6 HUGE Problems With Warhammer (and how to FIX them)

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Discourse Minis

Discourse Minis

Жыл бұрын

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Пікірлер: 338
@Durandurandal
@Durandurandal Жыл бұрын
"Because there are...*a lot* of problems with 40k right now" Evergreen statement
@Everythingwastanke
@Everythingwastanke Жыл бұрын
I'd also love to see the ever changing rule for your army based on the current round number go away as well. The number of times I've heard "oh shoot what turn is it? what effect do I have" drives me crazy. If players can't remember a specific ever changing rule then chances are it should be removed because it's not helping anything.
@primarisgainssbbg3038
@primarisgainssbbg3038 Жыл бұрын
I actually find myself agreeing with a lot of the stuff you are saying. Especially when it comes to stratagems. It does feel like you're studying for a bar exam just to recall all that disorganized mess.
@theDackjanielz
@theDackjanielz Жыл бұрын
Stratagems need to cease to exist and be erased from history as one of the worst ideas ever conceived imo.
@seawurm
@seawurm Жыл бұрын
I always though that the gradual release of army books is what killed Warhammer Fantasy. It made collecting some armies (*cough* Beastmen and Wood Elves *cough*) impossible.
@christopherkadish3380
@christopherkadish3380 Жыл бұрын
I stopped playing early in 4th edition because my beer and pretzels game was becoming too focused on competitive tournaments and force sizes kept getting bigger. A complete reset is needed. And quite honestly, the game was more fun when your force only had a couple of squads, a leader, and maybe…maybe the odd vehicle here and there. It’s just become a 28mm version of Epic.
@Fliss317
@Fliss317 Жыл бұрын
Apocalypse was the start of the rot IMHO - yes, it was a fun way of playing massive games... but it introduced the plastic Baneblade and by 5th Edition Superheavies were in mainline codexes. And it was the birthplace of the Stratagem, too!
@BeauLasseigne
@BeauLasseigne Жыл бұрын
@Christopher while I personally agree that more easy playability would be great for 40k, unfortunately its complexity seems to fit a wider majority (somewhere just below naval game crunchiness). I remember another game being described as beer and pretzels level, and it died out even though people bought all the minis. I think people like the crunchiness. Us veterans appreciate One Page Rules, lol
@michaelschenk5151
@michaelschenk5151 Жыл бұрын
Couldn't agree more. Strategems and all that are actually way more fun at smaller scale games now too. I can't stand the tournament scene.
@josephskiles
@josephskiles Жыл бұрын
But there are so many cool units, I was the kid that when he played got all his toys out and played with them, as a man I still want to do that.
@rangda_prime
@rangda_prime Жыл бұрын
Here's a little tale from how I play Warhammer 30/40K with my friends: We do it with alternate activations. We tried doing it as the rules are written, but having played actually good tactical systems with alternate activation we simply can't go backwards in time like that. And we didn't even have to change a lot of stuff, the Turn Sequence isn't exactly Advanced Squad Leader levels of complex. Works like a charm and makes the game so much more engaging and tactical.
@chadocarroll2801
@chadocarroll2801 Жыл бұрын
My group did something similar. Also we took a page from the board game Axis and Allies and made combat simultaneous. The strategy changes so much when your big hitty unit is going to face a full force hit back in shooting or melee.
@rangda_prime
@rangda_prime Жыл бұрын
@@chadocarroll2801 I've always liked how Initiative was a part of a unit's defensive layering, especially since they changed to To Hit tables for melee combat around from the earliest editions making WS less impactful. It's the one thing making the melee game not just about Strength and AP. However, it is very much an artifact from the Fantasy side of things and I've been thinking of ways to reduce or remove it.
@DouglasParkinson
@DouglasParkinson Жыл бұрын
Something I've suggested for years is that the alternating turn structure is a big flaw and tabling an opponent before even turn 2 has been a known problem for years. Even if an alternating unit activation system is too radical, a compromise could include phase by phase alternation: I move, you move, I shoot, etc. That still breaks up the waiting time for the inactive player. Also, a reaction system could work well. Roll things like Overwatch and Heroic Intervention into a standardised rule block akin to the old Universal Special Rules (heck, bring those back as well). "You shoot, I take cover" for a better save would also keep play engaging. Finally, GW needs to grow out of the D6 system. The rise in tabletop RPGs and competing games has made other polyhedral dice forms way more known and accessible than when I started in 2006. And those dice offer a greater variety of probability. The skirmish games get d10s now, why can't the primary systems?
@rangda_prime
@rangda_prime Жыл бұрын
Your suggested turn sequence has even been used to some extent in the second edition of Epic. It works. It could be done. If they wanted.
@ogrimdoombringer
@ogrimdoombringer Жыл бұрын
You could always play Grimdark Future. 10,000 Patreons support OnePageRules every month. I've played over 50 games in the last 18 months and I have no plans to go back to 40K.
@bartoszczmyr7806
@bartoszczmyr7806 Жыл бұрын
This turn sequence works very well in MESBG but, in 40k when both players moved for shooting position, first player shooting would be much more devastating than it is now, so either keep it as it is or make alternate activation like kill team
@markwatson8714
@markwatson8714 Жыл бұрын
Changing the die just alters the variability rather than the probability, which is largely why they're limited to skirmish rather than army scale games.
@mofinebovine1597
@mofinebovine1597 Жыл бұрын
They used other dice back in 2nd ed, the full range from d3 to d20 as well as 2 types of specialty d6 for 'sustained fire' and artillery. 2nd ed was full of complicated rules bloat and the entire game was radically changed in 3rd ed to make things more streamlined and faster paced. Changing everything to just d6 was a part of that streamlining. imo, most of the changes from 2nd to 3rd were positive ones. It really was a nuisance in 2nd ed to have to go on a scavenger hunt for where you put the d12 because you fired the one weapon in your army that actually uses it. Being able to grab any old d6 to roll for any roll might only save you a second or 2, but you make a lot of rolls and rolling dice is something players do very quickly. It really does help to keep things moving faster.
