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Hello Everyone! Today we are breaking down why SOD is dying down and what Blizzard is doing wrong again.
We are diving into the impact of Phase 2 in World of Warcraft, discussing its effects on leveling, raids, PvP balance, world PvP events, innovation, and future phases. Highlighting the fundamental shift in leveling dynamics between the original game and Phase 2, emphasizing the dominance of dungeon grinding over questing, which alters the core experience of exploring the game world.
Moving on to raids and gear, Phase 2 is credited with making gear acquisition easier, particularly with gear from BFD carrying over. Also raiding's isn't really a challenge anymore and excitement is going down due to this . PvP balance is another focal point, with observations about class balance discrepancies, particularly in world PvP scenarios.
I also break down the problems with Stranglethorn Vale (STV) event, citing issues such as layering problems and unfair engagements, and suggest improvements to enhance the player experience, like providing immunity or adjusting starting areas.
Looking ahead if Blizzard continues this way for WOW and SOD it is going to force people to stop playing and is going to create dissonance in future phases.
We are going into analysis provides, insights into areas where Phase 2 is falling, offering constructive criticism and suggestions for improvement. The goal is to enhance the gaming experience in future phases of World of Warcraft while maintaining balance and excitement for players.