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World of Warships Captain's Academy #42 - Everything We Know About Aiming is WRONG

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iChaseGaming

iChaseGaming

Күн бұрын

Пікірлер: 389
@StArShIpEnTeRpRiSe
@StArShIpEnTeRpRiSe 5 жыл бұрын
I know it'll sounds dumb, but I never overthinked the aiming. Since CBT I just aim by feeling. It's clearly not professional, but it works. Ofc, in a new ship the first few salvo is maybe total fail, but after that, I just feel where to shoot to hit, and it mostly works. When I tried to take the advices and improve my aiming it became worse. xD
@omarelali
@omarelali 5 жыл бұрын
I have done the same thing. I'm not a pro aimer, but my shots are mostly accurate. And yes, every different ship requires some time to get used to. So I aim by feeling
@WyvernApalis
@WyvernApalis 5 жыл бұрын
Yup. Using ticks is really only useful for when you're just starting out, after a while it becomes natural.
@derickvo317
@derickvo317 5 жыл бұрын
StArShIpEnTeRpRiSe Imalso aim by feels and rarely aim using the ticks depending on how fast I think the enemy is going unless it’s a DD or a really slow BB
@iron_side5674
@iron_side5674 5 жыл бұрын
Absolutely righ you are, sir! Thats the same way i trained my aim back in the day with the Grenade an Rocket Launchers in UT99 and Quake 3. Ballistics of a certain gun are best internalized by intuition. Taking your eyes away from the target for some numbers is more likely to mess your aim up. I wonder if that also the reason why Flamu cant hit stuff thats more than 10km away with his US cruisers.
@mike393000
@mike393000 5 жыл бұрын
The best archers are instinct archers not those that put a a series of aimpoints on their bow... in medevial times a boy would spend his whole childhood shooting arrows and was a very valuable resource when he was older... they had the touch..
@Brofisticus
@Brofisticus 5 жыл бұрын
Just sail superior russian ship, comrade! Shells adjust for you!
@Arengeesus
@Arengeesus 5 жыл бұрын
Stalin : Move it blyat! Let me control the gun!
@ithaca2076
@ithaca2076 5 жыл бұрын
youre all under arrest
@typerez1251
@typerez1251 4 жыл бұрын
Not you. Us comrade.
@joedanker3267
@joedanker3267 5 жыл бұрын
Something cool I noticed in the vid, and correct me if I'm wrong. But when using the Nomogram mod if you estimate the speed of your target to be 25 kts you can quite easily eyeball the middle between the top notch (30 kts) and corresponding bottom notch (20 kts) and that spot is your aim point. I think Ichase does this vs the Izmail. I am absolutely trying this. TY iChase Ed: One battle with the mod in the Repub and I can say it works, well. It does clutter up your view a bit more particularly at range. But for the handful of times I used it, the shells went right where I wanted them to on the target. The mod is correct.
@Zeugenschutz
@Zeugenschutz 5 жыл бұрын
ive used it for a long time and thats exactly how it works you nailed it. there is a forum link that shows this aslain.com/index.php?/topic/13058-nomogram-dynamic-crosshair-abovebelow-explanation/
@Draftsman17
@Draftsman17 5 жыл бұрын
been using the static cross-hair since 2015, no problems here
@bigblue4364
@bigblue4364 5 жыл бұрын
Same here, I've actually been aiming based on distance rather than flight time tho bit counter intuitive but it works quite well, I can usually land my first salvo at any range. Never liked the dynamic cross, I like static references, I can adjust on the fly for variations in speed or direction even DDs at 15-20k I'll land my shells where I intended to, tho that's obviously no guarantee that the DD wont have turned before the shells land... I've resisted using mods for crosshairs because I don't like feeling like I NEED to install a mod before I play, sometimes I'll install the mods, sometimes I wont, but my crosshair has always been stock so I can play anywhere anytime.
@mateb4746
@mateb4746 5 жыл бұрын
I noticed that (long ranges lesser lead, short ranges more lead) some time ago, too. Didn't explore it in a methodical way, though, but you are definitely right! Thx for the vid!
@jvhoef
@jvhoef 5 жыл бұрын
Glad to see my feelings on aiming were actually correct. It seemed odd to fire by feeling but it was usually more accurate than the crosshairs. Also another reason why it sucks being a newbie with no idea and no practice.
@jamestriplett5854
@jamestriplett5854 5 жыл бұрын
my first thought was that the calculated shell flight time was completely wrong. Time they separately with a stopwatch and it's usually wrong, esp with floaty shells.
@orzlulz
@orzlulz 5 жыл бұрын
I use the dynamic crosshair and it always puzzled me that ships that are close by required more lead than the shell flight time would indicate. Thanks for doing the testing to figure it out.
@SukacitaYeremia
@SukacitaYeremia 5 жыл бұрын
Now that I've read this, I realized how I instinctively played that way lol...
@zublacus
@zublacus 5 жыл бұрын
@@SukacitaYeremia Exactly! This is such a huge "ah ha". I've used it for a long time, so I've adapted (unknowingly). When I tell new players they should use dynamic over static, they get frustrated, which puzzled me. Now no more.
@Fustang
@Fustang 5 жыл бұрын
It’s because it’s based on where the guns are placed. If you ever shot anything within 5 km you notice the shells are like a shotgun blast. It’s based on shell convergence
@ShinobeSan
@ShinobeSan 5 жыл бұрын
Using the static one with no problems so far, you know like "about there should do the trick" (never understood the dynamic one and gave up on it) but maybe i will try it out again after seeing this THX for this info
@alxlesz
@alxlesz 5 жыл бұрын
I use static as well. I like the simplicity of it.