@demonprinceofkhorne
@demonprinceofkhorne Жыл бұрын
Another thing I think they should do is change the scale of the game. At 1000 points, the games still feel big but they don't take 3 hours a game. If tournament play required 2 x 1000 point armies from factions that could not ally with eachother, then each player would invest more time, there would be a greater variety of armies out there, and it would make casual play feel more attainable. 1000 points would be such a lower barrier to entry for many people
@gameswithtoasty3246
@gameswithtoasty3246 Жыл бұрын
I play 1k with my son, and it’s fun. You have juuuuuust enough points to get some cool stuff, but not enough to justify taking a primarch or a huge ass death robot. Heck, if you wanted huge ass death robots, Imperial Knoghts are shockingly playable with several builds that work and look awesome on the table. 1K just feels right to me with 40K. You get too much bloat and repetition at higher points imo
@theDackjanielz
@theDackjanielz Жыл бұрын
Agreed, 1k games have always felt "correct" to me, army sized games are just too much damn work for various reasons.
@gameswithtoasty3246
@gameswithtoasty3246 Жыл бұрын
@@theDackjanielz Like, everything seems to be more or less more enjoyable. Even Stratagems are tolerable because you only have a tiny pool of CP. Turns them from irritations to powerful gambits to be used at the right time
@shanepatrick4534
@shanepatrick4534 Жыл бұрын
They won't or more likely due to their leadership they can't. 3D printing will in time take away much of the mini market. And GW will be like model trains; a dwindling group of older wealthy people slowly dying out.
@foreshame7370
@foreshame7370 Жыл бұрын
model trains, magazines in general, militaria collecting, many hobbies die with the current crop of over 50's
@ScreamingTc
@ScreamingTc Жыл бұрын
The problem is the same mindset needed to satisfy the shareholders is the same mindset that makes long term, sustainable and healthy growth next to impossible.
@thomaschase7097
@thomaschase7097 Жыл бұрын
@@foreshame7370 Is that your opinion or a study? Does this apply to virtual gaming as well, or only the table top miniature war gaming? From my experience, if that conclusion was valid, miniature war gaming should already be dead.
@thomaschase7097
@thomaschase7097 Жыл бұрын
3D printing could definitely replace the fantasy genre of miniatures, specifically larger scales. My experience to date is that 3D printers still struggle with miniatures at 1/72 (25mm) and smaller. Manufactured minis still rule those scales IMHO, especially in the historical arena. Where 3D printing is totally dominating miniature war gaming is terrain, especially buildings and structures. Model makers are basically bailing on that sub section of models. MDF is losing business because MDF cannot compare with the texture ability of the 3D prints. GW is dying and losing because they are greedy and predatory towards their customers.
@MasterShake9000
@MasterShake9000 Жыл бұрын
Gamers predicting the demise of GW share two things with Christians predicting the end of the world - everyone thinks they’re right, and they’re always wrong.
@AlaricCantonain
@AlaricCantonain Жыл бұрын
Best 40k rules are here : Grimdark Future.
@malakimphoros2164
@malakimphoros2164 Жыл бұрын
no, the balance is fucked, not that it matters for an unofficial ruleset
@janczaplinski658
@janczaplinski658 Жыл бұрын
No. Tried Chaos Space Marines against Primaris. All special abilities need to be paid for and Primaris still outclass the opponent
@zellak-pr7pu
@zellak-pr7pu Жыл бұрын
Xenos Rampant is out on November 24th from Osprey. Mini Agnostic / mutual firefights / templates with upgrades for unit points costing. GDF has a serious rival.
@hughsammy4278
@hughsammy4278 Жыл бұрын
Those are all really good suggestions. 40K hasn't been an enjoyable game for me for a long long time. I've tried (and bought whole armies) for the last 3 editions of 40K and the latest AoS release. Even though the lore and minis are awesome and really strike my nostalgia chord, I always go back to more modern games that are actually fun to play. Games like Firefight by Mantic implement a lot of the proposed changes in this video... and I find that game to actually be really really fun. I hope GW changes it's ways, but I highly doubt it. Great video BTW!
@ac833
@ac833 Жыл бұрын
Shout out to Discourse for bringing up alternating activations! Please, for the love of Slaanesh give us alternating activations rather than turns
@Furzkampfbomber
@Furzkampfbomber Жыл бұрын
To me, that does sound a lot like the Munchkin card game, which even already has a Warhammer 40k variant. I never played the tabletop, but the card game, although tongue in cheek and a lot less grimdark, is surprisingly fun. And it's quite fast to learn, I should know, I've forced my family to learn it. Quickly. :D
@c-r
@c-r Жыл бұрын
​@@Furzkampfbomber you're comparing two wildly different things.
@paintinglackey6457
@paintinglackey6457 Жыл бұрын
GW had a good turn system in their old epic game. You put a counter by each unit face down (first fire, advance,charge,or overwatch) then turn them over at the same time. Then start with first fire and alternate till all first fire counters are done(if one person runs out of first fire units opponent keeps going till all of his resolved) then move to advance counters then charge doing the same thing. Overwatch you shoot when something moves in range/out of cover.
@SuperDuperHappyTime
@SuperDuperHappyTime Жыл бұрын
“I’m not going to say anything that couldn’t actually happen.” “#1: Get rid of codexes” Never change Discourse.
