Games Workshop sent me an EPIC MOUNTAIN OF PLASTIC | Imperial Palace on Terra [2]

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Zorpazorp

Zorpazorp

7 ай бұрын

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The king of stupidly massive scenery is BACK ladies and gentlemen and today we officially kick off an absolutely massive build of the most famous location in all of Warhammer, the Imperial Palace on Terra from the grimdark universe of Warhammer 30000. This build is going to be an absolute monster, and I have actually already been working on it in disguise for well over a year. In today’s video we’re going to explore how on earth I’m going to tackle such a massive behemoth of a build, look at some of the techniques we have at our disposal and give you guys an update on all the progress so far, as well as the plan moving forwards. So without further ado let’s begin the biggest build in the history of Zorpazorp. Well for now at least.
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+++++ Disclaimer +++++
This video reviews content from the Middle Earth Strategy Battle Game formerly known as Lord of the Rings Strategy Battle Game and The Hobbit Strategy Battle Game. MESBG is a skirmish style war game developed by Games Workshop, based off the incredible artwork from the three films by Peter Jackson as well as drawing inspiration directly from the books. Players take control of the forces of good and evil and play out epic moments from the Lord of the Rings in anything from small heroes driven scenarios to epic battles utilising hundreds of models. To find out more, head over to www.games-workshop.com
This video reviews content from Star Wars Legion. Star Wars Legion is a squad style war game developed by Fantasy Flight Games, based off the incredible artwork from the anthology of Star Wars Films created by George Lucas and now continued by Disney. To find out more, head over to www.fantasyflightgames.com/en...
This video reviews content from Warhammer 40000. WH40k is a squad style war game developed by Games Workshop set in a grim dark universe, 40000 years in the future. Across a million worlds the Imperium of man is beset from all sides by alien horrors and the forces of chaos, the evil machinations of the warp itself. To find out more, head over to www.games-workshop.com

Пікірлер: 305
@Zorpazorp
@Zorpazorp 8 ай бұрын
BIG UPDATE FOR THE BOARD HERE: kzfaq.info/get/bejne/p-B_pNJk2r-6poU.html A huuuuuuge thank you to Andy and Jamie for hooking us up with the kits so early, and a SPECIAL shoutout to James for the de-sprueing efforts! Check out The Magnet Baron for all your wargaming supermagnet needs!! themagnetbaron.com/pages/warhammer?KZfaq&Influencer&ZorpaZorp&Minas+Tirith Use Voxlink to find friends to play your Wargames!! www.kickstarter.com/projects/constantinegreanias/vox-link-a-local-tabletop-game-finding-social-app?ref=7661v3 If you're grabbing an EPIC goodies on launch, would love you to use my affiliates
@AHaugaard
@AHaugaard 7 ай бұрын
2 weeks ago hmmm
@michaelanderson2166
@michaelanderson2166 7 ай бұрын
I think your issue is you are slapping buildings willy nilly and it is supposed to be a city. Your mind knows and tells you it is wrong…
@TimcPlays
@TimcPlays 7 ай бұрын
Now we know why the terrain sets went out of stock in seconds...they sent most of them to you!
@Zorpazorp
@Zorpazorp 7 ай бұрын
They actually only sent me like 5 of those new ones, most of these were old Titanicus kits.
@TimcPlays
@TimcPlays 7 ай бұрын
@@Zorpazorp I'm just joking dude! Yeah they're repackaging all the old Titanicus kits too. I'm currently waiting on the release of the manufactorum kits
@matthewtucker1578
@matthewtucker1578 7 ай бұрын
What you are missing, if part of the heresy-era imperial palace... Big, hefty guns. Lots of them. I mean, LOTS of them. Some embedded as point defence batteries in the walls itself, others on top of the ramparts, and void shield generators. I know the mountain of a job you have been given (So. Much. Plastic), but it will give the entire piece a certain grimdark dynamic. Keep doing what you do, and I look forward to hearing about your progress 👍
@stuartbaxter-potter8363
@stuartbaxter-potter8363 7 ай бұрын
Terrain? The whole *range* is sold out except for the titans.
@SirJamesIGamerfuzion
@SirJamesIGamerfuzion 7 ай бұрын
lol I was about to comment that but for real disappointed in GW for lack of terrian or just sells out in minutes :(
@mintw4241
@mintw4241 7 ай бұрын
Im loving that Zorp is just straight up GW’s “send him a huge box of everything he cant resist the chance to make a mega board” guy
@Bluecho4
@Bluecho4 7 ай бұрын
GW: "All we need to do is keep sending this Kiwi a few pounds worth of plastic, and he'll give us loads of marketing. All while HE does all the logistics and effort. Nice."
@bad-people6510
@bad-people6510 7 ай бұрын
And pass the cost on to yoooooouuu!
