WHY THE NETCODE SUCKS - Real Talk w/Maximilian

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Maximilian Dood

Maximilian Dood

4 жыл бұрын

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Пікірлер: 1 300
@viniciusraraujo
@viniciusraraujo 4 жыл бұрын
Basically: Players: We want good netcode Japanese devs: we have netcode at home Netcode at home:
@hollowedricecakes3085
@hollowedricecakes3085 4 жыл бұрын
viniciusraraujo LMAO this needs top comment
@MeMoshRocks
@MeMoshRocks 4 жыл бұрын
...at home: 💩
@gamemandre28
@gamemandre28 4 жыл бұрын
😂😂😂😂😂😭😭😭😭😭😭
@absolstoryoffiction6615
@absolstoryoffiction6615 4 жыл бұрын
Peer To Peer is their Netcode. lol
@letmeshowumypkmn
@letmeshowumypkmn 4 жыл бұрын
Literally everyone besides Japan: Our connections are't working well with eachother Japan: Works on my islands
@AmaterrasCh
@AmaterrasCh 4 жыл бұрын
As an asian who works in an IT related business, I can confirm this shit is real. Upper management just won't let us use systems or infrastructures that are developed by outsiders, even though it'll save development time and costs. Instead, everything are done from the ground up by the R&D team...
@maosama3695
@maosama3695 4 жыл бұрын
cause upper management are usually made up of old people who thinks outsourcing is a sign of weakness. like other division would make fun of them if they do outsource shit. i remember having a meeting with some old coots i was explaining and repeating myself over and over again to them for weeks , every time i brought it up they have this weird look on me , nah son we'll just muscle are way through no need to ask for help. fucking imbeciles left corporate work after multiple failures that could've been prevented. i earn less now but i don't have to hassle and worry about shitty things caused by outdated thinking.
@BattousaiHBr
@BattousaiHBr 4 жыл бұрын
@@maosama3695 this is some of the dumbest kind of corporate mentality out there. maybe ask if they know who a certain man named isaac newton is. in his own words: "If I have seen further it is by standing on the shoulders of Giants."
@destroyermaker
@destroyermaker 4 жыл бұрын
It's a great idea if your tech is as good or you can make it as good. If it's not, we get this shit.
@Thalanox
@Thalanox 4 жыл бұрын
@@maosama3695 I always wonder whether it'd be better to have a job that might pay a bit more, but would mean I'd have to be at the mercy of idiots I'd fruitlessly waste time trying to educate, or a job that pays less but that doesn't involve me having to tolerate imbeciles.
@Dang3rMouSe
@Dang3rMouSe 3 жыл бұрын
Ignoring the developments of other companies, that's such a terrible business decision 99.9% of the time. I understand the potential benefits of creating internal proprietary systems & developing your IT team's abilities & knowledge base but damn... it's such a waste of time & money; ecspecially now in this day & age. Development happens so quickly around the world that a company is literally handicapping themselves by doing this.
@TheDarkyvamp
@TheDarkyvamp 4 жыл бұрын
It pretty amazing that power rangers battle for the grid has amazing netcode and that game had a budget of a stick of gum and two paper clips.
@yvastel8153
@yvastel8153 4 жыл бұрын
That is an expensive stick of gum! Too bad Power Ranger still looks not all that good style-wise but gods it plays great!
@AZEREuu
@AZEREuu 4 жыл бұрын
Because NWay Inc. is based in San Francisco and Korea. I assumed they're more pragmatic
@myquietreviewsfeaturingc.t9354
@myquietreviewsfeaturingc.t9354 4 жыл бұрын
I totally agree my brother
@yvastel8153
@yvastel8153 4 жыл бұрын
@@NeightrixPrime even just a bit of choice ui changes could make significant changes in terms of making it seem less, well, cheap. Menus, the versus loading screen, win screens, the portraits. I mean, the artwork is already doing a great job in the story mode and being a background in the main menu.
@moreOddThanNess
@moreOddThanNess 4 жыл бұрын
Or Skullgirls or Pocket Rumble or an actual joke (but good) game like Divekick. There is no excuse and the FGC needs to stop being a loyal advertiser that asks no questions and put the publishers feet to the fire by demanding way better, not just for netcode. NRS player whining is a role model here with how they went from MK9 technical awfulness to fixed MKX.
@pokeshark
@pokeshark 4 жыл бұрын
Max is absolutely right at 19:50 FPS netcode is largely based on the model John Carmack implemented in QuakeWorld (online only version of Quake1 released in 1997). vanilla Quake1 had delayed based netcode as well and it was terrible, especially on the modem connections of the time. firing a weapon was delayed based on latency to the server and moving felt like underwater. by using clientside prediction with server side game state reconciliation, QuakeWorld allowed inputs to be processed independently on each client (with no delay) resulting in a local gamestate, which would be validated/rollbacked based on the server's own internal game state. sounds familiar, huh? in many ways GGPO is the p2p implementation of this client-server concept. most first person shooters post-1997, from some of the most bootleg/hobbyist/indie games to triple A titles, are using this model and nobody cries about cost/geography of X particular country/cultural barriers/not working on Unreal Engine or some other excuse you'll find in the FGC.. edit: forgot to mention that John Carmack insisted on making their older engines open source as they worked on new ones. Doom2/3, Quake1/2/3 engines are all open source. the man is a legend and a visionary. that was a key advantage for every dev in the FPS genre and leaving no room for excuse.
@originalscreenname44
@originalscreenname44 4 жыл бұрын
I think the reason it's widely used and not complained about is because North America makes more FPS games per capita than any other region.
@SeruraRenge11
@SeruraRenge11 4 жыл бұрын
Yeah but he's also the cybernetic brain controlling the simulation we're all trapped in.
@P0rk_Sinigang
@P0rk_Sinigang 4 жыл бұрын
@@SeruraRenge11 Well it's a pretty damn good simulation. I had some fantastic chicken fajitas last night. Thanks, John Carmack!
@MidlifeCrisisJoe
@MidlifeCrisisJoe 2 жыл бұрын
Carmack is a programming god and it's a shame there aren't a thousand more people just like him.
@BigBoy257
@BigBoy257 2 жыл бұрын
@@SeruraRenge11 I’m sensing a fellow Civvie 11 fan
@gospeedgamer1838
@gospeedgamer1838 4 жыл бұрын
I'm glad you made a response to Sajam's video. It's a conversation the FGC needs to make noise about! I don't think anyone would disagree that netcode is one of the most important things for a fighting game.
@Sage8981
@Sage8981 4 жыл бұрын
Would argue in the modern era it's the most important.
@gospeedgamer1838
@gospeedgamer1838 4 жыл бұрын
@@Sage8981 I 100% agree tbh. Fighting games usually survive off online play nowadays for most so it should be a priority
@DoggyP00
@DoggyP00 4 жыл бұрын
Youd think, but half the fgc says otherwise
@Kiyosuki
@Kiyosuki 4 жыл бұрын
Well Sajam will put that half in their place soon enough. Even if he has to run to every one of their houses to deliver coming bodyslam. lol
@gospeedgamer1838
@gospeedgamer1838 4 жыл бұрын
@@DoggyP00 TBH alot of people who play fighting games are very casual so most think more skins, stages & characters are more important then netcode. For people who REALLY play they would say netcode is more important first & then focus on the other stuff later.
