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Voxel Doom - Doom Mod Madness

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IcarusLIVES

IcarusLIVES

Күн бұрын

Turns out it's really difficult to make an engaging thumbnail image for something best enjoyed in motion, VOXEL DOOM.
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#voxel #doom #mod

Пікірлер: 629
@journeytoform
@journeytoform 2 жыл бұрын
2:32 "The player sprite gets the voxel treatment too, and yes, it is glorious." >Tilts camera to Doomguy ass
@lod4246
@lod4246 2 жыл бұрын
Probably one of the many reasons why we got the mod
@DeuxExNoir
@DeuxExNoir 2 жыл бұрын
Slayer of Hell's armies with the dumpy
@Ryan-op7yd
@Ryan-op7yd 2 жыл бұрын
More like Dumpguy
@parrotshootist3004
@parrotshootist3004 2 жыл бұрын
some like the asthetics. some with an s too many
@dumpywhite
@dumpywhite 2 жыл бұрын
@@DeuxExNoir you rang?
@thestigsdutchcousin
@thestigsdutchcousin 2 жыл бұрын
I think this gives the best of both worlds. Having 3D models while still having that 2D asthetic. I think it looks incredible.
@DuelPorpoise
@DuelPorpoise 2 жыл бұрын
I agree!
@RobTheBlockyFox22
@RobTheBlockyFox22 2 жыл бұрын
I think this is the best way to have it. You still have the original feel of the 2D aspect in a 3D design without making it look like some kind of horror that came from one of your nightmares.
@lyokianhitchhiker
@lyokianhitchhiker 2 жыл бұрын
The only things I don’t like are that it still only has 8 rotations on things that have any, & it doesn’t make the animations more fluid.
@midorifox
@midorifox 2 жыл бұрын
@@lyokianhitchhiker the goal was to make doom 3D, not smoother. For that you need smooth doom and someone to make more animation frames on whatever program the author used.
@lyokianhitchhiker
@lyokianhitchhiker 2 жыл бұрын
@@midorifox I get that, I was just hoping for a best of all worlds.
@justinh3741
@justinh3741 2 жыл бұрын
I got about a minute and a half into the video thinking "Damnit, Icarus, are you gonna show us what it looks like instead of playing vanilla doom and talking about it?" before I realized it was actually voxel.
@fiery_gamerz
@fiery_gamerz 2 жыл бұрын
Same
@Alexalicious
@Alexalicious 2 жыл бұрын
@@fiery_gamerz So glad I wasn't the only one. It really doesn't look 3D at all until they die or he spins around them.
@Teodoro_Cesar
@Teodoro_Cesar 2 жыл бұрын
A truly masterpiece
@podfuk
@podfuk 2 жыл бұрын
This is probably biggest praise Cheello could get for his voxel mod, must have been tons of hours of hard work!
@Fuchsia_tude
@Fuchsia_tude 2 жыл бұрын
@@podfuk He said it takes him hours per frame, so yeah
@DrakolfGrimm
@DrakolfGrimm 2 жыл бұрын
Not gonna lie, I legitimately thought you were playing with 2D sprites as first, sort of as a build up to the reveal of the 3D voxel models, only realize that- holy shit- they were actually the 3D models the entire time.
@lod4246
@lod4246 2 жыл бұрын
Top 10 Anime Plot Twists
@scaricraft3995
@scaricraft3995 2 жыл бұрын
Me too .
@RaDeus87
@RaDeus87 2 жыл бұрын
Took me almost two minutes to notice it 😅
@SmallSpoonBrigade
@SmallSpoonBrigade 2 жыл бұрын
Same here, but later in the video when there were those items sitting there, it was more obvious. I think that when they managed to nail the right level of pixellation, that it did somewhat mask the effect. IMHO, that's a good thing as it lessens the distraction.
@Oscarcat37
@Oscarcat37 2 жыл бұрын
Always has been
@GeneralTantzu
@GeneralTantzu 2 жыл бұрын
Honestly the only 3D mod for Doom that I approve. The work that went into making every single frame of all the animations is just mind boggling.