@DiscourseMinis
@DiscourseMinis Жыл бұрын
It'll happen! It has tooooooo
@markramaker718
@markramaker718 Жыл бұрын
This is some great and very easy to digest criticism! I applaud you for dialing it back a bit and relying on some good ol' eclectic argumentation. thanks again for your opinions
@Narakuda
@Narakuda Жыл бұрын
I really like your argument for the wahapedia model. And yes more time per edition
@dambrooks7578
@dambrooks7578 Жыл бұрын
A Living Rule Book is what works, a bit like the Living Campaign that you were slurring your way through yesterday Auntie Mary 😊🙂😊
@DiscourseMinis
@DiscourseMinis Жыл бұрын
living campaign is the best!!!! back in my day i tell you
@dambrooks7578
@dambrooks7578 Жыл бұрын
@@DiscourseMinis tell me more Auntie Mary, please 🙏 In all seriousness, surely something similar to the N.A.F, as an organising committee could do this easily, you are an intelligent person, and I cannot imagine you being unable to organise this, a bit like a DM but once it is in motion it should come to run itself. 🎲
@trolleymouse
@trolleymouse Жыл бұрын
The point about stratagems being tied to units reminds me of the mini-feats of Warmachine, where certain units had officers that could, once per game, do a cool thing for the whole unit. There were also the feats for army leaders who would apply to all of a type of model in the army, and the arcana of the Grymkin faction that would basically work like trap cards.
@mortthepirate6318
@mortthepirate6318 Жыл бұрын
I applaud your tenacity. I don't know if GW will ever make the changes I would want to see before I started playing again.
@ionminiatures
@ionminiatures Жыл бұрын
Also, many people love to read on paper instead of having a screen next to them.
@TheParrotTeacher
@TheParrotTeacher Жыл бұрын
They definitely need to change how turns work. It's just so frustrating in 40k, especially with more difficult match ups. You just hit this "I've gone 2nd so I'm buggered" feeling when your opponent wipes out tons of units in shooting or first turn charges you and your only reply is "run towards them," "hide," or "shoot back with what's left of the army!!" LOTR does it quite well and I find Sigmar (despite the double turn issue) does it better than 40k! And that's just games under the GW umbrella. Tons of other companies systems do it pretty well!!!
@lastsurvivingemothefox9797
@lastsurvivingemothefox9797 Жыл бұрын
A fun alternative to purging codex space marines is to give them all a baseline stat index and list weapon and war gear options. We don’t need six data sheets for legionaries with different weapons- we just need options simplified. Your salamanders special rule can give you a plus one to using flamers- done, now the flamers you put on are better than my flamers I put on- but the costs are the same, the units are the same, their stats are the same- you are just better at flamers cuz your salamanders. No more chapter specific books just- your a heckin space marine.
@lastsurvivingemothefox9797
@lastsurvivingemothefox9797 Жыл бұрын
I’d love to eventually collect each legion in a kill team size force with their special sauce in paint and decorations and war-gear- but let’s be honest- they are all heckin space marines. They should be 90% similar to each other with ten percent personal flavor. Man those space wolves are spicy but do they need their own codex?.. not really. They deserve their own lore updates and involvement yes- but we don’t need 20 codices for space marines.
@Furzkampfbomber
@Furzkampfbomber Жыл бұрын
I don't play the tabletop and even I understand that overlapping releases of new codices, each and everyone turning the existing system upside down _and_ interfering with each other, can't be a good thing and only lead to confusion. I could imagine that releasing _one_ new codex each year and synchronising new releases/factions etc. with this codex could work a lot better. But then again, you can't release five new sets each year and create hype and fomo.
@Izachiel
@Izachiel Жыл бұрын
You just described OnePageRules Grimdark Future in this video.
@GrimaldiJ
@GrimaldiJ Жыл бұрын
It shows the fanbase's commitment to WH40k that the comments stayed on topic, and didn't immediately debate the thumbnail: "Warhammer Needs Fixed" or "Needs to be Fixed"?
@kailenmitchell8571
@kailenmitchell8571 Жыл бұрын
Alternating activation over I GO YOU GO every time, OR my idea SIMULTANEOUS TURN: Every model moves, every model shoots, remove shooting casualties from both sides. Every model checks for Assault moves, all models attack on both sides. Remove casualties from both sides. NO model dies without getting it's turn.
@johnthompson4969
@johnthompson4969 Жыл бұрын
Infinity has an army builder that has links to all rules in key words, the link takes you to their version of infinity wiki.
@mlabuguen
@mlabuguen Жыл бұрын
wow.... I need to check that out.
@THX-to6gg
@THX-to6gg Жыл бұрын
GW just need to buy out One Page Rules and rename the current rule set as “Overly competitive Super Nerd and Neck Beard Tournament Rules” Keep MESBG as it is.
@malakimphoros2164
@malakimphoros2164 Жыл бұрын
Ah yes, the Admech turn 0 kill. From the eponymous "40K Rules Blooper Reel", 8th edition: Dakkaskull of Dakka: The Admech Stratagem Scryerskull can for the measly cost of 1 Command Point be used "at any time" to do one of several things: Reveal D3 Hidden Setup Markers, reveal a Mysterious Objective, or shoot with an ADEPTUS MECHANICUS unit while ignoring penalties from Dawn Raid, Low Visibility or Cover of Darkness. The "At any time", a lack of a requirement that the mission being played is using special rules or a 'shooting phase only' limitation results in game-breaking issues. Stratagems used before a battle are exempt from the once per phase rule. So feel free to use Scryerskull "at any time" during your deployment phase until you run out of CP or enemies to shoot. If you don't feel like winning the game during deployment, you can still use Scryerskull once in every phase for both players, means that RAW, you can use it once in every Movement, Psychic, Shooting, Charge, Fight and Morale phase, and then again in the next player's turn. Combine with Kastellans for almost enough dakka or a neutron laser Dunecrawler to wipe out every vehicle in the opposing army.
@ralphsexton8531
@ralphsexton8531 Жыл бұрын
Personally, I like BattleTech's initiative system. Each turn you roll. Looser moves first, allowing winner some advantage in response, but everything moving on both sides that is going to move, moves. Winner gets to declare targets first, but all weapon fire is handled as effecively simultaneous, so loosing a gun doesn't preclude it firing this turn. After damage is resolved, winner declares melee attacks first, but again all are considered simultaneous. This greatly reduces first turn advantage, and prioritizes tactics.
