BP 3rd Person Game: Animation BP EventGraph | 11 | v4.8 Tutorial Series | Unreal Engine

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Unreal Engine

Unreal Engine

9 жыл бұрын

(00:05) - Intro and update Event Graph
(02:05) - Is Valid check
(03:41) - Determining the player's speed
(05:16) - Wrap up

Пікірлер: 46
@FabbriMacellai
@FabbriMacellai 7 жыл бұрын
After watching a bunch of these videos I have only one thing to say: "UNITY? More like UNInstalled."
@ajbombadill8090
@ajbombadill8090 6 жыл бұрын
Great tutorial, thanks very much this gave me exactly what I needed to set up the animations for my characters.
@holdena
@holdena 9 жыл бұрын
I love this series!
@grn1
@grn1 5 жыл бұрын
In the current version of UE there are multiple isValid nodes. The bottom most one is the right one, the tool tip says it checks if an Object is valid (the same tooltip shows up briefly in this video).
@nicksterisdebeste4071
@nicksterisdebeste4071 7 жыл бұрын
5:20 , "pretty simplistic" (starting to feel really stupid lol)
@magnusm4
@magnusm4 5 жыл бұрын
I have been learning Unity for years, and hilariously i'm learning to use Unreal and it's methods just as easily as trying to do it in Unity, so i'm learning to do these things in both engines by watching one XD the methods are the same, the executions are just different. Same blend trees, same state transitions, same variables and it's all similar to each other
@thatsmyname8253
@thatsmyname8253 8 жыл бұрын
hahaha in previous video you promised to fix arm. Now, it would be strange for me if it was fixed :)
@vydraf
@vydraf 8 жыл бұрын
Hi, my camera do not follow character animation, i downloaded my animations and character from Mixamo, i did find thread about it on UE forum called "Character dragged to camera location after animation ends." but still i cant fix it, part of solutin is to set movement mode to flying which i dont know how to do and i think makes no sense to do, can you help me about that? what helps just partly is to use root motion for each animation
@noraisoldesilow9961
@noraisoldesilow9961 8 жыл бұрын
These tutorials are so so great, thanks to unreal for fixing this! Keep up the good work on educating noobs like me! ^-^
@andresrosel821
@andresrosel821 5 жыл бұрын
I think a blueprint "crash course" would help understand this better, I guess I'll watch the "Introduction to Blueprints" series later to make a better sense out of this. Watching the video twice made sense though.
@tradeandmagicofficial2563
@tradeandmagicofficial2563 4 жыл бұрын
so simple, i thought it was much more difficult! thanks!
@DanIel-fl1vc
@DanIel-fl1vc 7 жыл бұрын
The state machine made sense but this last part was a mess, how are you suppose to remember what to type in these search boxes and what to connect to what, this is definitely not artist friendly.
@rodrigoappendino
@rodrigoappendino 6 жыл бұрын
Why event graph does not have a "try to get pawn owner" node and the "is valid" node is a lot different?
@saba7371
@saba7371 6 жыл бұрын
Is it ok to get velocity from "Get Character Movement" node directly itself?
@ASSSGROUP
@ASSSGROUP 6 жыл бұрын
get movement component is also not present rather a base vector of movement component is present
@ASSSGROUP
@ASSSGROUP 6 жыл бұрын
Got The Solution!!Turn Off Context Sensitive
@rhashadcarter2051
@rhashadcarter2051 3 жыл бұрын
There is no set speed option for me. Anyone else having this issue ?
@joelarmour
@joelarmour 4 жыл бұрын
how do i play the right and left animations?
@rattapoomkotchapong1674
@rattapoomkotchapong1674 2 жыл бұрын
The state machine is not responding. The event graph in animation blueprint does not feed any in air booleen or speed variable to the state machine. I need some help
@ASSSGROUP
@ASSSGROUP 6 жыл бұрын
can anyone find Is falling component
@SpinDriverScrew
@SpinDriverScrew 7 жыл бұрын
I can't find the isFalling Component while using 4.15...can someone help?
@bobdawkins7473
@bobdawkins7473 6 жыл бұрын
That "TRY GET PAWN OWNER", is NOT there by default when I opened up the event editor ? Is there a reason why? Or is it due to just being updated?
@ASSSGROUP
@ASSSGROUP 6 жыл бұрын
Turn off Context Sensitive
@psycotoz3302
@psycotoz3302 Ай бұрын
Hello, what the difference between "IsValid" and "Branch"
@joelarmour
@joelarmour 4 жыл бұрын
what about for direction?
@Wlomo
@Wlomo 9 жыл бұрын
How to enable the little bubbles that moving from node to node? Thanks for tutorials
@Damonian0
@Damonian0 8 жыл бұрын
+Solomon Iliaev If you hit play or simulate, the bubbles are there to show you the flow of the code
@ASSSGROUP
@ASSSGROUP 6 жыл бұрын
get velocity not present
@snowflaketrail
@snowflaketrail 9 жыл бұрын
Is there a reason you made new tutorials but left the joints broken?
@spacepotato2516
@spacepotato2516 8 жыл бұрын
can someone help me i cant seem to find the speed node
@ColossalCake
@ColossalCake 8 жыл бұрын
You create it in the last video at the 4 minute mark as a variable.
@spacepotato2516
@spacepotato2516 8 жыл бұрын
+Andrew Coleman thank you
@kalarlapastos4824
@kalarlapastos4824 7 жыл бұрын
@ Potato space you seem to be tired x)
@Ninjasplitter
@Ninjasplitter 8 жыл бұрын
Is anyone else having a really hard time actually understanding anything he is doing? Sure he is showing us all of the stuff like event graph n all but he isnt actually explaining any of what any of it does.
@ifuritto
@ifuritto 7 жыл бұрын
in the first video he says "this series is aimed at beginners"
@DestroyerofBubbles
@DestroyerofBubbles 7 жыл бұрын
Oh really
@pibetry
@pibetry 7 жыл бұрын
Then both you and Unreal's definition of "beginner" is seriously out of wack. I came here to comment what OP said. Quit defending Unreal for not making any tutorials that aim at a genre that truly start from scratch knowledge..
@SirCalalot
@SirCalalot 7 жыл бұрын
I'm finding that this video series is laid out backwards to what a newbie would actually comprehend in UE4. There is a lot of preliminary work being done to set up the character for future use, but without actually explaining why. I can imagine that most people won't understand why they're doing what they're doing as they're effectively flying blind until they can test it for themselves. The *only* reason I'm still able to stick with this series is because this isn't the first BluePrints tutorial that I've done. For anyone looking more for an introduction to BluePrints in an easy to understand manner, check out Strigifo's channel.
@24yrukdesigner
@24yrukdesigner 6 жыл бұрын
Perhaps the ungrateful children moaning might come to the realisation that making games is not all fun and games after all ;)
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