10MARC Episode 52 - Amiga AGA vs. PC VGA graphics

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10 Minute Amiga Retro Cast

10 Minute Amiga Retro Cast

4 жыл бұрын

This week on 10 Minute Amiga Retro Cast I am going to be comparing the lovely AGA Graphics of the Amiga and comparing them to the original PC VGA and SVGA graphics. Guess who wins?
Special thanks to John "Boatofcar" Shawler for giving me the motivation to do this video, and make sure you check the Amigos out here:
www.everythingamiga.com
Visit my website at www.10marc.com
Want to support me on Patreon?
www.patreon.com/10marc
I am also highlighting a few really nice Amiga AGA games on this video, including the 2019 release for Reshooter-R. You can purchase it here:
www.amigashop.org

Пікірлер: 323
@RMCRetro
@RMCRetro 4 жыл бұрын
You may be waiting some time for that tweet :D - I think the 386 comparison is sound. When it came to decision time for me on buying an Amiga 1200 or a PC I didn't look so much at colours/resolution but more at the raw power I was seeing from 486 CPU's. Doom with its pseudo 3D and later Need for Speed on a DX2/66 with 3D and textured graphics zipping along, combined with the choice of titles just made it a no brainer for me. We call come crawling back to the Amiga eventually though!
@10MARC
@10MARC 4 жыл бұрын
I certainly agree with you - both about the apology tweet from Boat and the computer comparison. The 486 was the first time my eyebrows even raised looking at a PC. I still truly disliked the operating system until windows 98 shipped. Even 95 felt a bit like a kludge.
@matteoboldizzoni9870
@matteoboldizzoni9870 4 жыл бұрын
You are comparing a 1992 machine with a 1995 one which was also much more expensive. The true competitor of the A1200 was a 386@20 with 2 MB ram and soundblaster.
@danyoutube7491
@danyoutube7491 11 ай бұрын
@neb6 I agree neb; although Doom, Descent and Quake were impressive to an extent, I didn't get really excited about 3D games until the likes of Half Life in the late 90s (which I only actually heard about at the start of the new millenium when I got my first PC). Things like Tomb Raider, the various football titles and other mid-90s 3D hits looked ugly, even though I could appreciate that they were the cutting edge of gaming graphics (in retrospect I have seen some great looking racing games from that period though, when realism was suddenly a big thing in that genre). I like early 90s PC VGA/SVGA graphics in adventure games and flight simulators though. The early mania over 3D in the early-mid 90s was a bit lost on me, though I admit that I thought Alien Breed 3D was the bee's knees despite it's blockiness!
@RETROCENGO
@RETROCENGO 4 жыл бұрын
I’m from Denmark, we loved all Commodore here and used it for gaming. The lovely Amiga1200 was here around mid 1993, available to buy in stored. None of us knew about ham8 mode and so on, but only how games looked, at that time, the 486 66MHz computers was out and popular, the SVGA games looked amazing, compared to low resolution Amiga games. Unfortunately the AGA didn’t come to its use, I remember Amiga 1200 users in 94 was SO happy an old game came out for AGA, nobody was talking about more colours no, they were happy about the old game now being compatible with there Amiga 1200. Its so sad, it went as it did, my all time favourite computer is still the Amiga1200.
@10MARC
@10MARC 4 жыл бұрын
Sad but true. There were a few games for VGA that stood out and looked so good, but Amiga still had a back catalog of fantastic games. AGA was not taken advantage of back in the day, but luckily it is today!
@RETROCENGO
@RETROCENGO 4 жыл бұрын
10 Minute Amiga Retro Cast Absolutely 👍🏻
@attilaracz2034
@attilaracz2034 3 жыл бұрын
I like my current PC but I LOVE my A1200. This is the main difference. Every Amiga has a soul!
@10MARC
@10MARC 3 жыл бұрын
This is so true. They have a personality that just does not exist in modern hardware.
@SledgeFox
@SledgeFox Жыл бұрын
How have I missed your channel? Subscribed immediately, thank you very much!
@10MARC
@10MARC Жыл бұрын
Only 148 Amiga videos to catch up on! Welcome!
@SledgeFox
@SledgeFox Жыл бұрын
@@10MARC Wonderful, have a great day!
@davehamrick5028
@davehamrick5028 2 жыл бұрын
I had an Amiga 1200 back in the day. I put the MB in a custom tower, added a 68060 accelerator with 256 Mb memory. I still needed a scan doubler and flicker fixer to use it with a VGA monitor. Eventually added a PCI video card on a Mediator PCI board to boost resolution. About 9 or 10 years ago I put it in a closet and forgot about how much money I had in that 1200. My Asus Laptop would run emulation much faster than any accelerated classic Amiga. So about a year ago I got it out and somehow it died in that closet. Chip ram failure. Unrecoverable. It was super sad. I had to take all my effort to electronic recycling. Or Electronic Heaven and bid farewell. I was so bummed out I had to drink a bunch of IPA's to numb the pain. It was even sadder than when I took my C128D to the same place. An it wasn't even broken. What a fool I've been. There are people who would pay anything to have working systems of either one. OCD I guess.
@10MARC
@10MARC 2 жыл бұрын
That Amiga was 100% salvageable! What a sad story! Imagine how many wonderful machines like that are in a landfill somewhere!
@vix_in_japan
@vix_in_japan 4 жыл бұрын
Gonna get myself one of those Columbus 1492 monitors.
@MauroSanna
@MauroSanna 4 жыл бұрын
Hahahahahahaha!
@10MARC
@10MARC 4 жыл бұрын
They are less common that the more popular 1942 monitors. Only three were made - the Santa Maria, Pinta and Niña.
@MauroSanna
@MauroSanna 4 жыл бұрын
Now I need to get those! 😁
@vix_in_japan
@vix_in_japan 4 жыл бұрын
@@MauroSanna there's always just one more thing when it comes to these Columbo monitors.
@PixelShade
@PixelShade 2 жыл бұрын
Thank you for such an awesome rundown of the AGA graphics. Today I feel like people's perception of the Amiga is very much based on a comparison between OCS and Super VGA rather than discussing AGA vs VGA. Especially since the benchmarks are generally games. which, In the end, was a gaming library targeting A500 which in extension predominantly consisted of sprite- and tile-based graphics that console hardware was generally better at. However, technically, the AGA hardware a "true" 32-bit capable machine and would theoretically allow for some pretty impressive 32-bit games. Things that became common first with the Playstation. Things like highly detailed pre-rendered backgrounds. Heck the AGA chipset could even do 640x400 pre-rendered backgrounds which was first seen on PS2/Gamecube-era. Sprites were massive as well, 64 x Unlimited height. I could really see a potential future with colorful 2D games like Rayman as well with the CD media allowing RPGs and adventure games like Final Fantasy VII... Theoretically it would be possible with the use sprites or vector 2D characters. Unfortunately both the A1200 and CD32 came out during Commodore's decline and we were never really able to see AGA graphics shine. The other reasons being limited storage, floppy disks, as well as HDD which were expensive and fairly limited in terms of storage. With CD media taking off and the A1200 being able to flex the AGA chipset, I think people would have been impressed if it was utilized to its fullest! :)
@10MARC
@10MARC 2 жыл бұрын
This is quite true! Imagine if the CD32 shipped with 2 MB of CHIP and 2 MB of FAST RAM - that could have opened up an incredible amount of space for people to make really great games.
@PixelShade
@PixelShade 2 жыл бұрын
@@10MARC Definitely! Heck even with 1MB fastRAM could free up the bus speeds of the CPU massively. This is something that is extremely apparent now when I am working on Dread (Doom engine) together with KK/Altiar. Adding fastRAM basically increase frame time by 2x. Extra CPU power on the other hand doesn't actually do that much to the rendering pipeline. Except the cost of the memory it really is a free performance upgrade.
@elmariachi5133
@elmariachi5133 2 жыл бұрын
That's all off. A realistic comparison of Amiga vs PC given the lifetime the Amiga was of importance would be: OCS/ECS vs Hercules/CGA/EGA. Because AGA was utter irrelevant, and PCs realistically neither had VGA until about 1991 nor an usable CPU until 1992, not even to speak of decent sound, which started in about 1993.
@PixelShade
@PixelShade 2 жыл бұрын
​@@elmariachi5133 well, all these comparisons run down to the "what if"-scenario. AGA wasn't technically irrelevant during its release. But market-wise it was. Technically AGA could deliver amazing 32-bit graphics. However, games would require AAA budget and CD-storage to make the tech shine. Something that the platform couldn't deliver at the time. The market was just way too small, and the business opportunity wasn't there. But let say the CD32 was a worldwide hit, even in Asia, with companies like Capcom, Square, Konami. I honestly believe we could've technically seen adaption of games like Resident Evil, Final Fantasy VII, Star Ocean: TSS.
@semicuriosity257
@semicuriosity257 Жыл бұрын
AGA wasn't fully 32-bit when Alice is 16-bit with 2 clock cycle 68000 behavior. The only 32-bit part with AGA is with Lisa. PlayStation 1 is optimized for integer-based 3D with a 33 mips RISC CPU and 66 mips graphics coprocessor. A1200 has uncompetitive math compute problem. Dave Haynie's AT&T DSP3210 (33 MFLOPS FP32 at 66 Mhz) with AGA proposed bundle was to close the math compute gap and it was rejected by Commodore International's management. Dave Haynie's AT&T DSP3210 proposal was His Super FX 2 (20 mips integer 16bit RISC CPU) moment. A1200's 68EC020 @ 14 Mhz needs Fast RAM since Alice's 68000 2-clock cycle behavior is a bottleneck. Commodore UK's Managing Director proposed CPU accelerated A1200 games bundle and it was rejected by Commodore International's management while there are fewer SKU restrictions for Commodore Germany's 386 /486 PCs. CPU accelerated A1200 games bundle would have competed against fast 386DX-33-based PCs.
@TheVoosters
@TheVoosters 4 жыл бұрын
In my opinion one word ended the Amiga... Doom - When people saw Doom for the first time on the PC it was game over.
@10MARC
@10MARC 4 жыл бұрын
That certainly had a huge influence! Doom was a system seller. Plays fine on my Amiga now though! 😂😂
@daishi5571
@daishi5571 4 жыл бұрын
"The amiga is not powerfull enough to run DOOM. It takes the full speed of a 68040 to play the game properly even if you have a chunky pixel mode in hardware. Having to convert to bit planes would kill it even on the fastest amiga hardware, not to mention the effect it would have on the majority of the amiga base." John Carmack - 3 Sep 94 One might think John Carmack was wrong! :-) You may even wonder had Doom been released on the Amiga how many ppl would have upgraded to systems with faster processors?
@valenrn8657
@valenrn8657 4 жыл бұрын
@@daishi5571 It's a chicken and egg situation, but games like Crysis has driven PC hardware sales. Commodore didn't work on cheap Amiga A1200 motherboard that can scale towards tower form factors like today's PC motherboards e.g. AMD's low-cost A320 based motherboard designs. There's a divide between A1200 motherboard and A4000 motherboard. A1200's motherboard numbers can reach economies of scale. www.retrosummit.com/2018/08/21/a4000tx-atx-amiga-motherboard/ Amiga 4000 motherboard was redesigned for PC's ATX standard.
@matteoboldizzoni9870
@matteoboldizzoni9870 4 жыл бұрын
Also wolfenstein 3D
@elmariachi5133
@elmariachi5133 3 жыл бұрын
Just to correct some historical issues here, because I was there, and I remember the truth: The wide spread assumption, that the PC becoming 'better' suited for games was the reason for the Amiga to die is actually wrong. Remember: I am not about the Amiga still being better or some other utopic stuff. I just want to clarify, that the order of events back then it is perceived nowadays, where too many people are participating in discussion about things they haven even ever seen, or just remember very vaguely. I was an super Amiga freaks. It was my life for 15 years and I stayed with the Amiga as long as possible (until the Cyberstorm PPC broke, more precisely) It's a matter of historical accuracy and responsibility: The end of the Amiga was Commodore's very own fault. Fact is: Most migrating people left the Amiga already before the PC was up to par with the Amiga. It was already around 1990, when people started migrating, and in 91 already half of all the Amiga people I knew (and they where a lot!) had left. Yes, I have actually seen a lot of (even young) people to switch from playing for example astonishing high grade action games like 'Wings' or 'Speedball' to playing some silly, boring card game on a PC. For example because their parents bought a 'new computer' for them. But also because they got blinded by advertisement and false promises (as outlined in the end!). It wasn't so terrible regarding point and click adventures of course, but still they lost decent music and sound by doing so. And you got to look at some important technical and economical aspects around that: 1a) VGA alone (as officially releases in 87 and in shops in 88/89) did no make the PC a better game / multimedia /home. entertainment system than the Amiga. First, because 256 colors do not look substantially better than 32 (besides the Amiga often showing more like about 50 colors on screen, because of known trickery, which further reduces the theoretical advantage). You can easily compare 4 to 8 colors, 8 to 16 colors, 16 to 32 and 32 to 256 and you will see, that the difference from having twice the colors becomes way less noticeable between Atari ST (about 16 color) games to Amiga games (with usually at least 32 colors), than compared to the difference between 8 and 16 color graphics. Additional proof of this phenomen being an actual thing is, that you can find interviews of professionals from back then (like a guy from Factor 5), where they actually say, that their main concern was not a lack of colors, but resolution. 1b) Of course the PC with just VGA, still lacked a LOT of other features that where needed for decent gaming. Like: No sound, no music (PC speaker cannot make up for any of this..), No decent scrolling, no sprites, no bitplanes for effects and so on. 2D gaming totally sucked on the PC, even until the later 90s for some reasons. Also it wasn't up for '3D' gaming with the slow CPUs people had at that time. Yeah, there where people playing Commander Keen or Prince of Persia, but come on: You remember how, as an Amiga user, you wheren't sure if you should laugh about, or rather feel sorry for them? 3) The 486. while officially released, was not an actual thing until about the end of 1992 for 99% of people. Actually the vast majority in mid of 92 had slower 386s and many still had 286s. The prices for even just faster 386 where insane, and 486 where pure luxury. Not even to speak of earlier years, like 91 or 90.. Same for decent sound cards So, as people obviously left the Amiga way before the PC was technically up to at least a similar level of use and 'fun' (which actually started with Doom, as mentioned already). The question is why? Well, from my observations (which I still remember very good), people got pushed into buying PCs already for years, before. Thing is: even here in Germany, which for sure was one of the top two nations, regarding the Amiga's popularity, you usually could see about 15 PCs in a normal PC store showcases and one Amiga. And it has always been like that, even at EGA times. Shops always wanted people to rather buy PCs, despite the Amiga being vastly superior. Obviously they had reasons (money?). Actually it also is official fact, the no industry insider had any doubt about the PC (as the single upcoming general standard for information technology) would dominate the future of computing already in 1983, that's years before the Amiga even existed!) And when VGA came, the PCs at least on first sight, people didn't see the PCs as much worse when compared to the Amiga anymore, with their colorful VGA demos showing not more than some 256 color slideshow (usually that one withe the Tiger and the beach..). Obviously showcases (and shop salesclerks) don't tell the whole truth.. This lead people to run into the trap of buying super overpriced abysmal crap (which PCs naturally where up to about 1992/93). So: No, the Amiga did not die, because PCs got better. Of course PCs some time overtook the Amiga (in some aspects even years later), but the Amiga died independently, because of Commodore's well known mistakes. You could also check this fact by rethinking the situation form another aspect: Hypothetically, if there had been an 'Amiga 5000' in 1991, with 24 bit true color and a very fast (way beyond 486) Power PC CPU: What would this have changed? The answer is: Nothing. Because the PC to succeed all the others was predetermined. The Amiga being technically more advanced could maybe have some effect on it's usage in specialized professions, like it's old video domain. But this wouldn't have changed the masse's reception at all.
@roartjrhom4932
@roartjrhom4932 4 жыл бұрын
Love this video Doug! And of course I agree 100%
@10MARC
@10MARC 4 жыл бұрын
Thanks so much. I had fun making it!