@Boyzby
@Boyzby 4 жыл бұрын
"They invented the wheel? Well, they can go to hell, because we can invent a better wheel."
@thepassingstatic6268
@thepassingstatic6268 4 жыл бұрын
We'll invent a wheel of unimaginable power. We will build a wheel so great, all other wheels will bow to its glory
@GusMortis
@GusMortis 4 жыл бұрын
Japanese dev: makes square wheel
@thaddeuscheeleyjr.369
@thaddeuscheeleyjr.369 4 жыл бұрын
@@GusMortis players: uhh, you know a wheel's suppose to be round, right? Like a circle.
@diamonshade7484
@diamonshade7484 4 жыл бұрын
@@thaddeuscheeleyjr.369 what if it had tracks
@xxgoldmansionxx
@xxgoldmansionxx 4 жыл бұрын
In fact we’ll upon that wheel when we reinvent it,we’ll make it square
@EverEvie
@EverEvie 4 жыл бұрын
I can confirm what Max said, here in Japan you don't feel bad netcode as much because it is a very small country, so there isn't a lot of latency. Which means most complains come from outside of Japan which is probably another reason they don't pay too much attention to it.
@AZEREuu
@AZEREuu 4 жыл бұрын
It's frustating how they are so backward thinking with this, even though they know how much sales rely heavily on other territories and when I see where we're going with streaming technology and potentially reaching even more gamers worldwide in new markets, they'll have to sit in the backseat and lament themselve as to why their sales will melt.
@EverEvie
@EverEvie 4 жыл бұрын
@@freecomkcf hmn, lived here for 12 years never seen a place selling cassette tapes, they still send faxes but via printers, and digital distribution only involves going to your nearest retailer if you chose that form of payment, at least this is my experience.
@COOLMCDEN
@COOLMCDEN 4 жыл бұрын
Don't Japanese players have a whole server to themselves while European and American players have 1 server each to be split among millions of players
@BattousaiHBr
@BattousaiHBr 4 жыл бұрын
@@freecomkcf fukushima had nothing to do with the behaviors discussed in this video nor this comment thread. fukushima was due to massive negligence of the contractor.
@yokayoksven
@yokayoksven 4 жыл бұрын
"I've been fighting for that shit longer then some of you have been alive!" DAYUM
@thepassingstatic6268
@thepassingstatic6268 4 жыл бұрын
Hahahahahahah
@FattoCattoGo
@FattoCattoGo 4 жыл бұрын
Not FGC related but who remembers Final Fantasy 14 original and how awful that was? That was hella internalized developmental stubbornness, and only when it failed miserably did they get help outside of the original dev team and surprise, made it amazing. Stubbornness kills advances in quality.
@Onishiro
@Onishiro 4 жыл бұрын
I really wish they realized this with FFXV. That game had monumental potential if they just fleshed things out for another year. Sadly the game got flushed and the ending everyone wanted took place in a fucking novel.
@chidorisnake22
@chidorisnake22 4 жыл бұрын
Yes! This right here. Couldn't have made a better comparison.
@Elratauru
@Elratauru 4 жыл бұрын
This was because Squenix was already pushing a lot of money on the FFXIII engine (Crystal Tools) and they felt forced to use it for FFXIV too... which wasn't optimized at all for big open world spaces (as FFXIII demoed). It failed misserably, the gameplay was outdated, the design of the game itself was close minded, until Yoshi-P came in and started looking at how WoW worked and improved on it with much better storytelling and mechanics that are more fun. It's important that FFXIV now runs on the same engine that FFXV has, a little more optimized for mmo's but it's still the Luminous Engine. It's weird that FFVIII remake will not use it though. It's like they don't want to mess with it too much again.
@dcard228
@dcard228 4 жыл бұрын
Square in a nutshell
@onimaxblade8988
@onimaxblade8988 4 жыл бұрын
It's amazing that FFXIII turned out as functional as it did, while we're at it, rough dev stories there, and then literally everyone knows how FFXV turned out (and it's miraculous that it was as good as *that* hot garbage, when you think about it).
@GaijinGoombah
@GaijinGoombah 4 жыл бұрын
The great irony of all this is that like, 90% of everything that Japan's made has originally come from other countries. Written language (Katakana, Hiragana, Kanji) and traditional clothing (kimono variants)? Han Dynasty China. Tempura? Portuguese. Religions like Zen Buddhism? China/India. Government structure? England/America. Cars (Toyota, Honda, Nissan)? Germany. Video games? America (Atari 2600). And let's not forget that Japan imports about 60% of it's food. This nihonjin-ron concept of "Not Invented Here" is so blindassingly backwards comparatively that it blows my mind.
@BattousaiHBr
@BattousaiHBr 4 жыл бұрын
"If I have seen further it is by standing on the shoulders of Giants." - Sir Isaac Newton
@DydraLIVE
@DydraLIVE 4 жыл бұрын
Racist much. Video Games came from america LMAO
@runneypo
@runneypo 3 жыл бұрын
@@DydraLIVE video games DID begin in america though? did you fail modern history class or something?
@elbucho8867
@elbucho8867 3 жыл бұрын
Also after Mathew Perry’s trip to Tokyo bay, japan began to aggressively modernize (westernize) itself very much, you can see it in their clothing and military organizations and outfits in the 20th century wars.
@KalphosZeromar
@KalphosZeromar 3 жыл бұрын
@@DydraLIVE you realise the first ever video game space war was developed in america
@NameNotNeeded
@NameNotNeeded 4 жыл бұрын
*Nintendo of America:* Dude, more of our games need online *Nintendo of Japan:* But everyone loves to play locally here :)
@diamonshade7484
@diamonshade7484 4 жыл бұрын
We do need more locally played games tho
@AceTrainerX3
@AceTrainerX3 2 жыл бұрын
Post-2020 NoJ: I shouldn't have said that... I should *not* have said that...
@TheLordGlenn
@TheLordGlenn 4 жыл бұрын
The way I look at it, if you have a global business, your product needs to work and be equal *globally*. If you can't do that, you're failing. (This includes getting feedback and acknowledging it from users globally too. These big AAA companies are always complaining about failing to meet sales targets or not understanding why "X" is liked outside of Japan, so it might behoove them to actually listen to why players that would normally buy/play their games aren't and take those points into consideration.)
@ShiningT1g3R
@ShiningT1g3R 4 жыл бұрын
You have to consider the highly corporate and hierarchical structure of Japanese business and industry: many companies are run by very OLD guys who think they still know what works and what doesn't; they've been resisting change for decades. Younger workers with newer and fresh ideas are happily ignored because it's seen as being against the "Spirit of Japanese Industry and work culture".
@ZenoDovahkiin
@ZenoDovahkiin 4 жыл бұрын
Meh. It’s pretty standard to care less about other countries among game companies. ‘Tis why I always switch American games to English. Take a modern day AAA title with a massive budget, specifically one that’s praised for great voice acting, play it in German, vast majority of them sound worse than Gothic 1, which came out so long ago Socrates could’ve played it. America seems like the only country that foreign devs care about apart from home, because it’s a huge market, only country that can compare size-wise is Russia.
@Time2GoHam1995
@Time2GoHam1995 4 жыл бұрын
You see, that’s the problem. What is their definition of equal/better/failing? For them, it could be a 1s and 0s type of thing. Smash having horrible netcode might be a failure to the people playing it but the business may only see “it made a lot of money and sold more than most other fighting games”.
