Unicorn Overlord | Class Tier List | End-Game Classes + List Cleanup

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TitaniumLegman

TitaniumLegman

Күн бұрын

Part 4 of my comprehensive unit overview's Tier List! Today we're talking Werewolf to Dark Marquess, so strap in and enjoy!
Part 1 here: • Unicorn Overlord | Cla...
Part 2 here: • Unicorn Overlord | Cla...
Part 3 here: • Unicorn Overlord | Cla...
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00:00 Intro + Clarifications
03:58 Werewolf
05:23 Werefox
07:10 Werebear
08:47 Wereowl
11:10 Snow Ranger
12:00 Werelion
13:22 Feathersword
14:35 Featherbow
16:15 Featherstaff
18:10 Feathershield
19:55 Dreadnought
22:32 Dark Marquess
23:40 Cleanup + Outro
Feathershield

Пікірлер: 62
@Jabberwokee
@Jabberwokee 2 ай бұрын
There are definitely some units that are clearly designed to work with a composition but other that can just “work” by themselves It’s nice there’s so much variation in this game
@makou347
@makou347 2 ай бұрын
I think featherstaves really shine when paired with a frontline Berserker/Werelion. Their ability to increase healing received seems to apply to Bulk Up, and their initiative is fast enough to throw it out quickly. Moreover, their native ability to overheal makes it easier for Berserkers to be at the full health threshold for the extra Grand Slam damage. Their ability to allow a unit to survive a lethal blow is their weakest feature IMO, unless maaaaybe paired with a Doom Knight.
@TitaniumLegman
@TitaniumLegman 2 ай бұрын
Damn, y'know that's fair.
@gabrielhawk
@gabrielhawk Ай бұрын
Damn, I hadn't thought of the Featherstaf + Berserk combo, that is really nice, thanks :)
@matthewrutters6842
@matthewrutters6842 16 күн бұрын
They also have S rank evasion and can be thrown on the front line. The holy cradle skill (withstand one lethal blow to a row) helps in this role too.
@matthewrutters6842
@matthewrutters6842 16 күн бұрын
It also has A tier initiative, which is really fast for a healer. Really helps with the aforementioned holy cradle.
@chainsawboy2388
@chainsawboy2388 15 күн бұрын
The survive at 1 go is the worst to fight when your fighting evade tanks and don’t have a bunch of true strike, I know form that stupid final battle in the arena good lord that Wyvern refused to freaking die (my only true strike was an amber sniper lens on my breaker, but all my cab units (Alain and 2 great knights) have max accuracy dews so it was annoying to say the least and took a bit of tactic editing and trial and error for about 5 or 6 tries till I finally got it.
@thant0s
@thant0s 2 ай бұрын
Snow Archer locks S tier if for no other reason than bringing a whole-ass bakery into the battle 🍑
@liquidaria4454
@liquidaria4454 2 ай бұрын
I feel vindicated on Were-bears, my friends talked down so much on them but man they absolutely elevated my units
@aureliodeprimus8018
@aureliodeprimus8018 2 ай бұрын
Yeah, with bears the "issue" is that their kit is basically split in half between tanking and breaking, which can get in the way of each other. However once you made the decision what you want them to do, they perform great in one of these roles. In the front they are extremely durable, self-sufficient tanks that don`t mind getting to low hp. In the back, they are basically Breakers with some traits of Gladiators and Huscarls mixed in.
@Karsticles
@Karsticles 2 ай бұрын
As someone who vowed to use 1 of every class in the game, Lex is the only character I've thought of benching. If he had a row cover against ranged attacks, he'd be great, but most flying and ranged attacks late game end up having multiple targets, and he just ends up doing nothing. His active skills are all terrible. His taunt only affects a row (LOL). He's just bad in every way. Elven Archer is the only class I ended up using 3 of because it's so good. Magic Conferral is beastly. You can freeze 2/3 of the enemy back row while you beat down the front. They have a team heal. Debuff removal. Just an amazing and flexible utility class that often feels like "Just what I need" to round out a squad.