@CrispiteVA
@CrispiteVA 2 жыл бұрын
"that you approve" "mind boggling" "work"
@negativefg7922
@negativefg7922 2 жыл бұрын
@@CrispiteVA "keywords"
@blueberrimuffin6682
@blueberrimuffin6682 Жыл бұрын
@@negativefg7922 "quotation" "marks"
@-roejogan-
@-roejogan- Жыл бұрын
@@negativefg7922 actually, it's spelled "keyboards". nice try
@plasmaastronaut
@plasmaastronaut Жыл бұрын
>work that went into making every single frame of all the animations u could say the same thing about any 3d model from any game / film did u honestly approve Jurrassic Park? Was the effort making all the frames for the dinosaurs mind boggling?
@Ply447
@Ply447 2 жыл бұрын
Its close enough to the classic doom look that my brain forgets its modded, i love it.
@Artur-xd6ve
@Artur-xd6ve Жыл бұрын
same, then i remember it when i see pickups
@TamarinPamarin
@TamarinPamarin 2 жыл бұрын
I’ve been hoping for voxel doom for years. Now it is here in wide implementation. Fantastic job!
@oisyn-
@oisyn- Жыл бұрын
Thank you for manifesting this mod into reality by hoping for it!
@TamarinPamarin
@TamarinPamarin Жыл бұрын
@@oisyn- A true jedi mind trick indeed. ^_^
@HollowedEyeHounds
@HollowedEyeHounds 2 жыл бұрын
I think part of what helps this along is that there isn't a lighting model for the surfaces. No PBR, no lambert shading, it sticks to how the original game faked lighting on its characters.
@Andres33AU
@Andres33AU 2 жыл бұрын
This looks great, and showcases the importance of art direction as well, keeping it still looking and feeling like Doom, but with a shiny new coat, where as something like the Unreal 4 version looks soulless, and god awful. The shiny coat has to suit and fit properly, lol.
@Anarchnid
@Anarchnid 2 жыл бұрын
I'm very much looking forward to the Doom II update for this mod. Also, for anyone else who was disappointed to see that this mod isn't for Doom II as of yet, Cheelo says that the update will be released in the very near future, and he's already made Voxels for Doom II, as well, but he hasn't finished them just yet.
@LifeguardLeroy
@LifeguardLeroy 2 жыл бұрын
This is just amazing. Art that doesn't sacrifice Nostalgia.
@DuelPorpoise
@DuelPorpoise 2 жыл бұрын
I saw a thing a while back where they also did a few test voxel wall textures giving the switch some depth, really cool, the same author bemoaned about the number of frames in the animation needing to be voxelated years ago, and now someone's gone though the effort of doing it for doom, color me impressed!
@kyanoang3l0_old
@kyanoang3l0_old Жыл бұрын
What I love more than the mod itself is the amount of dedication, effort, and care that Cheello put into this mod-a 3D model for *every* animation frame, voxel-style parallax mapping for the map textures, and further improvements to previous work. He deserves every penny from his patrons.
@nicolaragazzini5574
@nicolaragazzini5574 2 жыл бұрын
With Doom ports, you are able to do many things that you weren't able to do with classic Doom (i.e. jump, crouch, etc.). One of the many things you can do, is aim up and down: a great thing, that can make you turn off the autoaim. This is one of the situations where voxels come handy: if you're on a ledge, there are enemies right down that ledge, and you look down, in 2d you'll see them like cardboard cut-outs. If they're too close to the ledge, you may not even see them, due to them having no depth. With voxels, this issue is solved: look down, and you'll see the 3d models in all their glory! A really good mod!
@ThaMrJoker88
@ThaMrJoker88 2 жыл бұрын
I've been following cheelio and Nash for a while now and watched the stream when they released it they've been working with some of the guys to get some ray tracing shadows and stuff and he's also been working on the doom 2 monsters too and during the stream someone mentioned they had some of the original toys the weapon sprites are based on so he was looking into voxelising them too
@RockinEnabled
@RockinEnabled 2 жыл бұрын
so they are working with ray tracing modders too? because the sprites really break immersion sometimes while playing PrBoom Ray Traced.
@ThaMrJoker88
@ThaMrJoker88 2 жыл бұрын
@@RockinEnabled they said it was for real time shadows to work with gzdoom I think it was a 2hour stream dude I can't remember all of it but it's up on nash's channel
@reloadpsi
@reloadpsi 2 жыл бұрын
The reason this works as well as it does is that the majority of the sprites were photographed from physical models, so the other angles from which the voxels are being viewed are going to look familiar enough anyway that they'll look right.
@Arti9m
@Arti9m 2 жыл бұрын
Doom 3D done right! This is one of very few mods that actually makes me want to play Doom once again.
