Autodesk Fusion | Surface Patchwork
8:46
Autodesk Fusion | Rib?
1:48
Ай бұрын
Autodesk Fusion | How many ways?
14:04
Autodesk Fusion | Mind The Gap
6:10
Fusion 360 | Shell, Web and Rib?
11:52
Fusion 360 | Headset Stand
10:58
6 ай бұрын
Fusion 360 | How many ways?
12:04
6 ай бұрын
Fusion 360 | Lofted cut?
8:38
7 ай бұрын
Fusion 360 | How many ways?
11:06
11 ай бұрын
Fusion 360 | Add or Subtract ?
2:58
Fusion 360 | Desktop fan chassis
16:00
Fusion 360 | Slots around holes
7:09
Пікірлер
@philip3708
@philip3708 18 сағат бұрын
Very clever solution. Thank you for sharing!
@rotorrant5867
@rotorrant5867 2 күн бұрын
You are selecting and combining bodies not components.
@sarobotics
@sarobotics 3 күн бұрын
thanks big dog
@TeunSegers
@TeunSegers 3 күн бұрын
I didn't get the point of this command until 4:20. Ok, it saves some time. I wish they'd make the solid sweep work properly, that'd be awesome.
@droneforfun5384
@droneforfun5384 3 күн бұрын
Nice. I would have attempted mirroring at 05.27
@magicshon
@magicshon 4 күн бұрын
The solid sweep seems rather buggy to me. I tried making a pin follow a spiral slot path, It didnt work if the pin was round. It worked if the pin was hex BUT if i went and edited it, then it wouldnt let me press ok and would act as it wouldnt work again. And sometimes it would let me press ok but it wouldnt actually do anything visible. It seems it really doesnt like anything round and with any complex shapes meeting each other it crashes in many spectacular ways. Honestly im rather disappointed in how unfinished it feels as so far every workflow where i thought it could be useful it turned out to be a waste of time. I had to resort to a surface loft, thicken and combine in this case. I stumbled upon an interesting question in the same project though. Since my cylinder shaped object had spiral cuts in it and i wanted two equal complicated extrusions in it, one at the start and one at the end of the twist movement i wanted to make one and then use the patterns to replicate it a little lower and 90° turned, however i couldnt do it, because one requires a rectangular and one a circular pattern and i would have to copy it to four spots to reach my destination but those spots were busy with different geometry and thus it wouldnt work. I ended up doing the same work twice with a new sketch and all. Would there have been a better solution i wonder? (the spiral stuff was created by using sweep with twist and circular pattern and was only part way in the cylinder)
@gnydick
@gnydick 4 күн бұрын
The sweep failed because there would be self-intersection.
@David_Best
@David_Best 4 күн бұрын
As always, a great tutorial thank you for posting this. You aren’t kidding that the sweep command has its own quirks. I have been fighting those quirks for the last three months trying to use sweep to generate complex multi wire cable assemblies. I have been largely successful but run into brick walls several times where I needed to come up with some pretty screwy workarounds because of the failure of the sweep command or artifacts that it created. my biggest frustration was sweep is that the specification dialogue box takes immediate input and goes off to the sweep before the entire dialogue box is filled in. So get a complete sweep it must recalculate the entire body structure every time you enter a new element in the dialogue box including things like twist, switching from cut to new body or join, etc. some of my Cable models take 30 minutes to compute the sweep and when that has to be repeated four times during the entry of the dialog box, it becomes a two hour ordeal.
@ShopTherapy623
@ShopTherapy623 5 күн бұрын
What a cool feature! Why do you need to turn that line into a "center line" ?
@Fusion360School
@Fusion360School 5 күн бұрын
By doing that, the revolve command automatically picks up on it as an axis.