@chainsawboy2388
@chainsawboy2388 15 күн бұрын
I don’t disagree with Vanguards being kinda sub par but also if you really expect them to tank an entire air attack for 1 pp you’re asking way too much. Also if air units are such a problem like that you need the rest of your back line to be a bit tackier or faster.
@TheBluerayxx
@TheBluerayxx 2 ай бұрын
Found you when i stumbled upon unicorn overlord. Your videos have shown me how to best utilize the units typea and helped me build the squads i want without having to copy unit builds. Started Tactics Ogre but it isnt gripping me(just fought vyce the first time on Law), think im gonna try eiyuden chronicles after seeing your videos. While the VO is campy and wild, i kinda like it in your streams so far lol.
@NicoBlackXIV
@NicoBlackXIV 2 ай бұрын
Bro I agree with a lot of what you say but you need to split your S tier in two and shift the whole list down. There's no way in hell Yunifi, Berengaria and Rosalinde are at the same level of any Sorceress/Sainted/Doom Knight etc. Also separate unpromoted from promoted classes because comparing them and putting them in the same list makes the whole thing weird and confusing. It would be more useful for new players to have three separate videos to look at: - unpromoted / early game - which classes to promote first - promoted / lategame
@Melorific
@Melorific 2 ай бұрын
I do think werewolf gets underrated a lot, even somewhat here. They're pursuit machines. Stacking pursuit damage with the hunter's claymore + earrings gives them fantastic damage with great accuracy for a backline melee class. Pursuit synergises with their "win more" stuff because it's such a good way to weaken them for their low HP row attack. Or they die from the pursuit, get AP and then they have additional turns, which is when decimate gets strong. Or you just use their howl to make them akin to great knight that can work with any physical unit. They can definitely contend with most of A-tier, imo.
@raarasunai4896
@raarasunai4896 2 ай бұрын
Keep in mind the difference between them and great knight as far as buffs go, Howl does not stack like Cav Call does.
@aureliodeprimus8018
@aureliodeprimus8018 2 ай бұрын
@@raarasunai4896 Yeah the advantage of Howl is that it is not limited to Cavs.
@whitey6174
@whitey6174 2 ай бұрын
Stacking buffs on a werewolf creating a shredder that I hadnt expected. Rather than tag them into a team, giving them a reliable way to get that +50% phys and then solo the entire team is it
@Melorific
@Melorific 2 ай бұрын
@@whitey6174 Yeah buffs and pursuit work really well together. I used a viking's war horn + elven archer's mystic conferral for unblockable pursuits with additional damage. +50% phys is great if your werewolf is one of the faster characters in the unit for a massive pursuit buff. Though in most of the units I've built with them they are the 4th/5th fastest (meaning they're generally low or out of PP when their turn comes around, so buffing them further isn't as good) so it's just pursuit spam + cleanup duty.
@LynxxLancer
@LynxxLancer 2 ай бұрын
Quick Dispel alone makes wereowl A-S tier. It counters tons of all-hit comps in the colliseum.
@Black_Sheep_0213
@Black_Sheep_0213 2 ай бұрын
Feather staff shouldn't be a whole 2 tiers under the next healer. Their flying and their long range heal alone should have them in B. They easily keep the squad they're in topped off. They can remove afflictions while healing. Like other angels, they're even better during the day. You pretty much start any fight completely healed with them, if not over-healed. If one of your units _does_ get close to death, feather staff is designed to almost guarantee it doesn't happen. My units felt very safe with a feather staff behind them. Honestly, the worst thing about feather staff is how late in the game you get them, but even then you can recruit one in later mid-game if you want.
