Zero Comboing Harpuia to Shreds

  Рет қаралды 551

DZ3

DZ3

Ай бұрын

No Ice Chip? No problem. Even without it, Zero is capable of cutting Harpuia to shreds like it’s nothing.
In all seriousness, this is a rather difficult combo loop to maintain; there are a few reasons why. The primary factor is that Z1’s combo system and attack animations are a bit stilted. Incorporating Triple Rod strikes into your combos isn’t as smooth as you may expect. Unlike, for instance, buffering 1000 Slash in Z3, interrupting your double slash with a poke requires a properly timed press. It’s not excruciating by any means, but acclimating to the rhythm takes some practice; it’s all too common an occurrence to press your attack buttons early and have Zero standing idly as though staring at Harpuia is going to petrify him.
The Triple Rod input-related quirks extend to interfering with your movement as well. Its regular stab animation is oddly prolonged, despite appearing rather quick. What this meant for me while practicing this combo loop is that after using a diagonal strike to land a second hit on Harpuia as he falls, my dash input would simply not register on account of me being too hasty with the input. This is especially infuriating since it feels like the game is being unresponsive, but in reality, it’s simply a case of improper timing expectations imparted on me by the relatively lenient combo systems of the later games.
Concerning the loop itself, the route I devised deals 28 damage to Harpuia per knockdown. Crucially, I don’t use a pogo to escape his ascending slash. This means that, despite taking less damage from a middle hit of the spin slash, he doesn’t receive any invincibility frames either, allowing me to initiate the next loop with no downtime. The double poke used to bring Harpuia down to Earth is tricky outside of the aforementioned input anomalies. Horizontal positioning is key; it’s much easier to allow Harpuia to approach Zero at the start of the fight rather than dashing forward in pursuit, but saving a second is evidently important enough to me to reduce the chances of success even further. Initiating the diagonal poke a bit early can also help provide more time to jump over Harpuia, but it’s a bit of a gamble as it’s easy to whiff.
Assuming that your dash input goes through, striking Harpuia with a middle hit from the spin slash isn’t as rough as it may look. As long as you initiate the slash while Zero is over Harpuia, the backswing of the slash is guaranteed to hit and avoid invincibility so long as you remain facing forward. The trouble here arises afterward; the moment the hit happens, you have to turn around and land right next to Harpuia with good spacing and begin your ground combo immediately. Since you’ll have dash momentum while turning, contact damage is the obvious risk. You can try to perform a regular jump over Harpuia, with the concern there being that you can undershoot your jump and take damage that way.
It’s worth noting that it’s possible to fumble the ground combo by pressing the Z-Saber button too quickly as well. You have to slow your attacking pace down so that each animation is given time to finish, but if you dally too long between attacks, you won’t be able to avoid Harpuia’s ascent-a bit of a conundrum. Nonetheless, the second middle hit from the spin slash serves as the final hit of the loop, and it’s definitely trickier to land than the first. Zero will more than likely be situated right next to Harpuia, so briefly dashing in the opposite direction before doubling back, jumping over, and slashing is the play to make.
The last piece of the puzzle is to quickly shuffle Zero along the ground and prepare the next loop. There’s a very small window to perform an upward poke before Harpuia starts flying around. Miss it, and you may as well have done a pogo off him for the extra damage instead. You also need to ensure that Harpuia falls away from the corner of the screen so that you have space to maneuver during the next loop.
I did experiment with attempting to add extra spin slash hits during both jumps around Harpuia. I couldn’t find any suitable method of adding damage during the first jump; you need all the time you can get for the ground combo to go off without a hitch. It’s technically possible to hit twice with the spin slash while leaping around Harpuia’s ascending slash, but it’s brutally precise and also leaves you with less time to knock him out of the air with the Triple Rod. It also only adds 2 more damage per loop, falling just shy of the 32 needed for a 3-loop win. For my money, this is probably fairly close to being as quick a victory as you can achieve without using charged attacks or tanking hits. If you have any ideas for potential improvements, I’m all ears.
Lastly, take a guess how many attempts I lost trying to achieve that close-call dash slash finish instead of being intelligent and just going for a third poke.
Thanks for watching! Any comments and questions you may have are welcome as always.

