13 ESSENTIAL Curse of Strahd DM Tips 🧛 (after I ran it 3 times) D&D 5e

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Flutes Loot

Flutes Loot

Күн бұрын

Curse of Strahd is by far my favorite #DND5e module. I’ve completed the campaign as a DM three times, and I’ve reflected on those campaigns in great detail. Several of my players have considered or started DMing their own Curse of Strahd campaigns. They asked me what I’ll change if I run CoS again. It turned out I had plenty of feedback on the subject!
My missed opportunities (or “mist” opportunities, haha) are learning moments for my next campaign, but they can help you and your #DND group too! Please comment with your thoughts on whether my Curse of Strahd DM advice inspired or helped you.
Want more Strahd videos?
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Analyzing CoS Destined Allies • Ranking Destined Allie...
Death House's Brilliant Foreshadowing • Death House's Brillian...
How to Make Strahd Dangerous • How Strahd Can DOMINAT...
📒 Read my article on 13 tips and lessons learned for running #CurseofStrahd here: www.flutesloot.com/curse-of-s...
📚 Read all our Curse of Strahd articles www.flutesloot.com/category/r...
⏰Time Stamps:
00:00​ Intro and article link
00:23 My good-calls
02:16 Tip 13 PC backstories
03:22 Tip 12 Hombrew trap
05:02 Tip 11 Stress and fear!
06:37 Tip 10 Vampire who?
07:30 Tip 9 Soul trap
08:32 Tip 8 Foreshadowing
09:55 Tip 7 Yester Hill road
10:35 Tip 6 Anonymous intrigue
11:37 Tip 5 Spy network
13:00 Tip 4 Tree of heads
14:20 Tip 3 Vistani curses
15:14 Tip 2 Strahd's charm is no joke
17:48 Tip 1 Explore Castle Ravenloft
20:53 Share your lessons learned
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Пікірлер: 369
@aaronHthelastharbor
@aaronHthelastharbor Жыл бұрын
I made the Hags pretty young women, the PC's fell over themselves trying to impress them at first and when they found out they were being used by hags, the sense of betrayal was very personal.
@FlutesLoot
@FlutesLoot Жыл бұрын
Haha I can see how that change would trick the players
@mandawhy4804
@mandawhy4804 Жыл бұрын
On tip #10 I made my players make vampire spawns and we did some one shots with them. My surprise is I'm going to use them in the coffin maker's shop. They're gonna scream lmao
@FlutesLoot
@FlutesLoot Жыл бұрын
THAT'S AN INCREDIBLE IDEA! Ding ding ding everyone should read your comment.
@TheSarcasticModerate
@TheSarcasticModerate 10 ай бұрын
I know I'm 10 months late, but I'm doing research before running CoS and just found this video/comment. There's a 99% chance I'm shamelessly stealing this, it's just so deliciously evil.
@benjrc3611
@benjrc3611 Жыл бұрын
One of the biggest changes I made to CoS was starting with the dinner. I think it’s because I had just re-read Dracula for inspiration. My players seemed to really like this change because it introduced Strahd and his court early on. I didn’t have him attack the characters but instead he offered them a quest. Obviously the players knew he was a vampire and the villain but their characters had no idea and were sympathetic to him.
@FlutesLoot
@FlutesLoot Жыл бұрын
I completely agree. A quest given at dinner with a deadline is perfect. One of my parties released Emil, and when Strahd found out during dinner, he thought it was charming. He tasked them to get Emil back within the week.
@benjrc3611
@benjrc3611 Жыл бұрын
@@FlutesLoot I had him tell the party that his lover was being forbidden from leaving her home by her father who did not approve of their love. (A real princess in a tower situation) He sent the party to free her and told them if they brought her back to the castle, he'd grant any wish they had. This actually led to one of my players betraying the party and tried to take Ireena to Strahd.
@FlutesLoot
@FlutesLoot Жыл бұрын
@@benjrc3611 oooo the dreaded betrayal! I hope it was super fun.
@reeven1721
@reeven1721 Жыл бұрын
I suppose starting with the dinner and Strahd telling the players to FIND Ireena and deliver her to him is a decent twist.
@benjrc3611
@benjrc3611 Жыл бұрын
@@reeven1721 Like I said, I think I was just really leaning into the Dracula inspiration. Having the players think of the Count as their friend before they realize how much of a monster he really is.
@paulcoy9060
@paulcoy9060 11 ай бұрын
8:40 I actually gave The Abbot the foreshadowing gig, because when the party meets him, he tells his backstory of being a servant of the Morning Lord, who was sent to Barovia to wipe out Strahd. At the gates of Ravenloft, the Abbot destroyed Strahd, using his full angelic powers, and as he smugly awaited the Mists to part, bringing in the Sun's cleansing light, Strahd's broken body started laughing, as he reformed back to his normal self. "I am the Land, I am the Ancient" he said, and walked inside his castle, completely regenerated. The Abbot stood there for a week, trying to figure out what went wrong. Then he came up with the idea that since Strahd is connected to the land, he must break that connection. And the best way to do that is to connect him to a wife, like Vasilka. "Let these two become one," and then Strahd becomes vulnerable, and can then be killed by the Abbot. Or so the Abbot thinks.
@Rathammergames
@Rathammergames Жыл бұрын
The last one is correct; some player are so afraid of Strahd that they will never accept a dinner date from a (famous) vampire lord!
@FlutesLoot
@FlutesLoot Жыл бұрын
For real! I'm glad I had a player who vocalized their video-game mentality so I could encourage them to not think of the campaign like that. I remember very clearly when Strahd was attacking them at one point, the player said, "Why is the END BOSS ATTACKING US?" in a funny way.
@Rathammergames
@Rathammergames Жыл бұрын
Yep! Exactly that
@garwynrosser8907
@garwynrosser8907 10 ай бұрын
I replaced a part of the crypt with an alchemist lab where strahd was experimenting with souls and homunculi. Which was rad because the start of my campaign began with nobody having a memory of entering Barovia. So when they entered this room for the first time they were like ohhhh ssccchhhiiitttt! And it all clicked. Epic DM moment for me.
@FlutesLoot
@FlutesLoot 10 ай бұрын
Oh, that sounds amazing! I forget which Domain of Dread it is, but Van Richten's Guide to Ravenloft had a gnarly one where that plane's dreadlord was swapping creatures' heads and stuff. That would be fun to incorporate. Nice work!
@TabletopBob
@TabletopBob Жыл бұрын
I ran CoS so long ago at this point, if I were to run it again, I would use a lot of these tips. With all the community work and Van Richten's guide, the possibilities are endless.
@FlutesLoot
@FlutesLoot Жыл бұрын
Oh certainly! That's another thing I'm going to be happy to do if I run CoS again; comb through VR's Guide for new ideas. The stress and fear system that I mentioned is only one example. Supernatural/haunted traps would be another fine addition. :) Community work does feel endless. So many people have contributed ideas.
@Neura1net
@Neura1net Жыл бұрын
Lol at the random portrait of Data from Star Trek
@FlutesLoot
@FlutesLoot Жыл бұрын
Haha I love using him for the Abbott
@davio3d
@davio3d Жыл бұрын
I am at the end of my second campaign in CoS and here is my lessons learned. - Give Ireena something to do. She is important NPC and treated like hell in the module. Give her goal and ambition for those goals. If you as a GM doesnt care about Ireena, the players will not. - If Strahd is relying on spies, teach the players that missinformation is big part of the game. - Like you I did personal quests in Barovia, even if they all are somewhat tied to the land, part of the overall mystery feel lost. Next time I will go rather with themes as you suggested. - I personally dont like Strahds charm since it has always given wierd roleplaying moments, player act wierd and they lose their agency. Group know they are charmed and sometimes freeze out the person from the group because they risk giving out information to Strahd. Give Strahd access to modify memory in other hand, gives alot of experience. Player just loose suddenly passage of time. Roleplay something that didnt really happen and so on.
@FlutesLoot
@FlutesLoot Жыл бұрын
Modify Memory is a fun addition to Strahd, I agree. Ireena is interesting because I try to give her a personality all her own while still being steered by the influence of the players. If they're heroic, they push her to be bolder. In one scenario, Ireena traveled with them and used herself as a shield against things like Fireball from Strahd since he wouldn't harm her. The players thought she was admirable when she reached that point of spite and resistance against her abuser. I also made Ireena stronger by allowing the Sidekick rules from Tasha's to make her more durable, supportive, etc. based on who connect with her most.
@davio3d
@davio3d Жыл бұрын
@@FlutesLoot Thats sounds like an awesome take on Ireena. I made her strong, but doubted herself and being a person that realised she is in a endless nightmare - where she will always be hunted by nightmares, life after life. Depending how the party treated her, the confrontation with Sergei at Krezk pool could have two outcome. She accept her fate as Tatyanna and tries to escape with Sergei, or she reject him and decides to choose her own fate and bring down Strahd.
@VanNessy97
@VanNessy97 Жыл бұрын
@@davio3d I actually unironically love Ireena becoming her own person and rejecting everything that makes her Tatyana
@davio3d
@davio3d Жыл бұрын
@@VanNessy97 I agree! In my currect game, because of the players action and teaching, she forsake her distant past and said basicly f-u to everyone who just assume that she was the same person as before. And it is awesome! So I can highly recommend giving Ireena a story arc of seeing if she accepts her old past and who she once was to follow Sergei into the pool, or forsake it to become her own person as Ireena Kolyana and stand up against Strahd.