@mikee6301
@mikee6301 Жыл бұрын
Everything we are all thinking, in one 15minute video. Please email this to GW with the subject header “urgent - action required” 👍
@DiscourseMinis
@DiscourseMinis Жыл бұрын
i can only use KZfaq, I'm trapped on this platform :
@marksharpe5384
@marksharpe5384 Жыл бұрын
9th edition might be seen as the forgotten with everything going on around the world when 9th edition was released.
@Bluecho4
@Bluecho4 Жыл бұрын
The thing about Stratagems is that GW have already developed a system that does what Strategems purport to do, but better in every way. It's the Command Abilities from Age of Sigmar. There aren't dozens of them per army, there's only a handful of base ones. Ones that cover scenarios relevant to all armies. And then there are a handful more command abilities, tied to warscrolls and subfaction rules. All in all, there are a very short list of Things^TM that players need to worry about, when it comes to spending their CP. This in contrast with 40K, where Strategems are used not only in play to do a million hyper specific "gotcha" things, but also for book-keeping and making certain builds legal. This latter being a result of 40K's other problem of being legalistic and restrictive. Having to jump through hoops to satisfy Detachment rules, and finding ways to not have the wrong Keywords break your army's ability to use its faction rules. All things that, again, Age of Sigmar doesn't have a problem with. That game is open and permissive in a way 40K is restrictive. Instead of having units locked to particular battlefield roles and having so many slots for them, AoS just lets you take certain units as Battleline if you meet certain requirements. And AoS just lets you take Allies from other armies, without turning off your main army's faction rules. It just lets you play the game. There's no homework. Don't get me wrong. AoS still has many of the problems as 40K. Turn structure, "codices" (battletomes), 3 year edition cycle, having too many goddamn units (looking at you, Ground Marines). But it's weird that Age of Sigmar has already addressed some of 40K's problems, in a way that made it more fun to play, and yet 40K has refused to adopt AoS's gameplay innovations. It refuses to change, out of tradition or a refusal to alienate its longtime fans. Whereas AoS already shed many of its most stubborn grognards years ago, when the game was created from the ashes of Warhammer Fantasy Battles.
@MikeGeney
@MikeGeney Жыл бұрын
fully agree with the Stratagem system needing to change. We stop play constantly with like "hey are you sure you want to charge this unit? it has this stratagem that's going to make you regret this." or "remember if you deep strike there my centurions are going to auspex scan and dump 54 shots that explode on 6's into it..."
@V0IV0DE
@V0IV0DE Жыл бұрын
IMHO - Living Codex with Rules and Lore being updated from time to time with Changes Releases being showed in some kind of subscribe model(sending emails to anyone being subscribed to it). - Living Rules for different formats. - Living Lore, expanding and showing new art and events that happened in one place in order for people who love the hobby to be able to read(they can still sell books and narrative supplements with more lore to expand the scenario itself) - Different ways to play(Legacy, Classic Matched, Alternate Matched, Minimal Classic, Minimal Alternate, Narrative Rules) *Legacy, the same systems as from 1st to 7th. *Classic, using all rules from 8th and 9th, with some balances. *Alternate, should have alternate activations per units. * Minimal, something like OPR, less stats and less rules to help people join the hobby.
@theunknownreturns
@theunknownreturns Жыл бұрын
In mech warrior everyone goes at once. Move- phys attacks- ranged attacks- apply damage effects before next round.
@heleti0000
@heleti0000 Жыл бұрын
No wonder so many of my friends are playing One Page Rules these days. Love you work 👍
@thedungeondelver
@thedungeondelver Жыл бұрын
Sigh. Put a DM's screen in front of Hide The Pain Harold and that's me. Otherwise no changes. Anyway, nothing like starting off (?) a Sunday with a Discourse video! Good stuff.
@ogrimdoombringer
@ogrimdoombringer Жыл бұрын
Discourse, I enjoy your videos. If you are going to put something in the background, leave it up for longer than two seconds, so we can read it without rewinding. Keep up the good work!
@DiscourseMinis
@DiscourseMinis Жыл бұрын
Noted!
@domoarigatomrrobot-oh6647
@domoarigatomrrobot-oh6647 Жыл бұрын
Pdfs should be bare bones rules. Hard copy should include the extras (lore, more painting tips, etc). That way players can choose what they want to buy into.
@o8o8das
@o8o8das Жыл бұрын
I’ve spent some time thinking about this and agree with pretty much everything you just said. Here are some tweaks I would also suggest for GW. Apologies this is so long: 1: make a beta and an alpha version of an edition. the beta (yearly softcovers?) will be x years of FAQs and updates, feedback from players, tournaments, etc. The alpha edition (hardcover + collectibles) will be y years of as balanced a game as the beta years could produce. I personally thought 8th edition was pretty good I’d take it back to that as a start 2: fix activations like you said (I personally like bolt action’s system) and maybe introduce some kind of damage control phase to avoid tabling 3: separate the codex from the data sheets - sell the data sheets as cards that are updated once or twice a year. include the card of whatever new unit comes out in the box with that unit. This way you only need to bring the cards for the units you have to any game and can reference them really quickly. Make the rest of the codex - the lore and pretty images - either a black library book or white dwarf style magazine. 4: wildcard idea - introduce a D8 or D10 to the game. It’s crazy that space marines are just a little better at shooting than the average guardsman and GW is already selling specialty dice so why not do something really different? I would also hope this can get rid of the wounding roll so we can just have hitting and armor saves. At this point I’d rather buy specialty dice to get some nuance than having to suss out invulnerable saves after disgustingly resilient saves after modifier x and modifier y, etc, etc…
@magicdave10uk
@magicdave10uk Жыл бұрын
Yay!!! Blood and plunder got a namedrop, It's the only thing on my paint table at the moment, oh that and some 3D printed Epic!! But the ships rock and you can fight right from the ships straight to the land. Excellent set of rules.