@gunken8870
@gunken8870 4 жыл бұрын
doug you nailed it. AGA rulez VGA 👍🏼
@matteoboldizzoni9870
@matteoboldizzoni9870 4 жыл бұрын
When AGA came out the community was impatient to see something that would re establish the Amiga as the absolute dominator of multimedia computers, which was not possible anymore.. in 1985 Amiga had no competition at all, in the 90s Amiga was one of the many competing solutions available on the market. it was Commodore vs the world an Commodore lost. That’s why many people remember (remember, but didn’t think so at the time) AGA as a disappointment. Also, consider that AGA was being compared (unfairly?) to other machines as the snes which had all those sprites, effects and modes, AGA only had bigger sprites compared to the ECS machines, so yes in the gaming community some people were a bit confused as to why it took Commodore so long (practically 1993) to come out with AGA. Perhaps if they hadn’t wasted so many resources on researching useless stuff like the C65, the C64GS (as they say, flogging a dead horse) better hardware could have been developed for the Amiga. Commodore’s marketing was obsessed with placing something in the 300$ price range but all the machines they pulled out were failures (as I said, C65 but also the A600). Had they spent money on a truly innovative chipset they would have led the market for some more years. The disappointment was Commodore’s management, not the poor honest AGA.
@10MARC
@10MARC 4 жыл бұрын
Excellent points for sure
@turrican4d599
@turrican4d599 3 жыл бұрын
The SNES wasn't so special. The Amiga was able to have more beautil graphics than the low res SNES and the ugly colors Mega Drive.
@elmariachi5133
@elmariachi5133 2 жыл бұрын
Commodore waste at least 5 years completely. The C128, C64GS, the C65, all the Commodore PCs, ECS, The A500+, the A600, the CD32 all just useless waste of time :(
@matteoboldizzoni9870
@matteoboldizzoni9870 2 жыл бұрын
@@elmariachi5133 Maybe the CD32 was a good idea but a year late.. It could have been launched in 92 like the A1200.
@semicuriosity257
@semicuriosity257 Жыл бұрын
For 1993, AGA is okay, but the Amiga 1200 has a math compute problem. Amiga 1200 has a supply problem during Q4 1992 and Xmas 1992 sales weren't good.
@daviddyer3543
@daviddyer3543 3 жыл бұрын
What would be the recent closest paint program to Deluxe Paint 4 on the Amiga? And will it be AGA mode ready?
@10MARC
@10MARC 3 жыл бұрын
On the PC I use the free Paint.net program. It is OK, and there is a free plugin that opens all Amiga IFF files, even AGA HAM8 images and keeps them intact. That is what I use to convert IFF to JPG to upload to my Amiga Artwork website.
@IntoTheVerticalBlank
@IntoTheVerticalBlank 9 ай бұрын
Fascinating. It would have been great if Amiga won the PC game wars in the 90s. The 386-SX with VGA was DOG slow compared to the Amiga and AGA kicked it's ass. The 386-DX 40 and above with the math co-processors started to compete and win when the VESA was used for SVGA.
@10MARC
@10MARC 9 ай бұрын
Super VGA was certainly superior in many respects. You certainly had to pay a lot more for that performance though. Some people comment that in 94 you could get an SVGA video card for around $100 or so... but I used to sell them at that time and they were HORRIBLE! You needed to drop a few hundred on a VESA Local bus card to get good performance
@semicuriosity257
@semicuriosity257 5 ай бұрын
FPU is useless for Doom games.
@semicuriosity257
@semicuriosity257 5 ай бұрын
@@10MARC For Doom, ET4000AX with 32-bit system ram equipped 386DX-40 based PC is roughly on par with A1200 with 030 @ 50Mhz and 32 bit Fast RAM.
@dassrull
@dassrull 4 жыл бұрын
Nice video and well explained. I think as a few people have mentioned below that there were certain titles on the PC like DOOM which was a gamechanger and pushed a lot of gamers over to the PC-platform, no doubt about that. I like that you mentioned the important part that the Amiga actually was compatible with TV sets back then, which was something the PCs were missing unless they got extra hardware for it. You have to place yourself back in 1992 and think about what hardware that was available, and what we used computers for back then. It's easy to forget how many things we take for granted these days. There are advantages and disadvantages with the Amiga graphics as summed up here, but we have to remember those things that made the Amiga superior at the time, and that was scrolling, copper and fading effects. Just look at a masterpiece software like Scala Infochannel IC500 which really squeezes everything out of the Amiga. I even still used it for presentations as late as in 2000 on my A1200 with Blizzard1230IV/50Mhz, and the Scala presentations looked awesome on a composite videoprojector compared to what was possible on the Windows platform. The PC even struggeled to push a textline smooth on the screen on a 300Mhz AMD-K6II. We have to admit that the Amiga was not perfect in every way, but the things it was good at, it did very well. My god I miss those days with AmigaOS as my primary operating system.
@10MARC
@10MARC 4 жыл бұрын
Well said! Strengths and weakness are a great way to put it. The PC's were pretty good at some things. To be honest I would rather stare at a spreadsheet on a flicker free PC in 1992 than stare at one on a flickering Interlaced screen. Yes Doom was a game changer for sure. Maybe if Amiga could have somehow assimilated the Akiko Chip from the CD32 (which I think helped with Chunky modes) we could have had Doom on the Amiga, too. There are still things about Amiga OS I like better than a modern OS for sure.
@dassrull
@dassrull 4 жыл бұрын
@@10MARC I think if the AAA-chipset came when AGA came out it would probably made a bigger difference. As far as I know, the AAA-chipset would have been comparable to the Playstation1 graphics a few years before the PS1 was released..... (of course this story is more complicated than this) , but it may have made a small difference at least. Conclusion: The AGA-chipset was too long in development before it was released.
@10MARC
@10MARC 4 жыл бұрын
Yes, the AAA would have been a game changer, and theoretically would have brought the power of the Amiga to add on cards on the PC and Macs. Bummer it never came to be...
@Docwiz2
@Docwiz2 2 жыл бұрын
So, I went back and looked at the Amiga and did a study on the Amiga vs the PC. The problem that I found is that the Amiga had good graphics of AGA, but it was too late and the PC was moving far too fast.. 1) Poor Management of Commodore from 1989 in America verses the entire PC industry (too many strong players vs one company) 2) AGA came super late. Super VGA was a big standard by that time. Even my 1990 Super VGA video card had 1024 x 768 with 256 colors on screen at once (512 megs of ram). By 1993, 16-bit color was already on Super VGA video cards with 1 megabyte of memory. By the time AGA came out, the original VGA was almost 6 years old by that time. 3) The Amiga did not have a CD-ROM drive (Not counting the CD32), and that meant the industry was not going to keep providing games on floppies any longer. 4) The PC industry was moving so fast.... Sound Blaster in 1989 already surpassed the Amiga sound, by 1992 we were doing 16-bit DAC sound in stereo and 32 hardware channels of sound with the Gravis Ultrsound. 5) The PC again was moving too fast, moving from 386sx that came out in 1988, to the Intel 486 that came out in 1989. The PC was so fast that by 1996, we started emulating the Amiga on our PC machines in MSDOS. Yes, fellow was the first Amiga emulator that worked on the PC in 1996. The PC started the 1990's with 25 Mhz, but by 1999 AMD was doing 1 Ghz for the first time and by 1999 the PC had the first GPU architecture with the Geforce 256 and Direct X 7. VGA and the first sound-cards for the PC came out in 1987, and started taking over two years later in 1989, this is when the industry shift started to happen on the PC. Tandy was the first sound chip on the PC which was compatible with the PCjr and came out in 1984. The video modes are better than EGA somewhat, but the sound is what helps. Also, CGA has a composite mode that makes it like 16 colors, so these are the best ways to get graphics and sound back before 1987. Amiga is going to be better than EGA of course and so is the ST, by the way due to the palete being 512 colors instead of just 64 colors on the PC), but the PC could do higher resolutions with more colors than the ST. Amiga was better than both CGA and EGA, but worse than VGA 256 colors. Amiga in sound was beat with both the MT-32 and the original Sound Blaster. We won't even talk about the 3D graphics cards, because that's not fair against Hombre.
@10MARC
@10MARC 2 жыл бұрын
All true stuff. The technology was there and in many ways it was better than the Amiga. But it would have cost a small fortune! Good video cards in the early nineties we're still hundreds of dollars, some more expensive than an entire Amiga. Get yourself a nice 486 with great audio, video a hard drive and a monitor and you just dropped $4000 - $5000 easy, where the Amiga 1200 with a hard drive might set you back $799. You could build one with a great 68040, 32 MB of RAM, and a nice hard drive for far less than an equivalent PC, and have an Amiga OS that was world's ahead of DOS/Windows 3.1
@Docwiz2
@Docwiz2 2 жыл бұрын
@@10MARC For me, if had a chance to be CEO for Atari in 1984 I would have taken the Tandy approach and just extended CGA to hook up to a TV and allow Amiga type graphics (32 colors out of 4096 palette) at 320 x 200 and 640 x 480 and an 8 bit DAC chip with 2 joystick ports and allow you to put the isa card sideways for a smaller more portable PC. I would add in Midi ports and work on getting a OS that could run MSDOS software while being graphically rich and provides preemptive multitasking. Use a case similar to the Atari St models and Amiga models and put the price at a Decent rate. Like the Amiga and St did. Sell it with a mouse and have the keyboard detachable for replacement. I think this would be the best way forward.
@Docwiz2
@Docwiz2 2 жыл бұрын
@Neb6 The CDROM was not on the Amiga as a platform to deliver software as far as Sound Blaster 1.0, it had more hardware audio channels than Amiga. It wasn't in stereo, that would come with Sound Blaster Pro in May 1991. By 1992, the PC had Soundblaster 16 which has 16 bit audio. By 1996 we were emulating the Commodore Amiga full screen with MS DOS Fellow Amiga software emulator. VGA itself has hardware scrolling support and the other hardware features became irrelevant as the speed of the Intel CPUs 486/Pentium was beyond the Amiga. I really wanted an Amiga in 1986, but I bought a PC in 1991 instead and ended emulating the Commodore Amiga in 1996 in MSDOS no less. AGA with only floppies and Mehdi Ali at Commodore HQ can't compete against the competition of an entire industry.
@ThunderDK74
@ThunderDK74 4 жыл бұрын
Without question, in my opinion the best game I could play on the Amiga 1200 was and will always be Super Star Dust. Just amazing. Loved it.
@10MARC
@10MARC 4 жыл бұрын
That is truly a gorgeous AGA game! I agree!
@kukko83
@kukko83 4 жыл бұрын
I used to have an A500 in the early '90s, and it was mostly for gaming. Even back then me and my friends realized, that at least graphically and sonically, the Amiga was superior to the PCs of the day. I guess it was around '95 when I transferred into PC land, just because that was the way of the future. Amiga was on it's way out, and we didn't really have any of the high end Amigas here in Finland. I heard and read about A1200s back then, but never saw one in the flesh. The A2000 to A4000? never saw any of those either. So in that situation, it was obvious that everybody left the Amiga in the past and moved on. Actually, it's only now when I've gotten back to Amigas, I learn (largely through your great videos) how potent machines they were, and could have been.
@10MARC
@10MARC 4 жыл бұрын
I hear that a lot... People had heard of the A1200 but never took the plunge and went the PC route instead. I did not get my first AGA Amiga until the 2000"s! I did happily use my A3000 until 1995, though.
@GPeter7
@GPeter7 4 жыл бұрын
thank you for good video
@doubleguyf6748
@doubleguyf6748 3 жыл бұрын
This is an exceptionally good overview of what was what _in reality._ People talk a lot, and I mean a LOT about how "Doom killed the Amiga". It was very far from being that simple. The comparison here is perfect. In those days, 1992-1993, what PC/DOS people _actually_ had would pretty much have been some average 386SX system. Then boom! Doom was released. That 2000 dollar 386SX/20 would run it at about 5 fps. Yes, Doom was an absolutely breathtaking game... that however required a higher end machine that _in those times_ was _incredibly_ expensive. Younger people who didn't live through those times or were too young to remember might not properly understand what the market was like. A medium to high end 486 was basically your entire months salary. Computers and stuff weren't just a little bit more expensive back then, they were really, REALLY expensive. (don't forget to adjust for inflation as well). It's not a surprise that a stock or modestly expanded A1200 can't compete against a fast 486 or Pentium PC... but in actual fact, it *can* easily compete against that 386 that's even close to the same price. Equip the A1200 with a relatively cheap accelerator card with some RAM and it will also run Doom. Actually a little faster than that 386.
@10MARC
@10MARC 3 жыл бұрын
You are totally correct. I was just looking at prices in the 1990 BYTE magazine that featured the Amiga 3000. They were advertising the "new" 386/33 MHz machines for between $6500 and $8500 dollars. The Amiga 3000 was IMHO a superior machine for 1/3 that price. Same a few years later when AGA came out - for a fast 386 you were still around $2500 -$3000 and a 486 was $1000 or more on top of that. Get yourself an A1200 with a 68030 card for about $1000 and it blows that 386 away in many ways.
@doubleguyf6748
@doubleguyf6748 3 жыл бұрын
Yeah. I actually even used to _play_ Doom on an AGA Amiga. Back then, people used to talk about the "chunky-2-planar problem" everywhere which is really comical because that was such a non-issue. Doom on the PC was not a graphic system demo, it was a whole, complex game. What it needed was (unprecedented amounts of) just regular, raw processing speed. And a little extra RAM. You could get all that on an Amiga, absolutely no problem. (Add to that, you can play Doom on an ECS Amiga if you like. It's really almost _all_ about the CPU speed.) So yeah, what "killed the Amiga" was something else entirely. In my opinion, anyone who thinks that one single game, especially one with such expensive requirements, could've single-handedly caused Commodore's fall... is being beyond naive or lacking in perspective. Commodore went bankrupt before most people had even _heard_ of Doom (much less really know what it actually even was). No connection.
@AlistairMaxwell77
@AlistairMaxwell77 Жыл бұрын
some nice revisionism there. 2k buys a complete 486dx-33 straight from the pages of pc world march 93 . 93 I had that same spec system and dropped a dx2 66 in it the next year along with a gravis ultra sound
@elmariachi5133
@elmariachi5133 2 жыл бұрын
John was completely right. Having an A1200 and later A4000+PPC and so on didn't give me anything relevant that I could'nt have had with an A500/A2000 with 1MB Ram (Well, OK, it could play mp3s and burn a CD at once, yeahh!). I had some games in OCS and AGA version and didn't even bother checking which version I was playing, because the differences where invisible. We all know what AGA's capabilities where, that's not the point. AGA was way too little way too late. For the time every Amiga should have had an 68030/50 at least and some simple kind of 3d acceleration, plus 8 hardware voices 16bit audio and a hard drive. Because the Amiga spirit was about being in front, not running after.
@10MARC
@10MARC 2 жыл бұрын
If you are talking video games, then you have a point. An A4000 with PPC was pointless for games. The Amiga was useful for so much more! Especially here in the USA, it was a creativity and video machine first, and a game machine maybe 3rd or 4th.
@elmariachi5133
@elmariachi5133 2 жыл бұрын
@@10MARC Yes, I know the Amiga was kind of big in the video industry and rendered some movies and so on and I used some software like cinema 4D myself. But AGA was not relevant for working on an Amiga, because there where much better graphics cards before. So there are only games left where it could have shined, but it didn't do there, too :( If Commodore at least would have drastically increased the amount of sprites, that could have made some easy SNES / MegaDrive conversions possible.
@IntenseGrid
@IntenseGrid Жыл бұрын
So, sorry for the noob question, but how does one get 1280x720 without flicker on an A1200 or CD32 with today's monitors? (VGA or HDMI inputs)
@10MARC
@10MARC Жыл бұрын
That really requires the Indivision MK3 Device or some of the older flicker fixers. The Amiga 100% supports these modes, even up to an amazing 1280x1024 in 256,000 colors, but the scan rates are really odd, and very, very few monitors support them. They are like 17 kHz or 22 kHz. It is a testament to the versatility of the Amiga and also a frustration because they are hard to use. I have a recent video on the MK3 Device from about two months ago that goes into detail
@IntenseGrid
@IntenseGrid Жыл бұрын
@@10MARC Will a Dell 2410f do those odd frequencies? It does 15khz std Amiga res just fine.
