Рет қаралды 930
This second tutorial will demonstrate how to create and modify collision shapes and rigid bodies in AGX Dynamics for Unity.
AGX Dynamics enables fast and reliable physics simulation for virtual reality simulators, engineering prototyping, digital twins, and machine learning.
Simulation technologies from Algoryx are used in a variety of industrial applications such as robotics, construction machines, cranes, maritime and ship systems, mining and aerospace.
Learn more and download free trial here: www.algoryx.se...
00:00 - Start
00:14 - Collision shapes
04:09 - Mesh shape
06:56 - Quadratic colliders - Cone, Hollow Cylinder, Conical Hole
09:25 - Shape collision matrix
10:51 - Mesh options
13:17 - RigidBody - Properties
14:24 - Rigidbody - Motion Control
15:48 - RigidBody - Damping
17:02 - RigidBody - Picking and manipulating
17:27 - RigidBody - Multiple shapes
18:18 - RigidBody - Interacting with dynamic RigidBodies (Picking)
19:14 - Debug Render Manager
20:36 - Simulation - Setting simulation parameters
23:24 - Simulation - Statistics
24:59 - Reporting errors