@SmallSpoonBrigade
@SmallSpoonBrigade 2 жыл бұрын
Which is kind of sad because it could have been done years earlier. The hardest part of this would have been to generate animated 3d models and the appropriate sprites for each frame from each direction. After that, you could just have the game load the frame for the orientation that you're in and it would look correct. A ton of work, sure, but probably not as hard technically as one would expect.
@PartyCrasher04
@PartyCrasher04 2 жыл бұрын
@@SmallSpoonBrigade some of the sprites were pretty hard, gibs being one of them
@MoonlightStrider
@MoonlightStrider 2 жыл бұрын
Honestly what impresses me about this mod is that it shows me that the Barons pretty much get partially split in half and fall back on themselves when they die, I always thought they melted when I was younger.
@blackest3314
@blackest3314 2 жыл бұрын
I'm glad you covered this mod. I've been following cheelo for a while now, the timelapses showing the creation of the different models are almost hypnotic. He even did some full videos where he voxelized some of the assets. It's really cool and interesting to watch the 2d-to-3d transition :D Needless to say the final product is really good. Keep the original look but at the same time offers a new perspective. Pinkies in particular are so much scarier in voxel version, when they are close and personal.
@TheInfectiousCadaver
@TheInfectiousCadaver 2 жыл бұрын
the modding scene in doom and the wads in general still fascinate me. one that really blew me away was sonic robo blast 2.
@Fluffyudders
@Fluffyudders Жыл бұрын
This is beautiful and impressive. It opens up a whole new potential for Doom mods. I can only imagine where this could lead down the road, particularly if made compatible with other mods. Voxel graphics with enemies having more than just 8 degrees of freedom, smoother animations etc. Take the better parts of Brutal Doom (specifically enemy behaviour) on top and I can visualise a perfect updated version of Doom existing out there.
@user-kw4qx4qu8c
@user-kw4qx4qu8c 2 жыл бұрын
Voxel H-Doom when, authors? I'm kidding. Who even cares about H-Doom? We need Voxel Natural Needs mod.
@battysparton65
@battysparton65 2 жыл бұрын
Wow.. someone made Doom 1 with 3D without going into uncanny valley. Heck I didn't even know the Doom engine could support Voxels.
@Ozzianman
@Ozzianman 2 жыл бұрын
The source code for Doom has been available for years so you can just build upon the original engine to provide that feature.
@tj71520
@tj71520 2 жыл бұрын
gzdoom and delphidoom supports voxels... however voxeldoom is a gzdoom exclusive for now
@hazzmati
@hazzmati 2 жыл бұрын
gzdoom supports voxels.... not id tech 1.... Goodluck trying to run this in dos....
@funnylookingfoetus
@funnylookingfoetus 2 жыл бұрын
It's great! I play it at a low resolution and the voxel models really blend in with the game. Absolutely well done.
@starburst98
@starburst98 2 жыл бұрын
To be fair, the sprites were made by essentially bit crushing photos of models. So the different angles probably fit together better than freehand sprites would.
@plasticflower
@plasticflower 2 жыл бұрын
This not only adds to the original graphics while staying faithful, it's also an interesting new style in itself that I haven't seen anywhere else. I mean enemy 3D models that have only 8 directions they can face. The conscious decision to remove fidelity in certain aspects can really add some character.
@sindobrandnew
@sindobrandnew Жыл бұрын
2:26 They really did a good job. Oh my.
@proosee
@proosee 2 жыл бұрын
This looks EXACTLY how your brain recreates it in your memory. The thing about low resolution graphics is that your brain improves it basing on other information it has (like showing Mario art on a game cover while in game Mario has only few pixels - in your mind those few pixels are the same thing as the art work). This mod just does it our of the box. Incredible idea and flawless execution.
@BlazingOwnager
@BlazingOwnager 2 жыл бұрын
This is extremely cool. I've been playing Hexen with HD upscaled parallax textures and HD upscaled sprites and been wanting something like that for Doom that's not terrible (the attempts so far have been), but this is a whole other kind of awesome.
@frozenbean
@frozenbean 2 жыл бұрын
Dang, a voxelized Hexen would be pretty dope too.
@BarneyCarroll
@BarneyCarroll 2 жыл бұрын
@@frozenbean think it's a much better candidate - you get more movement and close combat in Hexen. Problem with Doom is most enemies hardly move and stay at same angle to player from a distance, so the effect barely registers.
