What is the Strongest Build for Orks in 10th Edition Warhammer 40k?

  Рет қаралды 9,910

Tabletop Titans

Tabletop Titans

25 күн бұрын

The new Ork codex has officially hit tournaments and the results are coming in! There are many ways to play and Adrian wants to take a look at what people are playing, how different generals are approaching the book, and will be discussing the future of Orks!
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Пікірлер: 31
@Curelax
@Curelax 23 күн бұрын
49:20 don't forget the Squighogs also have the Grenade keyword which means they can throw out MW in shooting, and the Bomb Squigs work in movement phase. it costs 2CP but 1 stack of Squighogs can potentially put out 15MW across 3 phases and still gets to fight as normal
@kazsersho
@kazsersho 10 күн бұрын
This video was very enjoyable and i really like this format and your commentary on the best gitz in da galaxy
@JamesRibe
@JamesRibe 19 күн бұрын
6x Meganobz + 5x Meganobz fill up a Battlewagon exactly. That helps you leverage the Meganobz' durability by disembarking the first group midfield and disembarking the second group deeper in the enemy's field to tie up dangerous shooting threats.
@TabletopTitans
@TabletopTitans 19 күн бұрын
I really am a fan of Megabosses as the Meganobz are so unreliable otherwise, though I may have to play around with this
@joeramuni6405
@joeramuni6405 23 күн бұрын
I think da big hunt would be absolutely perfect if they changed it to be like votann oathbound...you can choose a number of prey targets according to the point size of your game. So maybe two or three prey targets for a 2k. Give the squigbosses +1 to hit for their units and problem solved. It would be perfect and still balanced.
@aaronwinters5138
@aaronwinters5138 24 күн бұрын
great show Adrian, enjoyed talking Orky Buisyness
@neilbatterham8370
@neilbatterham8370 21 күн бұрын
I found when playing bullyboys the enemy screens are a bonus, turn1 waagh to get in and clear the screening units, have your defensive bonuses against the counter attack then turn 2 waagh to then clear the next wave and you should be close enough to hit the big hitters in the backline for turn 3.
@TK_1252
@TK_1252 19 күн бұрын
Question to the 5 to 6 Mega Nobz. If you say it is because of the transports. The Trukk can hold 12 boys/6 Mega Nobz. SO as long as you do not go with a leader, 6 should be fine in a Trukk. But in Tylers List, there are no leaders attached to the Mega Nobz. Or am I wrong here?
@TabletopTitans
@TabletopTitans 19 күн бұрын
You're not wrong, I just think the megabosses are pretty mandatory as hitting on 4s and not many attacks (I think killsaws are the way) is very swingy
@korniestpatch
@korniestpatch 23 күн бұрын
Just 120 boys
@RickJagger13
@RickJagger13 23 күн бұрын
def brings something like this back
@MrQuackas
@MrQuackas 23 күн бұрын
More content like this!
@nathangraham280
@nathangraham280 23 күн бұрын
We all knows it’s the ones with da biggest bois and the most daka
@Boreas4
@Boreas4 3 күн бұрын
Do we think more of the mechy stuff (dreads, cans, ect.) Will be good at any point.
@Jerseyangel89
@Jerseyangel89 23 күн бұрын
regarding dreadmob, there are no "grot vehicle" keywords any longer. while this stinks for right now, 11th edition will NOT be an index edition and frees up GW to give us new models with the Grot Vehicle tag and well as PROPERLY tagging the mek gunz as grot vehicles
@aaronnunavabizniz199
@aaronnunavabizniz199 19 күн бұрын
Mek guns have that key word.
@timg.7463
@timg.7463 19 күн бұрын
​@@aaronnunavabizniz199they are Grots and they are Vehicles. So if "Grot Vehicle" ist a keyword on its own then no. However, I believe GW intended to mean Mek Gunz.
@tomashogberg8514
@tomashogberg8514 19 күн бұрын
I mean you’re technically correct, but Mek Gunz are obviously intended to be included in that. If not, there’s not a single unit in the entire codex that has that new keyword and it no function whatsoever. Like obviously they wouldn’t make a rule to affect certain keyword units, but not adding a single such unit in the whole codex to benefit from the new rule.
@timg.7463
@timg.7463 19 күн бұрын
@@tomashogberg8514 As I mentioned above I agree with you.
@GloomspiteNoob
@GloomspiteNoob 19 күн бұрын
120 boys is all you need
@TabletopTitans
@TabletopTitans 19 күн бұрын
I have a sinking feeling haha
@user-uo3iv9dd9e
@user-uo3iv9dd9e 23 күн бұрын
Purple Orks are the best build
@LongLe-wx8gb
@LongLe-wx8gb 23 күн бұрын
One of Jeff Jew’s Mega Nobz didn’t have a leader??
@joeladkins1046
@joeladkins1046 23 күн бұрын
Wait Grots aren't hot?
@opusdei789
@opusdei789 22 күн бұрын
What the hell is uppy downy? I keep hearing people say it.
@TabletopTitans
@TabletopTitans 22 күн бұрын
Great question! Uppy downy was a phrase coined by bridger to describe an ability that takes a unit off the board and puts it in reserve to come back 'down' later
@getjinxed7354
@getjinxed7354 23 күн бұрын
Off topic but just like the tanks being legends tetra being legends really hurts montka and kauyon detachments less rerolls for lethal and sustain
@LongLe-wx8gb
@LongLe-wx8gb 23 күн бұрын
Jeff Jew's Boyz just start on the table and footslog it up the board?
@marcoscastellanos4114
@marcoscastellanos4114 22 күн бұрын
Waaaaaaagh!!!!
@buttemountain
@buttemountain 22 күн бұрын
The math on guns for Meganobz is atrocious. It’s just not worth it, don’t bother with it.
@aaronnunavabizniz199
@aaronnunavabizniz199 19 күн бұрын
Says you. I run kustom shootas in dread mob with megameks and they fuck as hard as badrukk and flashgitz.
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