@DiscourseMinis
@DiscourseMinis Жыл бұрын
i'm waiting for the new kickstarter :D
@robbie_the_mastermind2176
@robbie_the_mastermind2176 Жыл бұрын
What army do you play the most?
@DiscourseMinis
@DiscourseMinis Жыл бұрын
Dark Eldar atm :)
@philmccrack698
@philmccrack698 Жыл бұрын
Corvus Belli has a great system with Infinity.
@merlinschmitz8526
@merlinschmitz8526 Жыл бұрын
66% off sounds good. If this happens, i would not buy from recasters anymore and give my money to them. Espacialy if i want FW models
@effindave6909
@effindave6909 Жыл бұрын
Discourse: "Games should not be decided by what you do in your bedroom." Me: Stares uncomfortably at the 4x8 wargaming table in my bedroom.
@eduardschmidt1298
@eduardschmidt1298 Жыл бұрын
As someone who would love to start Warhammer, I feel like the time and money I have to spend to just get into the hobby is insane. How are you supposed to keep up with updates, new releases, new codexes etc. when you have work/family/other hobbies? I think the barrier to entry is way too high.
@valourousheart9796
@valourousheart9796 Жыл бұрын
It never made sense why people hate stratagems. Every list I’ve ever written uses 6 or less as key stratagems, and maybe 4 more as unit specific stratagems honorable mentions. I’m a casual player these days, I put at most one day a week into this hobby. It should be a part of your list building process to identify the 6 stratagems that make the most sense with how you plan to play your army. I play Ravenwing. My 6 stratagems are 1) target guidance (turn 1 - biggest threat to my speed advantage), 2) tactical appraisal (turn 2&3 - force multiplier, combined with brilliant strategist), 3) hit & run warfare & 4) swift strike (if any of my units get into assault), 5) high speed focus & 6) skilled rider (if it looks like you are going to wipeout a unit). The honorable mentions are dependent upon which units I include in my list. 7) Transhuman physiology, 8) weapons from the dark age, 9) combat revival, 10) commanding oratory. There is no reason why all players can’t take a few minutes to identify what those 6 stratagems are for their list. What are your 6?
@ForceM1782
@ForceM1782 Жыл бұрын
I agree with 95% you are saying. One of the most important ones being alternate activations during each phase. They even have this system in house with Warcry, and they made it very well actually! 40k becoming a macro and unit based version of Warcry would not be the worst of things to be honest. For some reason i sadly don't see them going that way, despite already kind of having it in the fight phase, which is the most interesting phase in the game by far, for that reason. Strats being baked into certain units or unit types is also a very nice idea. You could still have a very few reserved for an entire army, or subgroup of an army, but generally, they should be printed in the datasheets of the units in question. The third really important one are the Online database rules. I mean, come on, GW, come to the 21st century. All in all, i feel like 10th edition is make or break time for GW. 40k is still my favorite Tabletop game. But it's not the best Tabletop game by a long shot. The universe and the minis draw me back in like a crack addict, but the day after i feel dirty and abused every time, like, well, a crack addict i guess! They can either now make the edition of all editions and stay the invincible mile high leader over every other Miniature gaming company, or they can let these major issues drag on for another 3 or 6 years and 11th or 12th edition, but their player base is becoming older and the moment will come that some of the few whales that keep them afloat might jump ship because the next catastrophic Votann release just gave them the rest... But if they follow some or all of the advice, they might finally get some young blood into the player base again, and with it some new enthusiasm. I started 40k at age 16 in 1998 i believe, and i remember that i was just so completely hyped about it... After a few longer breaks and an on and off relationship with the game, now at age 40, when i go to tournaments, i am on the older side of the folks i see there. But i have the impression that the average age of the players now goes up by nearly a year for every year that passes. And that's just not a business model that will work in the mid to long run in any way. 40k needs to become more beginner friendly without loosing too much depth. And GW needs to be less greedy to be honest. I know, inflation and hard times and everything, but come on, the margins on this game are gigantic... It NEEDS to be possible to save a bit of money as a teen or tween and start a small army that you grow to 2k over a short period of time using your small savings and earnings, christmas and birthday presents and so on, even if you are not in the workforce and making a living yet. I was able to do that when i was young, and i just can't imagine any kid doing that with the prices they have now!
@alexdoran527
@alexdoran527 Жыл бұрын
Love the shout out to my boi Nye Bevan!
@krampusthestoryteller1416
@krampusthestoryteller1416 Жыл бұрын
8:50 This is exactly how Warcry works and part of why anyone who's played Warcry loves it.
@sebastianbaumruker80
@sebastianbaumruker80 Жыл бұрын
Listening to the video I felt like (with a few exceptions) just describing One Page Rules xD. The majority of their patreons and the several times more people who just play the game could all have been (or often remained) GW customers if the company was a little more customer friendly. I feel we are in an interesting era of change. GW will still be the most likely game of first contact. However the amount of people who will point new table top hobbiest to the mirriard of alternative seems to have grown. As soon as you breach the GW exclusive spaces (Stores, online comunities etc.) You quickly realize that GW is no longer needed for the experience they try to sell you.
@thra-x1855
@thra-x1855 Жыл бұрын
the pathetic thing is a good chunk of stratagems used to be unit abilities - shows how much of the barrel they had scrape to make them.
@christopherreynolds4506
@christopherreynolds4506 Жыл бұрын
What I want to see in New codecies: an amendment page at the beginning or back of the book. So when changes are made, there is a practical location I the codex to take note of it.
@wanna877
@wanna877 Жыл бұрын
I think a stratagem system that works like age of mythology god powers could be cool. Its this once per game thing that can change the course of an engagement if used correctly, or could end up wasted early in the game.