@bitset3741
@bitset3741 Жыл бұрын
Long time Amiga fan here, but there are some pretty significant notes about video modes that need to be made. - AGA was awesome, but really REALLY should have had at least one chunky mode. - VGA was extremely programmable - almost as much as AGA - you only listed the bog standard VGA modes which especially in gaming were not the best, or by '92 or so even the most common. There were lots of applications and games that used all of these modes - Fractint is one just from memory. - Mode 13h, mode X, etc. and especially unchained Planar mode were common and extremely capable. Just a clip from Wikipedia for example: Other graphics modes Nonstandard display modes can be implemented, with horizontal resolutions of: 512 to 800 pixels wide, in 16 colors 256 to 400 pixels wide, in 256 colors And heights of: 200, or 350 to 410 lines (including 400-line) at 70 Hz refresh rate, or 224 to 256, or 448 to 512 lines (including 240 or 480-line) at 60 Hz refresh rate 512 to 600 lines at reduced vertical refresh rates (down to 50 Hz, and including e.g. 528, 544, 552, 560, 576-line), depending on individual monitor compatibility. For example, high resolution modes with square pixels are available at 768×576 or 704×528 in 16 colors, or medium-low resolution at 320×240 with 256 colors. Alternatively, extended resolution is available with "fat" pixels and 256 colors using, e.g. 400×600 (50 Hz) or 360×480 (60 Hz), and "thin" pixels, 16 colors and the 70 Hz refresh rate with e.g. 736×410 mode.
@10MARC
@10MARC Жыл бұрын
Remember I am comparing with VGA, not SVGA which was quite a bit more powerful (and expensive) than VGA
@bitset3741
@bitset3741 Жыл бұрын
@@10MARC Hi, yeah, and I was referencing bog standard normal VGA from 1987, not SVGA. VGA was very flexible in its setup and could do resolutions all the way up to 800x600 and 8bit color in many of the resolutions that could fit the framebuffer.
@bitset3741
@bitset3741 Жыл бұрын
@@10MARC sorry, my last post was at work so short :) VGA, or video graphics array was called that because that is what it was, an array of counters, timers, ram, and a dac that could be setup in a ton of different ways through it's registers. Your video is correct that it doesn't have a blitter or sprites, and that really kept 68000 based miggy's competitive even against early 486 computers. Amiga's were also helped by the fact that isa bus video cards were super limited in bandwidth - 16bit at 8mhz was as fast as a 68000 Amiga's chip ram roughly speaking - chip ram was shared between the CPU and chipset, but everything on the isa bus shared bandwidth. Once PCs with 486 and eisa, vesa local bus, or pci (pci was really rare on 486) busses came out VGA and then svga later really pulled ahead. AGA was great and had sprites and the blitter, but chip ram bandwidth made 256 color games tricky, and 3d or 2.5d games very difficult without 030 at 40mhz or so at least not to mention chunky to planar conversion. That is one thing programmers complained about back in the day. Amiga's had a lot of resources, but the more you used of one thing, the less you had of others and all of them used bandwidth... also chunky to planar routines are inefficient. Michael Abrash Black Book in '91 gave a huge amount of info on VGA and assembly programming. Wikipedia gives an overview of a lot of this and is pretty accurate but a bit shallow. I had 2 a1000's a 3000 with video card and a 1200 with an 030 50mhz accelerator. I'd say that 1200 was my favorite. Great machine and I loved AGA. I sold the 1000's to buy the 3000, then sold that to buy the 1200. Then I sold that to a friend that really loved hardware because I was using emulation so much. (Kicking myself still for much of that :) ) Through all of those I had various PCs that I cared much less about. Just recently I bought an a500 motherboard, repaired it, converted to NTSC, and am building a tower out of it.
@tomarecomputer6584
@tomarecomputer6584 2 жыл бұрын
AA+ was designed to support ALL 32-bit 680x0 CPUs. For Chunky pixels support, low end systems would most likely feature a 68020 with full 32-bit memory addressing (i.e. not 68EC020) or even 68EC030 which could handle RTG drivers easily. Commodore did not add chunky pixels to AGA at the time because RTG required at least 68020 (not 68EC020 as in A1200) with 4 MB memory at least, while the standard A1200 had only 2 MB and 68EC020 CPU. 8x memory bandwidth over ECS by using 128-bit long memory bus bursts like AAA. Maximum Chip RAM size would be increased to 8 MB. With 57 MHz pixel clock, AA+ could display progressive 800 x 600 @ 72 Hz in 256 colors, or even interlaced 1024 x 768 screens. Perhaps the most significant advancement was the addition of 16-bit Chunky mode, although the max resolution for 16-bit pixels would be 640 x 480. There is no mention of 8-bit chunky mode in AA+, most likely 256 colors would be only in planar mode, this way Commodore could keep the cost of AA+ down, as 8-bit planar support had to remain, since it was supported in AGA. A 2x blitter performance over AGA/ECS one was promised, however Commodore never mentioned that AA+ had 32-bit blitter like AAA, so AA+ blitter would stay 16-bit to keep the cost down. A 2X performance might be gained by increasing blitter clock cycle from 7 MHz to 14 MHz, but by doing this AA+ will lose compatibility with a large base of hardware banging software which depend on synchronizing with blitter cycles like most demos and games of that era. When asked, Lew Eggebrecht VP of Engineering at Commodore stated that AA+ will support 16-bit sound samples, but it is unclear whether this support would be added by adding a DSP chip, or by improving Paula to something better like AAA, although Lew Eggebrecht stated once that DSP will be integrated in all future Amiga chipsets including the low end ones.
@10MARC
@10MARC 2 жыл бұрын
That is some awesome information! I think it would have been quite a nice chipset for sure!
@sacredbanana
@sacredbanana 4 жыл бұрын
I could never get the Super hi res screen modes on my A1200 to look nice on my commodore 1084S. Were these modes designed for a different monitor?
@10MARC
@10MARC 4 жыл бұрын
This is true. The 1200 x 200 and 1200 x 400 look is little odd on a 1084S monitor. I use them on an LCD display with a SCART > HDMI adapter and they look very good.
@daishi5571
@daishi5571 4 жыл бұрын
I used a Microvitec multisync and had access to all the monitor drivers that came with the OS and was able to make my own.
@Daehawk
@Daehawk Жыл бұрын
Always been a svga fan. My first pc in 1994 came with it and I truly loved the lpok of those svga years. I still do and miss svga ganes.
@10MARC
@10MARC Жыл бұрын
Yes, mid '90s PCs finally had beautiful games. You have no idea how much laughing I did at the quality of PC games in the late '80s and even very early '90s. I thought they looked absolutely terrible and sounded worse. But by the time the mid-90s came around and we all had sound cards and SVGA cards, games were finally lovely on the PC
@dantemendes8041
@dantemendes8041 4 жыл бұрын
Great video and you nailed the whole price issue: the A1200 (used, hooked to a TV) was the only machine I was able to afford as a poor teen back in 1993. It was just slightly more expensive than a 1990s video game console but did SO MUCH more. As for the games: the likes of SLAM TILT Pinball, SUPER STARDUST AGA pseudo-3D tunnel levels was mind-blowing, ROADKILL, ALADDIN, BREATHLESS etc etc didn't disappointed.
@10MARC
@10MARC 4 жыл бұрын
Super Stardust AGA is one I should have displayed in my video. They is a good example of an AGA game for sure.
@fsphil
@fsphil 4 жыл бұрын
This video has reminded me the ECS and AGA machines can generate VGA signals. I've never done it, so adaptor ordered :-)
@10MARC
@10MARC 4 жыл бұрын
Yep. ECS can even generate a perfect 640x480 31 Khz signal in 4 colors, no problems at all. Not useful for games, but fantastic for workbench and productivity software
@Docwiz2
@Docwiz2 4 жыл бұрын
Oh and just so we are clear it was a Vic 20 that got me into computers back in 1981 and I started going to a computer club and in 1982 they got a Commodore 64. My parents knew I loved the Atari 2600 & I loved computers, so they bought me an Atari 800 XL for Christmas. I was never against Commodore, it just was that my parents bought me what they bought me and I just went for it and I was running an Atari 8-bit BBS by 1989 and then I bought the PC I was talking about because of my professor in July of 1991. I wanted an Amiga at the time but I went for the computer that my professor told me to get to be future proof. I gave all my Atari stuff away for free to a friend of mine and he took it and sold it off to someone else without telling me (sigh). I sold the Atari 8-bit stuff and bulletin board system because I pulled down the phone line as I had lost my job. From then on I stuck to the PC all of this time and going from MS DOS to 4DOS and then on to Windows 95/98/XP/7 and now Windows 10.
@10MARC
@10MARC 4 жыл бұрын
Nothing wrong with the Atari 800xl. That was a fine computer and I own two of them! I still have a few Atari 2600 machines and collect cartridges for them. Thanks for the great story!
@Docwiz2
@Docwiz2 4 жыл бұрын
@@10MARC Yeah, I love those computers. That time was amazing and it was fun. You know it's funny, I would never have dreamed of where we would end up today though. Remember 300 baud modems? Those were so slow and it was close to reading speed back then. Today, young people wouldn't be able to wait for data to be displayed at that bit rate. Oh my have times changed. :) I use Altirra Today to play with my older software. I got most of everything back I lost that matters.
@matteoboldizzoni9870
@matteoboldizzoni9870 4 жыл бұрын
A 1991 PC was I presume a 286 with 1 MB ram? Not really future proof. A PC user was always in need of some hardware upgrade, wether it was ram, sound card or the whole system. Amiga hardware could’t even de upgraded unless you put a 512KB memory expansion in the trapdoor. An advantage and disadvantage at the same time.
@garyhart6421
@garyhart6421 3 жыл бұрын
Started using PCs in 1990 whilst re-training (former Welder > Fabricator). Built my own PC in 95 and ever since. My 500s went into storage but my 600, 1200 & CD32 stayed out. They got used less and less over the years --- but still out + used.
@10MARC
@10MARC 3 жыл бұрын
THey are still such a joy to use - and it is amazing that they are still supported after all these years!
@VikingNo1FromDK
@VikingNo1FromDK 4 жыл бұрын
Another great episode Doug. Being from Denmark :-) I would like to add, that the price difference in Denmark was extreme due to importtaxes ...in the Amigas favour. I guess this was the case in other countries as well. As a result you would end up buying "cheap" (still very very expensive) copy-hardware from Asia, which ended up being an unstable system (hardware) and on top of that you had to struggle with the unstable Windows operationsystem. So, all-in-all the Amiga graphics was in fact better at the time - and as a complete "gaming-package" the Amiga was so much better (games, joysticks etc.).
@10MARC
@10MARC 4 жыл бұрын
There was so much clone garbage that came out in the early nineties. For sure you could find a system cheaper, but you always got garbage parts. The same is true today, almost all of the low priced PC's run terrible.
@manueljesus3147
@manueljesus3147 4 жыл бұрын
I didn't get a PC until a 486 DX2 66 with 8 megs of ram, 40 meg hard drive, SVGA card and soundblaster card in for $800 or so in 1993, I had a Commodore 1950 monitor so I didn't get a new monitor. Played XWING and TIE figther like a mad man. If we consider what was going on with Amiga's 68k upperclass cousing the MAC you really needed a top of the line 68040 or PPC mac to play the newer 3d games that took us to 1995. An 030 didn't cut the mustard at all.
@10MARC
@10MARC 4 жыл бұрын
That is pretty cheap for a real DX2/66 in 1993. Those look more like 1995 prices, or maybe a 486 SX. I loved me some X Wing back in the day, though. I put dozens of hours into that series.
@turrican4d599
@turrican4d599 3 жыл бұрын
@@10MARC Yes, more like 5000,- DM and I think, the HDD would be more like 340MB not 40... ;)
@ihateevilbill
@ihateevilbill 3 жыл бұрын
Im surprised that someone would think OCS/ECS is as good or can look as good as AGA. Is it possible that he didnt live through the early Amiga days? (open question coz I dont know the guys background). I had an amiga 500. And the graphics compared to what I was used to (the spectrum 48k+) were simply insane. Batman and Stuntcar Racer were some of the bigger titles I played in the amigas early days. I eventually upgraded the A500 with 0.5MB upgrade but my heart was set on an Amiga 1200. And when I got my A1200 I was once again blown away with its speed and insane graphics. The reason for my a500 upgrade was for DPaint, which was also my reason for wanting an A1200. Nowadays it might be hard to see the step up in image processing, but at the time the difference was obvious.
@10MARC
@10MARC 3 жыл бұрын
Yes, there is a subset of people who seem to truly believe AGA is not superior to OCS/ECS. They have a point that most games were still written for OCS/ECS, but they totally miss all the wonderful AGA only games that did take advantage of the architecture. And they miss the point of all the other things AGA can do that have very little to do with games.
@Docwiz2
@Docwiz2 4 жыл бұрын
I had moved over from the Atari 8-bit line and my professor at my college said not to buy an Atari ST or Amiga and that PC's were the thing to buy and he was right. A couple years later in 1994 Amiga was dead and PC's would move on to Windows 95 and 3D accelerator cards (now we call them GPU's) . I had a 386sx with 2 Megabytes of ram, a Sound Blaster Pro card and an Orchid Super VGA card. Commodore would have been smarter to license out their tech to put into PC's. It really was a missed opportunity as they could have been around today if they fired Irving Gould. I was really an Atari fan, but both Atari and Commodore really let me down overall. I did feel really well with my choice of moving to the PC in 1991 and I loved the new technology. 1) You have to understand that you start the decade with 25 Megahertz and you end the decade with 1000 Megahertz 2) You have to also understand that you start off the decade with MS DOS and end with Windows 98 3) You have to also understand that you start off the decade with BBSes and end the decade with the Internet 4) You have to also understand that you start off the decade with 386 and end the decade with Pentium 3 technology 5) You have to also understand that you start off the decade with SVGA and end with GeForce 256 (The world's first GPU) The 1990's was a ton of changes in the computer industry. I did not know at that time that the Commodore Amiga had the same guys that made the Atari 2600, Atari 5200, Atari 8-bit computers. I wish Jay Miner was still around, him and his team was amazing, but at the end of the day Commodore killed the Amiga because it didn't advertise properly and it had horrible leadership. I still have Amiga Emulation using WinUAE, but I really wish I had experienced that tech earlier, but I was happy that most of the Amiga games came over to the PC at the time and there were other games that were not on the Amiga such as Wing Commander, Wolfenstien 3-D, Doom, etc... We also had Commodore 64 emulation back in 1992. I just recently learned the Amiga had that ability as well, but we added so much more, NES. PlayStation, MAME, SEGA Genesis, SNES, Nintendo 64, etc... I just find it funny that in 1996-1997 we had Fellow and could emulate the Commodore Amiga as well in MS DOS all in software and we didn't even need all the special chips Speed >>>>>> Special Chip-sets Don't get me wrong, I am glad today that the Xbox Series X has machine learning built in and the ability to do real full speed 60 frames per second ray-tracing.
@10MARC
@10MARC 4 жыл бұрын
But the Amiga was doing things from 1985 until 1994 that the PC could not even come close to doing. It was not until 1995 that Microsoft even shipped a somewhat competitive operating system. My Amiga 3000 in 1991 could easily run the Mac OS, PC OS and the Amiga OS all at the same time. (And I did as I had a Bridgeboard and Shapeshifter by 92). No other machine could dream of that.
@Docwiz2
@Docwiz2 4 жыл бұрын
@@10MARC Nobody disputes that, but none of that mattered because the PC could do all of that in software and didn't need any hardware. I was running MacOS and Amiga in the 1990's along with the SNES, Sega Genesis, the NES, all without any hardware at all. While the video Toaster was nice in the day it came to the PC as well. Why oh why didn't commodore just license out their tech to PC clones and we could still have Commodore around today with new tech as well. Global Industry Standards with the clones will eventually surpass all other platforms because everyone is working together on one platform. I mean look at the PC. In 1981 it was just monochrome with a PC speaker and then CGA, and then EGA, and then VGA, and then SVGA. From the PC Speaker to Adlib to Sound Blaster to Gravis Ultrasound. It was transformed over the decade, the Amiga really was a head of it's time, but it never transformed as much as the PC did. On the PC we went from 4.77MHz in 1981 to 1000 Mhz by 1999, that's massive dude.