@dj_koen1265
@dj_koen1265 3 жыл бұрын
Thats not just an issue in japan but all over the world Its in human nature i think
@Overhazard
@Overhazard 3 жыл бұрын
@@ShiningT1g3R There is also the standard approval process in Japan, where the proposal is sent to one executive or director for approval, then once that's approved, it's sent to the next one, and it keeps going until they all approve it and it receives approval from the president of the company. If even one of them rejects it, the whole thing is rejected. It is as slow and cumbersome as it sounds. A number of Japanese companies also don't really see international sales as anything other than icing on the profits cake. It's a big part of why licensing costs for anime are sky-high.
@dernekromantsino4109
@dernekromantsino4109 4 жыл бұрын
Man, Sajam surely is becoming L'enfant Terrible of the FGC , making all the real questions.
@incoggnito1667
@incoggnito1667 4 жыл бұрын
The FGC would be in a MUCH better place right now if more of its members knew wtf "L'enfant Terrible" meant :D
@flamuralaj3302
@flamuralaj3302 4 жыл бұрын
LIQUID!! BROTHAAAA!!
@nickclark1815
@nickclark1815 4 жыл бұрын
That just makes me think of "L'es Enfants Terribles" from Metal Gear Solid. They have similar meanings too.
@Lamren
@Lamren 4 жыл бұрын
@@incoggnito1667 Well it would translate to roughly "The infamous child", Terrible is kind of an odd word in french, it should be a synonym for "Disastrous" but we usually use it in positive notations, like "Le dernier album de Devin Townsend est terrible!" (which would mean Devin Townsend's last album is fire !)
@solidspiderznake8100
@solidspiderznake8100 4 жыл бұрын
@@flamuralaj3302 SNAAAAAAAAAAAAAAAAKEEE!!!!!
@AndroxineVortex
@AndroxineVortex 4 жыл бұрын
So it's literally just being stubborn.
@_2247_
@_2247_ 4 жыл бұрын
And ignorant and lazy.
@g-roy23
@g-roy23 4 жыл бұрын
..so yeah stubbornness
@omegaxtrigun
@omegaxtrigun 4 жыл бұрын
Stubborn pride that they don't want to use someone else's creation. Greed that they want their own creation that others pay them to license and not the other way around.
@HeirofDacia
@HeirofDacia 4 жыл бұрын
@@Fate862 It'd be cheaper to license ggpo than to work on your own netcode, just saying.
@moreOddThanNess
@moreOddThanNess 4 жыл бұрын
@@HeirofDacia It's also cheaper to buy a ggpo license than put a single pot bnuos in a tourney. Publishers have the money to waste, so why give it to 0.001% of the players instead of all for once?
@StriderRyu7
@StriderRyu7 4 жыл бұрын
Awful netcode actually made me stop playing video games. I love FG’s but SFIV,UMVC3 online modes broke me.I’m an adult,my friends grew up and stopped playing these games. It’s heartbreaking and frustrating for me.
@moreOddThanNess
@moreOddThanNess 4 жыл бұрын
I actually picked up lol because I couldn't deal with FG netcode. Lots of issues on its own but actually being able to play online is none of it.
@bennymountain1
@bennymountain1 4 жыл бұрын
Same. SFV and MKX came out and sucked ass online. After another laggy session I was like "what am I doing with my life". I got better hobbies, met a bunch of cool grownup people, improved my career. So, thank you, dumbshit Japanese game devs!
@efarjeonfgc
@efarjeonfgc 4 жыл бұрын
@@bennymountain1 MKX netcode was decent compared to SF.
@GordKeen
@GordKeen 4 жыл бұрын
Thats why i avoid arcsys games. Sure they look cool, but play like pure ass.
@bulletproofman323
@bulletproofman323 4 жыл бұрын
@@efarjeonfgc idk man. I tried to play MKX online 4 separate times, it was utterly fucking terrible. It would end the session as it began, it looked like a bad stop motion movie, and was completely unplayable to me. One of those times was even in a lobby with one of my friends who lived close by. SF has always at least been playable, so I know it wasn't my internet. But that's just my experience from it. I've seen KZfaq videos of it running well, but everyone I know personally that played the game said it was horrible and it matched my experience. But yeah.
@Toddv1
@Toddv1 4 жыл бұрын
I have worked with Japanese companies in a tech industry for about 10 years. I can tell you that they do, indeed have trouble adapting American ideas, but only publicly. They won't license an American tech. However, they have no problem at all STEALING tech and passing it off as their own. So what needs to happen is someone just needs to accidentally leave some source code in the wrong (right) place, and we'll start seeing Japanese games with good netcode.
@Iamlewis93
@Iamlewis93 4 жыл бұрын
Wow
@MidlifeCrisisJoe
@MidlifeCrisisJoe 2 жыл бұрын
Makes sense. There's an old Japanese saying that I think comes from the Sengoku period but was used a lot during their Imperial period too which is, "Victory erases dishonor," or something similar to that. Basically, it means that yes, normally you shouldn't do dishonorable things, but if you need to do the dishonorable thing to win, and you do win, then the win itself is more important and makes the dishonorable action post-hoc justified. Of course it's a double edged sword, since if you do the dishonorable thing and still fail or lose, then everyone calls you out for the dishonorable thing. So you kind of have win for it to be OK.
@NihongoWakannai
@NihongoWakannai Жыл бұрын
@@MidlifeCrisisJoe the west has a similar saying though. "History is written by the victor"
@jakefenne5458
@jakefenne5458 4 жыл бұрын
Part of the reason why Bioware has had a such an awful time at EA for their last couple games is because EA insisted that Bioware use their FPS engine they personally developed instead for RPGs. Both Mass Effect Andromeda and Anthem suffered for it, along with other issues of course. So, Japan is DEFINITELY not the only ones guilty of attempting the go-it-alone-do-our-own-thing trend in gaming.
@broganirwin864
@broganirwin864 4 жыл бұрын
The idea with that was at least partially to be less insular, though. You could have devs across EA studios contribute to tools, improvements, documentation, etc, that would benefit other devs.
@JeedyJay
@JeedyJay 4 жыл бұрын
@@broganirwin864 That was the theory, but in practice, all those dev teams just ended up competing for the limited pool of engine advisors and troubleshooters.
@DeathBringer769
@DeathBringer769 4 жыл бұрын
Max did say towards the beginning that this was a business thing in general, not exclusive to Japan entirely, but just tending to be even more extreme than usual over in Japan.
@nybethobdilord6912
@nybethobdilord6912 4 жыл бұрын
The lack of good netcode has actually made me stop playing online. I just can't deal with it anymore. I'm honestly now just playing Monster Hunter World more and various RPG games.
@caparzzo
@caparzzo 4 жыл бұрын
that's its the only reason that i stopped playing smash, and i hate it, because is a such a great game and so much potential. i only can enjoy it when a friend comes over and play it. but that doesn't happen often
@ngandukabongo8299
@ngandukabongo8299 4 жыл бұрын
Same man I dont play smash that often cause netcode is trash and I've done everything there is to do offline and barely have anyone to play it with cause I live alone if fighting games net dont improve next gen them I'm gone stop playing them all together
@tonio9672
@tonio9672 4 жыл бұрын
@@caparzzo same man , at least i have the luck to have people near me to play offline
@Commanderflynn
@Commanderflynn 4 жыл бұрын
That's a big mood :c he idea of fighting games are so appealing to me. I'm not smart enough for card games, but learning how to skillfully win a fight against an opponent is so much fun, but I'm not just fighting my opponent, I'm fighting netcode
@redmage8719
@redmage8719 4 жыл бұрын
Looking for a good RPG? Try Alundra, the Ys series, or even the Atelier series.
