What Killed an Entire Game Genre?

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LevelCapGaming

LevelCapGaming

Жыл бұрын

The Arena Shooter game genre dominated the scene for years and pushed online gaming into the mainstream, but these days even the most successful Arena FPS games seemed doom to fail...
Splitgate footage courtesy of @EposVox
#oldschool #arenafps #boomershooter

Пікірлер: 2 600
@GregRosolowski
@GregRosolowski Жыл бұрын
LAN parties were the best. Such great times. The convenience of online gaming is great, but nothing like the feeling of everyone bringing their setups together and staying up all night eating junk food and laughing and yelling at each other.
@CNC-Time-Lapse
@CNC-Time-Lapse Жыл бұрын
I once attended a LAN party for 12 days straight (slept at my computer between gaming sessions) with over 20 other guys playing around the clock. What an experience! LAN > Online Gaming. I still have saved replays from playing StarCraft 1 that are now almost 25 years old from that same LAN party. lol
@adrianthom2073
@adrianthom2073 Жыл бұрын
Agreed, Halo CE on 4 consoles, 4 players per console. And having to lug your 68cm TV to your friends house needing 3-4 people to carry it. Fun times
@CNC-Time-Lapse
@CNC-Time-Lapse Жыл бұрын
@@adrianthom2073 During one LAN party (we use to host or attend one every Monday after school), we once had a neighbor call the cops on us because she thought we were steeling TV's (carrying our computers into the house). The police officer showed up, leaned into the house to see a bunch of nerdy kids playing video games, immediately leaned into his radio and called off the investigation. lol None of us even got up from our chairs to greet him at the door... NOT DURING MY GAME OF MECHWARRIOR!
@antisoda
@antisoda Жыл бұрын
The Norwegian demo group The Errors started hosting a *monthly* LAN-party at a local youth club back in 1994. 10BASE2 was the norm, USB drives didn't exist, nor did CD-ROM, and there was no Internet anywhere but at universities. Only a gaggle of young nerds with (mostly) beige computer towers and heavy CRTs playing whatever game was the new fancy. There was a lot of multiplayer DOOM and Command & Conquer, I remember. :) Errors Party is _still_ active, though now it's slightly larger and held twice a year.
@mesiroy1234
@mesiroy1234 Жыл бұрын
What stopping you from acting like this when you are adults having lan partys
@enzomeister
@enzomeister Жыл бұрын
Unreal Tournament was not just a regular game, it got alot of generations into drum and bass, it was a culture. And they killed it over a soulless game.
@pearljaime2
@pearljaime2 Жыл бұрын
Drum and bass? It's more like 90's synth music and industrial
@enzomeister
@enzomeister Жыл бұрын
@@pearljaime2 hmm let me see… no?
@JooKen
@JooKen Жыл бұрын
Ahh, the Unreal Tournament. 170 000 frags (yes, it was counted) ... and then I went online. And then there was UT2003. And then UT2004.
@frostbow94
@frostbow94 11 ай бұрын
Actually it was underground jungle way back in 90s but yeah i get goosebumps just by remebering how thrilling mp was.
@shodan2002
@shodan2002 9 ай бұрын
Unreal 99 has best fkn music and it came with sooo many maps no dlcs
@DarenC
@DarenC Жыл бұрын
On of the things I miss as much as arena shooters was touched on very briefly in this video. The simple phrase "join a server". Joining a server meant you got to know people, because we'd join the same few servers every day. From that, forums and communities grew and friendships were made. Some of my best friends today are people I met in 1998 playing Quake 2. Even as recently as 2016 TF2 still had this. These days it's all matchmaking, and we seldom see the same people more than once, let alone often enough to form a relationship. I've played Overwatch for nearly 8 years now, and I've made zero new friends from it, compared to the many I made from playing Quake 2/3, UT2004 and TF2.
@Captain1nsaneo
@Captain1nsaneo Жыл бұрын
This is more important than people realize. While you had access to every server you'd normally stick to the ones that had the best ping which meant that you'd keep seeing the same faces. You'd also figure out the server skill hierarchy as the same names would often stick to the top of the leaderboard, there's much more of a bell curve with the skill spread rather than a flat line and that's something I honestly miss as it was easier to compare yourself across what the playerbase could do.
@sheilaolfieway1885
@sheilaolfieway1885 Жыл бұрын
I miss the days of private servers... every game these days seems to focus on the companies own servers which IMHO aren't as fun.
@3verlong
@3verlong Жыл бұрын
atleast Gmod still has them
@baseballviolation
@baseballviolation Жыл бұрын
If you're looking for a great arena shooter that has a pretty solid community, would definitely recommend Open Fortress. Totally free mod based on some old leaked TF2 source code and it plays like a dream, with the obvious bonus of the TF art style to boot.
@garrettyates647
@garrettyates647 Жыл бұрын
Even old WON based Counter Strike and early GameSpy had this, heck it even followed into early steam for universities into the mid 2000s "who has rcon access, change the map!" that phrase and many others helped develop remote ops for a shit load of tools because us gamers grew up with that mindset.
@CompuBrains27
@CompuBrains27 Жыл бұрын
My problem with modern shooters is too much "down time." With arena shooters, you have nice short respawn times so even if you're not doing well, you're still "in the action" for the majority of the time. Because of that, deaths aren't frustrating, they're just learning experiences.
@BrianJKY
@BrianJKY Жыл бұрын
I'm the same man. I hear you. I can play CoD series as they are enough to be said fast paced game but I no matter how many times I've tried, I cannot get on to CSGO or Valorant type of games man...
@cupriferouscatalyst3708
@cupriferouscatalyst3708 Жыл бұрын
Yeah, it really surprises me that Battle Royale games have taken off so much. The concept is interesting, but whenever I see someone play it there just seems to be so much waiting. Sitting around in a lobby, loading and counting down, and then running around hiding and looting alone until your get shot and killed in two seconds, and that's that. In Q3 or UT you just click "join" press space and then start blasting non stop until you're done.
@JooKen
@JooKen Жыл бұрын
Exactly. Like that Epic's latest hit, Fortnite, at best moments it gets fairly fast action - but after dying there is absolutely ridiculously long waiting time to get back to action. Pretty much same in other titles. In arena shooters it was *oops, dead*, and 1 second later you are back running and shooting, fragging maybe someone the next second. It creates intensity in the gameplay I sorely miss.
@quanngo6373
@quanngo6373 Жыл бұрын
@@cupriferouscatalyst3708 seriously, people who play solo br without a squad are miserable. So much dead time between gun fights, without the boys there's no point sitting through all that
@todesziege
@todesziege 9 ай бұрын
@@cupriferouscatalyst3708 I've not kept up with the genre so I'm not sure how this holds up, but it used to be that ~50% of players played BR's like it was more of an arena shooter. They'd all parachute into the same central area and within a minute or two most of them would be dead and gone. There's an argument to be made that despite the popularity of battle royale shooters, most of their playerbase don't actually want to play them.
@starmangalaxy2001
@starmangalaxy2001 Жыл бұрын
Something I thought was important to bring up is that Splitgates popularity was seemingly influenced pretty hard by Halo infinite's hype cycle, and that at least my friend group played it as a temporary Halo 6.
@sluttyboy69
@sluttyboy69 Жыл бұрын
False people who don't even like halo or ever even played it played splitgate it blew up fora while just couldn't substane all the success because the team of only 4 people was to small they had to rapidly start expanding then they got funded Like 10 million dollars and caned support to make a game the fans deserved from the start stay tuned 1043 games isn't done yet.
@Caffeinated-DaVinci
@Caffeinated-DaVinci Жыл бұрын
@@sluttyboy69 Because a few people who never played or don't like Halo played Splitgate, that somehow makes Splitgate less like Halo? Smooth brain logic right here. The game is nearly identical to Halo 4 but with an added gimmick of portals. If you honestly can't see that, you must not have eyes at all.
@montecarlowithdawningornam1817
@montecarlowithdawningornam1817 Жыл бұрын
I like to think it took the best of halo and the best of cod and made something that was actually good
@funkyreapercat5280
@funkyreapercat5280 Жыл бұрын
Splitgate devs said that when Halo Infinite launched, their game doubled in popularity on PlayStation.
@justinreed4733
@justinreed4733 Жыл бұрын
​@@sluttyboy69 sounds like you always wanted to play halo lmao
@FozzieOscar
@FozzieOscar Жыл бұрын
I think something that really didnt help the genre was the dropping of single player. older arena shooters had single player modes/campaigns that, although basically just botmatches, allowed players to familiarise themselves with levels/modes/mechanics.
@unfa00
@unfa00 Жыл бұрын
All UT games had a single-player campaign, maybe it wasn't so much a reasonable thing with Q3A because the bots weren't nearly as good as UT'99's. I have only really played UT with bots.
@FozzieOscar
@FozzieOscar Жыл бұрын
@@unfa00 although it didnt have as much *context* as ut, q3a had a campaign too. Im talking about later.
@kizurura
@kizurura Жыл бұрын
@@FozzieOscar Quake 3 Revolution had a campaign. Quake 3 Arena did not.
@n00b1f13d
@n00b1f13d Жыл бұрын
I'm not sure that was what did it, especially since we know that multiplayer-only games can be quite successful. The variable of industry scope has to be taken into account moreso, I think. UT'99 sold about 100 000 copies in its first year and that was considered really successful. Titanfall 2, by comparison, was considered a failure for EA at 4 million sales in 3 months. Budgets are much bigger, development time is much longer and more expensive. A game like UT simply can't be made successfully in today's market. It might do 100 000 sales in its first year, but that won't be a success. The gaming market is so much larger than it was.
@kizurura
@kizurura Жыл бұрын
@@n00b1f13d That and sadly, the genre has little to innovate. UT2004 is still peak mechanical gameplay in shooters and it still plays exceptionally well today. We have already seen everything the genre can do and is: a cemented name in gaming history. And game quality even with budgets getting bigger, is declining. Valorant for example, is a trash game, it tries to live under the shadow of CSGO with artificial dopamine stimulating gameplay with powerups and colorful, unintelegible stuff, and people like it.
@jacksonlynch1731
@jacksonlynch1731 Жыл бұрын
Man, I can remember playing Unreal Tournament back in high school. Our computer sciences teacher was a dedicated gamer, and he had a hidden file on his computer with UT in it. After school, a group of six or eight of us, including the ComSci teacher, would head to the computer lab and play UT, Quake, or 007 for a couple hours. UT was definitely my favorite, and I spent hours between 2001 and 2003 playing it with my friends at the school. That first year after I graduated, I'd still go back and play from time to time. I miss it
@fl260
@fl260 Жыл бұрын
Unreal Tournament is what got me into game development. We would make skins on Paint Shop Pro, maps on Unrealed, the music was awesome, the multiplayer mode was awesome, the maps were out of this world... and all that on my Pentium II 300 Mhz with 64 mb of RAM and a 16 mb graphics card with 3dfx. Man, we had the time of our life.
@chongleebnw
@chongleebnw 7 ай бұрын
Me too:) Good to know you had similar life experience:)
@timbert4672
@timbert4672 6 ай бұрын
Indeed it was, the ability to create your own content was what kept me going in those games for so long, I used to run my own UT2004 servers with my own custom content until games like the at the time new World Of Warcraft pulled the attention of me and my friends away. After that new games using the FPS mechanic but featuring good stories to play along to became the norm.
