Creating CMCW Maps with CMAutoEditor - Part 1

  Рет қаралды 1,194

Butschi

Butschi

Жыл бұрын

This is a step-by-step tutorial covering how to make a map in Combat Mission Cold War using CMAutoEditor. Part 1 shows how to get all the necessary ingredients like tools and data for creating a map.
Download: github.com/DerButschi/CMAutoE...
Discussion: community.battlefront.com/top...
map.army: www.map.army/
Geoportal NRW: www.geoportal.nrw
JOSM: apps.microsoft.com/store/deta...
QGIS: qgis.org/en/site/
Historical Aerial Imagery: (WMS web service) www.wms.nrw.de/geobasis/wms_n...

Пікірлер: 10
@Trve_Kvlt
@Trve_Kvlt 8 ай бұрын
I recently started on my first real map for Black Sea using an image file. I really wish i would've known this existed, but I guess having the experience is good nonetheless. Very good work, I'll be making good use of this tool.
@thymos5300
@thymos5300 Жыл бұрын
Richtig richtig gut! Bleib da auf jeden Fall dran!
@paristo
@paristo 7 ай бұрын
You created easy time for me to purchase the CM:BS, as now when it is "just" 25 € (-60%, after the price increase in 2023) as now there is possibility to create some own scenarios locations.
@derbutschi756
@derbutschi756 7 ай бұрын
Pity I don't get money from Battlefront. ;-)
@MrFusselig
@MrFusselig Жыл бұрын
That's a very elaborate tool! I'm just worried about the amount of elevation points the tool will set on the map, because especially the elevation points need a lot of computing power when loading a map. They can be quite to use. But in general, your tool is really next level and can help a lot on map creation
@derbutschi756
@derbutschi756 Жыл бұрын
A valid concern, for sure, but from my experience elevation isn't a dominant factor here. Objects on the map, especially buildings, are more important. Things may look different on other machines, though, so I'll make all stages of the map available via the battlefront forum once they are done. Then you can try for yourself if you are interested.
@MrFusselig
@MrFusselig Жыл бұрын
@@derbutschi756 It will also depend highly on map size of course, but especially Cold War usually has bigger maps. But, be it what it is, even with this concern, your tool builds for an extremely good basis to create maps fast and efficient. Once they are made, they can be adjusted via hand.
@derbutschi756
@derbutschi756 Жыл бұрын
You are right, of course, map size is a huge factor. Now, I have no clue how the engine ticks on the inside. But it seems to me that it doesn't really care if an elevation points was set by the user or calculated from other points. I guess it just saves a value for each square, anyway. And if you look at the title image, the map there is... I think... something like 4km x 3km. Believe me, loading the raw terrain is super fast compared to the map with several thousand buildings! ;-)
@derbutschi756
@derbutschi756 Жыл бұрын
@MrFusselig Btw. did a quick test with a 1520m x 1920m: the loading time is *identical* for both a totally flat map and a map with all elevation points set. So this is really a non-issue.
@MrFusselig
@MrFusselig Жыл бұрын
@@derbutschi756 Really? I have problems with my map and the hight resolver. The map crashed on a regular basis. I deleted hight points, and then the map kept loading again, but had problems with the correct resolving of the height, made a threat with pictures about it on the official forum "height resolver is inconsistent bug report". But deleting even more elevation points solved the issue.
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