@matteoboldizzoni9870
@matteoboldizzoni9870 4 жыл бұрын
Docwiz2 so lack of R&D killed Amiga. Macintosh is there to show that an alternative to PC hardware was indeed possible if properly supported by innovative and clever people (andCommodore had them).
@Docwiz2
@Docwiz2 4 жыл бұрын
@@matteoboldizzoni9870 Well lack of R&D and the handwriting on the wall when it comes to industry standards. One small company is really going to have to work hard to tackle an entire group of companies.
@10MARC
@10MARC 4 жыл бұрын
You have a point, but remember Apple was incredibley close to going belly-up back in the day, too.
@UncleAwesomeRetro
@UncleAwesomeRetro 4 жыл бұрын
Nice video :) Vesa local bus came in 1992 and was replaced by pci in 1993 says wikipedia, but I have read that pci started first in servers and such before becoming the normal expansion slot for regular consumers. In 1993 I got a 486sx 25mhz with only isa slots, 4mb of ram and no sound card :)
@10MARC
@10MARC 4 жыл бұрын
Sounds about right - but it took a year or two to catch on, and cards for it were more expensive. I was selling PC's in late 1993 and all of our
@daishi5571
@daishi5571 4 жыл бұрын
This was all part of the problem with PC's ISA,EISA,MCA,VLB,PCI and these are just the mainstream expansion slots. And depending on the chipset on the Motherboard how well these worked was a crapshoot.
@turrican4d599
@turrican4d599 3 жыл бұрын
For gaming 1993/1994 it was important getting the right VGA Vesa Local Bus card. Not one, that was fast in Windows, but rather fast in DOS. Tseng32 was a good chip in that regard and ET4000 of courese (later the ET6000). The graphic cards you would get with your expensive high end PC was often THE bottleneck as I found out a few months later after buying my 5000,- DM Vobis 486DX2/66 PC with 8MB Ram, Soundblaster Pro, CD-Rom Drive and 340MB HDD: once I changed the graphics card to a 1MB card with the Tseng32 chip, Indy Car Racing and Nascar Racing ran so much smoother! :D
@nikosidis
@nikosidis Жыл бұрын
Great video! I have A1200 and A4000. Can simply not live without the AGA chipset. Loved it since I bought A1200 new when it came out. This year will be great for the AGA chipset. We will see Reshoot Proxima 3 and Jump! I do not care for gfx-card on my Amigas. I have scan doubler. That is enough for me ;)
@10MARC
@10MARC Жыл бұрын
I am very pleased with AGA once it is deinterlaced with my Indivision cards in my A1200 and A4000. The extra modes are wonderful and HAM8 images are great. RTG has it's uses for sure, and I love it, but I often work on the original Amiga modes.
@semicuriosity257
@semicuriosity257 5 ай бұрын
PiStorm32-Emu68 with A1200 has both AGA and RTG.
@kennethjakobsen7295
@kennethjakobsen7295 3 ай бұрын
I personally think the biggest mistake about the the ECS and AGA chipsets, was that the Paula never got just a tiny improvement. Commodore could have gone 16Bit and 8 voices
@turrican4d599
@turrican4d599 3 жыл бұрын
The reason, why I did upgrade in December 1993, were the Lucas Arts adventures! Indiana Jones IV was the last one, that got an Amiga port and I wanted to play Day Of The Tentacle and Sam & Max so badly! When I got the new system, I was disappointed by the sound, though. I upgraded to General Midi and SB16, then to a Gravis Ultrasound. Anyways, besides the two mentioned adventures, I got Indy Car Racing, Grand Prix World Curcuit, Strike Commander, DOOM and Rebel Assault but something was missing.
@10MARC
@10MARC 3 жыл бұрын
I don't disagree at all, but getting that PC with a special sound card and video card cost 4x what an Amiga cost!
@turrican4d599
@turrican4d599 3 жыл бұрын
@@10MARC That's true! :D I had to take an expensive credit to "afford" it. :(
@doubleguyf6748
@doubleguyf6748 3 жыл бұрын
​@@10MARC ...and also a CD-ROM Drive, so add maybe still a $1000 more ;) Those things were _hideously_ expensive in the _early_ 90's. Still, more on the subject of AGA etc., those Lucasarts games are an interesting case. As in, an A1200 with a RAM card would've been able to run them, they _could've_ been released. But they _were_ not released. That was all just business decisions based on who knows what, for sure not technical limitations. The PC/DOS versions of those games ran even on a 286 if I remember right, and certainly on even the slower 386's. To illustrate, there's a video here on KZfaq where an A1200/68030 (AGA) is quite smoothly running Day of the Tentacle on ScummVM (!). (ScummVM is an _emulation_ engine, uses SDL, very resource intensive on such old hardware). Anyone who has at least some kind of understanding of the technical stuff involved, would immediately see that an actual dedicated port of the game would have been no problem _at all_ and would have much lower system requirements, like any other software properly made for the machine in question.
@danyoutube7491
@danyoutube7491 11 ай бұрын
@@doubleguyf6748 Without a doubt the sumptuous adventure games of the early/mid 90s could have been ported to AGA just fine and run well on an A1200, but the Amiga market was very small compared to PC (and the PC was becoming a home computer with the intention of playing games, rather than a work computer for dad that might be able to play the latest games, so a bigger market than ever before for games) and suffered greatly from piracy. Even if the PC market suffered from piracy a lot, I expect it was at a lower percentage than the Amiga and in any case the PC market was of course huge and so the absolute numbers sold of a given game would still be much higher on PC. When CD-ROM drives started getting popular on the PC, developers had a new standard to work to, they didn't need to feel constrained by fitting the game onto a practical number of disks (even when installing a game on a hard disk, you don't want to be publishing games on thirty or forty disks), and apart from the CD32 or CDTV (!) Amiga users didn't have access to CDROM drives in the early to mid 90s, never mind in large enough numbers to encourage the big developers to keep on releasing their hits on the Amiga. I remember enjoying Sim City 2000 at the time, but knowing now how badly it was ported to the Amiga I feel a little cheated. They ported it, but didn't care enough to do a good job, and so it doesn't run nearly as well as it should. They probably felt it wasn't worth their time because of the few sales they would get.
@apaczi1
@apaczi1 4 жыл бұрын
nice way to start flame war ;-)
@10MARC
@10MARC 4 жыл бұрын
My pixels are better than your pixels! 😝😉
@67amiga
@67amiga 4 жыл бұрын
I was more than satisfied with my Amiga over the competition up until 1984 when the price of 486 clones dropped to an affordable price and Windows 95 was the first operating system looked comparable to my Amigas. When I did purchase a PC clone in 1986, it replaced my CD32 with a SX-1, that I still use to this day.
@10MARC
@10MARC 4 жыл бұрын
I agree. I could not stand Windows 3.1 - I ran OS/2 Warp up until Windows 95 came out. It was Microsoft's first OS that could compete with Workbench 2.x that I was using.
@davidste60
@davidste60 4 жыл бұрын
I think you're mixing up your 8s and 9s.
@67amiga
@67amiga 4 жыл бұрын
Your right, I meant 1994/1996.
@ChrisP872
@ChrisP872 4 жыл бұрын
You need to remember that Amiga was also competing for people's money with consoles for games. The Amiga could compete a bit with the 16bit consoles but once the Playstation and Saturn came out it was clear that Amiga couldn't compete anymore while PC could with the addition of 3D cards. The Playstation 1 was released only a couple years after the A1200 but people knew it was coming a year before then.
@10MARC
@10MARC 4 жыл бұрын
That sure did have an affect on Amiga sales. 3D was all the rage back in the day, but I think Amiga games visually hold up quite well against the smeary 3D of the PlayStation (looking at both retrospectively)
@stephenbruce8320
@stephenbruce8320 4 жыл бұрын
I never gave much thought to the video graphics settings I was a productivity user who happened to run a BBS on an Amiga as well. My friends who scratch their heads as they saw my Amiga Multitask. I would show them some very nice high resolution pictures they could not easily generate with their PC's at the time. It was not until the release of Win95 when they could call me to tell me they could multitask now like my Amiga and I would tell them it was all done in software not in hardware. My move to the PC was due to work related applications first with troubleshooting industrial controls and to run AutoCad and MS Offfice applications. I never got into picture editing until digital cameras became available and scanners and that work was done on a PC and not an Amiga but who knows I might try that out on an Amiga down the road as the Amiga's I use today are expanded have even better graphics capability and it will be a good fun project to do. I will say this with all honesty I never loved the PC to me they are throw away items but my love for Amiga's is forever and its not about games.
@10MARC
@10MARC 4 жыл бұрын
So true. I have one PC out of the many I have owned that is even a tiny bit sentimental to me - my first PC i built using an IBM Blue Lighting motherboard - a 486/75 MHz with an IBM chip. That was a fine piece of hardware that served me well for years. All the rest I barely remember. Just something to do my spreadsheets and play a few games on. All of my Amiga computers have a story and a should, though. Funny...
@AlistairMaxwell77
@AlistairMaxwell77 Жыл бұрын
its not a matter of cost . no one cared how cheaper nokia was after seeing the iphone . after doom dropped the amiga was obsolete , every knew it and it was dead money . everyone will complain it wasn't just doom , and sure it wasn't , but doom was still that psychological moment , embedded into everyone's brain , the line in the sand that you can never go backwards from again
@10MARC
@10MARC Жыл бұрын
I agree if you are talking about when Commodore went belly-up. They had plans to make some pretty incredible hardware that would have kept them competitive for sure... Shoulda Woulda Coulda..
@dimipallis
@dimipallis 2 жыл бұрын
In theory you are right,in practice not so much.You see the reason that none of us knew about the advanced features of the AGA chipset is because the majority of the Amiga users didn't have the high res monitor.Almost all them had the 1084 which with the standard high resolutions could bleed your eyes until they fell out of their sockets.So all the advanced stuff was totally useless for the majority of the users.Also Wikipedia doesn't say that the standard IBM VGA could do 256 colors in 640x480 with 512k of ram,a pretty good resolution for productivity and other uses.As for SVGA there are a few pretty cheap graphic controllers that had blitter mainly used for GUI acceleration and supported perfectly usable resolutions of 800x600 with 65535 colors up to 1024x768 with 256 colors with a crappy 14inch monitor.And for last I find the price comparison unfair because you failed to mention the superior expandability of the PC.It gave you the capability to gradually expand your computer with a variety of upgrades such as a second HDD, better graphics and sound,CD ROM drives, networking and others without having to spend a fortune.Those characteristics fall into the A4000 category which was super expensive (I think 3700$ for the 68040 model and like 1000 less for the 386dx equivalent 68030)
@10MARC
@10MARC 2 жыл бұрын
True... AGA was not really taken advantage of, but one of my points is that it was in superior to VGA, and I stick with that. I sold computers back in 1993, and the only PC's that could even come close to what was doable on a $600 - $800 Amiga 1200 were $2500 - $3000 at a staring point. The $1200 - $1500 PC's were hot garbage that I felt guilty of customers purchased. The Amiga 3000 was selling for $1000 - $1200 in 1993, and it could also be expanded a lot. The Amiga 4000 was also a lot less expensive than a similar PC.
@hellomate7681
@hellomate7681 3 жыл бұрын
Good Explain. :)
@10MARC
@10MARC 3 жыл бұрын
Thanks so much. I know AGA is not perfect, but it is also not too bad!
@hellomate7681
@hellomate7681 3 жыл бұрын
@@10MARC true!
@matsv201
@matsv201 2 жыл бұрын
You could run pretty much any resolution on a svga card as well. My dads pc that he bought in 1992 could do 1600x1200 (while the monitor was strugelung). On most vesa standard grapics cars you can actually program them to do any resolution, even unsuported one. And it really wasnt that expensivr, $1400 You could get a cheap 386sx for under $1000 at this time. Sound you can use a $5 patrullen DAC. There is a other factor. It takes abour 2 years to develop a game including making the tools to the game. For the 500 it worked out fine with the 1000 coming about 1 year prior. The games was then made for amiga to be ported to PC from amiga. But in 1989 when 486 came with the XGA grapics. They was expensive yes, but that dont matter for the devs. Hence the first svga games come around in 1991. And xga games in 1993. For the xga games.. If you cant aford to run it, most of them could be down sanpled to svga, and some all the way to vga... same with early vga was possible to downsample to ega. The thing with amiga is that this was possible in theory, but the gap was really to big practical. Bute a 486 true collor game could be downsaple to a 386 256collor game and even to a 286 low resolution game (or 16 color high resolution) This is really where the amiga get punished, it was 7 years between the 1000 and 4000. The thing is not that you could get a better PC in 1992.. you could, ut you also could get it in 1991, 1990, 1989, 1988 and 1987... you have to go all the way back to 1986 before its arguable that the amiga was better than any PC. There was also a new grapics adapter pretty much every year. 1986, MCGA, 1987, VGA, 1988, SVGA, 1989 XGA. 1990, SXGA/UGA, as well as pretty much a new CPU every year, but it kind of worked backwards. The 3000 wasnt a early 4000, but rather a beeffed up 1000. While amiga os was better, that had very little impact on games. And for desktop work, the lower cost of the amiga dont matter in the corperate world.
@10MARC
@10MARC Жыл бұрын
I get what you are saying... but PC prices really did not become reasonable until the early to mid nineties. I was there selling them at the time, and machines that sold for $1400 were total garbage. You had to drop $2000 or more to get anything that was remotely good quality. And not to split hairs, but this comparison was AGA vs. VGA, not AGA vs. SVGA, which was something quite different. And a lot more expensive. in 1992 a good quality SVGA video card could easily cost as much as an Amiga 1200 with a Hard Drive.
