Mixed Reality With Unity XR Toolkit - Part 2 : Plane Detection

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Valem Tutorials

Valem Tutorials

Күн бұрын

Okay so welcome to this second part of the Mixed Reality Unity XR Tutorial and in this video we are going to learn about plane detection : how to setup, how to customize, how to use for collision and how to do plane classification to differ floor, walls, furniture etc;..
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Пікірлер: 19
@thestonefox
@thestonefox 7 ай бұрын
really loving these mixed reality tutorials
@ValemTutorials
@ValemTutorials 7 ай бұрын
Oh mister stone fox super happy to see you here thanks for the kind words :)
@wisdomkhan
@wisdomkhan 5 ай бұрын
Love you man!
@gnaneswaranlsc1821
@gnaneswaranlsc1821 2 ай бұрын
I am looking forward to more project-based tutorials on mixed reality, similar to the ones you have done for VR.
@haakonflaar
@haakonflaar 7 ай бұрын
Would love a tutorial on Meta SDK v60's new full body tracking features with custom avatars
@squashi2701
@squashi2701 7 ай бұрын
Will we get the DepthAPI tutorial? It could be very interesting with these planes
@umitcelik123
@umitcelik123 7 ай бұрын
Hello Valem. I love your tutorials and I'm curious about your thoughts on a subject. Which one do you prefer for developing a mixed reality app for quest 3 , Meta XR All-in-One SDK by Oculus or Unity XR Toolkit ?
@hiteshkaplesh8084
@hiteshkaplesh8084 7 ай бұрын
Please make with Steam VR also
@gitikamittal4671
@gitikamittal4671 2 күн бұрын
AR default plane is not visible after building it in headset. I have attached to it properly to AR Plane Manager after making a prefab.. why?
@msms-rd6us
@msms-rd6us 7 ай бұрын
Can you make a UltimateXR tutorial?
@A_walk_in_the_park
@A_walk_in_the_park 6 ай бұрын
hello Valem, very nice tutorials. A question. I have made a mixed reality app from Unity's Mixed Reality template and it is really amazing. I am using it to align my virtual object with my physical object and it works nicely. However, if i take off my glasses and give them to someone else, the virtual object is not aligned with physical object anymore. Therefore, we have to align those two every time you change the user that has the headset. How could i make the objects stay aligned even when headsets are passed between players. I have already disabled the sleep mode, so the headset doesn't go to sleep when you take it off your head, but the scene still "moves" out of place. Could I somehow stick a virtual gameobject onto a plane?
@somediedrank
@somediedrank 7 ай бұрын
do you have some there in your videos about debug on real device with intellij rider?
@techweasel
@techweasel 7 ай бұрын
Valem, its been a long time, could you please make an updated multiplayer totorial?
@wayloft914
@wayloft914 7 ай бұрын
If I used this with Quest 3, can I still get the full capability if Oculus 3's auto room detection?
@MultiHello900
@MultiHello900 4 ай бұрын
Any chance you could update the script used for use with AR Foundations 6? Seems that its not working anymore unfortunately after the update. A bunch of the syntax got switched after the update :/
@christiantoffalori5355
@christiantoffalori5355 6 ай бұрын
With Oculus Quest it is possible to achieve exact plane detection, automatically obtaining the angles of the physical object?
@wisdomkhan
@wisdomkhan 4 ай бұрын
The first time I launch/relaunch the app then only the table plane is shown but if i reload the scene or re-enter the scene from one of my other scenes, all the planes are shown. #bug #help
@Guessde
@Guessde 3 ай бұрын
All planes have the label of "None", any idea why this is happening?
@somediedrank
@somediedrank 2 ай бұрын
not working. nothing is detected
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