@0bskureference
@0bskureference 2 ай бұрын
Dreadnought doesn’t want to fight alone, she just likes support allies more than anything
@kcsupersonic1
@kcsupersonic1 2 ай бұрын
I commented on the last Tier List Video my personal scale by which I judge the classes in Unicorn Overlord and along with it my rankings for basically all of the promoted classes that weren't Elves, Bestrals, and Angels. Here is where I clear that up. This is basically how I rated my Tiers: S Tier: A Completely indispensable class that should always be a 1st consideration for a squad A Tier: An excellent class that can perform well as the backbone damage carry or support of a squad B Tier: A solid class that adds significant value to any squad even if other classes can perform certain roles better C Tier: A serviceable class which performs its function adequately and can provide a plan B to another member D Tier: An underwhelming class which inconsistently fulfills its designed role, leading to much better alternatives Starting with the Elves, the two unique Elf classes are both S Tier and I don't think we need to debate why. Elven Archer for me was a High B Tier unit. They provided great support, solid mixed magical and physical damage, and with a little tweaking enabled solid healing strats. They aren't A for me as they are a little unwieldy if you want to max out their potential. At their best they are probably A Tier, but mostly I consider them to be a high B Tier class. Elven Fencer is a mid B Tier unit for providing solid offensive utility especially when running comps using Legionnaires as the dodge shield against ranged attacks is useful and the stun can be so powerful at times, but they generally don't do a ton of damage and don't feel like they dramatically improve a squad just for being on it. Moving on to Bestrals, Werelion is a high B Tier/borderline A Tier for me as it is basically a better Berserker/Gladiator which I had in C Tier. Werewolves I have in low B Tier because they are basically massive damage dealers who only live up to that reputation at night. They don't do anything unique and simply have raw power as their selling point. Werefoxes I have in mid B Tier because of them being slightly better single target Rogues that get a huge movement and ability bonus at night. Werebear I have in C Tier as they honestly did not feel better than a Legionnaire to me even with the night bonus. There is less utility in the choices for Axes vs Lances, especially given that if you need consistent poke damage you can always forge an Unwavering Spear and skip an accuracy check. Wereowls are low A Tier only because of their fragility. In terms of support, they function as arguably the best battery units and they can disrupt opponents better than any other healing support. Finishing out with Angels, Featherswords are a High B/Low A Tier unit as while they require specific comps to truly shine and damage nukes, once in those comps, they perform significantly better than other single target offensive nukes like Werewolves. The fact that they are fliers also grants them naturally built in higher evasion to give them more staying power. Featherbows are solidly A Tier because of Blinding Light. They are not S Tier however as their damage output even against fliers is fairly poor and the debuffs they put on are not necessarily always that helpful. Feathershields are a High B Tier unit as while they are basically the only good magic tanks in the game and have decent overall physical bulk, they don't tend to offer that much aside from their strengths against magic, especially considering the class uses swords of which there really aren't too many that the Feathershields can get much value out of. Finally Featherstaves are C Tier as I just never felt like they brought much utility beyond being flying healers. Greater sustain is nice, but more often than not I would rather have the utility of a Bishop, High Priestess, or Wereowl. As for the change to Swordsmaster, to me it bumps the class up from C Tier where I had it originally, to B Tier. I still probably wouldn't base a squad solely around what Swordmasters are capable of, but they are pretty darn capable spot nukes.
@mrbigglsworth
@mrbigglsworth 2 ай бұрын
Your list is really good. I agree with most of it - at the least the units I used a lot. The only class I really want to argue for is Rogue. Rogue is at least high B tier, if not A. I got a lot of really good usage out of shadowbite removing AP and I found the class overall much better than Werefox. Being able to manipulate enemy AP and PP and gain additional PP is really versatile. I think I also would have split S tier into an S and SS Tier. The top of the uniques are a cut above above even the best generics. High Lord, Dark Marquess, Snow Ranger, Elven Augur at least.