@matsv201
@matsv201 Жыл бұрын
@@10MARC Well that depends on. Typically only 286 came with VGA, by 1990, there realy wasn´t even computers with VGA cards on the market, 386 typically came with SVGA, and 486 typically came with XGA compatible cards. While a 386 could easialy still cost quite a bit over $1000 in 1990, by the time pentium came around they was down to less than $500, and in late 1994 a friend of my bought 386DX40 MB with memory and CPU for $50. He got a early 286 from the dump, riped the controller diskdrive and HD out of it, and then bought a extra HD for $100 and a SVGA card for $30. Considering that a 386DX and a 68020 have about the same instruction per clock and they are both CISC. While the Grapics processor does help in certain situation by the time SVGA was introduced with page swap, this was really a very slim advantage, not sufficient to recoop 3.5 times performance advantage of a CPU When you say that a PC wasn´t that cheap, its all relative. What are you comparing with, A 386, a 486 or a Pentium. Its worth saying that in 1994 a 386DX40 (with board) cost about a quarter to a 486SX25, and they have both about the same performance. Also what was common around this time was modification that allow you to show VGA graphics on EGA monitors. PC was in this time always 3 segments. High end, mid and low end. Typically the segments have been $2000+, ~$1200 and ~$600 (bare computer) This pretty much started in 1985 with 8088, 8086, and 286. Then already in 1986 it was 8086, 286-12 and 386DX-20. 1988, 286-16, 386SX20 and 386DX25 1989, 386SX20, 386DX25, 486DX25 jump forward a bit here. 1992, 386DX40, 486SX30, 486DX266. Also worth saying, PC hard drives have always been very cheap, because them at this time was either 5.25 or 3.5 IDE drives. The thing is, every time a computer at this time jumped of the deep end, you could buy them for next to nothing. In 1992 businesses throw out 386SX like garbage. Yes they was stripped of the monitor, keyboard, mouse and HD. Sometimes you where lucky and could just go get one, sometimes you have to pay something symbolic. Its not like today when businesses rend computers and they are crushed or refurbished. It might be mostly where i live because during this time the schools in my region had a massive investments of 486 (yes we have 486 in JR-high in 1991. This matters, because even if you think a 386SX20 was garbage in 1992, it was still as fast, if not faster than a A1200. Blitter was excellent back in 1987 with a 7Mhz processor when transferring a frame of data was not viable in real time, but in 1992, this wasn´t a issue any more. Even at that, VGA cards can move data in memory independent. Page swap was also available. very few VGA games used data moving in graphics memory, but for SVGA it was pretty much standard. The intresting thing is that EGA technically supported all those things as well, including pallet swapping (EGA can actually pallet swap mid frame just like amigas can). The issue was that EGA was so horribly standardized, so most of those features didn´t work on a lot of card, hence, it was pretty much ever used. That was not an issue for VGA. And remember, there was barley any 386 sold with VGA alone. Even at that, in 1992, a SVGA ISA 16 card was $50. Footnote here. The memory transfer in early VGA card (and EGA, but it was hardly ever used) was pretty basic. Basically copy memory from this address to this, and do that for X amount of times, then interrupt the CPU. While, yes, this is basic to what contemporary amigas could do. This was really the thing that was mostly usefull. When a train, bus or plane moves in Transport Tycoon, its the grapicscard that moves them (and granted yes, the CPU does plenty of micro management). This was standard since 1984, but it was really just a hard set standard in 1987. 1990 more advanced graphics accelerators that could move areas and do batch work become a thing, and most 486 used those graphics card. Also DMA able to move from main memory to graphics memory. Due to the implementation this was hardly ever used outside of Windows, still games like CIV2 used it. Again, of cause, Amiga have had those functions since day one. And yes, many more features. But due to a combination of a lot of features really was hardly ever used, and also a lot was outpaced by faster CPU, those very simple features This is also during a time Intel seriously outpaced Motorola
@matsv201
@matsv201 Жыл бұрын
@@10MARC I want to clarify some misunderstanding that is... well very understandable. The 8086 and M68k is quite a bit more similar than people tend to think. M68k is sometimes called a 32bit CPU, this is not entirely true. M68k i s a 16 bit ALU with that had 32 bit instruction sets. But the 32 bit instruction set was effectively hardware emulated in the CPU. While this was very smart, it did cost performance. In effect, it turned out to be not really that useful because the core benefit of 32 bit CPU is the ability to have FPU, and will it didn´t have it anyway. 286 is twice as fast (per clock) as 8086, M68k is in between them (when doing 16 bit). All three is effectively the same type of CPU. 386 is pretty much identical to the 286 but it have a full native 32 ALU, just like the M68020 CPU.. M68020 is quite a bit faster than M68k, but not quite twice as fast, making it pretty close to the 386 in clock for clock comparisons. (386SX is a bus cut 386, just like 186 is a bus cut 286, and 8088 is a bus cut 8086). 386 can support an external FPU The M68030 is just a refresh M68020 (just like the M68010 is a refresh M68k), its faster yes, but only a tiny bit so. By all intents, its effectively the same CPU. M68-20&30 can suport an external FPU. 486 (DX) still uses same 32 bit setup like the 386, but its twice as fast per clock, have a small cache and an integrated FPU. M68040 still uses same 32 bit setup like the M68030, but its twice as fast per clock, have a small cache and an integrated FPU. Intel Pentium is a 32 bit CPU with 64bit bus that uses super-scalar pipline to effectively double the performance of the 486. They are all very similar. Motorola did have one huge advantage early on. The whole M68 series used the same instruction. This was expected to be a huge advantage when systems eventually would go over to 32 bit. The walk over to 32 bit was much slower than expected, and it turned out that it really wasn´t that important. With out FPU, it really don´t matter. When introducing the M68020, Motorola was ahead of the 386 coming the year after, but after the 286 coming 2 years prior. While M68020 was superior to 286 running 32bit instructions, this wasn´t even really a thing. (and the 286 have a 24-30 bit memory space, so not really worse there). Intel introducing 486 a year ahead of Motorola M68040 with similar performance... per clock. But around this time Intel start pulling ahead on clock quit significantly. By 1991 Motorola was doing 25... Intel was doing 50. When Motorola was doing 40, intel was doing 100. When M68060 came around, Motorola laged behind 2 years, when they was doing 50, intel was doing 120. Worse of, the M68060 wasn´t even doing as good in IPC. This was the dawn of the Mhz race, and the end of M68k. Even worse. PC builders could use a new intel CPU the same week it came in. Just plug it in and go. Neither Amiga och Apple could do that. This doomed the architecture. Worth saying is that i use to work as an electronic design engineer. And both OG intel as well as Motorola CPU was still used during that time (talking mid/late 00tys). And there is really no diffrance between the CPU:s Yes they use different instructions set. But part from that there is nothing magic about either one of them. They was product of there time and they was really very very similar. Intel really won because they had a insane amount of money. The problem with PC never was the CPU or really any other hardware (well apart form the EGA implementation) it was the poor operating system.
@DanielIvanovDecsev
@DanielIvanovDecsev 4 жыл бұрын
I'm agree in some points, but 3D games after 90 getting very popular and rendering 3D scene on chunky display systems was nearly 6-7 times faster in 8 bit mode than on planar (no matter if vga card has a slow dram), which was a decent thing, and sadly around 92-93 Amiga start loosing it's "importance" in gaming (too much concurrent and successful platforms: sega,snes,pc...). So actually it's true, AGA much better in many ways than an old VGA (and we compare a late 80's standard to AGA which was released at 92). SVGA which is rapidly become the standard had faster dram or even vram (don't forget vram prices drastically dropped at that time) and SVGA gives you a much better performance overall, even in productivity softwares. Gaming was a decent factor in Amiga sales and 3D was the hype, also if we forget 3D and only focus on 2D games AGA still show poor performance, actually i don't know any real full 256 color 2D games on Amiga (i don't think it's exists), most of the AGA ports usually has much fewer colors. So AGA in 92 was good enough to keep up with older VGA but after late 93 was obsolete. In a game developer perspective after late 93 a 386DX config (not SX!) was not much expensive than the mentioned 1200 setup (hdd+fastram+monitor) and it gives you a huge advantage in gaming, and in late 94 Playstation 1 released = game over.
@10MARC
@10MARC 4 жыл бұрын
Good points, which is why I stuck with VGA and SVGA standards, which even in 1992 and 1993 were still often on the 16 bit ISA bus. There sure were exceptions, and the pseudo 3D was better on a good video card, but I don't think a PC could really match the price/performance until 1994 or maybe early 95. I sold PC's in 1993, and our machines in the $1000 - $1200 range were hot garbage. Decent ones started at about $1400 - $1600 and I still would not have traded my Amiga for one of those. (I had an A3000 at the time) maybe late '94 and early '95 PC's started becoming fairly reasonable for similar performance
@DanielIvanovDecsev
@DanielIvanovDecsev 4 жыл бұрын
​@@10MARC "$1000 - $1200 range were hot garbage" totally true, hehe i remember when my pc friends come to me and always got amazed by the sound of Paula...btw i'm happy to see you mentioned the OS and the multitasking..... that was the real thing what PC users simply can't understand at that time, they always came with their "superior" hardware which runs DOS or Win 3.1....which was utterly garbage :D
@10MARC
@10MARC 4 жыл бұрын
Thanks. I am fairly unique in the community - most people concentrate only on games on the Amiga (which is wonderful) - but on my channel I like to cover the hardware, operating system and great software that was available.
@TysonHorsewell
@TysonHorsewell 2 жыл бұрын
I went from an (Celecovision, C64 (breadbin and later design), Amiga 500 then) Amiga 2000 that was relatively empty to a Power Mac 7200 603e and at the time I was doing CDROM based development and that Mac got filled with goodies and I have had lots Apple computers since then. I missed the Amiga for years after leaving it behind and still do more than 25 years later but getting a phyisical computer is not anything I could do, I don't have the space for let alone time. I have stayed with Apple for most of the 25 years but over the last few been doing tech support and got a few Windows machines. I'm not a fan boi and just used the best tech that I could find to do the job over the years, and that I was willing to spend.
@10MARC
@10MARC 2 жыл бұрын
That is certainly a valid way to go, and I did go the PC route in 1995. I never really loved the PC, and I still don't. No personality, really. It is ironic since I sell and support PC's for a living!
@antjarvis
@antjarvis 4 жыл бұрын
I got my 1200 as soon as it came out in the uk. Although I loved the machine, I was a bit disappointed. The colours and resolution were nice, but it was a bit slow. Great as you say for video and productivity, but not great for the new wave of 3D games that were coming out. As the Amiga was so innovative when it came out, AGA felt a little bit of stop gap.
@10MARC
@10MARC 4 жыл бұрын
I think was only slow in hires modes. 320x200x256 was not too bad at all for games, especially after you add a bit of FAST RAM. We have to remember that 99% of PC games were that resolution, too. The hires modes of VGA cards of that era were pretty slow, too, unless you spent a few hundred on them
@roartjrhom4932
@roartjrhom4932 4 жыл бұрын
10 Minute Amiga Retro Cast well doom had VERY blocky chunky pixel and was only «blown up» so it was not that special. But Wolfeinstein and Doom were new and exiting games. And when clever programers figure out how to use chunky pixels on the Amiga it was too late, and remember people on PC were used to upgrade. Amiga folks did not upgrade so much and fell straight off the chunky pixel hype. Funny thing is when you look back on games today 2D games have stood the test of time. 3D and chunky pixel games have not. 🤪✌️ And just look at Lionheart which is a OCS game and imagine what FANTASTIC 2D games the AGA could have come up with. So it is abit sad yes. But luckily the Amiga still is alive and well. The last years we have seen a rebirth of the Amiga. I am so, so happy about that. 😍😍😍
@10MARC
@10MARC 4 жыл бұрын
I totally agree! Early 3D games that we were all so fascinated with no look pretty bad, where the beautiful 2D games still hold their charm.
@roartjrhom4932
@roartjrhom4932 4 жыл бұрын
@@10MARC exactly! If we only knew back then what we know now ! 🤔😭
@Ytrearneindre
@Ytrearneindre 4 жыл бұрын
@@roartjrhom4932 doom has stood the test of time pretty well imo but i totally get what you're saying. i love the amiga
@a500
@a500 4 жыл бұрын
AGA truly rocks. Although I did not know this having not having a 1200 or 4000 back in the day. In fact I only found out how good it was thanks to your previous video 😁. Also as you eluded too, when people compare they tend to be comparing SVGA and later because AGA was stuck in its original form and “VGA” evolved. Also before Windows 95 it was always a pain to get a stable system with DOS & Windows 3.1. Whereas workbench “Just works” ... 😉
@10MARC
@10MARC 4 жыл бұрын
I agree. Many people get the quality video that came in computers after 1995 and 1996 to the fairly slow garbage that was in a lot of PC's before that. I remember being so frustrated with graphics performance on a lot of Windows 3.1 machines.
@a500
@a500 4 жыл бұрын
indeed. I remember buying a STB SVGA card (velocity 128 rings a bell) because the supplied no name 512kb graphics was so bad back in 94ish. Sorry memory fading for this era. It was a intel 486DX4 100 based machine.
@trydowave
@trydowave 4 жыл бұрын
Aga stunned me with its image quality. Those photos are like nothing i ever saw at the time and still look good.. My main issues with the A1200 came from the limitations of chip mem, re-used paula and weak sprites but im guessing this wasn't changed in order to keep compatibly with ocs/ecs. Still. I owned the CD32 back in the day which is kinda an A1200. Still enjoyed it with all its shovelware :)
@10MARC
@10MARC 4 жыл бұрын
I do get the complaints about the Paula Chip - but it was still better than most PC Audio until probably 1994... Of course you could buy a better audio card, but if it was more than just AdLib or basic soundblaster it was hit or miss if it would work with your games. I always thought of CHIP RAM limitations the same as video memory on a PC. You just need it to be there and live with limitations. And remember, in 1993 most PC's were still dealing with an absurd 640k conventional memory limitation and had to use tricks to use extra memory. Throw memory into a 1985 Amiga and it just worked.
@trydowave
@trydowave 4 жыл бұрын
@@10MARC got an amiga technologies a1200 and an original commodore a1200. Love em both especially when they're expanded. Your videos have made me appreciate them more showing just what aga could do or could've done if given more time.
@gasparinizuzzurro6306
@gasparinizuzzurro6306 2 жыл бұрын
And just a question? what heavy were the "Stop the world" request imposed to the CPU when the AGA Hw needs to fetch data to display such high and hi-colorful images? I remember that even on OCS there were not negligiblestop due to DMA requests when "Denise" or blitter are working hard. Sometimes the hw could even drop sprite display because of insufficient bandwidth
@10MARC
@10MARC 2 жыл бұрын
Did that happen often? I don't really recall that. AGA works pretty flawlessly up to 640 x 480 but certainly chokes at higher resolutions like 800x600 and 1280 x 720. It can handle it, but really stresses the bandwidth of the system.
@gasparinizuzzurro6306
@gasparinizuzzurro6306 2 жыл бұрын
@@10MARC with the OCS the only "cycle steal free" mode was the 320x200, with 4 bitplanes so 16 colors in terms of pixels colors. Pratically, every video mode requiring 80 or less memory fetch cycles during a scanline processing didn't results in extra waits. more than this resolution or color depth caused waits on 68000. To be honest even with the low res/low color depth modes there were some 68K instructions that does not fit in the half sharing scheme used on amiga and could lead to extra wait, but those instruction could have been avoided.
@mitchridder4955
@mitchridder4955 Жыл бұрын
What I found disappointing is that most of the games used the 32 colour mode (16 per layer with a max of 2 layers), VGA was standard 256 (320x200), it look like magic back then. I think the AGA was to advanced with regard to the other specs of the A1200; it made higher res and more colours useless for games (but with a exception of the excellent WingCommander port). Or am I missing something?
@10MARC
@10MARC Жыл бұрын
Yes, not all AGA games used the 256 color mode for gameplay, but the increased colors they could use and the 16 Million colors available made them look pretty darn nice. Some of the games made today are gorgeous in their AGA modes, like R-Shooter.
@jvdbossc
@jvdbossc Жыл бұрын
Nice video, I would check on the prices you give 100 dollar for a sound blaster, I would have loved it back then :)
@10MARC
@10MARC Жыл бұрын
I got those prices from some advertising from that era.
@jvdbossc
@jvdbossc Жыл бұрын
@@10MARC I remember buying a 386SX with 2MEGS of ram and svga trident, first years buying a sound card was put of due to the fact it was so expensive, same was true even for tiny 2 MEGS extra. Later on you could fetch a sound blaster more like 250 dollar. This was the reason why many youngsters preferred the C64 / A500 it had sound and pc's 286 mostly monochrome monitors only beep beep so not much fun. C64/Amiga was looked upon as a game machine by many therfore not preferred choice and pc's was looked upon as open platform. The Amiga was sadly overlooked by many, it was back then looking at the specs the better choice. Pc's in fact with 16 bit isa slots and dos running in real mode was really crippled. However as with many history the best don't alway's make it..
@pecunianonolet8517
@pecunianonolet8517 4 жыл бұрын
AGA doesn't mean only graphics but also audio. So we have to compare AGA with Sound Blaster. AGA uses Paula which is the same 8 big audio chip found in OCS and ECS. Audio CD is 16 bit 41KHz and that the minimum quality which can be handle by Sound Blaster. I heard that was Commodore decision to leave AGA with 8 bit audio even they had a 16 bit prototype but more shame to Escom which didn't do nothing but overcharge price. In my country A1200 was more expensive in 1995 than 1993.
@10MARC
@10MARC 4 жыл бұрын
True - but in 1992 cheap clones that were even slightly price competitive with the A1200 did not have a sound card - it was an add on. If you wanted an inferior AdLib card, those could be had for under $100, but if you want a soundblaster you were talking $100 - $200. Of course it got cheaper over the years. I feel you pain about the A1200 being expensive in '95 and '96, but Escom did have to try to recoup their investment in Amiga, and you can't do that by losing money on your inventory.
@pecunianonolet8517
@pecunianonolet8517 4 жыл бұрын
Well Escom failed on pc market and then asked Amiga funs to pay the bill that's what it looks like. They just produced what Commodore had already done or designed. Would be nice a video on the Escom financial situation and bankrupt.