@zublacus
@zublacus 5 жыл бұрын
@@alxlesz But it doesn't scale and it's only 20 knots..what ships go 20 knots vs 30 knots. In competitive game play...you don't get a 2nd shot....your first shot has to hit or it's opportunity lost. This is a huge game changer.
@zublacus
@zublacus 5 жыл бұрын
It's all about the scaling...that's the big advantage. I knew about this "bug", but compensated on my own. This reticle he recommended in Aslains will be a game changer.
@ShinobeSan
@ShinobeSan 5 жыл бұрын
@@zublacus I kind of doubt this will have a huge impact on competitive game play. From personal experience when you play against the better clans you can ignore the scale. The players in Typhoon have mostly mastered "WASD-hacks" and the players in Hurricane consider that the basics, therefore no constant speed and course to aim at. You have to anticipate where he is going, whether he will accelerate or slow down, turn to port or starboard, send your torps by RPF alone, etc. you know what I mean... I think this will have a bigger impact in randoms where you still see a lot of people showing full broadside without a care in the world. Considering you are a more experienced players who knows the speed of the ship he is targeting (e.g. Charles Martell should be about 34kts with signal and speedboost not activated) you can probably put the shots closer to the center of the ship and get less overpenenetrations in the front and rear parts of the ship. In other words, I think with this help people who actually try to master/use the game mechanics or have some problems with aiming in general (not talking about RNG here^^) and will probably make life even harder for the so called "Potatoes" because they will receive a bit more punishment.
@mightywizard83
@mightywizard83 5 жыл бұрын
Finally someone else relized this beside me. everyone tought I was crazy when I tryed to explain this two years ago.
@boomer155mm8
@boomer155mm8 5 жыл бұрын
Thanks for making this, because for the last few months I just thought I sucked at aiming, even after watching several videos that were supposed to show how to do it. I got frustrated with the dynamic reticle and the predictable misses and resorted to the static and just guessing at where to aim, which has to change with each type of gun and ship. I added in the modified reticle, and the first battle out got two citadel hits in a row with the Bretagne at over 15k. I've been using it for about 20 battles now and gotten the hang of it, and just had my best game yet in the Georgia, getting almost 200k in damage, most of it with the main guns. Now I can score consistent hits at range, particularly in the early game when players think they are too far away to get damaged. I used to do poorly against destroyers at close range, but now can do OK and even win a one on one with most if I am not at a hit point disadvantage.
@sstarrgazerr142
@sstarrgazerr142 5 жыл бұрын
Thanks iChase! I switched to dynamic crosshair following your advice but struggled with scoring hits ever since. Being a casual player I never went into details why my aim is off more often than not. I installed the mod and it is awesome! Citadels all over the place!
@jeffrey5718
@jeffrey5718 4 жыл бұрын
I got this kinda weird feeling when i was aiming before but having watched your video really shed some lights on me and verified some of my previous ideas, which is the dynamic aiming system of this game is fucked up. I have seen a lot of videos trynna explain that but you are the best video that explained the whole thing plain and simple by far. Well done mate.
@ichasegaming
@ichasegaming 4 жыл бұрын
:) thanks, hope it helps you ^_^
@theredreiter
@theredreiter 5 жыл бұрын
Aim and target selection are the two biggies. Especially for a BB. This really helps. Thanks, iChase.
@skincookiez7576
@skincookiez7576 4 жыл бұрын
Yes changing to the Nomogram gave me immediate results. Total misses are the exception instead of the rule even with my German BBs.
@wickedpies
@wickedpies 5 жыл бұрын
I've always thought the dynamic crosshair measures the aimpoint as degrees away from the ship you're aiming at. For a cruiser at 30 knts at 14 km giving full broadside, I always aimed about 10 degrees in front of the ship in direction of travel. It is useful because if I zoom in and out, the degrees stay the same. The shell travel time never functions into the calculations, because that itself was dependent on the distance. I don't get how the dynamic crosshair is wrong. But since this mod only depends on the ship speed, and calculates everything else, I'll definitely give it a go.
@ikssokss
@ikssokss 5 жыл бұрын
I had a feeling something was a bit off with dynamic crosshair for a loong time now but could never really figure out if it was me or the crosshair... will give this a try. Thanx for the info
@sol2544
@sol2544 4 жыл бұрын
Me too after only playing the game for a week (with videos like this helping) I noticed that firing at destroyers going 30 or so knots at close range, I lead WAAAAY more
@TSHBuddahead
@TSHBuddahead 5 жыл бұрын
Tried this out as I was struggling in my Iowa. I have to say I noticed a massive improvement in my long-range gunnery in the first battle I played after switching to this reticle. Thanks for this video, iChase. Much appreciated.
@benywidodo
@benywidodo 5 жыл бұрын
I always think that dynamic reticle maintain same angle between ticks, not same time scale. I feel it's all about trigonometry instead of linear scaling.
@jerrysmith2941
@jerrysmith2941 5 жыл бұрын
thanks i had always wondered about why the tick lines dont change with the distance viewed and i did not realize aslain had dynamic crosshairs.
@sprototles
@sprototles 5 жыл бұрын
i noticed it too long time ago, basically fo too long distance, just divide it by 2, so if enemy is 15sec away, aim 7 tiles in front of ship
@Arengeesus
@Arengeesus 5 жыл бұрын
In moskva, yes In US BBs, not really
@ClawGr
@ClawGr 5 жыл бұрын
After a tons of games though, you can "tell" the speed so you can predict where it will be after x secs on your screen And another trick to get more feedback about how fast he moves is to remove camera track on target. (it looks glitchy, but you clearly see even the slightest movement) French cruisers though are the trickiest they move faster than what they look, and can brake and juke you if they have good distance
@joshuarewerts8566
@joshuarewerts8566 5 жыл бұрын
French cruisers are the ones that I miscalculate the most.... They are deceptively fast
@gorgefood9867
@gorgefood9867 4 жыл бұрын
@@joshuarewerts8566 Emile Bertrn is 39 knots. My screen is literally not even big enough to give the lead she needs.
