Learn how to add custom heads and weapons in UEFN and Fortnite
Пікірлер: 249
@pondereditzАй бұрын
"TEXTURES NOT SHOWING UP FIX" The solution is to navigate to your content drawer. Then, open the circle material applied to your mesh. Inside the material, click on the largest node (the thing you connected all the textures to). Once you click it, at the bottom left of the window, you will see the details tab. In this tab, there is a search bar; search for "usage." You will see multiple options. Check the box next to the option 'used with Niagara mesh particles. By doing this, your textures should work properly. (IF THIS HELPED LIKE IT SO MORE PEOPLE CAN SEE IT)
@CrackedVadar22 күн бұрын
thanks!
@pondereditz22 күн бұрын
@@CrackedVadar Np
@astralG4420 күн бұрын
absolute goat
@DORAGON-ERR17 күн бұрын
thanks man
@pondereditz17 күн бұрын
@@DORAGON-ERR 💯
@Barrybee6 ай бұрын
Great tutorial 🔥
@ozerkahvecioglu15646 ай бұрын
Great. But how do i do it with weapons like swords and vehicles. And can i make it with a trigger so that its on only when i press the trigger and after pressing the trigger again it turns off?
@3riormrsup6 ай бұрын
You would need to use an in-game weapon, then scale and transform the mesh to cover the weapon. By selecting the hand as the chosen socket, it should cover the weapon if you positioned the mesh right. You'd basically just be hiding the fortnite asset. but idk if this would work for vehicles.
@ozerkahvecioglu15646 ай бұрын
@@3riormrsup thanks i made it work with a sword but the only catch is once i get the sword it stays on and cannot be removed.
@3riormrsup6 ай бұрын
@@ozerkahvecioglu1564 Yeah I'm not sure if there's a way to hide the effect when you switch weapons. I know that there's a "clear" function in the vfx powerup though so maybe you can figure something out with that.
@joshuamalott3748Ай бұрын
@@ozerkahvecioglu1564did you ever figure this out?
@everything-comics11026 ай бұрын
With this you can do anything: -Basic sword=lightsaber -Ballistic sheild=captain America’s shield -Boomerang= Batarang,mjolnr, or captain America’s sheild -Motercycle= bat cycle
@AlFairoz5 ай бұрын
Ty this was perfect as I'm doing a marvel box pvp and I will now use the ballistic shield for captain Americas shield and a infinity blade for those stormbreaker
@valox_71546 ай бұрын
you explain it so well Please do a tutorial on NPCs 🔥
@SanDuKul_UEFN6 ай бұрын
NPC tutotial is an very good idea !
@nmancreative6 ай бұрын
@@SanDuKul_UEFN He is probably doing this as we speak, Always does the new stuff!
@SanDuKul_UEFN6 ай бұрын
@@nmancreative niceeee :D thanks you
@RedFN692 ай бұрын
idk why but the textures are not showing on my models, anyone know how to fix?
@rashid-602516 күн бұрын
Did you fix it?
@Juno0066 ай бұрын
Little extra info I thought I'd share but, unless you're worried about shader complexity, importing a glb instead of an fbx or obj will save you the hassle of having to go setup the material as it will come in already setup, also the converter material function does a really great job of recreating the material just as it was on export(basically it'll look great)
@Juno0066 ай бұрын
Also those tend to be smaller in size as well
@dailyxqc74586 ай бұрын
My object doesnt have textures attached to it if i follow the video but when i just drag it in the world it has
@user-rq9lu5bj2c6 ай бұрын
@@dailyxqc7458 I have that problem too, did you find a fix?
@giuskri94745 ай бұрын
I have the same problem as you, have you found a fix yet?@@dailyxqc7458
@Asxfa4 ай бұрын
i have the same textures problem it appears grey, you guys managed to fix it? tell me how pleaseeeeeeeeee
@ZYZAKU6 ай бұрын
You might get this alot but you've helped me quite ALOT on understanding UEFN begginer guides You are absolutely extraordinary and know that YOU are appreciated 🙏 keep making these cool projects
@Asxfa23 күн бұрын
To fix the gray texture you need to change the material instance into a normal material and check the 3 options related to niagra effects
@Pedrops12 күн бұрын
I was giving up, thank you bro
@Asxfa12 күн бұрын
@@Pedrops np
@LionUnchained6 ай бұрын
Our mans is back! Great to see your tutorials lately. I tried to do the HDR one but can't get consistent lighting to save my life XD Going to have some really dope content coming up with this technique combined with some of my older tech been waiting to release. Very exciting patch!