@RanOutOfSpac
@RanOutOfSpac 4 жыл бұрын
“I’ll make my own netcode! Blackjack and hookers!” This kinda killed me.
@yamashgm
@yamashgm 4 жыл бұрын
It's sad that they're perfectly willing to use western DRM like Denuvo, but barely even acknowledge GGPO. With all the arcades closing in Japan and Korea we might start seeing some real change in a few years.
@DavidRamirez-se2yt
@DavidRamirez-se2yt 3 жыл бұрын
That's some asshole shit right there.
@Tengu3000
@Tengu3000 4 жыл бұрын
From the perspective of a software developer: Networking performance is a core issue for all software but of particular importance for games, You really need to design an engine from the outset to work around potential rollbacks - it's the only way to ensure that the out come is smooth (hard to notice). Until the companies we rely on for content actually take the stance of building these games for the online experience as the primary focus we'll keep seeing bad net code design and implementation.
@chrismunx
@chrismunx 4 жыл бұрын
Netcode needs some next gen love!
@chupasaurus
@chupasaurus 4 жыл бұрын
​@セ Stadia would have input lag just fine to play on TVs, maaaaaaaybe would be fine in Tokyo or any other place with IX points AND big datacenters AND good ISPs, in any other condition it would fine to play only some "interactive cinema" and turn-based games.
@FuriousGorge
@FuriousGorge 4 жыл бұрын
@セ Daikatana
@BattousaiHBr
@BattousaiHBr 4 жыл бұрын
@@chupasaurus wow, you know what an IX even is. truly a man of culture, greetings from the networking enterprise!
@chupasaurus
@chupasaurus 4 жыл бұрын
@@BattousaiHBr Cheers back from an ops in a bank!
@TheNightofWalpurgis666
@TheNightofWalpurgis666 4 жыл бұрын
Guess this is why Japanese FGC still mostly play locally, instead of online. They know their Japanese fighting games has sucky netcode lol
@Iamlewis93
@Iamlewis93 4 жыл бұрын
Factz like S4 fr example
@SuwakoMoriya
@SuwakoMoriya 4 жыл бұрын
Touhou Hisoutensoku, Eternal Fighter Zero and Melty Blood, even though the games are somewhat obscure, they probably have the best netcodes made by fans of the games to my knowledge (not the own games' netcode, those are bad), sokuroll, efz revival and cccaster are either a combination of delay and rollback, or just pure rollback that allows smooth connections between SA and NA, and somewhat good SA / EU or NA / JP connections as well, not to mention when the games are between the same region, those are godlike, it's what has kept those games alive in their own communities, as cross-continental online tourneys are totally possible and happen pretty much every few weeks. Those games came out like 10 years ago and someone figured how to do an amazing netcode for them like 8 ~ 6 years ago, yet big game companies still refuse to even try to do something like that because they are too reluctant to use technology made by outsiders, I mean, come on, how is it possible for fans of obscure indie games to make better netcode for their games than companies that have been working on fighting games for decades? That's just unacceptable.
@dbzsonic1069
@dbzsonic1069 4 жыл бұрын
Suwako Moriya ayyy someone who knows Hisoutensoku
@ensanesane
@ensanesane 4 жыл бұрын
Soku roll is great, hardly any issues. Current gen AAA games having good netcode? Impossible. Some of these companies should learn what Bethesda learned long ago. There are fans out there that are very willing to give quality technical work to games they love, and often for free.
@KumaKing
@KumaKing 4 жыл бұрын
THANK YOU for addressing this. I want Japanese developers to put an end to their terrible delay based netcode. Please Max I'm begging you, please help these developers at SNK and Arcsys to understand it's almost 2020 and they NEED to be using GGPO now. When these small indie companies can use it, JP really has no excuse
@ShiningT1g3R
@ShiningT1g3R 4 жыл бұрын
Who cares about an excuse if they just don't care period? Their reasoning is, if they didn't make it and they can't directly benefit from it, then it's not worth it. WE know it's flawed/illogical reasoning, but if they don't care, what can you do other than not buy their games?
@axelpatrickb.pingol3228
@axelpatrickb.pingol3228 4 жыл бұрын
The end of the world is more likely to happen than this.
@DuoMaxwellDS
@DuoMaxwellDS 4 жыл бұрын
@@ShiningT1g3R It's not even that. People did talk to the dev and they don't even know rollback exist. That's why making noise is important.
@Arassar
@Arassar 4 жыл бұрын
The biggest problem with Smash Ultimate is the fact that the Switch is a wireless system that needs an extra attachment to get Ethernet plugged in. Nobody owns that thing. That leads to a huge amount of dropped packets.
@t3hNEWhypro50
@t3hNEWhypro50 4 жыл бұрын
There is a wireless work around, but it involves a little bit if a step by step, and you can't have the Switch too far from the modem. Because the modem needs to output 5GHz to make up for packet loss
@NSFSponsor
@NSFSponsor 4 жыл бұрын
Even with ethernet, it just....doesn't run well. Which is odd, BBTAG and MK11 run fine online on the switch.
@DracosKasurani
@DracosKasurani 4 жыл бұрын
It is why it is useless to brought it. Since the majority of people don't use it, you will result in a worse connection. The switch anyway is optimized for the wireless connection so it was mostly a trap to make people brought the gadget.
@CarbonRollerCaco
@CarbonRollerCaco 4 жыл бұрын
Speaking of attachments, it’s a letdown that the Switch dock has fewer USB ports than the fucking Wii U. You need a port expander to get your GameCube controller 8P Smash on. IAC, yes, that Ethernet port should’ve been incorporated into the dock instead of being left out to “gauge the demand”.
@BlaximilianD00d
@BlaximilianD00d 4 жыл бұрын
Yeah super smash bros ultimate netcode is straight dog poo most of the time I'm online. I can only remember one night I got a dacent connection that did have lag here and there but it wasnt to the point of making it completely impossible to play. Majority of the time of I join a random lobby, I always get kicked in the end because of the internet connection. I gotta get a box to connect my Nintendo Switch to.
@JustforKikX
@JustforKikX 4 жыл бұрын
If you lived in Japan (as I do), reluctance to associate with anything foreign would be all too understandable. It absolutely exists here, affecting I'd say about 80% of the population.
@__1201
@__1201 4 жыл бұрын
How is it understandable?
@Ksavage2010
@Ksavage2010 4 жыл бұрын
__ Because you’d live there and would probably adopt their sense of pride or any other reason they’d have to not make changes.
@JustforKikX
@JustforKikX 4 жыл бұрын
@@__1201 Understandable in the sense that you've most likely encountered that sentiment before. Not understandable as in acceptable.
@AZEREuu
@AZEREuu 4 жыл бұрын
Is it the same reason why no Xbox console ever had any real presence there despite during the 360 era getting some good exclusives J-RPG ?
