Street Fighter 6 M. Bison Guide! Advanced Tips & Tricks

  Рет қаралды 8,477

VesperArcade

VesperArcade

Күн бұрын

Here's my Street Fighter 6 M. Bison guide, covering a bunch of cool tips and tricks I've learned so far. This tutorial mainly covers a bunch of basic and advanced options for your core move, Knee Press. There's a lot of combos that M. Bison requires to be confirmed from counter hit, so I made sure to point those out. Since he has no true reversal, I listed his best defensive moves and how to keep your opponent busy with your own pressure using Psycho Mine.
Timestamps
00:00 Intro
00:18 Knee Press Stuff
10:35 Anti Airs & Anti Zoning
18:38 Psycho Mine
24:29 Buttons Stuff
28:12 Side Switch
29:24 Max Punish
31:50 Closing
Twitch / vesperarcade
Twitter / vesperarcade
Discord / discord
#StreetFighter6 #SF6 #StreetFighter #MBison

Пікірлер: 45
@nightslash2561
@nightslash2561 14 күн бұрын
I’ve been waiting for this guide!! Thank you Vesper :)
@VesperArcade
@VesperArcade 13 күн бұрын
Wow, thanks so much!
@oOYourdadOo
@oOYourdadOo 14 күн бұрын
One thing I would suggest as a tip: Dont neglect your super meter to save it for just a big SA3/CA cash out for big damage. You can use your SA1/SA2 for damage and build up bar to use them again as a reversal almost immediately whereas holding on to the meter for too long, afraid you may use it incorrectly or as a big damage level 3 may lead you to missed opportunities to turn around disadvantageous situations or even slow your opponent into hesitating and giving up pressure to avoid getting hit by a SA1 or SA2 reversal. I try to always keep about 1 bar saved up for SA1 reversal. There isnt much difference between SA1, SA2, and SA3 damage in combos, roughly 200-300 damage between the next level between them. I usually do 4500 with a punish counter combo into SA1. If i did the same combo into SA3 it would only hit for like 5200 if im not mistaken. So i use SA1 and usually im close to another bar of super for a reversal or i still have another bar ready for use. 4500 is half of Akumas health bar and damn near half of everyone else. I see a lot of Bisons go all in with SA3 or CA, dont kill their opponent, then end up getting looped to death because they literally have no reversal options ESPECIALLY if they burned out for SA3. Your meter is important with M. Bison, so try not to burn it all recklessly.
@nyjayeemoore2755
@nyjayeemoore2755 13 күн бұрын
I'm
@JayFlacko
@JayFlacko 13 күн бұрын
4500 compared to the 6k off a lvl3 (Off of only 2 drive bars) is a huge difference and his dmg is what makes a lot of matchups bearable imo similar to Marisa which then leads them into burnout which is where bisons buttons become ridiculous with mp being +2 and being able to chips safely with scissor and ex crusher. Just because he has no reversal doesn’t mean you should simply get destroyed like your burnt but maybe I think differently because I come from other characters with no reversal. U have to be locked in on taking your turn back and I feel like when I play master if my reversal gets baited and I lose half my health and have no bar afterwards there’s pretty much no chance I win that round instead of just taking the throw or pressing lk on a gap (not Di of course) . Also u truly don’t have to use drive rush cancels because his ex confirms are so easy and get and usually even get you more dmg so u shouldn’t just be blowing all your bar on one combo unless it kills. Others have to do the cancel but he’s very good with using small amounts of bars for big dmg
@oOYourdadOo
@oOYourdadOo 13 күн бұрын
@@JayFlacko very good points, but your first sentence, 4500 compared to 6K. Im not just talking damage in a single instance, and even in just an instance, if we not talking about securing the victory, then you are literally holding on to super bar just for 6K damage. And i forget what the neutral situation is post SA3/CA. I know you are near the opponent but i dont know the frame data off the top of my head. SA1 has GREAT corner carry and is +11 however its literally back to neutral at the point as you will always be too far to take advantage of the +11, however, from experience you can get away with baiting your opponent into flinching, them doing something because you made a sudden movement. SA2 you are +23 with real Oki. So far im batting 1000 for dashing (19frames) and throwing them immediately after i recover from landing SA2. And the only way they get out of that oki is by using an invincible move or jumping. And with Bisons ability to corner carry in his combos, when you land his SA2 they are normally in the corner, so you literally are in the best position to keep on the pressure, even after landing a combo which was like 300-400 less damage then what it would have been from the SA3. 