@joshuarewerts8566
@joshuarewerts8566 4 жыл бұрын
@@gorgefood9867 Yeah I have a 32-in monitor and some of the faster ships go so fast I can't even get a lead on them
@EAFSQ9
@EAFSQ9 4 жыл бұрын
Having transitioned from the old 20s-notched static crosshair to this... far much better gameplay for me to be honest; the dynamic scaling of the aim plus estimating current target speed and vector, it has allowed me to get better at landing hits on the first salvo. Nomogram classic is really good.
@syzygysyzygy8332
@syzygysyzygy8332 5 жыл бұрын
Wow I cannot express in words how helpful this is. I wish I could give you a consenting hug. As a new player I knew something wasn't right with the aiming, I was slowly improving through intuition but had no real foundation to work on. Now I will try Namogram and that overagressive scurvy scoundrel :Warrender: will regret blindly charging me every game!
@deaks25
@deaks25 5 жыл бұрын
Wow, that's amazingly useful info. At least while I have the stock dynamic crosshair, I have something to blame my useless shooting for... Will definitely give the recommended crosshair a shot. EDIT: Literally two games and this is probably the most revolutionary piece of advice since it was explained how to read the stock-crosshair. Thanks so much for sharing, the mod you recommend is excellent, every shot is literally spot on (Dispersion and my crappy aim aside).
@EvoraGT430
@EvoraGT430 5 жыл бұрын
Agreed.
@dirtydoge756
@dirtydoge756 5 жыл бұрын
This is disturbing and also incredibly informative at the same time/
@bryanmyers9977
@bryanmyers9977 5 жыл бұрын
I always thought your 30kt rule was off and that it was more like 20 or 25 knots. I tested it at some point but now I know that it may have just been the distance rather than the speed of the target I was shooting at. Thanks for clearing this up. Nonogram looks pretty straight forward so I'll give it a try.
@deadmausish
@deadmausish 3 жыл бұрын
Remember when the stopwatch icon used to flash when you were over the citadel..they got rid of that pretty quick when it became widely known.
@full1049
@full1049 5 жыл бұрын
After downloading the NG mod and giving a few games to adjust to it, my aim improved a lot. Not just the initial shot, the following ones also got more precise due to have a more accurate reference regarding distance and how it affects my lead. That scale adjustment has been useful even for angled targets. Thanks for sharing the info, I've been reviewing a lot of the info about static and dynamic some days ago to figure out what was supposed to make the base dynamic crosshair scale at 30 knots, which wasn't making sense to me. That fixed distance made me have to use the base dynamic as a static crosshair, which turned out to be the case.
@swiftf0x
@swiftf0x 5 жыл бұрын
I am hoping...and I use that term loosely...that the "time to target" number provided on the screen, takes into account the shell velocity of the main battery guns that I'm using on the particular ship I am playing. Shell velocity of an 18" projectile fired from the Yamato, should be different from the shell velocity of the Atlanta's 5" batteries, etc, etc. I kept thinking as i was watching this video that the Dynamic Cross Hairs may not take into consideration the different shell velocities either. Thank you for the insightful video. It's given me something more to consider when sending shells down range.
@StevenVanOver
@StevenVanOver 4 жыл бұрын
Have to commend your up-front honesty. I had viewed the 1st video and became quickly frustrated finally coming to the conclusion it was a whack method. I was sharing this info when someone told me about the follow-up. PROPS - is the word that comes to mind. We are human beings. The ability to self-assess, then step forward and take it on the chin is the way I was brought up but see less and less of today. Thank you, sir.
@renobuchstaber3247
@renobuchstaber3247 5 жыл бұрын
Visual cues and experience and judgement and the all important blessing from RNG is how I have gradually found success. Ship angle, smoke stack, type of ship, color of smoke, etc. With destroyers I find a good lead and then add about a quarter more than I judge and usually hit well. Haven't used mod packs yet and "number" cues in quick judgement situations are not useful to me. Might try that Aslain mod, though. Thanks for the vid. Good to see you posting again.
@IncomitatusExcelsior
@IncomitatusExcelsior 5 жыл бұрын
The dynamic crosshair worked perfectly as advertised for me until two updates ago. Something broke then, and I've had to make these same adjustments you talk about in the video. I thought I was going crazy!
@davidrobinson4553
@davidrobinson4553 5 жыл бұрын
On many peoples advice I switched to the dynamic reticle and became disillusioned with it. I've spent a lot of time in my life deflection shooting, I just use reticle 14 and I'm happy estimating by instinct 😎
@zublacus
@zublacus 5 жыл бұрын
This is AMAZING!! I have used the dynamic for a long time...but I always knew it was "close" but not dead-on...but I got good at just compensating on my own. In competitive Clan Battles..most of the time you don't get a 2nd shot to correct...this will be a huge game changer for me.
@jalenlittle700
@jalenlittle700 5 жыл бұрын
I’ve used dynamic for a while now, static was a weird experience. But thank you so much, this helped my hit ratio a lot
@hurricano471
@hurricano471 5 жыл бұрын
Is it just me or was turret No.4 glitching through the ship at 11:30?
@Sivar007
@Sivar007 5 жыл бұрын
Seems like a replay-bug. In the next salvo he shot all 8 guns, although the 4th turret was pointing somewhere else.
@WATalisman
@WATalisman 5 жыл бұрын
Seems to be just a visual glitch in replay, as you can clearly see all 8 shells being fired on 11:43, but yeah, it's glitching through the ship
@BirdForce
@BirdForce 5 жыл бұрын
I've had it happen ingame.. Not in a replay and the gun won't fire until it rotates around again.