@Nlghtmal2e_PSO2NGS
@Nlghtmal2e_PSO2NGS 4 жыл бұрын
@@JustforKikX yeah i understand , they literally categorized other as outsider and not expected us to understand their culture , so they never bother telling us anything even if we do anything wrong they would just stare in disapprove/disappoint , but I think new generation is quite different or maybe it just Kansai people thing they're quite friendly with foreigner and even some old people can or at least try to speak English more than Tokyo people who tend to keep to themselves.
@228RENE
@228RENE 4 жыл бұрын
The reason Japanese companies weren’t using Unreal Engine before was there wasn’t Japanese language and support until around 6 to 7 years ago. Also Epic lowered their royalty fees. This is why all of Japanese devs switched to it around that time. Other 3D development programs still don’t have Japanese or other language support they have to pretty much work in English. Capcom also does a ton of outsourcing a major part of their games aren’t even made in Japan. Netcode is definitely because it works in Japan and don’t really test outside of it. The loading in Tekken is another thing that kills the game for me.
@MBelasko12
@MBelasko12 4 жыл бұрын
228RENE Epic now has a Japanese office solely for teaching and troubleshooting.
@nginroom8108
@nginroom8108 4 жыл бұрын
Yeah, I'm not completely buying the "not invented here" argument. Almost all recent fighting games were developed with unreal - Tekken, sfv, sc6, guilty gear, dbfz. It appears the choice of netcode has more to do with lack of technical know-how than pride.
@badcp455
@badcp455 4 жыл бұрын
@@kevl0rneswath No, it absolutely does not. It was designed on the arcade Taito Type X2 hardware.
@robcotto7081
@robcotto7081 4 жыл бұрын
Nintendo is in some sort of "Japanese bubble" too
@TheNegronomicon
@TheNegronomicon 4 жыл бұрын
Their reluctance to implement online play and standard features for their system is notorious and long running. When the Nintendo Wii was called the Revolution, one of their executives said that they had no interest in putting in online for their system. Eventually they did but it was so unsupported and barely a thing I wouldn't be surprised if nobody knew the Wii had games that could be played online. And it hasn't gotten better, if anything it might've gotten worse for them.
@niwona_
@niwona_ 4 жыл бұрын
Nintendo, the Japanese company
@darkmariofans
@darkmariofans 4 жыл бұрын
Even worse, they're in a Japanese dome
@murilokleine
@murilokleine 4 жыл бұрын
They've always been, and Yamauchi was the bubble lord, too proud to admit mistakes or consider and incorporate external input into their business. To be fair, this stubborn and proud behavior has made Nintendo keep it uniqueness and general core values in game design and business, which more often than not grant us great games... the downside are the stupid decisions on basic stuff like lack of online voice chat and trash netcode... I'd say it's still better than segmenting the company into different leads in different regions like Sega did, but they could at least check the non-japanese consumer general feedback, shouldn't be too difficult to figure this kind of shit out.
@CarbonRollerCaco
@CarbonRollerCaco 4 жыл бұрын
TheNegronomicon They seem to be fearful and distrusting of online more than anything. To some extent this is understandable as stuff like piracy, leaks and hacking are concerns, but you eventually have to suck up the bullet.
@evendrag6302
@evendrag6302 4 жыл бұрын
Thought about you covering this after watching Sajams video. Cool of you dood!
@OverZaEast
@OverZaEast 4 жыл бұрын
As much as I love some Japan culture and ethics because I grew in that Environment since I was Elementary, I still really hate their Business culture. Always frustated with my clients that is from Japan lol.
@t3hNEWhypro50
@t3hNEWhypro50 4 жыл бұрын
"Guys, you gotta do it this way" "But we have no one HERE that can do it" "That's why you hired me" "But you don't know how it is HERE" "MAYBE TEACH ME, AND I CAN PROVIDE A WORK AROUND" "I CAN'T. YOU'RE NOT *HERE*"
@SaveTheContent
@SaveTheContent 4 жыл бұрын
Waviness it’s like a wife nagging his husband and they’re close to having a divorce
@jasonsmith530
@jasonsmith530 4 жыл бұрын
Confirming not invented here is real
@BattousaiHBr
@BattousaiHBr 4 жыл бұрын
as someone who has loved anime and manga (and hentai) for about 2 decades now, i can honestly say i don't and never have liked anything about their culture. i love some of the shit they produce, but i can't stand their culture, and i started noticing it with all their historical samurai/youkai stories and was accentuated by their terrible xenophobic practices (such as displayed in this video). hell, i even dislike their food.
@Aldracity
@Aldracity 4 жыл бұрын
There's also the NRS GDC talk from 2018 about implementing rollback into an existing game/engine. Apparently CPU overhead is a pretty real issue for putting rollback into existing modern games.
@alsynx4049
@alsynx4049 4 жыл бұрын
*SPEED OF LIGHT IS TOO SLOW FOR US*
@gxgycf8348
@gxgycf8348 4 жыл бұрын
OUR WORLD MOVES AT 1/60TH OF A SECOND
@BansheeHallow
@BansheeHallow 4 жыл бұрын
I still remember the first few days when Max played KI with some dudes in Puerto Rico and that is bloody amazing considering how shit out net is.
@sethxtekken
@sethxtekken 4 жыл бұрын
man im from saudi arabia and i play with people from UK super smoothly . i swear that game is in my heart all de time
@BamBamJr75
@BamBamJr75 4 жыл бұрын
All jokes aside, YOU NEED TO START DOIN INTERVIEW PERIOD. Or have guest conference calls more often or something, you are truly are our fight game messiah with boots on ground information, I'm not saying you have to go all FOX News be on the scene, but I have sat an watch AND listen to more real talks more often than I have came to watch gameplay and I've been subscribe and watching you since these was a CoD channel, please keep up the good work, god bless you Max.
@saysay7191
@saysay7191 4 жыл бұрын
Sfv netcode...Sucks, Tekken netcode...Sucks and DBFZ netcode...Sucks. Deal with it... Wait I don't wanna
@meeachael627
@meeachael627 4 жыл бұрын
Stealthblazer Games yare yare daze
@zekiel2533
@zekiel2533 4 жыл бұрын
Same 😫
@D4VID9724
@D4VID9724 4 жыл бұрын
Super Smash Bros Ultimate netcode sucks
@crucialstormxyz9352
@crucialstormxyz9352 4 жыл бұрын
@@D4VID9724 Dead or Alive series' netcode... Sucks. I'm sad for that
@ValentiaAlm
@ValentiaAlm 4 жыл бұрын
All star battle and eyes of heaven netcode sucks
@skinnermclane4467
@skinnermclane4467 4 жыл бұрын
This is a super important conversation that I hope some high up people see. Normally I'd be too cynical to think that'd be possible, but after hearing how many companies actually watch Max...
@elliotterodriguez
@elliotterodriguez 4 жыл бұрын
I like these discussion Max we need more of this 😃
@shinfitz
@shinfitz 4 жыл бұрын
Elliotte Rodriguez 100% agree!
@FrenchiestFry69
@FrenchiestFry69 4 жыл бұрын
I was bored then i found why the netcode is so bad some times everyday i learn somenthing more
@lschnitzer7770
@lschnitzer7770 4 жыл бұрын
And now I know why so many people are saying smash online is trash
@IAm-zo1bo
@IAm-zo1bo 4 жыл бұрын
@@lschnitzer7770 and now one person made rollback on melee
@what0080
@what0080 4 жыл бұрын
I wonder how their netcode would work if they were fighting with someone from, say, the Marshall Islands....which is 2806 miles away from Yokohama. I only ask because 2806 miles is also, roughly, the SAME DISTANCE between Los Angeles, California and New York, New York!