@WilSisney
@WilSisney 7 ай бұрын
I think I know what you are missing: Roads. This isn't like a fantasy city, where travel between buildings is an afterthought. This is the heart of the Imperium, and certainly had been designed as a city at first, and then revised later into a bastion of defense afterwards. So consider adding roads between your buildings - clear lanes where traffic or parades would be held. Line the buildings up along those routes. After that pattern is devised, then start imagining the walls and battlements added as they fortified the city. This design will also give you space to move larger weapons like titans and tanks, while leaving space behind the main thoroughfares to build mazes of structures for smaller units to move and fight.
@Gibbons3457
@Gibbons3457 7 ай бұрын
Perhaps building districts might help make the tiles come together? Instead of just placing buildings on a tile at random have an idea what each tile's purpose is within the whole. Some tiles might be denser, others might be a courtyard or a highway. Some might be denser on one side than the other. Also varying the hight of the buildings seemed to help but doing so with purpose, maybe one tile has a tower at its centre and no other buildings whereas another might have gradual height changes from the front up to the back. You're off to a great start and I'm sure you'll come through. Maybe look at images of minas tirith or osgiliath bigatures for a sense of scale. Since you're already familiar with those.
@hazzmando
@hazzmando 7 ай бұрын
I had a similar feeling. Currently it seems like individual buildings placed at random. Maybe if some sections were more of city blocks (collections of tightly packed buildings) with roads and alleyways it might feel more natural.
@luclin92
@luclin92 7 ай бұрын
Yeah like theming would help a lot, hell he could go crazy creating a park or two. Just the idea of the imperial city having parks is to funny to resist
@pauljamison8546
@pauljamison8546 7 ай бұрын
it's a matter of layout aesthetics imo. it looks like buildings thrown down at random, and buildings (generally) aren't placed that way. they're planned. so it feels unnatural because it is. a few roads separating or grouping the structures might help. and/or have an underlying grid or pattern that the buildings are aligned to. 2c
@lovisacarlvik2141
@lovisacarlvik2141 7 ай бұрын
I agree totally. Overall I think the buildings are too far apart and evenly spread out and that's not what cities are built like and it was what threw me off. There should be alleys and larger main streets. Little courtyards and parks ect.
@Bluecho4
@Bluecho4 7 ай бұрын
Maybe some tiles with a few buildings around the edges, with an open courtyard in the center. The kind of city center that would usually be filled with market stalls or kept open for civic functions. But with the war, the space has been repurposed into a defensive line, into which enemy forces are funneled.
@nakenmil
@nakenmil 7 ай бұрын
That's one abrupt ending! I had the same reaction as you did, I think. I think there's something about the scale, yeah. It's all well and good to create a street with some buildings when it's at 28/32mm scale, but when you go to this smaller (bigger?) scale, I think the eye sorta looks for the bigger "patterns" of cities. Elevation differences, city-blocks (ie multiple buildings resting against each other or very closely together), differences between main avenues and smaller roads and even tinier alleyways, the presence of parks and plazas a wider spaces to contrast more densely built areas, monuments (statues, fountains, obelisks, etc.), possibly waterway and bridges, or even openings into subterranean construction (like a chasm down into below-ground manufactorum levels or sewage or subways), verticality (walkways between buildings - maybe not useable for gameplay, but there), cables and girders, wires, tubes, etc., landing pads, I think - I am guessing here, admittedly - that the key factor is density differentiation. Not every tile is going to be a nice, semi-even spread of buildings, some are more clearly going to be a rat's warren, some are more clearly going to reminate in a cul-de-sac or an L-turn, or an Administratum complex or be an intersection or whatever have you.
@mattiasgamin3891
@mattiasgamin3891 7 ай бұрын
This! Look at any normal city. Buildings aren’t spaced evenly across a flat area but bunched together in city blocks, with avenues and open squares between them. And many roads tend to curve and bend (if not doing Manhattan) and also vary, if only a little, in height. Having a crest (of say 2cm at the highest point) of a road in the middle of a tile also blocks line of sight along the road for some vehicles and infantry. More like real urban combat.
@Kolyarut
@Kolyarut 7 ай бұрын
I think you have a point, I think when I come to put mine together I'll bring up some Google Maps and Streetview to get some ideas for realistic building shapes to help differentiate them from each other. For 28mm we're used to cathedrals the size of a typical village church, ironically for a scale this small we probably need to think much bigger.
@notfromamerica1617
@notfromamerica1617 7 ай бұрын
You nailed it. This is what the boards need.
@matejparak1637
@matejparak1637 7 ай бұрын
It makes sense
@MAHGhost17
@MAHGhost17 7 ай бұрын
Loving the way this is turning out. 😃 "There's something still missing" Roads. Some defined roads or other pathways, especially leading up to the gate
@zid_just_zid
@zid_just_zid 7 ай бұрын
I think this is whats missing too, one would expect road, alleys, pavements and possibly raised walkways around/between the buildings, its an element you have on a lot of your larger scale builds and they really tie different parts together.