@ithaca2076
@ithaca2076 5 жыл бұрын
eya i saw
@slam_down
@slam_down 5 жыл бұрын
*A more accurate explanation of Dynamic cross-hair:* Hi Chase. Been long time user of NG cross-hair myself. Here's my perspective on the matter: *The dynamic system never ever had anything to do with speed of broadside moving targets or distance to targets.* Instead its purpose is just to simulate _(or emulate)_ the zooming & scaling effect you generally get when looking through different lenses of different magnification levels. Assume you have a telescope with magnification levels of 1x to 5x and assume that somehow that telescope at its lowest 1x zoom level gives you a 20° Field of View (FOV). Now let's draw a horizontal line on the rear-facing lens of the telescope with 20 tick marks (0 in the middle graduating to 10° on each sides) Now as you would look through that telescope at 1x you'll see the full scale but as you gradually start zooming in your *magnification increases* but your *FOV decreases* and you'll see the scale ticks start widening but the numbers on the edges disappearing. At 2x you'll be seeing a zoomed scale that now stops at 5° on each side. At 5x you see 2° on each side with the space in between ticks even wider. *_This is what the Dynamic setting is trying to emulate_* The same logic can be applied for the static setting. Simply in this case you draw the scale on the front-facing lens (eyepiece). Now regardless of which magnification level you're at you always see the full scale. ---------------------------------------------- The only thing that has been wrong with this issue for all these years is the lack of any proper explanation on the part of WG. Then one day during early alpha or beta testing someone, through no fault of their own, tried to explain how they personally use the system to *guesstimate* the required lead to moving targets based on some _"known data"_ (→30kts, 16km↑, ∡90°) and compensate accordingly. Next thing you know the internet just kept perpetrating that news for several years and we all fell for it during our noob days.
@slam_down
@slam_down 5 жыл бұрын
Also, initially the devs were intent on not giving the users more info for shooting. Their intent was for players to develop a "feel" for the aiming and shooting as part of the fun element of their game, which they also lauded as being one of the distinct characteristic that set their game apart. Anyway, NG crosshair fixes everything, though I'd really love it to have information about the vertical hit angle of selected shells at the aimed distance, similar to the time of flight info it already provides. Thanks for all mate. Looking forward to more captain academy content. In-game nick : LeGiry (EU)
@bodasactra
@bodasactra 5 жыл бұрын
Aim by feel is fairly solid if you have the time in but at those super long range DD shots this is golden.Thank you detective Chase. Keep it going.
@strategicperson95
@strategicperson95 5 жыл бұрын
I thought something was off with the dynamic crosshair that I went back to manually aiming for myself. But this also helps in knowing a little more tricks in aiming that I might have missed. I'll try this out and see for myself if my aim improves.
@lordzortak
@lordzortak 5 жыл бұрын
been using dynamic xhair, have over time learned to shoot by brail, tried this one, or similar that scales with where you point the reticule, during clan battles of all things, but by game 3 found it to be an eye opener. I had aassumed a misjudgement in my speed estimation of the target for long range shots that should of connected. Thanks for this!
@Mavairo
@Mavairo 5 жыл бұрын
This actually was why I gave up on the dynamic back in beta. The static once you get the 20 second one, is at least consistent across distances.
@novatopaz9880
@novatopaz9880 5 жыл бұрын
Mavairo It’s almost like the static is dynamic and the dynamic is static... Hmm.
@Mavairo
@Mavairo 5 жыл бұрын
@@novatopaz9880 except the indicators don't correlate like they should with the default dynamic. Wasn't hard to figure out, which is why I quit using it back then.
@novatopaz9880
@novatopaz9880 5 жыл бұрын
@@Mavairo Yeah, and I never used it up until I saw this video. And there was good reason not to. And now I'm probably going to make a video to clear up whatever caused this debacle... Cause iChase seems to be doing a silly.
@Kwolfx
@Kwolfx 5 жыл бұрын
I've just started using this mod and it works. In fact, it works really well, but the problem is I've already mentally adjusted to the quirks of the regular dynamic reticle. It's sort of like StArAhipEnTeRpRiSe says below, the old method I use it's not precise but it works. To make this mod work effortlessly you have to play with it again and again until it becomes second nature, because at first you are trying to decide how fast the enemy is moving and then decide if you need to use the marks on the top of the reticle horizontal line, the bottom of reticle horizontal line or split the difference between the two and even where to split the difference between the two. This is somewhat odd, because I never thought about how fast a cruiser or destroyer was moving when I used the regular dynamic reticle. As long as my torpedo tracking didn't show me the target was slowing down or I could see the target was stopping or going into reverse, I would just automatically add a number of seconds of lead time over aiming at a battleship. More lead for a destroyer than a cruiser. For some very fast ships like the Khabarovsk I learned to automatically add a few more seconds of lead and I expected to do the same, just more so, for French destroyers. I'm going to stick with using this new mod, because in the long run, I believe it is more accurate. To anyone else who might want to try it, just be aware it might take time to get used to. Of course, some people might adapt to it with little effort at all.
@IsKor06
@IsKor06 5 жыл бұрын
Wow. Thanks iChase, only you could point our such things. And as a Dynamic crosshair user, I must Thank you. I'll download Aslain's pack and give this crosshair a shot.
@ceoyoyo
@ceoyoyo 5 жыл бұрын
It's pretty easy to see that there's nothing dynamic about the "dynamic" reticle. It doesn't change when you adjust your aim closer or farther away, or even when you switch targets. The adjustment you're making isn't parabolic, it's the inverse sine of the distance, adjusted for the scale of the reticle.