@Hawkguy327
@Hawkguy327 4 жыл бұрын
I remember when they were working on the Wii and Wii U online interface with the eShop and friends, there was an overseas developer working with the Japanese team who kept saying, “Just like Xbox Live and PSN” and he was told to stop bringing that up because none of them used those systems. 🙄
@KillYounglings
@KillYounglings 4 жыл бұрын
FYI The Skullgirls community has run multiple online exhibitions between USA and Japan with top players just playing from home (look up Skullgirls Pacific Showdown to see some). Of course the connections weren't perfect, with some lobby crashes, but most of the sets wrapped without any matches getting as bad as that SFV clip Max shared here. This is including East Coast to Japan too! Just imagine thinking of a match from across the freaking Pacific Ocean in your favorite fighting game as something that's at least playable. This could have been the reality for all fighting games online by now!
@shinfitz
@shinfitz 4 жыл бұрын
I really enjoy videos like this and would love if you did more of this. But I think it would be helpful to give a short explanation to things for those who doesn’t know certain terms (like roll back net code). Keep up the great content!
@Overhazard
@Overhazard 3 жыл бұрын
Late reply but I also want to mention the concept of "ringiseido," which is a key part of how business decisions are made at the corporate level. Essentially, when an idea is proposed, it has to not only have unanimous approval by the people at the top, but each of them must read the proposal and sign it one by one. (The unanimous approval occurs because if one person rejects the proposal, it's stopped.) The advantage is that a business does not proceed with something unless it's clearly a good idea, but the downside is that many good ideas are rejected, and the process is extremely slow. I suspect ringiseido is the reason, for instance, behind Game Freak suddenly going so quiet starting around 2018, as any pre-release announcements would've had to go through this process, which can take months. P.S. Japan also has a long history of isolationism. It's been about 150 years since Commodore Matthew Perry forcibly opened up Japan, but there are still remnants of this isolationism. It caused a kind of pride in Japanese culture where everything is done domestically, and some Japanese developers would rather withdraw and not sell to foreigners than to go through the trouble of selling to them.
@WutTheDeuceGaming
@WutTheDeuceGaming 4 жыл бұрын
Such a stubborn, ancient way of thinking. It's crazy that this ideology still exists.
@dylanfarris7647
@dylanfarris7647 4 жыл бұрын
It'll be a cold day in hell when Smash Bros has even half way decent netcode. Yet we have indie games with perfect netcode. Gotta love this minor form of stubborn racism.
@axelpatrickb.pingol3228
@axelpatrickb.pingol3228 4 жыл бұрын
I mean it's Japan, the country famous for killing off any sort of competition from foreign brands through government actions...
@tobyvision
@tobyvision 4 жыл бұрын
Melee online is a hack on top of a hack on top of a hack, and it is so much BETTER than Ultimate quickplay. It's depressing.
@2ndFace666
@2ndFace666 4 жыл бұрын
I'm all aboard about having a better netcode but... Has Rollback netcode like GGPO ever been tested in a true 3D Fighting Game like Virtua Fighter, Doa or Tekken? It has been solid in 2d Fighters over the years but I've never played a 3D fighrter using it. Are there any?
@garrettcarter5622
@garrettcarter5622 4 жыл бұрын
This video was a fascinating listen. Very informative to someone like me who had no idea how any of these inner working played out.
@star_toast
@star_toast 4 жыл бұрын
Smash Ultimate online makes me cry every time I play it.
@ToySoldierRazor
@ToySoldierRazor 4 жыл бұрын
The NIH problem is across industries all over the world...it's really unfortunate. It actually led to me being laid off from my last job: our teams didn't have any document management systems, and I was tasked with finding one. I found an existing solution that covered all of their bases, but management changed while I was working on it and suddenly they didn't want to pay for it anymore and wanted to develop something internally. Which they didn't have the people to do.
@DeathBringer769
@DeathBringer769 4 жыл бұрын
And they don't understand that the "in-house" option usually ends up much more expensive and working much worse than an already well established, 3rd-party, pre-existing option, lol. I think it ultimately comes down to this emotional tinge of pride/stubbornness that it HAS to be "in-house" (as if that term makes something "special") and the pride/arrogance of not wanting to give another company money ("we should be making all the money ourselves, after all, right?") I've seen a lot of dumb/stubborn/shortsighted/overly-prideful shit like this over the years in business, unfortunately.
@Cloudy_Canadian
@Cloudy_Canadian 4 жыл бұрын
I am aware this is very off-topic, but what mic arm is Max using in the video?
@Smdylan
@Smdylan 4 жыл бұрын
Re 7 RE remake and dmc 5 what games currently are using the unreal engine exactly?
@SlamBolts
@SlamBolts 4 жыл бұрын
Man, Real Talk has always been a favorite, always appreciated!
@joaobatistaperinjunior953
@joaobatistaperinjunior953 4 жыл бұрын
Nintendo with near infinite budget for Smash : Let's put a netcode that consists of a carrier pidgeon sending flash drives to each other Seems aye
@Valforg
@Valforg 4 жыл бұрын
Also, add in there the poor developers who have to learn a new engine or system, completely from scratch, all with no help from outside the company, while also having to create the game itself on the fly, while getting shit work conditions because Japan isn't very bright on that matter. Because the bosses expended millions on an engine that looks good but isn't worth shit to work with. Instead of, just picking Unreal 4 or Unity or any other engine that we know it is good from experience
@brunoberserk8010
@brunoberserk8010 4 жыл бұрын
Japanese Devs : we don't use this GAIJIN TECH !!
@Astraldymensions
@Astraldymensions 4 жыл бұрын
Damn Sajam reached Max. His base is growing even more
@ejip84
@ejip84 4 жыл бұрын
Xenophobia in Japan is real. In all aspects of life and business. Speaking as a brown guy who lived in Tokyo
@badcp455
@badcp455 4 жыл бұрын
SJWs ignore this and real racism all over the world in favor of social media outrage against the USA.
@108Fire
@108Fire 4 жыл бұрын
Are the resources for GGPO available in japanese?
@exaIgnus
@exaIgnus 4 жыл бұрын
That's actually a good question.
@DrewTheGamer
@DrewTheGamer 4 жыл бұрын
What game was that background music from? It’s right there, but I can’t remember??
@Pretty_Rad
@Pretty_Rad 4 жыл бұрын
Wolverine's theme from MVC3 and Ghost Rider's theme from MVC3
@DrewTheGamer
@DrewTheGamer 4 жыл бұрын
Thanks so much, I knew I was thinking MvC3 but I always second guess myself, thinking it’s for The Power Rangers lol
@dillongeorge5866
@dillongeorge5866 4 жыл бұрын
It’s been three years and Dragon Ball Xenoverse 2 still doesn’t know what net code means
@sekira4516
@sekira4516 4 жыл бұрын
tbh the main devlopmental focus there is on making new characters to keep up with the source material. netcode is low to no priority.