@frozenbean
@frozenbean 2 жыл бұрын
@@BarneyCarroll I see this as more of a proof of concept that could be applied to more id Tech 1 games now that it's been proven viable. Hopefully that's the case!
@agma
@agma 2 жыл бұрын
> it's really difficult to make an engaging thumbnail image And you succeeded beautifully!
@sirbill_greebi3811
@sirbill_greebi3811 2 жыл бұрын
It was only a matter time. I've been tracking this mods progress through videos.
@SDK2K9
@SDK2K9 2 жыл бұрын
I have actually tried this in VR and it's amazing.
@victortitov1740
@victortitov1740 2 жыл бұрын
questzdoom? if yes, i think i would like to try it too. Though i've already played it (brutal-doomified freedoom1, freedoom2, brutal-doom campaign) far too much already, i'm afraid i'll be bored.
@rivolinho
@rivolinho 2 жыл бұрын
what VR device?
@SDK2K9
@SDK2K9 2 жыл бұрын
@@rivolinho Well I have a Quest 2.
@CaptainRasmot
@CaptainRasmot Жыл бұрын
honestly, i wonder if the Mod creator realized what type of "Pandora's box" he had just opened up? I mean imagine how many other Modders will look at this framework, and start iterating on it. How insane would it be to see something like Brutal Doom voxelized? Or even mods that are in that sort of "in-between" of being the normal Doom style and almost having a Voxelistic look. If more modders pick up on this . . . it'll be real fuckin' wild.
@testentity1.0gaming95
@testentity1.0gaming95 2 жыл бұрын
I'm glad I got to watch some of the progress of voxel Doom
@karloz2722
@karloz2722 2 жыл бұрын
I've been following the mod's creator content and I'm always delighted. As someone who's been playing Doom (1993) for years, I've always had the same mixed feelings with Doom 3D remakes where it just doesn't feel right, however, with modern hardware and wide screens, the sprites now also look weird so I was in that place where I wished there was an alternative to sprites but never liked any of the alternatives. The problem with a lot of 3D remakes and mods is that it has a mix of aesthetics that just doesn't feel right. If you have just some of the models look 3D but the maps' textures still look like the original, it just doesn't mesh, and if you try to remake the whole thing, you can make it look somewhat better, but it doesn't feel right to have a game that plays like 1993's Doom with modern graphics. The best way could have been to make a proper remake, similar to what Black Mesa did with Half-Life, and in a way, that's Doom 2016 with the only difference being that it's completely new maps. This voxel mod is just perfect. It keeps the original aesthetic, doesn't feel out of place, fits seamlessly with the maps, the models move right and feel right... hell, there are some moments where if you paused it, people wouldn't even notice they're not sprites; but then you also have the volume of a 3D model and looking at the models from any direction it's a great way to replay this game. I absolutely love it.
@MichaelPohoreski
@MichaelPohoreski Жыл бұрын
Perfect succinct summary!
@hrududery
@hrududery 2 жыл бұрын
I think Icarus kept this video short so that he could play more Voxel Doom 😂
@powerdude_dk
@powerdude_dk 2 жыл бұрын
Wow, this is really cool. But somehow, you don't notice it all the time, and when you do, you think... Hmm do i prefer 2D or voxel?
@powerdude_dk
@powerdude_dk 2 жыл бұрын
Great video by the way. Even though it's short.
@ikagura
@ikagura 2 жыл бұрын
Voxel looks closer to Pixely sprites but I'd rather see 2D or low-poly (for Quake and polygonal 3D FPS).
@powerdude_dk
@powerdude_dk 2 жыл бұрын
@@ikagura Yeah, the pixely look is nice
@primus711
@primus711 2 жыл бұрын
Its because of the low frame animations
@powerdude_dk
@powerdude_dk 2 жыл бұрын
@@primus711 it's very authentic yeah
@Kyezoar
@Kyezoar 2 жыл бұрын
I've been watching this mod develop as it progressed and it's really awesome seeing it finally release!
@CrispiteVA
@CrispiteVA 2 жыл бұрын
"mod" "finally release"
@Kyezoar
@Kyezoar 2 жыл бұрын
@@CrispiteVA What are you on about? It is a mod and while it's not the final release, it is the first public release.
