CS GO's netcode is far superior to VALORANT's

  Рет қаралды 6,575

Christoph Smaul

Christoph Smaul

2 жыл бұрын

obsolete now that CS:GO no longer exists and has been replaced with CS2, featuring the same crappy network implementation as VALORANT. see pinned comment for my opinion on that.
can't get more obvious than this.
EDIT 2: • VALORANT's networking ...
EDIT 07.02.2022: today my internet was upgraded to 1 gbit/s fiber. my average ping now is at 6ms on Frankfurt 1 servers. this still happens in VALORANT and any other game still feels much better. this even more underlines that this issue has to do with the game's netcode, in some weird way.
the CS GO recording only has 60 fps because shadowplay does not allow for anything else than 30 or 60. OBS is blocked unless CS GO is launched in "untrusted" mode, which negatively affects the trust factor. i won't do that EVER since my trust factor already is hella trash and i get cheaters almost every game.
i know that this is just one instant taken from every game seemingly randomly, but trust me if i say, this is the experience i get whenever i play one of these games. in CS GO, no matter what, i can always stand my ground and fight back, even when i'm extremely tired and playing deathmatch against pros, i can hold my 2+ KDR and destroy these pros. in VALORANT i get destroyed by silvers and bronzes regularly. this stuff happens so often, i get outfragged by players who should be WAY worse. the game's netcode must be at fault here since this happens in no other game. not even battlefield has this level of desync.
jett in that deathmatch game was not cheating and ended up in the lower half of the scoreboard. this is exclusively due to bad netcoding.

Пікірлер: 81
@ImotekhtheStormlord-tx2it
@ImotekhtheStormlord-tx2it Жыл бұрын
true. valorant is probably one of the most RNG "esport" competetive fps games out there. run and gun, random spray patterns, inconsistent operator recoil, unbalanced agents (chamber is still S+ tier after 2 nerfs), no replay system, they let smurfs and boosters be hidden (hidden level, previous rank, nickname etc), one of the worst ranking systems (its worse thjan faceit non-prem lmao)
@DeepCrack
@DeepCrack Жыл бұрын
Its not even true "Competative" any more, the Champions tournament isnt even open anymore. Team OpTic will not be in it next year because they were not invited (they won this year)
@stoeldopje
@stoeldopje 2 жыл бұрын
Very accurate representation of my experience with the game. Most info i found about it is blaming it to peekers, angle advantage, prefiring, lack of skill, luck or a combination of any of those. But if that's true, why don't i have the same experience in cs:go. It's not just me having it, all my friends as well. We just keep playing the game since it has so much potential. And in some games it is suddenly gone and i'm top fragging, like shooting fish in a barrel. It's also not my internet, fiber with 10ms ingame RTT.
@christophsmaul2042
@christophsmaul2042 2 жыл бұрын
exactly the same here. while this video was recorded with my old 6 mbit/s connection, it was recently upgraded to 1 gbit/s fiber with average 10ms ping, just like you. that changed absolutely nothing, not even the slightest. that further proves that there has to be something horribly wrong with this game. i've also played this game for a few hours since i actually like it and it has a lot of potential. but being in platinum with this kind of trash delay feels like you play against 5x s1mple on steroids in a major final every single game, which subsequently made me quit the game until this nonsense gets addressed.