Пікірлер: 22
@rebycVG
@rebycVG Ай бұрын
Phenomenal choreography. It's like you guys are on a stage and Harpuia was directed to lose on purpose with how well that dance went, lol.
@DZ-Three
@DZ-Three Ай бұрын
That's the nice thing about having such a predictable pattern. Sure, it makes things mind-numbingly easy under most circumstances, but it also allows you to push your attack sequences to the absolute limit since there's never any question about the next step of the dance.
@leongyuhinleong
@leongyuhinleong Ай бұрын
Wow... that is way too difficult of an input timing and execution! I don't think I can master that on the top of my head. Multitasking man... 😂😂😂
@DZ-Three
@DZ-Three Ай бұрын
It's one of those things that you have to repeat until it's second nature. Admittedly, it does feel very unnatural at first, and even after extensive practice, it's still easy to make mistakes.
@VulpesDay
@VulpesDay Ай бұрын
You didn't have to do him like that
@DZ-Three
@DZ-Three Ай бұрын
I didn't, but it certainly is fun.
@pacifierjunkee6016
@pacifierjunkee6016 Ай бұрын
Beautifully executed. Harpuia's severe allergic reaction to being hit may make him an easy fight, but darn it he's such a fun chew toy. Any combo string that makes extensive use of my beloved triple rod is one I have to practice eventually. I'm sure that last hit was a pain to get right, but hey, can't argue with the rule of cool.
@DZ-Three
@DZ-Three Ай бұрын
Yeah, the dash slash finish was tricky to pull off given the small amount of space between Zero and Harpuia. I couldn't resist going for it, though. As you noted, some things look too cool to pass up.
@marcusmayo
@marcusmayo Ай бұрын
Amazing skills!
@DZ-Three
@DZ-Three Ай бұрын
Thank you very much!
@akuyavzero6391
@akuyavzero6391 Ай бұрын
Yeah everytime I watch you play it makes me want to go thru the series again, good stuff as always
@DZ-Three
@DZ-Three Ай бұрын
Thank you! I'm very glad to hear that. I always enjoy knowing that I can help inspire others to keep playing.
@mikecohdova1567
@mikecohdova1567 Ай бұрын
The rod
@user-qu9gd6yd5k
@user-qu9gd6yd5k Ай бұрын
洗練されたほんま綺麗なテク捌き
@DZ-Three
@DZ-Three Ай бұрын
Thank you!
@leaf_warui
@leaf_warui Ай бұрын
that harpuia batle is like a joke, it's so easy to win
@DZ-Three
@DZ-Three Ай бұрын
Indeed, but the general ease of the battle is also what allows players to get fancy with their combos.
@lightningedge
@lightningedge Ай бұрын
Now you’re just tempting me. 😂
@DZ-Three
@DZ-Three Ай бұрын
Yeah, this kind of fancy combo stuff is definitely your style. It's been a while since I've practiced it myself.
@user-bf6pz6kj8f
@user-bf6pz6kj8f Ай бұрын
What is this?
@Eaetudobom
@Eaetudobom Ай бұрын
Mega man zero
@RoweenAnopheles
@RoweenAnopheles Ай бұрын
Zero, the grinder
Zero Defeats Craft Using Only a Water Gun
3:35
DZ3
Рет қаралды 391
Saitama vs Boros Fight Full HD(Sub)(No annoying edits/Visual changes)
10:10
THEY made a RAINBOW M&M 🤩😳 LeoNata family #shorts
00:49
LeoNata Family
Рет қаралды 43 МЛН
路飞被小孩吓到了#海贼王#路飞
00:41
路飞与唐舞桐
Рет қаралды 79 МЛН
Which Pokemon Champion Is The STRONGEST Competitively?...
26:08
Moxie Boosted
Рет қаралды 13 М.
Jump Assemble All Alternate Costumes (Launch Day)
2:11
ShonenGameZ
Рет қаралды 1,8 М.
Defeating Fenri Lunaedge with an Iron Pipe
2:33
DZ3
Рет қаралды 657
Persona Protagonists meet FeMC (AI Voice Parody)
2:01
RevanXL
Рет қаралды 36 М.
What if the Ultra Beasts had DIFFERENT Abilities?
23:38
MattBud
Рет қаралды 19 М.
A Sad Way to Lose an Attempt at Omega
1:29
DZ3
Рет қаралды 339
ОЧЕНЬ ТРЕВОЖНЫЙ ХОРРОР ► It Happened At Night
36:00
Kuplinov ► Play
Рет қаралды 1,2 МЛН
Я НАШЁЛ НАТАХУ НА ПРОКЛЯТОМ ОСТРОВЕ!
21:46
КОНЕЦ АЛЬЯНСА | Сюжет skibidi toilet 76 (part 2)
10:13
КОРОЧЕ ГОВОРЯ, ИГРЫ - СБОРНИК OneTwo
34:06