Hi XR Devs, Robi here! The most common issue people face with the Scene API is "there is no scene model available". If you face this issue, make sure to enable "Spatial Data over Meta Link" in the Meta Link App under the experimental features!
@Finofinissimo5 ай бұрын
Is there a way to prevent the OVRSceneAnchor getting resized? I would like to spawn an object for the WALL_ART label, but i down want it to get resized.
@ElasticSea4 ай бұрын
Very helpful, thanks
@erikaherrera99272 ай бұрын
This is SOOOO helpful! I've been trying to get this working for days! You just saved me! TYSM
@realkazuya6 ай бұрын
I really love this series and learned a lot from your tutorials. Please keep on!
@ilanlee3025Ай бұрын
Excellent video. Love learning this stuff. Liked and obviously commented.
@blackwhalestudioАй бұрын
Glad you enjoyed it!
@jaybenny54775 ай бұрын
best MR scene set up tutorial! Your video is the gold I found
@blackwhalestudio5 ай бұрын
Thanks so much for your feeback, I'm glad it is helpful!
@rexMetaverse6 ай бұрын
😎👓👍🏾. Love the content. Has helped improve my MR apps
@keepfighting46875 ай бұрын
Best tutorial out there! Thanks a lot!
@blackwhalestudio5 ай бұрын
Thank you, glad it helped!
@dieunotgod6 ай бұрын
best content! very well explained
@blackwhalestudio6 ай бұрын
Glad it was helpful!
@gonzalolo6 ай бұрын
The AI face is really good
@blackwhalestudio6 ай бұрын
it's the most handsome AI I could find
@sergeikruglov54396 ай бұрын
In addition to anchors with semantic classification, it would be good to place custom objects in the room with their own anchors - object1, object2 etc
@blackwhalestudio6 ай бұрын
i will make a separate video about anchors soon ! :)
@Pierpawolf5 ай бұрын
Amazing and interesting video! There is any way to copy the room mesh into an empty game object? I'm trying to do that for days but still I can't figure out how to do that! :(
@coverscollection87753 ай бұрын
sir how can i make a mr apk that will ask to scan the enviroment everytime the app open?
@blackwhalestudio3 ай бұрын
Use the OVR Scene Manager with the initializeRoomCapture method
@coverscollection87753 ай бұрын
@@blackwhalestudio I'am sorry sir I dont understand the initializeRoomCapture method. do you have discord i can provides screenshot? that maybe you can help me setup?
@Univers3143 ай бұрын
Great, would there be a possibility to export the room dimensions from Quest 3 so that I can load them into Unity later?
@blackwhalestudio3 ай бұрын
you might wanna check this out: github.com/TakashiYoshinaga/UnityMRStarterForQuest
@SahithNayudu3 ай бұрын
not able to find plane mesh in my assets.
@_RealityUnbound2 ай бұрын
This is a bit late but in case anyone else is running into this, set the search to "In Packages" instead of "In Assets"
@ilanlee3025Ай бұрын
Does the OVR work only for quest or will it work with Apple XR as well?
@blackwhalestudioАй бұрын
quest only, OVR = Oculus VR
@ps_dragoon3684 ай бұрын
Hey, i'm new in xr development. I would like to create a minimap of my room. Is there a way to get the global mesh or an other way to do it. Pls help me 🙏🏻😭
@blackwhalestudio4 ай бұрын
Yes, I would use MRUK and use the floor mesh to create your map. kzfaq.info/get/bejne/pJyJjc-hmd-xp4E.html&t GetFloorAnchor(): Access to the floor MRUKAnchor
@mang0o24 ай бұрын
Does this work on the Quest 2 or is this exclusive to the Quest 3?
@blackwhalestudio4 ай бұрын
Meta does not specify this in their documentation. As far as I can tell, it should work on both devices!
@tinkerbrains4 ай бұрын
I think URP has issues with rendering the green debug color in MRUK.
@blackwhalestudio3 ай бұрын
Yes, unfortunately URP and many Meta samples are not really compatible. When in doubt, I would always go for the built-in render pipeline!
@blackwhalestudio6 ай бұрын
The Ball Spawner script can be found in this tutorial: kzfaq.info/get/bejne/pp58jNens97HlmQ.htmlsi=lOJTQEIxBmVw8wTa&t=592