@xreve_
@xreve_ Жыл бұрын
Dude just described my whole Valorant experience I have. And the comment is even older than 1 year. I started playing the game like 10months ago. Never played CSGO, got pretty good at it ngl, wouldve never thought. But the most disgusting thing is this latency issue. Im always, chilling with my fix 12ms ping on Frankfurt servers and these people with over 60ms join this trash. If youre not braindead and know how latency works, all these rats that destroy the gameplay, should not have a single chance. They should quit the game instantly. Usually you dont even install a game if you know you gonna suck because youre at obv disadvantage how it should be if you have a trash connection. Like go put these people somewhere, let em play with their trash. But how come a high ping like +100ms is always carrying the enemy team since no one can shoot that mofo??? And somehow, every single time its this high ping player just running around corners, holding the trigger button and spraying me to death. I die before I even see the people, I die when Im behind a solid wall (no wallbang). I die, and I can see the shot flying NEXT to the wall. Like I drop dead and see the shot not being aligned. And today.. lord have mercy. Pearl, me vs Viper 75ms .. I see her being turned away. I start tapping the head 2x and im like HUUUUUUUUUUUHHHHHHHH???? I crouch and spray at her, STARTING TO SHOOT FIRST!!! 2-3 shots connect on her body (the rest idk where it went), I drop dead (with 100hp no shield, and im like FFS WTF IS THIS??? WHERE IS THE MATH?????... and now the funniest and most broken shit Ive seen since I play this game. While I drop dead, the kill log says 74 dmg she did to me, and within 0.5secs (while I was already dead dropping to the floor) I spectate my teammates and the number goes from 74 to 108. So while I drop dread, in the animation, game recognized 74 damage, I spectate a teammate and it turns to 108 dmg. I never hit these players when they run, little taps, NO CHANCE. Literally NOTHING I can do. NOTHING!!!!!! You spray into them, and are obv hitting the enemy... and from 7 shots only 2-3 connect. If you rec your gameplay youll see either blood spatters or just a hit registration. My clips are mixed. Close combat with a high ping dude - impossible. Sniping? impossible. Peeking? Imfockingpossible. You start another game, all of the sudden you carry the whole team. You clutch this and that (and no, not because theyre bad, because connection works how it supposed to) you can feel it. Carried 2 games in a row, it felt right. Just how it should feel. And it was a close game. Usually always like this. And then you get the streak of hell. Just utterly disgusting games and you feel like you have never ever touched a focking mouse and keyboard in your life. You watch your clips because you think youre mentally challenged smh. but youre not. its the rito employees, sucking off the money of these little kids as mentioned already, while not caring about a game that functions properly. Low focking standards, but lots skins you can choose from. I started playing Valorant because I never wanted to start CSGO because of the "Hackers". So I just started Valorant. Biggest mistake in my life. Its crippling depression.
@deivytrajan
@deivytrajan 10 ай бұрын
Very inaccurate representation. Skye was running like an elephant making noise and you blame netcode for getting one tapped xD So pathetic. I got 3000 hours in CS:GO, global elite and faceit lvl 10 and I reached immortal 3 in Valorant, maybe got 1000h. All I can say is, Valorant has way better net code, less rubber banding, shots hit the target way more and the game feels overall more responsive. If you check replay demo, you will see how bad CS:GO netcode is, what player sees is not what server thinks. Far from it. Valorant overall is way better game technically.
@Trystan3345
@Trystan3345 7 ай бұрын
@@deivytrajanmoron, just because you’re not experiencing a certain issue or too stupid to understand it doesn’t mean it doesn’t exist.
@christophsmaul2042
@christophsmaul2042 6 ай бұрын
​@@Trystan3345 ignore that buffoon. if you go to his channel (make sure to have adblock enabled, just in case), you will find a video that depicts this EXACT PROBLEM. yet he blames this on the enemy being a cheater which - for a multitude of reasons - can be ruled out almost immediately. he is not to be taken serious at all. i don't really think he will answer but if he does, you'll be talking to a brick wall. in his mind, there is no probem because he never had this problem occuring to him. it's like saying "i haven't gotten COVID-19 yet so it clearly cannot exist". there is no point of arguing with this kind of stupidity because he will drag you down to his room temperature IQ-level and then beat you with experience.
@christophsmaul2042
@christophsmaul2042 2 жыл бұрын
Update with 1 GBit/s Fiber and 10ms ping: kzfaq.info/get/bejne/jJmBlbmf0tXHenk.html
@christophsmaul2042
@christophsmaul2042 8 ай бұрын
How the tables have turned. Let's see how all of these VALORANT defenders explain this. CS2 released about a month ago, with a new "subtick" netcoding system. The game features a new style of netcoding which was necessary for the subtick system to be implemented. This style of netcoding is based on a so-called "command queue" and it is implemented the same way like it is in VALORANT. You can see the system in action when you enter "cq_netgraph 1" in the CS2 console. The system is fundamentally different in almost all aspects from the old CS:GO implementation. Now I do not want to be rude or come across as an arrogant prick but if you don't fully understand what you're looking at when you enable cq_enable 1, please reconsider leaving a comment. You can of course still comment general stuff about the game(s) but please think twice about making statements related specifically towards the netcoding topic. To absolutely nobody's surprise, many, many people, including top of the line pros, are non-stop complaining about the game's outrageous peekers advantage and delayed animations, including dying behind solid cover and getting hits while the crosshair is nowhere near the opponent. All of these complaints, not from me but actual major-winning professional players, must be taken seriously to the highest of degrees. These are the best of the best after all. To all the people in this comment section who either have commented baseless and objectively wrong arguments about various "excuses", or are about to post new comments in the future, let me ask you a question: What about now? Do you still think this is related to angles, steps, "just holding the angle", cheaters? If you really think this is the case and I am not a credible person, do you also discredit all existing professional players who utter the same critique with CS2's (=VALORANT's) system? Do you seriously think that even the highest regarded professional players are making stuff up, or do you think they might be the ones who should know best? Is it only a valid statement when pros say it? Is it only a valid statement when SPUNJ is going on an unhinged 30 minute rant on HLTV confirmed about how trash the new game is? Is the opinion of this one peasant on KZfaq invalid, even though he has said the exact same thing years ago that pros are just now starting to complain about after the game was switched to the same system as VALORANT? Of course not. I was right from the very beginning. This style of netcode implementation is flawed and CS2 shows it, more than VALORANT in some aspects. It can be good, if implemented flawlessly. Neither VALVE nor Riot have managed to do so. The same flaws are apparent, but VALORANT can mask the problems just a tiny bit better with it's 128 tickrate. The fundamental problems are still there and there to stay. Take the L, VALORANT defenders.