@elricdotah
@elricdotah Жыл бұрын
Max one stratagem per phase and each stratagem only once per game would be great. Especially if you tie stratagems to units like double shoot on intercessors, because this will lead to variety in units picked, because it's better to have more stratagems to fire than to fire one stratagem on one of several units and then the stratagem is gone.
@christopherreynolds4506
@christopherreynolds4506 Жыл бұрын
Don't forget 1st turn DISadvantage. As a deathguard player, 1st turn often hurts me since nothing is close enough for me to do a significant amount of damage. Then turn 2, I get wrecked
@RotGolem
@RotGolem Жыл бұрын
Hello Discourse, I was two thirds of the video when I realized that I already have everything mentioned (and something more) as it's been a full year I transitioned to OPR. The full rulebook and the various options it has, plus a couple HR stolen from the old FFG Dust Warfare (by Andy Chambers) solve literally ALL the problems you mentioned. Oh, and I can actually play Space Elf Pirates and non-chaos corrupted human rebels as stand alone armies, like in the days I was playing with the original WH40K Rogue Trader book - being old, I do remember.
@jackthemayor2518
@jackthemayor2518 Жыл бұрын
Sell the core book, and combine all the yearly tournament packs, and chapter approved and other supliments into a yearly book. Scrap the codexes in thier entirety, you now have full transparency in the game, everyone can read what everyone can compare notes on what all the other factions are doing. Everyone gets their stat updates at the same time, new models can just be added via pdf since everyone needs the latest book to play. Also put out a new thingy that shakes up the objectives and secondaries placed at the half way point to the new book to make sure the game isnt getting stale changing up what is important in winning the game can have a pretty decent effect on what people play.
@magosmallen2973
@magosmallen2973 Жыл бұрын
The only reason I get codexes is the lore in the books. It's fun to me
@pringlewheel
@pringlewheel Жыл бұрын
great suggestions. I'd also like to see 40K move to a D8 or a D10, That way there would be a larger range for attribute values across units and factions. Maybe it would lessen the need for special rules to make a unit feel unique.
@Nick_Whiskey
@Nick_Whiskey Жыл бұрын
Nobody has 40+ d10s.
@pringlewheel
@pringlewheel Жыл бұрын
​@@Nick_Whiskey You can get them at a store, or online. No?
@anegativeatheist-9327
@anegativeatheist-9327 Жыл бұрын
I loved the ending message! Another great video
@DiscourseMinis
@DiscourseMinis Жыл бұрын
Glad you liked it!
@nataliepearson7074
@nataliepearson7074 Жыл бұрын
Regarding the turn system GW already fixed it in their own game, Middle Earth Strategy Battle Game. 1 player moves, player 2 moves, player 1 shoots, player 2 shoots. Heroes can interrupt this system but it allows you to move out of line of sight after deployment.
@artistpoet5253
@artistpoet5253 Жыл бұрын
Our Table Rules: ONE PAGE RULES
@ReallyBigNostrils
@ReallyBigNostrils Жыл бұрын
On the third point, Horus Heresy 2.0 brought Reactions, which are really great. Also, the Apocalypse system had an order system, but damages were calculated at the very end of the turn, meaning everything could at least do one thing before blowing up. Changes are possible and even withing the reach of GW own design philosophies (and my ADHD would be very happy to do stuff during my opponent's turn lol).
@perditionsflames
@perditionsflames Жыл бұрын
1st edition Rouge Trader was so much better, the book covered army creation, creating your own custom units, scenery and vehicles and it actually involved moving and tactics, not sitting 30" away from your enemy and emptying a bucket of dice after moving 6" like it is now. And it certainly wasnt pay to win like it is now. Also the price does need to be looked at, space marines have gone up apporx 3600% since rougue trader (Box of 50 plastic space marines £9.99 with all the accessories and heavy weapons etc, compared to a 5 space marine squad for £36) Rhinos have gone up 300% you used to get 3 in a box for £9.99 now there £30 each and the model has changed very little so its not design costs etc.
@maxreebok8915
@maxreebok8915 Жыл бұрын
It's funny cause they've been removing unit special rules to reintroduce them as unit-specific stratagems, just making what could already be a bit convoluted even MORE convoluted
@ghillieguy52
@ghillieguy52 Жыл бұрын
your absolutly right about buying physical books. I have collected all admech books and really haven't bought any for my other (smaller) armies
@johnbrennan6321
@johnbrennan6321 Жыл бұрын
Very well done, I agree with all of your points, I am a big fan of alternate unit activation. Most good game systems have this as well as the one of the oldest games in existence, chess. The big question is will they listen, or do we use there models for another system like OPR? Only time will tell.
@valourousheart9796
@valourousheart9796 Жыл бұрын
For someone that started in 4th edition it is interesting that you believe that there is an advantage to going first. In 4th edition I held a 100% win rate for 8 months going 2nd. My worst results that year was pulling out a draw on a game where my opponent removed half of my army turn one, and 90% of my army by the end of turn 3. I still managed to rout his army by the end of the game for the draw. The issue is that players don’t develop different strategies for going first and second. Players failing to develop a strategy for going second is not a failure of the I go, you go system. It is solely a failure of the players for not taking into account the reality of the game.
@sbs3000
@sbs3000 Жыл бұрын
The last edition of Apocalypse (2019) did a lot of the things you're suggesting here. The datasheets are all free online, the rules were very streamlined, and used alternating activations for detachments in the armies. The stratagems were a deck of cards of a certain size, made from huge packs included with the rules. They included generic and faction stratagems and you could only play from the set amount you had in your hand. I liked the system a lot and my group talked about trying to convert it for more 40K-sized games. GW *can* write these sorts of things, it's just a matter of having the will to release something similar for 40K.
@brasssnacks8413
@brasssnacks8413 Жыл бұрын
Discourse, you print. Where are your blue nitrile gloves? No glove, no printer love.