@TUTTURUUU
@TUTTURUUU 2 ай бұрын
I made an incredibly fun team, where I gave my Wereowl the staff that gives back AP to allies and my Aramis/Melisandre frontliners are doing miracles, constantly recycling and restoring AP and PP, deleting one unit after another, with Primm boosting attack and reserving one PP for the resurrection in case one of them couldn't dodge or parry all the attacks... I got an Elven Fencer in the back to help survivability and to dish magical damage but I was thinking of putting a Viking for that nice piercing damage since the team isn't even using a start of battle tactic (aside from Melisandre having a situational one that I dedicated to recognition units/weak fliers which gives her 2 PP when she kills)
@TUTTURUUU
@TUTTURUUU 2 ай бұрын
oh, and about featherswords, made a team with Ochrys and the other one paired with Fran (equipped with the feather which gives 20 initiative and the skill to boost line initiative by +15/+30 if fliers), frontline. in the backline we've got a radiant knight with the fliers banner which gives an insane amount of buffs to said frontline. Fran attacks first and usually deletes a row I need to disappear before they absolutely ANNIHILATE anything they have in front after the buff discharge, like 250+ total damage, usually enemies who guard tend to receive at least one hundred damage anyway from a single attack lol
@MrXaviertoto
@MrXaviertoto Ай бұрын
I completely disagree with the rogue ranking ( mass blind, dodge tank) but everything else is well argumented.
@iamthedave3
@iamthedave3 2 ай бұрын
Dreadnought would be A tier to me, but it's absolutely savage combined with a wereowl to keep its passive points up. That way you can smash people into oblivion with her kick and still use her massive accuracy/damage boost.
@AlexR0w
@AlexR0w 2 ай бұрын
nice!
@winter0684
@winter0684 2 ай бұрын
A few different perspectives for dreadnaught would be utilizing them as a combination of both a) a head hunter. They’re very strong at overpowering any Column or single unit due to the Hawkeye ability and combined with any attack ups from the team. Easily can reach pesky fliers and back row units without the need for an archer B) an anti frontline. Wild kick has a very impactful utility when combined with units like breakers or rogues neutralizing the block to allow for on hit effects or straight up one shots. This can also just be for general guard disarm for other units to then finish off the tanks before the dreadnought even takes its first turn. This is to build on your opinion on how they like to fight alone. Assisting the team with guard disarm and tanking while being able to delete key opponents. Food for thought, let me know what you think about it
@aureliodeprimus8018
@aureliodeprimus8018 2 ай бұрын
Agreed. I had Amalia, Aramis and Hilda in the front and Primm and Gilbert in the back. Amalia sniped Columns, Hilda burned Rows (or sniped the other column), Aramis Meteor Slashed the weakest or the non-column frontliner with Amalia following up with her boot to the face.
@i4NiLeon11
@i4NiLeon11 Ай бұрын
Ok so Swordsmasters and Dreadnoughts are high tier damage dealers. The Dreadnought is basically the same other than Dreadnought doesn’t need gambler’s coin and Swordsmaster can parry. Put 3 Swordsmasters in the front built for Crit Rate and Damage. One House Carl in the back to open with War Horn and use Dirty Gambler’s coin once. Finally a Druid in the back equipped with Two feathers for +25 Initiative with dual “Go Getter” traits and it’ll put her in front of the Swordsmasters by just 1 point. This way she can debuff the entire enemy team’s defenses before they attack. You can also opt to put Gilbert in instead to buff Attacks but I use him on my main Coliseum squad. You’ll open with War Horn, then you will Debuff Defenses of the enemy squad, then your dirty Gambler’s Coin will go off and boost the front line (They should have between a 68-72% crit rate already so this bumps them up to 98-100% crit rate meaning they will only crit and no need for Seargents) then your Swordsmen will hit for 200-300 damage each. You’ll wipe the entire front line including the Hoplites. If you use Dreadnoughts then you’ll need 1 Seargent to buff them each turn with Keen Call. This mixed with their passive that goes off before they attack will be a guaranteed hit for about 200-350 damage per enemy. You’ll need a way to defend them from magic attacks so you’ll need to put them with a Feathershield to reflect magic attacks. 5th slot is up to you. You could either put a Hopilite and run a Holpilite/Feathershield front line because Dreadnoughts are better late fight if you can keep them alive, or you could run a Mage like Auch for magic follow up damage for those enemies that have top tier defense and they survive the hit. You could also go Sorceress for her quick cast back line freeze or Gilbert of course.
@vedocorban
@vedocorban Ай бұрын
Amalia comes in so late I'm also not sure if she's amazing or just good. She certainly was a lot squishier than I was expecting in my limited experience. Then again, I had her sharing a frontline with Hodrick, so maybe she was squishy by comparison.
