I love the Title "Path of Learning" consider adding these to your Tags or Title, it really helps
@akimezra71782 жыл бұрын
I second that!
@Tenkiei2 жыл бұрын
It's in the tags
@Neroh012 жыл бұрын
@@Tenkiei it's easier to quickly identify when we look at all the videos on your channel
@paulj6213 Жыл бұрын
Came to the comments to suggest something like this. I found the "how to make your own build" video, and this was a great follow-up, but it's hard to filter through everything since you put out a lot of content. Even a playlist or section on your videos page would be very helpful! Thanks!
@ovilambru90582 жыл бұрын
@Tenkei. I absolutely love the series and how you break down things and explain. One thing I've always wanted as a fairly new player is a death log from GGG. Now, that's not gonna happen any time soon, so I think we are relying on people who actually understand the game enough to teach it to others, such like yourself. It would be great if in the near future, you could teach us the thought process between me dying to a random "thing" in the map, to identifying it and modifying my defences accordingly. I think that would be of great value to all people that are just following builds, without understanding how to fix certain things when the build failes them due to new mods/mechanics. I think learning how to fix things and therefore progress in POE is what will keep us playing, instead of rage-quitting like most players do. Thank you for doing this. You are an absolute star. Ovi. PS: That interview you did with James? An absolute banger. I love you even more now!!!
@Tenkiei2 жыл бұрын
Thanks, I'm glad you liked the interview! I plan to cover "why you died" in a future episode, but first I need to build up the knowledge base I'm referencing, because knowing how resistances work is a good start to knowing why you died to a degen for example. What I plan to do is establish the basics first via Path of Learning, then talk about medium complexity topics like "why did you die" before getting into the Build Academy stuff such as layering defenses.
@paulj6213 Жыл бұрын
One thing that's helped me has been recording my gameplay with a program that has an instant replay feature. Usually I'm able to at least sort of identify what killed me that way.
@worshaka2 жыл бұрын
There is also a non intuitive relationship between linear gains in damage reduction to exponential gains in survivability. Example, assume you have 4k health and take get hit with a 4k unmitigated hit. At 0 res you are one shot. At 25 res you take 3k damage but need to be hit twice to die. At 50 res, you again need to be hit twice. At 75, its now 1k a hit and requires 4 hits to die. See how a linear step of 25 didn't change the number of hits to die but all of a sudden it doubled? Now at 90 which is less than a linear step you take 400 damage and now need 10 hits to die. It's not a linear scaling stat, the more you have the far more powerful it becomes.
@MandruDuce2 жыл бұрын
Nice comment. It's called hyperbolic scaling (hope I translated it well) where a function reaches infinite within a finite time (or "steps"). It's basically how old RMR used to work. On a base level, the first 1% you invest into it is not equal to the 99th 1% you invest into it because of the nature of the function. I know that is not the case for res specifically because it is hard coded to stop at 90% but assuming you could get to 100%, you go from the first 1% (taking you from 0% res to 1%) doing absolutely nothing to the 99th 1% making you immune to ele damage.
@PuppetMasterdaath144 Жыл бұрын
he said its a multiplier
@GamerForLifeDrakunia2 жыл бұрын
Ohhhhhhhh, now I understand. Thanks.
@Tenkiei2 жыл бұрын
I'm glad you found it helpful!
@GamerForLifeDrakunia2 жыл бұрын
@@Tenkiei Very much so.
@Devyyy Жыл бұрын
That one sentence makes everything else click into place. GGG Balances the game and damage enemies do, based off everyone having 75% resist. Thank you so much!
@Tenkiei Жыл бұрын
You're welcome!
@enzomatos23072 жыл бұрын
At this point i'm just craving poe content, i'm Glad tenki is churning these out everyday
@Tenkiei2 жыл бұрын
I will warn you, these will not be coming out every day, 1, maybe 2 more will come out before league start. They take quite a lot of time to make.
@enzomatos23072 жыл бұрын
@@Tenkiei i feel like i've watched some vídeo of yours everyday, i think they were the tldr's. And maybe sirgog's content helps fill in the gaps too
@Tenkiei2 жыл бұрын
@@enzomatos2307 Yes I have had quite a few videos, and they will be coming out daily (or almost daily) up until league start, but quite a few are TL:DRs as this took around a week for me to put together.