@larry2281
@larry2281 4 ай бұрын
As someone who used to play a lot of csgo and probably under 50 total games in faceit and premier since cs2. I do think subtick was probably the worst thing valve could have done for the game instead of giving us 128 tick. They created a problem that didn’t exist prior. Not to mention all the other things wrong with CS2. With that being said, Valorant has some major issues and they have yet to fix them. The net code issue has been a thing since the game came out. The game was quite fun in beta but since I’ve been playing it more I’ve noticed it still hasn’t changed. One game every shot connects and the game feels good and you queue the next and it’s a coin flip whether you will get the same experience or will get the net code treatment where you are dead the second you peek giving you no time to react or shoot. It’s the only game I’ve had this with and I’ve seen plenty of people talk about it. The lack of gun skill in Valorant also probably doesn’t help. Feel like you get accidented way more. Both games have servers with hit reg issues which is fine and happens but least in CS. If someone just completely owned me. I can accept it was a nice shot and move on. In Valorant, it’s just extremely frustrating because I feel like I never stood a chance and then I watch my teammates play and I wonder how the hell do they get kills and they just whiff on my teammates.
@christophsmaul2042
@christophsmaul2042 4 ай бұрын
@@larry2281 wow, an actual intelligent comment underneath this video. I can't believe it! There's still hope. Yes, what you are experiencing ("Feel like you get accidented way more", "you are dead the second you peek giving you no time to react or shoot") is EXACTLY what happens when you fuck up critical parts of the netcode implementation. It's completely broken, and they won't ever fix it. I haven't played the game in a long time, but I've heared they still haven't even given the players their replay system yet, something that has been asked for for years at this point. And why would they? More skins makes millions of dollars, a replay system doesn't make a penny. Same with fixing the netcode. 98% of players are clueless drones who won't even notice. All they care about is that their ordered e-date has the same skin as they do. And people who do notice and point it out are being discredited and called "bad at games". No joke, read the comments if you can stand a lot of cringe. Nothing will change, I guarantee it. CS2 is now at the brink of ending up exactly like that. Just needs some more e-dating and "cute uwu" skins, I'm sure they'll get there eventually. Despicable.
@ShaXCwalk
@ShaXCwalk 8 күн бұрын
Angle advantage
@Sylvia-Anna
@Sylvia-Anna 26 күн бұрын
This is an electrical issue and has nothing to do with game design.
@christophsmaul2042
@christophsmaul2042 19 күн бұрын
I'm sorry, it is what? Elaborate please.
@Sylvia-Anna
@Sylvia-Anna 19 күн бұрын
@@christophsmaul2042 kzfaq.info/get/bejne/ZtOhjZeZqpzUpmQ.html
@christophsmaul2042
@christophsmaul2042 19 күн бұрын
@@Sylvia-Anna i do not understand that language and there aren't any translated subtitles
@TORTLESSS
@TORTLESSS 2 жыл бұрын
For sure csgo feels better, i have played 3k hours in csgo and thought I'd dominate in valorant but if I literally don't headshot people instantly im just dead. It's a shame as valorant feels really fun cause of the abilities/
@christophsmaul2042
@christophsmaul2042 2 жыл бұрын
agreed. valorant could be a very good game if not for this bullshit. while i personally do not really like the abilities at all i can see where you are coming from. i totally see why one could have fun with it. i really don‘t get why they would ruin sich a solid game with netcoding shit like this. plus, their anticheat is god tier and i have only seen a handful of cheaters so far, compared to cs‘s cheater-filled matchmaking. it could all be so damn good. sad to see for sure
@larry2281
@larry2281 Жыл бұрын
Also has to do with Valorant’s lower skill gap. Players seem better then what they are because the mechanics of the game let them. Sometimes you will get destroyed by a plat player the same way you get destroyed by a immortal player because it’s Valorant. Anything over 50-60 ping feels awful. Bigger hit boxes, no real movement skill, inconsistent gun play, list goes on. I just started playing again after a 8 month hiatus and it hasn’t changed.