@ironmaiden5658
@ironmaiden5658 4 жыл бұрын
I was lucky enough to be able to play both at the same time back in the day. Dad owned an IBM XT and then an AT a bit later, first with CGA, then with EGA and later with SVGA. I purchased an Adlib card myself and later a Sound Blaster 16. My good friend, still to this day, owned an A500 and then later an A2000. Amiga wins. End of story. Haha. To leave his house and go back to mine. It was like Sega and Nintendo but different. Two totally different machines.. But the Amiga was superior. There is no doubt.
@10MARC
@10MARC 4 жыл бұрын
Yep - the old 286 and it's ISA limitations just could not keep up with the Amiga. 386 was a good machine, and 486 is when it surpassed many Amigas.
@Corsa15DT
@Corsa15DT 4 жыл бұрын
AGA came late 1992. The dawn of Doom was on the horizon. If AGA came out 1988, maybe...
@10MARC
@10MARC 4 жыл бұрын
Yes it would have been nice if it had come out sooner, but my point was that it was fairly competitive for the time. I was still happy with ECS up until 1992 - and don't forget that VGA machines in 1988 and 89 were really, really expensive and tended to be 286 machines. Everything was still really DOS which was miles behind Workbench
@Corsa15DT
@Corsa15DT 4 жыл бұрын
@@10MARC Amiga was excellent and ahead of its time in 1985-1990. But things changed so fast and the little Amiga couldn't keep up with the progress. Btw I always thought the A1200 was a competitor to 386DX33, but the Amiga couldn't keep up with the 3D games which were becoming the new thing and 2D was getting blown out of the water. AGA was too little too late and never really got time to shine, too few good games were released for AGA, and some were even not better than the ECS versions. Haynie was working on a new Amiga with 3D support GPU, but that was in early stage of development when the whole ship sank. Motorola wasn't a good competitor and couldn't keep up with the progress of Intel/AMD and the GPU card producers were developing too fast too. If Commodore didn't sink, they would'v probably made the switch to PC based computers, just like Apple did, cause Motorola was not a competitor anymore. The switch itself would mean total incompatibility with the existing platforms which would be hard for the user ans there was no easy way to do it. If Motorola could have keep up with the big CPU producers, maybe the Amiga could have made it through the 90s.
@jpviegas
@jpviegas 4 жыл бұрын
I came here to try to understand why monkey Island on the Amiga has a colour pallette closer to EGA. It could most definitely handle VGA and it sounded really good .
@10MARC
@10MARC 4 жыл бұрын
I thought Monkey Island on the Amiga looked great, it certainly looked better than EGA! It was only 32 colors on screen, but they did a good job with that. I don't recall if there was an AGA version of it
@danyoutube7491
@danyoutube7491 11 ай бұрын
Well it was developed for PCs and probably ported without trying to totally redo the palette for the Amiga, but remember it was released before the A1200 and so was made for OCS/ECS. I did feel that those great adventure games of the late 80s and early 90s could have had better graphics and sound because I was aware that the Amiga had more potential, but I appreciated them for their artistic quality and the good game design and gameplay, and the recognisably un-Amiga graphics and sound had their own quaint charm to them. Any game made by talented people can still have enjoyable quality, even when made for technically primitive hardware (a good example is Mafia from the early 2000s, a game which I think still looks great today).
@daishi5571
@daishi5571 4 жыл бұрын
The real question should be what did the PC do that the Amiga was incapable of. Not what did they do on a PC that wasn't done on an Amiga, that's just a list of programs they couldn't be bothered to port over.
@10MARC
@10MARC 4 жыл бұрын
Good point, and the answer is "not much" -
@johnmarshall8395
@johnmarshall8395 4 жыл бұрын
No Doug, you had the right picture the first time ;-)
@johnmarshall8395
@johnmarshall8395 4 жыл бұрын
By the way, I can never hear your intro without smiling. I'm sure you're just as nice in person.
@10MARC
@10MARC 4 жыл бұрын
I love yanking the Amigos chains! They are good friends of mine
@AmigosRetroGaming
@AmigosRetroGaming 4 жыл бұрын
@@10MARC Payback's coming, Doug! ;)
@toples50
@toples50 4 жыл бұрын
Also talk about animation.An Amiga can animate with all 262.144 colors @1472x576 as opposite to a PC...
@10MARC
@10MARC 4 жыл бұрын
Yes. Animating on an early 1990's PC is not nearly as useful as doing the same thing on an Amiga! If I was even remotely talented at animating I would do a show on it. I will leave that in Pixel Vixen's capable hands...
@vinmangob8555
@vinmangob8555 Жыл бұрын
I was die hard amiga , last amiga i got was a a1200, soon I realized amiga did not have it going on anymore lol. Got a 486/33 with a cd rom and never looked back.
@10MARC
@10MARC Жыл бұрын
I totally understand that. The PC could not touch the Amiga for any reasonable price until about 1993 or later. But after the prices really started dropping and VGA became affordable, it surpassed the Amiga in many ways. Honestly... The Amiga was still a better machine with a better OS for quite a while.
@Docwiz2
@Docwiz2 4 жыл бұрын
In the end, how many games really used AGA? That's the big question. How many apps used HAM even? I had a lot of Amiga games on my PC back in the day, such as Speedball and Speedball 2. The one I really like was colorful called "Jim Power", most of the games as of 1990 were being ported to the PC and by 1992/1993 almost all the games were on MS Dos by then. Like I said by 1994 the Amiga was dead because Commodore was dead, sure games were still being released up until the late 1990's but by then everyone had PC's. PC clones creating a "global standard" + Windows 95/98 + Internet Craze + Dedicated gaming GPU's pretty much ended the Amiga.
@10MARC
@10MARC 4 жыл бұрын
Right. My point certainly was not that the Amiga's AGA mode was taken advantage of, as it certainly was not. My point is that it had so much more potential than people understood and was not necessarily the "Weak" update that even many Amigans complain about.
@Docwiz2
@Docwiz2 4 жыл бұрын
@@10MARC Well, when I have used WinUAE to emulate the AGA games and demos they are not really any better than VGA on the PC. I am sure you are correct though, but in a few years that really wouldn't matter anyway as the PC got so much faster that it could emulate the Amiga with Fellow and have GPU's that the Amiga never had access to. I find it sad that the Amiga died because Commodore died so quickly... I really wanted one back in the day and when I found out Jay Miner was involved, I really wanted one.
@brostenen
@brostenen 4 жыл бұрын
Can you do a video, werr you compare price/performance in 1992 and the same for todays 2020 eBay prices? Just to see if the gap have closed in or moved further apart? It is like, today VLB cards are really beginning to get expansive. Like 1/3 of the price of an a500, for a decent and good VLB VGA card. Sometimes the highend cards, are worth around a half a1200.
@RagdyAndy
@RagdyAndy 4 жыл бұрын
good video, thanks! just subed! but who are you looking at all the time ? lol please look at the camera not the screen
@10MARC
@10MARC 4 жыл бұрын
Sorry - the room was filling with Lava as I making the video and I had to keep an eye on it...
@RagdyAndy
@RagdyAndy 4 жыл бұрын
@@10MARC in hindsight, building your house next a volcano probably wasn't a good idea lol
@HoldandModify
@HoldandModify 4 жыл бұрын
Can't believe I found you so late. Your videos are great! Everyone SUB! Thank you.
@10MARC
@10MARC 4 жыл бұрын
Well thank you! I appreciate that. Make sure you take a peek at my back catalog. Some early videos were a bit raw before I got used to doing them, but there is good info there.
@alanklajnsek4400
@alanklajnsek4400 6 ай бұрын
I had an Amiga 500 untill like 1995 and then changed to PC 486/DX2. The first pentium machine was on its way out... Amiga was superior to PC in graphics and music. Workbench looked just superb compared to PCs Win3.1 or DOS in the beginning... Saw one Amiga 1200 in a shop and it was too expensive for homecomputer. Heard of Amiga 3000 and 4000 only in computer magazines and were probably meant only for offices due to prices...
@boatofcar3273
@boatofcar3273 4 жыл бұрын
Great video Doug! Remember, I'm coming at things from strictly a gaming perspective. I don't doubt AGA's prowess when it comes to things like art and coding for graphics-heavt demos. But for gaming, the proof is in the pudding. No AGA games could compete graphically with the best VGA games of the same era. No newly developed AGA games can compete with the best VGA games of that era. Most "new" AGA games look markedly worse than the best OCS/ECS games from back in the day! Whether it's the fault of the chipset, the fact that it's difficult to develop for, or the fact that game programmers saw the writing on the wall in terms of the Miggy's marketshare and started lazing up their Amiga ports from the PC version, the fact is is that if you paid extra money for an AGA Amiga as a gamer in the early-mid 90's, you were disappointed if you saw AGA "enhanced" versions of ECS/OCS games, and devastated when you saw games like Magic Carpet and The 7th Guest.
@10MARC
@10MARC 4 жыл бұрын
Glad you knew my teasing of you was all in fun, Boat. I was not particularly impressed with PC games in '92 and '93. Nothing special that I saw. I was more impressed with what was coming out for the CD32. I did not start becoming really impressed with PC games until maybe 1995 or so myself.
@boatofcar3273
@boatofcar3273 4 жыл бұрын
10 Minute Amiga Retro Cast Oh, I totally agree! All the best games in 1992 and 1993 were on the Super Nintendo 😉
@10MARC
@10MARC 4 жыл бұрын
@@boatofcar3273 I can't disagree that some of the Consoles were the best bet for games back then.
@matteoboldizzoni9870
@matteoboldizzoni9870 4 жыл бұрын
I think things would have been different if AGA had come out earlier in 92 or by Christmas 91.
@turrican4d599
@turrican4d599 3 жыл бұрын
@@boatofcar3273 No, just no. Amiga was the best 16bit machine, way better than SNES and Mega Drive. And sorry, but The Chaos Engine AGA and Pinball Fantasies AGA looked a lot better than their OCS/ECS counterparts.
@walkero
@walkero 4 жыл бұрын
Well said Doug. But you forgot to add at the PC price the OS, because Amiga came with it. Or it was included?
@10MARC
@10MARC 4 жыл бұрын
I think that Gateway came with DOS 5.0 or so, but not Windows. That is a great point! Add another $65 or so on for a lame operating system!
@walkero
@walkero 4 жыл бұрын
@@10MARC yeah, but you can't compare DOS with Workbench. So I guess a user would go for Windows 3.1 or later for 95. So you agree?
@10MARC
@10MARC 4 жыл бұрын
@@walkero sure. Many people would have gone with Windows 3.1 in 1992. Especially moving from the Amiga. None of us would have worked with DOS exclusively after using Workbench for years
@daishi5571
@daishi5571 4 жыл бұрын
@@walkero But there were plenty of games and other programs that did run in DOS. And lets not forget having to deal with editing the Autoexec.bat and config.sys for Upper memory, EMS, XMS, Mouse drivers, CD drivers, sound drivers. THATS IT NOW I'M GOING TO HAVE NIGHTMARES! ;-)
@claw320
@claw320 3 жыл бұрын
AGA is superior for the simple reason it has a true 24 bit color pallet ( 16 million colors ) and VGA does not. Therefore AGA can display anything VGA can but VGA cant display some things the Amiga can.
@10MARC
@10MARC 3 жыл бұрын
This is an excellent point. I honestly think the quality of AGA is right between VGA and SVGA.
@PintzAmigaGameNight
@PintzAmigaGameNight 4 жыл бұрын
I agree 1000000000%, did you get your tweet yet???
@10MARC
@10MARC 4 жыл бұрын
Sure did, Jack. Thanks!
@AmigosRetroGaming
@AmigosRetroGaming 4 жыл бұрын
I never thought i'd defend Boat on this...he's out of his mind. But that said, he's not wrong on everything. He didn't say AGA was worse then VGA...he said it sucked. Now, I don't agree, but there is merit to his lunacy. As you pointed out Doug, AGA was theoretically superior to VGA and even SVGA to a degree, and theoretically it had all the great modes. That's fine...but let's talk actual use here. We play games. Boat's argument was that AGA games were never proven to him to look or play better, or provide more fun, and that was why he thought AGA was a disappointment. On that front, he's not wrong IMHO. AGA may be a boon for using with productivity software as you pointed out..but who cares about that! Games yo! It's the games! In time, AGA might have been used more effectively, but that day didn't come. Almost every marquee game on the Amiga is ECS/OCS. 'Nuff said.
@10MARC
@10MARC 4 жыл бұрын
My point is that AGA is not a dissapointment - the lack of people taking advantage of it was, and Commodore going belly-up two years after it came out was. The hardware itself is quite nice and robust. Maybe we all need to chat with Dan from Lemon Amiga and do a big AGA game special with the bunch of us
@daishi5571
@daishi5571 4 жыл бұрын
Let's not also forget that even after VGA was released, it took another 2 years to start to see games released that actually took advantage of it (and they were few and far between for a while) which is about the time between AGA and bankruptcy (so AGA had better support than VGA in the 1st 2 years lol). SVGA had a quicker uptake but also (as mentioned) required more powerful/expensive systems to use it. Also something not specifically mentioned but needs to be discussed is compatibility VGA specifically and even SVGA to a lesser degree I worked in a few computer stores around that time period and it was horrible. Doom on a fast 486 looking like a slideshow because the guy had a video card that just wasn't quite compatible, I remember many issues not just with Doom.
@10MARC
@10MARC 4 жыл бұрын
@@daishi5571 So true. Many of us forget that there were some really poor quality clones and video cards that could not keep up with new VGA games.
@thaddaeustekell1721
@thaddaeustekell1721 4 жыл бұрын
I can only count up to 21, and i have to take off me socks and shorts to count that hi
@abc-ni9lp
@abc-ni9lp 4 жыл бұрын
8With Jay Miner on board there will be no AGA, Amiga could get 2MB VRAM fast chunky pixel before 1988 it would be simmilar in 2D with AGA but much better for 3D.
@10MARC
@10MARC 4 жыл бұрын
That would have been an awesome machine for sure! Shame it was not meant to be
@panagiotisgovotsos4556
@panagiotisgovotsos4556 4 жыл бұрын
Please, please, please turn down the volume of the stuff you play in the background so we can actually hear you. Some of the games were so loud that I had difficulty understanding what you were saying.
@10MARC
@10MARC 4 жыл бұрын
Really? I checked the volume on each game and I actually thought it was hard to hear any of them. You must have some really nice headphones! Thanks for the heads up.
@propinki
@propinki 2 жыл бұрын
Did you know that even so old game as secret of monkey island on amiga run only on CPU? Lunch amiga emulator and lunch this game on standard a500 in intro there is no moving clouds, od you lunch it again on a500 configuration but with 020 CPU you get moving clouds and big performance boost. This is do bad that even that old game was ported badly without bliter usage :/
@10MARC
@10MARC 2 жыл бұрын
That is cool to know! I was not aware of that. Having software be aware of what it is running on and automatically adjust itself is great
@sacredbanana
@sacredbanana 4 жыл бұрын
Are your CRT monitors capable of the PAL screen modes? If not, have you seen a PAL screen mode in person before? Most Americans haven’t seen a 50hz CRT display. One characteristic is you get a strobing effect in the peripheral of your vision due to the lower refresh rate and 60hz you don’t see this at all. But the higher resolution makes it well worth it
@10MARC
@10MARC 4 жыл бұрын
I have a 1084S that is actually a European version that I use with a 220
@sacredbanana
@sacredbanana 4 жыл бұрын
@@10MARC You really should use PAL as a first choice over NTSC for Amiga. The non interlaced PAL screen modes are so high res that you cant even see any scanlines on a 1084S. Having said that, for any other system like the Sega Megadrive or Sony Playstation, 60Hz all the way. I modded my PAL megadrive with a region switch and when playing in 60Hz, all of a sudden Sonic is running as the fast speed he was born to run at. Slower games for PAL regions were not an issue for Amiga because is was a european system and most games were written for PAL to begin with and hence didnt have to suffer from companies doing the PAL conversion hell I had to grow up with. Top american titles even up to Playstation 2 era with a lazy port to PAL regions end up with a squashed letterboxed image and the game running in slow motion... only because they didnt want to bother utilising the extra lines of resolution and stop using the TV signal as the main game clock. If you give me a random music track from Sonic 1 I can tell you quickly if that was taken from the PAL or NTSC version of the game simply by the tempo of the music alone. Amiga is one of the few systems that I know of where PAL is actually better then NTSC... but only because it didnt have to go through lazy ports and utilise PAL's higher resolution and improved colours fully. What's interesting though is most of the NTSC conversions of PAL Amiga games are indeed running at a faster speed than the PAL versions, but in this case they are actually running faster than the original game. You might find your skill level with amiga games increasing if you play them in PAL since you won't be playing a sped up version :D
@10MARC
@10MARC 4 жыл бұрын
I have been using my Amiga in NTSC mode since 1988 and am pretty happy with it. I use PAL if I need to play a European game, but not for anything else.