@TitaniumLegman
@TitaniumLegman Ай бұрын
That's true, Hodrick is just a brick wall, full stop.
@disnark
@disnark 2 ай бұрын
Swordmaster def fits as B after the patch. I will say that since the buff I've found them more reliable and easier to fit into a working team than sellswords, in large part because it isn't a death sentence to put a swordmaster in the front row, but I've just flat-out struggled to get any real mileage out of "counterattack" classes that aren't The Invincible Virginia given that they all start with the assumption of you taking damage *first*, which is already a bad deal in TZ.
@3WWizard
@3WWizard 2 ай бұрын
I think I just played the game very differently than you did. I didn't use a lot of your favorite classes at all for various reasons. That said, I felt like Rogue evade tanks carried 2 of my best units allowing squishy damage dealers to shine. I never even used 5 members in those squads mostly. Just 1 rogue in the front. That's probably my only disagreement that I have. Rogue is S, or at least high A for me. That said, maybe werefoxes could do it better, I just had so many characters by the time I was in Bastorias that I didn't use them or angels much. In some ways I almost wish I could play the game backwards and have more time to get to know bestrals and angels better. I was so attached to my humans and some elves that I didn't make room for them.
@thomashawk5788
@thomashawk5788 2 ай бұрын
The problem with rogue for me is that except for dodging they do nothing, maybe still an AP point but no damage no support. That is the part that makes them not s tier at all
@submitsnake5620
@submitsnake5620 2 ай бұрын
Hows the dodge hoplite holding? Maybe S-TIER still
@ChoppeChoppe
@ChoppeChoppe 2 ай бұрын
swordmaster with the buff i think is def A tier
@Konrad-zc1ve
@Konrad-zc1ve 2 ай бұрын
yeah you made it before the last stream elfheim is gonna be fucking Vietnam in the TZ run
@bijnahonderdeuro
@bijnahonderdeuro 2 ай бұрын
There's honestly not that many placements I hard disagree (2+ tiers) with. Rogues (S-tier) and Nigel and Elgor (B-tier). Rogue I still think is far more powerful than you give it credit for, particularly because of its high speed row blind. It is like a Featherbow you have more control over, while being an amazing dodge-tank. Their only true weakness are swordmasters with hastened strike - which is easily dealt with by even half-durable units. Truestrike is hardly an issue because gets countered by Blind. They combine particularly well with classes that benefit from afflictions like Berengia and Doom Knight (which are some of the best classes in the game) - and PP steal can neutralise annoying units like gladiators. If you throw in a viking or druid, they can even take legionaires out of the running. They're amazing. They're a little too finicky to plug and play into every squad like High Lord or Prince, so you might not rate them as highly as I do, but damn do they bring a lot of synergy to the right one. Nigel and Elgor on the other hand feel like they have some big issues. 2 of Elgor's skills needing to be turned off because they're harmful to a composition, leaving him as a quick, dodgy frontliner with a stun. Which is fine, but doesn't belong in S-tier because it lacks real team synergy. Nigel IMO fares a bit better than Elgor, but his stats don't make him amazing at anything except burning. He isn't bulky enough to reliably survive the frontline and Advance Cover often gets him killed when a more conventional frontliner could've easily lived or dodged the hit. Parting Death is nice in theory, but by the time you get Nigel you have all the tools to make squads that one-round enemies easily, or leave them so damaged you get a free kill with a plume or 2, potentially healing yourself with anything from brooches to first aid. Still, a row burn is nothing to sneeze at and advance cover can reward helping out the backline.
@GreatBeanicus
@GreatBeanicus 2 ай бұрын
You're stil sleeping on Swordmasters in my opinion. They're strong as both frontline and backline fighters, and their only weakness is armors. The game tries to sell archers as the swordfighter's weakness due to true hit, but parry saves them from archers more often than not. I can't say they didn't improve any party i put them in, and honestly two make a solid offensive frontline. Also glad to see you changed your mind on elven archers. I recently did so myself, and they really do slot in well on any team for utility. Definitely netter than fencers from what i could see, might have missed something there though.