@chaNtfps
@chaNtfps 2 жыл бұрын
This is the greatest comparison I ever saw. Valorant netcode is a mess. From a another guy who plays FPS for more than 10 years.
@deivytrajan
@deivytrajan 10 ай бұрын
I play FPS for over 15 years, reached top rank in CS:GO and Valorant and I can say that net code in Valorant is far superior than CS:GO. I don't know what you're smoking if you don't see how in this example skye was running with loud footsteps and this is the reason why he got killed so fast. It's just super bad comparison and the fact you and many other CS fanboys fail to see that just shows how blindly you hate the game and try to find any excuse to keep the hate train going.
@strawberry_cake1703
@strawberry_cake1703 5 ай бұрын
Clearly you haven't learned anything in those 10 years. Angle advantage here is insane for Jett holding the angle.
@christophsmaul2042
@christophsmaul2042 5 ай бұрын
@@strawberry_cake1703 another absolutely retarded cretin in the comments. this is getting boring and repetitive. educate yourself before you comment trash on my video. thanks
@JomarsYT
@JomarsYT 3 ай бұрын
I reached gm on overwatch, getting kicked on battlefield or top frag because "I'm cheating" but in this game everything is rng, you can have a week of rng trolls teammates, rng of your bullet not registered, or registered in the wrong way, this game is a fucking shit show for clowns.
@0o29k2
@0o29k2 2 ай бұрын
@@christophsmaul2042you're just calling everyone who doesnt agree with you "retarded", valorant definitely has its flaws with networking but its more well-thought out and documented than CS
@yassine7619
@yassine7619 Жыл бұрын
any solution for this shit ?
@christophsmaul2042
@christophsmaul2042 Жыл бұрын
Yes. Uninstall the game and play a something that is actually worth being played. Seriously: On your end, no. It has nothing to do with anything that you could change. This is a fundamental flaw with the game's netcoding and it has to be fixed by the devs. You can only wait for them to recognize the problem and do something about it. And since selling skins to kids is way more profitable than actually caring about the game and fixing this fundamentally broken trash, a fix will most likely never happen.
@yassine7619
@yassine7619 Жыл бұрын
@@christophsmaul2042 true but sad, ty.
@christophsmaul2042
@christophsmaul2042 Жыл бұрын
remember this? twitter.com/niiicolo/status/1184400033631866880 compare that statement with the current state of the game. another perfect example how much they care about the game. they give zero fucks about players and the actual game. profit and skin sales is what the game is focused on and this course will never change, ever.
@yassine7619
@yassine7619 Жыл бұрын
@@christophsmaul2042 it is completely the opposite (from the tweet), the player base has changed (from csgo), nowadays kids playing to get skins and flex only and that fucked up many games. appernately it will never get fixed
@christophsmaul2042
@christophsmaul2042 Жыл бұрын
@@yassine7619 so much this. i just counted this up myself. there are 93 abilities as of today (3rd of July 2023), 20 of which can deal damage. 21,5% of all abilities can do damage. if they would care about the game and be honest, the ratio were 0%. playing this game and expecting to win if you are a mechanically better player will make you crazy over time. not only has the game these netcoding problems as seen in the video, even if you have actual good aim, were faceit 10 in cs:go and won on a 1v1 server against shroud, zywoo and barely lost to twistzz and s1mple? how about you get absoultely shit on by someone that has played shooting games since yesterday because he has a fucking rocket launcher that does massive splash damage which you cannot feasibly escape? sounds good to riot games
@Milo-cv6qk
@Milo-cv6qk 9 ай бұрын
You were closer to the angle so he could see you before you could see him. Jump into a custom match and go pixel by pixel you can see how much extra time he has to hit the shot.
@christophsmaul2042
@christophsmaul2042 9 ай бұрын
ah shit. here we go again. wrong answer. you bet i already tested the difference the angle advantage can make and it still does not add up. when testing, i found that the most possible deviation you can ever observe is 5 frames on a 120 fps recording. let's make the math easy, and give you the benefit of the doubt while at it, so we increase that number to 6 frames. do the math and find out that this would give the opposing player an extra advantage of 50 milliseconds. now, let's add this to the alleged 66ms reaction time that is being displayed by my client. aaand, drum roll, it gives a reaction speed of 116 milliseconds. borderline possible for a human being to do, but nontheless, it would at least be possible. lets be very, very generous and round that up to 120ms for even easier math and even more benefits towards your argument. let's compare this speed of 120ms to some of the best fps players to exist, shall we? kennyS has a reaction time of 217ms. s1mple's reaction speed is about 220ms, dev1ce about 230ms, FalleN 280ms. the fastest i measured from the demos i have laying around was that of m0nesy, with about 190ms. so you are telling me, this player in a random valorant deathmatch lobby who ended up in the lower half of the scoreboard is outreacting the best fps players to ever exist by a factor of about 1.5 - 2? and that is only when i am really generous in the calculations. the realistic difference is rather like 3 frames at most, amounting to 25 ms of extra time, placing the shot at about 91 ms reaction speed, which is still humanly impossible. and, to hammer all of this home, take a look at the first link in the description. explain your "angles" argument in the context of that video and how it would make sense there. mission failed, we'll get 'em next time.