@brostenen
@brostenen 4 жыл бұрын
It is funny, that people always try to compare the gfx card part of a computer (VGA) to a complete architecture (AGA). There are so much more to it, like what controller and memory handling there is under the hood. What BUS type is it running on (VLB, MCA, ISA, PCI, EISA or any other like Asus Media Bus). Basically speaking, it is not only numbers that count. You need to take in what the rest of the PC is build from, when comparing to AGA.
@10MARC
@10MARC 4 жыл бұрын
Of course. Back in 1992 about 95% of everything in a reasonable price range was still ISA, though. MCA and EISA existed, but only in high end PC's costing thousands. I specifically wanted to address VGA and SVGA Technology in this video.
@brostenen
@brostenen 4 жыл бұрын
@@10MARC I know. To me, it would be more fair to compare the video chip of AGA against a VGA card. Then I know that there are so much more gfx technology, that are shared with other chips in the AGA chipset. That is why I am saying that you need to look at the complete PC architecture, and not only VGA, when comparing it to AGA. I dont know if you follow me.
@valenrn8657
@valenrn8657 4 жыл бұрын
VGA includes memory controllers linked to its VRAM. AGA is like IGP (integrated graphics processor) with shared memory architecture. Extreme shared memory architecture examples are PS4 Pro and Xbox One X, and soon PS5 and Xbox Series X
@brostenen
@brostenen 2 жыл бұрын
@Neb6 Nope... AGA and 040 would not play Doom in 1993. I actually doubt if there were anything other than poorly made clones of Doom for Amiga back then. Sure the Amiga were better at some, but the Amiga did not have chunky pixels. And of you wanted something 3D gaming in the quality of Doom on the Amiga, you would gave gad to wait for 060 to come out. But that was only after Commodore died. And to deem the Amiga superiour on the merits of gaming, is a bit vague argument. Yeah..... I too, have been using computers in 1992. My personal experience with computers date back to around 1984/85'ish.
@emuzaurus
@emuzaurus 8 ай бұрын
AGA - super, 262000 colors
@pilouuuu
@pilouuuu 2 жыл бұрын
In my opinion what killed the Amiga was not Doom, but Street Fighter 2. It was massive back then and the SNES version was really good. The Amiga version was utterly poor. Then, Lucasarts games stopped being released on the Amiga, which usually lacked a hard-drive, so games like Day of the Tentacle and Sam and Max never hit the Amiga, where many people were fans of adventure games. Doom was the confirmation that the Amiga was no longer a suitable machine for modern games.
@10MARC
@10MARC 2 жыл бұрын
Yep. Lot's of reasons that the Amiga perished. Not all of them related to games, but also poor decision making.
@pardonthedank
@pardonthedank 3 жыл бұрын
I miss my Amiga 3000 and 4000T so damn much! and every time I look on ebay they cost a fortune
@10MARC
@10MARC 3 жыл бұрын
Oh yes, they are not cheap at all! Amiga 2000's you can still find for $200 or $300 sometimes
@JeffKlug
@JeffKlug 3 жыл бұрын
Cool. Now talk to us about how Betamax was better than VHS. :-)
@10MARC
@10MARC 3 жыл бұрын
Well... It was, actually...
@JeffKlug
@JeffKlug 3 жыл бұрын
@@10MARC Sure was! Didn't matter much in the end, though.
@DavidAsta
@DavidAsta 2 жыл бұрын
Great video! Maybe you forgot that on the PC you still have to buy the Operating System? Not sure how much that adds, maybe another 100 bucks?
@10MARC
@10MARC 2 жыл бұрын
This is true... And it all adds up! On the PC you had to buy both DOS and Windows! That got expensive.
@AlistairMaxwell77
@AlistairMaxwell77 Жыл бұрын
oem windows 3.1/dos was cheap to manufacturers and came with prebuilt pc's even back then
@Mr_ToR
@Mr_ToR Жыл бұрын
When I started university, I bought my first pc, a gateway 2000 386 sx the same config you mentioned, I would have preferred to buy an amiga but I had to buy that pc because the networking hardware and driver and support, the softwares, files, home works, development warez, howtos etc everything was PC. so none of these technical specs mattered. In fact I was surprised how much pc sucked compared to an a500. I wish everyone had an A3000 instead of PC back then. How many a3000s were produced do you know?
@10MARC
@10MARC Жыл бұрын
Hundreds of thousands at the minimum.
@Mr_ToR
@Mr_ToR Жыл бұрын
@@10MARC Could you please make an update on the available difference OSes and cloanto vs hyperion please. I thought your messages on your early videos about this were quite positive and necessary.
@semicuriosity257
@semicuriosity257 5 ай бұрын
A3000's ECS wasn't competitive in 1991. A3000 should have C65's 256 color chipset that was completed in December 1991 or AA3000+ AGA that was completed in Q1 1991. C65's chipset can display 256 colors from a 4096 color palette without tricks via A500-like 16-bit Chip RAM memory bandwidth. A3000's 32-bit Chip RAM has higher bandwidth. Amiga fans have manufactured AA3000+ motherboards as AGA upgrades for the A3000. Xmas 1991 should been AA3000+.
@jeffm2787
@jeffm2787 4 жыл бұрын
Wouldn't it be 262,144 colors ? Not 256 thousand.
@10MARC
@10MARC 4 жыл бұрын
Yup. It would be that.
@fofiko
@fofiko 4 жыл бұрын
Enjoyed the video but there is lot of information you missed and your conclusions/memories are not very accurate. First let me say that I was both a PC and Amiga user during the late 80s and 90s. I was also a hobbyist developer for both PC and Amiga, writing small games and graphical demos for fun. I was based in Europe then, had an Amiga 500 (later I also had an Amiga 1200 for professional use), a 386 DX, then a 486 DX then a Pentium and so on. So let's begin with ease of development, comparing AGA to VGA. Not many people know this, but the VGA hardware is planar except it doesn't do bitplanes like the Amiga, but bank switching. That said, the VGA 320x200 256 color mode, also called mode 13h, was the absolute game changer. It was a piece of cake to write code for. The frame buffer was a linear byte array directly mapped to main memory. You wanted to change a pixel, all you had to do was change a single byte in memory. Palette operations were a piece of cake to do as well. Compared to this ease of use, the Amiga bitplanes and programmable copper were a nightmare to use in similar fashion. So when it comes to ease of use in putting 256 colors on the screen, VGA wins by a landslide. I could teach a 9 year old kid to do it in 5 minutes using Turbo Pascal or C or Assembly even. The equivalent AGA code would drive the same kid insane. It's not surprising not many people bothered learning how to make AGA sing. Now let's move to the games, which is where your argument that the Amiga was better or keeping up until 1995 completely falls apart. I declare that: Some PC VGA games were clearly superior starting from 1991 and starting from 1992 most PC VGA games were simply in a different league. Total PC VGA domination from 1992, which is what killed the Amiga as far as games were concerned. Proof: In 1991 you had Monkey Island 2 on the PC. It played perfectly well on a 386 DX with a VGA and Soundblaster and had superior 256 color VGA graphics. The Amiga port (as all LucasArts Amiga ports) was totally inferior with far fewer colors and never made it to AGA. 1992 enters which is where the PC dominates: Ultima Underworld: Stygian Abyss (first-ever realtime 3D game). This is the game that made me drool, sell my Amiga 500 within a few weeks and buy a PC. Ultima 7. Fate of Atlantis (The Amiga port was so bad it almost made the game unplayable). Wolfenstein 3D. Star Control 2. Alone in the Dark. 1993 enters. SB16 is released and sells like crazy. 16bit samples, CD quality sounds. In a class of its own, totally dominating Paula. Then we get Doom. Gabriel Knight. X-Wing. 7th Guest. Day of the Tentacle. Master of Orion. Sam & Max. Myst. Privateer. None of these games were ported to the Amiga. All of these games could make any Amiga user go mad with jealousy because they were windows into the future and creative nuclear bombs. I remember comparing Privateer to Frontier: Elite 2 that some of my friends were playing at the time. I felt sorry for them. The nails are hammered on the Amiga coffin. I remember a friend from school in 1994 that had an Amiga 4000 -his father really-, which was a big deal back then because it was expensive as fuck. He was so proud of that machine. But then one day, I invite him over and I show him System Shock and One Must Fall 2097 (robot fighting game) on my PC. His jaw must have hit the floor. His face was going through different emotions, you could both see sadness but also wonderment. It wasn't long after that he got a 486 himself. I remember playing Mortal Kombat, Street Fighter 2 and Super Street Fighter 2 Turbo on my PC and on various Amigas and laughing at how totally unplayable the Amiga ports were. By 1997, we both had Pentiums with S3 Virge, CD-ROM and 3DFX Voodoo graphics. The Amiga was a rapidly fading memory at that point in time, things were moving so fast it felt as if breakthroughs happened every week. So we can clearly see that even as far back as 1992, the Amiga simply has no equivalent quality games. All my friends at school that still had Amigas, were jealous of my 386 DX with Soundblaster Pro and VGA. What were they playing? Zool. Alien Breed. Flashback (the PC version was superior). Dune 2 (the PC version was superior). See a pattern? Take any game released for both PC and Amiga starting 1992 onwards, and 9/10 the PC version will be utterly superior. And then of course, a lot of the best games, the total game changers were only released for PC. Hardware-wise, the 386DX with SB and VGA is a good match for an A1200 but when it comes to the games, it's just on a different league. Miles better. So if I had to pick a period for Amiga's doom (no pun intended) when it comes to gaming vs PC, I would definitely choose 1991-1992. It was a monumental moment in time that simply broke the Amiga. When the 486 came, the PC was also technically far superior. It could do audio mixing of 16bit samples in software, while the Amiga was still stuck with 4-channel 8bit low quality samples. The SB16 was simply a much better sound card than Paula, not to mention the AWE32 and the GUS. The PC trackers (fast tracker 2, impulse tracker, scream tracker) were better than any tracker on the Amiga had ever been. The PC demos were dominating. All PCs had CD-ROM drives. Games were taking advantage of high resolutions and 16bit graphics. 3DFX happened and blew everyone away. Commodore had a really good chance, maybe even the best, but totally blew it by the end of the 80s. No real vision for the future, terrible execution and marketing and so on. They had at least a 5 year technological lead and flushed it down the toilet. Totally one for the books.
@10MARC
@10MARC 4 жыл бұрын
Yep - and your 386 DX with your Soundblaster, VGA Graphics and nice monitor set your folks back about $2500 - $3000 if it was a name brand, and probably $2250 - $2500 if it was a clone. The A1200 with a hard drive was $699 and would hook up to a TV. If you pay attention, a lot of my video was about the potential of AGA, and how it was equal to or superior to VGA graphics, and about as good as SVGA in many respects. I also mention that for a premium price, you could surpass the Amiga's power. I could still multitask better than your 386DX back in '92! Thanks for your well thought out input, I appreciate it.
@fofiko
@fofiko 4 жыл бұрын
@@10MARC My parents were definitely not rich or upper middle class even. My father was interested in technology and he didn't mind working and spending the money on PCs since he got to use them too and was addicted to 3D Studio Max and Autocad. The hardware wasn't anywhere that expensive. Maybe 1300$ tops for the 386 with SB and VGA including a 14 inch VGA monitor (South Europe/Spain). Could even have been second hand. We didn't have the big PC brands the US had, like Gateway or Compaq. It was all weird local brands that were getting hardware from Taiwan/Japan and assembling it themselves. My parents sold the 386 back to the same store that we got it from and got a discount on the 486. I remember working odd jobs after school for two months to save money to buy the 3DFX. When I first saw GLQuake running for the first time, it was all worth it. One year later, I sold the 3DFX to get a modem and a subscription to local ISP. I stopped playing games, discovered Linux and got hooked on the Internet. These sort of moments are magical and I'm glad I got to experience them. To end on a positive note, I am still using my Amiga 1200 today, mainly to watch old demos and experiment with it, doing both electronics/hardware and software hacking. It is a dream machine for hacker types. The monumental PC moments I experienced in the 90s were similar to moments I experienced in the 80s with the Amiga. It was technology and creativity fused together that were making the magic happen. In the 80s they infused the Amiga, in the 90s they moved to the PC. Mainly, we feel nostalgic about these moments in time because they are associated with such transcendence and manifestation of almost limitless creativity. We reminisce because the future back then looked way more open and optimistic. Anything could happen. Far simpler and happier times.
@10MARC
@10MARC 4 жыл бұрын
$1300 was pretty cheap back in 92. Those prices I really did not see until maybe 1996 or even 97. I was lucky after 95 - I worked in a computer store so I could piecemeal a machine together as I could afford it. I kept using my Amiga 3000 until it died in about 1998 - it was still my favorite even though I had a 486 DX-100 by then
@larsenmats
@larsenmats 2 жыл бұрын
There is no question. AGA for the Win. Why? Because Amiga :P
@RetrozaurusRex
@RetrozaurusRex 3 жыл бұрын
Ok ok its all right, but then you visiting your friend with pc, and see games like Alone in The Dark, X-wing or Doom, and case is closed.
@10MARC
@10MARC 3 жыл бұрын
I get that, I really do. Those PC's needed brute force and about $2000 or more to run that stuff, though. I sold PC's in 1993 and 1994 just when Doom was starting to come out - and anything to run it was certainly more than a $499 Amiga 1200!
@SteliosSioulas
@SteliosSioulas 2 жыл бұрын
Fantastic video analysis but you need your eyes checked. I can count up to 4,432,776 colours.
@10MARC
@10MARC 2 жыл бұрын
I very quickly ran out of fingers and toes to count all the colors. Sorry!
@Foebane72
@Foebane72 2 жыл бұрын
I don't know why you keep saying 256,000 colours, when really it was 262,144 colours in HAM8 mode.
@10MARC
@10MARC 2 жыл бұрын
Well I suppose I am just a horrible person! ;)
@srksii
@srksii 2 жыл бұрын
If Amiga 1200 had either coprocessor or 4-6 MB ram on launch, whole world would be amiga today
@jasonhowe1697
@jasonhowe1697 4 жыл бұрын
it's like with all standards they get superseded sometimes for the better sometimes for the worst.. reality commodore was a failed company by the time they released the Amiga 500/1200/3000 the writin on the wall was there when Jack left, looking at the people that were making the hardware before the kernel was added I would have poor dev cycle caused the death of commodore and by extension amiga was already belly up prior to the hardwares launch.. don't know about you here in Australia 1992 was more 286/386, 486/486dx was more 1994-96 after that we were 586, 586 and p1-p3 class cpu's think aga failed because by that stage every making games were making them for the vga/svga. i was still using a tandy trs-80 in 93. by 96 i was on win 95a and never looked back though atleast i can still play outdated 1990-2017 class gamea on a modern pc.. can't really state that with the entirety of the Commodore hardware line..
@valenrn8657
@valenrn8657 4 жыл бұрын
AGA wasn't designed for chunky pixel games like Doom
@10MARC
@10MARC 4 жыл бұрын
This is true. The Akiko Chip that is in the CD32 helped with that, or could have, and was going to be in the CD Add on planned for the A1200... But sadly never shipped.