@CrispiteVA
@CrispiteVA 2 жыл бұрын
@@Kyezoar its not a mod, its an addon, its not a release, its a crappy demo
@Kyezoar
@Kyezoar 2 жыл бұрын
@@CrispiteVA Ah so you're one of those people. Plus addon and mod could apply for the same reason
@CrispiteVA
@CrispiteVA 2 жыл бұрын
@@Kyezoar one of what people, normal? and you are wrong
@Currrby
@Currrby Жыл бұрын
It's rare to see someone commit real care and dedication to replicating, transposing or enhancing work in any medium. It's a combination of absurd attention to detail while also using imagination to fill in the blanks left by some of the single-rotation sprites. Massive respect
@Veezyjung
@Veezyjung 2 жыл бұрын
FINALLY: a 3D mod that isn't shit.
@user-kw4qx4qu8c
@user-kw4qx4qu8c 2 жыл бұрын
Now we need Natural Needs mod adapted for Voxel Doom.
@RevolverRez
@RevolverRez Жыл бұрын
I thought it was 2D until I looked closer. Although when you walked past a corpse and it didn't spin around to face you my brain broke slightly. Seeing a Doom corpse from other angles is slightly terrifying somehow.
@malignant_rumor
@malignant_rumor 2 жыл бұрын
it really is surprising how well the sprites turn into a 3D model and that's in no small part on Cheello's part. An amazing job here, the first pile of guts I passed on E1M1 was magical
@thefidgetspinnerofdoom
@thefidgetspinnerofdoom 2 жыл бұрын
I like this mod because while the monsters are alive and while in motion, it's very hard to realize that you're looking at 3D models, but once they're dead and dropped, their 3D nature makes them blend into the map and slide them into the territory of "my canvas of violence". all in all, gj
@keklord4128
@keklord4128 Жыл бұрын
I mean obviously this gonna look swag, blood proved that back in 1997, but this mod takes it to another level
@Zoza15
@Zoza15 2 жыл бұрын
Cheello definitely deserves credit for his hardwork on the voxels.. This is an incredible addition to the Doom Classics. I can definitely see more assets being voxelized and more enemy types, and likely first person view in voxels. And maybe in the near future full voxel based maps.
@KonigDesTodes
@KonigDesTodes 2 жыл бұрын
I think this is how I would envision an official HD remake for classic doom.
@HarhaMedia
@HarhaMedia 2 жыл бұрын
I love how the cyberdemon looks when it shoots and you're strafing around it.
@travpots6318
@travpots6318 2 жыл бұрын
Good job
@blunderingfool
@blunderingfool 2 жыл бұрын
This mod plus a voxel weapon pack? VR Doom might actually be a lot of fun to play!
@muizzsiddique
@muizzsiddique 2 жыл бұрын
It is!
@null1023
@null1023 Жыл бұрын
This is gorgeous, especially in motion. In stills, there's some uncanniness, but like, when you're just moving around, it just looks like Doom as you'd expect, just without omnidirectional billboards, which is really quite satisfying. Probably the only thing that would be cooler is if the weapons were also in voxels, so they move in 3D when you bob around.
@maverick-_-hunter
@maverick-_-hunter 2 жыл бұрын
As someone who was a young child with a NES when Doom was released, I wasn't really exposed to it at the time and just saw older kids playing it. When I did got into FPS with Goldeneye, coming back to those rotating sprites was always really weird and I never managed to get over it, even loving older stuff like the original Half Life and the newer Dooms, but this voxel mod really made me play like 5 hours straight and I'm thrilled. I know it's not the purist experience and all, but it's really fun to finally be able to play this.
@ERuleAmirul
@ERuleAmirul 2 жыл бұрын
Chello is getting the recognition he deserved. I watched his work in progress from his KZfaq channel and the hard work putting into it, pixel by pixel.
@DARRKNESS99
@DARRKNESS99 2 жыл бұрын
These honestly look amazing! It would be incredible if he could voxel-ize all the extra frames from smooth doom. But I understand that that would be a gargantuan effort. Great showcase! You did a good job making sure all the important elements got some showtime. Was really looking forward to seeing the spider mastermind and you delivered marvelously!
@goranjosic
@goranjosic 2 жыл бұрын
And I think it would be fantastic to see a few more frames of animation in between
@Quarantineism
@Quarantineism 2 жыл бұрын
Since 2003 or so I have been following the many attempts of force-feeding 3d monster models into Doom. This is one here is finally convincing. Keep it up!
