Building advanced effects in Niagara | Unreal Engine

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Unreal Engine

Unreal Engine

Күн бұрын

In this demo, Chris Murphy covers the fundamentals of Niagara, Unreal Engine's new VFX system, and extends what begins as simple functionality into an advanced character disintegration effect. This presentation acts as a primer for new developers looking to create effects in Unreal Engine and provides a demonstration of the kind of advanced systems that developers can achieve in their own projects!
Please note that for this demonstration a simplified version of the character Crunch from Paragon has been used. However, developers looking to do this themselves can feel free to use any Single Material Skeletal Mesh.
Learn more at www.unrealengine.com

Пікірлер: 309
@Navhkrin
@Navhkrin 4 жыл бұрын
More videos like this please! 30 min explanations done by experts, much better than 1.5 hour long talks
@secoif
@secoif 4 жыл бұрын
What they should do is give those feature-film length talks internally or on a stream, then have someone re-record a 20 minute, concise summary afterwards.
@alekjwrgnwekfgn
@alekjwrgnwekfgn 4 жыл бұрын
@@secoif I think they should do those feature-film length talks as a pre-production meeting, and just get to the meat of it- practical stuff like this - no waffle.
@sirbughunter
@sirbughunter 4 жыл бұрын
Navhkrin agreed.
@dmaw5135
@dmaw5135 4 жыл бұрын
This times a million. but i think like others suggest just compress those live streams, and let us choose which one to watch.
@alejandrorvilla7571
@alejandrorvilla7571 4 жыл бұрын
Really depends on how much you want to learn
@mavisakal77
@mavisakal77 4 жыл бұрын
Chris Murphy is the best UE4 evangelist. He always makes to the point fast paced tutorials.
@secoif
@secoif 4 жыл бұрын
He needs to train the rest of the team, this is how you do it.
@bombomb_001
@bombomb_001 4 жыл бұрын
AGREE!
@nicholasbrown5013
@nicholasbrown5013 4 жыл бұрын
He also sounds cool while he does it! I was just looking through his old drone/render target video. Good stuff. :)
@vertigomaniac
@vertigomaniac 4 жыл бұрын
Glad to see my boy Crunch helping the community after his untimely demise
@shiftyjim4138
@shiftyjim4138 4 жыл бұрын
RIP Paragon I still get very sad thinking about how fucking miserable a company epic is for shutting down the only multiplayer game I’ve ever loved.
@Richard-st5uc
@Richard-st5uc 4 жыл бұрын
@@shiftyjim4138 I loved it until they changed the map. never got back into it after that :(
@bruceleroy6551
@bruceleroy6551 4 жыл бұрын
Yeah it was the only game I played regularly on my ps4. Every time I see Paragon assets I get reminded of what was and could have been :T
4 жыл бұрын
@@bruceleroy6551 Then why don't we make it something more. Kind of the point of the engine and the assets are free.
@tobiasschneider8247
@tobiasschneider8247 4 жыл бұрын
Please Epic, more tutorials like this. It is so hard to find Niagara tutorials online!
@RenbeOfficial
@RenbeOfficial 4 жыл бұрын
your tutorials are honestly astonishing, and not just because you have possibly the calmest voice on planet earth. amazing delivery!
@CrimzonRX
@CrimzonRX 4 жыл бұрын
This is excellent in pace, length and content. This sort of format is extremely useful to me and I'd bet other learning devs too
@by2083
@by2083 4 жыл бұрын
whats useful is a book not a video tshh waste of time
@kogi04
@kogi04 4 жыл бұрын
+1
@sollidwarren
@sollidwarren 4 жыл бұрын
By far the most useful Niagra tutorial so far. The only way to start getting familiar with the nomenclature used in scratch pad is to see them in action.
@chrismurphy6966
@chrismurphy6966 4 жыл бұрын
Scratch Pad feels like it was the missing piece of Niagara before coming into Production Ready and I *really* wanted to try and represent why it's useful in this video. Glad that kinda came through!
@MadpolygonDEV
@MadpolygonDEV 4 жыл бұрын
chris murphy is excellent at explaining and his pacing is on point!