@VanNessy97
@VanNessy97 Жыл бұрын
@@davio3d I'm now wondering if Tatyana had any nicknames or pet names that Ireena might be called by the people around her, just to have that extra factor of "I'm not any of the hundreds of names that everyone wants to give me, I'm my own person who is getting out of this town"
@vladimirserpov6773
@vladimirserpov6773 Жыл бұрын
Running CoS modified into a bigger adventure among Domains of Dread. Some tips are: -Don't let the first PCs death be final and show there are fates much worse. A party member dies? Let the dusk elves give party a direction towards the Amber Temple, let one of them pay the price, and then make sure that revived character is not the same - shift alignement from good to evil, from evil to good, leave a mark on them. Someone dies in the Mists? Let Victra Mordenheim conduct an experiment on cadaver and return the character into play as a poor sod with a parasittic conscious entity in their brain, or as Reborn from Van Richten's Guide. Talk to your player - if they are eager to play other char that's fine, just put the revived former PC in a stash and unleash it upon them in the most dramatic moment. "YOU LEFT ME FOR DEAD! I'M GONNA MAKE YOU JOIN ME NOW!" -Strahd can hear any prayer or interplanar connection attempt in Barovia. With his deception bonus he may clearly pose as Cleric's deity, pushing them away from their path. Or intervene with warlock's communication with their patron, making them lose the favor and potentially leading to taking Strahd as a patron. -If you can't get all players together at sone date, roll out some adventure of Vallaki guard or a peasant from Barovia village, give them a taste of what regular people feel when facing the dark. Or give them a team of undead knights of Argynvostholt searching to stop the Abbot from his attempts of releasing Strahd, to let players see, how powerful they potentially are, while all that power is laid to waste due to Horngaard's stubborness. Seeing that the world (un)lives even when PCs aren't around adds color to the picture.
@FlutesLoot
@FlutesLoot Жыл бұрын
I LOVE these ideas! The first idea I somewhat applied, but you went above and beyond. That's an inspired bunch of ideas. Your third idea would've been fun. I don't like canceling sessions, so side quests would've been enjoyable. I did use Strahd's interception of interplanar/divination messages, and man did it feel good when the Cleric/Warlock/whatever realized they had been talking to Strahd the whole time. Golden!
@vladimirserpov6773
@vladimirserpov6773 Жыл бұрын
@@FlutesLoot funny thing is, as a player I nearly got baited into same "talk to the goddess" trap, with my profane soul blood hunter. "DM knows I led this module. She wouldn't try this with me... Of c(o)urse she would." Some old tricks from the book just work 😂
@steeledminer616
@steeledminer616 8 ай бұрын
I fully intend that if the players have reason to piss of Strahd he takes at least one of them as a spawn that will be there in a future encounter.
@NoESanity
@NoESanity Жыл бұрын
my favorite thing to do in CoS, since 2e has been to give the players powerful artifacts that turn them into darklord candidates. It's a good way to both show how easy for a good character to choose evil in the short term to accomplish a task, like abandoning a villager to wolves to heal their party member, and how those small evil choices mixed with rising stakes and power can be very corrupting. Then when they, look at strahd and start learning his history, they will start to see some similarities. a lawful good character (remember he had a Pegasus mount, meaning he was genuinely lawful good), who got put on the path of evil one small step at a time. a couple of Faustian deals, a dash of greed, a spoonful of jealousy, and a midlife midlife crisis were the only major difference from strahd and the average lawful good paladin. let the party think that instead of killing strahd, maybe he can be redeemed, and that barovia can be saved. let them play a chunk of the campign running around trying to lessen the power of the darker powers, these evil gods that have corrupted that poor man, and when the party feels good about their redemption plans, when they think they are about to bring strahd back to the good side of the alignment chart, then they can find out about his reincarnation obsession, his genocide of the elves, and his willingness to slaughter people for pleasure. Let them slowly realize that strahd is well past any chance at redemption or having his sins absolved through anything short of divine intervention of a greater deity. While this is happening, keep putting the players in situations where the artifacts offer them small deals, like let someone get hurt to gain a boon or ignore cries for help and be lead in the right direction. simple things at first, let the party try to rationalize it, let them spread the bad choices so no individual becomes evil they all just become slightly less good. Then throw in a couple of big choices, like ignoring a fatal blow by gaining a monster template or resurrecting a fallen party member for the small price of a innocent life. Choices that are only made necessary by the short timeframe of CoS. The party doesn't have time for a proper rest or time to recover spells and heal their injuries, the BTB version of CoS is generally just a week maybe two and most of that is spent on the road between locations. Choices need to be made, sacrifices must happen, and good characters will choose small acts of evil for the greater good almost every time. This works very well when the players come to the end and finally defeat strahd. At this point at least one of them has made enough deals with their artifact, have taken a dark gift maybe more, and are perfect for taking over as a darklord, only to realize that once they take the seat, that no matter what intentions they had about being a better ruler than Strahd, no matter how good they once were, they will eventually become puppets of the dark powers. If they are lucky they will be driven far to mad to realize what's happening, when decades later, when they just happen to glance in the mirror and see strahd's face before their reflection vanishes forever, because there is no better dark lord for Barovia than Strahd von Zarovich.
@FlutesLoot
@FlutesLoot Жыл бұрын
Those are fantastic ways to make character development interesting in CoS, and I love the mirror bit at the end of your summary. I had several players who took up the mantle of Darklord only to find that they became puppets as you said. Makes for memorable endings for them.
@Prophed2301
@Prophed2301 Жыл бұрын
I was wondering, what powerful items did you give your players ?
@NoESanity
@NoESanity Жыл бұрын
@@Prophed2301 I try to handmake them for the players during the game. Some recent examples have been a dagger with a reach of 15ft that deals sneak attack damage to the target and adjacent enemies. A pair of daimond knuckles that crit on a 17-20 and gave an extra action when an enemy is bloodied or downed. And a maul that gave its wielder a blood thorns aura ( damaged attackers and would heal the damage dealt by the thron effect.)
@Prophed2301
@Prophed2301 Жыл бұрын
@@NoESanity Cool, I really like this idea of gradual corruption. And ho do you go about bringing the deals, does the item "speak" to the one attuned to it ? Do you do that hidden from the other party members ? (It's my first time running COS )
@NoESanity
@NoESanity Жыл бұрын
@@Prophed2301 I generally start with the items being gifted by an anonymous benefactor. They are magic but weak, each one will offer the player they are meant something specific from their background, like raising a loved one or getting revenge. Then at different story points, like when they complete a taroka card, the item will offer a quest to unlock more of its power. The quests start simple, giving dream pastry addicts gold or delivering a package from one town to the next. they start to ramp up, things like having the player to offer blood to the dark powers at the amber temple or finding children for the bonegrinder. I usually try to offer these to the whole party at once, so if one player has to feed a child to a hag, another one isn't hiking across the country looking for a mailbox. If a player dies and makes a new pc I usually just have them be at the same tier level as the rest of the party, doing a little rp and maybe a combat as part of character creation so they know how the item functions. One of the big points is when the players are about to storm the castle, the items will offer them a contract, a simple contract to fight strahd. once the pc agrees the item no longer uses an attunement slot, the pc can use its full power, and all it costs is letting a dark power have a single drop of yohr blood, your players don't need to know that the dark powers will then own them. If the pc refuses, the magic item will cease to function, unless the pc offers themselves fully to the dark powers, which in my experience at least one player always makes the deal, because when you're between a vampire and a hard place, the magic sword in your backpack that let's your wildshape into a celestial starts to look worth the cost.
@coyoteink
@coyoteink Жыл бұрын
I found the less encounters with Strahd the better. I ran it a few times then it dawned on me when i remembered what director of Alien said The less you show the monster the better. Nothing is more scary than the monster in peoples imagination.
@FlutesLoot
@FlutesLoot Жыл бұрын
There's certainly a balance between using him too often and too seldom.
@Animefan1803
@Animefan1803 9 ай бұрын
Another tip when running CoS for an experienced group that played CoS before. Nothing stops you from making Strahd immune to the magical MacGuffins that the players collected over the course of the adventure. He´s literally an ancient Evil that can or has returned dozens of times. Sometimes you gotta amp up the antics a bit.
@FlutesLoot
@FlutesLoot 9 ай бұрын
I don't recommend making Strahd immune to the magic items the campaign sets up as tools to defeat him. Making Strahd outright immune would undermine your efforts as the DM to make the players feel like their choices matter, in this case being the choices to bother gathering the magic items. Player agency is integral to the game; players will lose interest without it. If the group is experienced and has played CoS before, I'd find other ways to remix the campaign in unexpected ways. Adding more detail to factions and locations would be fun. If they haven't had much of a chance to explore the castle in past campaigns, I'd definitely enable them to do so.
@twistednwarped314
@twistednwarped314 Жыл бұрын
I actually sort of tricked my players into a very chaotic incident at Vallaki. I emphasized how the ppl seemed to be forced to act happy and when they met Lady wachter she explained she wanted to stop the burgomaster died to his cruelty. So they helped her overthrow the baron and kill the town guards, only to find out that Lady wachter serves Strahd and had been using her cultists to actually summon demons. The end of it all was her death and Vallaki literally in flames and infested with monsters and demons.
@FlutesLoot
@FlutesLoot Жыл бұрын
I believe that's the intended way to play Lady Wachter. It just works!
@couragew6260
@couragew6260 Жыл бұрын
I once ended the campaign with my Paladin becoming the antithesis of Strahd. Through Epic Boons and Blessings, my Paladin became an immortal who could call upon the help of spiritual warriors, and had an unnatural healing factor (Boon of Immortality, Blessing of Valhalla, Blessing of Wound Closure). I know it sounds like it could have killed the mood of the campaign, but the work my DM set about me getting these boons is what drove it for me. The agreement I kept with my DM is that I likely wouldn’t be allowed to have any magic items unless the DM gave me the “OK.” I wasn’t complaining though because I got what I wanted. It ended with Strahd always reviving no matter what, but that also left my Paladin as his direct opposition for all eternity. Just like Strahd became a terror in Barovia, my PC became its hero, and whether Strahd liked it or not, he got what he wanted: “His Successor (which he hates)” It also ended bittersweet as after Strahd’s 2nd death, the rest of the party was given the chance to finally leave while I stayed around to try and maintain peace in Barovia.
@FlutesLoot
@FlutesLoot Жыл бұрын
That's a fun way to keep the "Strahd returns" ending while still giving players a sense of permanent victory. Cool!