@EvoraGT430
@EvoraGT430 5 жыл бұрын
So....it changes with distance. That's definitely not static then, is it?
@grahammaxwell2112
@grahammaxwell2112 4 жыл бұрын
dude this video is money af. that nomogram crosshair helped. good man
@sanescobar7738
@sanescobar7738 4 жыл бұрын
I started use this aiming crosshair with slightly modification - with an additional web - now I can achieve lots , of lots of more citadels hits., than before . I used to deal with default WG aiming tool , and i could only dreaming about to hit the citadel ship...When I first implemented this type of rangefinder and crosshair in same time , I fought that i found a some type of magic. Before this - citadeling the opposing team ships was like a hit in the jackpot from long distance. Currently lots of practice with this magnificent tool, give me a much more better results with hit on many ships. now
@jakubw.2779
@jakubw.2779 5 жыл бұрын
Finally. Though I realized that some time ago, but sometimes I forget about that and always be "wtf, why am I missing". It's quite hard to remember that in the heat of the battle, but now when someone said it out loud I t definitely will be easier
@KimwPerks
@KimwPerks 5 жыл бұрын
The arc of the shell seems to have three points of correction too. A small change of course should create a miss but the shells actively change course so even a large course change still gives a hit. It would be interesting to look into how to break that feature for both better aiming and better dodging.
@FromGamingwithLove0456
@FromGamingwithLove0456 5 жыл бұрын
As a guy who takes a lot of pride in a good main battery hit % I can't thumb this up enough. Thanks for this investigative report.
@rsmith4339
@rsmith4339 5 жыл бұрын
In science it's a common practice to add fudge to try and save your hypothesis when your underlying premise is wrong . How does your system account for differing shell initial velocities , and air drag ? If it's a working approximation , that's wonderful , but I would suggest the reticle denotes nothing more than degrees .
@lespretend
@lespretend 3 жыл бұрын
The reticle accounts for shell flight time. If you see a 10 above the notch that's for 10 seconds. Put the enemy ship there if the shell will take 10 seconds to land. Doesn't matter what flight time your shells go as you just adjust accordingly. The game tells you how long your shells take to land at the reticle if you turn on alternative battle interface mode in the options. If using the other nomogram the top is for ships sailing at 30kts, bottom for 20kts. If you aim properly and the shells land behind your target, that ship was going faster than what you thought; which is why you use another mod that lets you know the max speed of every ship you lock onto and then you watch smoke plumes to see if they are actually going full speed.
@christopherwilson6724
@christopherwilson6724 5 жыл бұрын
Would be nice to have a gunnery practice mode in the training center. Set it for bots to run broadside, 30%, 60%, toward/away just to get the feeling of the guns.
@razor1uk610
@razor1uk610 5 жыл бұрын
Just run a few battles in Co-Op game mode then?
@mitchelloates9406
@mitchelloates9406 5 жыл бұрын
Back shortly after CBT, I thought that averaging a 30-something hit rate was doing rather well. I ended up going with the static yellow crosshair when it became available in game, because these 60 year old eyes had trouble making out plain black or white crosshairs against different backgrounds. About this time last year, watching one streamer that doesn't use the auto-tracking feature for a similar reason, I suddenly realized that I couldn't remember the last time I'd actually used the numbers and ticks on the crosshair to calculate lead - I was simply using it to gauge elevation, and eyeballing the lead from muscle memory. When I checked my stats for the first time in over 2 years, I was literally shocked to see that I was averaging a 54% hit rate across ALL of my ships and ship types - 112 ships, BB, cruiser, and DD. As the saying goes, different strokes for different folks. I may give the Namogram crosshairs a try, just to see if it improves my aim even further.
@ripptorr
@ripptorr 5 жыл бұрын
Wow finally.. I made a lot of comments on this matter on some aiming tutorials out there shouting that the method was WRONG but every time my explanations were ignored or misunderstood.. So i'll say again: the existing crosshairs are nothinh more than a tool for judging a ship's size, because this is the only thing that you should take into account when aiming. At 25 km a yamato will appear like 5 tiks in length and at 10 km smth like probably double. The crosshair is like you look out of a window that has a ruler sticker on it. You have to change the way you aim and use the ship's size to lead ahead, and the crosshair will help you with that. At 15km let's say that a battleship is 10 ticks in length, shell travel is 9 seconds and it travels at 30kts. Now you have to know about what's the distance the ship will travel in those 9 seconds, let's say 1.5 the length of the ship. If the ship is 10ticks in lenghth in appearance at that range then you will lead 15 ticks. Good, now the same situation at 25kms: this time the ship appears smaller, let's say 6 tiks length and travel time 16 seconds. So the travel time almost doubled so that means that you will have to aim at about 2.8 ship lenghts ahead. Buy as the ship is smaller that means those 6 tiks multiplied by 2.8, that means 16.8 tiks ahead. That if you want to PROPERLY use the current crosshair. But from experience players will learn to aim without doing those calculations and will only look at the ship size and guess how much ahead to lead. If you are new to the game you could try and use what is detailed in this video because it also works. I was very frustrated of the previous tutorials that were wrong, hopefully many will now understand how it works
@sedevri864
@sedevri864 5 жыл бұрын
Good Info for those who have trouble aiming
@ernest9868
@ernest9868 4 жыл бұрын
getting back into the game again
@nelsoncheng2674
@nelsoncheng2674 5 жыл бұрын
Thank god there’s an aiming guide out after such long vacuum.
@mopic312
@mopic312 5 жыл бұрын
I would also like to add ichase, lags or spikes in your network connection also effects your aiming., If you drop seconds or skip then your torps and/or shops are off by 2 to 3 or more seconds one way to get an idea of spikes or lag spikes is to watch the count down and see if it skips, like 6,5, 3, 1.. there's a skip there...