@roman2.0
@roman2.0 4 жыл бұрын
Chris: That actually easy to do Me sweats nervously
@thegiantguy
@thegiantguy 3 жыл бұрын
Every uni lecture ever
@armondtanz
@armondtanz 3 жыл бұрын
@@thegiantguy Every guy explaining node structures that look like NY underground rail chart
@TheKitneys
@TheKitneys 4 жыл бұрын
You had me at "Hello." Well done, really good vid. Nice and clear and well paced.
@DM_K7
@DM_K7 4 жыл бұрын
Awesome tutorial! It's so hard to get some clear information and insight on the Niagra system ,thanks a bunch! Keep em coming!
@cookeygo1887
@cookeygo1887 4 жыл бұрын
Chris Murphy is probably the best guide by now hes so calm and he makes stuff so clear
@vince4417
@vince4417 4 жыл бұрын
Wonderful video. I would love to see one each week. These are the things I wish Epic was releasing more. In depth tutorials about Niagra / Control Rig.
@kogi04
@kogi04 4 жыл бұрын
This is an awesome tutorial. Great educator. Keeping a good level of explanation yet not too slow pacing.
@mb.3d671
@mb.3d671 4 жыл бұрын
hey chris! hope you do more, you a great resource. Loved the one you did a while back
@mb.3d671
@mb.3d671 4 жыл бұрын
@@chronosschiron the last one he did on technical art was great
@PandaCubed
@PandaCubed 3 жыл бұрын
Love these tutorials and showing off the feature. Explained really nicely. Makes me excited to try out niagara
@DeeOdzta
@DeeOdzta 4 жыл бұрын
Awesome thanks Chris hope you do more of these, a Niagra concepts series maybe!
@gbacl
@gbacl 4 жыл бұрын
This was really good. The effect looks amazing
@alekjwrgnwekfgn
@alekjwrgnwekfgn 4 жыл бұрын
MORE MORE MORE. I would love to see a whole series on Unreal Learn.
@kadjaft
@kadjaft 4 жыл бұрын
Gonna give this a go later today! Seems super fun and interesting to play with!
@clemlysergy3335
@clemlysergy3335 3 жыл бұрын
Awesome stuff! There's a lot to take in here, I think a lot of this is "easy" when you have someone telling you how to do it but I always having the nagging feeling that when trying to achieve something new myself I'm still going to struggle ... but all just practice I guess, this has definitely helped my understanding of some of the fundamentals of Niagara.
@spitfirestarter97
@spitfirestarter97 2 жыл бұрын
Great pacing and very easy to follow. More of this sort of content please!
@matthewthehuman1744
@matthewthehuman1744 2 жыл бұрын
I can't believe how cool it looks.
@terraint3697
@terraint3697 4 жыл бұрын
I saw it was Chris Murphy and i was like YES, This is going to be good!!!
@recklesflam1ngo968
@recklesflam1ngo968 4 жыл бұрын
I really need to get back into UE, really fantastic work you people are doing!
@strideknight
@strideknight 2 жыл бұрын
Really great video, cheers Chris
@wearethefractals
@wearethefractals Жыл бұрын
Really cool presentation. Learned a lot!
@Resuarus
@Resuarus 4 жыл бұрын
Goddamnit, Chris. Why are you so good at this?
@beaver_stealer
@beaver_stealer 4 жыл бұрын
Damn I love this explainer. Thank you for taking the time to really make somthing this good!
@denizorsel1029
@denizorsel1029 4 жыл бұрын
Niagara component and sketchpad section is all clear but material implementation is super complicated for my level. I downloaded the character just for this purpose but I couldn't find the material worked on and tried to do stuff on parametered material file which is a beast of its own and failed miserably. Yet it is not a problem of this video since Chris is pure awesome.
@likadsplit
@likadsplit 3 жыл бұрын
THANK YOU CHRIS MURPHY FOR BREATHING NEW LIFE INTO ME
@cghow
@cghow 4 жыл бұрын
Stunning effect.. Gonna try this one
@akatekk6957
@akatekk6957 4 жыл бұрын
will be nice if you could show with an example with multiple Material Skeletal Mesh (head, body, hands and legs) ;O)
@enriquebaeza9949
@enriquebaeza9949 3 жыл бұрын
In 4.26.1 I had to change in Initialize Particle>Sprite Attributes>Uniform instead of the default Unset, to get the same particles size, in case someone has the same problem.