@carsteneckhardt6572
@carsteneckhardt6572 Жыл бұрын
I gave Strath more servants like Lief (the accoutant). Just good folks that close their eyes to the horror. In my game he had Bertha a female cook and her husband Johann who worked as a butler. Always polite and helpful. Also Clovis was convinced that the characters were there for the wedding and I was hoping they ask him about secrets about the castle, but they left the crypta as fast as they could and didn't care about all the small doors with the brass plates and possible secrets... All were there for the dinner with Strath of course.
@FlutesLoot
@FlutesLoot Жыл бұрын
Adding more personalities to the castle is fantastic! I had a player character captured in the castle and had to do chores for Cyrus. I was proud of that. I think I got that idea from Many Mod, but I'm not certain.
@jurelle
@jurelle Жыл бұрын
I didn't want this video to end lol I'm a very new DM and running CoS is intimidating on the surface but very fun for the player and the DM (so much prep involved if you want to make it good). These tips boosted my confidence and gave me great ideas. Thanks!!
@FlutesLoot
@FlutesLoot Жыл бұрын
You can do it! And thank you for the compliment :)
@DungeonDad
@DungeonDad Жыл бұрын
This is a good video. Having Strahd pretty present in the campaign is exactly the vibe.
@FlutesLoot
@FlutesLoot Жыл бұрын
One hundo percent
@NoalFarstrider
@NoalFarstrider Жыл бұрын
Moral:Treat Borovia as purgatory. I got it.
@FlutesLoot
@FlutesLoot Жыл бұрын
Useful way to portray it to players
@Mundatorem
@Mundatorem Жыл бұрын
Yeah, my biggest takeaway from DMing CoS for first-time players (and I'm a first-time DM but have watched hundreds of hours of DnD campaigns) was this: - Make Strahd more approachable, as you mentioned in your last tip. All of my players are gamers, and immediately assume that once Strahd is shown as a tyrant by some citizens he is a Sunday morning run-of-the-mill villain. Once I introduced the dinner invitation they scoffed, and once I teased them with a horse and carriage with open doors on the way to Vallaki they set the carriage on fire and subsequently killed the undead horses that were pulling the cart. Thus missing out on having dinner with Strahd. - I learned that my players are very combat-intensive and are actively seeking combat, so I attempt to illustrate that their actions have consequences and that their (at times) senseless killing sprees might not always be viewed positively by other people. They went out of the way to break into, rob, vandalize and scare the Mayor of Vallaki's house and son.
@FlutesLoot
@FlutesLoot Жыл бұрын
That's an intense party! I agree that players should be surprised that they can interact with Strahd along the way and it doesn't have to be combative.
@Mundatorem
@Mundatorem Жыл бұрын
@@FlutesLoot They sure are hahaha! I dare say some of them are tetering on being murder hobos, and an alignment change might be in order for the cleric/paladin if this continues. But they are very attentive, fun and are genuinely roleplaying their characters and refuse to metagame. The barbarian is used to playing sports and partying irl and relaxing with strategic FPSs on his off time, so if he cant get at least 1 combat in a 6 hour session, he will get twitchy hahaha.
@FlutesLoot
@FlutesLoot Жыл бұрын
@@Mundatorem knowing your players is half the battle :)
@brandondennis7527
@brandondennis7527 Жыл бұрын
I had a group somewhat similar to that. In the same scenario, I let the players believe Vallaki was very safe. (Vampires can't enter without permisson, and I extended that to Vallaki's gates.) So they mocked Strahd when he showed up at the gates with a small army of wolves and a few vampire spawn.. then he smiles and takes one deliberate step forward, passed the threshold, holding up a letter and thanking the Mayor for the invitation.
@striker8961
@striker8961 6 ай бұрын
I think players should understand they are entering Barovia, a different plane of existence when making their characters. Don’t expect your literal backstory to come into play very much, and especially don’t make a very complicated intricate one. Understand that you should create a character with strong beliefs, ways of doing things, morals, personality, modus operandi. That will gel well with the setting, gives them a place and purpose. How does Barovia challenge them and how do they challenge Barovia. Physically and mentally. So I definitely agree with your point about echoes of backstory. How they relate to the world they are in. Sympathies, memories. Chances to correct past mistakes or help others in similar crisis.
@FlutesLoot
@FlutesLoot 6 ай бұрын
Well said!
@KevorkianDoctor
@KevorkianDoctor Жыл бұрын
Strongly recommend upgrades the wives to full characters and importance.
@FlutesLoot
@FlutesLoot Жыл бұрын
Great tip! I found that the players always "enjoyed" having at least one wife to despise.
@vladimirserpov6773
@vladimirserpov6773 Жыл бұрын
+ full vampires, not vamp spawn
@FlutesLoot
@FlutesLoot Жыл бұрын
@@vladimirserpov6773 they're far less limited as full vampires, but I think it can be fun to play them as "greater" vampire spawns who are trying to get Strahd to let them drink his blood so they can finally become full vampires who are not beholden to his will. Fun either way! :)
@vladimirserpov6773
@vladimirserpov6773 Жыл бұрын
@@FlutesLoot I really love the "family feud" road, when Anastrasija or other consort/bride becomes too jealous for their own good, makes attempt at Tatyana's incarnation life, and then Strahd may send party off on the hunt: "Divorce process is regulated by law, but we aren't married. No need to kill a lady, of course. Just stake her and bring me the body. I am merciful, after all." And while the party is busy, Strahd would make a classic move of attempting abduction of Tatyana's incarnation, if that incarnation is not among the party members. Of course making brides stronger should always come with a proper plot twist for applying divide and conquer strat.
@FlutesLoot
@FlutesLoot Жыл бұрын
@@vladimirserpov6773 I too enjoy the family feud angle. All my campaigns involved one of the brides trying to work through others to get Ireena killed while remaining apart from it to avoid suspicion/punishment.
@Jessie_Helms
@Jessie_Helms Жыл бұрын
I’ve got some interesting backstories for my PC’s: Grave Cleric: Grew up in a swamp by a graveyard, met and befriended a revenant who’s purpose was to find and lay to rest his comrades who he’d abandoned in battle. The young Tortle befriended the revenant and eventually convinced him to find the bodies, listen to the ghosts, and lay them to rest. Originally it was a ghost but I said “oh hey, there’s a revenant in Barovia, might be cooler if it was a revenant you befriended” and the player agreed. Lizardfolk Druid: He’s the sole survivor of a previous party and owes Gertruda and Mad Mary a life debt for nursing him back to health. Everything before Barovia is extremely vague. (He’s also the sole survivor of an actual TKP). Wild magic Barbarian: The soul of a failed lich is stuck inside him. This outta be interesting once they run into the dragon lich and stuff. The monk just wants to punch evil things.
@FlutesLoot
@FlutesLoot Жыл бұрын
Those are FANTASTIC backstories for adventurers in Barovia!
@leomanach4735
@leomanach4735 Жыл бұрын
LMAO I got a monk who just wants to punch evil things and a fighter who just wants to pick evil things (yes he goes with a pickaxe) on my Icespire Peak party
@IcsulX
@IcsulX Жыл бұрын
My favorite way to run Strahd is as he is written in: I, Strahd: The Memoirs of a Vampire. Makes things way more challenging and fun. Also lets the player explore the character much deeper. (The War Against Azalin can also be helpful to play with Strahds magic items and magical capabilities, and also tactics)
@FlutesLoot
@FlutesLoot Жыл бұрын
That lore and info are fun to explore! I may have to read the memoir when I run CoS again.
@aftermath_euphoria
@aftermath_euphoria Жыл бұрын
I read I Strahd and Vampire of the Mists and that really helped me to role-play strahd and understand him
@FlutesLoot
@FlutesLoot Жыл бұрын
@@aftermath_euphoria great material. I liked writing down favorite quotes that felt Strahd-ish so I could find a good one at a glance :P
@ciarandwynvil273
@ciarandwynvil273 Ай бұрын
I'm so glad to hear that someone does this! Both novels are a great read. Strahd, while far from being a saint, is likeable in them, and overall a pretty good lord of Barovia. He truly is the land, and I am of the opinion that Barovia without him would actually be worse off than it is with him at its helm. Especially in The War Against Azalin, he proves himself as the protector of his land and people. Granted, his motivation isn't that of an embodiment of all virtue, but he is effective as Barovia's lord protector, he makes sensible decisions, doesn't waste the lives of his people, isn't out to slaughter innocents, and upholds law and justice. He is harsh, but also fair, and there are moments when he shows mercy even when it yields him no benefit. He also is a man of strong emotions. He is able to control himself better than most, but he does have intense feelings (much to the contrary to what the introduction to 5e module says). In short, I firmly believe that without reading these novels one cannot truly understand Strahd and play him the way he deserves to be played. He is a man of greatness, a man scarred by tragedy, a man whose soul isn't yet entirely without light. He has committed great wrongs, true, but he has also accomplished heroic feats - and both make him the man he is.
@TaylorWeston
@TaylorWeston 10 ай бұрын
I really love the advice of rather than trying to tie in their backstories (which, yeah, that would feel forced) to look for themes in their backstories. Keep this kind of advice coming!
@FlutesLoot
@FlutesLoot 10 ай бұрын
Thank you!
@alfonsinacipollone812
@alfonsinacipollone812 Жыл бұрын
Thanks for the valuable tips!!! I appreciate them a lot ♡
@FlutesLoot
@FlutesLoot Жыл бұрын
You're welcome! It's fun to talk about CoS. New video about it in the works!
@Zandaarl
@Zandaarl Жыл бұрын
Wow. Just wow! So many helpful tips and ideas!
@FlutesLoot
@FlutesLoot Жыл бұрын
I'm so glad they were helpful!
@joserobertossa
@joserobertossa 11 ай бұрын
Maaan, so dopeeeee! Loved it 🤩
@FlutesLoot
@FlutesLoot 11 ай бұрын
That's great to hear! :)
@oldarus
@oldarus Жыл бұрын
I just ran this for my group and in your intro was probably one of the best pieces of advice. Keeping a time calendar for the group to see. We ran into this problem of them not remembering when certain dates or events were supposed to happen and they got distracted by something else. I think this is a great idea. Ill use it next time. Ty!