@elaxter
@elaxter 2 жыл бұрын
Looks really good! Like no shit! As you said, the fact that the original animations are preserved is a nice touch! Adds a lot of extra depth to the characters.
@CaptainChard
@CaptainChard 2 жыл бұрын
Wow! Very impressed by the accuracy to the original models! I never expected that voxel enemies in doom could look good
@IxodesPersulcatus
@IxodesPersulcatus 2 жыл бұрын
This is absolutely amazing. The level of accuracy is astounding, you can't even tell at a glance that it's actually 3D, it's just that good. Now if only someone could bash it together with Hideous Destructor... Wouldn't it be a dream come true to have accurate 3D hitboxes?
@ian2057
@ian2057 Жыл бұрын
imagine project brutality animations done like this
@RemyNote
@RemyNote 2 жыл бұрын
I saw this a while ago. It's really well done!
@bloodrunsclear
@bloodrunsclear Жыл бұрын
My eyes did a backflip when you walked AROUND the enemy corpses. That’s incredible.
@ThinBear4
@ThinBear4 10 ай бұрын
The reason why it works so great is that voxels are literally 3D pixels. It simply 3Dfies Doom's 2D assets withour removing its stylistic and pixelization. It's genious.
@heckensteiner4713
@heckensteiner4713 2 жыл бұрын
I hardly notice a difference when the action is at it's peak. It's a testament to how well designed and shaded the boss enemies were form the beginning. The voxels are still super cool though in the slower moments when you walk around and have time to appreciate them.
@DJL3G3ND
@DJL3G3ND 2 жыл бұрын
oh wow that baron death animation is impressive, yeah I always wondered what I was looking at too lol
@tappajavittu
@tappajavittu 2 жыл бұрын
Voxel DOOM is how I saw DOOM in my head as a child, I need to play this.
@shanekelley3064
@shanekelley3064 2 жыл бұрын
Holy Crap!! I just played this using my stereoscopic 3d vision monitor! It's INCREDIBLE! The detail just pops!!
@bobbybologna3029
@bobbybologna3029 2 жыл бұрын
I just downloaded this the other night, I first saw voxels at play in the QCDE mod and I thought how friggin cool they looked. Glad to see the whole game get the treatment.
@AB0BA_69
@AB0BA_69 2 жыл бұрын
>talks about new models >tries to showcase them in a dark level Genius, Icarus. Pure genius.
@stevedowning3892
@stevedowning3892 2 жыл бұрын
What a stunning piece of work. All the more so because it's so subtle
@parrotshootist3004
@parrotshootist3004 2 жыл бұрын
The 2d sprite with 3d visuals is pleasingly dissonant. Never thought I'd ever put words like that together. Happy uncanny valley.
@KRAFTWERK2K6
@KRAFTWERK2K6 2 жыл бұрын
This pleases my inner purist. Using Voxels to give 2D sprites dimension is such a clever idea. I always loved Voxel based 3D engines and combining it with DOOM makes perfect sense! Especially when you have enemies with multiple sides. I'm pretty sure with some A.I. Enhancing you could even interpolate animation phases and give it even more dimension and more sides for the Voxels to make the characters look even more detailed. And you could even go further and scale it up with A.I. algo scaling and giving it more details and making them look more like drawn. I'm sure someone will do this at one point. But so far i LOVE how this works with Voxels :)
@WhoTnT
@WhoTnT Жыл бұрын
My first experience with Doom was actually in VR on the VFX1 VR headset back in the 90's at a Tech Expo. I didn't even know the name of the game at the time but being able to play it again on my Index would be an amazing experience. Now that I think about it, it would not have even had any depth back in those days since Doom isn't really a 3D game. The Quake VR mod by Vittorio Romeo is very good.
@Tokumastu1
@Tokumastu1 Жыл бұрын
The best thing is that this feels like something Id may have done in another timeline. Instead of jumping into full 3d with Quake they'd make a 2.5d game with this style to better understand 3D. Reminds me of how Chasm The Rift is 2.5d, but because of the enemy design and environmental detail you think it's true 3d.
@orvilleredenpiller338
@orvilleredenpiller338 2 жыл бұрын
I’m smacking my head with that pure sense of “my god, it’s so obvious, why didn’t anyone do this before?”