@dillongeorge5866
@dillongeorge5866 4 жыл бұрын
Sekira I like new characters but if they just tweaked the net code a little bit I’d be playing so much more often
@IGoByGhost
@IGoByGhost 4 жыл бұрын
@@dillongeorge5866 There is so much more wrong with Xenoverse which is why I now despise the franchise but the net code is just ridiculous. They actually legit said that it couldn't be fixed so deal with it.
@sekira4516
@sekira4516 4 жыл бұрын
@@dillongeorge5866 they actually did at one point but it didnt last very long.
@dillongeorge5866
@dillongeorge5866 4 жыл бұрын
Fate862 I actually haven’t played for a few months but there’s plenty of gameplay footage that is enough for me not to play.
@munem939
@munem939 4 жыл бұрын
I think pride is an issue with Asian companies, in general. I am working on a project with a Chinese university and a few UK companies, and we needed an extension on the project. Everyone was all for it except for the Chinese university because it hurt their pride.
@112523
@112523 4 жыл бұрын
there are 2 engines i badly wanna get my hands on the REengine and the fox engine but mainly the fox engine cuz it seems like its really well optimised
@giorgosgeorgopoulos7666
@giorgosgeorgopoulos7666 4 жыл бұрын
very interesting video!! so which fighting game has a good netcode? what ahout mk11?
@TheNum8274444
@TheNum8274444 4 жыл бұрын
I really hope the new Guilty Gear gets a good netcode :(
@baclaba12
@baclaba12 4 жыл бұрын
dont count on it friend, but i hope so too
@alexrivera633
@alexrivera633 4 жыл бұрын
it won't
@JameboHayabusa
@JameboHayabusa 4 жыл бұрын
It won't, but I hope so too.
@JakeJupiter
@JakeJupiter 4 жыл бұрын
It won't. It'll probably have good netcode for a couple months and then turn to shit. It happens with every fighting game, and never gets fixed.
@saitam6665
@saitam6665 4 жыл бұрын
@@razzlindazzle And bb Tag netcode?
@thewholegrainfrain9754
@thewholegrainfrain9754 4 жыл бұрын
"Speed of light is too slow for us" XD preach it max
@Karmadraghon
@Karmadraghon 4 жыл бұрын
Very informative and all, but I need the name of the theme playing in the background please.
@sayuriwillow1703
@sayuriwillow1703 4 жыл бұрын
Ghost Rider theme- ultimate marvel vs capcom 3
@Karmadraghon
@Karmadraghon 4 жыл бұрын
@@sayuriwillow1703 thanks a lot :)
@sayuriwillow1703
@sayuriwillow1703 4 жыл бұрын
Karma Draghon no problem pal.
@shaneagnew3733
@shaneagnew3733 4 жыл бұрын
Where do I sign the partition for the blackjack and hookers netcode?
@sebastiendubois7935
@sebastiendubois7935 4 жыл бұрын
''This thing the gaijin invented... they call it a wheel?'' ''Yes sir! Shall we use it sir?'' ''Nonsense! We'll make our own wheel!''
@SeruraRenge11
@SeruraRenge11 4 жыл бұрын
Fun fact, Japan on its own invented the wheel at some point, then forgot how to make the wheel for over a millenium, then re-discovered inventing the wheel in the 8th century. And they didn't even have mesoamerica's excuse of "well we invented the wheel but without beasts of burden to pull carts it's kind of a worthless contraption so we'll just use it for toys" for not using the wheel, because Japan had oxen native to the island.
@COOLMCDEN
@COOLMCDEN 4 жыл бұрын
That is how the donut and bagel was invented
@HolyHadou
@HolyHadou 4 жыл бұрын
I kinda want to see how Samurai Showdown plays on Stadia now. ::grabs popcorn::
@Matanumi
@Matanumi 4 жыл бұрын
Like ass...just get a PC and emulate melee
@rob_i208
@rob_i208 4 жыл бұрын
With Tom and Tony working for Riot now are they even available to consult with Arc System Works or other companies?
@geebeepman
@geebeepman 4 жыл бұрын
Does this also apply to other genres of games like MMORPGs from other countries like South Korea?
@duhmainmang
@duhmainmang 4 жыл бұрын
i love street fighter, have since i was a kid but i stopped playing sfv altogether in february specifically because of the bad netcode. its one thing to play fighters and it can get frustrating but sfv is just unplayable and its a shame because growing up i used to have fun 😭
@xTRANSAx
@xTRANSAx 4 жыл бұрын
Can you believe that the arcade sf5 has net code lag too
@Lucas-db2jq
@Lucas-db2jq 4 жыл бұрын
So... Basically Japan's netcode needs a new "Meiji Era"? AKA Swallow their pride and go learn from other countries what they are doing?
@Copperhell144
@Copperhell144 4 жыл бұрын
Japan needs a Meiji Era on their pride, stubbornness and sense of inherent superiority tbh
@Starman_Dx
@Starman_Dx 4 жыл бұрын
The Church of Fight, with your pasters, Max & Sajam.
@moctezumaRevenge
@moctezumaRevenge 4 жыл бұрын
Man that intro is fucking awesome
@ninboy01
@ninboy01 4 жыл бұрын
Capcom used the RE Engine for DMC5 and RE2 Remake. As far as I know they haven't abandoned it.
@ninboy01
@ninboy01 4 жыл бұрын
HupCapNinja Yeah, I didn’t bother mentioning RE7 because it was created for that game. I meant to imply that the two games I mentioned were made “in addition to.” It’s a great engine. It looks and feels great. There is no reason for Capcom to not use it.
@AZEREuu
@AZEREuu 4 жыл бұрын
God damn Max this is so enlighting to me because this is sooo baffling . How do they not see the huge avenue for them to expand their buisness and their reach by having some humility and ask for help ?
@Chaos2Frozen
@Chaos2Frozen 4 жыл бұрын
Lol it's not "asking for help", it's paying other people more money to work on their projects.
@AZEREuu
@AZEREuu 4 жыл бұрын
​@@Chaos2Frozen I meant in the sense of relying on external skills. I saw very recently a panel about GGPO on youtube. It seems the method is cheap and widely used. So even though they will have to pay, It will be cheaper to rely on proven technology and experts than having to do the research themself and failing, and trying again and getting heat from your community. Just Sayin' ... Besides, if small scale projects like Skull girl or Power Rangers can aford it like Max said, Bandaï or Capcom at very least can invest considering their legacy in fighting games overseas
@Axlei_v
@Axlei_v 4 жыл бұрын
It's a cultural thing and a matter of pride using something developed by others. Western world doesn't have the same kind of view about "honor". To use an American based product in Japan for example would be "admitting" they're better. Like Max said, whilst it can hurt devs, it's a cultural view and not necessarily a bad one. This attitude can lead to impressive innovative solutions in the future, and it creates competition this way. This being said, I'm not an expert in this subject, just my two cents.
@Chaos2Frozen
@Chaos2Frozen 4 жыл бұрын
@@Axlei_v I've work before in a western company to know that pride exist there too but in the form of not liking to share stuff with their overseas branch. That's why just like Max I'm not going to act like this is a Japanese specific problem. People are far too willing to make this all about Nationalism when even Max repeatedly stated it's more of a business mindset problem.
@Axlei_v
@Axlei_v 4 жыл бұрын
@@Chaos2Frozen Yeah, I definitely overlooked the issue of this being a bad business culture practice, but I'd still stand by my opinion also that this is even more of an pressing issue in Asian countries. I'd say we're both correct on this one
@goldentrout4811
@goldentrout4811 4 жыл бұрын
Probably one of the best Real Talk about netcode. Well done Max. Hopefully people understand more of this and get the attention of the developers.