@WarforgeXP6 ай бұрын
🔥
@Azami00006 ай бұрын
@@WarforgeXP Hi, is there a possibility to contact you? I need your service for a Mapvoting System on the UI
@jimmi_bp2 ай бұрын
Hmm my model is appearing without the textures. The textures are applied correctly though, and when I drag the asset onto stage its there correctly - just not when I playout into a session any advice?
@norrstv21 күн бұрын
same happens to me i have a grey hat
@frenzy_tw53635 ай бұрын
thank you so much!! but can you do it with skeleton meshes?
@KreciQ-FNC6 ай бұрын
You're absolutely amazing! Great job
@WarforgeXP6 ай бұрын
Thank you so much!
@badllama12106 ай бұрын
I learn so much from your videos! Everyone is voting for the new npc device tutorial. Here’s another vote.
@despicableglee6 ай бұрын
Import your static mesh and animations as a .fbx from blender. Make a blueprint actor from your static mesh. Add your blueprint to a custom character definition. Pick it from the drop-down in your npc spawner. Then use the verse code in the UEFN documentation. I think😁
@buko.x3s5954 ай бұрын
help please. is there anyway to completely remove the collision of props provided by UEFN. I have already selected "No Collision" under mesh in the details tab for the prop, and in the "StaticMeshComponent" in the details tab, under Collision --> "Collision Presets" I have set to "NoCollision" but the prop still has a collision. To be clear I want the player to be able to walk through the prop.
@Griffex6 ай бұрын
Legend as always! Don’t ever stop ❤
@ramy-77035 ай бұрын
I follow you from Egypt and I say thank you for this content ❤
@Rossity6 ай бұрын
Is there a way to complete remove and replace the actual fortnite character with one of these fbx custom heads or bodies?
@FZone96Official5 ай бұрын
Is there a way to do that with Skeletal Meshes instead of Static Meshes?
@frenzy_tw53635 ай бұрын
?
@FZone96Official5 ай бұрын
@@frenzy_tw5363 Static Meshes can't have physics like chains because they don't have any bones. That's why I was asking if it is possible with "Skeletal Meshes"
@frenzy_tw53635 ай бұрын
@@FZone96Official Yes, that's a really important question.
@perzonalQ3 ай бұрын
you found a solution?
@Test-od4uv6 ай бұрын
Anyway to also put in an animated character instead of a static mesh or an unanimated one?
@bereastudios6 ай бұрын
Thank you! I was able to execute this perfectly. In addition, I discovered that it is possible to spawn the Niagra Systems as is on a socket. I had sparkles flying out my head LOL. 😀
@boooooooop6 ай бұрын
To fix the issue with having to respawn to remove the particle effects: If you keep the Particle State Module in Particle Update and set the lifetime to something like 0.1 seconds and switch the Spawn Burst Instantaneous Module for a Spawn Rate Module that's set to something like 10. It will function identically to your current setup but the particles will now expire after 0.1 seconds. Now you can use the Clear event on the VFX Powerup device to remove the effect. Annoyingly this event is not exposed in verse but you can bind the event to a Trigger device and activate the Trigger through verse instead. Hope this helps! 🤠
@user-up7gy2bp8c6 ай бұрын
dude all work but when i buy the hat it dont show on my face even tho the effect on me started, any help?
@Cobbfather6 ай бұрын
Thank You for this i was looking to do the same the only issue is i added The Partical State Module but i dont see where i can change the time to 0.1
@guohengchin5 ай бұрын
You are my hero! I've been trying to find a fix for this issue in a project (we had to forcibly respawn to remove the effect every time, and it's cumbersome).
