A look at how to tweak shaders from www.shadertoy.com for use in Touch Designer, specifically a radial bur shader here.
Пікірлер: 8
@DrunkenUFOPilot8 жыл бұрын
Fascinating... as I watched this, I realized that certain digital art projects I did a few years ago, manually step by step, could be done in TD easily. And, in TD, I could feed in video instead of a still image.
@Marcello30able9 жыл бұрын
Thank you so much for doing this Vincent!
@Push1stop8 жыл бұрын
Hi Vincent. Really Helpfulll tutorials: thank you so much. Would be amazing if you could tell us about GLSL Material/ vertex and pixel shaders. I would appreciate a few lessons ! Merci
@RusticRaver8 жыл бұрын
bonjour Vincent, merci pour les tutorials, ca aide vachement. So an error like syntax expected = , expecting , or ; at token of =. how do i fix that, i try replacing but doesn't work, I'm trying to get that galaxy3 from shader toys to work in touch designer, maybe i chose too complex shader ? can anyone help? by the way I found this shader converter from derivative forum, worked good on few i tried, have you seen it? thx
@mattiadiomedi45649 жыл бұрын
Hi vincent, could you explain me at 4.0 you jump into a text2 DAt, where you take the sTD2DIinputs, how you create the text2?
@AlexCaptain6 жыл бұрын
that text2 DAT comes from first lessons (chapter 1 and 2)
@AlexDisciple9 жыл бұрын
So you only need a vertex shader when you are dealing with 3d geometry? Or are there cases where you would need it with a GLSL TOP as well?
@VincentHouze9 жыл бұрын
Can't think of any case right now where you would need a vertex shader for a GLSL TOP different than the default one, so yes, the vertex shader is needed mostly for GLSL MAT. For TOPs, Touch takes care of it.