@ew275x
@ew275x 4 жыл бұрын
Man remember Deep Down? The showcase for Panta Rhei engine?
@LordoftheDice
@LordoftheDice 4 жыл бұрын
"Speed of light is too slow for us." You heard the man. We need warp speed.
@DeathBringer769
@DeathBringer769 4 жыл бұрын
Quantum tunneling.
@KingOfAnime247
@KingOfAnime247 4 жыл бұрын
More like Ludacris Speed.
@xRoxas666x
@xRoxas666x 4 жыл бұрын
RE engine is being used by the DMC team as well.
@SlasherLink119
@SlasherLink119 4 жыл бұрын
Been watching/listening to your videos on my third shift...These are entertaining and easy to understand and doesn’t sound condescending, thanks a ton...
@b_l_a_c_k-l_i_t_e
@b_l_a_c_k-l_i_t_e 4 жыл бұрын
Is the fantaray engine why that one weird knight dragon game they were making disappeared. I forget what it was called
@b_l_a_c_k-l_i_t_e
@b_l_a_c_k-l_i_t_e 4 жыл бұрын
It was called Deep Down
@shenelljohnson74
@shenelljohnson74 4 жыл бұрын
I like spectrum but it doesn't like me tho. Too many devices and that's a wrap. 😖
@cococolonel
@cococolonel 4 жыл бұрын
But it's not Comcast, and I've used both.
@Xennah
@Xennah 4 жыл бұрын
@@cococolonel is spectrum better than Comcast/Xfinity?
@j2d2wak
@j2d2wak 4 жыл бұрын
I have spectrum and it's been good to me
@Icagel0
@Icagel0 4 жыл бұрын
"MVC: Infinite was the best attempt at netcode and no one cared" "Smash has bad netcode and sold like crazy" Well... there's the issue right there then, if consumers don't care why should devs?
@slithermayne2218
@slithermayne2218 4 жыл бұрын
MvCI has a whole host of other forms of half-assery that the netcode doesn't make up for. People shouldn't be expected to pay for garbage just because they got one thing right.
@Icagel0
@Icagel0 4 жыл бұрын
@@slithermayne2218 I get that, but netcode at the moment is not a factor that influences sales. Tekken, DBFZ, Smash, etc. are all insanely succesful without really trying to modernize it. If it doesn't affect sales, then it's most likely just wasted efforts in the eyes of the publishers, and there's no incentive for the devs to spend their already crunched working time in that aspect. It's just not relevant.
@Shadow-gz2hg
@Shadow-gz2hg 4 жыл бұрын
Tekken 7 also have a bad netcode but the game sold 5 millions copies😒
@philromero9662
@philromero9662 4 жыл бұрын
love the Bender from Futurama reference
@MentalLiberation
@MentalLiberation 4 жыл бұрын
Saw and listened to all 3 vids. All make so much sense now. Oh and Fightcade, awesome stuff
@suavepuppygaming6038
@suavepuppygaming6038 4 жыл бұрын
As much as I love playing Smash Ultimate, playing online is a thoroughly unenjoyable experience
@pavro_w0t719
@pavro_w0t719 4 жыл бұрын
The RE engine is also used in DMC5. I hope Capcom still uses that engine because it provides one of the best graphics of today's generation.
@Danphiroud
@Danphiroud 4 жыл бұрын
So I'm curious, could someone tell me which fighting game has the best netcode?
@SunyataManji
@SunyataManji 4 жыл бұрын
The best I've seen is in mk11
@egrassa1480
@egrassa1480 4 жыл бұрын
Killer Instinct, SkullGirls, MK11
@Danphiroud
@Danphiroud 4 жыл бұрын
Thanks guys!
@johnoneil9188
@johnoneil9188 4 жыл бұрын
For a moment I thought the MvC3 screen was on Max´s shirt and now I am sure that is what future Max will be like. He will have a screen built in that people can play fighting games on.
@mouseii88
@mouseii88 4 жыл бұрын
Another factor maybe that they don't have as much problem locally.
@gilmanator01
@gilmanator01 4 жыл бұрын
a great example of how japan doesnt look to other parts of the world for potential is in Monster Hunter Frontier. a paid subscription based Online version of MH that has been constantly updated for like 20 years, and spans multiple systems that included the fucking PsVita and still continues to this day. people have been fighting for this thing forever and the original argument was "there isnt support for monster hunter in the west." just unfortunate that over ten years later you can still see this sense of ignorance or lack of understanding or not even caring to understand still persist
@bananaslama282
@bananaslama282 4 жыл бұрын
Is there anyway of learning this in a simpler way ( i actually want to learn)
@126644
@126644 3 жыл бұрын
So have the matchmaking server only pair up players that are in the same area matchmaking times would take longer but you would have better performance that and include an ethernet adapter with the console.
@xxnike0629xx
@xxnike0629xx 4 жыл бұрын
Japanese developers need to look outside of Japan and take the best of all ideas into development of their games. These Japanese developers mostly don't care as long as they can do the minimum work and still get lots of sales. They also need to realize that online games often have a distance that is way further than the distance they test from the far north and far south of Japan. Of course it won't work as well if online was only tested across that distance; especially if you want gamers to play against others around the world or even moderately long distance like west coast versus east coast US. I think to make it easier, all fighting games should be using GGPO for online play.
@sereyr716
@sereyr716 4 жыл бұрын
Its like all the people try to avoid saying that Japan is a xenophobic country, always justifying it with the excuse of "they are protecting their culture". Its not only about business, they dont like foreign things or people and treat them like they are a threat. Obviously not all people is like that, but its a part of their culture to act that way. Some weeb will defend this, then he will travel to Japan and be treated like a filthy gaijin. So yeah in conclusion Japanese netcodes freaking suck but they have awesome internet speed i guess so they dont care.
@SeruraRenge11
@SeruraRenge11 4 жыл бұрын
Last time I checked, their culture is actually being preserved and not constantly eroded by foreign corruptive influence so the way I see it, clearly xenophobia was the right move to make.
@cthulhubecausewhynot1182
@cthulhubecausewhynot1182 4 жыл бұрын
William Brown Ah, this explains their rapidly declining population and the fact that it took the use of a fucking nuclear bomb to actually get them to pull their heads out of their asses the last time!
@surgicalglitch3265
@surgicalglitch3265 3 жыл бұрын
The Panta Rhei Engine had some pretty impressive power behind it. They were putting a LOT into dynamics and particle effect technology, way more prior to Unreal engines acquisition with/part investment with Tencent that totally bosted there productivity and market monopoly. Unfortunately, the Chinese Business/CCP found a better way to own companies without directly asking at the front door.
@shinemyspine
@shinemyspine 4 жыл бұрын
Abandon sf5 embrace power rangers battle for the grid
@bulletproofman323
@bulletproofman323 4 жыл бұрын
Fuck yes
@MegaAppleProductionz
@MegaAppleProductionz 4 жыл бұрын
YES
@lachdach
@lachdach 4 жыл бұрын
But i love sf5
@MegaAppleProductionz
@MegaAppleProductionz 4 жыл бұрын
@@lachdach Screw SFV. I've gave that game so many chances and it still disappoints me.
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