@aussiematt4517
@aussiematt4517 7 ай бұрын
The biggest issue i see is a lack of city planning, the city looks slapped togther with no cohesion because like you said youre not use to the scalem but it still feels like you arent thinking about the builidings as building; door loaction and road acess, but as set dressing. just my 2 cents. Love the work man keep it up.
@Bobdd0
@Bobdd0 7 ай бұрын
Genuine questions because I'm curious myself: What do you think can be done? What will different city planning do for gaming experience? I'll have my thoughts on another reply
@Bobdd0
@Bobdd0 7 ай бұрын
Im not sure my self how to start city planning, but putting cohesive thought into how living people would actually use these spaces tickles my nerd brain. I think there will be a balance to be found between time taken to plan this out, and time taken to build it all. Like lackey said it's an overwhelmingly large project!
@aussiematt4517
@aussiematt4517 7 ай бұрын
@@Bobdd0 I think a focus on giving the bulidngs a livable layout and street design would make them feel more cohesive. puttinga a catherdal in at the end of a road between two buldings makes the eyes follow that line. putting three buldings in the corners and then one of center in the last quater feels wrong. cities even in warhammer are livable and have to look navigable for people to appreciate the architecture.
@rustedbeetle
@rustedbeetle 7 ай бұрын
It is too bad that you don't have some of the MDF 8-10mm boards from Uncertain Scenery. Craig makes boards that have a lot of vertical level changes, bridges and open areas and roadways to make a great base for a dio.
@Zorpazorp
@Zorpazorp 7 ай бұрын
ooooh I'll chheck them out!
@wraithface4410
@wraithface4410 7 ай бұрын
@@Zorpazorp you should really use some 3d printed scenery GW stuff is too bland and generic do not limit yourself please if you are going to build something this grand you cannot use scenery from a single source
@RedSampler
@RedSampler 7 ай бұрын
@@wraithface4410 pretty sure gw doesn,t like that. they didn,t ask him and gave him all these sprues so he can print something gw doesn,t sell
@drchristophermaguire
@drchristophermaguire 7 ай бұрын
These are the projects I love to watch! Amazing work mate.
@Zorpazorp
@Zorpazorp 7 ай бұрын
Thank you so much mate, and thank so much for the continued support Chrissy, means the world mate :)
@aidanjohnson4637
@aidanjohnson4637 7 ай бұрын
What I’m thinking is missing is a network of roads. When you build buildings for people, there needs to be a way for those people to get to those buildings in the first place. When you’re constructing a new district, try putting the buildings down in such a way that there are thoroughfares and alleyways between them. Make sure there’s larger avenues for tanks/massed infantry to fight over as well as smaller side streets that only accommodate one squad at a time so that you can get the full city fighting feel down. Make sure to have a few units of infantry and a tank of every size you’ve got so you can have a physical representation of how crowded each area will be and if you need to expand or even contract certain areas
@Writh811
@Writh811 7 ай бұрын
The build is excitingly coming together. I get what you mean by something seeming off. I think I have an idea. The current way the buildings are laid out makes it feel kinda classic fantasy. Industrial and sci-fi cities are more defined by their roads. Where fantasy cities will have large sections that are foot traffic only, modern-industrial cities will try to have larger main roads with smaller avenues coming off them. This results in buildings being more clustered together. The current lay out doesn't look like it could support modern/futuristic vehicle traffic. Clump the buildings together more as well in groups of 4 or 5. If neighboring buildings in a clump don't share a wall, half an inch of space can represent the allies between those buildings. I would also recommend creating building structures that share a wall (row buildings)
@MegamanZero410
@MegamanZero410 7 ай бұрын
Density is key. Huge buildings are great, but small localized buildings will make the cities scale show much better.
@dittmar104
@dittmar104 7 ай бұрын
It could be what you’re missing is the art or element of culture from the palace. Statues, gargoyles, parks, fountains and what not it is a very luxurious place in nature
@liveanotheranime3526
@liveanotheranime3526 7 ай бұрын
I’m going to be using statues from 40K terrain boxes. Have Celestine statue from the Battle Sanctum and Honoured Imperium statue. Been trying to find the two statues from Sector Sanctoris box, but been really hard to find any online. Only pair I found was asking $200.
@RowdiesFan1
@RowdiesFan1 7 ай бұрын
Placing these smaller buildings on raised platforms with ramps is such a cool idea. But yeah, city planning!
@danielquintanilla643
@danielquintanilla643 7 ай бұрын
Looks awesome as always Zorp! Keep these builds coming please lol
@Zorpazorp
@Zorpazorp 7 ай бұрын
Will do Dan!!!
@ThePigeon5734
@ThePigeon5734 7 ай бұрын
I think it lacks the scale of warhammer so far. Yes the wall is enormous but the buildings are just so tiny overall as well. Instead of a solid base and being done with it, maybe several different levels almost like Coruscant from Star Wars? So you have an underlevel or two which are purely backdrop, then a labyrinthine maze of bridges, merging buildings and such, and then as you get closer to the wall that multi-level idea stops abruptly with the ramp letting out onto the upper level?