@blurfire6 ай бұрын
Hey was wondering if you could do an updated version on your custom character as right now they are flooding discovery and everyone is trying to find out how to do it perfectly
@ZytekGaming6 ай бұрын
What about NPCs? Whenever I try with models from SketchFab they’re never scaled properly
@despicableglee6 ай бұрын
Import them to Blender first.
@epik_robie17096 ай бұрын
Has anyone found a way to remove a mesh once its attached to the player??? I can't seem to get it to work with the built in functions.
@acidmodz6 ай бұрын
Commenting incase someone figures it out
@ZonkfnnАй бұрын
i cant get my mesh to stay on the player, when the respawn its gone. I tried the persist on elimination and the setting wont work
@gabbo717.6 ай бұрын
too op. I was literally wondering how I could do something like this yesterday, thank you
@PaulJenness6 ай бұрын
Are you able to change the full player model in game with Verse. For example so player can select a rpg class for example and gives them that body and animations?
@GhostUEP6 ай бұрын
Really great tutorial
@WarforgeXP6 ай бұрын
Glad you liked it
@hunterbishop94906 ай бұрын
Anyone know why when I put the static mesh into the vfx it loses its color
@Asxfa4 ай бұрын
my texture too, it appears gray, did you managed to fix it???
@ZandomeisterАй бұрын
same here
@Asxfa23 күн бұрын
@@Zandomeister to fix the gray texture you need to change the material instance into a normal material and check the 3 options related to niagra effects
@ibo16175 ай бұрын
Could you make a video on handling rounds in Verse🙏
@mr.awesome08126 ай бұрын
Could you make a video on the knockback effect when being damaged. Similar to the map mega knockback?
@thevisitor36346 ай бұрын
This will help me So much in one of my Maps I'm Working On!! Thank you 🙏
@VeteranGrandpaPlays6 ай бұрын
Hey pls tell me, how can we make custom weapons? Main one being a sword. I was wondering if there was a way to replace the sword mesh with another type of sword and still keep the same animation
@FortniteottoАй бұрын
And my secons question is when i Import an asset which is 1 object but it is not Build together so there are a few small objects, how Can i do this ?
@therodex56565 ай бұрын
Strong Thank you!
@hausplayer6 ай бұрын
Finally I needed this. Next video pls be custom npcs
@FortniteottoАй бұрын
Thanks! Very helpful but i made a helmet and the texture doesnt Work in Game what can i do ?
@TheDirtymikenation6 ай бұрын
Awesome video! i started to mess around inn uefn and these are super helpful, Any info on how to do proximity chat?
@felixsanchez709014 күн бұрын
hello sir, are we able to make an explosion that destroys terrain?
@ElYaTablon26 күн бұрын
You can try do a Device. All the code of the device programed by you?
@ninafrozen-gamergirl34815 күн бұрын
Can you do this without uefn? I wanna use exsisting props as hats that already exsist in fortnite
@notxavvi6 ай бұрын
How do i change the texture on the model? When i port it normally its broken but I can drag a drop the right texture on it, but idk how to do that with that vfx menu
@pogchampmaster31572 ай бұрын
did you find a solution?
@awesomecatgaming70606 ай бұрын
Can you show us how to do it with cars? PLs I want to make the stark bus
@ibo16175 ай бұрын
Nice Video! I have a question about the pivots and offsets. Won't they always be different depending on the skin a player is wearing?
@epik_robie17096 ай бұрын
Not sure why but when players are on opposing teams they cannot see each others VFX mesh. I have each power up set to all for who can see and everyone for team relationship visibility.
@WarforgeXP6 ай бұрын
It’s glitchy sometimes
@acrobatkid11456 ай бұрын
How do you do it with vehicles and weapons
@foxx666 ай бұрын
Hello, does anyone know anything about UEFN? I'm in the process of creating a pvp box but I don't know how to associate the image of the hero superior with his good class, I'm a French designer
@Mephistia6 ай бұрын
Great tutorial! Do you know if there's a way to clear the effect after some event? I think the Powerup's Clear function isn't exposed to Verse code, but it also didn't work for me when I've tried with a Trigger event
@WarforgeXP6 ай бұрын
Clear doesn’t work in verse or in event binding. So far the only way I’ve seen to remove is respawn
@Denis-we1sf6 ай бұрын
Try to set duration to 0.1 and call Pickup, it will clear itself after 0.1s
@KeBrem6 ай бұрын
@@Denis-we1sf this doesn't seem to work
@acidmodz6 ай бұрын
@@WarforgeXPrespawn doesn’t seem to work either?
