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This tutorial is based on a viewer request, we'll be showing you how to rig and animate sci-fi landing gear in Unreal Engine using morph targets. We'll begin by setting up the morph targets for the landing gear, and then move on to rigging the gear using bones and constraints. We'll also demonstrate how to use the animation blueprints in Unreal Engine to create the final animation for the landing gear. By the end of the video, you'll have a solid understanding of how to create convincing and realistic animations in Unreal Engine using morph targets.
Function names:
Maya / Blender
Point constraint / Point Constraint
Aim constraint / Track To Constraint
Locator / Empty
Skeleton / Armature
Blend shape / Shape key
Intro
00:00:06 - Demo
00:01:24 - Download free Sci-Fi 3D kit
00:02:01 - Export the Landing Gear Model
Maya
00:02:49 - Import the model
00:04:28 - Rigging diagram
00:07:24 - Prepare the model for rigging
00:09:08 - Place Locators for rig pivot points
00:12:02 - Orient the Suspension model to Y Axis
00:14:18 - Create Skeleton
00:16:15 - Create Rigging Constraints
00:22:44 - Duplicate different states of the susp. for use in the Blend shapes
00:25:06 - Create Blend Shapes
00:28:04 - Rigging the Landing Gear
Unreal
00:32:24 - Import the FBX in Unreal
00:33:41 - Create the Animation Blueprint with the Morph Target controls
00:42:06 - Setup the Character Blueprint for Take off and Landing
01:04:02 - Set independent animation based on distance from the ground on each Landing Gear
#ue5 #unrealengine