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In this video I will show you how to 'fix' the displacement issue we have been facing when rendering Megascan assets inside of Houdini.
This method is still a work in progress but we will achieve results much closer to what we see in Quixel Bridge.
I am rendering in Redshift for speed, but the concepts should apply to Mantra/Solaris too.
We will:
- create a better resolution LOD0 mesh
- bake out custom texture maps
- convert the original displacement into something we can use
- learn about why there is an issue