Damage Reduction OVERPOWERED? Here's why. - LOTR: Rise to War 2.0 Guide

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HJW Gaming

HJW Gaming

Күн бұрын

I take a look at the current theoretical damage modifier calculation, to explain why commanders such as Gandalf and Sauron are so strong within the meta, and how this can be countered.
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Пікірлер: 26
@ianporter9740
@ianporter9740 6 ай бұрын
Great info. Thanks for the report!
@leifjohansson7702
@leifjohansson7702 6 ай бұрын
Thank you! For this.
@ombrartw
@ombrartw 7 ай бұрын
Good video bro, very usefull for the community!
@TheHJWgaming
@TheHJWgaming 7 ай бұрын
Thank you!
@user-gt4dh6zu6e
@user-gt4dh6zu6e Ай бұрын
Wow thank you for this
@Olorin-jh3dh
@Olorin-jh3dh 7 ай бұрын
Great Information as always HJW 👍🏻 much appreciated
@TheHJWgaming
@TheHJWgaming 7 ай бұрын
No problem, thank you for the continued support!
@chrisiyyi
@chrisiyyi 6 ай бұрын
Find ways to break white council is way more effective, you can get rid of it in round 1 or 2 and overrun, running 1 point into some skills just to have extra damage instance or troops like fellbeast that proc 2 stack each attack
@leifjohansson7702
@leifjohansson7702 6 ай бұрын
Can you explain How damage is between attack and defence. And How much does a weapon with extra damage do to an fight
@infernoLoTR
@infernoLoTR 7 ай бұрын
been stacking defence on DDs today with good results... Nice video and explanation of the math also.
@Stefan5708
@Stefan5708 7 ай бұрын
commander or troop defence?
@infernoLoTR
@infernoLoTR 7 ай бұрын
troop@@Stefan5708
@TheHJWgaming
@TheHJWgaming 7 ай бұрын
Interested to see result comparisons!
@HALFaCANofBEANS.
@HALFaCANofBEANS. 7 ай бұрын
Defense and % damage reduction are related but they are not the same. Raising defense is good however it is more impactful when the damage is close: increasing defense when your enemy has much more attack already won’t have as much effect as it’s on the right side of the equation shown in this video.
@john_cat
@john_cat 6 ай бұрын
It's not really because of the order things are done in, it's just because this is multiplication instead of addition. Example: -50% damage means you are dividing by 2. To balance that you would need to multiply by 2. So -50% (aka, divide by 2) is equal to +100% (aka, multiply by 2). The takeaway is still the same though: You can't compare +10% and -10%, and the +% needs to be a lot bigger than the -% to match.
@Orca-bn6bh
@Orca-bn6bh 5 ай бұрын
would this be the same with beruthiels r5 skill? thanks mate great video
@TheHJWgaming
@TheHJWgaming 4 ай бұрын
Beruthiel could be okay, but she doesn’t scale with focus so the effectiveness isn’t as great as Sauron + the rest of her skill toolbox isn’t as good in my opinion
@dwazigfruit
@dwazigfruit 7 ай бұрын
are there any good-side anti-damage reduction commanders, such as Sauron. I play RP and i constantly see the same 2 setups: GTW, Dain, Gimli, Falgin or Eomer, Denethor, Theoden, Imrahil. Its getting stale and other formations keep losing. Im still experimenting and i like Elrond, cirdan, celeborn and gil a lot, but its definitely not as good
@TheHJWgaming
@TheHJWgaming 7 ай бұрын
GTW with White Rider
@leifjohansson7702
@leifjohansson7702 6 ай бұрын
I notice that shadow has talent that called numenirian, it does focus damage, But that talent also has -6 defence -10 attack, is it worth it? I menat maybe that skill may be in use becouse of that?
@TheHJWgaming
@TheHJWgaming 3 ай бұрын
Sorry slow response, I didn’t get the comment notification until now for some reason! -6defence and -10 attack isn’t a huge difference when you consider that meta comms like dain usually have 220+ attack
@leifjohansson7702
@leifjohansson7702 6 ай бұрын
Pity i only has evil comanders
@navarog152
@navarog152 7 ай бұрын
Thought thats how it always worked lol
@TheHJWgaming
@TheHJWgaming 7 ай бұрын
Doesnt mean everyone knew about it!
@mbrinkmann1881
@mbrinkmann1881 7 ай бұрын
Damage mitigation of your team versus damage increase of enemy team = overall damage multiplier corrct
@TheHJWgaming
@TheHJWgaming 7 ай бұрын
Think it’s individual formations and units at the point of attack, rather than an overall multiplier
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