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In this video we will take a look at the workflow I used to create a night time desert scene in Houdini. Using Megascans assets and some simple techniques, we will scatter and mask out areas of our scene to better art direct the final image.
disclaimer : I created this tutorial without much thought. Instead of doing a paint-by-numbers approach I just wanted to show you the technique I used to create an image like the one in the video. Instead of recreating the scene I made, hopefully you can use this masking technique to better art direct your own work.
See the original post here:
www.byccollective.com/blog-posts/houdini-quixel-megascans-workflow-rendered-in-redshift