@Zorpazorp
@Zorpazorp 7 ай бұрын
Yessssss Pigeon I think you are SPOT ON MATE. A fantastic reference point, thank you mate!!
@ThePigeon5734
@ThePigeon5734 7 ай бұрын
@@Zorpazorp Glad I could provide my thoughts, good luck on the rest of the build!
@skagenrora1236
@skagenrora1236 7 ай бұрын
I think you lack density. Maybe try to create some streets and put the buildings in purposeful clumps. Now it looks way too random when all buildings stand on theirs own without any system
@Zorpazorp
@Zorpazorp 7 ай бұрын
Yeah I think you're spot on mate, I really love the structures, just not happy with thee layout, but I'm confident there's a good solution out there, just have to keep hobbying my way through!
@dpplayne
@dpplayne 7 ай бұрын
The Imperial Palace also extends down deep into the Earth. Obviously it's not practical to build but you could potentially incorporate cutout sections demonstrating that this is just one layer which is built on top of a ludicrously large structure. Along with roads etc it could be another way to help impose structure (as well as being a useful for gameplay/access).
@richardlynch77
@richardlynch77 7 ай бұрын
I love it so far - the cty tiles above/behind the wall look great and really help bring it to the correct scale. For me, I always find that the best way to make the tiny scale to work is the little things. The first few tiles were good, but if you added paths and roads, that will kick it up a level. After that, it's the good ol' 3D printer for streetlamps, groundcars, hot-grox carts, etc. Looking forward to seeing how this ends up!
@SimoneRistori
@SimoneRistori 7 ай бұрын
First reaction: envy for the amount of scenery you got. 8 minutes into the video: god I hope I will never have to clip so many sprues. Can't wait to see the final result
@jamesb4648
@jamesb4648 7 ай бұрын
Holy Moly that "Jimmy" mate of yours seems like a super awesome guy with an awesome game/hobby space. You're a lucky dude to manage to find mates that cool. I'm very jealous.
@Kayakvet
@Kayakvet 7 ай бұрын
Wonderful work ZZ! I feel the ‘missing’ too. Verticality. Every building should feel like a cliff with spires hanging off it like trees on the cliff face. Try putting minis down and build up till it feels right? You got this!!!
@lord17c
@lord17c 7 ай бұрын
great looking stuff so far. Perhaps if you built some of the infantry or vehicles to get a sense of how they will look on the terrain that will help you find what is missing?
@Mara999
@Mara999 7 ай бұрын
While the scale is really tiny, I think it might help to make implications of sidewalks and roads meant for vehicles. Various details on the ground to give a glimpse of the infrastructure meant for daily life in the city.
@MLKshit
@MLKshit 7 ай бұрын
Someone at GW must really love you that he is able to convince his managers 5 times a year that they have to send you a few thousand gbp of plastic crack.
@michaelstythax137
@michaelstythax137 7 ай бұрын
With the massive building tiers you'd expect a bunch of landing platforms for fliers as the difference in height is about thrice the height of Mt Everest. Alot of comments already mentioned city planning and roads so i wont go on that. One other thing for the buildings that exploded - it needs a bit of uni-formality in the point of origin, like a salvo of rockets hit a block but they were all hurled from the same cardinal direction facing the enemy ground assault.
@WarringtonMusic
@WarringtonMusic 7 ай бұрын
Could it be a city needs dead ends/ buildings without gaps, zoned areas? Kind of place I imagine there’s buildings build on top of other older buildings and bridges/ walk ways between them.
@leonardneubeck1003
@leonardneubeck1003 7 ай бұрын
How about adding something like a raised dock for space ships on the inside of the big wall. This project is gonna be amazing!
@synthviking844
@synthviking844 7 ай бұрын
Seems like some people get Christmas earlier than others
@Zorpazorp
@Zorpazorp 7 ай бұрын
Da Red Gobbo delviers!
@davidwasilewski
@davidwasilewski 7 ай бұрын
I think you need to ‘zone’ each tile. What is it? A posh hab sector? Then do lots of small buildings close together. Maybe with some gardens. A park? Or is it a commercial area? Then do several tall, thin buildings. An administrative area? Fewer but much bigger buildings. Some tiles could be one, extra big building to act as islands of height and as land marks.
@graefx
@graefx 7 ай бұрын
I think for me it's the illusion of height. In 28mm scale, the 1 or 2 story buildings are fine, because you feel like you're more close to the ground and amongst the troops. But in epic, it's so small you feel like a god staring down. It's a much more birds eye view. One thing that jumped out is that your lay outs remind me of the tops of sky scrapers, and the foam square looked more like its the peaks of these buildings just over the clouds. But that vibe doesn't match up with with how flat and low everything actually is. Combine that with your other builds are 5 or 6 stories tall, it just causes a feeling of everything being unnecessarily short. Theres probably similar friction with how densely detailed the kits art vs how much negative space the blank foam causes. You've basically got roads the width of a city block relative to the build foot prints. Maybe double up the volume of different buildings.