@FlutesLoot
@FlutesLoot Жыл бұрын
I'm glad that bit in the video was noticed! I really believe it is impactful and essential to track time.
@ChaoticVoicesofAndreas
@ChaoticVoicesofAndreas Жыл бұрын
Beautiful video! I'm going to use a lot of these tips for my own game!
@FlutesLoot
@FlutesLoot Жыл бұрын
I'm glad the video inspired you :)
@ChioniLoux
@ChioniLoux Жыл бұрын
This video was so insightful! I’m running CoS right now where I’ve dropped the realm of Barovia into my homebrew world and it’s been quite challenging but so rewarding so far! I’m definitely going to be using your advice!
@FlutesLoot
@FlutesLoot Жыл бұрын
I'm always thrilled to hear that my ideas were helpful for someone else to make their own. :)
@hollowbodymusic5673
@hollowbodymusic5673 Жыл бұрын
Great tips! Thanks! I’m going to run Black Roses Bloom, Curse of Strahd, and finally Bleak House. Love the Loft!!
@FlutesLoot
@FlutesLoot Жыл бұрын
Awesome! We love the Loft life.
@LJupiter89
@LJupiter89 4 ай бұрын
I revamped both Ismark and Ireena as I felt that they should be more than just a Veteran & Noble. I ended up turning Ismark into a van helsing type bro who after months of keeping his sister safe has trained and developed those credentials lmao Ireena was turned into a Paragon of sorts with some hefty inspiring abilities and high charisma lmao They both have silvered weapons and holy water flasks. They've become staple travel companions for the group I introduced them to as such. They love them!!! I feel like it really brought those 2 to light and gives the players more reason to contend with Strahd after befriending the siblings and aiding them.
@cwesley2005
@cwesley2005 Жыл бұрын
This was AWESOME thank you so much!
@FlutesLoot
@FlutesLoot Жыл бұрын
I'm glad you enjoyed it, and thank you! :)
@diehappygames
@diehappygames 7 ай бұрын
I can’t think of a better way to prep for DM-ing this adventure than starting with these lessons learned before diving in to research and planning. Thank you!
@FlutesLoot
@FlutesLoot 7 ай бұрын
You're welcome! I'm glad these lessons are helpful for prep.
@dysfunctionalfamilygamenig328
@dysfunctionalfamilygamenig328 11 ай бұрын
Great ideas! Starting the adventure today!
@FlutesLoot
@FlutesLoot 11 ай бұрын
Good luck!
@mke3053
@mke3053 Жыл бұрын
Strahd final battle on castle's bridge... No one tought it possible... Strahd uses Steel wind strike to kill 4 pcs and there were only 2 players left... a player willingly uses a "This is sparta" kick to shove the other on a death fall, instantly and surprisingly becoming the traitor (and a vampire spawn)... not even the DM could imagine that.
@FlutesLoot
@FlutesLoot Жыл бұрын
Is that what happened in your group? That's brutal! I also had a fall from that bridge, but it was at the hands of Kiril.
@mke3053
@mke3053 Жыл бұрын
@@FlutesLoot Yes, exactly that. Memorable!!!
@adamalderman2264
@adamalderman2264 Жыл бұрын
Great video! I loved the advice about having the fight start at the top of Ravenloft and phase downward. Definitely enhances the boss-battle feel!
@FlutesLoot
@FlutesLoot Жыл бұрын
I'll definitely attempt that next time I run the module. That idea came from me asking on Reddit where people prefer to have the final fight, resulting in the discussion leading to the concept, so I can't take sole credit for the idea.
@adamalderman2264
@adamalderman2264 Жыл бұрын
@@FlutesLoot I'm about to run this for my kids and their friends and in the prep phase and KNOW I'll be coming back for more of your insight. Thank you so much for the videos!
@cmdmd
@cmdmd 8 ай бұрын
This is an EXCELLENT VIDEO. Thank you. I started playing D&D Table top board game last Friday with my friends. There is no RP there, but it is the window into another world. Definitely getting a starter set for the OG RPG.
@FlutesLoot
@FlutesLoot 8 ай бұрын
Thank you and good luck with the new hobby!
@aftermath_euphoria
@aftermath_euphoria Жыл бұрын
I've just finished the campaign for 1 group and definitely learnt a lot. Group 2 is ongoing and group 3 starts soon. Love these tips and will definitely use some in the future.
@FlutesLoot
@FlutesLoot Жыл бұрын
Good luck with your groups! :)
@stevenstone307
@stevenstone307 Жыл бұрын
Thank you for this!
@FlutesLoot
@FlutesLoot Жыл бұрын
You're welcome! :)
@dlingeman1
@dlingeman1 Жыл бұрын
Hey Flutes! I just want to say I think your content is great! I’m glad you keep doing videos that are backed up by useful articles. So much of DnD on KZfaq is just reacting to new WotC releases or extremely niche character optimization. The articles on your site make it clear you and the other authors actually play and enjoy the game and your recommendations (including character feat choices and stuff. I’m not against optimization) reflect that.
@FlutesLoot
@FlutesLoot Жыл бұрын
Thank you! We absolutely decided early on that we wanted to make sure our content is always unique on the internet in some way, and definitely distinguishable from anything AI could write/create, haha :P I'm always pleased to hear someone thinks we're meeting that goal :)
@scottburns4458
@scottburns4458 Жыл бұрын
Excellent video! I really mixed it up from the get go and played up that they really weren’t home. Some of the ways I played up the alienness of the place was by changing up the religion to Greyhawk deities from my Homebrew deities. I also lent heavily into the differences in how magic worked and expanded those rules for spells that would produce different effects I also had them appear near the left side of the map with the Death House the only sign of civilization they initially saw. This starting point made it so they could see the changes in the landscape and people as they got closer to Strahd etc. I also had their dead haunt them being heard and seen in the mist at every opportunity demanding why they won’t save them. It was truly an awesome campaign to DM. Cheers
@FlutesLoot
@FlutesLoot Жыл бұрын
That sounds like the classic Strahd experience players crave! I love the haunting dead in the mist idea.
@scottburns4458
@scottburns4458 Жыл бұрын
@@FlutesLoot Thanks I really tried hard to make it a campaign to remember as it was my last with that group
@azathought_games
@azathought_games Жыл бұрын
Kinda sorry I only found your channel because of recent drama. Great advice! Subbed! I really struggle with D&D books and decoding the amazing narrative opportunities. The “how to run this adventure”section of the book isn’t nearly as well thought out as this book. Maybe because this video has the benefit of time and 3 play throughs. Well done.
@FlutesLoot
@FlutesLoot Жыл бұрын
Thank you for the compliment and sticking around! :) I love talking CoS.
@timothypeterson4781
@timothypeterson4781 Жыл бұрын
I've run it many *many* times. I do three main parts of homebrew and one small one. One: I have redone most of the Amber Temple and try to lure players there early. I make it so that the deals don't just take away your character if you fail. You can take one deal, and that's that. Though they have negatives down the line. Two: I gave all his wives personalities. One is in love with one, one is obsessed with him, and one is just there because of an old political deal that was made with the Zarovich family. And they all have their own motivations and interests. Three: I make the mad mage more of a moral dilemma. Not a "go fix this guy." It's a "if you want... You can have his power to help your cause. But you will need to kill him to take it." Minor: I rework Morgantha to make her more likely to help the players when they show up first, for... A favor in the future. The best feeling is when she extends a hand to shake and when they shake it you have her say "the deal is struck." They know they just made a deal that they probably shouldn't have.
@FlutesLoot
@FlutesLoot Жыл бұрын
Giving personality to the wives is a popular one. I enjoyed highlighting them and making the players hate at least one of them.
@theturtlerguy1236
@theturtlerguy1236 11 күн бұрын
originality is the ability to conceal the source
@FlutesLoot
@FlutesLoot 10 күн бұрын
🥸
@robertlombardo8437
@robertlombardo8437 Ай бұрын
That idea you had about starting on the roof of Ravenloft in the rain and fighting in phases was SO cool! Reminds me of fighting Ganondorf at the end of Legend of Zelda: Ocarina of Time. I wonder if anyone has done a liveplay where they put that into effect. I want to see it now!
@FlutesLoot
@FlutesLoot Ай бұрын
I'd love to see that, too! This was not actually my idea alone. I participated in forums and asked questions about how others handled the final fight by location, and the ideas that came from those interactions were exciting and helpful :)
@Warwipf
@Warwipf 4 ай бұрын
Your homebrew tip is invaluable. As a new DM I wanted to give my players the best possible experience and thought more content = better, so I used the Dragna Carta homebrew and added other details from different people as well, but I think it got out of hand so now I'm trying to steer it back to the normal RAW campaign as best as possible. It is just too much for a new DM and I found that the gaps CoS leaves are not a bad thing. Players will speculate and come up with their own theories of how the things the module leaves out actually work and I can just pick ideas they bring forward and go with them. I think that being very familiar with a smaller amount of content absolutely beats being somewhat familiar with a larger amount of content as well. Still HUGE respect for Dragna Carta, he does some incredible work and for more experience DMs or people with more prep time it is super useful I'd imagine.
@FlutesLoot
@FlutesLoot 4 ай бұрын
100% on all points :)
@ivysun1734
@ivysun1734 Ай бұрын
Im currently plotting the first incounter into the castle so tip 13 was really helpful with trying to decide if they go in or if i just have it locked as the players have forgotten they were invited.
@CelticpredGaming
@CelticpredGaming Жыл бұрын
Made my players go to the castle for the heist and they got to explore most of it and the catacombs/dungeons, they really enjoyed it, one player even got killed using the orbs and got teleported into the Vampire spawn room in the Amber temple.
@FlutesLoot
@FlutesLoot Жыл бұрын
Those orbs will getcha, haha. Exploring the castle is very fun for players.