300 less damage? But i get hella advantage after the move to make my opponent guess for game? Punish Counter StHK > dash or walk forward CrHP cancel into OD Scissors > StHP super cancel in SA2 is the easiest 5.5k combo you will ever do and you get oki where they gotta guess if you gonna start a throw loop on them, meaty them, or something else. 23frames is roughly what you are after landing light and medium backfist combo so whatever you do (minus psycho crusher to explode the mine) on their wake up works. Drive Rush into immediate StHP should be a total of 27 frames. That gives your opponent time to jab, and trade with you, but if you trade with them the advantage is tremendously in your favor. If they try to drive parry they will likely miss time it and not perfect parry because they usually try and time it on wake up rather then actually timing it as your punch lands, and on block you will be +5 and can go into StMP pressure or micro walk throw or even back HK if they arent mashing jab. I like to StMP because of the target combo and even DI can catch them off guard. If the tried to jump out and got hit by StMP into drive impact they get wall splatted for game killing combo. If they get counter hit StMP, follow up with another StMP, CrMP, OD scissors, StHP again into SA1 (because you likely have it. If you don’t have super after SA2, then instead of StHP into super, you just do Forward MP (overhead) into ground bound into light medium or OD backfist combo, light or medium scissors, or light psycho crushed for game. I can do this every round because of how i manage my meter and bar and if it goes 3 rounds i usually have had about 6-7 and sometimes 8 bars of super to use. Not quite 6k damage, but i maintain advantage, options, neutral positioning, mental stack, and still a lot of damage. Im rambling now tho. But you will find yourself in situations where you wish you had a reversal. It usually gonna be after landing SA3 and they are still alive with resources, or if you won with SA3 in round 2 and round 3 (final round) starts and they have all of these options and you only have your drive meter and steel toe boots. Its not always gonna be in your favor to keep your drive gauge full. Drive Reversal helps Bison a lot. You may want to OD a special move. You may have had to block fake pressure and lost 2 bars just defending. You might be the goat with M Bison and have such amazing pressure that you are able to overwhelm your opponents and not have to use SA1 as a reversal. Maybe you a perfect parry got and dont need to using SA1 to counter when they have the advantage and are trying to burn you out or grab you, or you need to react to fireball or jump with SA2. You may not need all the additinal options to available to you or available for your opponent to see to add to their mental stack so they dont ever get too comfortable on offense or defense.
@JayFlacko
@JayFlacko 13 күн бұрын
@@oOYourdadOo lots of times I’ve gotten lvl3 in just the 1st round so if I win that round and then do the 6k into a burnout situation I’ve one myself the match and even if I had to use 1 or 2 of those bars as a gap reversal or DI punish I’ll still get the lvl 3 to finish the next round if u could get the offense going so I’m never really HOLDING the bar to do 1 combo and no I’m no perfect parry god by any means but in street fighter your either gonna get throw baited or thrown (and di if your in the corner I guess ) so a lot of times u just gotta take the throw and even then when u take a lot of throws when u finally get that backdash read they’re pretty much dead so your almost goading them into it to get the full combo punish for them going for a throw on your oki situation, but all in all when you play a character who lacks defensive capabilities I’d rather play safer on defense and believe in my knowledge of the game and roster on when I can get my turn back and play off that. There will always be a bust out lvl1 here and there but mostly on reaction and not off a read to guarantee the spend
@oOYourdadOo
@oOYourdadOo 13 күн бұрын
@@JayFlacko alright…so then you agree? Thank you.
@justintime1888
@justintime1888 14 күн бұрын
Yes, very good tips and tricks to utilize in one's game plan strategy to become even better with Bison, thank you for this guide!
@phaze12490
@phaze12490 14 күн бұрын
Bison has so many tools i be forgetting about them when im in a match
@Lysanderofthewildwind
@Lysanderofthewildwind 14 күн бұрын
Nice video Vesper thank you my man.
@oOYourdadOo
@oOYourdadOo 14 күн бұрын
Thank you for another amazing video
@w_smith_1990
@w_smith_1990 14 күн бұрын
Another tips and tricks guide thanks ❤
@cerebral89m
@cerebral89m 13 күн бұрын
Brilliant guide as always vesper, beleive it or not as a Bison main I found the most amazing peace of information is that I can anti-air crossups with CrHp!! I feel stupid I thought it does not work and never bothered to try it! 😂
@theblackboxpodcastshow1791
@theblackboxpodcastshow1791 12 күн бұрын
Trying to incorporate this into a modern control setup but thanks for the info
@Nywraper
@Nywraper 13 күн бұрын
It's A lot of things I didn't know about m bison tips man
@JayFlacko
@JayFlacko 14 күн бұрын
27:00 HK Is EXCLUSIVELY what I use after a dp block or baiting throw because off that 1 delay tech whiff the combo does 5900 off only 2 Drive bars (technically 0.9) + lvl3. Insanely meter efficient and easy confirm.
@robertescamia1720
@robertescamia1720 14 күн бұрын