@mennorach
@mennorach 7 ай бұрын
This project is starting to look really interesting. I expect that the wrongness come from the lack of human scale details. Have you looked at elevation maps of major cities? When we zoom in to 40k or MESBG size the table can be flat but when we zoom out, the expectation is to see more variety in the elevation. With 40k scale or earlier epoch you can get away with more haphazard building placement, but modern cities are mostly designed to help large masses of people move around them. You could try adding more ramps, roads, sidewalks, small stairs, blown up sewer entrances, parks that have been torn up and turned to bunkers etc. On the other hand, it will be easier to play on a flat table, so that is fine as well. Can't wait to see what you come up with!
@davidsifford
@davidsifford 7 ай бұрын
I think one of your issues is that the buildings just aren't big enough. I looked at doing our local airfield in 6mm and it quickly became apparent that a single terminal or multistory car park would fill a 6x4 board. Put in some 20 story skyscrapers and 2 foot long cathedrals 😊
@triggerzone2604
@triggerzone2604 7 ай бұрын
Awesome project great work. I think what you could be missing is guns lots of guns. When you read the books, you read alot about how Dorn is strapping Gun to everything lol some nice titan killing weaponry wiuld look great 👍
@lowlsqwid
@lowlsqwid 7 ай бұрын
I think, as someone else pointed out, the problem is themeing. Buildings are usually built with purpose. Especially buildings on holy terra. I'd suggest thinking of how the whole diorama will come together, densely packed residential, sprawling industrial. Think of why these buildings are where they are and what's the significance of fighting where they are.
@angus3591
@angus3591 7 ай бұрын
Duuuude sick. Really loved seeing you go back and review what you had done and experiment, super helpful for a fellow hobbyist
@theWolfnMiniatures
@theWolfnMiniatures 7 ай бұрын
I think you were onto it with the cardboard. I think sidewalks might help differentiate between where people walk and where vehicles drive. Plus there could be elaborate mosaics in the squares or something.
@L3GHO5T
@L3GHO5T 7 ай бұрын
“The perfect starting point” 😅😅😅 im so excited to watch this build unfold. So dope that big ol’ Gdubs has gone balls to the wall with the goat. What an absolute treat this is going to be
@hunsler1006
@hunsler1006 7 ай бұрын
Man that looks awesome, i think the raising some if the buildings really helped the look of it Cant wait to have the streams back too
@robryan5478
@robryan5478 7 ай бұрын
Honestly that shot at the end really sells the scale of the project - I think this will be suitably incredible. I think (if I had to pitch a reason - I think they look fab)why you may be getting a little twitchy about the tiles - it's the elevation. Why not have platforms, and raised areas (with ramps, and bridges connecting sections of tiles) - overhead passes, thoroughfares etc. Think (on a much bigger scale) the Old Forgeworld Realm of battle cityfight stuff. Plus - The streets are clean, at the moment - no bunkers, emplacements, sandbags, ruins, craters, tank carcasses etc. Think this would go a long way to breathing life in to it (even if some of these elements wont get added until the basing stage).
@davidstone-haigh4880
@davidstone-haigh4880 7 ай бұрын
My genuine first thought on seeing the vid thumbnail was, 'is that all you get for five grand. I own a 500cc motorbike that cost that.
@robbyv101
@robbyv101 7 ай бұрын
I think the missing ingredient is the lack of streetscape (i.e. roads, boulevards, etc.); components which serve to establish a sense of time and place on the board
@garronjohnson483
@garronjohnson483 7 ай бұрын
You need a planned layout. Cities aren't random like villages. When the scale is this small, the grid becomes a key identity of cities. An easy way to fix this without calling a civil engineer would be to plan roads, not buildings. Main roads, side roads. Then densely pack the "in betweens". Allowing for alleyways. THEN you can play around with breaking the pattern and get creative. (Maybe you have a park, or a town square) You need right angles. Your buildings feel like they were placed in villages.
@CoverSlaves
@CoverSlaves 7 ай бұрын
Roads, what's eluding you is roads. Really cool so far, only issue I can see game wise is the size you're building at is ideal for titanicus but maybe a bit tall for legions.
@C0m3TSw1tch
@C0m3TSw1tch 7 ай бұрын
I swear that pile of plastic is bigger than the last one. Which is ironic seeing as how the buildings are so small.
@Zable24
@Zable24 7 ай бұрын
Looks super promising! I think something that would suggest how big and epic this build is would be to intergrate the plastic pieces as greeblies into the foam walls/larger pieces. Also, making structures that are honestly far too large for the scale they are in! Go nuts!
@monarch11
@monarch11 7 ай бұрын
Totally need some kind of highway bridge going along the level of the buildings to really sell that hive city feeling
@djinn9504
@djinn9504 7 ай бұрын
i think something you may feel is missing is the 1x1 city tiles are all the same height too. Which given youre at a smaller scale, you're covering way more ground per tile, having ramps between some of them going up and down changes line of sight across the board and makes them feel like they're built across a larger area like how real cities are build.