@redredleg4051
@redredleg4051 Ай бұрын
I worked with each player ahead of game to give them a motivation why their character was trying to find Barovia; each one tied to a different location in Barovia. The theory is that the character's backstories will influence each player to seek out different locations. The players are welcome to share their motivations if they like; so far none really have but some are more free with it than others. One player is secretly a werewolf looking for a way to control their lycanthropy, they heard werewolfs in Barovia have the ability to control their transformations at will. Another player is seeking out Mordenkinen, another is looking for a temple of immense power (amber temple), another is trying to discover what happened to an order of paladins, etc.
@FlutesLoot
@FlutesLoot Ай бұрын
That's a FANTASTIC idea!
@joostq.vansantvoort5245
@joostq.vansantvoort5245 8 ай бұрын
My personal tip: Add more monsters to give your players a little more variety in enemies and so it makes the world a little more engaging
@klgw99
@klgw99 9 ай бұрын
I think the few homebrew things ive seen people use and loved were were incoperating Strahd as Vasili von Holtz and having him meet the charcaters and pretend to be an ally. He's mentioned in the book but never expressly meets the characters but the ones ive seen that use him as an "ally" that actually works to mislead and hinder the characters. I also love the ones that give personalitesd to the Brides of Strahd. They all have great backstories and the fact that they arent utilized basically at all in the book is a travesty.
@FlutesLoot
@FlutesLoot 9 ай бұрын
Those are two great ways to enhance the campaign :)
@cmdmd
@cmdmd 6 ай бұрын
Revisiting, got all the books, Starter Set, Essentials and Curse of Strahd. So many details. Starting CoS by the end of this month. I will make him into a horrible terrorizing moster.
@FlutesLoot
@FlutesLoot 6 ай бұрын
🥳👹
@Jgpgames
@Jgpgames Жыл бұрын
I'm homebrewing a lot of the mechanics of Curse of Strahd but leaving the story nearly untouched (except for somethings I'm taking inspiration from I, Strahd) decided to run it for some high level adventurers and buffed up Strahd a good bit with higher level spells, some maneuvers from his soldier days, and general tankyness due to vampires in my setting being based off the witcher
@FlutesLoot
@FlutesLoot Жыл бұрын
It's fun to ramp up Strahd to be tougher
@BottomTableTyrants
@BottomTableTyrants Жыл бұрын
Love all this! Jealous that you’ve gotten through this 3 times!? I’m still trying to get it to the table
@FlutesLoot
@FlutesLoot Жыл бұрын
I hope you get to run it! I find it a delight to run. And thank you.
@BottomTableTyrants
@BottomTableTyrants Жыл бұрын
@@FlutesLoot gonna make this my New Years resolution! (Last year of supported 5E so better late than in D&D One! 😆)
@FlutesLoot
@FlutesLoot Жыл бұрын
@@BottomTableTyrants seriously, haha. Strange times.
@ahhabanderys3286
@ahhabanderys3286 Жыл бұрын
Hi, thanks for the video. Starting CoS next month. I already tried to launch it a couple of years ago, but I had to move and the campaign stalled. This will be my first game as a dm. Last time I killed half the party in the dead house, they level 3 went to the hill and barely escaped there. So thanks for the tips "how to" and there won't be a couple of words, what "definitely not" to do?)
@FlutesLoot
@FlutesLoot Жыл бұрын
Good luck! Is the last part of your comment requesting more info on what *not* to do? I think the best tip I can give there is to not constantly make the campaign a downer. The party should have wins and quiet moments between moments of horror and moral dilemmas. There should NPCs they can trust and return to. If the DM tries to keep the action and suspense high at all times, the players will burn out and lose interest.
@Athena-kl7oj
@Athena-kl7oj Жыл бұрын
i love the one random data picture
@FlutesLoot
@FlutesLoot Жыл бұрын
That's a crowd favorite, for sure! :D I used him as inspiration for roleplaying the Abbot.
@jarradkeefe
@jarradkeefe Жыл бұрын
Sounds like you would be a great and respectful DM
@FlutesLoot
@FlutesLoot Жыл бұрын
I sure try to be
@archersfriend5900
@archersfriend5900 Жыл бұрын
Great advise.
@FlutesLoot
@FlutesLoot Жыл бұрын
Thank you!
@admpandora91
@admpandora91 Жыл бұрын
i plan on running this (haven't decided how vanilla it'll be yet), but i really like the idea of having 2 groups of "hunters" failing to kill Strahd. one of the groups will fail with Mordenkainen, another will have died to the various horrors of the region. maybe a wandering revenant muttering about the hags where a pair of the mongrelfolk reminisce their lost party member while describing the weapon of said revenant. at the moment though, i'm more likely going to complete and attempt-to-run my own Dread Domain. i'm basing the environ on an extended run of the Death House while using the House of Keys board game's floor plan. i'm done laying it out as a colorized template, just need to convert it into a TaleSpire scene and write the story. :D
@FlutesLoot
@FlutesLoot Жыл бұрын
Those sound like fun ways to use failed adventurers in the campaign!
@isaakvanast
@isaakvanast Жыл бұрын
Amazing tips man! One question - how do you feel about allowing the PCs to recruit all allies available? Like rallying a small army to confront Strahd? I'm a green DM so please be firm but kind! Thanks!
@FlutesLoot
@FlutesLoot Жыл бұрын
I'm all for them gaining whatever allies they earn! The destined ally is a very specific game mechanic that does not disqualify other alliance candidates. I recommend assigning allies to your players in combat, so they have the responsibility of running them; this will make it so their decisions are their own and they won't accuse you of messing up on purpose or something, and it tells them that they have to want the allies enough to handle them instead of putting them all on you. I did this and found that I'd step in sometimes because I knew it was straightforward what an NPC ally would do and I could do it faster. Avoid DMPCs where you might seem to live vicariously through the NPC. Thanks for watching, commenting, and complimenting! :)
@EXScytheMint
@EXScytheMint Жыл бұрын
After I TPKed my group at the Feast at level 7, my players mentioned they didn't like how they didn't feel like they were hitting any milestones or "accomplished" any goals. They had issues with exploring as encounters/areas were higher levelled and felt completely powerless in some situations. I would probably emphasize or modify a few moments in the campaign where they just "succeed" something versus "succeeding but with a less desirable outcome" as it happens quite a lot.
@FlutesLoot
@FlutesLoot Жыл бұрын
This is a great point. I also found it was easy for players to feel like they weren't progressing. Once they had some big wins, it all turned around. Emphasizing what they can achieve, such as finding the fortunes of Ravenloft items, really helps.
@spiderFern
@spiderFern 3 күн бұрын
On the Castle Ravenloft note, the group I played with ended up going there before being ready to face Strahd(not by much, mind you, it was a few sessions before the last session) because most of the items we needed were in Castle Ravenloft and I think that was a good way to do it. Also one player got kidnapped even earlier on so our fated ally went to rescue him and we sort of ended up leaving our fated ally in the castle until that aforementioned burglary of the Strahd's home.
@FlutesLoot
@FlutesLoot 3 күн бұрын
That's rough going to have all items in the castle but that sounds like a very unique experience compared to most groups :)
@spiderFern
@spiderFern 2 күн бұрын
​@@FlutesLoot ​What's even funnier is the only item that was not in Ravenloft was in the Amber Temple. We also had another slight disadvantage because Hallow also affects fey, and I played a fairy(this is also what caused us to lose Ireena to Strahd in Vallaki). We did get Van Richten as our fated ally, though, and got Esmeralda and Viktor on our side too!
@FlutesLoot
@FlutesLoot 2 күн бұрын
@@spiderFern that's super interesting now that there are non-humanoid playable lineages.
@pauual
@pauual Жыл бұрын
amazing tips! Multumesc!
@FlutesLoot
@FlutesLoot Жыл бұрын
Thank you!
@picivyvortac2641
@picivyvortac2641 Жыл бұрын
This can certainly fly in the face of the "less homebrew" thing but I've transplanted CoS to a pocket dimension duplicate of Ustalav in Pathfinder. It really builds up the scale of the game. Now you are fighting a national war against King Vonsarovich. Raising armies and county rebellions is a vibe you don't normally get in CoS and it really is cool, especially since every bit of power gained is innocence spent. By the time you do have your confrontation with Strahd your party is just as corrupted as him. True heirs of Ravenloft.
@FlutesLoot
@FlutesLoot Жыл бұрын
That's a new one! Adding in armies would definitely change it up.
@steeledminer616
@steeledminer616 8 ай бұрын
I'm going to be running this campaign for 2 groups (this is my second campaign I'm running) Definitely taking notes on the using Charm, and having the fight move through the castle (though I had already intended this. The book explicitly DID say use his resources fully.) I plan to have the players visit Ravenloft early in the campaign (No later than leaving Vallaki). If they're on a positive relationship with Strahd at this point (haven't stood against him, etc.) then it's truly that. A real dinner, where the players get a friendly chat where he brings the idea of one of them possibly being his successor. Also a moment to showcase his brutality as a vampire servant accidentally serves a wrong glass of win to his guests and he kills them in cold blood immediately for it. After that he'll excuse himself and leave, inviting the players to explore (though the gradual realization that leaving isn't so simple. It still is a "trap"), though he might charm them and attempt a bite in front of the party to try and instill just who this guy is. If they're on his bad side it truly is a trap, but since leaving isn't so easy (The dragon wyrmlings and drawbridge make the primary escape route tricky) they'll have to explore. If they come across Ezmeralda she'll guide them to his teleport room as somebody well acquainted with the castle. Either way, it'll get the players in the castle at a lower level and an excuse to get around the place, learn how many secrets there are, and given them ideas on what they may have to return for later.
@FlutesLoot
@FlutesLoot 8 ай бұрын
Great ideas! I think you'll have a fun campaign.