@strawberry_cake1703
@strawberry_cake1703 5 ай бұрын
​@@christophsmaul2042 if you tested it, why did you not include it in the first place?
@christophsmaul2042
@christophsmaul2042 5 ай бұрын
@@strawberry_cake1703 why would i? the idea was to make a video showing the difference as shortly as possible. including more tests woulld be totally unnecessary, since knowledgeable people already know what they are looking at. do your own test if you so desire. clearly you are a clueless shitter, so please educate yourself before leaving more mental manure in this comment section.
@strawberry_cake1703
@strawberry_cake1703 5 ай бұрын
@@christophsmaul2042 it's an inherently skewed result. All variables should be equal. That's what objective analysis should be. If you can't grasp that then I encourage you to do some research about the scientific method.
@christophsmaul2042
@christophsmaul2042 5 ай бұрын
@@strawberry_cake1703 alright thanks for showing your abysmal incompetence and ignorance once again, but enough is enough. bring up something substantial and i might reply. maybe read the comments above yours before being a retarded imbecile and try to improve on your „reading comprehension“ skills a little more before your ask your parents for another 1hr internet pass.
@forsaken7161
@forsaken7161 2 жыл бұрын
this comment section sums up valorant players perfectly. simply nuts. even tho example in the video is not great. valorant has serious issue.
@REDxzak
@REDxzak 2 жыл бұрын
Have you seen the pov of people playing against xantares ?
@christophsmaul2042
@christophsmaul2042 2 жыл бұрын
i have absolutely no idea what you want to say with that comment and how it would relate to this video. could you explain? btw, xantares plays csgo, where everything works fine. in fact i myself have played a deathmatch in csgo against him and while he is fast, its not that hard to kill him. his reaction speed must be somewhere around 150-200ms, which would still be 3 times slower than this random iron/bronze/silver valorant player with his allegedly 66ms.
@skr1y472
@skr1y472 2 жыл бұрын
@@christophsmaul2042 if you say its not that hard to kill xantares you're lying lmao, you're gonna get swung by him, barely see his shoulder and die because of how peekers advantage works in cs (LITERALLY ALMOST THE SAME AS IN VALORANT) stop blaming the games, get good
@christophsmaul2042
@christophsmaul2042 2 жыл бұрын
@@skr1y472 actually i am not. sure, he destroys you with a „xantarespeek“ if you stand in a predictable corner/angle, but anyone with some better-than-average gamesense and common sense knows that when you are holding an offangle and you are not known about, he won’t just prefire-insta destroy you. of course there is peekers advantage but it is BY FAR not as bad as in valorant. if i am in an offangle in cs, 99 out of 100 times i get the kill even with peekers advantage while in valorant, no matter the angle and no matter if i am known or not, i get killed like in this video. but sure keep denying the evidence and blame something humanly impossible on me
@skr1y472
@skr1y472 2 жыл бұрын
@@christophsmaul2042 the shit you're saying just proves you're lying, also you have to be a certain low elo to have guaranteed kills on offangles lmao
@sexyyoda7567
@sexyyoda7567 2 жыл бұрын
Bruh, this comment section took a big L
@skr1y472
@skr1y472 2 жыл бұрын
i really would like to know how you hold a 2+ kd against "pros" in deathmatch but get outfragged by silver, what rank are u in valorant?
@skr1y472
@skr1y472 2 жыл бұрын
also im confused, if there were such severe netcode problems, do you believe it only affects you cause apparently those silvers either dont have it or, possibly, could just be better than u
@christophsmaul2042
@christophsmaul2042 2 жыл бұрын
i can hold a 2+ kd against pros (not „pros“, actual pros with their major badges and stuff) because i am by no means bad in shooter games. i play fps games for 15 years and i used to play them very, very extensively when i was younger. my last rank in valorant was platinum 1, but i eventually stopped playing it because this is not fun. the funny part however, there are some rare games, about 1 in 10, where the game suddenly fixes itself and i am not getting running insta-onetapped by everyone. whenever this happened i‘ve dropped 30+, mostly 40+ frags. it also fixes itself in deathmatch some times, that is when i win the deathmatch being 20+ kills ahead of the 2nd place
@christophsmaul2042
@christophsmaul2042 2 жыл бұрын
@@skr1y472 i think it not only affects me but a lot of people, most of which are not even aware that there is an underlying issue and just write it off as „lol precise gunplay xddd“ memes. certainly not everyone but there must be a root cause for this that is beyond my personal computer. if it was on my end, i would get bullshit like this in any game, which is not the case
@skr1y472
@skr1y472 2 жыл бұрын
@@christophsmaul2042 im a bit late to this but this genuinely makes no sense and you're actively looking for an excuse for your inconsistency
@skr1y472
@skr1y472 2 жыл бұрын
@@christophsmaul2042 also idk how long you play csgo but what's your faceit level?