@Ekqo32 жыл бұрын
it might be an interesting video idea to speak to a new player about poe to get a better sense of their struggles. i've watched plenty of guides by now but they tend to focus around the same few things, maybe im not searching the right terms or dont know the right terms to search, but there is still some fundamental knowledge that i believe i am lacking in
@michaelmaier81332 жыл бұрын
Just what i was looking for, the perfect lecture for the next and all upcoming leagues, thank u Tenkei.
@Tenkiei2 жыл бұрын
My pleasure!
@kizzagaming65232 жыл бұрын
Great job mate, well presented. New players are going to appreciate your help a lot
@abedalrazzakalaywi89212 жыл бұрын
excellent work doing these educational series! im looking forward to see a video about how can a character solve the issues of : reflected damage, unaffected by curses, can not be stunned, ailment immunity,reduced/no extra damage from critical strikes, maim,hinder,silence, bleeding,corrupted blood... pre acquiring mageblood is a very annoying time period.i understand that we can not have all of em, most high quant maps will have - max res, cursed by ele weakness, mobs have inc crit multi,chance, can not regen. archenemies and zappers made those mobs feel like bosses. what i just said might need like 10 videos, just giving you feedback from a somewhat new player wanting to enjoy poe but find myself playing builds that are able to solve most of the issues mentioned above. thanks for your effort of making content man. cheers
@Tenkiei2 жыл бұрын
I already planned to include some of those in future videos. Others like Reflect/Monsters Cannot be stunned not so much because generally the correct answer there is: roll over that mod if it's problematic, because cannot be stunned has no solution and reflect while fixable requires too many resources to fix most of the time.
@abedalrazzakalaywi89212 жыл бұрын
@@Tenkiei looking forward for your new videos.
@Macronaso2 жыл бұрын
Thank you very much! One never stops learning with this game.
@Tenkiei2 жыл бұрын
Agreed, there's always something more to learn.
@trlavalley9909 Жыл бұрын
TY, that explains why I needed 118% Electrical Resistance to defeat Dominus; but it does seem very misleading to indicate to players that Resistance is capped at 75% when in fact you need far more than 75% and the real number of your resistance is the (118%) and the 75% is basically fictional. I know your not a Dev, and are in no way responsible for that bit of Brain Pollution, but I do thank you for flushing it out of my head.
@Demortixx2 жыл бұрын
I'd love to understand how endurance charges and the juggernaut works with mitigation of elemental damage
@andrewholman53312 жыл бұрын
Huge fan of your content and your approaching to teaching and explaining this game. Fantastic voice also.
@shadowjack2k2 жыл бұрын
GGG should hire you to do an POE education series. Please keep going!
@yaythereal2 жыл бұрын
Ground effects not being able to penetrate resistances is correct but it's definitely worth noting that they CAN apply debuffs that lower your resistances or maximum resistances, for example the Sirus ground effect "Desolation of the Awakener" makes you take fire, physical. lightning and chaos damage over time but also reduces the maximum of those resistances by I believe 10%, which effectively is 10% penetration
@Tenkiei2 жыл бұрын
Yeah, maven's beam is an example of something else that globally lowers your resistances -10% on normal, and I believe -20 on uber (because there's 2 versions which can stack). Which then effectively means her damage over time effects get pen in addition to her hits (cascade of pain has actual pen on it).
@MichaelTsarev Жыл бұрын
Thank you very much for the detailed and clear explanation!
@feupeu2 жыл бұрын
Additional graphics when doing math like this would really help the clarity of the video.
@Tenkiei2 жыл бұрын
There are though?
@CowPimp2 жыл бұрын
I like watching this kind of content, even with a lot of time in the game, and with a solid understanding of these concepts (I've made content on the topic). However, I still often pick up little tidbits. For example, I didn't know there was a hard cap of -200 resistance to a given element. Cheers!
@Tenkiei2 жыл бұрын
That's the goal here, that even someone who knows most things will pick up a small fact they didn't which can help them later.
@iuiz2 жыл бұрын
Let's stop talking about resistances. The face reveal was the biggest thing this video :D. This channel is one of the best Poe channels out there. Thank you very much.
@Tenkiei2 жыл бұрын
Thanks, and you're welcome!
@Munushew2 жыл бұрын
A small correction for around 3:55. GGG only balance the endgame content around 75% elemental resistances. The acts and other non endgame areas are not balanced around this value.