@steeledminer616
@steeledminer616 8 ай бұрын
@@FlutesLoot Ay thank ya! Only did the Death House for one group but they're already liking it (Strahd has already caused the 1hp paladin to panic)
@christianmartens9697
@christianmartens9697 4 ай бұрын
Strahd returning always felt like such a stupid idea to me. "Oh, you know all of that work your characters did? All of the sacrifices they had to make and all the growth the achieved to overcome this terrible monster? Yeah, it was all for nothing. Your characters got out and now have some cool abilities, but Barovia and everything in it will all return back to normal in a few years, give-or-take. Nothing your characters did mattered in any way except that they got to leave Barovia." I can't imagine anything less motivating then telling someone that anything they do won't matter. Who cares if the winery gets destroyed? It'll get rebuilt in a few years when Barovia comes back. Who cares about helping or befriending the Barovians? 90% of them aren't actually real anyways, and the remaining 10% will just be trapped in Barovia yet again... I just can't get into the head of the authors when they wrote that. "The victory you've spent probably over a year preparing for is hollow and small." How would that motivate people?!
@FlutesLoot
@FlutesLoot 4 ай бұрын
I also have a hard time with the "nothing mattered" scenario. I had to give players an option to replace him or something.
@kycool8684
@kycool8684 Ай бұрын
To be fair, the nothing you did mattered idea is very common in horror
@marksokka
@marksokka Жыл бұрын
i'm noticing a lot of similarities between the curse of strahd and the video game series Castlevania. Both have a vampire that always comes back to life and both have living castles.
@FlutesLoot
@FlutesLoot Жыл бұрын
Yep!
@hexathymia9123
@hexathymia9123 Жыл бұрын
Great tips, I'm going to start running Curse of Strahd within the next few months as a "first" time DM, I've DMd small one-shots before but not a full campaign, this will be a great source of inspiration! :) Also, what is the background music at 3:48 ? I feel like dark classical music would be a great addition to the atmosphere within Castle Ravenloft
@FlutesLoot
@FlutesLoot Жыл бұрын
Thank you and good luck! The music you asked about is Beethoven's "Moonlight Sonata".
@hexathymia9123
@hexathymia9123 Жыл бұрын
@@FlutesLoot Great! Thanks again :))
@FlutesLoot
@FlutesLoot Жыл бұрын
📒 Read my article on 13 tips and lessons learned for running #CurseofStrahd here: www.flutesloot.com/curse-of-strahd-dm-tips-advice-ideas-lessons 📚 Read all our Curse of Strahd articles www.flutesloot.com/category/running-the-game/curseofstrahd 🗺Purchase the same maps I purchased for Castle Ravenloft: www.dmsguild.com/product/185990/Castle-Ravenloft-hires-colour-jpg-maps?affiliate_id=3063449 DragnaCarta talks about how to run terrifying villains (I HIGHLY recommend this video): kzfaq.info/get/bejne/nK6Rp8uXydm1oX0.html Tell me which of my ideas inspired you with this poll: poll.fm/10954697 Much of the art in the video was gathered years ago when I ran CoS, so let me know if you want me to help you find a particular art piece that you liked in the video.
@doodskull8150
@doodskull8150 24 күн бұрын
"Characters life. Not real life" Alright, Jared, Strahd hits you for 40 points of damage, almost as hard as your dad hit you when you when you dropped out of school.
@FlutesLoot
@FlutesLoot 23 күн бұрын
🤣🤣🤣🤣
@DeNiroLegacy
@DeNiroLegacy 4 ай бұрын
Ended up incorporating Carmilla, (Or Miracilla as her alias is) Into COS. It's pretty funny.
@tabletopbro
@tabletopbro Жыл бұрын
This video should be required watching for anyone who wants to run Curse of Strahd. I personally can't stand the campaign because, while I think there's a ton of potential for it to be a fun filled gothic horror game, the DM has to run it PERFECTLY or else it just becomes a shitty memefest. I love your suggestion of turning stress into a mechanic for the game. When I ran it (very briefly) my players were definitely creeped out by murder/death house, but they cleared it, the game became a meme as they didn't take anything seriously. I think mechanizing character fear definitely prevents that. I also really like the mysterious letters sowing distrust between the players and NPC's as well as Strahd's spy network. I think the way to pull off the sowing distrust is to definitely have the first one or two be true rumors about NPC's being treacherous so they're not immediately like, "oh Strahd's messing with us." When I was a player for CoS (also my first DnD campaign ever), my DM didn't do ANY of that and so Barovia really didn't feel threatening at all. There also weren't really stakes to leave either, and a lot of my fellow players felt no reason TO want to go back to Faerun.
@FlutesLoot
@FlutesLoot Жыл бұрын
Ah man, missed potential! You are too right about the latent pitfalls of the campaign. I've heard of many CoS campaigns finishing very early because they fell apart. Thank you for the praises, but I wish you could've had a better experience with the module. I also wish I'd been able to play in the campaign before I ran it so I could've had that experience.
@jamesdominicquimpo2905
@jamesdominicquimpo2905 Жыл бұрын
Great tip on having the vampire spawn have their own personality, it wasn't something i considered before. Will definitely be using it as i run CoS again. I've played CoS as a player once and am currently on my 2nd time DM-ing it, and I in my opinion there is no better place to fight Strahd for the final battle other than Sergei's Tomb. The atmosphere, seeing Strahd weep before his brother before the fate of the valley is decided is just too epic. (Also I agree that the characters shouldn't just beeline toward the final showdown room; to that end I made the heart of sorrow really important so it takes the characters all the way up before going all the way down) I am, however, against Strahd using his charm action during the final battle. It's the most important battle in the campaign and if the characters have no way to counter it, they're screwed. I do use it when he appears at key moments in the story (Lighting the Beacon, Festival of the Blazing Sun, etc.), but I feel like for the final battle he would want to defeat them fair and square. He is a proud conqueror after all.
@FlutesLoot
@FlutesLoot Жыл бұрын
I'm glad you liked that vampire spawn idea! It was a lightbulb for me when I heard the suggestion. Sergei's Tomb has to be one of the best places for the battle. I know what you mean about Strahd and the final battle using charm. I'd prefer to play it up as the scariest thing he can do when coupled with his regeneration and mobility, so the players know they need to deal with it before they fight him. If they have abilities, items, or boons to help them, perfect. I like to alter the Tome of Strahd to allow readers to become immune to Strahd's charm for 24 hours or something like that. Alternatively, Argynvostholt's beacon or the Sunsword's light could prevent vampire charm or something like that. I'd hate to hype up the charm so the players plan around it but then I just don't use it in the final battle. I know many of my players would feel like I went easy on them and it would sour it.
@jamesdominicquimpo2905
@jamesdominicquimpo2905 Жыл бұрын
@@FlutesLoot tome of strahd = immunity to charm, great idea! I'll probably rehash it a bit that whoever is in the sunsword's bright light radius is immune to charm, and within dim light gets advantage on the save. the reason for that being that in my game, sergei's soul inhabits the sunsword to save his brother and ireena. Could be a clash of wills from the von zarovich brothers that disrupts the charm. thanks for the food for thought! wouldn't have thought about it without ya :D
@FlutesLoot
@FlutesLoot Жыл бұрын
@@jamesdominicquimpo2905 that's why talking about the adventure is so enjoyable. Discussion breeds new ideas for everyone!
@paulcoy9060
@paulcoy9060 Жыл бұрын
20:26 Lt. Commander Piddlewick II? Maybe he's the party's destined ally, and wants to be a real boy?
@ericsmith6996
@ericsmith6996 Жыл бұрын
One point of contention: I think the road of Yester Hill should be ill-tended and overgrown, but still apparent, like the roman roads in Britain today, because it was a site of pilgrimages for eons.
@FlutesLoot
@FlutesLoot Жыл бұрын
That's fine if someone wants to use that lore and still find a way to make the approach more interesting.
@shadow_voltrune6207
@shadow_voltrune6207 3 ай бұрын
My players panicked when I introed strand during the burgermeisters funeral and gave Ireena to Strahd. So I'm having her replace Strahd and she's been using him as a puppet this whole time, because he turned her and she ended up being much more powerful than him. I'm stoked to see how my players react when she pops up after they find his husk of a body
@FlutesLoot
@FlutesLoot 3 ай бұрын
That's a strong choice! :O
@ThomasDuellMusic
@ThomasDuellMusic Жыл бұрын
Currently playing CoS with a character I made in my first run of the campaign. My character (a reborn bard) recently had an encounter with a bat that they discovered was from that first adventure through berovia. My DM didn't even tell me I was a reborn at first. Just dropped hints like I don't get hungry or I don't need sleep. Its been crazy.
@FlutesLoot
@FlutesLoot Жыл бұрын
That sounds fun. You're playing the same character a second time in the CoS then? That's a first that I haven't heard of.
@ThomasDuellMusic
@ThomasDuellMusic 9 ай бұрын
​@FlutesLoot yeah, basically my original party got to castle ravenloft and we fought strahd. My party and I sadly parished and I woke up a decade later in an unmarked shallow grave.
@gwyndolin1536
@gwyndolin1536 Жыл бұрын
Sempai Strahd, I will use that.
@silentjackm.d4490
@silentjackm.d4490 Жыл бұрын
So I'm actually running curse of strahd right now and my players are a bit more high level they used the same characters from a previous campaign the wild be on the witchlight which is directly tied to cos. I made a few changes to make it harder and more compelling the first thing being that I made strahd truly immortal, he created a demi-plane and rules over it like a god that's not something you can so easily beat. So I made it that the giant heart that he keeps in his castle is a giant magic source that until it's destroyed strahd cannot be killed no matter what the players do even if they somehow manage to beat him down he'll simply come back a few moments later. Of course there were other ways around this but I made it clear from the beginning at least in barovia strahd is almost a god. The next change I did was similar to you where the invitation to the dinner wasn't an attempt to kill them but an actual dinner. I made a massive banquet or ball think a vampire masquerade with an entire party of different characters being the first lively thing the players would see since coming to berobia with every one of the guests being either a vampires or horrific monsters in disguise as I just thought it was a fun concept. I made my strahd much more charismatic he openly chats warmly to people speaking to my players like their old friends happily greeting them, but I make it clear from the beginning he has a short temper even the moment he's even slightly challenged he'll snap before going back to his charismatic cocky facade. It was oh really good moment for my players per their own testimony as they get up close and personal with him understanding just who they're dealing with and vice versa. I wanted to portray strahd as both intelligent, charismatic, and most importantly arrogant, the moment the players step through and are basically sitting getting chatty with him I wanted them to realize that the Lord of barovia sees himself as so above the players and so confident they cannot defeat him that he literally openly invites them into his home and even gives them the opportunity to try and kill him if they really want knowing that he's completely safe. Obviously I'm leaving a bunch of stuff out but it added a whole bunch and made them both really like and really hate Strahd
@FlutesLoot
@FlutesLoot Жыл бұрын
That's the way to do it! Make the players learn about Strahd early and hate him early enough. Good luck with the campaign!