@Jake-qo8mz
@Jake-qo8mz 5 жыл бұрын
i used the dynamic crosshair ticks as only reference points not for timing or distance, and just shot by feel. Firing 1 shot to see where it lands and then adjusting for the rest of your shots help.
@dalupus1
@dalupus1 4 жыл бұрын
thank you!!! I am hitting everything in sight now.
@greyed
@greyed 4 жыл бұрын
I use static 9(?) forever and outside of
@quyrew
@quyrew 5 жыл бұрын
i always used the dynamic crosshair since i like the look of it. But i never really payed attention to the scalling nor the mechanics of it. Plus is some cases you don't have the time to think about adjustments and just gotta quickscope the enemy !
@MidnightPhoenix07
@MidnightPhoenix07 5 жыл бұрын
I’ve always noticed the scaling on the dynamic crosshair was off from where you needed to aim depending on range. I stick with it because I’ve gotten so used to how to correct for it and tend to just aim by instinct anyway based on that quasi-consistent inaccuracy. In fact, the only time I tend to use the lead marks for aim are when I’m playing a new ship just to give me a baseline for where I need to feel the aim. For players that are looking for a new crosshair, I definitely recommend this one to them (and have for a few months) but for the time being I’m fine sticking with the normal dynamic just because for the ships I play a lot I’m just so used to feeling where I need to aim to compensate for the crosshair.
@vimadmax
@vimadmax 5 жыл бұрын
wow, thanks a lot! I always blaimed my potaito aim, now after playing a couple of games, my aim is far more consistent.
@jedimasterboy
@jedimasterboy 5 жыл бұрын
The nomogram crosshair is in the WoWS ModStation as well, called NG Crosshair
@operatorhoot470
@operatorhoot470 5 жыл бұрын
If this is the same mod, then you just saved me a hours worth of "not deleting modstation, installing new mod porgram, selecting new mods, starting WOWS each time to see what it looked like (from brief look I took at the new Installer, there is no Preview mode), and installing time. Thank you!
@xsouldriverx
@xsouldriverx 4 жыл бұрын
Is it different from the nomogram classic option?
@malguskerensky
@malguskerensky 5 жыл бұрын
Curious with all the testing that you did (Thanks btw!!!) did you notice anything about the water line concern? Also I have to say that i am thrilled you are re-visiting the Captain's Academy series =)
@xerty5502
@xerty5502 5 жыл бұрын
Not sure why this is a surprise to any one the cone of view on the sight creates an increasing field of view as range increases. Not sure if the increase and decrease are precisely accurate (not going to crunch the numbers to see if the verrince is inline with change rate of the pov) but the trend is what I would expect. To be honest I never even thought about it just corrected for it, if I was off just corrected based on fall of shot
@whyduck19
@whyduck19 4 жыл бұрын
i just installed it, tryed it in one game and ALREADY got more citadel hits
@VuduVince
@VuduVince 5 жыл бұрын
I saw this in his first videos and have done videos and trained folks to shoot with static and learn their proper sight picture.
@anthavio
@anthavio 5 жыл бұрын
But WG spreadsheets says it is working flawlessly!
@razor1uk610
@razor1uk610 5 жыл бұрын
Da, in Studio Leningrad, Dynamic Aim works for you, vhere iz the wodka ?
@praoscrihdoe5463
@praoscrihdoe5463 5 жыл бұрын
"Working as intended" you mean
@PetrSojnek
@PetrSojnek 5 жыл бұрын
well funny you say that. When I watch WG streams, they never ever said once they use reticule, rather they just aim by feel. I remember once Conway literaly said "yeah some people use some math to do it, I just aim where I think I should aim"
@thomastom2294
@thomastom2294 5 жыл бұрын
That's how it was defined, 30 knots at 15 kms. Nothing new to be honest.
@conandude76
@conandude76 5 жыл бұрын
They also claim the game isn't pay2win, and that containers aren't loot boxes. /shrug
@rdnowlin1206
@rdnowlin1206 4 жыл бұрын
I just install Nomogram Classic crosshair. And after a few battles I do notice a big difference from dynamic. Can't believe all this time (after 4000+ battles) I've been play w/ a defective aiming reticle.
@arminiusmaximus5806
@arminiusmaximus5806 5 жыл бұрын
I do use the ticks on to crosshair but its mostly guided by instinct not actual numbers, shell travel time etc. You get that ''feeling'' after few games in a ship. The scaling might be off on ticks on vanila crosshair, i personaly dont have isues hiting long range targets if presumably they dont change speed and heading often, my problem was with close range 4km or less i usualy max zoom out when at that range, it significantly improved my hit chance in brawls ws fast targets.
@jingyangli3440
@jingyangli3440 Жыл бұрын
Thank you so much for this, improved my aimming so much.
@willyjimmy8881
@willyjimmy8881 5 жыл бұрын
Old school tank gunner here, I have no problem aiming. But thanks for overcomplicating it.
@StevenVanOver
@StevenVanOver 4 жыл бұрын
It hit me, with all of the compensation for the dynamic isn't the end result of the technique the same as making the adjustments to the static the dynamic is supposed to alleviate? In reality, a more complicated static. Overthinking in action. KISS works. Nomo is a nice tool. Thanks.
@zip_zipreviews154
@zip_zipreviews154 5 жыл бұрын
I noticed this a while ago and thought I was nuts that I was shooting at less than the indication at range. I kept wondering if I was missing something. About 4 or 5 months ago I wondered if the difference was due to relative velocity. An object at 30kn at 20km is moving relatively slower than a ship at 5km which is moving relatively faster. I tried to find a video or forum post to confirm what I was noticing but found none. Thanks for making this video I thought that I was crazy lol
@bushyfromoz8834
@bushyfromoz8834 4 жыл бұрын
Wow.... this explains a lot of the problems i have with this game. Add some PING issues in and no wonder i have days where i just cant deal damage
@curiosity802
@curiosity802 5 жыл бұрын
I never understand why I wasnt able to land 16+km shot on moving ship. Now I can. Thanks.
