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Vulkan with C++, Stage 13: Multithreaded Rendering

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GetIntoGameDev

GetIntoGameDev

Ай бұрын

#gamedev #gamedevelopment #programming
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Пікірлер: 5
@Navhkrin
@Navhkrin 18 күн бұрын
Underrated! Please cover mesh shaders and ray tracing as well
@0xVBMatrix
@0xVBMatrix Ай бұрын
Great video!
@kraken296
@kraken296 14 күн бұрын
Cool idea. Would this add a frame of delay since you are rendering and presenting on different frames? Or is the render_and_present() function a solution to this where it does render and present in 1 frame therefore no delay?
@colonthree
@colonthree Ай бұрын
...tautology multithreaded?
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