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This tutorial shows a little hack on how to trick Flight Simulator 2020 into thinking your model is larger than it actually is, which will prevent it from being unloaded out of view at distance.
Smaller objects will unload from view in Flight Simulator 2020 and this can cause issues with visual pop in of objects, especially objects that are important to your scenery, such as airport instructions, etc.
The hack works by placing a much larger cube mesh around your object and setting it to have an invisible material, which the sim will still consider your mesh to be much larger than it actually is and therefore render at a further distance.