(00:05) - Intro and update Event Graph (02:05) - Is Valid check (03:41) - Determining the player's speed (05:16) - Wrap up
Пікірлер: 46
@FabbriMacellai7 жыл бұрын
After watching a bunch of these videos I have only one thing to say: "UNITY? More like UNInstalled."
@ajbombadill80906 жыл бұрын
Great tutorial, thanks very much this gave me exactly what I needed to set up the animations for my characters.
@holdena9 жыл бұрын
I love this series!
@grn15 жыл бұрын
In the current version of UE there are multiple isValid nodes. The bottom most one is the right one, the tool tip says it checks if an Object is valid (the same tooltip shows up briefly in this video).
@nicksterisdebeste40717 жыл бұрын
5:20 , "pretty simplistic" (starting to feel really stupid lol)
@magnusm45 жыл бұрын
I have been learning Unity for years, and hilariously i'm learning to use Unreal and it's methods just as easily as trying to do it in Unity, so i'm learning to do these things in both engines by watching one XD the methods are the same, the executions are just different. Same blend trees, same state transitions, same variables and it's all similar to each other
@thatsmyname82538 жыл бұрын
hahaha in previous video you promised to fix arm. Now, it would be strange for me if it was fixed :)
@vydraf8 жыл бұрын
Hi, my camera do not follow character animation, i downloaded my animations and character from Mixamo, i did find thread about it on UE forum called "Character dragged to camera location after animation ends." but still i cant fix it, part of solutin is to set movement mode to flying which i dont know how to do and i think makes no sense to do, can you help me about that? what helps just partly is to use root motion for each animation
@noraisoldesilow99618 жыл бұрын
These tutorials are so so great, thanks to unreal for fixing this! Keep up the good work on educating noobs like me! ^-^
@andresrosel8215 жыл бұрын
I think a blueprint "crash course" would help understand this better, I guess I'll watch the "Introduction to Blueprints" series later to make a better sense out of this. Watching the video twice made sense though.
@tradeandmagicofficial25634 жыл бұрын
so simple, i thought it was much more difficult! thanks!
@DanIel-fl1vc7 жыл бұрын
The state machine made sense but this last part was a mess, how are you suppose to remember what to type in these search boxes and what to connect to what, this is definitely not artist friendly.
@rodrigoappendino6 жыл бұрын
Why event graph does not have a "try to get pawn owner" node and the "is valid" node is a lot different?
@saba73716 жыл бұрын
Is it ok to get velocity from "Get Character Movement" node directly itself?
@ASSSGROUP6 жыл бұрын
get movement component is also not present rather a base vector of movement component is present
@ASSSGROUP6 жыл бұрын
Got The Solution!!Turn Off Context Sensitive
@rhashadcarter20513 жыл бұрын
There is no set speed option for me. Anyone else having this issue ?
@joelarmour4 жыл бұрын
how do i play the right and left animations?
@rattapoomkotchapong16742 жыл бұрын
The state machine is not responding. The event graph in animation blueprint does not feed any in air booleen or speed variable to the state machine. I need some help
@ASSSGROUP6 жыл бұрын
can anyone find Is falling component
@SpinDriverScrew7 жыл бұрын
I can't find the isFalling Component while using 4.15...can someone help?
@bobdawkins74736 жыл бұрын
That "TRY GET PAWN OWNER", is NOT there by default when I opened up the event editor ? Is there a reason why? Or is it due to just being updated?
@ASSSGROUP6 жыл бұрын
Turn off Context Sensitive
@psycotoz3302Ай бұрын
Hello, what the difference between "IsValid" and "Branch"
@joelarmour4 жыл бұрын
what about for direction?
@Wlomo9 жыл бұрын
How to enable the little bubbles that moving from node to node? Thanks for tutorials
@Damonian08 жыл бұрын
+Solomon Iliaev If you hit play or simulate, the bubbles are there to show you the flow of the code
@ASSSGROUP6 жыл бұрын
get velocity not present
@snowflaketrail9 жыл бұрын
Is there a reason you made new tutorials but left the joints broken?
@spacepotato25168 жыл бұрын
can someone help me i cant seem to find the speed node
@ColossalCake8 жыл бұрын
You create it in the last video at the 4 minute mark as a variable.
@spacepotato25168 жыл бұрын
+Andrew Coleman thank you
@kalarlapastos48247 жыл бұрын
@ Potato space you seem to be tired x)
@Ninjasplitter8 жыл бұрын
Is anyone else having a really hard time actually understanding anything he is doing? Sure he is showing us all of the stuff like event graph n all but he isnt actually explaining any of what any of it does.
@ifuritto7 жыл бұрын
in the first video he says "this series is aimed at beginners"
@DestroyerofBubbles7 жыл бұрын
Oh really
@pibetry7 жыл бұрын
Then both you and Unreal's definition of "beginner" is seriously out of wack. I came here to comment what OP said. Quit defending Unreal for not making any tutorials that aim at a genre that truly start from scratch knowledge..
@SirCalalot7 жыл бұрын
I'm finding that this video series is laid out backwards to what a newbie would actually comprehend in UE4. There is a lot of preliminary work being done to set up the character for future use, but without actually explaining why. I can imagine that most people won't understand why they're doing what they're doing as they're effectively flying blind until they can test it for themselves. The *only* reason I'm still able to stick with this series is because this isn't the first BluePrints tutorial that I've done. For anyone looking more for an introduction to BluePrints in an easy to understand manner, check out Strigifo's channel.
@24yrukdesigner6 жыл бұрын
Perhaps the ungrateful children moaning might come to the realisation that making games is not all fun and games after all ;)