Burble Hekelot Minimalist Challenge [No Dash, No Wall Jump, No Attacking Caterpulls]

  Рет қаралды 443

DZ3

DZ3

7 ай бұрын

Burble Hekelot is an interesting boss; during an optimal fight, you’ll more than likely completely bypass his main gimmick by preventing him from eating any Caterpulls. In exceptional cases, you may even be granted a pattern that allows you to slash him to bits before a single Caterpull manifests. Part of the reason for this is that his EX Skill, Energy Tongue, is woefully slow, leaving him exposed to easy punishes. In this fight, I aim to comprehensively showcase Burble’s suite of attacks while also engaging him using a minimalist approach. The stipulations are as follows: no dashing, no wall climbing or sliding, basic Z-Saber strikes only and most importantly, no attacking the Caterpulls.
These conditions make certain aspects of the fight irritatingly luck-dependent, however, thinking forward to predict the state of the battlefield and Burble’s potential movements a few seconds in advance can mitigate a lot of potential trouble. To use a pretentious metaphor, the battle is somewhat chess-like; in most cases, especially those involving Caterpulls littered all over the room, you have a few avenues to use for escape, but selecting the wrong one can lead to you getting trapped mere seconds later. Relying on instincts alone will get you nowhere, disciplined movement developed via extensive practice is the only way to complete this task. Constant assessment of the optimal route forward becomes mentally fatiguing very quickly; as you approach the end of the fight, it’s all too common to get flustered and lose concentration. With that said, here are the crucial details I noted during the process.
-The fundamentals of Burble: He exists in small, medium and large states; each form has attacks unique unto itself. He can only be hurt while small, striking him otherwise only reduces his size. Green Caterpulls grant him medium stature, while yellow or 2 green ones will fully bloat him. Burble’s growth can only be interrupted if you attack him before he eats a Caterpull.
-Every slash you connect while Burble is small sends him lurching backward as though he got struck by a charged Recoil Rod. This hit reaction is useful to intercept Burble’s jumps, especially when playing without the dash.
-Burble gains complete intangibility before he jumps up and shakes the leaves, thus, when he decides to summon Caterpulls, it can’t be stopped; you can only knock him down once the room starts shaking. A minute but critical detail: Green Caterpulls turn to face zero while yellow ones remain steadfast in their current direction; pay close attention to which ones are located where, it’ll help prevent contact damage as you navigate.
-Anytime Zero is between Burble and a nearby Caterpull, Burble may use a faster version of his tongue-lash to swipe it. Even though Zero isn’t the target, you’ll still take damage if you’re in the path. Luckily, the animation is quick, so jumping can evade the attack so long as you’ve got the prescience to see it coming. Keep in mind that Burble can also use his regular Energy Tongue, so making tricky jumps around Caterpulls may be required depending on your position. Thankfully, Energy Tongue is preceded by a short, in-place hop as a visual cue. Spring Kick can also be troublesome if you find yourself flanked by Burble’s buddies. Burble’s legs track Zero’s position, so slightly shuffling Zero to the side with proper timing can be enough to guarantee safety; there’s no need to make wide, lurching jumps if you lack the space to do so.
-The two attacks unique to Burble’s enhanced forms are his missile barrage and bubbles. Both sets of projectiles are subject to extreme degrees of uncertainty. Cutting through them with the Z-Saber and keeping Zero pristine requires varying degrees of luck depending on the battlefield conditions. When Caterpulls are crawling about, the demand for precision grows exponentially. Extending the Saber works wonders against the bubbles, but any nearby Caterpulls are liable to be struck, so measured usage of it is necessary. The missiles can either travel high or low, with the ideal pattern being a majority of them sailing over Zero’s head. Slashing at Burble to make him flinch is recommended if possible, otherwise, he can join the missiles as a makeshift projectile himself by jumping toward you. Be wary of Energy Tonuge as a follow-up to the missiles, it can easily catch you unawares since your focus will be geared toward cutting the projectiles down. A combination of jump and walking slashes was the most consistent method of avoidance I found, but if you’re unlucky, you’ll get 4 or more missiles launched at torso height, making escape dicey at best.
-Bubbles don’t deal damage, but even one sticking to Zero stymies his movement dramatically. Hitting Burble before or during the attack ceases the flow of bubbles.
Thanks for watching! Any comments and questions you may have are welcome as usual.