@EmpowerMotion2KАй бұрын
thx for this tut, its working fine!
@DUde002313 ай бұрын
Hey i need a help regarding multiplayer & custom player class i watched your video but still could you please make another video on how to spawn multiplayer with thier correspondence animal like if animal dies it's master dies etc.
@marcelgrabenbauer64912 ай бұрын
hey, maybe you are checking your new messages. I am curious why you stopped making videos and will you ever start going again? Love your videos!
@erictheawesomest6 ай бұрын
i dont know what i would do without you and other uefn creators, in my opinion the uefn verse documentation is not very good
@A_NECKEL6 ай бұрын
awesome video. thanks for the tips!
@WarforgeXP6 ай бұрын
You bet!
@icyboi76966 ай бұрын
One more question: When trying this in a multiplayer lobby with different custom heads, the heads sometimes show up wrongly or not at all, both on me and my opponent. Is this something that gets fixed in the upload or is it a general issue?
@sorasabi6 ай бұрын
Isn't this restricted by the terms of publishing in UEFN? My understanding was they don't allow significant changes to the players skin? It would be nice if partial changes were deemed ok, I get they need to make money selling skins, but if they'd formally allow partial changes it could open up a lot more scope for creators
@eliranhasson75232 ай бұрын
i have a problem the texture not loaded in the game only in the uefn
@ZandomeisterАй бұрын
SAME
@leerock55913 ай бұрын
Hey Warforge ! Great video ! Thnaks for good example ! But I'm having problems with players displaying vfx. Some of them see normally, some of them do not have it at all or it works through . I would be very grateful if you can help me solve this problem, how to make it stable for all players?
@theogstalker6 ай бұрын
Custom NPC next with tutorial on verse behavior customizing ❤❤🫡
@Asxfa4 ай бұрын
My Niagra vfx works perfectly fine but no textures, the hat appears grey, i already tried diferent things but i just cant make it work, i appreciate any answers
@perzonalQ3 ай бұрын
go into the material and activate the allowed with niagara settings
@michadestroy2 ай бұрын
@@perzonalQ how can I do that? I am searching and didn't found
@florinr428Ай бұрын
@@perzonalQ thank you
@florinr42819 күн бұрын
@@michadestroy press on the material of the mesh, under details search for "Used with Niagara Mesh Partiles" activate it then hit apply and save
@Pixelz-6 ай бұрын
nice dipper cap I love gravity falls!
@Tiltern6 ай бұрын
If i want to have multiple custom heads, like so they activate when using a trigger, how can i do that?
@emanueleportaluri21006 ай бұрын
Great as always!
@WarforgeXP6 ай бұрын
Thanks again!
@fxbiani6 ай бұрын
Still unclear about how to make this for weapons. How can I make a custom model for a weapon in a way that looks right to the player? If I used the method described in the video alone it would keep the model even when switching to other weapons/pickaxe and would potentially be phasing through the original model, creating an undesirable look.
@RifterPlays6 ай бұрын
This makes me even more sad that it isn’t available on console 😂 (good video as always)
@Asxfa4 ай бұрын
wait you cant see vfx in console?
@ravenmaga6 ай бұрын
Will this method work with point lights to place over the character’s head?
@FZone96Official5 ай бұрын
I attached a sword mesh on my character's left hand, but you can still see the original sword underneath. Is there a way to make that one invisible?
@pogchampmaster31572 ай бұрын
You just have to make the scale exactly so that the sword underneath won't be visible
@alessiosantoro78445 ай бұрын
Custom weapons???
@TreiConfidence6 ай бұрын
Amazing thank you!!!
@devgck6 ай бұрын
Please make a video showing how can we make a code only works for players in a specific class in the game, plzzz!!