@sword9497
@sword9497 2 жыл бұрын
Pretty sure he was just holding that and pre-fired you considering you were sprinting and had just killed someone
@christophsmaul2042
@christophsmaul2042 2 жыл бұрын
yes, that is absolutely correct. i am also very sure he just held the angle, you can see that in the video. however, he was not prefiring the angle because of a very simple reason: if he would have been prefiring the angle, that would be HIGHLY suspicious since he could not know where i was. i have not peeked that angle before this scene. i am 100% positive that the guy was not cheating though and you don't just prefire random angles with a deagle, which leads me to the conclusion that he was in fact not prefiring but simply reacting to me peeking, with which looks like 66ms reaction time to me, but at least 300+ ms for him. my internet was upgraded since the date i recorded this video. now i'm playing with an average ping of 6ms and this still happens in almost every round
@cerealhit555
@cerealhit555 2 жыл бұрын
@@christophsmaul2042 Probably just another bot cheating tbh. Valorant is a shame of a game and Riot is only good at marketing
@christophsmaul2042
@christophsmaul2042 2 жыл бұрын
@@cerealhit555 probably not. first, VALORANT has a pretty good anticheat and i would be very surprised if the guy was cheating, even more so in this random, meaningless deathmatch. second, the guy ended up in the lower half of the scoreboard. if he really was cheating, he would surely be higher up or even winning the game. and third, there is another example of this happening in the description. i would say that this was 100% to blame on the game and not the player. it still happens in every game i play. i appreciate the comment though.
@deivytrajan
@deivytrajan 10 ай бұрын
Skye was literally running, making foot steps and got one tapped. You call this bad net code? Seriously? CS:GO fanboys are really stupid
@christophsmaul2042
@christophsmaul2042 10 ай бұрын
funny how this video in particular attracts the most delusional people on the internet. this comment is full of shit, from the very start to the very end. for starters, how could you, in any clear state of mind, EVER assert that i would be in any way, shape or form a "CS:GO fanboy"? i do not think your little deranged brain has comprehended what this video is supposed to show, so let me explain it to you. the one and only singular reason this video exists is to showcase how both games handle this patricular, specific situation. it only compares the netcoding aspect of both games in a circumstance where two players peek each other. nothing, NOTHING else. if you cannot understand that, consider therapy. if i would have said something along the lines of "CS:GO is a way better game", yeah sure, you might have a point. the thing is, never ever did i say so and it is pointless to ask you to cite me on anything that would suggest that i am a "CS:GO fanboy", because you will not find such statement, ever. i despise CS:GO just as well, just because of different aspects. sure, CS:GO's netcoding is in fact very, very, VERY far beyond anything that valorant has to offer, but CS:GO has a completely out-of-hand cheating epidemic, yet valve only cares about releasing more skins and cases. i equally hate to play it, often refusing to play when my friends ask me to do it. if i would make a comparison video about the anti-cheat solutions in both games, CS:GO would get absolutely smoked and roasted into oblivion. valorant's anticheat is so far ahead in every single aspect, it would hardly be a comparison at all. now, this video, as you might have guessed, is not about anticheat software but about how a game's netcode is designed, and in this regard, valorant loses the comparison hands down. it is an objective observation, everyone watching this can see it. second of all, how would me making steps make ANY kind of difference whatsoever to the reaction time of the opponent? how is "making steps in a video game" related IN ANY WAY to human biology and the laws of physics which dictate that reaction times under 100ms are humanly impossible? sure he knows where i am coming from, sure he hit a good shot, but hearing steps does not give you a magic wallhack so you can suddenly prefire a corner (with a deagle at that) at precisely the correct time. the more realistic course of events would be him seeing me and reacting within the normal standard human reaction time of about 270 milliseconds and the game failing to depict this information correctly to my client, as would be a common occurance for games with broken netcode functionality. have you, by chance, played battlefield 4 before? that game has one of the worst netcodes of any multiplayer game there is, and unspirprisingly so, you will get killed just like this a plethora of times. this is exactly the expected behavior of broken interpolation/extrapolation and client sided prediction. and to hammer this idiocy home, if you really think this was down to footsteps and the games' netcode being totally fine, you could also just simply watch either the video that is linked at the very top of the description or search youtube for something along the lines of "valorant broken netcode". guess what? you will find a lot more videos like this. are literally tens of thousands of players all recording this at the same time wrong? is it all a huge conspiracy? am i wearing a tin foil hat while writing this? have i been paid by our mighty CS:GO king Lord Gaben himself to spread hate and misinformation about valorant? or maybe, just maybe, there IS something broken and wrong with the game? food for thought.