@punitgandecha5043 Жыл бұрын
And what about chaos resistance? Does ggg balance it around 0 percent?
@alexzephyris14552 жыл бұрын
I didn't know penetration acted on your cap, explains why exposure exists so that dot based ele builds can benefit from reduced enemy resistances. Also explains why it's so strong on builds
@Tenkiei2 жыл бұрын
Yeah there are a lot of implicit rules that define things, critical strike, double damage, and penetration for example are all (by default) only applied to hits.
@tembelg.gr.44862 жыл бұрын
What you say is useful and I know that editing takes a lot of effort and time but consider using power point presentation or some static images presenting few items with different resistance mods and not a writeout on moving background with similar color.
@Tenkiei2 жыл бұрын
In general, people find moving backgrounds to be more engaging than static images, but if it's unclear to read I should be able to blur the background more in the future. I intentionally avoided static images of items, because the goal is to get people interested in looking things up on their own. So if an item in this video made you curious I suggest looking it up on the poe wiki, poedb, or the trade site.
@ChrisMeirose2 жыл бұрын
Great series Tenkiei. Yet another auto-thumbs up.
@Tenkiei2 жыл бұрын
Thanks! Hopefully all the info doesn't get changed in the patch notes.
@elvinacal38442 жыл бұрын
How does incandecent heart + CI works if you have 75% elemental resist? Does that mean you are immune to 25% of the monsters elemental damage?
@Tenkiei2 жыл бұрын
Let's say an enemy skill deals 4,000 fire damage. You would normally take 1000 fire damage after res. Instead you now take: 3000 fire damage + 1000 chaos damage You would now take 750 fire damage after res.
@sagreer29902 жыл бұрын
Fantastic video.....keep this up....learned a ton of information. BRAVO
@Tenkiei2 жыл бұрын
Thanks, glad you enjoyed!
@jarmuzz Жыл бұрын
Great job with video. In another video would you beable to add on brief explanation of X damage taken as another damage type. Why or when you want to have these type of bonuses. Example 5 lightning taken as physical .
@Tenkiei Жыл бұрын
I actually just released a video talking about phys taken as X: kzfaq.info/get/bejne/a55iitB2reDOgZs.html
@jackbroome80692 жыл бұрын
There doesnt seem to be any chapters or sections in this video. Is this just me? Or does it take time for those to apply on youtubes end?
@Tenkiei2 жыл бұрын
KZfaq is sometimes slow to process them. They should be there soon.
@maubertwilfrid81511 ай бұрын
Hello i have a question please my character start with -60% all and when I put lightning res it don’t up more than 4% I’m wrong with something ?
@samuelhernandez3948 Жыл бұрын
For anyone wondering, you chaos resistance goes down 30% after act 5 and then another 30% later. It's because of the acts not your build.
@jakubfijak92182 жыл бұрын
If I may recommend something, it would be so that feed with your face was smaller or placed somewhere else (maybe top right corner?) - for whatever reason, combination of size and positioning made it very distracting (for me at least). Are you going to make a similar video on armour?
@La4edimension17 күн бұрын
so I'm gonna come out with the question every newbie like me wants to ask and NEVER gets a clear cut answer to (I understand it requires a relative answer but yeah... I'm looking for a definite answer) Let's say I NEVER want to worry about my resistances EVER... I want to be able to fight every boss encounter, every map mod possible (that relates to resistances) and deal with any curses that might apply to me... (I know there are ways to counter or mitigate some of those scenarios) ... but for the heck of it.... How much res ABOVE the max cap (of 75) (IGNORING the fact that I can raise this to maybe 80 thru other means) lets just imagine 75... How much OVERCAPPING should be considered 100% failrproof against any combinations of hexes, curses, map mods, rare mob etc.... ?
@DesignWithTommy2 жыл бұрын
“Things POE doesn’t want you to know” the series
@nateturk7298 Жыл бұрын
This is my first season playing RF...and playing jugg. I'm lvl 80 right now and my resistances are crap. Should I sacrifice a bit of damage on gear to up then or just rely on purity of elements?
@Tukadantas2 жыл бұрын
Already the best series about game mechs and build making. Ty
@taiwanisacountry2 жыл бұрын
Cool series. I am going to make a boss immortal build next league and I might make my very first video about it, showing off the unused mechanics that can make that happen. Is that being hit by both both double flameblast from Uber atziri in the feared, 0 damage taken.