@3erB6 ай бұрын
Great tutorial
@WarforgeXP6 ай бұрын
Thank you!
@FrostyJays6 ай бұрын
works fine but for some reason the static mesh im using the material/color on it isnt showing any reason why? ive tried many different props
@Asxfa4 ай бұрын
mine too, it appears gray, you found a way to do it let me know pleaseee
@michadestroy2 ай бұрын
@@Asxfa same issue
@brahimnz_Ай бұрын
4 months since the last episode! hope you are ok 🙄
@SimplyToastt6 ай бұрын
umm so the custom mesh is there but its not staying attached. it will only apply randomly and wont folow my player
@Warrior-pn7zq5 ай бұрын
Do you know how to make it so that when you change the slot in your inventory the vfx dissapears ? it would be pretty cool
@Asxfa4 ай бұрын
input device
@CallMeAK3 ай бұрын
what formats do the files have to be for the 3d model
@RelatableShorts.6 ай бұрын
nice
@SeniorfritoOfficial6 ай бұрын
Anyone else running into a bug and being unable to remove the VFX? Initially I had mine set to infinite and then tried removing the vfx when the player entered a volume. Then I set it to be class based and switching classes on entering a volume didn't work. Then I just decided to try to make it time based. So I turned off infinite and set it to 3 seconds. It literally never goes away and I'm not entirely sure what's causing it other than a bug.
@SeniorfritoOfficial6 ай бұрын
I found that it's not actually an issue with the VFX Powerup device. It's the method that we're using to create the Niagra System. The system by default using this method will keep working infinitely whether you set infinite duration on the Powerup device or not. If you inspect the Niagra system properties you'll see everything is set to work infinite in a loop. For most people's use cases, this is perfect and you'll be happy with it working indefinitely until the player gets respawned. However, if you've thought of a use case to limit the amount of time that the VFX plays, you're going to have to edit the Niagra system to work for a limited time. I have NOT found out how to make it work infinitely and be affected by any of the duration settings in the VFX Powerup device. Or for example the way I originally wanted to make mine work, which was to have the Niagra system work indefinitely, but stop working on whatever event I bound the Clear function to. So if anyone else ends up having an idea where they want the VFX to fall off on an event bound in the VFX Powerup device, we need to come up with a solution. And I think the solution lies somewhere in the Niagra system settings. Makes me wish we could inspect the baked VFX that they use for the default effects like Glow and Outline. Because those stop working properly if you bind an event to the Clear function.
@SeniorfritoOfficial6 ай бұрын
I should have waited to update myself on this. I figured out why the VFX wasn't clearing out after following this tutorial. By default the Niagra system uses Self (Self being the Niagra system that you just created) to determine the lifecycle of the system. If you want your VFX to work like the official VFX that Epic makes, that can be controlled by devices, you need to change the Emitter State (under Emitter Update) to System instead of Self. This way the Niagra system is no longer in total control and you can set durations in the Powerup device, or if you wanted, set the Powerup device to Infinite Duration like what is said in this tutorial and use the Clear function to bind an event like entering a volume or some other event. Hope that makes sense to anyone else that was trying to do what I was doing.
@acidmodz6 ай бұрын
@@SeniorfritoOfficialit’s still not working?
@SeniorfritoOfficial6 ай бұрын
@@acidmodz No I got it to work after changing the Emitter State from Self to System.
@hansl29076 ай бұрын
@@SeniorfritoOfficialHey, did you change anything else? My effect still does not go away even after changing the Emitter State to System.
@lnc2oos6 ай бұрын
Hi, I know this is probably not the place to ask, but I am having serious performance issues on my UEFN map, it came out of nowhere and is almost unplayable. I wrote in more detail about the problem in your discord community in non-code problems. I don't know if you can give me your opinion or something
@myk_Master48565 ай бұрын
Can you please make a voting system with 4 or more loadouts? PLEASE
@GIGA3D_s6 ай бұрын
nice 🔥🔥🔥🔥❤❤
@Unknown-TapZoo6 ай бұрын
How do you make custom crosshair station in UEFN?