Toxic Arcade back at it again with the lvl up tech thx for the vid 😂
@requiem9167
@requiem9167 13 күн бұрын
Sending me from bronze to silver
@WAT_ru_SERIOUS
@WAT_ru_SERIOUS 14 күн бұрын
Man as Marisa main. I like bison wait more. He's fun, but for some reason I get locked in the corner more so with him, then I did with Marisa. So I just went back to Marisa
@timlo4251
@timlo4251 12 күн бұрын
Great guide, i had a question about the medium backfist followed by overhead in the corner. Sometimes its +5 and sometimes its +3, why does it change? Am i miss timing something or does the m.backfist animation have a cancel or something
@nassattack
@nassattack 14 күн бұрын
Is there a trick to juggling with OD Head Stomp after Mine OD Psycho Crusher? I can't do it consistently at all, misses half the time. Lots of good info in this vid, definitely have some new stuff to try out!
@oOYourdadOo
@oOYourdadOo 14 күн бұрын
Simply have to cancel into the stomp the first frame or two you are able to cancel from shadow rise into stomp. If you wait until he gets too high, the crumbled opponent will be out of range for the stomp.
@nassattack
@nassattack 14 күн бұрын
@@oOYourdadOo hmmm I'll have to keep practicing then :p
@oOYourdadOo
@oOYourdadOo 14 күн бұрын
@@nassattack try ‘tap-pause-tap’ cadence when pressing the buttons. If you use a macro for two or 3 kicks to activate your OD special move, then just tap that button quick pause then tap again. Almost like saying 1-2-3.
@Here_2_C
@Here_2_C Күн бұрын
Others classify Bison as a bully archetype and I have been looking over his move set. I see his standing medium kick and crouching medium punch as defensive pokes, but does he really have a good whiff punish set of normals for neutral or should he aim to poke at aggressive opponents and skip footsies and whiff punish moves created by his gap closers/space trap pressure? It seems he may be more limited with his normals to whiff punish in footsies compared to Ryu, Ken, and Cammy.
@richg4459
@richg4459 11 күн бұрын
Re: max combo. Does it only work in the corner?
@IchBinFreierGeist
@IchBinFreierGeist 12 күн бұрын
Re: max punish HK starter~ I can’t get the micro walk just before the OD crusher… I’ve done it unintentionally like 2 times before I knew people were micro walking lol So you charge, then hold forward very slightly before pressing a button?
@richg4459
@richg4459 11 күн бұрын
I was able to do it consistently just now after a hundred tries lol. Using a hitbox, I just press forward first before the two punches when trying to get that first OD crusher. Keep trying, you'll get it, it's just practice and muscle memory.
@eatdahl
@eatdahl 4 күн бұрын
The knee press can be countered on block so its not that good of a move. Because a light jab beats it if its blocked
@OzonebxGaming
@OzonebxGaming 14 күн бұрын
Best Bison they have made since Alpha. Never won so much with a new character getting carried🤣🤣
@evalangley3985
@evalangley3985 14 күн бұрын
In low ranks, at Master rank, you are going to get trashed.
@chaosdestruct
@chaosdestruct 11 күн бұрын
Using psycho crusher vs a far away neutral jump is a terrible idea. They can easily hit you out of it, or get a trade if you lucky
@JusRed48
@JusRed48 13 күн бұрын
Is Chun-Li's jump actually floaty in this game? I feel like she jumps the same as everyone else, her jump-ins are just ass.
@fRikimaru1974
@fRikimaru1974 8 күн бұрын
I think that Bison's bomb should be prepared like Ryu's electricity. Then you should spend the charge on a bomb or a charged psycho crusher and only charged and Ex psycho crushers should be able to cancel fireballs.
@evalangley3985
@evalangley3985 14 күн бұрын
After getting him to Master, I kind of dropped him. He is not really good. Ultimately, you need a hit confirm to win and this is really killing him. He is the worst character to play with after being knocked down.
@Demonstormlord
@Demonstormlord 13 күн бұрын
Every single character needs to hitconfirm to win. That's how the game works.
@kingsol4786
@kingsol4786 23 сағат бұрын
You could just say he’s not for you. People play him just because they like him too you know
M. Bison Does Way Too Much Damage...
20:40
Nephew
Рет қаралды 12 М.
MAX REACTS: HARADA LIED! Heihachi Tekken 8 Reveal
9:21
Maximilian Dood
Рет қаралды 494 М.
路飞被小孩吓到了#海贼王#路飞
00:41
路飞与唐舞桐
Рет қаралды 78 МЛН
Became invisible for one day!  #funny #wednesday #memes
00:25
Watch Me
Рет қаралды 59 МЛН
SF6 ▰ PROBLEM X (M.Bison) vs MISTER CRIMSON (Akuma) ▰ High Level Gameplay
12:21
Kakeru (#1 Bison) ➤ Street Fighter 6
10:31
Fight Club TV
Рет қаралды 15 М.
3 Tips To Rank Up Your Pressure (SF6 Guide)
8:23
Chris_F
Рет қаралды 7 М.
The Most Obscure Secret in Street Fighter!   feat. GuileWinQuote
29:17
How to Run Betrayal in Settlers League
29:37
Path of Evening
Рет қаралды 3,9 М.
Who is the BEST CHARACTER in EVERY Street Fighter Game?
46:15
jmcrofts
Рет қаралды 523 М.
Solving the M.Bison problem ( How to beat M.Bison in SF6 )
10:31
ОкКорз ЭП 1 - 14 | Анимация Minecraft
8:58
OK Корз
Рет қаралды 1,7 МЛН
EA SPORTS FC 25 | Official Reveal Trailer
2:07
EA SPORTS FC
Рет қаралды 9 МЛН