@marcelo8292
@marcelo8292 5 ай бұрын
When I was 11 I used to make doom/hexen mods, I've done half life maps and then unreal tournament maps. That led me to programming too! Unreal weapon mechanics were magic, I still remember Frigate and Facing worlds layouts I used to play with friends for hours, good times :')
@kanedNunable
@kanedNunable 5 ай бұрын
i remember getting one of the first athlon and geforce systems and i got insane FPS on it.
@timbert4672
@timbert4672 5 ай бұрын
@@kanedNunable Yeah so did I, it was an Athlon 2400 I think, and the card was a TI-42.
@lulub517
@lulub517 Жыл бұрын
Unreal Tournament 1999 will always hold a special place in my heart and will always be my favourite game. My sister and i grew up playing it, not necessarily together all the time, but a lot, nonetheless. We would watch dad play it a lot and I got into it from a young age, though at that age not very fond of the gore, I loved the game regardless and I still do. When UT4 came out years later, I introduced my partner to the game and we would play for hours, I taught him everything I knew about the game, from strafing, to shock rifle combos to capture the flag. We had so much fun, and we got our other friends to play with us. It was the closest we'd ever get to playing unreal tournament together. We play splitgate occasionally now, but the game is just dominated by bots and there aren't that many maps either. It is still fun to play with friends and the portal mechanic is really fun, yet can be hard to get used to. The music from Unreal Tournament has always been my comfort soundtrack. I owe a lot to that game.
@psychosomatiqueofficial
@psychosomatiqueofficial Жыл бұрын
they've taken the old servers offline..
@MasterFrag91
@MasterFrag91 Жыл бұрын
@@psychosomatiqueofficial That means nothing, the OldUnreal patches for Unreal have long added redundant master servers, and OldUnreal's 469 patch for UT99 does the same. There's also replacement master servers for UT3 and UT2004, as well. The fanbase will keep these games up and running, even if Epic refuses to even acknowledge their legacy.
@IlMemetor72
@IlMemetor72 Жыл бұрын
@@psychosomatiqueofficial fuck Epic Games
@Mart-E12
@Mart-E12 Жыл бұрын
The soundtrack is an absolute masterpiece
@RickHenderson
@RickHenderson Жыл бұрын
I’m playing with Unreal Engine these days because I remember playing Unreal Tournament. I should check up on the sound track.
@brianh9358
@brianh9358 Жыл бұрын
The arena shooters were a lot more fun when you could go to a particular server that was operated by a particular clan or individual in the community. They would have a huge variety of maps and mods loaded that would always offer something new. Not the same tired map rotation over and over again that would be provided on one of the public servers. I remember playing Unreal4Ever mod with all sorts of wacky weapons (shrink rays, exploding nuke dolls for example) with a huge variety of maps and just having a LOT of fun.
@MareLooke
@MareLooke Жыл бұрын
Private servers, lack of monetisation, and moddability are indeed what made these games popular and are why every new attempt at doing them fails, and will keep failing until we get out of this excessive control & monetisation phase the gaming world seems to be in.
@micmccond7
@micmccond7 Жыл бұрын
Unreal 2004 had some awesome mods. There was a wave based alien mod with the hilarious setting of your character being the size of a small mouse in a bedroom fighting aliens. A mode I loved and have yet to really see again is the assault defend mode. Similar to battlefield 2142 and far more advanced in concept than rush in following battlefield titles. Complete a varying set of objectives to destroy an enemy teams generator. It's the glue you need to take today's non existent team work in games and revive some meaningful semblance.
@MrwWoodd
@MrwWoodd Жыл бұрын
This is my biggest beef with modern gaming. Most of my fun back-in-the-day was finding servers with people I liked, making friendships, and waiting every day for the chance to get home and hop on with my friends. Today's temporary lobby setup forcing people to disband and go into a matchmaking que every time makes a game feel sterile and lonely. After a while you become familiar with the game but not its community and you get bored.
@U-03C9
@U-03C9 Жыл бұрын
For me a lot of it comes down to the ability to play *against* the same people repeatedly. Nowadays you only ever get to play on the same side as people you know. It really ruins the experience and social dynamic to only ever play on the same team as your friends.
@xFluing
@xFluing Жыл бұрын
Yeah in order for arena shooters to make a comeback and again there IS a demand for them, is to put LOADS of emphasis on private servers which is how online games should be played anyway. Matchmakers are cancer and suited only for the "ranked" mode which in turn shouldnt even exist in the first place.
@tifauk
@tifauk Жыл бұрын
I think the killer of the Arena Shooter is over saturation and expectation. It feels like there's so much available now that there's not much that keeps you to one game anymore. The last Arena Shooter I enjoyed (before it died) was Tribes Ascend. There was a skill to be learnt in playing the different weight classes and learning to skate around the map using your momentum to its peak was fantastic once you got into it.
@VGBriteOG
@VGBriteOG Жыл бұрын
Loved tribes ascend lol
@LeMicronaut
@LeMicronaut Жыл бұрын
I think that was among the first PC games I played after getting my first computer. Definitely a very cool game. Too bad there haven't been more takes on that skiing movement/map design.
@TheJpf79
@TheJpf79 Жыл бұрын
Same with MMO's first couple way back when done different things, how many generic survival games do we have now? they're all the same thing with different pictures, over saturation, was like this back when the transition was being made from arcade machines where the onus was on putting coins in the slot over and over again to make money, all the first consoles ( I mean like old atari's) started to churn out the same games with slightly different sprites and packaging and were expecting players to buy loads of cartridges a week, that's where we are again and the actual gameplay hasn't evolved all that much, selling people character customisations is the primary focus of a lot of online games these days unfortunately, these were things you used to unlock playing the game.
@peterroberts7832
@peterroberts7832 Жыл бұрын
Shazbot for real fuck Hi-rez for destroying that game
@EmotiveGrunt
@EmotiveGrunt Жыл бұрын
Oh man Tribes.. One of my fondest memories was my Dad letting me play Tribes Vengeance on his PC as a child. It was my first taste of video games, and needless to say I got HOOKED. The satisfaction of sniping a light armor dude going warp speed, carrying your flag, with a spinfuser *chefs kiss*
@LordyGrey
@LordyGrey Жыл бұрын
About 15 years ago, I managed to convince the IT Technician to hide Quake 3 on the schools servers for year 10/11 students (my year), so we could play it on lunchbreaks, LAN games across a school was something to see.
@cjhatesu
@cjhatesu Жыл бұрын
I graduated HS in the early 2000's - my senior year I took a vocational Cisco networking class. The class was new so it wasn't really fleshed out too well and for a few weeks we didn't have the networking hardware to carry on with our lesson so we just turned the computer lab into a LAN and played Q3, UT and HL Op4 for weeks. I miss that class.
@CNC-Time-Lapse
@CNC-Time-Lapse Жыл бұрын
I learned all about IP/SPX/NetBIOS and whatnot from LAN Parties back in the days of DOS gaming. Got to load those TSRs and allocate memory in order to load NetBIOS. Gaming is a practical vocation. :)
@user-gs8jv4oq6w
@user-gs8jv4oq6w Жыл бұрын
I learned a hell of a lot about networking through lan setups as well. Great way to learn!
@Ickarichi
@Ickarichi Жыл бұрын
What’s HL OP4? I’m curious.
@cjhatesu
@cjhatesu Жыл бұрын
@@Ickarichi Half Life: Opposing Force
@virginiasaintj
@virginiasaintj Жыл бұрын
That's awesome
@jerratic1
@jerratic1 Жыл бұрын
I think Doom (2016) and Doom Eternal show that arena shooters could have a chance. Multiplayer will still be incredibly difficult to pull off while maintaining that classic Arena shooter style, but Doom''s campaigns have astounding gameplay that I feel a game like Unreal Tournament could take notes from. I don't know what to do about multiplayer, but you could absolutely take Doom'16/Eternal's gameplay style and roll with it into Unreal Tournament to some degree while building a cool new story with all of the characters, lore and whatnot into it.
@shadowmancy9183
@shadowmancy9183 Жыл бұрын
Doom Eternal's problem was nixing the multiplayer from 2016. Nothing against Battlemode- not my cup of tea, but applause to Bethesda for trying something new and putting effort into the level design. The game would've benefitted from having more options for those of us who didn't enjoy it.
@hampuseden9402
@hampuseden9402 Жыл бұрын
I didn’t grow up on arena shooters, and basically the first one i played was splitgate. It instantly hooked me, and no other game has come close to the pure fun of splitgates gameplay. I find myself experimenting and finding new insane stunts and killing methods all the time, and thats probably why i still play it semi regularly, largely depending on if ive got someone to play with
@zrexx4832
@zrexx4832 8 ай бұрын
One thing I'll say is it's never too late to get into them. I got into the arena shooter genre in 2014, long after it stopped being mainstream. I didn't grow up with these games at all... yet, I committed. I found people to play with, and I ended up falling in love with the genre so much through my experiences that these games are what I think of when it comes to shooters. Quake 3 Arena ended up becoming possibly my favorite shooter at all time yet all my gameplay experiences of it were in 2014-2016 long after it was dead. I've had some crazy duel matches. I've experimented with all the weapons, developed map strategies, have pulled off "sick combos". I've hosted gaming events and we would have people spectate over duels. We've done CTF. I was able to do some crazy shit in Quake 3 man... I played the game in competitive settings which made the game crazy fast. I'd fly and chase after players aggressively, curving around corners. Using the lightning gun (a beam based weapon with high knockback) to push players back as I move after them and then launching them back in the air with rockets every time I'd get them in a spot where I could hit them. I evolved into this kind of "Quake god" despite being like, 15 years late to the party. Point is, I'd really recommend looking for a way to get into the genre if it seems like it's something that's your cup of tea. Don't let the "oldness" or "unpopularity" of the genre deter you from playing. Some of these are _really_ good games with really interesting weapon mechanics, movement mechanics, strategy, and level design. The games might be dead in their actual player count but if you find people you can play with and drag into these games and get something going... more than worth it imo.
@m.devellis
@m.devellis 4 ай бұрын
That's a shame. I only ever played the Bungie Halo's when they were relevant and it was a great time for Arena gaming, let me tell you. The lan party's on custom forge maps/gamemodes with non-stop action gaming is still to this day, for me, unmatched by any other game. Splitgate is however a pretty good game by today's standards.
@soundclock2939
@soundclock2939 Жыл бұрын
I'm hoping that when ID software eventually decides to make a proper Quake reboot they will revive the arena shooter genre in the right way. They are the only studio I believe that can do it.
@billyj.causeyvideoguy7361
@billyj.causeyvideoguy7361 4 ай бұрын
honestly champions ins't bad. No idea what it was like at launch, but now its pretty close to what I wanted from a q3 followup (only downide is its special moves thing.. but that's not as big a deal)
@soundclock2939
@soundclock2939 4 ай бұрын
@@billyj.causeyvideoguy7361 It is mid at best. The fact that the stats of the characters are different in terms of speed and health is just stupid and break the games core. Everyone should be on even playing fields, its up to their skill to gather armor, powerups, and weapons to dominate. Its very simple yes but its a beautiful flow, if it aint broke dont fix it. Q champions is ID trying to fix something that was never broken in the first place.