@chronnodev
@chronnodev 4 жыл бұрын
Excellent tutorial. I really hope they are working on a master Niagara class that we can take as an online course :)
@WickedChilling
@WickedChilling 4 жыл бұрын
this is overwhelming. i love it.
@imorb
@imorb 4 жыл бұрын
Excellent tutorial!
@iamisandisnt
@iamisandisnt 4 жыл бұрын
Awesometastic. Raise your hand if you're finally starting to understand Niagara!
@HailSatanLLC
@HailSatanLLC 3 жыл бұрын
Chris, explain blackhole theory to us. Chris: "Oh, well that's reasonably straightforward."
@VuPhamRainstorm
@VuPhamRainstorm 4 жыл бұрын
Really love the way Chris Murphy teach stuff always easy to understand. I hope that he has time to re-make game course from Udemy, it's has been out dated for a while since we are now in 4.25 and that course still in 4.14. What a pity for a great resource.
@TerenceKearns
@TerenceKearns 4 жыл бұрын
You are an EXCELLENT TEACHER!
@aphexx100
@aphexx100 Жыл бұрын
this is a treasure trove ! thank you
@SASUKORI
@SASUKORI 4 жыл бұрын
THANK YOU SO MUCH this is a life saver Could we please also get a similar video on the new chaos physics
@user-ch5ct4zq9i
@user-ch5ct4zq9i 4 жыл бұрын
I love it, Niagara VFX Tutorial Step by step.
@feloneouscat1
@feloneouscat1 3 жыл бұрын
Wow. This is incredible. Now, I just need to understand… so much “WOW!"
@Ilyen12
@Ilyen12 3 жыл бұрын
So much useful information, thank you
@VladyVeselinov
@VladyVeselinov 4 жыл бұрын
Chris, you're the MVP
@xxxxRouvenxxxx
@xxxxRouvenxxxx 4 жыл бұрын
Very good Tutorial!
@yevheniishyshko7961
@yevheniishyshko7961 4 жыл бұрын
This was amazing.
@badrballish9328
@badrballish9328 4 жыл бұрын
Love it man, thank you very much.
@markm4120
@markm4120 4 жыл бұрын
Very cool, thanks!!
@rajatk1380
@rajatk1380 4 жыл бұрын
we need more like this on Niagara..
@Yazoon_S
@Yazoon_S 4 жыл бұрын
Its my first time seeing a USEFUL tutorial from the official UE4 that isn’t 2 hours long
@nicholasbrown5013
@nicholasbrown5013 4 жыл бұрын
Yazan Saoud he does another similar one for gdc 2019. It’s on an older version of the engine but it still works :)
@juanp.hernandez5759
@juanp.hernandez5759 4 жыл бұрын
Amazing tutorial!!! Keep it up like this. :D
@dimaferox5133
@dimaferox5133 4 жыл бұрын
I like Chris tutorials >3 thanks
@rfxcubestudio7863
@rfxcubestudio7863 4 жыл бұрын
wowww.. its amazing!:D
@PropheticGamesProductions
@PropheticGamesProductions 4 жыл бұрын
Thank you for covers the fundamentals of Niagara. Can you make tutorials about chaos destruction please ? Thank you.
@firnekburg4990
@firnekburg4990 4 жыл бұрын
Great stuff ! Please make more niagara tuts.
@devedee2393
@devedee2393 4 жыл бұрын
Amazing tutorial srsly, thanks 😁
@TrevorGilday
@TrevorGilday 3 жыл бұрын
Question, how would the material in Niagara be set up for characters who use multiple material slots? Most character use multiple material ID's for different parts of the mesh, but in the Niagara sprite renderer there is only one material slot.
@hakanviajando
@hakanviajando 4 жыл бұрын
Amazing tutorial, please create more for us.
@eatmylaz0r
@eatmylaz0r 4 жыл бұрын
AWESOME tutorial. Please tell me that you have some kind of course or guide to work with Niagara, i would absolutely love to watch everything you create. Honestly, Niagara lacks of this kind of thing and i'm eager to know how to play with it
@pto2k
@pto2k 3 жыл бұрын
I need to watch this 2 or 3 more times.
@darkenergy7291
@darkenergy7291 4 жыл бұрын
PLEASE DO MORE THANKS ♥
@jcdentonunatco
@jcdentonunatco 2 жыл бұрын
This is awesome. What I am wondering though, is how I can set one particle for every vertex of the mesh, and then create no more, and never destroy them. Basically just lock the existing particles to the vertices without needing to spawn more?