Пікірлер: 14
@DZ-Three
@DZ-Three 7 ай бұрын
Hey everyone, I hope you enjoyed this challenge! If anyone happens to have any ideas for further boss-related challenges, minimalist or otherwise, please feel free to leave a suggestion. The larger project I'm currently working on has morphed into quite a difficult beast, so it's taking longer to complete than I initially anticipated. In the meantime, I'll try to upload smaller challenge videos. Thanks for watching!
@jimakiad
@jimakiad 7 ай бұрын
Damn your frame precision!
@DZ-Three
@DZ-Three 7 ай бұрын
Pulling off that dodge at the start by jumping between the Caterpulls while slicing the bubbles had me very nervous for the rest of the fight, I really wanted to preserve that as it's extremely rare to escape that scenario unharmed. This particular attempt at the fight went incredibly well from a luck perspective, I got great missile patterns as well.
@rebycVG
@rebycVG 6 ай бұрын
Wow, what crazy challenge. Really loved the patience and execution of that overhead hitbox with the neutral slash, I definitely would have messed that up eventually, lol. 2:52 was so close!
@DZ-Three
@DZ-Three 6 ай бұрын
Staying calm and not moving too early while the Caterpulls approach Zero took some getting used to for sure. Catching Burble with the overhead hitbox of the first slash is more generous than it may appear, but it is easy to lose focus when fighting for so long, so I still practiced it a fair bit.
@rebycVG
@rebycVG 6 ай бұрын
Exactly! Since the fight goes on so long, more opportunities to fumble. It's why I don't think I'd be able to do a proper S-Rank of the final Arcadia missions where you have to boss-rush, lol. I'm definitely getting hit at some point.
@DZ-Three
@DZ-Three 6 ай бұрын
​@@rebycVG The boss rush stages do tend to be the toughest to complete without getting hit. In a real run, you'd want to use combos to hasten the fights, though, even if you're playing on Hard Mode you can beat Burble way faster than I did here.
@cheesyweezy866
@cheesyweezy866 7 ай бұрын
No element-chip, no Ex-skill, buster only Temple of ice proved to be a bit of a task when I tried it especially if one is aiming for a no damage run of that level. The main problems I found was dealing with the Yadokroids in the ascending ice section and dealing with Armed Phenomenon Leviathan herself (mostly because I suck lol, granted getting rid of her projectiles with the buster is more trouble than it's worth when compared to just using the saber). Oh I guess I should also mention fighting Armored Phenomenon Harpuia with the same limitations...never again, I think I'd rather use chain rod only.
@DZ-Three
@DZ-Three 7 ай бұрын
Thanks for the ideas, I'll jot them down for future research. Dealing with Yadokroids when relegated to the Buster sounds rough. Performing the Ice Temple skip would avoid that but I've never tried attempting it without the Chain Rod. Armed Harpuia's hitbox is quite strange so I can certainly understand how landing precise shots must be a pain.
@jeremiahedwards7991
@jeremiahedwards7991 7 ай бұрын
How do you know when Burble will fall instead of roll? I’m trying to learn his pattern but that’s the only part I can’t figure out - would love to see a series explaining the behaviors of each boss btw
@DZ-Three
@DZ-Three 7 ай бұрын
Unfortunately, there's no distinct visual or audio cue to differentiate between Burble continuing his roll or prematurely dropping down to try and squish Zero; both use ruffling leaves as the attack signpost. I mitigate this uncertainty by walking around the middle of the arena while waiting for a potential roll. Burble's drop will lock to Zero's horizontal position about a half-second before he falls. Without the dash, I needed to be moving at all times to avoid it. With the dash, you should be able to get out of the way with pure reaction alone. The roll itself always occurs from the edge of the arena, so staying in the middle of the screen is recommended. Furthermore, if Burble starts his rolling going clockwise, he'll continue in that direction until the move is over. The same is true for counter-clockwise, he'll never reverse course in the middle of the attack. Lastly, remember that Burble can only roll 3 times: one slow roll at the onset of the attack after eating a Caterpull, followed by up to two more fast rolls. After the third, he'll always drop. I hope that helps. I do enjoy detailing bosses so doing an in-depth look at every boss in the series would be interesting to do one day.
@UnExtrano-xp2by
@UnExtrano-xp2by 7 ай бұрын
Hello, I have been practicing with a challenge that I gave myself, and that is that I defeated the two beetles only using the chain Road and I was wondering if you could replicate it in a no damage
@DZ-Three
@DZ-Three 7 ай бұрын
Thanks for the suggestion, I'll give it a try. It's very convenient too since the Beetle Bros. teleporter is right next to Burble's. The Beetles have a very consistent pattern that they cycle through, so unlike Burble, I'll always know what's coming next. It'll be interesting to see how tough the battle becomes with the lower damage and slower attack speed of the Chain Rod relative to the Z-Saber.
@UnExtrano-xp2by
@UnExtrano-xp2by 7 ай бұрын
@@DZ-Three You have a lot of skill for this, I think it will be child's play for you to do it without receiving damage, you are a tremendous pro.
Defeating Fenri Lunaedge with an Iron Pipe
2:33
DZ3
Рет қаралды 657
Zero Defeats Craft Using Only a Water Gun
3:35
DZ3
Рет қаралды 391
WHO LAUGHS LAST LAUGHS BEST 😎 #comedy
00:18
HaHaWhat
Рет қаралды 23 МЛН
Little girl's dream of a giant teddy bear is about to come true #shorts
00:32
Sol Titanion Fight Showcase
3:37
DZ3
Рет қаралды 385
A Sad Way to Lose an Attempt at Omega
1:29
DZ3
Рет қаралды 339
ROCKMAN ZX ZETA set boss
1:33
GIROhere30♏
Рет қаралды 66 М.
TEKKEN 8 - Heihachi Mishima Trailer
2:47
Bandai Namco Entertainment America
Рет қаралды 1,8 МЛН
Mega Man Zero 3 - EX Skill Combos on Locomo IF
0:41
Zero Comboing Phantom to Pieces
0:27
DZ3
Рет қаралды 288
skibidi toilet 76 (part 2)
4:28
DaFuq!?Boom!
Рет қаралды 16 МЛН
ГРАНД-ФИНАЛ! NaVi vs G2 - Esports World Cup 2024 - ЛУЧШИЕ МОМЕНТЫ CS2
50:22