@billyj.causeyvideoguy7361
@billyj.causeyvideoguy7361 4 ай бұрын
@@soundclock2939 not sure if you are aware, but the characters in quake 3 also had minor stat differences... its quake live that removed all that.
@takeshikovax6254
@takeshikovax6254 Жыл бұрын
I liked them because you could, just on a whim, load the game, connect to a deathmatch server with the lowest ping, and play a couple 10-15 minute games. Newer online FPS games seem much longer, slow-paced,/tactical, and depend on high team cohesion (which isn't really possible unless you coordinate your game time with your friends).
@patrickbutler87
@patrickbutler87 Жыл бұрын
Totally. And this is a strange thing because you'd think "more team cohesion" would be better only for lan parties and split screen, which are also things of the past
@r.d.6290
@r.d.6290 Жыл бұрын
That's why the only mode I played CS GO in past few years was Deathmatch with instant respawn.
@mrcaboosevg6089
@mrcaboosevg6089 Жыл бұрын
Yep, old COD was like that but these days it's so slow and everyone takes games so seriously now. Early 2000s people just played for fun, now it's life and death
@dipanjanghosal1662
@dipanjanghosal1662 Жыл бұрын
Csgo has dm. Free for all as well as Team. Your choice.
@SilverAura
@SilverAura Жыл бұрын
Newer games are also often a lot more mental engagement too. Back in Unreal Tournament 2K4 days, I remember being able to just fall into a rhythm while bs'ing with complete strangers.
@mikschultzyevo
@mikschultzyevo Жыл бұрын
So much nostalgia here. Unfortunately my age has put me in a position where I really cannot compete like I used to. I miss it though. Such good times.
@mournblade1066
@mournblade1066 Жыл бұрын
Welcome to MY world. 52 years old, and reflexes are like 1/10 that of when I was 12 years old. Getting old sucks.
@trucid2
@trucid2 Жыл бұрын
Played quake team fortress back in the day. These days I relax with the coop gameplay of Deep Rock Galactic.
@avabethmcghee3048
@avabethmcghee3048 Жыл бұрын
Maybe you can snipe? Youth has nothing on old age and treachery....
@amanoj318
@amanoj318 5 ай бұрын
Awesome video. Made me very nostalgic for the old days of UT99, CS1.6, TFC, etc. Definitely spent a ton of time with movement on TFC with rocket jumps on soldier, tons of maps doing concussion grenade jump practice with scout and medic. So many awesome memories, thanks for the vid!
@allamerican2302
@allamerican2302 Жыл бұрын
I really did love Lawbreakers it was the first game since UT that captured that true arena feel to it. Sad it didn't flourish.
@zrexx4832
@zrexx4832 8 ай бұрын
Sadly I only got to play Lawbreakers in the beta because my PC died the year it was released. However... those weeks of playing were some of the funnest times I ever had playing a modern shooting game. I don't really consider myself a "shooter guy" anymore but for me, when I do play a shooter, these are the games that I think of when it comes to the genre. If Lawbreakers was still around, even if the game was _dead_ but still playable, I _would_ go out of my way to hop on it because the game was just that awesome. I've done the same with Quake, Unreal, etc. I honestly can't get behind modern shooting games. They just aren't "shooters" to me. They focus more on other gimmicks. Co-op "looter shooters", "extraction shooters", military shooters, class-based "hero shooters". It's like, you can't just have a game with interesting weapon mechanics, movement, and level design. Instead it has to be a military simulation game where you have to realistic "bullet weapons" that all function the same and the actual combat takes only like a quarter of a second. Or it has to be a game with "abilities" where the combat itself is really a non-factor and its just what character picks you have on your team. It's weird because I didn't even "grow up" with the arena shooter genre and I had such a late exposure to it, but I can't stand these modern types of shooters. Games with ADS or quick kill times or slow bullet spongey combat. For me I'll always be an arena shooter guy through and through.
@valletas
@valletas 4 ай бұрын
All thanks to cliff bleszinski and possibly the worst marketing campain of all time when it comes to games When he wasnt making enemies of every gaming sub culture on the planet the marketing was making sure nobody would play it anyway by basically being "modern games suck but our game is not like other girls"
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
Thank you for talking about this, it's a real tragedy. I grew up with Unreal Tournament. Recently re-downloaded UT2004 and have been having a blast!
@swishpronoob
@swishpronoob Жыл бұрын
Lots people still on UT2004?
@MalikATL
@MalikATL Жыл бұрын
No offense but I’m 26 so I never played unreal tournament. just base off looking at clips it looks so repetitive and predictable I would rather play OW, CSGO, Apex tbh.
@ConstantinDumitru
@ConstantinDumitru Жыл бұрын
I have awesome memories of some lans on rankin/deck/idoma and the instagib ctf with that chill UT.ogg; I enjoyed ChaosUT2e mod for UT2k4 as well. I accept that it's dead, but at the time it was smth that had me gripped like nothing else, so I'm grateful I got to experience that as a child.
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
@@MalikATL It definitely was very repetitive, but not very predictable. A lot of the enjoyment was also about the people you played with, and that game was like church for us. There was a very high skill ceiling and no SBMM, with the movement mechanics, map knowledge and control and predicting opponents, especially on 1v1 games. I was never a great player, I remember one night playing a 1v1 ladder with a buddy who killed me 20 to 0, then I specced him playing another friend who in turn killed him 20-0. I immediately asked that guy to 1v1 me and jump on voice and give me some pointers to improve my gameplay. Not to say skill isn't a huge factor in modern games, but it's not as extreme and you don't see such a wide skill gap anymore. There was no RNG in any form, which made it more about personal skill than luck. Also there was an extremely active modding and map making community, more than many games that are lauded for their mod support like skyrim, and many community servers had literally hundreds of high-quality maps in rotation, with voting enabled at end-of-round which kept it super fresh.
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
@@swishpronoob I have no idea I was just playing with bots for a few hours one evening. Epic took down the master server a while ago, along with all unreal tournament games from store pages, so you'd have to find an IP address from a community website to join an online game now I think.
@theresaverity
@theresaverity Жыл бұрын
I was at precisely the right age for Quake to become my first gaming love - the baseline upon which I compare all that followed. The hours I spent exploring that game's weird, surreal worlds feel like they are written into my soul, and the mods - oh my gosh, the mods - encouraged me to get into coding and mapping. When the demo for Unreal Tournament arrived in September 1999 I was right there in the download queue. The visuals, the frantic energy, the bright colours and the mindblowing soundtrack - aw hell. I didn't think it could get any better. To be honest, I still don't. When I think 'FPS' I think rocket launchers, fiends, shamblers, super nailguns and eldritch nightmare labyrinths; I think flak cannons, shock rifles and miniguns, spaceships and green slime. They were the worlds I escaped into when everything around me seemed insurmountable. They gave me space to think, and an excuse to stop thinking when that became too much. I found my adult self there, in those gloomy netherworld catacombs and grimy steel complexes, and when I emerged, it already felt like the genre's Golden Days were beginning to pass. It's strange - I just can't muster the same love for anything that followed. There is something about that era - the raw, simplistic, often highly abstract or surrealist environments that broadly communicate what they are trying to represent but which have a particular utilitarian and dreamlike sparseness to them - that gives it a low-distraction flow perfect for intense multiplayer. Even just with the addition of Static Meshes and 'busier' maps in the UT sequels, it felt like something pure and raw had been lost in the visual noise. Counter-Strike, while not an arena shooter, retained a measure of that raw, barebones low-distraction environmental simplicity; it was already starting to feel like a throwback by the time it had reached its first 'full' version, and that was oddly comforting. It also had immense longevity. Meanwhile, the next generation of arena shooters grew and iterated with new game modes and ever greater graphical fidelity, but their long-term staying power always seemed to be somehow lacking. Too busy; too easy to get lost in the noise. I can go back and play UT for days; I get bored of most new arena shooters within hours.
@RuniqFrost
@RuniqFrost Жыл бұрын
Well said. I think nowadays the focus is on graphics, but not the overall design and atmosphere. Many new games look like a copy of another. That, and overall map design is not as creative as in the past. It's either corridor shooting or somewhat open, but flat maps with no verticality.
@leafdog2714
@leafdog2714 Жыл бұрын
I was born after UT99 released. In 2015 my parents sent me to a coding summer camp being held at some college upstate... the computer lab they gave us was filled with these Windows XP machines that could barely run Roblox. But they DID have a bunch of older games installed - the original Halo CE, and most importantly UT99. That week was one of the best gaming experiences I've ever had. Imagine a bunch of middle-school aged kids in a computer lab having a UT99 LAN party despite none of them even previously knowing what an "arena shooter" was, years after the genre had died off commercially. It was awesome :)
@chelonianegghead274
@chelonianegghead274 Жыл бұрын
@@leafdog2714 you are one hell of a lucky kid
@MikeDawson1
@MikeDawson1 Жыл бұрын
I feel the same way, but it was DOOM for me. I walked around elementary school with a thick book called "Tricks of the DOOM Gurus", read it like a bible
@squeeeb
@squeeeb Жыл бұрын
Damn, this is a fantastic comment.
@katra777
@katra777 Жыл бұрын
I think the level of entry and skill-ceiling in an arena shooter is very high. It makes it hard for newcomers. The only people who are playing the genre these days are highly skilled veterans. I have seen it firsthand when new players try to play but have no chance to learn. I was new at one point but when I entered the genre, I was fortunate to have many others in my same position. I then learned from what high-skilled players did that was correct, added it to my own skills, and grew from there. New players get smashed and then run out of the server if they perform too badly. It sucks.
@Xanibunib1
@Xanibunib1 Жыл бұрын
I certainly miss the days of the LAN and my obsession with level design at the time. Things were much simpler back in the days of compiling your .bsp . I hope someday we can see a comeback of the deathmatch, instagib and CTF style arena shooters. Hell, the years I spent working on my strafe jumps in Quake 3 on the trick jumping maps, good times...
@THEdanrugaming
@THEdanrugaming Жыл бұрын
A large skill gap is an issue for arena shooters too. I tried getting into Reflex, but the lobbies were often reduced to 1v1s and I would get my ass handed to me every time. Often difficult to find players of similar skill to grow with, while being destroyed constantly just drives people away. This paired with lack of meaningful feature innovation probably killed off the genre.
@marian0321
@marian0321 Жыл бұрын
Skill gap exist in every game. But in fast paced arena shooters is crucial. You just cant rat there. You have to move, frag, defend position, time, cover teammates, etc.. If your team rat than it loose for sure. When I was young I been also destroyed many times badly, but I made it to some certain level and succeed in some tournaments with my team. Todays young want everything for free and now. And developers listen to it and gave tham aim assist. With that they choose rather BR styles games where they can rat and AI when killed someone with AA give tham that dopanim satisfaction that they couldnt archive in old school gengre.