@Mart-E12
@Mart-E12 4 жыл бұрын
Will be cool in the new Unreal Tournament
@wawajey
@wawajey 4 жыл бұрын
Very Nice!
@sihanho6171
@sihanho6171 4 жыл бұрын
hey guys if u cannot see the particles add Sprite Renderer under the Render tab, and then assign a Material to the Sprite Rendering
@HugoArcier
@HugoArcier 2 жыл бұрын
great tutorial. Is someone knows if there a way to sample morph target (blendshapes) with that technique?
@OptimisticMonkey
@OptimisticMonkey 4 жыл бұрын
Outstanding tutorial! One of the best Niagara tutorials by far. Question: While playing, if I move the pawn left or right, I am getting some heavy blurring on the attached particles. (The mesh itself is not blurring, only the particle system.) Moving the camera around the mesh doesnt cause the particles to blur - only moving the particle system itself? Thanks for any tips
@maxxmangione3900
@maxxmangione3900 3 жыл бұрын
Very nice presented video and thanks for the super clear explanation and confortable pace . Got a picky question : Do you know , or anyone around here , how to make working translucent particles with translucent raytrace enabled ? Niagara sprites are supposed to be supported according to Unreal docs , but didn't find how or in what kind fo context , i mean , not expecting to use opaque sprites, right?
@jenkem4464
@jenkem4464 4 жыл бұрын
That's great!
@kazkisano
@kazkisano 3 жыл бұрын
Insane. That is insane.
@joseluisanginiotorresrodri8047
@joseluisanginiotorresrodri8047 3 жыл бұрын
u are the best men thank you from Mèxico
@DevGods
@DevGods 4 жыл бұрын
Just when I thought I was getting a hang of UE4 ! This engine is as deep as the ocean!! This effect is very dope by the way! May try to remake it later. Does anyone know of any other good resources to learn the basics of niagra?
@Yazoon_S
@Yazoon_S 4 жыл бұрын
I know, i thought the same thing, UE4 is huge And takes a lot of years to learn, there is a channel called CGhow where a guy showcases some cool tutorials about Niagara , and focus on his basic tutorials first , then the other more advanced ones
@muneebhamza8917
@muneebhamza8917 4 жыл бұрын
CGHow is a good channel. There was a also a livestream on Niagara when it first came out in early access. Watch that too.
@johnb4467
@johnb4467 4 жыл бұрын
This is a bit overwhelming, but I'm guessing that is because I'm not coming from a Cascade background. If this was meant to be a 'ground up / beginner' tutorial, it might be too much. But for someone who is transitioning from Cascade, I'm guessing this is much more digestible. Either way, excited and impressed to see what the systems can do.
@chrismurphy6966
@chrismurphy6966 4 жыл бұрын
I tried to shoot for folks either coming from Cascade or with a little bit of a grounding in other packages particle tools. My apologies if I over shot it a little!
@ErebusWolf
@ErebusWolf 3 жыл бұрын
Awesome video. When I try implementing this myself, I seem to be running into an issue where I can not change the particle size. When I try modifying it in the sprite attributes the circles are always the same size. Is there something happening with the mesh reproduction sprite that is causing this? Edit: Answering my own question, the sprite size is overridden in the update mesh reproduction sprite module. So I have to set it there
@MaxPlaymaxx
@MaxPlaymaxx 4 жыл бұрын
Please make more tutorials like this.
@citadelo5ricks
@citadelo5ricks 3 жыл бұрын
Excellent. Would really like to see UE tutorials have "click" waves so we can see what you are selecting. Otherwise, very hard to follow.
@mandasartur
@mandasartur 8 ай бұрын
Thank you.
@vladimirkhadyko8304
@vladimirkhadyko8304 4 жыл бұрын
That is actually very straight forward! Yeah, sure xD
@XaneRaiden
@XaneRaiden 2 жыл бұрын
Great tutorial! I have an issue where I applied the "Generate Mesh Distance Fields" and added the nodes to the main material. But I'm seeing no transparency when my model collides with another mesh. Should collisions be enabled? Does it matter that I am using a skeleton model within the scene instead of a blueprint for the character?