@darksiders2138
@darksiders2138 4 жыл бұрын
And all of theses shenanigans is the reason why i always used static sight and never had a problem with it
@niclasmeier7395
@niclasmeier7395 5 жыл бұрын
Thanks for this video, it's exactly like I experienced it and I thought I was the only one with this effect. Yamato suffers big time with this. The crosshair mod is awesome, thanks for the recommendation.
@cavscout1739
@cavscout1739 5 жыл бұрын
Knowing that a "dynamic" scope isn't going to scale properly is +1. I use a fixed scope, keep in mind what my shell velocity is going to be, time to target (invaluable), and estimate the angle and speed by "feel and experience" (the angle HUD is outrageously cheesy - but I'll allow it). Once you fire a single shot to see if you're brain is in the game, salvos all day long will sink ships that don't juke and jive. And broadside - forget about it.
@tomlin9539
@tomlin9539 5 жыл бұрын
Hi Chase, I actually experienced the issue you mentioned about dynamic crosshair. Funny enough, I never considered that is a bug about the dynamic crosshair. I used to think that is because the ship I was aiming at goes above/below 30kt speed and I am 'suppose' to do those adjustment. Another interesting thing is that I start using custom dynamic crosshair from the offical mod station like 2 days ago. The dynamic crosshair mod from the offical mod station isn't the same one as yours, but I think they share the same function. As I noticed the crosshair is actively changing based on the spot you aim, rather than the zoom/magnification of the view.
@tomlin9539
@tomlin9539 5 жыл бұрын
Funny enough, now my aim is less accurate than before, since I already got used to those 'manual adjustments'. I personally think the one from the offical mod station is better, since the cross hair include more information, including the ones that help you aim at angled ship. However, I am not sure if the one there is accurate, as I can't really test it myself. But I do feel it is somewhat like the one you showed in the video.
@ReignTheTempest
@ReignTheTempest 4 жыл бұрын
Just been playing WoWs for a week now... binging most of your videos and I'm wondering what do you call that mod that tells the current heading of the target your pointing at the circle compass-like thing. Your videos really help me a lot as a new player. Super detailed. Keep it up. Thanks
@neilharbott8394
@neilharbott8394 5 жыл бұрын
Takes a bit of getting used to any new cross-hair - but this one feels more accurate.
@SDZ675
@SDZ675 5 жыл бұрын
Dynamic crosshair just means the crosshair adjusts when you zoom in and out. It's only adjusted for 30kt ships at around 8km-15km.
@MrZemIan
@MrZemIan 5 жыл бұрын
I use the dynamic scope. However, as I've understood it the lines in the standard scope is calibrated for American ammo from a "US standard BB" shooting at another US standard BB doing 20kts. That basically equals the 5 line in the dynamic scope at all ranges? Since it's dynamic? Something along those lines at least. Maybe I've gotten it all wrong but it seems to work for me. Let let's explain my train of thought. So let's say I fire at a Cruiser doing around 30kts. The smoke from the stacks indicate full speed at least so around 30 let's say. Good rule of thumb VS cruisers. Since the 5 line is reserved for 20kts that means I should start by aiming at the 7 line when they do 30kts. I then compensate for the shell velocity of my ship. If I'm in a Roma I can basically go back up the 5 line since the fast shells compensate for the bump from 20-30kts. If I'm in an NC I instead stay at 7 or maybe even increase it to 8 or so since NC shells are slower than that of a "standard US BB". Then the last thing I need to compensate for is shell drag. Low drag mean I can keep my lead at very long ranges and higher drag mean I have to increase it. So for NC this means that I have to increase the lead the further away my target is. But with Roma I instead stick with the 5 line for very long before I need to compensate more. So I ignore travel time completely. Never even look at it. So used to my way of dialing in the lead I guess :-P At least this is how I want to claim I think but maybe it isn't in the end who knows. Maybe I've just gotten a feeling for the exact thing you mention in this ideo without knowing it for example. Dunno. Whatever I do it works, because I rarely have issues hitting no matter the range basically. Unless the enemy dodge, that's when the mind-games comes to play. Compensate for turns or slowdowns before they happen etc.
@martinhamann9169
@martinhamann9169 4 жыл бұрын
i dont even have those numbers activated, neither have the super unicum players i watch, idk, you just get a feel for it and its probably way more constant than calculating every shot
@brianalbrecht3914
@brianalbrecht3914 5 жыл бұрын
I started using the mod, and immediately got more rounds on target. This is a great mod. Started getting more citadels too.
@Seluecus1
@Seluecus1 4 жыл бұрын
Ever since i started using that Modded Reticle, i've definitely had better game play with my BB's. i've always struggled with lead time, despite troll dispersion. I've been enjoying my FDG games a LOT more.
@randomguy-tg7ok
@randomguy-tg7ok 5 жыл бұрын
30 knots and the time? I use the numbers as km away markers. If the ship is perpendicular to you, aim the number of km they are away from you ahead of them, and adjust according to their speed (E.G double for French CA, half for Standard Class).
@invader218
@invader218 5 жыл бұрын
with Dynamic if they are going broadside at full speed go max zoom and use the 10 to aim perfectly if they are going full speed. hit every time close enough adjust the aim a bit after you see where it hit.
@old_guard2431
@old_guard2431 4 жыл бұрын
In other news, the Nomogram was dropped for Aslain's 0.8.10 Mod Pack. (Cue emoji for Sad Face.) There is a new dynamic "crosshair Smart Horizon" which I am trying out. Does not have the two scales for (if memory serves) 20 and 30 kts. I hope it at least scales accurately for distance, but early days. . . (Thanks again, Chase.)
