Unreal Engine - Procedural Static Mesh Generation Using Splines

  Рет қаралды 3,071

HoarderOfHobbies

HoarderOfHobbies

3 жыл бұрын

OK to expand on the last video I swap out the "number of copies" idea with a spline instead - basically copying static meshes based on the distance of the spline - in the NEXT video I'll expand the idea even further to base the static meshes on the orientation of the spline as well - baby steps :)

Пікірлер: 2
@DurgasiMuralidhar
@DurgasiMuralidhar 3 жыл бұрын
Is there any difference between the spline mesh generation and this one
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
A spline mesh will try to conform to any curves and stretch between points, so it's great for pipes or wires
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