@Crendermin
@Crendermin 7 ай бұрын
I think the buildings could be closer together and have more of a pattern instead of random placement, have a layout of the main road and streets maybe? You could also have lots of gangways connecting buildings together in the more dense and destroyed areas, making it feel more alive as a defensive fortification of the housing.
@Alex-vf3io
@Alex-vf3io 7 ай бұрын
I think you're right with the layering. I might try adding some skyscrapers that have fallen sideways or tilting and almost ready to fall. Once the detritus of the battle around the buildings is in it'll look sick. I would love to help with a project like this.
@angus3591
@angus3591 7 ай бұрын
Hmm ideas: as a few have said, city planning might help, like you do so well with inspiration from the LotR movies. Besides getting inspired by 30k artwork, you could also try playing city skylines (or something similar) and messing around creating the "space" of the city. Obviously without modding the buildings will look out of universe, but you might be able to practice before you glue!
@gavrielc.929
@gavrielc.929 7 ай бұрын
Big fan of your builds - looks great, and interesting to see you tackle this at a smaller scale.
@roadgoeseveron7128
@roadgoeseveron7128 7 ай бұрын
i love plastic crack episodes! keep at it, im sure you will find the sweet spot for the building lay out, you always do! i could imagine that for this scale the buildings always look a bit weird without the tiny sized minis to give them context, maybe build up a squad or two and some tanks and have them roam the streets while you build more city tiles, just as a reminder what the feeling of the whole finished game might be, i think it could help the imagination of the finished board...
@MrCai01
@MrCai01 7 ай бұрын
I think you have it right when you say there is something about the scale, but for me, I reckon its because you are seeing a much larger city at play, and cities don't grow organically, they are planned and organised. Think about where people living, where they work, how they move around a city, where has lush open space and which areas are crammed? Within all that structure, you then have lots of character to play with: all those spires will likely have been erected to one up the previous guys tower, likely clustered somewhere of importance e.g. main road, near the imperial gates, whatever. What about prominent military academies or centres for science, they'd likely dominate the landscape both through architecture and landscaping. The shield generators and defensive structures are a good way to deliberately break up any pattern within your city - they aren't there to be pretty, they are there for war - nice little park? too bad, its a cluster of turrets now, walk your mutt elsewhere citizen.
@laurencepenfold
@laurencepenfold 7 ай бұрын
Have you considered reversing the terracing, raising the streets with gutters around as if the buildings are looming out of dark sub levels no-one wants to travel through? That might give an impression of verticality without requiring a higher build.
@LordGeneralNeil
@LordGeneralNeil 7 ай бұрын
You may want to bust out some molds from Hirst or others for small scale streets and roads. Plan a city layout similar to Paris post Napoleon, tight medieval districts with great boulevards cutting through.
@Lyki27
@Lyki27 7 ай бұрын
I think if you carved in streets or something it would tie in the design more. Maybe make some very, very small planters or something to fill the flat spaces between buildings. Its a city, and is just... missing the very small city things that one would expect to see in a diorama.
@CV33Games
@CV33Games 7 ай бұрын
You are on to something with that last city sector piece and the tower is looking awesome!
@rklammer
@rklammer 7 ай бұрын
Always incredible to see you work. What most gamers weould see as top tier scenery they could never match, Lauchy sees WIP . Keep up the good work, you'll get somethign you liek eventually!
@EmperorsTeeth
@EmperorsTeeth 7 ай бұрын
They coulda done with sending you a few dozen board tiles. What's missing is a city layout! Roads are conspicuously absent.
@jameswilloughby4381
@jameswilloughby4381 7 ай бұрын
Amazing work. Really feel some exterior balcony’s, stairs and bridges or raised walkways would have made these feel a bit more realistic. Also should reused the waste sprue and made a couple of rubble piles
@MagnusMoerkoereJohannesen
@MagnusMoerkoereJohannesen 7 ай бұрын
I think it's height and density that's missing. Now, slapping down skyscrapers everywhere would probably make it a terrible board to play on, but I think you could get away with creating the illusion of a tall and dense hive city by putting down ruins in the footprints where the huge buildings would have been. Collapsed spires, broken bridges, etc. Also, since this is post-Rogal Dorn's fortification of the Imperial Palace, maybe hinting at cool-looking buildings that have been demolished in favour of defensive structures?
@joemacleod-iredale2888
@joemacleod-iredale2888 7 ай бұрын
As a Lego city builder, I’m always thinking about how the buildings relate to one another, the gaps are not just space, they are roads, paths, parks, car parks, rivers etc with logic and reasons, they tell stories. Your plonked buildings lack that cohesion.
@PopeRocket
@PopeRocket 7 ай бұрын
Epic Titans was my introduction to Warhammer 40k in 1993. It blew my mind when I opened the box and saw the scale of the battlefields I could create.
@SamiMarsch
@SamiMarsch 7 ай бұрын
Looking good. These Legions videos are really tempting me. I think your build needs needs roads, ramps and stuff like that.