@ALLinALL2013
@ALLinALL2013 5 күн бұрын
Hi I will be so happy of you can explain how you make that joint. thank you
@dittilio
@dittilio 5 күн бұрын
Solid sweep suuuucks at the moment. I've yet to find a functional use for it where I don't have to worry about it breaking my chain if I change a parameter. You're amazing though <3
@mattinkel7342
@mattinkel7342 5 күн бұрын
Hands down the best fusion tutorials around
@jedzciejapka
@jedzciejapka 5 күн бұрын
Create slightly bigger pipe than the pipe you want to fit in, and use the bigger pipe to cut the model? It's available for at least few years, and very very easy to do.
@Gefionius
@Gefionius 6 күн бұрын
Fantastic, I had no idea a filet rule existing nor that you select the feature and the pattern. Mind blown. 🤯
@lunaumbra5179
@lunaumbra5179 6 күн бұрын
This is what easier than using solid sweep. I also noticed solid sweep does not like curved things. Nice video
@MarcelHuguenin
@MarcelHuguenin 6 күн бұрын
Thank you for your very valuable videos!🙏
@eneselver1864
@eneselver1864 6 күн бұрын
Teşekkürler.
@Fusion360modeling-fb4gt
@Fusion360modeling-fb4gt 6 күн бұрын
Great channel!
@Innov8cnc
@Innov8cnc 6 күн бұрын
How would it possible to get the path of a connecting rod in an engine assembly to work out the clearance for a dry sump design?
@Fusion360School
@Fusion360School 6 күн бұрын
Something curious that I have noticed only after making the video........If you look at the side profiles of the spokes at 4:13, they are arcs instead of a vertical lines. I went to double check the end faces of the spokes and they are flat. I am not sure why the spun profile command produces arcs here.
@KristianLaholm
@KristianLaholm 6 күн бұрын
I have totally missed this new feature, thank you for sharing. And the arc is the correct geometry for "spinning" a cylinder, think of how the leading and trailing edge of the cylinder are further out from the center of rotation then the flat outer face of the cylinder.
@LollipopWoodworksNWA
@LollipopWoodworksNWA 6 күн бұрын
@@KristianLaholm exactly! And it's crazy cool that this compensates for that. I'm playing with the feature now and the tolerance settings. fun!
@Fusion360School
@Fusion360School 6 күн бұрын
@KristianLaholm You're right! I just could not visualise it at first. I went to confirm this by using the sweep body command to sweep a cylinder. So this would mean that we cannot simply just use project/include ->intersect to create the profile for revolve in this case. This makes the spun profile command even more valuable!
@NeverSnows
@NeverSnows 5 күн бұрын
@@Fusion360School i now can see why this feature is far far supperior to intersect + revolve. That arc would not have been generated that way. Ty for the showcase.
@hybriddude007
@hybriddude007 7 күн бұрын
Amazing video, you are the ultimate fusion360 tutor!!!
@eneselver1864
@eneselver1864 8 күн бұрын
Teşekkürler.
@javiermendez9365
@javiermendez9365 10 күн бұрын
I do the exact same thing and I keep getting "Projecting sketch geometry onto the same sketch is not supported. Please change either the target sketch or the geometry" WTH...Why is Fusion so ret..ded? is like they hire the most incompetent people to design this software.
@stevengibson2286
@stevengibson2286 10 күн бұрын
Really informative. Would this be machinable? I kind of think it would but I am unsure.
@barkster
@barkster 12 күн бұрын
man you amazing, your tutorials are awesome
@Nichtzukennen
@Nichtzukennen 13 күн бұрын
W vid
@alberdemir8877
@alberdemir8877 17 күн бұрын
Cool quick tutorial!
@venko3211
@venko3211 17 күн бұрын
How to convert STL TO SOLIDBODY sir
@MStoica
@MStoica 17 күн бұрын
Wow, I wasn’t expecting to need that workaround - extending those edges to create the fillet… I was expecting to be able to fillet 2 intersecting edges by selecting the intersection point (the vertex). Shame on you, Fusion!
@Tommyfy
@Tommyfy 18 күн бұрын
best fusion tutorials thank you
@Brickalistic1977
@Brickalistic1977 19 күн бұрын
I found that at 4:48, to make life easier, you can use the extrude command and for extend, select "to object", and from there select the correct face.