@SansP3ur
@SansP3ur 2 жыл бұрын
Holy S#*+ that's cool! I can't even get the floor grid in Niagara's preview window to show up.
@lasereye159
@lasereye159 2 жыл бұрын
super cool
@AleksaStefanRadunovic
@AleksaStefanRadunovic 4 жыл бұрын
I miss Paragon :(
@eth7928
@eth7928 4 жыл бұрын
Why do we always have to get that one comment.
@dirtzmagurk200
@dirtzmagurk200 4 жыл бұрын
@@eth7928 because it's TRUE!!! Also that character hes using is a paragon guy..
@seyitbayar4935
@seyitbayar4935 4 жыл бұрын
Nooooooo paragon
@eth7928
@eth7928 4 жыл бұрын
@@AndrewBiggam They probably shut it down so they have the manpower to develop UE5.
@recklesflam1ngo968
@recklesflam1ngo968 4 жыл бұрын
At least everyone now gets all of the paragon assets for free :)
@jimmyt_1988
@jimmyt_1988 2 жыл бұрын
Notes: - Generate distance fields must be enabled in project settings for using DistanceToNearestSurface in a material (17:10)
@phenik403
@phenik403 Жыл бұрын
Update Mesh position output doesnt appear in the dropdown in the lerp position menu. I can drag it from the left but the vfx doesnt function as intended. Working in UE5. I've had the same issue with other tutorials. I feel like I'm missing saomething as simple as a checkbox but who knows.
@WildOxStudios
@WildOxStudios 3 жыл бұрын
When i follow this tutorial in ue4.24.3 niagra gives a no mesh assigned error and doesn't work on the Init Mesh Reproduction step. The cpu access step does fix the issue only if you change to "CPU particle emitter" which doing so will likely kill most pc's as 80k particles while ok on the GPU isn't so great on the CPU. I'm assuming these features aren't available in 4.24.3 and are only available in 4.25
@zachansen8293
@zachansen8293 4 жыл бұрын
How do you pass in the material for your emitter as a user parameter? It seems like the fields in the sprite render module aren't configurable as to what their data source is? There's no "triangle" beside each field like there are on the other modules
@29djandy
@29djandy 4 жыл бұрын
Wowwwww how UNREAL
@vegitoblue2187
@vegitoblue2187 4 жыл бұрын
Im trying to make a vision cone visual using niagara but the problem is that the particles are not visible when the character moves
@narathipthisso4969
@narathipthisso4969 3 жыл бұрын
Thank you 🙏 Wow!!
@jeffspinner6579
@jeffspinner6579 4 жыл бұрын
I've been hearing people with your accent saying, "So," and I can't place the accent for the life of me. This is the 4th time in a tutorial (not you the 3 other times, yo), that "so" had that exact unusual for me pronunciation. So it's definitely a geolocated effect... where the heck did you grow up? I'm trying this tomorrow!
@chrismurphy6966
@chrismurphy6966 4 жыл бұрын
I'm from Melbourne, Australia. Hopefully that clears up the mystery!
@sabirfoux4926
@sabirfoux4926 2 жыл бұрын
First off, I gotta say, that was really cool. But this isn't as easy as you think it is for newcomers. Niagara is not as intuitive as you may think or user friendly but through experimentation, asking the right questions, and videos I think anyone can learn.
@politicalprophecyuk
@politicalprophecyuk 4 жыл бұрын
RIP Paragon, I see the crunch character asset is still getting used at least.
@kingsking2816
@kingsking2816 4 жыл бұрын
Still heartbreaking seeing paragon characters...
@weirdshit
@weirdshit 4 жыл бұрын
i think we can still do some justice to the developers by making fan arts or incorporating it in games.
@tobiasschneider8247
@tobiasschneider8247 4 жыл бұрын
Does anyone know where to find more good Niagara tutorials?
@haf8l4d3
@haf8l4d3 3 жыл бұрын
Awesome
@ru_ur
@ru_ur 4 жыл бұрын
GREAT!
@ilkicognjen
@ilkicognjen 4 жыл бұрын
Is there a way to spawn particles only on the intersection? Via the DistanceToSurface data or something else?
@TrospyAndrew
@TrospyAndrew 3 жыл бұрын
awesome
@Tuckdragon
@Tuckdragon 4 жыл бұрын
will we get a game sample that uses epic online services tho?
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