@valenrn8657
@valenrn8657 4 жыл бұрын
@@10MARC Amiga 1200/CD32's 68020 CPU is gimped by shared memory design with IGP while PC VGA's VRAM is dedicated. Unified memory design in modern game consoles such as Xbox One X GPU has 2MB render cache with its ROPS and 2MB L2 cache with its TMUs while the CPU has a direct link to GPU and 4MB L2 caches. Xbox One X GPU's 2MB render cache doesn't exist on PC RX-480/RX-580 GPUs. Commodore could have overclocked Amiga 1200/CD32's 68020 CPU into something faster.
@10MARC
@10MARC 4 жыл бұрын
You have a lot of acronyms in that response
@valenrn8657
@valenrn8657 4 жыл бұрын
@@10MARC ROPS = Render output unit TMU = Texture mapping unit L2 = Level 2 cache IGP = Integrated Graphics Processor (usually shares its memory bandwidth with the CPU)
@daishi5571
@daishi5571 4 жыл бұрын
@@valenrn8657 The Amiga's memory isn't just a shared memory design. The A1200/CD32 have the first 2MB (Chip RAM) as shared, however beyond that you had Fast RAM which is accessible only by the CPU. The advantage of having more memory than the base 2MB was that the system was immediately faster as Fast RAM is used 1st. Fast RAM allows read/write without the CPU being blocked even when the graphics and sound are accessing the Chip RAM and also allows much quicker memory to be used that is independent of the Chip RAM. And it's the Fast RAM that allows the Amiga to be able to do fast Chunky to Planar conversion so that Doom is indeed possible. The Fast memory also scales with the faster CPU (Bigger, better, faster, more) While I agree that A1200 CPU should have been faster (and with Fast RAM) it was a cheap system that did have expandability to upgrade that quite extensively. there was no reason Doom couldn't have been released for the Amiga with a minimum system requirement of an 68030 @25Mhz You failed to mention that the XB1 uses an additional 32MB ESRAM (Fast and expensive ) to help offset the performance lost compared to a dedicated video memory.
@circle2620
@circle2620 4 жыл бұрын
2mins in and I'm guessing AGA is better, because Amiga did everything better than IBM International Business Machines (Yah includes the knockoffs, IBM compatible) with a media card inserted lol We still use business PC's today with media cards. Why everything has to run faster to have a chance to compare. Amiga beating modern day Macs at chess = lol 40 years behind we are. PC has snake eyes.
@10MARC
@10MARC 4 жыл бұрын
Keep watching. AGA is superior in many ways to VGA, which was the tech from 1987 until 1991. It is almost as good as SVGA which was popular from late 89 untill the mid 90's. In the video I explain that there were superior video cards even back then, but he cost more than an entire Amiga did. Of course it cannot directly compete with today's PC's. How could it? Amiga was discontinued in 1994, dude... I am sometimes anxious to comment a few minutes into a video myself, but find if I am patient and watch the video, my question or concern is addressed later.
@circle2620
@circle2620 4 жыл бұрын
@@10MARC No I watched it, just making a point at how the Amiga was superior to PC. PC is still a boat anchor with fancy cards costing way more. Amiga beat a modern day MAC in chess after 40 years, lmao @ todays PC's.
@circle2620
@circle2620 4 жыл бұрын
@@10MARC Did you see the new Amigas?
@10MARC
@10MARC 4 жыл бұрын
Ah... And here I thought you were being sarcastic! Thanks for clarifying. Yep - the new Amiga's look interesting - I am more an Amiga Classic guy myself
@circle2620
@circle2620 4 жыл бұрын
@@10MARC Pretty sad day, when Amiga enthusiasts can't have a conversation, you make me sound like a noob who doesn't read. Please read comments thoroughly next time before answering. Thanks for the video.
@CityXen
@CityXen 4 жыл бұрын
AGA will always be superior to anything past, present or future.
@this_is_private
@this_is_private 4 жыл бұрын
Ok, i got an amiga since 1991 and i also have pc's since 1996. and i'm a programmer. and i can say, bitplane mode sucks. the most modes you are talking about are useless for games and productivity. i was very proud about the amiga back then. but the first kick in the ass was wolfenstein and the second was doom. and at that point i knew, amiga couldn't handle that. sorry, but amiga's sweet spot was the cpu, chipram and the bitplanes.
@10MARC
@10MARC 4 жыл бұрын
Saying it sucks may be a bit extreme . It certainly had advantages for certain types of games, just not 3D FPS games. It even does fine with those with a fast CPU. Remember Doom really needed a 486 and a good graphics card to run. And Doom runs (and would have run) fine on my AGA A1200 with a 68040/40 MHz.
@this_is_private
@this_is_private 4 жыл бұрын
@@10MARC doom on an a12000 040/40 in 320x200x256? definitly not playable.
@10MARC
@10MARC 4 жыл бұрын
Works fine for me!
@doubleguyf6748
@doubleguyf6748 3 жыл бұрын
​@@this_is_private No offense at all, but I don't understand where all that confidence comes from...? Because that claim is _easily_ proven to be false just empirically, there are many videos on KZfaq showing Doom on A1200's (and I can also tell you that from personal experience). Since you are a programmer and you mentioned bitplanes, I assume you're referring to the notorious "c2p conversion". But, keep in mind Doom needed a very fast CPU to run properly _anyway._ So it's like this. On a 68030/50, that still ran Doom maybe slightly too slow for most tastes, the c2p routine was already only about 1% of the CPU usage. Faster CPU than that, the problem disappears completely. So you see, the graphics format was _never_ the deciding factor. That was *not* a meaningful bottleneck, ever. A 680 *4* 0/40 is a *hugely* faster processor, compared to that 030, more than double the speed. On such a machine Doom was not just "definitely playable", it was playable with MIDI music emulation done in software (which of course is inelegant and slow, another case of where a real, dedicated Amiga version would obviously just have used some other, faster way of doing things). But the question was playability, and... Doom on an A1200/040/40, 320x200, 256 colors - VERY playable, fast and with all the features of the original, does not fall short of the real deal.
@this_is_private
@this_is_private 3 жыл бұрын
@@doubleguyf6748 yeah ok, thats nice. but the moste people back then doesn't ha da 030, 040 or 060. so if you have one, nice, you can play doom. but the most couldn't. and btw the cpu on 030,040,060 is not the bottleneck by c2p. its the chipram access. and you cant change that fact on a normal amiga.
@madigorfkgoogle9349
@madigorfkgoogle9349 4 ай бұрын
Im afraid you omitted few very important facts in your comparison. First of all the A1200 AGA has planar graphics only, the games using planar graphics were on the way out in 1993, the cheap PC had chunky graphics which is AGA unable to do without conversion to planar. All modern games in 1993 used chunky graphics, since it was much faster, Im talking about FPS like Doom and about all 3D vector and 3D textured vector games. The cheap 386 needed half the power to achieve same then A1200 AGA did. Also the SB you added was vastly superior to outdated Paula on Amiga. The graphics mode is another theme, claiming resolutions and colours is just one part of the whole picture. The thing is that the 386 with SVGA monitor could 800x600x256c progressive scan at 70+ Hz, A1200 could not reach 50Hz at this resolution, and I can guaranty you that you really do not want to look at such a screen doing work all day long. The 70Hz on progressive scan PC is very much a ergonomic standard, AGA is pain to watch for long time. Another factor you somehow omit is that the PC had 1.44 floppy at full speed, while the A1200 had just 880kB, for some reason. The 386SX had most likely some L2 Cache on board which is Amiga lacking at all. Also if I right remember the fast RAM expansion was not 140USD in 1993, well it was, but only the board without the RAM stick. So you have to add at least another 100 to the price. Also you somehow omit the fact that majority of SVGA cards in 1993 had upgradable VRAM, so you could easy upgrade to either 2 or often even to 4MB VRAM, suddenly having 800x600x24bit progressive scan at 70Hz, what about AGA...? In 1994 the situation was even worse...
@10MARC
@10MARC 4 ай бұрын
While your statements are true, I very clearly stated that this as AGA vs. VGA, not AGA vs. SVGA. For a good SVGA card and a sound blaster, you probably would have paid more than an entire A1200.
@madigorfkgoogle9349
@madigorfkgoogle9349 4 ай бұрын
@@10MARC Im referring to your price comparison. Quick look into PC World magazine, issue March 1993, page 11, a DELL 386SX-33 (so way faster then yours), 4MB RAM, 80MB HDD, Win Accelerator card with 1MB DRAM (clearly SVGA), 14"SVGA monitor, 1.44 and 1.2 FDD is just for 1299USD (dont know if with or without soundcard). And your Amiga dream is over, so fast... Or, another one on same page: i486SX-25 in socket (easy upgrade to DX or 586), 4MB RAM, 170MB HDD, Win accelerator 1MB DRAM (SVGA), both FDDs and 14" Deluxe SVGA (whatever that means) monitor for just 1499USD. So you get way faster computer with way more HDD space for same money, and its a DELL. And all is including MS DOS and Win 3.1, MacAfee, Keyboard and mouse. While A1200 was a nice system, it was no match for Wintel platform at all. Yes if you got just the computer without anything to play games from floppy... then yes, it was a good toy. Sorry, no matter how I love Amiga and ATARI, in 1993 Amiga was overrun by PC offerings, Falcon in 1996. Game over.
@madigorfkgoogle9349
@madigorfkgoogle9349 4 ай бұрын
@@10MARC one more thing Marc, I somehow omitted to mention. You dont state in your video what was the Gateway PCs VRAM size, just that it was SVGA. In case it had 1MB VRAM, like the DELL I mentioned, then it was capable of 800x600@16bit, 1024x768@8bit and 1152x864@8bit (yes 256 colours), all progressive scan, usable in all programs and desktop. This is way beyond A1200 capabilities, Amiga gets utterly demolished by the DELLs offer, in every possible area, be it the graphics, computing power, disc media compatibility and even sound, all for the same price. So considering the situation on market at the time of A1200 mass production launch, yes the AGA was a huge disappointment. If you take A1200 as a stock machine, then it was still a great offer, but not much of an upgrade over the A600/A500+.
@semicuriosity257
@semicuriosity257 Жыл бұрын
PC_World June 1993 Gateway Party List, Page 72 of 314 4SX-33 with 486-SX 33Mhz, 4MB RAM, 170 MB HDD, Windows Video accelerator 1MB video DRAM, 14-inch monitor for $1494, 4DX-33 with 486-DX 33Mhz, 8MB RAM, 212 MB HDD, Windows Video accelerator 1MB video DRAM, 14-inch monitor for $1895, Page 128 of 314 Polywell Poly 486-33V with 486SX-33, 4MB of RAM, SVGA 1MB VL-Bus, price: $1250 Amigaworld, October 1993, Page 66 of 104 Amiga 4000/040 @ 25Mhz for $2299 Amiga 4000/030 @ 25Mhz for $1599 Page 82 of 104 M1230X's 68030 @ 50Mhz has $349 1942 Monitor has $389 A1200 with 85MB HDD has $624 A1200 with 130MB HDD has $724 The Commodore solution is beaten by the Gateway solution. Target sales period: XMas of 1993 Q4. 1993 XMas sales period was Commodore's last chance. 68030 @ 50 Mhz is needed for Doom which can rival 386DX-40 with an ET4000AX PC clone. Doom-type games don't require FPUs. 68030 @ 40 Mhz + AGA ~= 386DX-33 + ET4000AX. The Amiga incurs a minor C2P overhead.
@10MARC
@10MARC 9 ай бұрын
I get your point, but these machines you quote are the lowest of the low. I used to sell those cheap VGA cards, and they were pure garbage, almost useless actually. I don't know if you had used a low end clone vs one of the machines that sold for $1000 more, but it was a HUGE difference back then. I used to sell some "Packard Bell" and "Leading Edge" system that I would not wish on my worst enemy compared to some of the more expensive machines with the "same" specs. I recall one that came with a .39 dot pitch monitor that would make your eyes bleed!
@semicuriosity257
@semicuriosity257 5 ай бұрын
@@10MARC FYI, the Commodore 1084S monitor has a 0.42 dot pitch.
@semicuriosity257
@semicuriosity257 5 ай бұрын
@@10MARC Gateway 4SX-33 has on-motherboard Western Digital WD90C31A-LR SVGA. kzfaq.info/get/bejne/pbCXhK2S1tO0qGg.html Tseng ET4000, Trident 8900CL, WD90C31A-LR ISA Benchmarks Doom min details, AMD 386DX-40 Tseng Labs ET4000 = 26.751 fps Trident 8900CL = 23.088 fps Diamond SpeedStar 24X (WD90C31A-LR) = 26.839 fps
@o_klk
@o_klk 4 жыл бұрын
PCs won because of open architecture and affordable prices. Technical superiority was not a point.
@10MARC
@10MARC 4 жыл бұрын
Hmmm... Affordable prices did not show up until the 2000's, really. Those suckers were expensive before that, even the clones. I would say the open architecture argument holds water, as clone manufacturers were able to saturate the market. I wonder how things would have been different if IBM did not use off the shelf hardware and went the proprietary route. We still all would have computers, but maybe they would be the inexpensive Commodore type machines.
@o_klk
@o_klk 4 жыл бұрын
Technical advantage is also a question. The Amiga, for example, had sprite and hardware scrolling, which worked well for 2D games. But it did not help or even interfere with 3D. And Carmack, not the dumbest man, had reasons to refuse to port Doom (the Quake question didn't even occur) to the Amiga - he replied that the lack of pixel-pushing and slow CPU made it a very difficult or even impossible task. It is therefore not surprising that even during the heyday of the amiga, there were no 3D games of sufficient quality. Here's his letter: From johnc@idcube.idsoftware.com Sun Sep 4 02:52 EST 1994 From: John Carmack Date: Sat, 3 Sep 94 11:50:23 -0600 To: G.Sanderson@ais.gu.edu.au Subject: amiga doom The amiga is not powerfull enough to run DOOM. It takes the full speed of a 68040 to play the game properly even if you have a chunky pixel mode in hardware. Having to convert to bit planes would kill it even on the fastest amiga hardware, not to mention the effect it would have on the majority of the amiga base. John Carmack
@o_klk
@o_klk 4 жыл бұрын
Hope you get it right, I really like Commodore 64 and Amiga, but their days are gone. They have played a part in history and have had a major impact on the development of computers. But times have changed, business and user preferences have determined the fate.
@stomah9832
@stomah9832 4 жыл бұрын
Please remove the high pitch sound
@Folsomdsf2
@Folsomdsf2 Жыл бұрын
I'm gonna stop you right here, you tried to compare AGA to VGA. If you don't know why that was dumb of you.. I don't know how to explain that multiple follow ups tandards were already released several years before the first AGA chipset was ever shipped. Fully supported and in use. The fact you also thought it was 1024x768 in 16.. I mean.. no? It was 1024x768x256 capable and 1024x768x16 availble depending on what you needed to do. Essentially VGA had already been supplanted by then and it's limitations were based on video memory and were rather arbitrary up to a certain point. Literally IBM's take 5years before AGA existed was for 1280×1024 with 24-bit color. Far in excess of anything the AGA chipset ever had to offer. ATI made the cards even, like this wasn't a secret a VGA wonder could do the IBM version of Super VGA. If you didn't know Super VGA has multiple meanings, and it doesn't just mean 800x600, it was an IBM standard as well. So you want to compare 1280x1024 and 1.6 million colors now to what /you/ were trying to say? Yah, Id idn't think so, but it was also available YEARS earlier.
@10MARC
@10MARC Жыл бұрын
This was a comparison with VGA. I have sold computers for 30 years. I know what VGA, EGA, SVGA, XVGA and all the others are about. I am an Amiga channel talking about Amiga software and hardware. Why on Earth would I not talk about these things? It's kind of the point, really... Being an Amiga channel and talking about how the Amiga related to competitive hardware. VGA could do 320 x 200 in 256 colors and 640 x 480 in 16 colors. That's just what VGA could do. If I were doing a direct comparison with SVGA and XVGA, I would have had that in the video title.
@semicuriosity257
@semicuriosity257 5 ай бұрын
@@10MARCFYI, 1989 ET4000 supports 1987 era IBM 8514 and VGA modes. 1987 IBM 8514 was the basis for SVGA clones and IBM XGA.
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