@TrangleC
@TrangleC 5 жыл бұрын
I haven't played many battles yet, but it seems I was able to develop a decent feel/instinct for aiming. It is rare that I outright miss a salvo and when it happens, it is usually because the target changes course or speed after I shot. The point being, I have just played my 170th battle and seemingly have already developed a good and pretty reliable gut feeling for how to shoot and that includes shooting the Kongo's guns at their max range of over 20 km. That might even be easier, because many people don't expect to be shot at that range and take less evasive action. Then again.... when I think back on my very first few battles, I don't remember ever having had trouble hitting anything in this game, right from the beginning.... (No, I'm not bragging, my point is coming up:) In fact, my shooting is so remarkably reliable and effortless, that I suspect that it isn't really me being good, but that there is some subtle, gentle help happening in the background, which wouldn't surprise me, because if I were a game developer coding a game like this, I would be super worried that frustration from missing too many shots will drive away too many players. I think the game is rigged and secretly helps people hit their shots. Think about it. In real life there was a network of hundreds of highly trained professionals, measuring distances, making calculations, using the first super computers, just to aim the guns of a warship. What are the chances that us random gaming schmucks can basically do the same just from looking at a moving picture of a warship and clicking a mouse at where we think the shots should go? Of course it is easier because there are no waves and no wind and no curvature of the world and all that, but still.... doing it that easily, with that hit ratio and that reliability, against moving and turning targets? Highly unlikely. If this were a realistic simulation, even with waves and other disturbances turned down, the average WOWS player would probably hit with 1 out of 100 salvos, even with all the conveniences a modern game UI provides. What is happening in this game makes no sense. Especially the way I basically need almost no time to get used to new guns on new ships is super suspicious. Normally you'd expect that when you switch ships to something with very differently behaving guns, it would be super jarring and require a long training period to get used to the new ballistics, but not in this game. I can switch from guns with slow projectiles and high firing arcs to fast projectiles with flat firing arcs and don't really feel as if I need to adjust much and still keep hitting stuff. I'm not that good, at no game. I'm a old casual guy who plays a hand full of battles once in a while. It would be really weird if I somehow would happen to have a huge talent for hitting virtual ships with virtual artillery in this random game. And... you know, I'm not even good at throwing balls or anything in real life. My father was a lazy POS who came home from work and just collapsed in front of the TV and never taught me to throw balls or anything else. If my mother wouldn't have taught me how to ride a bike, I wouldn't even know how to do that. Every time I try to throw anything, I totally embarrass myself like one of those politicians who throw the first ball of a baseball game on TV. The point being, there is no reason to believe that I have a talent for making ballistic calculations in the subconscious part of my mind and that that would explain why I have such an easy time hitting stuff in this game. Of course you can still miss targets, but I think only if your aim is really off and the little helper bot in the background can't do it anymore, without making it too obvious. Normally I would assume it must be some open secret that the game aims for you (or better said, nudges the shots from where you actually aimed to where you should have aimed) and I, as a newbie, just don't know it and thus are making a fool out of myself with my talk about how suspicious this is, but when experienced players make tutorial videos about aiming, I guess it isn't a open secret.
@Dr_Mauser
@Dr_Mauser 5 жыл бұрын
The reason it's "Dynamic" is that it gives the same offset regardless of your zoom level.
@alphawolffestudios1169
@alphawolffestudios1169 4 жыл бұрын
I use the dynamic crosshairs that give the diagonal lines but I will give this a shot and see if this helps me out or not
@unclelou8636
@unclelou8636 5 жыл бұрын
Been using the Nomogrom one for a while, like it much better than the default dynamic. Makes me wonder if the whole time scaling thing is related to distance somehow, which could throw off shell flight times at longer ranges; i.e. the farther away the target, the more time gets compressed.
@MarcoGn97
@MarcoGn97 5 жыл бұрын
Reads title: mmmh iChase never makes clickbait things Watches the video: HOLY FREAKING SH*T THAT'S A GOOD ONE
@colinkennedy1718
@colinkennedy1718 5 жыл бұрын
Angle of target is a different mod. Not connected with the crosshair, dunno why iChase never mentioned it.
@milanhavir4416
@milanhavir4416 5 жыл бұрын
I use static type7 (that spider web is very helpful for angled ships) since begining and its much easier to use. I was curious so I checked my and yours(iChase) hit ratios and mine are usualy better by 4-5%!!!! or same, never worse. I picked ships wher you have at least 100 games so it has some value (Yamato for example 34% vs. 30%, Montana 32% vs 26%, Tirpitz 32% vs 29%, Demoin 36% vs 29,5%). Thats quite big difference. I have 61% solo win rate(EU) at 9k battles, so not best but good player. Im never looking at shell travel time, not counting ticks, its just about feeling and checking enemy smoke stacks to see if he is full or what speed. Only thing you need to know with static is which ship is doing 40knts and which 20knts - but thats same for this dynamic crazy calculator. This countig ticks, speed, travel time is just wasting your brain resources for nothing, trust me (also using clear game without any mods). Dont make this game more difficult to play than its needed by using dynamic calculator.
@WraithRaider
@WraithRaider 5 жыл бұрын
I tried the dynamic crosshair once years ago and realised it didn't work. The staic crosshair works perfectly. 10 second flight time, if I aim at the 10 point and its going about 30km it'll hit no matter what the range. Same with the rest, I only adjust for speed of the target,
@sergiovboas
@sergiovboas 5 жыл бұрын
It makes a huge difference if you're going in same direction of your target or the opposite direction. You have to account your own speed.
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