@Tenkiei2 жыл бұрын
Thanks, immortal builds are always neat though often at a risk of being nerfed by GGG because generally persistent immortal builds are bad for the game. They're fun while they last, and sometimes do last quite a long time.
@taiwanisacountry2 жыл бұрын
@@Tenkiei I already have a build that can facetank all non-uber bosses and all of their attacks. Memory game, none guard skilled meteor maze final phase, crystal king depth 500+ and more. But I die to DoT. I can take hits like nothing, but I take DoT like wet paper. Because my Health pool is small, and my regn is small, and I do not leech. I have under 3k HP. I have taken Uber atziri single flameblast no problem. I can do wave 30 simulacrum no problem and with good speed. I can do most deep delving, but when I get azirite I am scared of the cold DoTs on the floor. Man it is such as a strange concept. I died constantly to not nerfed AN rares.
@Tenkiei2 жыл бұрын
@@taiwanisacountry ahh, Achilles builds do tend to stick around longer, I was thinking of something more like my CI CoC FR which can do all that, and most of that on uber, but also ignore most DoTs.
@DTSephiroth Жыл бұрын
Question: If you have multiple multiplicative reductions and increases, how does the game resolve this?
@Tenkiei Жыл бұрын
By multiplying them together.
@sfbops2 жыл бұрын
I get my resistance. I’ve seen what the impact is when I don’t have enough. My problem is the monsters resistance. My Tooltips, RF 189k / Fire trap 239k. Elemental weakness curse and wave of conviction exposure. When this hits an enemy that “resists fire” it appears that it means immune to fire. I can stand in their face and drop 10+ traps right on them and they take damage like I’m a level 1 and they are Thanos. Gold and blue monsters are just roaming bosses it seems. Maybe one day I will figure it out.
@Tenkiei2 жыл бұрын
This is especially an issue of path of exile's in-game tooltip being very bad. But a good first step is to check path of building to see a more accurate approximation of your damage. "Resists" and "Vulnerable" to elements on monsters are also approximations. If something is immune that could be the empowered elements archnemesis modifier, or it could be the "immune to fire" expedition remnant for example.
@sfbops2 жыл бұрын
@@Tenkiei Unless I'm dead, I have no time to "research" what is going on. Opps, big boy!! Bob, weave, run and dash, move move move. Actually hovering a single target and then reading what they are is super rare for me. I would like a death recap. That way I KNOW what did me in. Maybe one day. Thanks for the vids. Your doing some good work.
@Tenkiei2 жыл бұрын
@@sfbops You're welcome. I doubt there will ever be a death recap in poe because it would take hundreds of hours to make (it requires completely redesigning the game's backend to present useful information), but if you run something like Nvidia's Shadowplay software or something similar you can capture the last 30 seconds of gameplay and have your own death recap.
@thesherbet2 жыл бұрын
Some really great info in the guide here, very well done. There are a number of times where your script could use a little tweaking to make it more new player friendly though. I feel like it has a habit of going on a tangent and talking about late-game items or specific abilities. It's useful to note these but they are brought up in places that are aimed at new players so a bit superfluous. Would love to go over your script and make a few tweaks.
@Tenkiei2 жыл бұрын
This is not a video exclusively for new players. This is a video aimed at both new players, and also veterans to provide a holistic approach to path of exile mechanics which is why I add references to endgame content and items.
@TheSheptys2 жыл бұрын
Hi I appreciate these videos, I only started in Archnemesis first levelling experience was rough without knowing about resistances :) Do you think you could do a video in this series about how to know what bases are worth picking up depending on your build? It feels confusing as to what items can roll what stats or atleast it feels like that. I find that one of the most confusing things when building gear, I tried making my own filter and have just been playing SSF to try figure more things out by playing slowly and not relying on trading which I struggle to get currency for anyway haha
@Tenkiei2 жыл бұрын
Knowing which bases to pick up doesn't depend on your build, it depends on your current gearing. Think about it this way, if your gloves suck, you probably want new ones. If you're primarily using armor, and sometimes evasion for defense then you want armor, or armor/eva based gloves so that's what you pick up.
@TheSheptys2 жыл бұрын
@@Tenkiei cool thankyou that's simple to follow
@Tenkiei2 жыл бұрын
@@TheSheptys You're welcome!
@aarons30142 жыл бұрын
When is it worth a passive point to increase max res by 1%? I don't know whether this is a good deal.