@Rossity6 ай бұрын
This is 🔥
@Canncy4 ай бұрын
Is there any settings to make it infinity? Like after elimination don't disappear
@FortClipsDaily14 ай бұрын
did you ever figure this out?
@Canncy4 ай бұрын
I changed the island settings to default class 1, then created 16 player spawners exclusively for class 1. Following that, I implemented a button to pick up the VFX and a class selector to switch the player to class 2 if they pick up the VFX. Additionally, I made 16 more player spawners for class 2 only, but if a player spawns on it, I made it to pick up the VFX device every time they get eliminated.
@FortClipsDaily14 ай бұрын
@@Canncy ah so when you spawn you're Class 1. you pick up the VFX and now you now become class slot 2 which then spawns you on the spawnpads that grants you them "on spawned". so im guessing the "on cleared" function under the VFX makes you Back to Class slot 1. Genius work around👍. wish i knew verse to make this cleaner though lol.
@FortClipsDaily14 ай бұрын
@@Canncy my boy got that calisthenics physique 💪
@Asxfa4 ай бұрын
@@Canncy tysm you saved me with that comment at first i made it with elimination devices but like this is much simpler
@squatingdog6 ай бұрын
Tell me you used this with your WARFORGE hammer in game.
@WarforgeXP6 ай бұрын
Maybe…
@giovannib.25893 ай бұрын
How can I move a prop in a place and then in an another place?
@KMLSRS4 ай бұрын
bro plz can u show us how to make forever zon war map plz
@Southpaw20056 ай бұрын
Will you please do a knockback weapon video?
@WarforgeXP6 ай бұрын
How would it work
@itscoldcoldwinter6 ай бұрын
how do we make it when u switch weapons it to change to other stuff
@coltonplyz26476 ай бұрын
Hello i have a question im making a football helmet but it requires the 3 pieces to make it will it still work
@fxbiani6 ай бұрын
had a similar issue, you need to merge it in a software like blender and reimport it to uefn
@coltonplyz26476 ай бұрын
Ok thank you
@kostagreenly-jones94783 ай бұрын
why does the material on my head not show its just grey. i have tried importing different heads and they are all grey when put onto character (no material)
@perzonalQ3 ай бұрын
go into the material and activate the allowed with niagara settings
@icyboi76966 ай бұрын
do you reckon it would be possible to constantly spin the head?
@WarforgeXP6 ай бұрын
Yes using Niagara (not Verse)
@bereastudios6 ай бұрын
Good afternoon, War, I just noticed that in a multiplayer game. The custom prop is not visible when I am viewing another player's head. I confirmed that the mask is visible on the other person's monitor/character (mask is on their character), but on my end, the mask does not appear on their character. Vice versa. I can see the custom prop on myself on my monitor, but my friend cannot see the custom prop on my character from his monitor. Is there a way to fix this so the mask is visible for everyone always?
@WarforgeXP6 ай бұрын
It seems to happen sometimes intermittently. I solved this by adding the VFX on player spawn and then waiting 1.5 seconds so everyone is spawned. It seems that If you add VFX to one player and then another player spawns after, sometimes they can’t see it
@bereastudios6 ай бұрын
@@WarforgeXP Awesome! I will give this a try!
@tidestep76906 ай бұрын
@@WarforgeXP I'm having this issue too. Can you expound upon this further? I'm confused by your wording.
@MichaelFlopper5 ай бұрын
What do i need to choose if i want to do it on a gun at 4:35
@barryfn2735 ай бұрын
NO MATTER HOW MUCH I TRY I CANT GET THE MESH TO ROTATE WHEN IT SPAWNS ON PLAYERS HEAD CAN YOU PLEASE HELP
@kamikazeplays68186 ай бұрын
That was my idea i knew it was possible i was asking people if i could port it with niagara now somebody finaly found it. I was too lazy to find it but had a suspision how it could work
@WhateverRainy4 ай бұрын
How do you get mutliple hats on at once?
@LaughingBatGames5 ай бұрын
will this work for vehicles?
@DrunkFist_6 ай бұрын
@rMW_marlon6 ай бұрын
Love it
@Darksr174 ай бұрын
How can i do it with s trigger so only the one who presses the button get the head