Meta Quest Scene API | Scene Understanding & Content Placement with OVR Scene Manager

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Black Whale Studio - XR Tutorials

Black Whale Studio - XR Tutorials

Күн бұрын

Пікірлер: 36
@blackwhalestudio
@blackwhalestudio 5 ай бұрын
Hi XR Devs, Robi here! The most common issue people face with the Scene API is "there is no scene model available". If you face this issue, make sure to enable "Spatial Data over Meta Link" in the Meta Link App under the experimental features!
@Finofinissimo
@Finofinissimo 5 ай бұрын
Is there a way to prevent the OVRSceneAnchor getting resized? I would like to spawn an object for the WALL_ART label, but i down want it to get resized.
@ElasticSea
@ElasticSea 4 ай бұрын
Very helpful, thanks
@erikaherrera9927
@erikaherrera9927 2 ай бұрын
This is SOOOO helpful! I've been trying to get this working for days! You just saved me! TYSM
@realkazuya
@realkazuya 6 ай бұрын
I really love this series and learned a lot from your tutorials. Please keep on!
@ilanlee3025
@ilanlee3025 Ай бұрын
Excellent video. Love learning this stuff. Liked and obviously commented.
@blackwhalestudio
@blackwhalestudio Ай бұрын
Glad you enjoyed it!
@jaybenny5477
@jaybenny5477 5 ай бұрын
best MR scene set up tutorial! Your video is the gold I found
@blackwhalestudio
@blackwhalestudio 5 ай бұрын
Thanks so much for your feeback, I'm glad it is helpful!
@rexMetaverse
@rexMetaverse 6 ай бұрын
😎👓👍🏾. Love the content. Has helped improve my MR apps
@keepfighting4687
@keepfighting4687 5 ай бұрын
Best tutorial out there! Thanks a lot!
@blackwhalestudio
@blackwhalestudio 5 ай бұрын
Thank you, glad it helped!
@dieunotgod
@dieunotgod 6 ай бұрын
best content! very well explained
@blackwhalestudio
@blackwhalestudio 6 ай бұрын
Glad it was helpful!
@gonzalolo
@gonzalolo 6 ай бұрын
The AI face is really good
@blackwhalestudio
@blackwhalestudio 6 ай бұрын
it's the most handsome AI I could find
@sergeikruglov5439
@sergeikruglov5439 6 ай бұрын
In addition to anchors with semantic classification, it would be good to place custom objects in the room with their own anchors - object1, object2 etc
@blackwhalestudio
@blackwhalestudio 6 ай бұрын
i will make a separate video about anchors soon ! :)
@Pierpawolf
@Pierpawolf 5 ай бұрын
Amazing and interesting video! There is any way to copy the room mesh into an empty game object? I'm trying to do that for days but still I can't figure out how to do that! :(
@coverscollection8775
@coverscollection8775 3 ай бұрын
sir how can i make a mr apk that will ask to scan the enviroment everytime the app open?
@blackwhalestudio
@blackwhalestudio 3 ай бұрын
Use the OVR Scene Manager with the initializeRoomCapture method
@coverscollection8775
@coverscollection8775 3 ай бұрын
@@blackwhalestudio I'am sorry sir I dont understand the initializeRoomCapture method. do you have discord i can provides screenshot? that maybe you can help me setup?
@Univers314
@Univers314 3 ай бұрын
Great, would there be a possibility to export the room dimensions from Quest 3 so that I can load them into Unity later?
@blackwhalestudio
@blackwhalestudio 3 ай бұрын
you might wanna check this out: github.com/TakashiYoshinaga/UnityMRStarterForQuest
@SahithNayudu
@SahithNayudu 3 ай бұрын
not able to find plane mesh in my assets.
@_RealityUnbound
@_RealityUnbound 2 ай бұрын
This is a bit late but in case anyone else is running into this, set the search to "In Packages" instead of "In Assets"
@ilanlee3025
@ilanlee3025 Ай бұрын
Does the OVR work only for quest or will it work with Apple XR as well?
@blackwhalestudio
@blackwhalestudio Ай бұрын
quest only, OVR = Oculus VR
@ps_dragoon368
@ps_dragoon368 4 ай бұрын
Hey, i'm new in xr development. I would like to create a minimap of my room. Is there a way to get the global mesh or an other way to do it. Pls help me 🙏🏻😭
@blackwhalestudio
@blackwhalestudio 4 ай бұрын
Yes, I would use MRUK and use the floor mesh to create your map. kzfaq.info/get/bejne/pJyJjc-hmd-xp4E.html&t GetFloorAnchor(): Access to the floor MRUKAnchor
@mang0o2
@mang0o2 4 ай бұрын
Does this work on the Quest 2 or is this exclusive to the Quest 3?
@blackwhalestudio
@blackwhalestudio 4 ай бұрын
Meta does not specify this in their documentation. As far as I can tell, it should work on both devices!
@tinkerbrains
@tinkerbrains 4 ай бұрын
I think URP has issues with rendering the green debug color in MRUK.
@blackwhalestudio
@blackwhalestudio 3 ай бұрын
Yes, unfortunately URP and many Meta samples are not really compatible. When in doubt, I would always go for the built-in render pipeline!
@blackwhalestudio
@blackwhalestudio 6 ай бұрын
The Ball Spawner script can be found in this tutorial: kzfaq.info/get/bejne/pp58jNens97HlmQ.htmlsi=lOJTQEIxBmVw8wTa&t=592
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