BP 3rd Person Game: Intro to Animation Montage | 16 | v4.8 Tutorial Series | Unreal Engine

  Рет қаралды 93,589

Unreal Engine

Unreal Engine

9 жыл бұрын

(00:05) - Intro to Animation Montage
(02:34) - Setting up the punching system
(04:35) - Recap and wrap up

Пікірлер: 34
@xXtheKAVEmanXx
@xXtheKAVEmanXx 8 жыл бұрын
I cannot help but notice that the views for these videos go down as they progress... I wonder if some people just stopped caring. If you have made it this far keep going. These are here to help and if you have little to know knowledge about creating video games ,such as I, I can already say this is a huge leap in my knowlege of creating video games
@immaget1millionsubsk201
@immaget1millionsubsk201 8 жыл бұрын
+xXtheKAVEmanXx People usually get really motivated to make something and get tired of learning along the way so they lose the motivation once they see all the steps required.
@xXtheKAVEmanXx
@xXtheKAVEmanXx 8 жыл бұрын
LAZINES IS THE BANE OF ALL EXISTANCE
@warrenbuitendag5286
@warrenbuitendag5286 8 жыл бұрын
+Imma Get 1 Million Subs K? i'm one of those ppl. i usually cherry pick these playlists for things i need but just end up confusing myself or i just lose motivation altogether as you mentioned above. this is the first tutorial "series" that i have resolved to watch from start to finish no matter what and i must say i am actually learning more than i have in along time. the game idea i have might just get made at this rate :)
@benjaminb3339
@benjaminb3339 6 жыл бұрын
Cause it's too slow. This series is 2 to 3 hours long but it could be trimmed down to 30 minutes tops. He keeps repeating the same things over and over again. "Ok so let's click on the option, I'm gonna go ahead and click on the option, I clicked on the option. Ok now that we've clicked on the option, let's go ahead and ...." It's killing me. I'm playing my phone while he talks, and some rare times I look at the screen to listen with attention. Most of the people don't want to waste time that's why they give-up. I hope the other tutorials will not be the same.
@magnusm4
@magnusm4 5 жыл бұрын
It's common. Most people look for a while while others look all the way. I skip some tutorials on parts i'm not dealing with yet like materials or sound. I just focus on learning camera and controls for now until I perfect it
@1337Rundown
@1337Rundown 9 жыл бұрын
These tutorials are well done !
@Each2TherOwn
@Each2TherOwn 6 жыл бұрын
Loving these tutorials and this engine thus far
@davidbergweiler4772
@davidbergweiler4772 5 жыл бұрын
Still very useful in 2019. Thanks for you efforts!
@johnathonhamilton7455
@johnathonhamilton7455 8 жыл бұрын
The animation DJ is my hero
@RitzScythe
@RitzScythe 3 жыл бұрын
I made it here in a day! You can do it random person reading this, you've come this far!
@Mumbl3r1
@Mumbl3r1 4 жыл бұрын
Did they ever make a tutorial on Layered and Additive animations that were mentioned in the video?
@nullpointer5109
@nullpointer5109 8 жыл бұрын
Dat anim DJ drawing
@PerFeldvoss
@PerFeldvoss 5 жыл бұрын
This leaves me wondering, what is the big diffrences between blend-space/state machine, and montage. Is the "punch" really that diffrent - or is this because we do not have the start-end for punch? (dont have the files here where i am watching..)
@SoundsLikeGlitter
@SoundsLikeGlitter 2 жыл бұрын
I would like to know as well
@gamelord12
@gamelord12 7 жыл бұрын
Wasn't this originally done by a different guy, who drew the animation DJ during the video?
@jackmunt140
@jackmunt140 5 жыл бұрын
yes, in an older version of ue4
@Shindy117
@Shindy117 6 жыл бұрын
Question: so a player swinging a sword then going into sword combos is a example of a animation montage correct?
@grn1
@grn1 5 жыл бұрын
10 months late but yes, that would be an animation montage.
@Ranstone
@Ranstone 2 жыл бұрын
Never heard of a break action shotgun with 8 rounds, but I guess that's not what this video is about. :P
@MelroyvandenBerg
@MelroyvandenBerg 8 жыл бұрын
Wait a sec, why use animation montage, while you can do the same with state machine like the jumping?? Which is better in what situation?
@garrettbillian6340
@garrettbillian6340 8 жыл бұрын
+Melroy van den Berg In a previous video in this series, he explains that a State machine is used for primary character states, such as; Running(which includes idle and walk), Jumping, Swimming and Flying. These are the ....is done while.... components, being the main anchor of the animation. Punching or something similar is a layer used on top or after a main State Machine as they can sometimes be done simultaneously. I know this reply is 3 weeks late, but hopefully that clears it up for you, based on my understanding.
@MelroyvandenBerg
@MelroyvandenBerg 8 жыл бұрын
Thx for explaining.
@immaget1millionsubsk201
@immaget1millionsubsk201 8 жыл бұрын
+Garrett Billian Nice explanation
@mistypixstudios6304
@mistypixstudios6304 6 жыл бұрын
so just for clarity, state machines are use for basic states, and whatever comes on top of those states are done in montages, bacause it is difficult to make a state in state machine for both running and punching at the same time
@antipaladinTM
@antipaladinTM 2 жыл бұрын
this is a tutorial about the logic, not about the actually coding though.. ro am i missing something
@jh-lp7cg
@jh-lp7cg 3 жыл бұрын
Great info, excluding the part about how shotguns are reloaded. This man knows nothing about shotguns lol.
@gustavomelo7751
@gustavomelo7751 3 жыл бұрын
666 likes
Always be more smart #shorts
00:32
Jin and Hattie
Рет қаралды 44 МЛН
Каха ограбил банк
01:00
К-Media
Рет қаралды 11 МЛН
Vivaan  Tanya once again pranked Papa 🤣😇🤣
00:10
seema lamba
Рет қаралды 30 МЛН
Why Unreal Engine 5.4 is a Game Changer
12:46
Unreal Sensei
Рет қаралды 1 МЛН
Oddball "Transitional" Designs in Sci-Fi Spaceships
6:13
Spacedock
Рет қаралды 66 М.
Intro to Animation Rigging & Procedural Animation in Unity
13:33
iHeartGameDev
Рет қаралды 169 М.
Animation vs. Geometry
9:17
Alan Becker
Рет қаралды 6 МЛН