Hi this is really good demonstration!! Can you give me hint or explain on how about making making a whitewater render in karma xpu? I am using pyro shader in material library in stage context but unable to get the reflection for the whitewater? please help
@diegox776722 сағат бұрын
Houdini MVP! Congrats on the material, awesome! Glad you're here!
@diegox7767Күн бұрын
One of the best begginner Houdini tutorials out there, paid level stuff, congratulations!
@lewistaylorFX18 күн бұрын
Just to clarify the extinction-falloff, it's not modulating the density by ray depth. It is adjusting the extinction coefficient, biasing the falloff of energy, in a dance with the bounce limit + the start level. In plain terms, it is biasing the energy falloff that should occur inside the medium, and producing brighter values where you'd normally need 50-100 volume bounces to achieve. It is a non-physical hack.
@lewistaylorFX18 күн бұрын
Breaking the volume bounce limit expression breaks the weighting for the extinction, I am not sure that's a great idea. Also, setting the volume bounces globally means every volume you render in that render pass will inherit it regardless of extinction weighting or if you wanted for example no bounces on a specific volume.
@philippwelsing910819 күн бұрын
SO good. Thank you. Looking forward to more Solaris and Karma. Appreciate your work!
@_Approximated_22 күн бұрын
Great video mate! Would love to see some more compositing specific stuff in the future though!
@bazuka000024 күн бұрын
great tut mate, but if u ask me rendering volume/clouds is still way to slow even with the latest hardware...
@dennisbranson781624 күн бұрын
Great work! Can I ask how are you able to preserve big shapes while also keeping small details. Is it no turbulence and just disturbance based on density? Or maybe vel? Mine just turn into disorganized mess. But then again, I tried with axiom cause my pc dies with pyrosolver
@breakyourcrayons21 күн бұрын
Hey Dennis! Yes, fine details are created by a lot of disturbance. Disturbance is confined to small surface areas and turbulence forces affect the entire sim as a whole. Turbulence change the entire shape over time and Disturbance just affects the area where you want it. A cover it a bit better in my course but it’s all Pyro. I haven’t used Axiom all that much but I would crank up the disturbance if there is that control 👌🏻
@wewantmoreparty24 күн бұрын
Nice like you do 3D to compositing videos
@mzigaib24 күн бұрын
Awesome video man, thanks! I will be looking forward for more of those 😃
@NFSDieHard24 күн бұрын
is this Ai Voice ☺😮
@breakyourcrayons24 күн бұрын
lol, I had to use an ai filter to fix the audio from my mic. I bought a new mic already so next videos won’t need that 😅
@Cyrture24 күн бұрын
Hi, why can render volume in realtime and even on a website ??? Or that's bake texture to a mesh ?
@breakyourcrayons21 күн бұрын
Hey hey, if you are referring to the ActionVFX website, it’s just a turntable. Still images with a camera rotating around 😅 rendering real-time on a website would be crazy lol
@VFX4DESIGN25 күн бұрын
Thanks for sharing some great tips here.
@spectrewashere25 күн бұрын
Masterclass! Thanks for this.
@kiyansahandi663025 күн бұрын
Awesome video!
@maksimfilipovich25 күн бұрын
love it
@cg-school25 күн бұрын
Something Interesting! Thnks!
@rano1232125 күн бұрын
not using blender anymore?
@breakyourcrayons25 күн бұрын
Still using Blender :) but currently doing a project completely in Houdini to see the difference. I still think Blender looks better but Houdini can do something’s that Blender can’t. There is a nice update in Blender 4.1 that will fix some issues as well. Blender is amazing, I really enjoy using it 🙌🏻
@rano1232125 күн бұрын
@@breakyourcrayons awesome.
@Zerefthedark26 күн бұрын
Thank you soo much for this !!!,I have a small doubt tho, is there a way to render multiple render nodes in karam like we can do it with mantra where we can chain all of them and click on last one and it will render all the render nodes together ????
@breakyourcrayons25 күн бұрын
I’m pretty sure this is possible but you have to set it up in TOPs I believe. I know we did this in production. I’ll have to chat to a friend of mine and see how he did it 👍🏻
@Zerefthedark24 күн бұрын
Ohhh ok thank you soo much for this info, tbh I kinda really used to that feature 😅,@@breakyourcrayons
@peterxbuilt26 күн бұрын
YESSSSSSS !!!!
@breakyourcrayons26 күн бұрын
lol, thanks bud! I posted part 2 as well which goes into all the details :)
@jessepinkmeng1556Ай бұрын
ahh i was just messing with the min and max values per asset, didnt know there was a formula to it, thanks!
@DarioRadusinАй бұрын
@breakyourcrayons are these VDB asset clouds animated or static?
@breakyourcrayonsАй бұрын
The assets on my Gumroad are static. The animated caches are too big to upload there unfortunately but the course on my website shows you the full simulation process if you are needing animated versions 👌🏻
@poll.r41532 ай бұрын
Hey! thank you so much. I've come from using htoa(arnold) and it did work. If there's anyone here coming for the same but for htoa, try to go even beyond from -0.25 on the offset. On my case I had to lower it until -0.9 to make it work. Thanks dude, much appreciated.
@nicolasalexander4083 ай бұрын
'Break Your Crayons' is such a cool name, I thought of calling my channel, 'Throw Your Life Out of the Pram™'! xD
@Magma-uw7yo4 ай бұрын
Looks like the Samuel Krug node setup
@maverickpictures68954 ай бұрын
i'm in blender 3.4 and all looks great in viewport render, but then the actual render looks like the density has been crunched right up and its got those voxel blockyness --- desperately need help lol - I DMd you on insta also
@Onyro5 ай бұрын
Awesome mate!!!’ Thaaank you for this!!