@jasonyang6150
@jasonyang6150 2 ай бұрын
Parry only works on melee physical attacks. Not ranged physical or magical attacks like bows, gryphon riders, wyvern riders. But still yes swordmasters can dodge it unless they have eagle eye.
@joelmichaelviado1226
@joelmichaelviado1226 2 ай бұрын
Swordmasters are pretty picky at what they’re good against. Theyre good for scouts and frontline flying and non shields. Im wondering what meteor is good against because other classes do more with the same 2 ap. They want to take melee hits, but without pp for parry they face tank a lot because of lack luster evade. 2 swords sound good but lacking a shield or a third accessory really harms their sustain.
@GreatBeanicus
@GreatBeanicus 2 ай бұрын
@@joelmichaelviado1226 I've found that you can reliably break through shields that aren't armors with Keen Edge crits. But especially if you pair them with vikings, druids, or gilbert, they shred pretty much everything. Their true strike on Keen Edge also helps them take out fliers in 1-2 hits. Meteor more reliably tears through hp tanks like berserkers and werebears more than anything. They're pretty reliable dodge tanks even when the enemy has true strike due to parry as well. Might need to play with their AP + PP to really pull it off though.
@aureliodeprimus8018
@aureliodeprimus8018 2 ай бұрын
@@joelmichaelviado1226 Lack luster evade? Dude, the only units that have higher evade are thieves and foxes. Give them a royal scarf and a Lapis Pendant and you have a reliable dodge tank (single digit chance of being hit) that can parry one hit and still use Quick Impetus.
@jamesgordon1446
@jamesgordon1446 2 ай бұрын
Lex hate gang. Rise up.
@jeddpires
@jeddpires 2 ай бұрын
This is probably the only youtuber who uses Lex as a staple (and even unit leader). Makes things more interesting
@joelmichaelviado1226
@joelmichaelviado1226 2 ай бұрын
Lex takes good care of ranged weak units, but otherwise lacks the ability to convert ap to pp like legionnaires who just do a better job keeping squishies safe. If he had a row arrow cover or lacked weakness to magic Lex would be a lot better.
@TheRobversion1
@TheRobversion1 2 ай бұрын
I'd say you're misevaluating werewolves. You are rating them like dmg dealers (which they're not). They're a support class. If gilbert can rank high by boosting 5% more atk than bestral howl, why is werewolf below? if sergeants, elven archers, sorceress buff one ally and rank high, why do werewolves who can buff a row ranked low? Werewolves are similar to sergeants. Its primarily a support class that can deal a bit of dmg. its actually best to ignore the whole "win more" mechanic and assess the usefulness of werewolves in how good they can buff your board nuker. Bonus: killing pursuit is a nice follow up skill to use on whatevers left standing in the wake of your board nuker.
@Darkenesis
@Darkenesis 2 ай бұрын
Kind of surprised to see Werewolves get put in B. They feel a bit to me like a Sellsword who traded the big nuke of Bastard's Cross for more, and more cheaper damage from their AP/PP efficiency. And with the Wolfpack Gauntlets? I'll spare the build unless you want, but my Weresquad ended up being one of my, if not the, strongest units I ever built. I don't think anything threatened it, once I got it tuned. 🤔 Even my Alain squad (Alain+Ren|Rosa+Berenice+Yahna) couldn't survive. (Which reminds me, I should see how it does in the Coliseum..!)
@Tstyles8
@Tstyles8 2 ай бұрын
Can you link this unit you have. Sounds fun
@fanatixtc
@fanatixtc 2 ай бұрын
I'd be interested to see the build!