@voidimperatrix406
@voidimperatrix406 7 ай бұрын
If you haven’t already painted the minis already might I ask that you include small amounts of the other six loyalist legions mixed in with the white scars, imperial fists and blood angels, bonus if you also include blackshields and defectors from the traitor legions
@rbleisem
@rbleisem 7 ай бұрын
You do know, that if you use your first building, it's side parts, upside down as well, you could actually use the ones with pipes on them, as the lower section. You could even use the ruin parts to show how a hole is blown in the building, hole, so to say. Maybe even letting a building have a massive gap in it, that should in time, destroy the upper part, by only one side, the remaining 1/4th, still being there, massive gap, in a very high building. As for the silos, you could even re-use them as glass domes. But you should really mirror that tower building on your gate it's two towers. Connect the two, via that beam, using some ruin parts to show some damage. Hell, make two outriggers on which you could use a silo ending as a lower section or perhaps mounting points for your shield generator idea. So that the door stays intact during constant artillery bombardment. The small gate & doors, elements, use two of them, bottom to bottom, so you could depict closed murder holes on that gate-bridge section, between your towers. They have to mount the bigger guns, somewhere, right? And if you use the lower side parts with the pipe ones, pointed downwards and the non-pipe ones, upwards and mounted on the pipe ones, you could separate the murder holes and lubricate the gate door rails. And the smaller roof sides, might actually be good for the upper part of this gate-bridge You even have spires that have domes, perfect for gate-bridge out-ridges spires, their lower parts, pointed downwards. Be fancy. The biggest flaw of your city districts, where are the churches? Anyway, happy building.
@TheRealUncleDutch
@TheRealUncleDutch 7 ай бұрын
I did nothing short of punch the bell on this one. I am very, VERY intrigued even more than i was.
@gryffindoescardboard
@gryffindoescardboard 7 ай бұрын
Maybe it’s just me, but I think the big thing that’s missing this road and a little connecting pieces that really tired altogether right now it looks like they’ve kind of been put together in the same block position and I feel like if you had road doors and a little connecting details it would bring it from a bunch of buildings connected well to a little city shrunk down down
@baine1985
@baine1985 7 ай бұрын
"There's something missing still" THEY'RE CALLED STREETS YA BLOODY NINNY!!!!
@QuinchGaming
@QuinchGaming 7 ай бұрын
As an old Epic player, I'm looking at those buildings and thinking.. "Why did they change the bases for infantry to be ROUND??" Square bases would fit the buildings so much better.
@Blacknight8850
@Blacknight8850 7 ай бұрын
[Unboxes, like, fifty kits and puts them all on the table] "But first up, we need to sort it all and see what we've been sent! ....babe, are those boxes still in the recycling?"
@micahdouglas2982
@micahdouglas2982 7 ай бұрын
See, this right here is why I don’t feel bad 3d printing. The prices are way inflated .
@JeffBilkins
@JeffBilkins 7 ай бұрын
I think it'll look better if there was some city design going on, with different areas, space and road layout and verticality built-in. Also the detail level between the plastic kits and foam structure is huge, looking forward to how you keep detail high,.
@MyAlessandro1995
@MyAlessandro1995 7 ай бұрын
Love this videos, sadly I’m keeping myself as much distant as possible from Legion Imperialis, cause I knew if I start it then will be the end for me, will end up building the Ultramarine legion pre Calth all in epic scale ahahh
@Shasskor
@Shasskor 7 ай бұрын
Considering the amount of times I've heard the term "In youtube history" on this channel, it would be very interesting to see the videos you use that term in actually cite a video on youtube to use as a point of comparison. It would help viewers understand the true scope of the project in it's early stages, give some traffic to other, possibly smaller, channels that also make miniature terrain videos, and will seem more genuine than just being told "The biggest X in youtube history"
@crann777
@crann777 7 ай бұрын
I think the main issue is that you're approaching the walls like a 28mm castle wall and not a mega structure. At scale the existing seams are ~50' tall, which is way out of scale once you put a building next to it. The walls would also need to slope backwards away from the lower level to help hold back the material on the upper level. It might be worth looking at references for concrete dams, since those are going to be the closest modern approximation to a mega-structure like this.
@Neophoia
@Neophoia 7 ай бұрын
I keep thinking that slapping the pieces down might not be working because it looks too chaotic, you might need to actually plan the layout beforehand. Most cities aren't built just haphazardly, there is a reason why we have city planing departments. Another thing that stood out to me is how far apart you scattered the buildings. Yes, having them far apart makes it easier for gameplay... but the same space that would look natural for spacing in heroic scale will look far too large in epic scale. It will make it look less like a city and more like a suburban area with that spacing.
@smoessmee
@smoessmee 7 ай бұрын
I think the issue with the tiles of just terrain is the lack of a road network, it doesn't quite look like there's a logical layout as to why the buildings are that shape. Maybe if they form wide corridors rather than just randomly shaped squares and open areas.