@MoldMonkey93
@MoldMonkey93 Жыл бұрын
Sounds like the same excuse people give for fighting games
@bearrett50kal17
@bearrett50kal17 Жыл бұрын
@@marian0321 I agree that many skill gap complaints are from people who didn't take enough time to actually practice the skills necessary to keep up, but I also see nothing wrong with rank/stat based matchmaking. I think there's nothing wrong with including features in games that help players develop the necessary skills to close that skill gap a bit to compete online, maybe incentivize high rank players with better rewards if they use handicaps when they face lower rank players, that way new players might last longer and veterans can learn to do more with less. I personally never have issues figuring out multiplayer games, I always learn by watching or befriending skilled players.
@HashSl1ng1ngSlasher
@HashSl1ng1ngSlasher Жыл бұрын
you have to be able to learn the game in order to play the game. Arena shooters and fighting games are both awful for it, and the community is super toxic, too - the peak "reward" for being "good" at the game is being able to stomp people who aren't. Then the community, which insists on a nearly vertical learning curve, gets mad when their religion isn't practiced by the gaming community as a whole and the entire thing self-destructs because you can't sustain a development cycle for Quake Champions based on the die-hard 1%ers that want to run everything for themselves. Same's true for Mobas, but say what you want about league's matchmaking, it at least lets the community grow.
@cloud2018
@cloud2018 Жыл бұрын
I remember being just awful when I started. Basically what I did then is crank the bot difficulty to Godlike in Unreal Tournament and played game after game after game until I started to win and then I was one of the best among my friends at the time. That skill gap was there when just about all of us started and we had to adjust because honestly there wasn't much else to play at the time so it was get better or just not play.
@Ecksehrin
@Ecksehrin Жыл бұрын
I was introduced to arena shooters in 2016 coming from CSGO and I really fell in love with it. It felt like the highest display of skill in a video game, and dueling felt like a chess game, where brains would always be the most important aspect. However, learning how to play arena shooters (movement, mechanics, learning how to duel) was the most difficult part to achieve and understand, and I think it's why it fell off in the modern era. Spending time just to focus and learn how to even stand a chance in a duel is a process not many would want to go through when there are a lot easier games to get into now. Learning arena shooters took me a hundred hours of just getting destroyed to learn anything lol
@colbyboucher6391
@colbyboucher6391 Жыл бұрын
It super doesn't take 100 hours, though. Like, if I play Counter-Strike, I survive for all of 20 seconds per round as I die horribly because my pinky finger was visible through a sewer grate I didn't know about. Quake Champions? Diabotical? Strafe jumping took *maybe* an hour to basically figure out and casual game modes without item timers were an easy way to get used to maps before playing duels where map knowledge actually matters. You can't get bullied *too* hard because you sort of just zoom around everywhere.
@CrizzyEyes
@CrizzyEyes Жыл бұрын
Dueling was never the most popular part of arena shooters by a long shot anyway. It was my favorite genre and I almost exclusively played team games especially CTF.
@astro6009
@astro6009 Жыл бұрын
​@@colbyboucher6391 You severely underestimate my stupidity and laziness. Would the average gamer dedicate a whole hour to learning how to strafe jump, you think? Arena shooters have a low skill floor and a high skill ceiling. That's a turnoff for most casuals.
@magnuskallas
@magnuskallas Жыл бұрын
I was about to write a post on this but you already touched the subject matter. Arena games required complete control both physically (a decent mouse was a must-have, a good sharp monitor, good Ping), technically (some white-hat modding, etc.) and of course high level of skill was necessary (no upgrades, no cheap cuts, no in-game purchases for better weapons). The entry point to play on satisfactory level was... I'm sorry to say but unachievable on consoles at the time, and it completely cut that market off. To be honest, I do have a level of despise to modern "story mode" assisted shooters with pre-scripted cut-offs. I can't see them as true skill-based experiences.
@kevinkim9620
@kevinkim9620 Жыл бұрын
What I came here to say. These games are hard as hell and most gamers today do not have the patience for that..and companies only follow the money
@sefyravelvetpaw8166
@sefyravelvetpaw8166 Жыл бұрын
I loved one arena shooter as a child, and it was Unreal Tournament. At that age the dark and doom-y corridors of Quake spooked me, so I enjoyed the brighter colors and lighter hallways of Unreal Tournament. I played pretty much every mainline PC game up until Unreal Tournament 3. Nowadays, I still revisit the old UT games, but for online play, Quake Champions. I made it full circle :)
@rey_nemaattori
@rey_nemaattori 5 ай бұрын
I started out on quake, but it turned out I was much much better at UT99 😂
@gaborkiss1425
@gaborkiss1425 5 ай бұрын
If only QC did not have those shitty weapons sounds...in Quake 1 and Q3A, the guns were truly deafening.
@derbyjoker2201
@derbyjoker2201 Жыл бұрын
I'm 36, I played the arena shooter at it's peak. It was amazing. Today, every time I get on something that fast pace, I become shat on with a quickness. I simply don't have the speed and dexterity. No matter how good you think you are, there's a 14 in Singapore that will beat you every time. Despite loving these games in my youth, today I get destroyed my 7 year olds. For me SBMM would have to be strong for me to ever get back into this genre.
@ingolifs
@ingolifs Жыл бұрын
I'm the same age. Tested my reaction times a decade ago and they were 200 ms. Now they are 300 ms. Everything that happens, happens to me a whole tenth of a second faster than it ought to.
@issaramzi.
@issaramzi. Жыл бұрын
damn bro im 17 i wish i lived or got to experience this game's prime. ur lucky u got to experience this masterpiece
@ingolifs
@ingolifs Жыл бұрын
@@issaramzi. It wasn't all it was cracked up to be. New Zealand internet was pretty shoddy in the early 2000's, only one computer in our family could have it at a time, and I spent a lot of time playing multiplayer maps by myself imagining what it would be like playing them with other people.
@bodoone4497
@bodoone4497 11 ай бұрын
@@ingolifs Dude that's not normal at all, you should get yourself checked. You are 36 not 63. Reaction time does barely change with age. I just did a quick test and scored 170 ms. I remember it used to be around 190 ms years ago but the improvement can be explained by lower latency hardware. Same age btw.
@droknron
@droknron Жыл бұрын
I'm so happy I was able to experience this part of gaming at its peak. Unreal Tournament 99, 2003, 2004, Quake 3 Arena etc - It was a special time and there were so many custom maps and mods. We even had Parkour maps in Unreal Tournament 99 called bunny trax. It was such a cool time in gaming. And that isn't to say games today aren't entertaining, they most certainly are.
@rey_nemaattori
@rey_nemaattori 5 ай бұрын
Online gaming from 1996 to about 2009-ish was _the_ shit. Controls were still simple(in most games), private servers, mods, no random lobbies, nobody cared if you swore, hardly any DLCs, p2w or microtransactions...
@nickporter4279
@nickporter4279 Жыл бұрын
I'd argue that the FPS genre gave way to *simpler* concepts, not bigger ones. Slow movement, hitscan weapons - these things are not complicated. Anyone can cotton on to the core mechanics pretty quickly. But Unreal Tournament 2004, for example - you have high jumping, double jumping, dodging, dodge jumping, wall dodging, rocket jumping, lift jumping, jumppads, jump boots... About a dozen weapons that can be carried simultaneously, all with alt-fire modes... Several powerup types distributed around each map... Numerous gametypes, some with vehicles... Dozens of hugely different maps loaded with sci-fi concepts... What results is a much more complex core dynamic in which you have a lot more to learn, and utilise a lot more skill to master. Combat isn't a split-second react-first-to-win, it's a joust in which you dodge each other's projectiles or strafe around each other's hitscan until you've whittled the other player down to 0. So what hurts these games' popularity is that they have a much higher entry bar. They represent a higher point in a gamer's evolution that most don't put the time or grey matter in to get to - many UT players don't even realise you can dodge, which is the core gameplay mechanic. So what's really needed is to take these concepts into singleplayer, where players can learn these concepts in an easier environment tailored to helping them learn. Doom 2016 and Eternal did this excellently, and consequently have become some of the most iconic games of recent years. Unreal Tournament's biggest mistake was dropping the singleplayer-focused Unreal games that they were based on. Introduced the core of the game in singleplayer, then build a multiplayer focused game based on that, and you have a fully schooled playerbase ready to go.
@115zombies935
@115zombies935 5 ай бұрын
Agreed. Modern shooters are wider, but not deeper. They’re made easier to play to attract more people to visit their microtransaction store, and have reduced skill ceilings so the casual masses don’t get scarred away from spending time in the game and looking at that microtransaction store even more.
@Storm_.
@Storm_. 5 ай бұрын
Agreed! I'm glad someone around here actually understands how games have been 'dumbed down'.
@jazzrockr
@jazzrockr 5 ай бұрын
@@Storm_. I remember that era and thinking one problem I had was that FPS games didn't feature on consoles with controllers that worked for my hands (I wish the XBox Series or PS5 controller layouts had been a thing in those generations just for all the button placement and geography things). But I think the Borderlands games show how some of the core concepts can be done right without a straight up competitive mode.
@zatozatoichi7920
@zatozatoichi7920 5 ай бұрын
Truer words are rarely spoken.
@FormulePoeme807
@FormulePoeme807 2 ай бұрын
Entry bar was never the problem. Shooters like CSGO and Valorant, or MOBAS like LOL or DOTA, require you to know lots of hard knowledge to perform decently, and the game tell you none of it, yet they're very popular The real thing arena shooters need is marketing, E-sports, and new games. Currently the latest big arena shooter is Quake Champion and it's been dead since 2017, no shit the genre ain't pulling players
@rationxlity
@rationxlity Жыл бұрын
I miss Command and Conquer: Renegade multiplayer, one of the most chaotic and fun games I still ever played. Map control similar to Battlefield conquest with Arena style fighting in pockets around a large map with vehicles and attacking enemies bases to win the game. Was great honestly for a RTS in first person format.
@kanedNunable
@kanedNunable 5 ай бұрын
i used to love playing commander on battlefield 2142 when i was too high to shoot. you could really control the battlefield and squads wanted to do what was asked and you could drop them all supplies etc. i could really lose myself in it. then you can zoom into the action too. great fun.
@paulstrealer5414
@paulstrealer5414 5 ай бұрын
I miss Renegade's marathon servers. Some maps were balanced enough that I could play,log off, come back after work, and still be on the same game. Everyone did it back then, and the communities that grew up around those servers were amazing
@BioClone
@BioClone 4 ай бұрын
RenegadeX is a thing
@Meeryx4
@Meeryx4 Жыл бұрын
I agree with the sentiment of skill ceiling issues. The last thing as a dev that you want is to make your new players feel alienated like they need to study a master's degree in your game before they can even remotely stand a chance in the game. Back in the 90s due to the fact that getting games was more difficult it meant that people wanted to squeeze as much enjoyment out of a game as possible and had time to learn. But in our modern Era like... if I'm not having fun in one game literally nothing is stopping me from opening another game. Hence why some more high skill ceiling games like Titanfall 2 is now almost dead with a small player base. Nothing stopped those players from just playing a different game if they didn't want to spend hours learning grapple hook tech on each map just to have a chance at having an even match. Some of course do. But not everyone. It's why even fighting games are losing popularity. An inability to draw in new audiences without the hard-core fan base who took that master's degree getting upset at them losing their advantage.