@malakimphoros2164
@malakimphoros2164 Жыл бұрын
Based safety advisor
@brenden1477
@brenden1477 Жыл бұрын
With stratagems they just need to limit it to 5 or so for an army and once per battle use, it’ll severely limit strats to being what they were supposed to be, strategic ploys used out of desperation to turn the tide of battle
@youtubevanced4900
@youtubevanced4900 Жыл бұрын
I played one of the first games 40k this year, this weekend. 2400pts per army. Game was over in less than an hour including setup. Opponent went first. Killed the majority of my army. I killed 2 of his models in my turn. Then he tabled me. Really remembered why I stopped playing when 9th launched.
@Murihey
@Murihey Жыл бұрын
Yeah, all of that is not going to happen. It goes against pretty much all established sales tricks in the book, therefore would result in direct reduction in revenue (short term definitely, long-term possibly). And since GW operates on quarterly filings - there is no way in hell they are going to do any of it. - Hype train is the core of most sales models. If you release all rules at the same time once every 3-4 years, you kill the hype train. - Codex creep is built into the game intentionally to promote sales (and 40k is definitely not the only game that does that, and even not the worst one). You're removing the incentive for power gamers to buy the next best thing, as well as reducing hype for faction fans. - In addition to that, if you release everything, all at once, you reduce the chance that an average player will buy into more than 1 faction, since it's psychologically easier to pay money over longer period of time in smaller increments. - Paid rules system in general allows GW to make players that don't buy models a lot (either because they have extensive collections, or because they're playing very casual games where they already have everything they want) pay a steady amount of money per year, if they play with anyone outside of their close friends. Consistency of payments if a very desirable thing. GW does not need a balanced game, GW doesn't need the most enjoyable and easiest game to play. GW needs a game that will make the most people pay the most money within the next 1-2 financial quarters. So every realistic suggestion pretty much has to start from that.
@colin_painting_adventure
@colin_painting_adventure Жыл бұрын
Have you tried applying either of the alternating systems of One Page Rules or Bolt Action in your games of 40k (not the full game). I think that make an interesting video from yourself. It maybe amazing or it could be a catch yourself on moment.
@MrBizteck
@MrBizteck Жыл бұрын
I believe she done several videos of OPR over the oasf 3 months.
@colin_painting_adventure
@colin_painting_adventure Жыл бұрын
@@MrBizteck I mean using just the activation system not the full game, during a game of 40k.
@TheFifthHorseman_
@TheFifthHorseman_ Жыл бұрын
Battletech has for a dog's age used a "standard" turn structure with an alternating activation system.
@marcelfischer5864
@marcelfischer5864 Жыл бұрын
Totally agree. I would prefee a 40k that is easily playable in 2 hours or less therefore: Standard game size 1000-1500 points, less dice, less rerolls, measuring distances/LOS not from all models separatly but from one modell in the unit for the whole unit, movement trays...Everything that makes the game quicker.
@SamBalducci
@SamBalducci Жыл бұрын
I believe they should look at the BattleTech turn order system or the Infinity system with reactions. Or, if someone remembers MERCS. I want to add, for new systems, there needs to be a competitive system that works at 500, 1000 and 2000 points.
@oneearrabbit
@oneearrabbit Жыл бұрын
Like I said in a previous video of yours, I agree with getting rid of codexes. Make them lore and painting guides only. Perhaps have data sheets as those don’t seem to change much after print. But no rules and no point cost. Just data sheets with stats and keywords. Any rules and point cost should be in paid PDFs that link to the GW army builder app. But I do agree with and like your other suggestions.
@henryheavy8044
@henryheavy8044 Жыл бұрын
I beg of you to do a video on mantic game’s warpath stuffs like lore video or universe related stuff
@mattcappelli5822
@mattcappelli5822 Жыл бұрын
I totally agree about ditching the codices. It’s time to make the rules digital so that your book isn’t invalid PRIOR to its release. Instead of a codex, how about a super cool book that has lore, artwork, photos of painted minis, maybe some “how to” guides. That way, the book is evergreen and no butt hurtsies when the book is worthless
@djanevski
@djanevski Жыл бұрын
Thank you for your work!
@scoutjax3202
@scoutjax3202 Жыл бұрын
They need to bring back the old overwatch system. If you don't move or shoot you can go on overwatch. If on overwatch you can interrupt your opponents movement to shoot at a moving unit in los. You do so at your regular bs. Now you need to think about putting a unit on overwatch and weather or not your going to charge a unit. I kept a unit of striking scorpions off the table by having a 10 man Marine squad in a circle in my back area. They did not kill anything.
@bobhopfner3812
@bobhopfner3812 Жыл бұрын
Privateer Press is probably going to go the big box exclusive route. They claim "SKU bloat" is one of the big reasons why Games stores don't carry or want to carry Warmachine/Hordes - takes up too much space... (not frustrated players and unbalanced rules) but obviously anything that forces consumers to purchase something they don't want is just good for profits. Some of the blisters in my lgs seem ancient so I wonder how old these single figure blister packs really are. And I don't feel like they are missing out on profits some of these stupid, tiny, 1-fig blisters are 20-30 bucks! Insane...
@garethsteel2893
@garethsteel2893 Жыл бұрын
Think you probably should go for a lay down lol I like the turn system if your getting shot off table turn one you should really look at having more terrain it’s super important I’ve been playing since 2nd and I’ve never had this happen when we’ve had good terrain set up. As of command points I think they should take it back to 12 and have the stratagems pay for to use once only before the battle starts then your opponent could have a look at them and prevent gotcha moments, as I’ve been there and it’s not good. Maybe they could introduce reactions like in 30k so you can do things in your opponents turn that could be cool. Alternatively if your getting super stressed with the game play narratively or make house rules so you can enjoy the game more it’s your hobby after all you don’t have to play gt missions
@karldeverinne7877
@karldeverinne7877 Жыл бұрын
Do I love the channel or Discourse? Thx, awesome vid.