@bigchrisky7031
@bigchrisky7031 7 ай бұрын
So thats where all the Aus/NZ stock went too "shakes fist at zorpazorp"
@Zorpazorp
@Zorpazorp 7 ай бұрын
I only got 5 of those new ones that went for sale, most of these are old AT kits and these all get shipped from UK :)
@Menhtrol
@Menhtrol 7 ай бұрын
He's asking for an Imperial Fisting.
@bigchrisky7031
@bigchrisky7031 7 ай бұрын
@@Zorpazorp HAHA I know just having bit of cheek :D we can blame the ports and DP world which is what it most likely was as its next week its finally being released
@SlainBlackguard
@SlainBlackguard 7 ай бұрын
Living vicariously through the sheer amount of plastic crack!
@TheSacredheartart
@TheSacredheartart 7 ай бұрын
Super cool mate! looks like you have ALL of New Zealands stock of Epic LI stuff! No wonder it is delayed release here!
@danlynch3885
@danlynch3885 7 ай бұрын
Love the look of these kits - love the modularity. That's what I really don't like about most of the current 40k building kits - you're always stuck with the same L shaped ruins that can't be stacked or built higher. Bring back the old cities of death kits!
@jinxix2131
@jinxix2131 7 ай бұрын
I think with dioramas its important to have a sense of the narrative, the story your diorama is telling, i think at the areas with thick fighting most buildings should be destroyed, but also show partially destroyed districts, some buildings in ruins some standing, maybe taking damage, unless the whole city is destroyed some standing buildings among the destruction can build gravitas and suspense in the diorama. I'm a writer so sorry for waffling, looking amazing already
@ZacharyEvans
@ZacharyEvans 7 ай бұрын
Maybe you need to aalrrange the buildings so they have intentional streets? A street is what gives the city it's shape on the ground, so maybe loose collections of buildings just aren't looking right because the don't have the organisation of a street layout?
@TiagoRamosVideos
@TiagoRamosVideos 7 ай бұрын
you're awesome, man! Congratulations for your fantastic work!
@ironheadedDoF
@ironheadedDoF 7 ай бұрын
If you can get a discarded hand-crank meat grinder, then all the discarded sprues can be ground into rubble for your tables. No need to waste so much plastic AND fill out spaces on tables.
@skylarstark802
@skylarstark802 7 ай бұрын
Do you think GW staff are sat there going "I really don't want to do this project but we cant sell the sprue's... I know send them to Zorp!"
@popburnsy3207
@popburnsy3207 7 ай бұрын
Putting buildings in without a pre-established roadway kind of looks naked.
@LiliaArmoury
@LiliaArmoury 7 ай бұрын
looks like I called it when i said you were waiting on yet to be announced plastic terrain kits. keep up the good work this is going to look amazing in the end
@falcatatimes
@falcatatimes 7 ай бұрын
Hey Zorpa, I think part of what your problem is that with it being so small you are looking at the gaps being huge. The key thing that you're missing is working out where your roads, rivers, sewers etc would be, About to watch the last 10 mins now.
@ThePixelPuffin
@ThePixelPuffin 7 ай бұрын
I think you need to look at more real world city layouts. Just going for isolated buildings separated by empty space won't give you the right feel at that scale. Also, I think you need to build higher buildings that are more interconnected. If you take a look at how the art depicts cities in the setting, there are a lot of arches and bridges connecting everything. It's a good start though and it's always fun to see what you can do with the mountain of plastic that GW sends you.
@Wake325th
@Wake325th 7 ай бұрын
I think it just needs some LED lighting to spice it up. Also, could be some fun places to use one way mirrors here and there.
@IGGIAUS
@IGGIAUS 7 ай бұрын
I think the problem is the purpose of the space. I think you were placing the buildings and then indicating everywhere else is road? But most cities aren't really like that? Maybe use the card to lay out some roads first, some wide and more narrower (i realise that limits some of the modularity). Then possionon the buildings. Gaps between the buildings might be gardens, courtyards, etc. Anyway, looking forward to seeing what you come up with!
@sebastiencarrieres8825
@sebastiencarrieres8825 7 ай бұрын
Is that enough for an island-sized board? I think not! You should call them back!!😂
@CrimsonTemplar2
@CrimsonTemplar2 7 ай бұрын
Great video. I’m glad you figured out a way to better leverage the terrain.
@daedalus6796
@daedalus6796 7 ай бұрын
The build is really looking good so far
@jaanikaapa6925
@jaanikaapa6925 7 ай бұрын
The towers aren't just tall enough. :)
@septimus64
@septimus64 7 ай бұрын
You need to hire 20 people to assemble those
@zachhughes9149
@zachhughes9149 7 ай бұрын
I think you need to condense the clutter and empty spaces. More buildings, at more varying heights, closer together, with fewer but larger streets - ideally multi tiered as well, with some sort of long bridge. We’re not used to cities designed to accommodate titans, so you need to distract from and cover up the roadways or really emphasize the no man’s land nature of them in something like this.
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