@lordfriedrick7911
@lordfriedrick7911 2 жыл бұрын
Finally i can admire in all the glory those Cyberdemon asscheeks in 3D!
@thekillingjoke8982
@thekillingjoke8982 2 жыл бұрын
Nice to see a few more regular DMMadnesses, very much appreciated
@KeeperUTX
@KeeperUTX 2 жыл бұрын
Couldn't initially tell if you were actually using the 3D models at first, but later on in the video I saw that was indeed the case. Good lord, the work that must have gone into this must have been immense, what with how closely these models resemble the original sprites!
@mastergame1311
@mastergame1311 2 жыл бұрын
Such a cool mod.
@anymyo9882
@anymyo9882 Жыл бұрын
Awesome! Now we need Voxel Brutal Doom!
@ipaqmaster
@ipaqmaster 2 жыл бұрын
What I liked most about trying this mod is that looking at the enemies straight on appeared exactly the same as native. That's the best kind of voxel gameplay anyone could faithfully ask for
@culpritdesign
@culpritdesign 2 жыл бұрын
This is the best mod made for this. It keeps the original feel and makes an improvement on it. This would be epic in VR.
@Brunoki22
@Brunoki22 2 жыл бұрын
We got voxel Blood and now voxel Doom! Hopefully, one day, we might be able to experience Bloom in voxel glory as well!
@2-Way_Intersection
@2-Way_Intersection Жыл бұрын
i can speak from experience, using these in vr with the voxel weapons is a great time
@TheWilldrick
@TheWilldrick 2 жыл бұрын
Doomsday with 3d models was peak doom /s thanks for this one, saving it on my "to try" wad folder
@user-ik8vy1rg8f
@user-ik8vy1rg8f 2 жыл бұрын
Dang, this video / project could bring about a new era of 2D games remastered with voxels and brand new indie games using this style. Very cool!
@jaysanj152
@jaysanj152 2 жыл бұрын
This + RTX Doom and you pretty much got the Definitive Doom Remaster. Honestly Voxel art style is underrated and I vastly prefer this kind of art style on my Doom Game over Brutal Doom's Hopefully more retro doom like shooters uses Voxel..They look super authentic asf.
@TheMisterGuy
@TheMisterGuy 2 жыл бұрын
So glad you covered this! This is a genuine advancement in graphical fidelity without taking it way too far for no reason.
@jimbob3332
@jimbob3332 2 жыл бұрын
Best 3D mod for Doom next to Quake
@thelordaboveknowall
@thelordaboveknowall 2 жыл бұрын
The music at the start got me wheezing
@HigorHell
@HigorHell 2 жыл бұрын
It took me quite a while to realize the voxel models were there all the time, I thought they only changed into voxels when they got ded. Great work indeed.
@pschroeter1
@pschroeter1 Жыл бұрын
Make the levels fully 3D and you have created the Doom sequel of my dreams I've been waiting two decades for.
@mr.smiggles9396
@mr.smiggles9396 2 жыл бұрын
Brilliant work here. Thank you to all involved
@RichardCraig
@RichardCraig 2 жыл бұрын
I can't wait to try this in VR and see what it looks like with the added 3D depth in the voxel models!
@WistrelChianti
@WistrelChianti 2 жыл бұрын
Wow! That's so nice I didn't even realise the difference for a good while
@michaelwhitacre8499
@michaelwhitacre8499 Жыл бұрын
I've always liked JDoom with the older md2 models that look much closer to the original sprites. It actually looks very similar to these voxel models.
@wamba2097
@wamba2097 2 жыл бұрын
Looks like I'm playing through Doom again tonight!
@RockSleeper
@RockSleeper Жыл бұрын
it's a perfect upgrade for the original dooms. Maintains original look and feel, while adding 3D.
@xcoder1122
@xcoder1122 Жыл бұрын
0:18 This is what happens when people assume everything looks better if you just make it reflective. Here's some news for you: It doesn't! In reality the vast majority of surfaces are not shiny and nobody would want that any other way!
@jamil4702
@jamil4702 2 жыл бұрын
it looks weird but in really amazing way, the baron of hell corpse is really surreal to look at. this mod looks so good.
@muttproductions2536
@muttproductions2536 2 жыл бұрын
I'd like to see a collab between Voxel and Brutal DOOM, honestly
@Novous
@Novous 2 жыл бұрын
the real benefit to voxels in this scenario is lighting works properly against 3d bodies.
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