@christophsmaul2042
@christophsmaul2042 10 ай бұрын
quick follow up on this. today i scrolled through the comments as i sometimes do and i noticed you actually spammed the same BS under multiple comment threads, insulting other commenters and spreading misinformation. i am open for all discussion around topics like this. i am totally ok with any opinion on this matter, independent of how "wrong" someone's opinion might be. the fact that every comment, even yours, is still here, shows this. what i am definitely not ok with is people spreading misinformation underneath my videos, deliberately or not. you might argue all you want, you can do your own tests and present the results, you can have the opinion that valorant is better, but you cannot state this as a matter of fact, because it is objectively wrong. what you are doing is the classic form of "i do not have any problems so there cannot be any problems at all, for nobody!". that is simply not the case and it is fundamentally wrong. it's like saying "i haven't gotten covid-19 yet so it clearly does not exist". the way you phrase the responses heavily implies or even outright states that valorant has the better netcode, which is objectively wrong. if you just had said "in my opinion, valorant is better", everything would be fine. now your opinion definitely is wrong, and i wrote that out on the comment prior to this and any sane human being will be able to see that what you are writing does not make any sense at all, footsteps do not grant you the ability to look through walls and certainly do not lower the reaction time beneath the maximum physical limit which is around 100ms. sure, he most likely knew i was coming but under no circumstances can he acquire the target precisely (orientation, speed of movement, crouched or uncrouched etc...), adjust his crosshair to the exact perfect spot and shoot at the exact perfect time all within a timeframe in which no human being that has ever existed could even react to the most basic stimulus - a changing color on the screen without even thinking about anything else. but whatever, you are entitled to your opinion and if you think there are superhumans like what i just described and they play valorant deathmatch on top of it, sure go ahead, your opinion. if you really want a discussion about this, you are more than welcome to voice your opinion and i, along with other people, will likely answer with constructive, solid points and in a mannered way, no matter how stupid the argument might get. i would really like to have this discussion and i would love to see the objective evidence you have. i sincerely hope that your claim that valorant is better is backed up by some really good evidence. right? why not present it? just a small hint: showing 3 different skins and arguing that they are better than cs skins is not solid evidence. just saying. while looking through your videos i have found that you yourself have a video like this on your channel. it is this one right here: kzfaq.info/get/bejne/mNCni62pxKrenmw.html you show exactly, and i mean exactly, the same problem as shown in my video. yours is even more obvious, it is not quite as fast as my one is but still you die faster than anyone should die if the game was functioning correctly. in your video, the opponent could not even have heared the steps, so your go-to argument underneath my videos is out the window from the get-go. let me tell you something: what you experienced is neither inhuman reaction speed nor is it cheating. it is simply the effect of how a game behaves when client sided prediction combined with broken interpolation/extrapolation is in play. from what i can gather out of your comments and your videos, you think valorant is better for whatever reason, and therefore defend it while having no actual knowledge of how a game's netcode functions, how the mechanics that contribute to such deaths function and how it looks like when developers mess this up. if you want an honest tip, give this article a read and fully understand everything written in it: developer.valvesoftware.com/wiki/Source_Multiplayer_Networking it is a great read and explains basic stuff very well. if you understood everything, you will be able to read further articles like this. acquiring all this knowledge might take you some months, maybe even years, but i am here to stay. come back when you have the same level of understanding as me and then have this discussion again. after you thoroughly understood everything perfectly, you will see for yourself how this actually IS a netcode problem and how cs is far, far superior. another hint, because i am generous today: it has NOTHING to do with being a fanboy. it is like saying: "you only think the general theory of relativity is real because you are a einstein fanboy!!". that is not how this works. this comment is your last warning. if i read another misinformation i am forced to block you from writing any further comments. let us have a discussion, present your evidence, argue about it as much as you like but refrain from stating something as fact that isn't.