@danielszenyan7286
@danielszenyan7286 Жыл бұрын
Yes. These games suck, because of the veterans, the full of egoist toxic moron competitive factor killed the genre. I see this in Quake Champion too. Pro players smurfing TDM, killing the fresh players. In real, no one want to fuk with 'pros', some players want to get fun after work in casual, and in the same skill lvl. They must rework the whole system, and give a skill based lobby, or separate the veteran shit from the casuals, because atm cannot get players. Its boring to get a match every 10min, where 4 man dominate the arena 75/25. There are much better games out there, where the player can have fun.
@DigitalValiance-qv6wf
@DigitalValiance-qv6wf Жыл бұрын
I feel like arena shooters will come back when the time is right. Like myself, there's OGs out there who miss the good ole days of arena shooters. All it takes is one company to innovate on the concept. With the amount of creative minds out there, I'm sure they'll make a comeback because the BRs just don't do it for me. I maintain some of the best memories I've ever had when Unreal Tournament was just a game mode in the original Unreal.
@donnieb390
@donnieb390 Жыл бұрын
I been saying this for years. Everything is cyclic in nature. Style. Fashion. Fads. Arena FPS will absolutely come back and be mainstream, it’s just not the right time. I predict 10 years it’ll make a comeback.
@eliasgvinp2141
@eliasgvinp2141 Жыл бұрын
How about VR? Not now, I believe if you make a VR arena shooter, players would just throw up :). But in the future. Just imagine: this insane game speed and movement with full immersion
@phj9894
@phj9894 Жыл бұрын
@@eliasgvinp2141 some VR arena shooters like hyper dash and quake3vr play excellently without much sickness.
@Pidalin
@Pidalin Жыл бұрын
I don't think so, these games need a proper LAN mode, everything us under clients and you are constantly trying to fix some problems which are related to activations, serial keys, always online DRMs and such shits and DRM free games from GOG mostly don't have working multiplayer at all. Return of Arena shooters needs mainly return of classic gaming model without annoying clients. Do you remember how long time it took to return back to game when it crashed in the past? It was a few seconds!!!! You were back literally in 30 seconds, but today, because of all those clients and unskipaple intros and Intel/nvidia logos, you don't have to even go back to game because game already ended. 🙂 Classic multiplayer experience just died with online clients.
@LeMicronaut
@LeMicronaut Жыл бұрын
Yeah, I think there's a lot that could be done with the genre's spirit, but too many have been essentially carbon copies of quake or ut. I think the issue is less about having an arena game "go big" and more about keeping a higher than usual player retention by continuing to hammer on features not present in bigger titles. I think clever designs on social features and community interactions are needed (randomly, user playstyle, or regionally assigned stat tracking factions, rival system, longform/meta series of matches and matchmaking (winning a best of series across a week to influence a future map release, for example). A good bot system is probably also being neglected, AI assisted content generation (maps), and adding collab emphasis on user content is probably going to be key innovations in the next decade.
@porterejohn
@porterejohn Жыл бұрын
Not quite an arena shooter, but tribes ascend was such a great game, loved the crazy speeds
@colbyboucher6391
@colbyboucher6391 Жыл бұрын
It was wonderful, but IMO the downfall of Tribes in general vs. others was the absurd reliance on midairs. Pretty much no one ever died because something like an actual fight couldn't even happen until you'd played for at least, like, 30 hours.
@saveborg1091
@saveborg1091 Жыл бұрын
@@colbyboucher6391 the fact that you had to play 100hrs to get a weapon or a new class? that was the problem, not the flying thing. ALSO, semi-hitscan weapons were in the shop and not as simple to get them.
@colbyboucher6391
@colbyboucher6391 Жыл бұрын
@@saveborg1091 Yes, it was the flying thing, don't kid yourself.
@saveborg1091
@saveborg1091 Жыл бұрын
@@colbyboucher6391 not the fact that there were grenade launchers? kunais? slow proj weapons? there were hitscan weapons. Flying was to satisfying and was the core of the game. if you had no fun cos you were not able to kill anybody... it's up to you, skill gap ngl
@colbyboucher6391
@colbyboucher6391 Жыл бұрын
@@saveborg1091 What I'm saying is that the vast, VAST majority of people had no fun because they couldn't kill anyone, yes. Like I said, the skill gap was so high that very few people in most matches ever got more than one or two kills. Quake Live is one of my favorite games of all time but Tribes was on a whole other level.
@Kraken9911
@Kraken9911 Жыл бұрын
I'm watching this video and you're basically talking about my teens going into adulthood. Feeling old when something's I used to do is talked about in a historical fashion.
@jaykstah
@jaykstah Жыл бұрын
Remember kids: because of Fortnite we lost Unreal Tournament 4
@EfrainMan
@EfrainMan Жыл бұрын
My sister was the one that got me into shooters, I was a JRPG guy before then. We played so much Unreal Tournament back in the day, it's not even funny. And when UT 03/04 came out, we just couldn't get into it as much as we did back then, and we both had moved on to other things. I went into the military shooters CoD and Battlefield like Level did, as well as horror. She went into the more things like Hitman/Manhunt or sandbox style like GTA and Mafia. But we did have a lot of fun.
@massif6215
@massif6215 Жыл бұрын
I was addicted to Split gate when it came out. The only issue after a couple months was at that point people were getting so good that I couldn't keep up. I didn't have the time being in my upper 30s with kids to commit myself to trying to stay competitive. If I was younger I would've probably stayed into a lot more competitive gaming. I still do competitive gaming but not super serious, it's more just about playing with my friends online than to get a win.
@ragnarok7976
@ragnarok7976 Жыл бұрын
Kinda my issue with modern competitive gaming... People do it as a career now. Fine and all but I'm not looking for that and I don't wanna have to train like an Olympiad just to compete at something that used to just be a fun little hobby. Kinda feels like wanting to play a casual sport in the park with your friends but finding yourself on a professional pitch. Maybe I need to git gud... I just feel like I didn't have to play for every waking hour of the day to be gud a decade ago.
@nobodyimportant7380
@nobodyimportant7380 Жыл бұрын
I absolutely loved split gate, right up to the day it was released on console and ruined.
@VodsDoWEnzona
@VodsDoWEnzona 2 ай бұрын
you know, i`m not an old fan that played Quake and Unreal Tournament back in the day but when i discovered the Arena FPS, i fell in love with it, i love the fast paced movement of Arena FPS games and i play old Unreal Tournament and Splitgate, but seeing this fall of the genre gives me an absolute heartbreak because it is a genre that deserves more atention
@spavatch
@spavatch Жыл бұрын
I was introduced to FPP shooters genre with Heretic and Duke Nukem 3D but my first online arena shooter experience was Unreal Tournament - from day one as it was introduced in late 1999. All I needed to enter the world of death-dealing and flag-stealing was a Pentium II 233 with a Voodoo Graphics card and a 33.6K modem. It was wild! And guess what, the very same demo I used to play in 1999, installed from literally the same gaming magazine CD I got it from back then, still worked online up until January of 2023!
@liquidshade
@liquidshade Жыл бұрын
As someone who lived through the birth and development of the arena shooter genre, I loved every damn second of it but I've come to realise that the era of the Arena Shooter is only nostalgically special to us as it was pioneered during "our" time, we should accept it and be grateful to have experienced it without trying to re-create it. The classic arena shooter served its purpose and despite still being popular in small dose indy recreations, its existence succeeded most at the time of release and then later in building pathways into other now-evolved shooting genres. In this day and age, the classic arena shooter will never be as big as it was, the peak of this genre is not meant to be recreated, it's meant to be remembered ♥
@Nikoli420
@Nikoli420 Жыл бұрын
Check out SplitGate if you have not. Great arena shooter with portals
@ethanh8791
@ethanh8791 Жыл бұрын
Well said.
@Assassin5671000
@Assassin5671000 Жыл бұрын
Why not though there seems to be some people that still like it and the fact that some modern games constantly take stuff from there begs the question why aren't people giving arena shooters a chance . Besides most multiplayer shooters are well in arena and instead of picking up weapons you get loadouts and some other mechanics
@christiansmemefactory1513
@christiansmemefactory1513 Жыл бұрын
Don't recreate it, and instead play dumbed down casual games. Sounds great.
@Widkey
@Widkey Жыл бұрын
"It's not supposed to be recreated, just remembered.." - Nah, look what happened with the rebirth of the boomer shooter.. there's still potential for the Arena shooter.. HALO kicked butt until a different company took over and ruined the franchise.
@TechWizard28
@TechWizard28 Жыл бұрын
Back in the day, the maps, abilities, and weapons worked harmoniously. Now, it feels like they don't keep each other in mind while being designed
@EraserTraceur
@EraserTraceur Жыл бұрын
Apex balances them out well.
@maximilianj.gatsby5330
@maximilianj.gatsby5330 Жыл бұрын
@@EraserTraceur nearly every game balances it well. But you have more freedom of choice and alot of players choose the wromg weapon for the engagment
@EraserTraceur
@EraserTraceur Жыл бұрын
@@maximilianj.gatsby5330 true
@judgedrekk2981
@judgedrekk2981 Жыл бұрын
@@bobdylan1968 dellusional! HI sucks a bag of moldy dikks.... the story is ass and the MP is a turd....343 are completely incompetent and anyone who supports em is an idiot.... no slayer out of the box? that's base multiplayer! and they couldn;t even implement that? balanced my ass!! GTFO!
@SuperMontsta
@SuperMontsta Жыл бұрын
There was not balance in all these games lol. "Noob tube" because a phrase for a reason.
@bastooo3
@bastooo3 Жыл бұрын
I grew up with Arena Shooters and CS 1.6 / Source. I also played other genres regularly but FPS was my best field also because of my insane reaction and my love for precision. I also think that the time is simply over for very simplistic games like these, but naturally there will always be gamers that come back to them. The raw skill, the fast, rythmic, trance like gaming sessions are just something different and offer an uncomplicated experience. In 2013 Nadeo launched Shootmania, a clean e-sportsy Arenashooter with looots of different (custom) modes. I was tryharding Trackmania for a while back then, and I was there right at the beginning of SM. I was completely hooked and after some months I was part of the creme de la creme in 2 of the game modes. Unfortunately it was already a gamble to bring out a new arena shooter at that time, and combined with a few bad decisions by the developers it died very, very fast. After focussing more on RTS games in the last years, I come back to SM every now and then for casual fun with the last remaining nerds ^^.
@cupriferouscatalyst3708
@cupriferouscatalyst3708 Жыл бұрын
These were the games my friends older siblings would play when I was over at their house playing Pokemon or Mario. I've gotten really enamored with them in the last few years, and even though I'm not very good at them there's something really mesmerizing about the endless fragging and crazy strafe jumping, the edgy futuristic arenas and weapons and the hypnotic late 90s rock and electronica. A large part of it is probably nostalgia, but to me it's like a pure distillation of everything that action games are about, and playing a round of deathmatch in QL, UT99 or Xonotic is an adrenaline rush like no other.
@zatozatoichi7920
@zatozatoichi7920 5 ай бұрын
It's not nostalgia, my friend. It's transcendent truth. : >
@MyMattinthehat
@MyMattinthehat Жыл бұрын
I grew up slightly ahead of the arena shooter days, starting from UT2004. Probably still an all time favorite for me given it was my first fps on my first computer (not counting having played quake/doom/wolfenstein on my dads computer as a child). I got really hooked into the scene of competitive quake starting around the end of quake 4 going into quakelive which carried on to be my #1 fav game that I played for nearly 10 straight years. I immediately recognized the instagib ctf map I’d play all the time in unreal tournament from your video pic and knew exactly what this was going to be about. Thanks for stepping some of us older folks back down memory lane. I still attend quakecon every year with my wife!