@Tenkiei2 жыл бұрын
If it's only 1 passive point for 1% all max? Always. If it's a single res, it depends on the state of your defenses and the more res you have the more valuable it is. For example going from 89% -> 90% it's ~9% less damage taken from that damage type. If it's 75% -> 76% it's ~4% less damage taken.
@timvinzant7015 Жыл бұрын
For melding of the flesh can the ele res be determined by the chaos res?
@Tenkiei Жыл бұрын
Nope.
@fibonacci112358s2 жыл бұрын
WAIT!! This video says nothing about the resistances that monsters have! Specifically: - Say there's a spell X that deals 100 physical damage, and another spell Y that deals 100 fire damage. - Would I be better off using Spell X and casting Vulnerability? Or should I use spell Y, and cast flammability???
@Tenkiei2 жыл бұрын
Because that's not how path of exile is set up to work. You are better off using the skill the character is built for, and you do not mix damage types such as physical and fire without converting. So if you are a build that uses fire skills, you will always use the fire skill because it will deal 1000 damage, and the physical one will deal 100, so even if the monster had 85% fire res, you will do more with the fire skill. The same in reverse if you were a physical build, you always use the physical skill. Monster resistances work the same way as player resistances, they have resists, and a cap and some things add or remove resistances.
@fibonacci112358s2 жыл бұрын
@@Tenkiei Okay, my point was: - Wouldn't it be helpful to have some idea what the typical monster armour and monster fire res is? That would really help new players weigh up their options.
@Tenkiei2 жыл бұрын
@@fibonacci112358s The typical monster has 0 resistances. Monster armor is completely outside of this video because it is not a resistance.
@MrGiantSwede2 жыл бұрын
Spelling out the fact that a 1000 damage fireball is set as 4000 damage in game, therefore a 25% reduction is equal to double damage. I actually didn't understand that basic fact the entire time I've been playing the game..... TY and I am so dumb lol.
@Tenkiei2 жыл бұрын
You're welcome!
@Slickstaff_Stainpants2 жыл бұрын
thanks for this
@Tenkiei2 жыл бұрын
You're welcome
@ceetruth4709 Жыл бұрын
Do you recommend buffing your resistances using passive skills from the tree, or solely from gear? I don't want to mess my build up, but the resistance buffs on the passive tree are very tempting.
@earlgrey2130 Жыл бұрын
Recommendations to this are meaningless as the only right answer is dependant on the context of your character. If you don't have the resists on your gear you get them from jewels or your passive tree. Once you get better items, you can respec the tree. Just get those resistances up. How you do it doesn't matter. But yeah.. long term you want it all from your gear.
@aaronboyd11092 жыл бұрын
Is it recommended to take nodes for additional resistances and/or over-capping resistance nodes as a general rule early on when gear is insufficient? Should getting to 75+ be #1 priority?
@Tenkiei2 жыл бұрын
75% should be your #1 priority, going beyond that comes down to how careful you are willing to be and what other defenses you have. If you are curse and ailment immune for example, the only source of lowered resistances you'll encounter is exposure from archnemesis which you can often play around. If you are often being cursed, and you are not immune to scorch then yes I would suggest a buffer so get your uncapped resistances to at least 95% (105% lets you negate scorch, 109% to fully negate ele weak, and you'd need an absurd amount at 139% to negate both at once.)
@aaronboyd11092 жыл бұрын
@@Tenkiei Thank you very much! I appreciate your videos on POE. It's helping me enjoy the game more.
@Tiagocf2 Жыл бұрын
please do more episodes
@Tenkiei Жыл бұрын
I had to put this series on hold for an indefinite amount of time, unfortunately it takes a very long time to produce a video like this and I just haven't had the time recently while managing other projects. But I hope to continue with future episodes leading up to PoE2.
@lordmrdom2462 Жыл бұрын
Wat if I have 74 ?
