uneven ground - TOUCHDESIGNER TUTORIAL

  Рет қаралды 5,436

supermarket sallad

supermarket sallad

19 күн бұрын

These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there - to make more of these possible - and to download the project files and more. I usually add some extra spice to the Patreon files.
/ supermarketsallad
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Some displacement, fluid motion, height maps and fun.
depth of field tutorial:
• Dynamic Depth of Field...
some inspiration from this video by threedashes:
• TouchDesigner _06 Flui...
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@simondavidryden on instagram
if you like my generative blips and bloops in the background, you can find me on bandcamp.
simondavidryden.bandcamp.com/
Remember to subscribe
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HUGE THANK YOU TO THE PEOPLE SUPPORTING ME ON PATREON.
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0.00 intro
0:40 set up
2:00 feedback displacement
6:10 xy analysis
12:21 height and render
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Specs:
Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz
Installed RAM: 16,0 GB
GPU: NVIDIA GeForce RTX 4060 Ti

Пікірлер: 12
@ZuoYu
@ZuoYu 6 күн бұрын
你真是太棒了!!
@manapoolart
@manapoolart 18 күн бұрын
Looks stunning, thanks for sharing this wonderful tutorial with us 😍
@BurningAsteroids
@BurningAsteroids 17 күн бұрын
Again an awesome tutorial! Really stunning! Thanks for sharing your knowledge ✨🙏💙
@arshinazizi
@arshinazizi 18 күн бұрын
Wow , amazing tutorial.i am so lucky that i'm watching this ...thanks for sharing your knowledge 🎉
@haotian987
@haotian987 11 күн бұрын
unique and amazing
@dmitrycheremisin4259
@dmitrycheremisin4259 17 күн бұрын
Amazing! Thanks a lot! 😃
@giphyyy
@giphyyy 7 күн бұрын
Sooo good thank you for this!!
@BrunoDeAngelis
@BrunoDeAngelis 17 күн бұрын
woah I didn't know about the DOF trick, neat! thanks!!
@supermarketsallad
@supermarketsallad 17 күн бұрын
Thank Lake Heckaman :)
@giphyyy
@giphyyy 7 күн бұрын
I cannot get past the point where the you put the slope into the displace, I've made sure I followed everything. Any tips?
@supermarketsallad
@supermarketsallad 7 күн бұрын
In the slope: Make sure the slope is 32 bit float rg. Red in the slope is vertical luminance. Green is horizontal. And zero point is zero. In the displace: Make sure the vertical source is red. Horizontal is green. Zero point is zero. Does that help?
@arony21
@arony21 18 күн бұрын
whaaaaaaat
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