When changing the theme, only the particle effects changed, but none of the buttons and symbols changed colors like yours did. Any reason as to why this may be?
@Baileywiki2 күн бұрын
Hit up Zephyr on my discord. He can sort you out
@WiseGamingInsight2 күн бұрын
MGS is an amazing leader in the music and immersive experience domain. I have been using MGS exclusively since 2020. I was excited to be invited to the Beta of Opus in 2023, and jumped on board with an annual sub with dScryb early this year. As a regular user, I will also share this about the great quality and service that David provides. I reached out to his channel about a particular art background that was a bit "happy" for a a gloomy written vibe, and the the took action in less than a day and updated a new file to match the mood. The community really has an amazingly rich quality of immersion here. Raise your Aims GMs and Players!
@Baileywiki2 күн бұрын
Great message, Wise!
@ELECTROZiiroxX3 күн бұрын
Hi! Maybe you already answered what I am about to ask but do you guys know if there's any mod that translates Foundry to spanish? Or at least the System? Thank you for the tutorial, it's gonna be so helpful to me! <3
@ELECTROZiiroxX2 күн бұрын
I am new to foundry by the way
@Baileywiki2 күн бұрын
I don't know a lot about it but there is a latin Foundry community on Facebook that can probably help!
@arcanjl3 күн бұрын
Thank you! Very interesting. Proof why annual subs with all of you is worth it!
@MichaelGhelfiStudios3 күн бұрын
Thanks so much for the invitation again Bailey! And thanks for everything you do for the community!
@Baileywiki3 күн бұрын
Great to have you, Michael! Thanks for everything you do 🙏
@CloudianMH3 күн бұрын
I've been trying to use walls as fences. As in I just make a straight line set the height and then set the character line of sight height so they can see over it but the characters can just move through it. I don't know why. but if they can see over it they can step over it. It seems alittle stupid. a 7 foot tall charcater is not going to just step over a 7 foot tall wall xD any ideas?
@Baileywiki3 күн бұрын
You could just place two walls on top of each other. One for vision and one for blocking movement.
@jose55555rmz3 күн бұрын
Im new to foundry just bought it a week ago, and i had the FVTT 12 installed. Didnt even know it was a new version. Before i found your video (whicih i whish i did sooner) i took the monumental task of trying to automate everything on my own. After 4 or 5 merciless days im finaly 90% there. Just a couple thinds are a little wierd like active effects duration tracking and oportunity attacks. just simple stuff. everything else i managed to automate. But i want to go the full 100%. If i downgrade to VTT 11 do i loose all my progress? is it hard to do and o i loose al my scenes and actors data? or Dfreds modules and some other ones that seem pretty important are not downloable yet for this version. Do I wait or do i downgrade. To be honest i dont really mind either i just want to know whats better for me. Thanks in advance, your videos have been of great help to me.
@Baileywiki3 күн бұрын
Honestly, most of thrm are close to their v12 transition. Baileywiki will be officially supporting our content on v12 starting July 3rd, in fact. So you might just want to wait another week and not plan to downgrade.
@jose55555rmz3 күн бұрын
@@Baileywiki I know you just did a video on this a month ago. But when V12 is automation stable would you do another automation suite video for FVTT12? that would be dope!. Anyways great content, you just got another subscriber here and on patron! those map pack are sick cool man!
@Baileywiki3 күн бұрын
Yep, you got it! We'll try to keep these up to date.
@malayburtreynolds4 күн бұрын
15:09 I love this visual.
@malayburtreynolds4 күн бұрын
Just realized I was on a reply thread. I hate this app. 🤦🏽♂️
@Skeithization4 күн бұрын
The module isn't working for me (on foundry v11)
@user-dp7dh2th4o4 күн бұрын
Great session!
@Baileywiki4 күн бұрын
Indeed, lots of action and feels!
@malayburtreynolds4 күн бұрын
Woo! I’m late but gonna live comment as I watch!
@malayburtreynolds4 күн бұрын
11:54 lol NELL! Roasted!
@malayburtreynolds4 күн бұрын
14:10 oh shit, so cool! Pulling the ejector seat. Love it.
@malayburtreynolds4 күн бұрын
15:59 no, I love it. Cool over rules, please!
@NeXtarProducts4 күн бұрын
I can't add Chris's Premades because Warpgate isn't available anymore! What do I do?
@1918Camel6 күн бұрын
Bailey, first off thank you for the video it helps tremendously. However I have at least one question for you but I think I already know the answer. When building second story levels, like in a small village, I will need to place each 2nd story in it's own tile? I was wondering if I could place all the 2nd story levels on a large tile for the whole village? What would that affect. Same with the roofs. If I place all the roofs on one tile will that work? Thank you for your answer
@malayburtreynolds7 күн бұрын
Ooo nice save. Also hilarious to hear the cat in BG as Vega is in the water. 47:20
@malayburtreynolds7 күн бұрын
Love it! Really fun Ep!
@VonSpiegel7 күн бұрын
Very cool and extremely useful, thanks! But I didn't find the link to download the tokens. Are they exclusive for patreon subscribers now?
@therockontheshelf7 күн бұрын
Its only been a month and a lot of this is already out of date :(
@Seranuelian9 күн бұрын
or you simply play the better system in pf2e where half of that is integrated in the system
@stash9989 күн бұрын
Can anyone tell me what mod is used that is displayed right above his macro bar?
@AndrewTheUltraBoss999 күн бұрын
when I try to put a prefab by double clicking it never appears on the map. alas, I need to change some sizes, so putting it down and changing stuff after creates some problems.
@JudasBrennan9 күн бұрын
We could do with a way of pulling all files from a scene to the module folder and changing the file path within the scene.
@Ginzzzu9 күн бұрын
very usefull for beginner like me! thank you.
@Hazuma8110 күн бұрын
Beautiful video, very intuitive. A question, I have created compendiums in the adventure I am using. Can I insert them later in the moduls I create? Do I still have to move all the assets manually to the module folder as you showed? (Images, sounds, etc.) Or can I move them directly without moving individual files? I'd also like to see how I can create a module for the whole adventure so that I can completely delete it once it's finished from my PC
@JoshTheColeman10 күн бұрын
Is there a way to import while maintaining document ids without importing the whole compendium?
@TheFlyingP1g10 күн бұрын
I'm looking to have the option to DM in person, and thinking about how to do that using my Foundry maps, are there any methods for printing Foundry maps that takes levels and overhead tiles into account?
@ObiWanCanOweMe10 күн бұрын
PLEASE do a video on Adventure Compendiums! I was actually hoping this one would cover them. But yes, a video covering them would be GREATLY appreciated :)
@Zephyr-201110 күн бұрын
You got it! I'll have one out in the next month, possibly sooner.