@EtherealBias
@EtherealBias Жыл бұрын
My first 5 games I've ever played were Diablo II, age of empires, half life 2, UT2004, and Halo 2. I still go back and play those games with my wife
@damiang.9884
@damiang.9884 Жыл бұрын
Lawbreakers is to this day one of the most fun shooters I have ever played. The movement mechanics were perfect and the weapon and character variety made it so fun to replay. It's criminal that it didn't survive the way it ought to have
@Corruptlol187
@Corruptlol187 Жыл бұрын
i agree, the game was amazing, movement , gunplay , map design .. crazy high skill ceiling .. everything i wished for i managed to clock 300 hours before it died after like 2 month ..
@DubfestOficial
@DubfestOficial Жыл бұрын
every day I pray that someone will bring back Lawbreakers
@user-ni9qf6qe3b
@user-ni9qf6qe3b Жыл бұрын
The gameplay of it was actually decent, it should come back at some point.
@LevelCapGaming
@LevelCapGaming Жыл бұрын
Yeah lawbreakers had some great ideas. The whip character was amazingly fun. I feel like it could have been an overwatch style game almost but its modes were kind of the letdown imo. That plus the $30 entry fee was too high for most gamers.
@brodriguez11000
@brodriguez11000 Жыл бұрын
@@LevelCapGaming And yet MMORPGs manage to survive, so it must be about more than just money.
@jnort95
@jnort95 Жыл бұрын
Great video !
@danteofdanville
@danteofdanville Жыл бұрын
Was a early adopter of high speed internet back in the day. That, coupled with sli'ed Voodoo II's made for a great online experience in Quake 2, Unreal Tournament etc. I still remember having trouble cooling the sli setups. For a while I took the side cover off my case and had a house fan blowing on it lol. Eventually I figured out I needed more case fans
@johnboy775
@johnboy775 Жыл бұрын
Thanks for the spotlight. I grew up with UT and UT2004 then moved onto Halo and nothing has ever really come close to the enjoyment I got out of arena shooters and LAN parties. I was hoping they might make a comeback but might be wishful thinking at this stage
@NicholasBrakespear
@NicholasBrakespear Жыл бұрын
Well, since Epic made the big-brain decision to strip UT from all digital stores... I suspect we may see a resurgence of UT99, once people start sharing it around on the sly. It still runs great, still looks great, still plays great... and it's a lot easier to set up a game with friends for that than any later title. And damn, the map list available now? I trawled through some of the best quality maps that have been made for the game in the past 20 years, and now my deathmatch list is 600+ entries long.
@thebulletkin8393
@thebulletkin8393 Жыл бұрын
I absolutely love movement shooters, titanfall and quake are some of my favourites, I'm still waiting for a decent game like those. Something that has lots of depth in its mechanics, a lot to learn overall that can keep me hooked for hours on end. I adored splitgate, it was a great challenge and offered that depth but everything is just dumbing down movement mechanics which simply makes them less enjoyable. Battlefield and cod being the biggest offenders.
@mimadm4832
@mimadm4832 Жыл бұрын
Try Xonotic, it's free
@JamesTDG
@JamesTDG Жыл бұрын
I also hate locking down interactions to on-screen buttons. Adds so much clutter that also harms movement mechanics
@avalanche4815
@avalanche4815 Жыл бұрын
Have you tried Ultrakill?
@Aro666pl
@Aro666pl Жыл бұрын
Titanfall movement was great, sadly series got killed on favour of apex legends and apex had to remove a lot of titanfall mechanics Titanfall also had much lower skill ceiling, you did not need to exploit engine bugs (made feature) to stay competitive as new player
@thebulletkin8393
@thebulletkin8393 Жыл бұрын
@@Aro666pl I suppose that’s true. Similar to battlefield there are ways to cheese the system and perform well (a wall / spitfire. Tone camping etc), but you could still excel in tap strafing if you want that edge
@Kdkjdjewerdnxa
@Kdkjdjewerdnxa 4 ай бұрын
Loving the finals, it takes a lot from arena shooters like jump pads, an emphasis on movement and twitch gameplay, high risk weapons,/@@ combined with great destruction. Reminds me a lot of my time playing unreal tournament but has a lot of unique charm due to its game modes and of course nearly every surface being destructible.
@romainb2703
@romainb2703 5 ай бұрын
Q3A 1vs1 was really a unique thing. Graphics turned all the way down and zero textures for maximum frame rate, customised FOV... I loved it so much.
@LumpieMilk
@LumpieMilk Жыл бұрын
I'm 22 so I didn't really play arena shooters back in their prime, but I have always enjoyed them, any fast paced movement shooter really. It's a shame that they don't do well nowadays, as they are by far the most fun imo. A fun Quake style arena shooter is Diabotical, very clean and polished, lots of fun.
@RabidChasebot
@RabidChasebot Жыл бұрын
I love Diabotical but the lack of bots to practice with and lack of players in general makes it a hard sell. I played it a lot before it died out and it truly felt like a perfected and more accessible version of Quake 3
@spinyslasher6586
@spinyslasher6586 Жыл бұрын
The Epic exclusivity killed Diabotical. In Steam, it would've been able to maintain a much more dedicated playerbase.
@cloud2018
@cloud2018 Жыл бұрын
A friend of mine is still running a dedicated server for UT04. At LAN parties, which we still have occasionally, we always make a note to jump into UT04. I remember playing UT 1999 a TON when I was in middle school and high school. I would love a comeback but the reality is, we can still find games if we wanted to. We can message some friends an join a game anytime, a lot of us still do.
@XeroShifter
@XeroShifter Жыл бұрын
So how's a nerd go about getting an invite to that shit? Have FlakCanon will travel? Lol.
@woebringer7884
@woebringer7884 Жыл бұрын
A couple years ago I loaded up Unreal Gold and was shocked there were still several servers running. Even found a few people playing that I’d played with 20yrs ago! Major flashback shock after not playing for so long…making me want to reinstall and check it it right now!
@dougieshizzle
@dougieshizzle 5 ай бұрын
I just want a modern TimeSplitters/Perfect Dark, split screen, bots, online, this is all.
@larsjj2794
@larsjj2794 Жыл бұрын
Being 40 years old, I have very fond memories of LAN parties. Every other Friday with 10 or so friends, and here and there the really big ones with hundreds. I was never good at the arena shooter, but boy, did I have fun with them. I've tried playing them recently, but I just can't get into them anymore. Rekindling this flame is very difficult...
@PapaP86
@PapaP86 Жыл бұрын
Pretty much my favorite genre... So many of the games I grew up with. A bit sad they aren't as popular anymore.
@ryanhere7693
@ryanhere7693 Жыл бұрын
It's a shame that LAN multiplayer is almost dead, used to be awesome bringing your rig and hanging out with a bunch of mates and having < 1 ms pings and just fragging for hours in dozens of different games. I used to play UT2004 for a while back in the day and UT3 as well as quake 2 and 3 and Counterstrike. Last year I played the heck out of splitgate for quite a while but haven't been much of a gamer since I have kids and I generally don't have time for games much, and when I do I am usually playing single player or something I can easily walk away from or pause
@omegacon4
@omegacon4 Жыл бұрын
LAN is dead because it's impossible for young adults and kids to cheat without being caught.
@vwtdi1579
@vwtdi1579 3 ай бұрын
Unreal Gold INF mod was my jam. It was definitely a slower arena shooter but it had nice strafing and jumping abilities that werent "too wild". It emphasized accuracy and grenade/mine placement more than rush-ins.
@grendelkeep
@grendelkeep Жыл бұрын
Which game and maps are that at 7:29? They look great!
@unclerubo
@unclerubo Жыл бұрын
I started playing shooters in 1996 and my first MP shooter matches were around that time. To me it is mostly not about the game modes but about the movement and time to kill. So many games today feel slower and have very short TTKs while back in the day, with high speed and longer TTKs it felt like every kill was truly earned.
@shadow50011
@shadow50011 Жыл бұрын
Modern fps games have such short TTKS so new/bad players can get a few kills by laying prone and hoping the next guy through the door is facing the wrong direction. Same with instakill explosives or easy to use sniper rifles in many new games.
@odiebo
@odiebo Жыл бұрын
When Quake was released as a playable demo it completely changed gaming. It captivated me beyond any game I had seen previously. Then came Quake 2, Half Life, the mods like CTF and Rocket Arena. Set up LAN parties that became an annual event for a number of years until high speed internet became more common. Unreal Tournament playable demo with 3 maps and set to Instagib was by far the most played game on a few of those LAN parties.
@pissqueendanniella4688
@pissqueendanniella4688 Жыл бұрын
Quake 3 area was my first experience with online multiplayer gaming and it really was mind-blowing
@0ooTheMAXXoo0
@0ooTheMAXXoo0 6 ай бұрын
Golden era for these arena shooters meant a hundred people playing at any one time... They have not lost popularity as far as I can tell...
@TravelingAnvil
@TravelingAnvil Жыл бұрын
Thanks for making me feel old af. I think you pretty well nailed it. Arena shooters became stepping stone for more complex game design. As a more casual gamer today, ex hardcore gamer I think the speed and competition make it hard for people like me to enjoy.
@jouebien
@jouebien Жыл бұрын
to be fair halo infinites multiplayer got super stale because it launched less than half finished with less than a handful of maps and modes - people dropped it an never bothered to pick it back up. It also has major matchmaking issues for anyone not in the US (can't join games or d-sync) or anyone who's on either extremes of ranking (Unable to find games). It's currently in a downwards spiral where new playas can't join and old playas are getting board which drops the payer count and makes both issues worse.
@soundrogue4472
@soundrogue4472 5 ай бұрын
Someone in the comment section already said but I'll say it again; it was the lack of single player. I use single player has a way to test myself/ have fun with the mechanics; a lack of being able to sit down and learn the mechanics does hurt a game.
@hvymtal8566
@hvymtal8566 10 ай бұрын
I've had Unreal Tournament 3 installed on my computer almost continuously since it was released in 2007. It visually holds up really well and the gameplay is as tight and satisfying as ever. Any time I make a major parts upgrade I play UT3 first as a sort of basic stability test I don't mind the vehicles much
@warlordsquerk5338
@warlordsquerk5338 4 ай бұрын
I also have UT3 too and the Vehicles are great. I like how tiny vehicles are better than the big ones for certain things and while there are some vehicles I don't care much about, most feel good and have their uses. If only UT3 had Assault and Domination it'd be perfect but then I can still play UT99 for those
@diabotron4935
@diabotron4935 Жыл бұрын
oh gosh, thanks LVLCAP for bringing back the needed attention to the best genre ever!