@ghostjager8190
@ghostjager8190 Жыл бұрын
Chain of Command by Two Fat Lardies has a great method for the play system and deployment
@scotsbillhicks
@scotsbillhicks Жыл бұрын
1. ? Persuaded to start 40k (Battle sisters) in 8th edition. 5,6,7,8…9th edition. Still painting up my Combat Patrol. 10th edition is inbound y’say? 2. I play Warmachine, Chain of Command, Rogue Stars. Warmachine is the most sophisticated but the alternating turn system can be off-putting. PP transitioned to having all unit stats and rules on the app. Plus the cards were migrated to a database so you could print off whichever cards you needed. As a ‘cloud’ entity the rules could be live and updated continuously. Done too fast that could be confusing but less disruptive than a constant flurry of codexes with a reprint of everything that came before. Logistically for the company that also removes the expense of recalling the paper product and pulping it.
@tbird1053
@tbird1053 Жыл бұрын
Great video. The box exclusives especially speaks to me. I primarily play Necromunda (your favorite I know) and generally want all the rules fluff etc. GW’s last big push was into the ash wastes and you flat out cannot get the core ash wastes rules without buying the 300.00 box. I assumed it would come later but they’re on to new releases. I’m just not even bothering with that expansion because I don’t want too much of that box.
@rikokrates6298
@rikokrates6298 Жыл бұрын
The rulebook is basically a re-print of the core rules with vehicle rules, a new campaign and some of the faqs. The vehicle rules are in the book of the outlands if you care for vehicles. Its annoying for sure especially if you want that campaign. I too looked at Ash Wastes then stopped buying, really not a fan of the whole aesthetic. Necromunda should be close ranged firefights in the underhive not what ash wastes are...
@tbird1053
@tbird1053 Жыл бұрын
I’ve heard that. I specifically want the campaign. I love the aesthetic, but I’ve never loved painting vehicles. Since I paint my whole groups minis I just elected to ignore the ash wastes mostly. I haven’t stopped buying though, just skipped that whole release.
@eldadoverdethegreendice6893
@eldadoverdethegreendice6893 Жыл бұрын
Book+digital is really the future I think. Not neccessarily a collectible item, but a "codex" where you can find fluff, painting clues, painted models, scenery tutorials (yes, some codices in 3rd edition for example had a little section for scratch building scenery for your army and I love it) and other non rule related issues. Then with the purchase of that book you get a free pdf with all the rules that can be updated regularly, or simply buy the pdf for a fraction of what the book would cost. The same way in the webstore you can purchase items it would be as simple as having your account with access to those pdfs you have purchased. Agree with stratagems. Linked with the huge amount of profiles and units which are incredibly unnecessary. I've been wanting to play 40k in a regular basis since 9th hit the shelves but the amount of info that needs to be managed is absurdly inmense. I have returned to 3rd edition to see if it is as enjoyable as I remember, simply because it is much easier to handle.
@Riddler_von
@Riddler_von Жыл бұрын
So lately they have be releasing hard covers for almost the same price or including them in the box sets.
@josephskiles
@josephskiles Жыл бұрын
I was surprised to learn the card sets that are sold don't include the stats for various units, it would be a huge help if it was all written on a simple card instead of flipping through a book, or trying to memorize everything, people would still buy the codex. I have tried writing them all down on index cards, but that's a pain in the ass
@GarredHATES
@GarredHATES Жыл бұрын
Alternating activations and digital books is my wishlist!
@mattslucas1521
@mattslucas1521 Жыл бұрын
My two cents as far as the rules. They make the rules and codecies free online. They continually work at cleaning up the kinks, but they sell a campaign book yearly that temporarily changes things up for for the competitive circuit. Casuals players get a fixed game, competitive players get a more balanced game. GW gets to sell more books and models, and can move the story along. Now, I haven't played since 3rd, so my opinion is crap.
@tomjordan7606
@tomjordan7606 Жыл бұрын
I feel like with a bit of work, the 30k reactions can work great with 40k
@DiscourseMinis
@DiscourseMinis Жыл бұрын
Yeah I agree! I haven't played Horus Heresy yet
@tomjordan7606
@tomjordan7606 Жыл бұрын
@@DiscourseMinis THats probably a good thing, 30k is a little bit messy with how the rules have been written and laid out, reactions are difficult to balance but make sense and are not as infuriating as startegems. They need work and they can be super fun. Old school horus heresy was a bit slower and i think that was fun, but by adding in such things regarding what your oppenent can do to counter something you are doing, the old format feels refreshing and more active. I would reccomend 30k but its not perfect, but thank fuck its better then 40k 9th. Its nice to do something like return fire or evade fire during an enemies shooting phase or preping your units to take a charge or even seeing if you can roll higher to counter it, it no longer feels immensely frustrating watching something just get tornapart in melee while you cant do anything to stop it, now you can. I think what 30k needs is some rule clean up and point cost rebalencing plus for the love of god give bikes bulky, they are losing melee due to not having it.
@johnmartin7705
@johnmartin7705 Жыл бұрын
Like playing and painting, collecting (list building) is part of the hobby; but, it should not be about designing killer combos.
@stevengrass6800
@stevengrass6800 Жыл бұрын
They won't do the monthly single model thing. Not since like 5th Ed when they complained about people scratch building their minis because GW put out a codex without minis
@Riddler_von
@Riddler_von Жыл бұрын
Ever played Car Wars. Beautiful game in all its variations
@ErraticBuddha
@ErraticBuddha Жыл бұрын
I do love Wahapedia but it is not always upto date, for example Chaos Deamons has not been updated still showing old codex rules and points.
@YanniCooper
@YanniCooper Жыл бұрын
Pretty sure the year after GW released 8th edition of the miniatures they released, just slightly over a third were space marines. This of course was counting the plastic sisters release as part of the xenos 'n heretics portion of the models they released that year.
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