@vivusbrydyr4039
@vivusbrydyr4039 2 жыл бұрын
the valorant clip is how cs plays for me(
@overmon623
@overmon623 8 ай бұрын
thats called ping lol
@christophsmaul2042
@christophsmaul2042 8 ай бұрын
this comment is so unfathomably dumb on so many levels, i‘m not even going to bother explaining. clearly you have absolutely zero knowledge so it would be like talking to a brick wall. if you really want to understand this video and why your comment doesn’t make sense then start by acquiring knowledge here: developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
@Lunnariot
@Lunnariot Жыл бұрын
This video is complete nonsense because in Valorant Sky was leaning against the box and Jett saw him before because he was far from the box so Jett saw him first, because of the distance from the box, and that's why Jett killed Sky first, but amateur players do not understand this game mechanic
@christophsmaul2042
@christophsmaul2042 Жыл бұрын
this comment is complete nonsense because what you describe is about angles and geometry. i was not equally far away from the angle as jett, so this actually could have made a slight difference, but by far not as much as you think. lets assume he saw me a generous 5 frames earlier and calculate his reaction again. that would now equate to 13 frames to death or about 108 milliseconds of reaction time. that would be borderline possible for a human and definitely waaay better than any pro that has ever touched CS/Valorant. let‘s add the fact that in this example, the advantage he got from being further from the angle is minescule (certainly not 5 frames) and we arrive at the inevitable conclusion that this video is in no way, shape or form nonsense but shows the difference between a correctly functioning game and a steaming pile of garbage exceptionally well
@Lunnariot
@Lunnariot Жыл бұрын
@@christophsmaul2042 You sure don't know valorant mechanics and that's why you wrote all this shit
@christophsmaul2042
@christophsmaul2042 Жыл бұрын
@@Lunnariot Maybe you are right, Mr. big mouth. Since you seem to have profoundly understood every mechanic there is to shooting games, a lot of people - including me - would feel honored to be taught by your infine wisdom of shooting games, grandmaster. Please enlighten us in great detail and provide a comprehensive explanation of the following easy questions: 1.) What, exactly, is "shit" about what i wrote? 2.) What, exactly, are these "valorant mechanics" that I do not know about? 3.) What, exactly, makes these "valorant mechanics" different from any other shooting game that has ever existed, for example Counter-Strike? 4.) If we consider "Jett" as an average player, humanbenchmark.com tells us that his reaction time is about 273ms. If we therefore consider him reacting exactly at 273ms after seeing me, that would take him 33 (32,76) frames on a 120 fps recording to fire a bullet - 25 (24,76) frames or about 4 times more as seen on my screen. Please provide a detailled explanation of the "valorant mechanics" from points 1.) to 3.) as well as a full explanation of how this difference could be explained only by these secret "valorant mechanics" or geometry, including calculations, while also taking into consideration that I am strafing out behind the box exactly perpendicular to the peeked angle. 5.) Take a look at this video: kzfaq.info/get/bejne/jJmBlbmf0tXHenk.html In this example I have recorded a "reverse" perspective of this video. I am the one holding an angle while being both further from the angle as well as being peeked. Please explain these "valorant mechanics" from points 1.) to 3.) and how they work here, which mechanics apply, how they apply and what makes the mechanics at play either different or equal to this video. Explain, just like in question 4, with calculations, how a difference of 9 (8,38) frames or 140ms - about twice as much - can be explained only by secret "valorant mechanics" or geometry, while also taking into consideration that Reyna is most likely also strafing out perpendicular to the peeked angle. Answer all of these percisely and comprehensively, then i take your comment seriously. Avoiding any question or not providing detailled explanations for claims will get you ignored and no further attention. Looking forward to learning some new mechanics after having played shooting games for over 15 years! Cheers
@Lunnariot
@Lunnariot Жыл бұрын
@@christophsmaul2042 Maybe you're lazy and didn't see the link I sent, Jett saw more than half of Sky's body before Sky could see Jett, Jett could kill you Sky due to her unfavorable angle without Sky even having a chance to see Jett, maybe your old child ego doesn't let you realize that, you must probably be gold rank
@elruchal
@elruchal 2 жыл бұрын
Seems more a texture auto trigger ma boy
@christophsmaul2042
@christophsmaul2042 2 жыл бұрын
reading the description would've disproven that theory. as i've stated there, jett was not cheating and ended up in the lower half of the scoreboard. this also didn't only happen in this situation but rather it happened throughout the entire round. i've just picked this particular occasion because it was the most obvious one. in CSGO, none of this happens and if it does, it can be explained by loss and/or choke every single time
@Lunnariot
@Lunnariot Жыл бұрын
Only bronze, silver and gold ranks will agree with this videos, because don't understand valorant angles mechanics
@nikolaus43211
@nikolaus43211 2 жыл бұрын
get rekt m8
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