@Dilo22
@Dilo22 Жыл бұрын
Longtime oldschool FPS enjoyer here; Quake is one of my favorite games ever made. I wasn't huge on the multiplayer side until much later, as I didn't have consistent internet access until maybe 2005, but I played more than the average bear. Played at dozens of large LANs, all of which in the last decade. Won some tournaments here and there (the PC I'm typing this on is housed in a case I won :D). I think there's several reasons why none of the revivals work, and frankly I agree that it will never be as big again. The main one is the skill required/the skill gap between players/the skill ceiling. You cannot deny that playing Quake 3 at a high level (ie: CPM or something) requires a ridiculously high amount of skill. A level of skill that is often honed through lots of practice and dedication, due to the high ceiling. On the other hand, you have people who just wanna pop on a video game after work and unwind for a bit; shoot some people, maybe play some objectives, nothing serious. When you can have such a huge degree of variance in skill between players, it can often turn into an absolute roflstomp, which isn't fun for anyone, especially the loser. I have friends like this, who didn't grow up playing these games, and trying to get them to play any AFPS with me is like pulling teeth, and I don't blame them. They never, ever win, which isn't fun. Because of a lack of more casual gamemodes, and the emphasis on skill, people leave. Then you have this vicious cycle of people getting matched with those way more skilled than them, then quitting, which only further shrinks the playerbase and increases the chances for this to happen. It's kind of a shame, because when you get a deathmatch game going between people of all roughly the same skill, it's so insanely fun and chaotic. Especially at a LAN party; speaking from experience. Another one is just that it's not really on kids' radar. There's an entire generation of young adults out there now who weren't even a glimmer in their parent's eye when the AFPS was big. I suspect a large, large portion of these people don't even know what Quake or UT is, and what it offers. They just play whatever their favorite streamer does, or whatever's popular (Fortnite I guess?) Third, and you said this already, they are pretty simplistic games when not considering competition and/or the meta. We've made way, way, way more intricate multiplayer games since then with a bajllion times more modes of play, lots of depth, progression, customization, etc. Sure, you can do some of this with mods and mutators and stuff, but lots of games have that baked-in. Finally, the market is just way, way more crowded now. When Quake came out, it was basically THE game to play. There was literally nothing else even remotely like it. Now, we have Call of Doody games that are basically all the same every year. People will play that for a while, then move onto the next thing. Which, of course, feeds into problem #1; they don't get the practice required to whittle down that skill gap that made them quit in the first place. long comment, I know, but hey, you asked what my trilobite ass thinks lol
@zatozatoichi7920
@zatozatoichi7920 5 ай бұрын
A based response. Sometimes, it can be fun emptying full pub servers in a few games or even minutes tho. Especially when some people had a bad mouth. : D But too much of that will result in developing bad habits, which are hard to get rid of, and will be mercilessly punished by competent players.
@MBBGun14
@MBBGun14 7 ай бұрын
Even today we meet on regular UT99 once a week. I played mostly UT2004 but I love every Unreal game. Sad what happenednow, yet comforting that community managed to avoid master server shutdown with own master server.
@George.Orwell
@George.Orwell Жыл бұрын
Great historical retrospective ! I was an Unreal Tournament player !!!
@zigzagkill8153
@zigzagkill8153 Жыл бұрын
I actually miss our LAN parties. We never had breakers being jumped, we prepped for that. We would have like 20 of us. We would meet in the morning , 7- 9 am , and start gathering and unpacking and setting up. Those that got done first would go get food/cook food( 10 am 12 pm), both would take place, we were heavily multi cultured, we had - literally- the world covered in dishes. We would take a break , eat , smoke, drink, etc. for about an hour to 2 hours, so we would start about 2pm at whatever games we were in too. We would play , most of us, for 2 days straight ( taking naps and sleeping of course , all going out to dinner/breakfast too ) We were a LAN community really. We all had nicknames for various reasons, form in game stuff to real life interactions, etc. And we all shared those moments. OUr most played arena shooter was of course Quake and Quake 2 . We loved the modded rooms. We would play for hours- Mountain Dew and Doritos meme was created by this generation of LAN partyers, for we *lived* that lol! We needed those extra calories to go for hours, until the next "break" we would all take. It was a special time. And like Croven said the arena shooter was developed in *OUR* time. And it is to be remembered, not recreated. Artifacts are amazing, but because they are from a different time and era. Arena Shooters are now - artifacts- as they still live on in spirit in other FPS games.
@CerandoX
@CerandoX Жыл бұрын
Great video and very relatable. I'm a Wolfenstein, Doom, Quake, Unreal and later Quake 3 and UT99, UT2003 and UT2004 kid. Played some Counter-Strike (also at school lol) and later CoD in 2003, but I was totally hooked on Wolfenstein Enemy Territory. Still the best shooter imo. I shifted more towards CoD in 2005 when CoD2 came out and got hooked on CoD4. Haven't played CoD3 at that time, because I was more of a PC Gamer back then. UT3 was indeed a very nice game, but had no players really fast. I also played the latest UT from Epic, Lawbreakers, Quake Champions, Toxikk, Splitgate and I liked all those games, but they had no player base or couldn't keep my interest that long. Last year I was more into Halo Infinite and lately I'm Valorant and continuous MW2. If Lawbreakers would come back, I would definitely play it. I would really like to see Treyarch or Infinity Ward give it a go with a game in the Halo Univserse. Maybe like hundreds of years after Master Chief or something like that.
@yoggz
@yoggz Жыл бұрын
UT99, that map with the subs where you had to swim to the bases, so good
@sarabihyena
@sarabihyena Жыл бұрын
Lack of bot support is what killed the genre, Quake 3, ut99/2004/3 all had great fun bots that meant that anyone could learn and enjoy the game in thier own safe way before jumping into multiplayer where the skill gap can be insurmountably huge. A robust singleplayer experience is important for these kind of games.
@MFKitten
@MFKitten Жыл бұрын
I think the arena shooter style is just one of many styles that came, grew, informed their genres and gaming as a whole, and then died out as the later generations of games stood on their shoulders. Multiplayer games have never been more compelling to more people than right now, and without arena shooters they wouldn't have gotten to where they are now.
@aircraftcarrierwo-class
@aircraftcarrierwo-class Жыл бұрын
One nail in the coffin of Arena shooters was the rise of online console gaming, due to the slower response time with controller inputs compared to mouse-and-keyboard. This is also contributed to the rise of slower-paced cover-based shooters.
@iwantagoodnameplease
@iwantagoodnameplease Жыл бұрын
I find the conclusion of the video pretty strange. It's clear to me that the primary killer to Arean Shooters was publishers choosing to persue console releases instead of PC. They're impsosible to play on a controller. And, once dead, no-one really wants to revive it as it requires constant practice to be fun
@danielszenyan7286
@danielszenyan7286 Жыл бұрын
@@iwantagoodnameplease Yep its true. The main problem is the competitive factors in these games, but its not that simple. I told a lof of thing back UP, and I do not want to repeat myself. There are things, what must change to be casual friendly. Make a lobby and make tutorials just the start, to get in the game to a new player, or this franchise will be doomed because cannot grab new players. Main problem in Quake Champions and in any game of todays, the veterans smurfs accs on low lvls...in 4v4 game thats fuking disgusting, while you meet 4fuking retarded morons, who play 24/7. I see this killed this one too, and developers just give a big fuk to get a skill base system, or separation system.
@kegger7911
@kegger7911 Жыл бұрын
Im old enough to know TF was originally a Quake mod, and playing on a 14.4 modem. As well .. I remember a huge LAN party with the release of STEAM (steam also being just a launch pad for HL mods) and HL2 with 50+ people at our clan leaders house. (ARS CLAN) It was the REAL glory days! Great vid!
@Llewt
@Llewt Жыл бұрын
Thx for the trip down memory lane.
@bishopvick6373
@bishopvick6373 Жыл бұрын
I feel like the old Direct X9 graphics of UT2004 have a crisp simplicity to them that's lost to modern flashy graphics, and also has locked in solid movement and gun play mechanics on fun and interesting maps. Miss those days.
@micah.little
@micah.little Жыл бұрын
Facing Worlds in UT with low grav playing CTF was so amazing. So many great memories, but I can remember how frustrating it was when someone would “beep” in and knock me off the internet lol.
@Neddicus
@Neddicus 10 ай бұрын
Had a small LAN party with my dad and family friend when I was younger and that was fun. But my intro to gaming was Unreal 2004 and I've always had a sweetspot for arena shooters since.
@Punk93Metal
@Punk93Metal Жыл бұрын
I got into arena shooters pretty late. I was 6 was Quake III and UT came out and wasn’t a PC gamer at the time and my parent wouldn’t let play violent video games (though that didn’t stop me from playing Duke Nukem 64 and Turok with my older cousin lol). By the time they thought I was old enough to play M rated games, Call of Duty 4 had just come out. I loved the COD titles but I also loved playing Duke and Turok way back when. When I played DOOM (1993) when DOOM 3: BFG Edition came in 2012, I was hooked. Soon I rediscovered my love for older shooters and now I love arena FPSs
@TheCloser1
@TheCloser1 Жыл бұрын
My first fps was unreal tournament on a LAN my junior year in highschool. A+ computer repair was my favorite class. Seeing the gameplay brings back memories for sure
@Andres33AU
@Andres33AU Жыл бұрын
I'm actually surprised that the arena shooter hasn't made as big an impact in its comeback the way that fast-paced run-n-guns like the new Doom games have. Perhaps Multiplayer games are still dominated by certain genres/mechanics, while Singleplayer games seem to have much more variety? I am excited however that the RTS genre seems to be having a gradual comeback, which was a king genre alongside FPSs in the 90s and early 00s.
@cattysplat
@cattysplat Жыл бұрын
The generation that played them isn't fast enough reflexes to play twitch shooters anymore. But singleplayer against predictable enemies is easier for us.
@Andres33AU
@Andres33AU Жыл бұрын
@@cattysplat This is the sad truth. :( lol. The other week I was playing CoD, and questioned the reflexes of an enemy player. Then I saw the replay, and my relfexes looked slow. I'm still sharp in Mega Man though, lol.
@Sotanaht01
@Sotanaht01 Жыл бұрын
Arena shooter mechanics can certainly work in single player. Their inevitable failure comes from multiplayer interactions. The inability to attract and hold players long enough for those players to become skilled. Instead any new players are chased off by those who are already on top. The only way to solve this is to even the playing field between skilled and unskilled players, and that is antithetical to arena shooters. In single player games, there are no pro players to worry about so none of this really matters. Of course single player shooters have their own problems nowadays regardless of what kind of mechanics they use.
@tjmoon1857
@tjmoon1857 7 ай бұрын
i started pc gaming in 2002. medal of honor allied assault and counter strike were the first two fps i really played. i was familiar with unreal tournament, but the way the characters moved really took the immersion out of it. when im sneaking around in a more grounded game its easier for me to feel like im inhabiting my avatar
@hunterwulfstern6121
@hunterwulfstern6121 Жыл бұрын
I do remember playing the old Unreal Tournament games (back in the mid 2010s era) as I found them through the old Unreal 2 game. Whilst I never played co-op; I tend to play more casually and giving the generation that grew up with these type of games will most likely be working full time, the genre is more a casual player base where people may only have a few hours to chill to play them. Compared to some who are more dedicated to playing these games, it rather kills the enjoyment of playing them for fun and causally in a co-op game as sometimes you feel shunned to one side. The paywalls feels like more the heart and soul of most of these types of games never helps either. It turns people away from these games as it seems you have to heavily rely on loot boxes to get the better equipment to even compete in a "casual" game.