@Bwomackusmc
@Bwomackusmc Жыл бұрын
I’ve been running Cos for years, great stuff. Question where did you get that thumbnail art?
@FlutesLoot
@FlutesLoot Жыл бұрын
Thanks! It took me a hot minute to find the art's origin (I saved it years ago for my home game), but I finally found it on Etsy. It's supposed to be Strahd with a Bloodbourne eldritch twist: www.etsy.com/dk-en/listing/1100151192/curse-of-strahd-11x17-print-cos-vampire Seller/artist seems to be Shoshanah Graves
@edcuello3773
@edcuello3773 Жыл бұрын
I had a pair of NPCs who had guarded the party in Waterdeep Drogn Heist get abducted by Strahd. They had been a couple in Waterdeep. Once in Barovia, Strahd cut the hands off one of them, broke his mind, and let him wander and made the other a vampire. The party was unaware of this when they ran across one of them in Vallaki during an attack by vampire spawn when she ran into them, rejoiced at being rescued, then attacked and abducted one of them to Castle Ravenloft thus forcing the dinner with the devil.
@FlutesLoot
@FlutesLoot Жыл бұрын
Oooo devious
@sammybowker7823
@sammybowker7823 Жыл бұрын
If I'm using the death house intro for this module, when is a good time to introduce strahd? (more so their first interaction with him) in the house? after they escape? after madam eva's card reading? first time running it and I'm just curious how you handled that!
@FlutesLoot
@FlutesLoot Жыл бұрын
I like to introduce him within the first or second session following Death House. My favorite was him attending the funeral of Ireena and Ismark's father at the church. However, one of my groups went to Vallaki as fast as possible. They didn't meet him until he teleported to the coffin maker's shop during their fight with the vampires there (via the teleportation mechanism for that location from Castle Ravenloft).
@sammybowker7823
@sammybowker7823 Жыл бұрын
@@FlutesLoot awesome thank you!!
@lanestonesvlogs
@lanestonesvlogs Жыл бұрын
I introduced him via a letter after they conquered Death House and the Funeral they woke up to a letter on the desk then immediately after they met Vasili they got the invitation to the Dinner which they enjoyed very much, what's funny is a few sessions later when they found out Vasilis actual identity they told me after they had suspensions about him but they really thought he was a good guy
@tritan1310
@tritan1310 Жыл бұрын
20:25 lmao why is Data here Man caught me off guard
@FlutesLoot
@FlutesLoot Жыл бұрын
Haha I used Data's image to portray the Abbot in my first CoS game.
@pallenda
@pallenda Жыл бұрын
My biggest problem is how to let the party meet Strahd offent. Had the same problem in DoIP. The adventure give almost no examples. A d20 list of where they can meet is not good enough IMHO. I would LOVE a video, or replies, on where/when/why Strahd would interact with the party.
@FlutesLoot
@FlutesLoot Жыл бұрын
Ooo that would be a fun topic. I'll add it to my list of ideas. For now, the "How to D&D" channel has a video about encountering Strahd that I watched years ago. Maybe that can help: kzfaq.info/get/bejne/h59pdbebs8fXqIU.html
@pallenda
@pallenda Жыл бұрын
@@FlutesLoot Thank you! I had seen this video maybe a few months before starting to run CoS. Making realistic NPC/faction reactions to what the players do is hard for me. A player killed two NPCs that was high on dream pastries, who given a kid to the hags. They killed a hag (looted a hearthstone), and burned the mill down. They found out about the vampire on hold at the coffin makers, burned down the house. They returned the stone to the church in vallaki. Recently they cleared the vineyard. Sorry this is a bit of a ramble, my point is that I think both DoIP and CoS has too few examples of how NPC/factions could react. They spend most of the space in the books on the past history/lore. Don't get me started on the DMG. :) Tables alone doesn't teach how to be a better DM/GM, I personally think examples are needed also.
@FlutesLoot
@FlutesLoot Жыл бұрын
@@pallenda I would like to see more "reaction" content, I agree. It's very helpful for painting a big picture. One technique that has helped me is to write down all the factions and people with goals. Then I can look quickly over my list to see if any would react to a situation *if* they know about recent events.
@VanNessy97
@VanNessy97 Жыл бұрын
Today, I learned that Strahd always comes back.
@FlutesLoot
@FlutesLoot Жыл бұрын
It's often not played that way, but that's how the module is written. :)
@DemoBytom
@DemoBytom Жыл бұрын
I would say - do something with the Hags. In the module they are quite boring, 1-dimensional, objectively evil beings, players pretty much have to kill, when they learn the truth about their pastries. Instead it's much more interesting to tone them down a bit, and then weave them into world more - as those creepy old ladies, that some people have been making deals with. They could divine for the players, or provide some rare spellcasting materials (at extra cost), usually with creepy side effects. And everything comes at a price, not always covered with gold. In my game they have a host of "services" they can provide, and thus - become harder to just kill off. And think about their motivations - are they trapped in Barovia and want to get out as well? But are smart enough to not go against Strahd themselves, instead waiting till someone offs him, for them. They might be cutting deals with many people - if players piss off Lady Wachter, she might cut a deal with the Hags to have a Banderhobb stalk them, for example. Also be prepared to tone down the pastry reveal, or to change it completely - make sure your players will be OK with that twist, and if not - change it beforehand. In my game I wasn't comfortable with the idea of feeding dead children to player characters, so I reworked it as follows: The hags are "emotions" vampires - they feed off good emotions people have - especially beautiful dreams, they harvest as people sleep. But Barovia is a somber place, so they'd starve - so Morgantha created Dream Pastries - she uses a bit of those "good emotions" to enchant the pies, she then sells to people. They eat it, and have the most beautiful dreams in their lives, happiness they never expirienced, which when they wake up - is all gone - harvested by Morgantha and her coven. People get hooked on that feeling and want more, going so far as to selling all their belongings, just to afford more, and the Coven has their own "dreams factory" in the Village (and late Vallaki). People who can no longer afford pastries might start cutting terrible deals, commiting crimes, stealing and eventually dying from the sadness that seeps in every time they wake up. Another thing - Do something with the Brides. In the module they are uninteresting nobodies, just "creepy ladies that Strahd has in his crypt". Instead - give them personality and something to do. Strahd needs "lieutenants" to carry out his will out in the Valley, and keep track track of minutia he's too busy. Someone who will be an intermediary between comon spy and himself. I had every bride be responsible for one big event in the module, overseeing it. And when players thwarted it - they'd escape. THat also makes the encounter with them all in the castle later more insteresting. I had Ludmilla oversee the theft of bones in Vallaki as well as preparing for the Feast (she was one of the vampires in the coffin maker's shop) Volenta coordinated the attack on the vinery and keeps an eye on both the druids and werewolves. Anastrasya was responsible for corrupting and keeping an eye on the Abbot - feeding him lies, and pushing his madness further and further. She was warded against divination with a necklace and had magic aura spell on her, to hide the fact she was a vampire and undead.
@FlutesLoot
@FlutesLoot Жыл бұрын
Great tips! I think the hags and the wives are some of the most interesting aspects for players. Each campaign I ran had players comment about how much they hated or were intrigued by the hags and wives (in a fun way). How to handle them is worth considering, and you provided useful ideas.
@Sulicius
@Sulicius 10 ай бұрын
So much good advice, but in so little time! Please slow down I am making notes
@FlutesLoot
@FlutesLoot 10 ай бұрын
I tend to cruise, lol. Sorry to burden your notetaking! Maybe slowing the video playback speed would be helpful :P
@Il_Grande_Mur
@Il_Grande_Mur Жыл бұрын
Where did you find that good maps of Castle Ravenloft? In the book the maps are very good but not usable to show the players where they are. I need maps viewed from the top, to show them piece by piece, while the war fog fades away.
@FlutesLoot
@FlutesLoot Жыл бұрын
Great question! I purchased these high-quality maps for Castle Ravenloft on the DMs Guild specifically because I wanted the castle to be a highlight when I was playing online. I don't remember if they have instructions for print, but they were fantastic for online (they're big, so you can zoom in for tokens and still look great): www.dmsguild.com/product/185990/Castle-Ravenloft-hires-colour-jpg-maps?affiliate_id=3063449
@esbeng.s.a9761
@esbeng.s.a9761 Жыл бұрын
to point 13. You can also tell your pc that you are going to play in the campaign, so that they can make pc who fits in
@FlutesLoot
@FlutesLoot Жыл бұрын
While I did that, I didn't encourage players to have Barovian backstories. I let them make their material plane backstories, and I tried to incorporate them to various degrees of success. I did one where Patrina was secretly the Kalashtar's Quori, for example (probably my best backstory incorporation as a twist at the end). Have you had success allowing PCs to actually be from Barovia instead of being brought in?
@ashleighhahn5476
@ashleighhahn5476 Жыл бұрын
I think it honestly depends on what kind of character they’re playing. There’s one PC in my campaign that I let have a barovian backstory for a very specific reason (she’s an escaped one of Strahd’s consorts (she really wanted to be a vampire) that he got bored with and now she wants him dead for putting her in the catacombs and treating her like garbage) Or also ties to the world in other ways Maybe a character shares a vistani heritage they’re just learning about Or maybe there’s a particular NPC in barovia they have a relation to - another one of my players is playing a variant lolcanth and her family was murdered by Van Richten after being mistaken for mind flayers I dunno I think there are some fun ways to still tie their backstories to the world as they make their way through
@DarthArachnious
@DarthArachnious Жыл бұрын
I homebrewed allot in my game. I kept to the book. But Strahd didn't create Barovia it's already ancient and the was a prolonged war between Strahd and the Silver Knights. I added allot of haunted ruins also safe zones so they didn't always feel hunted. I also made Barovia itself responsible for the illusions and weirdness of the environment. Otherwise it seemed like Strahd is watching them like an interactive TV show.