@VinayVarsani
@VinayVarsani 19 күн бұрын
I wonder how a surface sweep would handle the top to side transition as opposed to the loft.. is that one method you tried before settling in a loft?
@keal4825
@keal4825 20 күн бұрын
PERFECT TUTORIAL SIR !
@chylld
@chylld 20 күн бұрын
The loft handle feels like a terribly imprecise and non-deterministic way to control the loft. I thought after rounding off those 2 outer corners (fillet trick was genius btw) you were going to loft 2 pairs of corner curves first, to serve as rails for the remaining lofts
@ColinReay
@ColinReay 20 күн бұрын
Using the extend tool to create the filleted corner is an amazing idea! Great, creative approach. Thank you for sharing.
@eneselver1864
@eneselver1864 20 күн бұрын
Teşekkürler.
@peterfsat
@peterfsat 20 күн бұрын
Ha, that was my question, great to see you picked it up for a tutorial!
@nemesis851_
@nemesis851_ 20 күн бұрын
Wondering if you saw my comment about how to extract a complex pattern off existing object (tire) like pressing clay on round object , peeling it off , and laying it flat
@gavinohara9342
@gavinohara9342 20 күн бұрын
I just want to say thank you !! I knew I was on the right track with how to achieve this but I was doing it in autocad and then bringing the spline to fusion , this makes life so much easier and never knew fusion would be able to make this as easy as you’ve just shown Great video !
@Shark-fj2sz
@Shark-fj2sz 21 күн бұрын
funny how it does not work when i do it...
@sirgabrielbrito
@sirgabrielbrito 21 күн бұрын
Thanks
@zS39SBT4fe5Zp8Q
@zS39SBT4fe5Zp8Q 25 күн бұрын
"Let's increase the difficulty of this problem...". Yeah, that's an instant sub from me. Thanks for the tips!
@nemesis851_
@nemesis851_ Ай бұрын
Hello, fantastic videos for years, and i come to you with a stumper for me. Only have Fusion360 personal use, so Inventor 'Rip" not possible I have a full 3D model I downloaded of an actual TIRE and complex tread pattern!!! there is no flat surface that is parallel to anything else (From the thingaverse website, you could use this tire as the example thing:1360332 ps. its a mesh body tire model) (not the one I'm working on) All I want from it is to "peel the tread" design OFF the tire, and make it flat, so I can make an extrude/cut into another object. Was thinking i might be able to do this with a Sheet Metal UNFOLD, or flat design, but, because the tire has no common flat area, I can't seem to do it. I'm trying to do the exact OPPOSITE of what Michellin tire does in a YT video titled MICHELIN Retreading Process posted by Matthew Backhouse seen at mark 1:27+ Thanks
@nemesis851_
@nemesis851_ Ай бұрын
My next attempt is I guess make a sheet metal cylinder around the tire, and shrink the cylinder till it penetrates the tread model, then unfold that?
@aaronmccombs4966
@aaronmccombs4966 Ай бұрын
This is rhe best explanation I've seen in KZfaq. And I've been watching videos for the past 6 months in order to learn Fusion 360. Thank you, sir. Liked, susbcribed.
@piranin666
@piranin666 Ай бұрын
Thx!!!
@TomDouglass-cm9tu
@TomDouglass-cm9tu Ай бұрын
Wow, spread the word, we need to get more subscribers for him. Great stuff.
@TheMaivre
@TheMaivre Ай бұрын
Your second attempt was really close to working. When I saw this video I immediately downloaded your model because I wanted to check a hunch. If you use Delete Face on the 6 faces where the bosses meet the main body, the cylinders will become aligned again. Make sure to do it in the Solid tab, you don't want to make it a surface model.
@mrdixioner
@mrdixioner Ай бұрын
My computer calculated each operation related to the honeycomb pattern for about 10 minutes :))) That is about 40 minutes of time were spent on this entire video including the calculation of the pattern plus the modeling itself :))) Thank you very much!
@mrdixioner
@mrdixioner Ай бұрын
Very great lesson! Thanks a lot!