@sebastjankosec2 жыл бұрын
Pog vid
@nguyenxayza32 жыл бұрын
first time see your face :D
@leemattox7665 Жыл бұрын
Some beginners would soak this up like a sponge but i might have to watch this video another two or three times , i thought i was bossing the game until i started getting leach or bleed proc's on me 🤣🤣🤦♂🤦♂
@rikkirikk9272 жыл бұрын
imo 75% is just not enough anymore with how hard the game has gotten over the past few leagues
@Saiperia2 жыл бұрын
how does rat cage ( fire dmg taken as pysical) ineract with chieftain pysical takes as fire? does it double convert dmg taken or will it only convert once? not that iam thinking about using rat cage but maybe they buff it^^
@bonez9942 жыл бұрын
Damage taken as only converts once
@Tenkiei2 жыл бұрын
Taken as, or "damage shifting" is not conversion. Something can only be shifted once, so any fire damage you take would be shifted partially to physical via the rat cage, and any physical damage you take would be shifted to fire by your ascendancy, but shifted damage would not be further shifted (no infinite loop).
@chadreliongaming97832 жыл бұрын
What do you think about Wind Ward node from Deadeye? I personally think that it's pretty underrated, but when I start talking about that to anybody, they says it's simply not worth of allocating
@leoluo94952 жыл бұрын
makes u lose dps
@leoluo94952 жыл бұрын
also deadeye has lots of really good nodes so its pretty hard to justify taking it
@chadreliongaming97832 жыл бұрын
@@leoluo9495 i know that it lowers my dps, that's obvious. I just wonder is it worth taking to increase survivability
@conorhennell26232 жыл бұрын
@@chadreliongaming9783 the thing is the other nodes are just better generally so you dont really want to take it
@Tenkiei2 жыл бұрын
The value of wind ward depends on how quickly you're using skills. In general though I would not advise someone play a deadeye without it.
@CaptainBalue2 жыл бұрын
if shaper balls penetrate 25% of cold cap, it is 75% x 0.25 = 18,75% get penetrated/ignored for calculation, not 25%. I know u just explained it, but for me it sounds wrong. Maybe that just a PoE thing idk :D
@Tenkiei2 жыл бұрын
It's not 75*.25 it's 75-.25 = 50.
@CaptainBalue2 жыл бұрын
@@Tenkiei Oh, okay thanks. Personaly I think ignore would be better decription than penetrate in this case, but I'm from Germany, maybe thats why some stuff in PoE feels wrong. Even when someone like you explains it. =)
@Tenkiei2 жыл бұрын
@@CaptainBalue Path of exile heavily uses keywording. So "Penetrates" and "Ignores" are both keywords in path of exile. Ignores refers to treating as 0, the resistance is ignored regardless of value. Such as Eternity Shroud Penetration on the other hand, only partially negates resistance. It is also implied that "Ignore" could in theory apply to damage over time effects because "hits" another keyword is specified on eternity shroud, whereas Penetration IS a property of hits and could never apply to DoTs (there are no cases of DoTs ignoring resistances however so it could be that only hits can ignore, only GGG would know this). Edit: Also, keywords are an upcoming video topic.
@profeturulz83732 жыл бұрын
"Why you need 90 resistence and spell block or suppresion on top of it"
@TheMCmace Жыл бұрын
i don't get enough resistance for the story after act 5 and they wipe the floor with my ass lol
@masudalimran922 жыл бұрын
what is that red large aura around u in the gameplay
@masudalimran922 жыл бұрын
in the early video
@Kagdar2 жыл бұрын
Righteous Fire
@Tenkiei2 жыл бұрын
Righteous Fire, it should be noted Righteous Fire is not an aura but a buff/debuff that causes you and everything around you to burn. The build is the Righteous Fire inquisitor I showcased on my channel.
@hekkoki2 жыл бұрын
Looks like levelcap started playing poe and dyed his hair....
@kazzooie6238 Жыл бұрын
lol no wonder im dying left and right
@earlgrey2130 Жыл бұрын
Why 75% when i can get 89%.. 75 is rookie numbers :P
@aaronmeys56522 жыл бұрын
Lets goooooo
@Leonaxiso Жыл бұрын
Too big camera for that what happening to the game thats my opinion
@Creznour2 жыл бұрын
Why you need 75 resistance. Me with melding of the flesh: wait all you need is 75?
@thatguyb-rad82012 жыл бұрын
I now understand why you always do voice-overs, instead of live video. That curtain is hideous.
@AlucardNoir2 жыл бұрын
As a person that learned everything you say in this video - the hard way might I ad - this is a bad video. The information is correct, but the way it is presented makes it useless.
@Tenkiei2 жыл бұрын
This is clearly untrue given the overwhelmingly positive reception. If you have something constructive to add as feedback by all means say it. But your comment does not have any suggestions, and it seems like you're just being an asshole for the sake of it.