@corvette7246 ай бұрын
great, i got through the whole tutorial
@davidmcsween6 ай бұрын
Thanks for explaining the power function for me.
@valtabohm6 ай бұрын
Awesome process man. Question, is this optimized for animations? or would take years to render?
@WeAllWitnessed7 ай бұрын
For some reason this isn't working for me in 4.0
@EttorePolegati7 ай бұрын
OMFG
@enjon98737 ай бұрын
So glad i came across your channel
@QuantayPeoples7 ай бұрын
I want my money back. It says failed to load volume in Blender 4.0
@breakyourcrayons7 ай бұрын
Hey, sorry to hear it's giving you issues. Seems like it's a blender issue as open vdb files are universal, have you submitted a ticket to them? I'm using Blender 3.6 here have you tried that version?
@breakyourcrayons7 ай бұрын
Hey bud, I just installed Blender 4.0.1 and everything is working fine on my end. I’m happy to try troubleshoot things with you. Is the error happening on import? Or at render time?
@QuantayPeoples7 ай бұрын
@@breakyourcrayons I messaged you on twitter
@breakyourcrayons7 ай бұрын
I didn’t get a message. My Twitter handle is @byccollective I tried to message you but you dm’s are closed
@QuantayPeoples7 ай бұрын
@@breakyourcrayonssorry it’s not a direct message. It’s in your @ mentions.
@cemberendsen42978 ай бұрын
Can anyone tell me if it is possible to do this workflow with houdini apprentice without a wordmark?
@noveltycross17 ай бұрын
Yah it involves buying a license
@PrometheusPhamarus7 ай бұрын
Hmm..I thought I have answered this already, but seem to have vanished. Anyway..sure it is, but don´t render with houdini, export VDB and render in blender..that´s the only way, if you persist to render with houdini apprentice, then there´s no other way around it than getting a license, indie license will probably do for many cases.
@betafreal8 ай бұрын
Thank you so much been looking for some like this, consider me a forever subscriber
@xanzuls8 ай бұрын
This looks really good, thanks for sharing. You should turn on node wrangler addon that comes with Blender, it makes working with nodes in Blender really fast and intuitive. Things like adding texture coordinate and mapping can done with just ctrl + t.
@sander-wit8 ай бұрын
My thoughts exactly. Also, I don't think you need that many bounces. It will slow down your render and probably not show any difference.
@xanzuls7 ай бұрын
@@sander-wit I think the bounces are necessary for the light scattering inside the cloud but with a high number, you'll see the diminishing return soon.
@breakyourcrayons7 ай бұрын
Thanks so much for this!! 🙌🏻🔥
@breakyourcrayons7 ай бұрын
@@sander-wit it all depends on your scene and what you can get away with. Clouds need a lot of bounces for accuracy BUT you might not need all of them depending on what your lighting looks like 👍🏻
@PrometheusPhamarus7 ай бұрын
I wish the texture coordinat and mapping was built in to every fractal texture, you can skip bother about node wrangler and ctrl-t and mess with that. In Lightwave 3D, all fractal textures has that built in, projection, coordinate positition and scale etc, and when you increase a value in the scaling, it actually scales it up, not the other way around as with blender, that is awkward.
@PrometheusPhamarus8 ай бұрын
Looking awesome, especially the simulation. And yep, Samuel Kruger have done some extensive testing on shading it within Cycles, it looks good here as well, to. I usually try and stick with the principle shader though, and instead of the density channel, feed light paths to the absorption channels and adjust that, sometimes I feel that looks just as good.
@dennisweyel36248 ай бұрын
These clouds just look great! 🤩
@bram_gunst8 ай бұрын
NICE
@guillaumeriofournigault15719 ай бұрын
Straight to the point yet quite complete. I didn't know a thing about rendering clouds in Houdini, now I do. Thank you!
@dukevera421610 ай бұрын
Subbed! Love these you're really good at tutorials, please keep them coming!
@ZodiacII11 ай бұрын
Do you think Blender renders clouds better or Redshift better at the moment
@breakyourcrayons11 ай бұрын
I’m my experience, blender cycles renders the best clouds. It has the most control and the speeds are quite good. I believe redshift has updates in progress to give us more control but at the moment I’ve been very impressed with Cycles.
@agnedanieliute727611 ай бұрын
This was recorded three years ago, so probably no one's gonna see it, but if someone could explain me how to add texture from Quixel to a whole ground plane that would be awesome:))) Right now I'm just getting one muddy colour perhaps I need to scale something but nothing helped when I tweaked displacement, normal, albedo gamma or scale inside the RSMaterialBuilder, nor ticking Tessellation/Displacement at the Reshift OBJ tab on Geometry itself:((
@breakyourcrayons11 ай бұрын
Hello :) silly question but does your ground plane have UV’s? Add a uv texture node (I use uv project node) under your geo and make sure you are viewing it. I think this might be the issue
@agnedanieliute727610 ай бұрын
Oh nooo, in my case not silly at all! Yaaayy, it worked! I'm so happy! :D I'm still a bit new here, so I really appreciate any help:)) Thaaanks! @@breakyourcrayons
@joostboelhouwer11 ай бұрын
Woow thanks, looks so nice with just a few tweaks. Looking forward to the Blender version as well
@3n19m11 ай бұрын
thanks for this, do you have a discord?
@breakyourcrayons11 ай бұрын
Hey hey! Not at the moment but might be spinning up something soon
@MathiasJ89 Жыл бұрын
Gorgeous results :) definitely interested in more cloud content
@breakyourcrayons Жыл бұрын
Thanks so much! I’ve been playing with clouds for the past 2 years so will definitely post more :)