@Darkenesis
@Darkenesis 2 ай бұрын
Whup, busy weekend! So the formation is 2 Werefoxes in front, 3 Werewolves in back. First Werefox with Meteorite Land / Mistletoe Charm / Lamplight Ring / Lapis Pendant, with the core goal of countering Blind, evade tanking and then having a bit of extra HP to hopefully survive a Truestrike and live through the first round of combat, which is usually where most battles end. Second Werefox with Icefall Spear+ / Silken Scarf / Royal Scarf / Large Aid Kid, and Passive conditions set to always save 2PP for the Kit at the end of the battle. The party heal gives this unit the ability to stay on the field and not require items to keep HP up. It also kind of mitigates the impact of taking Ranged Assists, which is easy to encounter when this unit is charging forward, so I think it's kind of a requirement. Two Werewolves in the back get Icefall Blade+ / Warriors Medallion / Elite Beret / Veteran's Eyepatch and prioritize Wild Fang against Row with 2+ Combatants. The other is using a Vorpal Sword to ensure his Initiative is higher than the other two because he's set up with Wolfpack Gauntlets / Sapphire Pendant / Veteran's Eyepatch, and has Bestral Howl above Killing Pursuit. This ensures he is the one who gives the whole unit Wolf Pack + the wolves Howl before they start spending AP. The foxes have an Initiative in the 50s, and so they're usually acting first, but the entire unit has followups, so it usually results in two targets dead before Initiative in the 40s begin to act. When the wolves get their turn, most enemy units don't survive the first round. Truestrikes that can kill the foxes are one of the weak points, as is Freeze. Stacked Legionnaires can result in the enemy unit surviving the fight, but chances are the enemy unit isn't winning because that's sacrificing a lot of damage for tank. As well, I ran this unit through the endgame coliseum stack (which are far beyond how the campaign units are designed; typically resembling a puzzle to solve) and only 3 of the fights were able to stop this unit, which 2 of them were designed around Freeze lockdown. The sheer brute forcibility of this unit is pretty insane, I've actually decided to change its nickname to the Allakhazam Unit, because it acts so fast and hits so hard. I'm currently halfway through Bastoria on my TZ playthrough, so I don't quite have the Wolfpack Gauntelts yet, but I also don't have the 5th slot yet, either. Given I'm going to use Govil as the 3rd Werewolf, I think I'm just going to sub in a Viking to feel out how the Stamina regen and War Horn feels. I don't think I've found peak design of the unit, but it's been incredibly successful whether day or night. Hope y'all enjoy it, too!
@Tstyles8
@Tstyles8 2 ай бұрын
@@Darkenesis thank you! Going to try it out
@Smashking27
@Smashking27 2 ай бұрын
I feel Amalia is B-tier actually. She's extremely powerful for sure, but she still folds like wet tissue paper against magic and Breakers like other armoured classes (Feathershields excepted). Maybe I should be putting her in the backline, but it feels wrong to put an armoured class in the back. I think most people's opinions on Amalia being really good are because you can cheese the Coliseum, pick her up early and she'll demolish everything in her path. However, as I brought her back out for endgame, she was okay. I didn't feel like she was contributing any more than other classes. Unless you build a squad around her, she'll just be a decent unit.
@thomashawk5788
@thomashawk5788 2 ай бұрын
She is clearly not b-tier. Yes against her weakness she takes good damage but it is the case for every character. But what she can tank, the poursuit she has and her strong attack, i never take damage from her. I play with Gilbert and it goes really well.
@Black_Sheep_0213
@Black_Sheep_0213 2 ай бұрын
Agree with you on the 'overhyped due to coliseum cheese' thing. I purposely waited to use here until I was close in level because I didn't want to cheese the game, and by that time she was much less impressive than expected.
@thomashawk5788
@thomashawk5788 2 ай бұрын
Oh hell no. Sword dark marquess is not the weakest. If i had to put an order, staff dark marquess is the strongest just for its limited skill that is absurdly strong and even its famage is good. Then i would put sword and axe at the same level but they are not the same type of tank. Axe can heal while sword can block for other. But inferno from sword is so strong. And at the last place would be spear. First you need to disable the block skill because its a unit that dodge not really block and we dont want it to steal pp. And second its damages are not as good. But its limited skill can be good if there are no healer to stop his skill. Definitely all s tier but spear is the weakest
@jrodartec
@jrodartec Ай бұрын
Please shift it all down and split S tier in 2
@TitaniumLegman
@TitaniumLegman Ай бұрын
No
@thomashawk5788
@thomashawk5788 2 ай бұрын
I am sorry but fighter are just bad hoplites
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