@_HOLLOW_-ll7dj
@_HOLLOW_-ll7dj Жыл бұрын
I still play splitgate daily. The game isn’t being updated as much anymore but I still thoroughly enjoy it. The smaller playerbase is nice because you meet the same people a lot and you often know who you are fighting, however it would be nice to have the old massive playerbase back.
@benjamingiddens6758
@benjamingiddens6758 Жыл бұрын
Feel the same with Quake champions. Basically no updates but the smallish community is sorta nice cause you'll recognize players while at the same time I'd be so excited if it randomly blew up in popularity
@NeonPhantasmaYT
@NeonPhantasmaYT Жыл бұрын
We’ve probably met then lol
@joshuakramer8761
@joshuakramer8761 Жыл бұрын
Takes me back. I still recall getting a demo disc from a gaming magazine that had UT04 on it. played the hell out of it until a year later when I had my first job and got it. Hell, I recall the original steam with the tan background.
@canman87
@canman87 Жыл бұрын
Yeah, it's pretty crazy to think about what Steam was like when it first launched versus what it eventually became. I don't believe there were even 3rd-party games on it for like the first 18-24 months it was around or something like that. It didn't even have a search feature until a couple years after that. Wild how the times change.
@boblee6101
@boblee6101 Жыл бұрын
Haha I remember those demo discs! And before that it was shareware demo versions of games on like 5 floppy discs lol
@canman87
@canman87 Жыл бұрын
@@boblee6101 I definitely remember the multiple floppy disk days as well 🤣
@boblee6101
@boblee6101 Жыл бұрын
@@canman87 kids these days have no idea 😆
@antonyapostolov8252
@antonyapostolov8252 Жыл бұрын
got into arena shooters with Half Life, back in 1998. It was before the age of internet so we were playing at the cybercafé right outside of school. Then we also played some Quake 3 and Unreal Tournament. I remember that what started killing arena shooters was the arrival of CS in 1999. In the early 2000s when Wolfenstein : Enemy Territory and Battlefield dropped, we would barely touch Quake 3, we still played a bit of half life but we would ultimately go back to CS or BF or Wolfenstein ET. As a millenial from 1987 I often feel like I m from the luckiest generation in terms of gaming. I got to experience the early days of eSport games, LAN parties, and the early days of the DSL. Best memories ever. Most of my best friends today are ppl I've bonded with at the cybercafé 20-25 years ago. The fact that CS is still top3 esport games 24 years later, shows how much it was a killer for the arena shooters back in the day. Funny considering it was a mod of Half Life developed by only 2 dudes who were recruted by Valve only years later.
@absoluteburst6611
@absoluteburst6611 9 ай бұрын
Every single gun had two forms. Right click left click. The fast movement and acrobatics movement, teleportation, long jump in the space. Damn we want these games back!!!!!!!!!
@chloewebb5526
@chloewebb5526 Жыл бұрын
I remember being 13 back in 1998 when my mom said she'd get the hardware to let me game on the PC. The PC was a new 400mhz Pentium 3, which wasnt bad back then. I stuck a VooDoo3 3000 gfx card in it. I remember getting the 3000 instead of the 2000 because the 3000's box advertised "3D gameplay at 60fps" lol. I went home with that card and Unreal that day - best birthday ever, because it was the only point in time when my family could afford to get me anything like it. The arena shooters looked ad played like a dream on that rig. I found myself playing more GTA and GTA2 than anything though back then, introducing me to making mods.
@JathraDH
@JathraDH Жыл бұрын
V3 3000 came out in 1999. 98 was still the Voodoo2 era. I had 2 of the V2 12 megs in SLI and those things utterly destroyed UT at 100+ FPS lol.
@spavatch
@spavatch Жыл бұрын
@@JathraDH - in many cases a SLI Voodoo2 setup was still faster than Voodoo3, at least the 2000 and 3000 models. Hell, within the recommended UT specs, a Pentium II 233-300, a single Voodoo2 was as fast as a Voodoo3, let alone SLI which carried that performance over to 1024x768.
@spavatch
@spavatch Жыл бұрын
@@JathraDH - also, the story makes sense. They got the PC in 1998 (P II 400 launched almost exactly a year before Voodoo3) and then they stuck a Voodoo3 in it so it couldn't come with one from the factory.
@JathraDH
@JathraDH Жыл бұрын
@@spavatch I suppose if you think that it was an upgrade and not originally bought with the PC it makes sense yea.
@baer0083
@baer0083 Жыл бұрын
Ahhh yes... Quake III Arena. I was 5 or 6 when i played it the first time. I ran around empty padman levels. It was fun.
@cumfield
@cumfield 5 ай бұрын
it baffles me since the whole mindset on gaming has shifted towards the more elitist, skillbased, esport gamebrain yet the games where all of this shines the brightest out of any game gets abandoned, sad really
@cumfield
@cumfield 5 ай бұрын
and on another note i have to mention though there is one very popular arena shooter out there today, only they made it into a BR (apex)
@davidfluty7213
@davidfluty7213 Жыл бұрын
Wolfenstien 3d and doom were my first fps ❤’s but arenas never grabbed me. Battlefield 1942’s huge online battles were what grabbed me after that. Always sad to see a genre die though as I’m sure a lot of people enjoyed them and have fond memories of them.
@RChero1010
@RChero1010 Жыл бұрын
I think omitting 343's and Microsoft's failures in developing and delivering halo games after bungie equates to not giving the games a fair shake in this video. Myself and many people I know want halo infinite to succeed but month after month there continues to be no meaningful development, just backtracking on promises in favor of greedy monetization or core features of previous titles being delivered incomplete and delayed far behind expectations
@canman87
@canman87 Жыл бұрын
You touched on a lot of what I would have said as an explanation for why that particular style of FPS fell by the wayside. I've been playing FPS games on PC since Wolfenstein 3D came out, so I was fortunate to be right in the thick of it in terms of the rise and fall of the arena shooter. I have vivid memories of playing and watching others play Quake, Unreal Tournament, and Counterstrike (obviously not an arena shooter, but I'll get to that) throughout the latter half of my childhood. DOOM multiplayer was probably the progenitor for this style of FPS, although by the time I was a bit more aware of what was going on it had been supplanted by the aformentioned titles. If I had to offer a summary of what happened, it's that gaming changed A LOT from 1995-2005 both technologically as well as with the kind of games that were being made. Arena shooters were more or less a product of their time and what was possible with those earlier FPS engines, but players were looking for more as things started progressing and allowing for more intricate and (possibly arguably) fulfilling styles of gameplay. Half-Life and its various mods probably represent the flash point from which the next evolution in FPS games began. In terms of multiplayer, Counterstrike really redefined what was possible for the genre, even more so than base Half-Life; and here we are almost 25 years later, where the game has seen a number of rereleases and still has one of the most active communities in gaming. Arena shooters were a lot of fun, but I don't think they'll have a resurgence in any meaningful capacity. Outside of the non-Warzone COD games of the world and the odd TDM mode in any given game, simply running around and fragging people isn't really that satisfying for most people these days when they have so many other options for games that offer more substantial experiences. It's like giving a young person these days an Atari 2600, Commodore 64, or something from the pre-NES/Genesis era; they likely wouldn't "get it" because they didn't grow up with those games and in general they haven't held up by modern standards particularly well. They might play with them for a bit, but I expect they'd be looking for something else to do before long at all. And I can't really blame them for that, lol. Why play Combat or Archon (one of my favorites on the C64, for the record) when they can play the latest Mario or Zelda game? Bit of a tangent, but hopefully it made sense 😅
@spinyslasher6586
@spinyslasher6586 Жыл бұрын
This argument would've held up if TDM wasn't the most popular gamemode in FPS games. Even now, every large BR game has a TDM mode because people like running around and fragging that much.
@taragnor
@taragnor Жыл бұрын
I wouldn't say so much it's the game modes, so much as the skill gap problem. The big advantage that more grounded games like CS or CoD have over arena shooters is that anyone can get some lucky shots and get a kill. Play some CoD and even if you're awful you'll at least get some kills. In an Arena shooter you'll just get smoked, because keeping up with the fast paced gameplay becomes almost entirely a matter of who has the best game mechanics. You have no real options in an arena shooter where as in CoD, if the other guy has better reflexes you can try camping, or hiding in corners, laying prone and surprising him, etc. And that can get you some cheap kills. But with Arena shooters there's no good counter to that. Even some of the modern games that take from arena shooters, like overwatch, have things like auto aim turrets that help weaker mechanical players handle people with lightning fast movement skills, so there's some ways to deal with mechanically being outclassed. In a game like Quake, you're pretty much screwed because the "bounce around like a frog on crack" playstyle has no counterplay beyond just being better at it than the other guy.
@spinyslasher6586
@spinyslasher6586 Жыл бұрын
@@taragnor well said. However I think the rabbit hole goes deeper. I think it also has to do with the rise of eSports and marketability of the game via competitive play. While arena shooters will make great eSports games, they lack the marketability due to the factor you mentioned.
@taragnor
@taragnor Жыл бұрын
@@spinyslasher6586 Yeah esports is tricky. You need something with enough skill to be interesting to watch, to let pro players show off their skills, but also with enough mainstream appeal that it can generate a casual playerbase such that the game makes a name for itself. In the case of some hardcore games like Starcraft 2, there was a really good single player campaign which could draw in casual players. And really even in spite of that Starcraft was largely replaced by more mainstream games like League of Legends. But as an e-sport I feel like if you don't have at least a little mainstream appeal, it's hard to get any kind of esports traction in the long term, because the game always just ends up as an elitist game for pros only. And it's much harder to connect with a game as an e-sport if you haven't played it yourself at least in some capacity. The most successful e-sports aren't necessarily the most high skill games, but they tend to be ones with a lot of casual appeal. I think this is another area Arena shooters kind of dropped the ball. You don't really see many of them try to go for single player appeal at all. Unlike Doom or original Quake which had whole single player campaigns you could play, but as arena shooters seemed to develop, less and less effort was put into the single player game, and they became multiplayer only (sometimes with bots for offline play). And really if they go that route, they need to either be flexible on the skill-gap issue, like how Overwatch has a bunch of low-skill abilities like auto aim turrets, or they end up rapidly failing to get traction like Quake Champions.
@spinyslasher6586
@spinyslasher6586 Жыл бұрын
@@taragnor I think the big appeal for Overwatch and other hero-based games are those ultimate abilities. While a pro-player can use these abilities at their highest potential, it allows casual players to look forward to something that can basically be a 'free kill' button.
@kanedNunable
@kanedNunable 5 ай бұрын
i cut my teeth as they say on Unreal Tournament (1st one). man that was a steep learning curve. i actually have some content on the game of the year edition as i did some work on a few mods for it. the fact the devs game so much extra content and were always active in the community was a huge bonus. modding allowed us to play all kinds of games. amazing times.
@TwinPeaksIndustries
@TwinPeaksIndustries 4 ай бұрын
I miss the simplicity of the old arena shooters, where everyone was on a level field, gameplay-wise. Go in, grab whatever tool of destruction you fancy, and proceed to mow down the opposition. Now you have big catalogs of different characters, each with their own set of abilities, focus, gameplay mechanics, etc.
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