@FlutesLoot
@FlutesLoot Жыл бұрын
You make a few important points. Safe zones are critical to avoid player burnout. It's also important not to inexplicably make Strahd seem like a grand designer with omnipotence and omnipresence (this isn't the Hunger Games). Barovia should be an environment that acts as a character itself apart from Strahd.
@DarthArachnious
@DarthArachnious Жыл бұрын
​@@FlutesLoot I made the Death House a safe zone after they beat it (which they did way later than they were supposed to). So they had somewhere to go near the castle.
@FlutesLoot
@FlutesLoot Жыл бұрын
@@DarthArachnious that's a fun way to use that house instead of it coming back, though I like the foreshadowing when it comes back, too
@HeatherVerhagen
@HeatherVerhagen Жыл бұрын
Hey, I'm about to watch your video, but want to bring up some player/new DM tips of my own after just being a player in Curse of Strahd for the first time. The first one is to encourage healthy communication between your players, and your players and yourself. This may be something that DMs are doing or at least attempting in every campaign or one shot, but it's espiecally important in Curse of Strahd. Why do I say this? My group was just in a situation where the DM asked the party if we wanted to go to one destination or another. 5 wanted to go to location one, one, me, wanted to go to location two because I was very uncomfortable as both a player and character with location one. The DM brought us to location one because the majority voted for it. I was so busy being upset that I decided not to say anything to the other characters about their bad decisions. I thought that if I did, I would be angry and say something I'd regret. A lot of things went wrong in the battle and we TPKed, because the battle itself was marked deadly. If you as a DM noticed that someone is uncomfortable, ask everyone to take a break, or ask them to try to explain their feelings in a constructive way. Not everyone is good at communication or expressing their emotions, and even if they are, people are human and make mistakes. My second tip for DMs is to ask their players what their playstyle is before running Curse of Strahd or any campaign. Also, tell them your playstyle is and what to expect from the campaign reguarding if its combat heavy, exploration heavy, or social interaction heavy..If they like things like exploring and roleplay a lot more than combat, try to add downtime moments or exploring time moments to your game, and slow down the overall pace so they can enjoy the npcs and setting. Or tell them that it would be better to find a group that matches what they want/their playstyle better. Personally, I think this campaign is difficult and combat heavy as written. I don't want to say that it wasn't for me, because all DMs are different, but I might have a hard time finding a DM who wants to play CoS on easy mode/story mode.
@FlutesLoot
@FlutesLoot Жыл бұрын
Those are great tips for DMs of any campaign, but especially CoS as you said! Thank you :)
@TenshiPrime
@TenshiPrime Жыл бұрын
I am currently waiting for my book to arrive in the mail, but I had a question. As someone whose run curse of Sthrad so many times. Would having a muppet of Sthrad add to the experience?
@FlutesLoot
@FlutesLoot Жыл бұрын
This question's timing is uncanny because last night, we were using AI to generate images of Strahd as a muppet. It's an intriguing idea. I'm inclined to think that using a muppet of Strahd would make the game goofier, but it sounds very fun. I wouldn't do it if I wanted to preserve the gothic horror theme; I would do it if I wanted to have fun with more levity.
@archersfriend5900
@archersfriend5900 Жыл бұрын
Have Strahd charm and marry players. Great fun!
@FlutesLoot
@FlutesLoot Жыл бұрын
Haha I know some players who would hate that and others who would find it hilarious
@frankprendergast8020
@frankprendergast8020 5 ай бұрын
Some helpful advice Flutes loot but not the overpower charm use ability of the vampire. Just because it doesn't say doesn't mean you can abuse it for I also say in its description a charmed person could end the charm by using a bonus action to to end the charm because of it's vague description of who it means using the bonus action. Also players and the DMs get the charm spell and ability use wrong. It's not a dominate spell. you, the charmed person, only consider the Castor a friendly acquaintance and not somebody who can command you, the charmed person, to do whatever they want!!!!
@FlutesLoot
@FlutesLoot 5 ай бұрын
Thank you! I don't believe I claimed the charm would dominate a person, but it could reliably take them out of a fight with Strahd or worse. There's also no bonus action that you're referencing to end the charm.
@frankprendergast8020
@frankprendergast8020 5 ай бұрын
​@@FlutesLoot thanks for the reply. I've been DMing since 95, so I'm speaking from experience here. You misunderstood my reference to the the dominate comment, I was referring to other DMs and other players, not accusing you of doing that. Players usually think they can charm shopkeepers to give them free stuff with a charm spell...😅.... never worked with me! And recently a good friend who is DMing a game had a powerful vampire charm a PC and ordered them to attack to kill another PC, which they did. At the time I thought it was using dominate or command in association with charm which I believe would be good use of vampire power. Problem is that player is now running CoS and might think that's how charm works for vampires. I need to have a talk with my friend... Any advice of how I do that without causing offence. As to the other part of my comment I'm just saying that paragraph is a vague description of how the charm spell could end and could be interpreted that you could end it with a bonus action for it says if strahd or his companions harm you you get another save otherwise in last 24 hours or until Strahd is destroyed is on another plane of existence other than target or takes a bonus action to end the effect. I realise it's strahd who is using the bonus action to end the effect but others might see it that the charmed person could end the effect. That's all I was saying.
@FlutesLoot
@FlutesLoot 5 ай бұрын
@@frankprendergast8020 Ah I see, thanks for expounding :)
@dannon9699
@dannon9699 3 ай бұрын
I’m running my first module with this, and it is hard for me to not improvise, because one of my players was a previous DM, and her last story was curse of Strahd
@FlutesLoot
@FlutesLoot 3 ай бұрын
When you say 'improvise,' are you referring to homebrewing to freshen things up for your friend? I really think you'll be fine if your friend is willing to play in a module they ran. CoS is sandboxy enough that it shouldn't be an issue if your friend has agreed to not metagame the story and details. If you were to homebrew, what are you thinking of homebrewing? There are plenty of minor ways to homebrew that can be exciting. It would be nice to know how your friend's game went so you can see if there are details they didn't explore when DMing.
@dannon9699
@dannon9699 3 ай бұрын
⁠​⁠​⁠@@FlutesLootlike you said there’s so much homebrew content already I’m a first time DM so I can’t even tell the difference between them. There’s pyram king on KZfaq and his take on curse of strahd is really interesting and has helped give me perspective on the whole thing. I wish there was more on the other Dark lords like the last rider because I would love to go from CoS into another dark lord We’re trying some new DnD one rules in combination with “gestalt?” Rules so the player power is going to scale beyond the book so aside from beefier encounters. Also skipping death house and starting at level 5 because when I was a player we had ran deathhouse 3x with the same group cause we got tpk’d 3x before Vallaki
@FlutesLoot
@FlutesLoot 3 ай бұрын
@@dannon9699 Pyram's content is super interesting! He does good work. Let me know how your campaign goes when you're a few sessions in :)
@1204trip
@1204trip Жыл бұрын
I'm planning on doing a flipped script version of curse of stahd where sergei is the oppressor I've got a good bit written but I'm feeling some burnout any tips or ideas that might reignite my wrighting?
@FlutesLoot
@FlutesLoot Жыл бұрын
Is it basically the same campaign but with the twist of Sergei being evil? I'd like to help if I can learn more.
@1204trip
@1204trip Жыл бұрын
@@FlutesLoot it runs that sergei is a zealous palidin kept alive by the will of a "sun god" and forces the people of barovia under his thumb the players are trying to free the people of barovia by finding a ultimate weapon against him unbeknownst to them this weapon is None other than strahd himself kept trapped beneath the ruins of ravenloft and the players are guided to him by the reincarnation of his lost love whom sergei feels would be the perfect vessel to give his "God" flesh and seeks to rule barovia with her by his side and is incapable of fathoming why she dejected him in her past lives She is also the reason his brother became a vampire giving up his humanity to seek revenge for his people and lost love should the players resurrect him he will ask them to join his warband and put a end to his brother's rule and liberate the people as he seeks to create a haven for the oppressed creatures of the night that call barovia home I'm also writing in a set of plot related to this That will restore ravenloft to its former glory as seen in vanilla C.o.s. but the root of my problem is who to aline with strahd and the players and who will stand with sergei its the factions that elude me
@perkeyone
@perkeyone Жыл бұрын
The homebrew trap is very real. The Reddit community has made sacred cows of several popular addons. Lots of DMs struggle because they try to incorporate too many "good ideas" and they never really thought about the 2nd and 3rd order effects of their changes
@FlutesLoot
@FlutesLoot Жыл бұрын
Exactly! I'm glad I'm not the only one who sees a trap there.
@perkeyone
@perkeyone Жыл бұрын
@@FlutesLoot I remember one of the first posts I read there was about a dog in deathhouse, and I was very confused.
@Stormfire1777
@Stormfire1777 Жыл бұрын
I’m about to run curse of Strahd with some friends. It will be my first time being a DM. Do you have any tips for a first time DM?
@FlutesLoot
@FlutesLoot Жыл бұрын
That's a big question that is hard to answer without knowing more about you and your group, but my recommendation for a new DM is typically to run lots of one-shots and get used to it. I also don't recommend CoS for first-time DMs. If you are set on running CoS, I recommend having a VERY productive session zero. I was on a panel today where we spoke at length about session zero: kzfaq.info/get/bejne/d71ogLyExMq4YGw.html Read the CoS book for a good idea of what generally will happen. Feel free to ask follow-up questions.
@brandondennis7527
@brandondennis7527 Жыл бұрын
At the end of every session, ask your players how it went. "Favorite part? Least favorite part? Things you want to see more off, things you want to be less off?"
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