Detect Player Class, Grant Gold, Modify Movement In UEFN!

  Рет қаралды 4,462

Graeme Bull

Graeme Bull

Күн бұрын

In this tutorial I show you how to change a player's class, detect that, save a custom value to get later and use it to change how the game acts for that player. I also show you how to give a custom amount of gold depending on that class and show you how to change the movement behavior of a player depending on their class! This is 3 tutorials in one!!!
Check out Tokyo Zone Wars here: 4914-7499-7945
I post ALL THE CODE in these tutorials along with pre-release and custom tutorials over on Patreon: / membership in the "Tech Based Tutorials" tier. JOIN IT!!
Here's a great beginner's VERSE tutorial: • Easy Beginning With UE...
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#uefn #fortnitecreative #verse

Пікірлер: 53
@andrew-marc
@andrew-marc 6 ай бұрын
You are a saint to the UEFN community and of course another great video as always. Please keep up the good work!
@GraemeBull
@GraemeBull 6 ай бұрын
Thanks, will do!
@PaulDujardinGamer
@PaulDujardinGamer 6 ай бұрын
thanks for sharing Graeme !🙏
@GraemeBull
@GraemeBull 6 ай бұрын
My pleasure!
@pinefruit3112
@pinefruit3112 6 ай бұрын
Amazing video! Keep it up! 🎉
@GraemeBull
@GraemeBull 6 ай бұрын
Thank you!! 😁 You're far too kind!
@KavroFX
@KavroFX 6 ай бұрын
Banger
@GraemeBull
@GraemeBull 6 ай бұрын
Thanks!
@alenga
@alenga 6 ай бұрын
You saved my life I was dying trying to find a way to get the player class using verse
@GraemeBull
@GraemeBull 6 ай бұрын
that's good :)
@mcblade85
@mcblade85 6 ай бұрын
Hey Graeme, nice tutorial as always. Happy 2024 for you. I wish you a year full of subscribers and accomplishments.
@GraemeBull
@GraemeBull 6 ай бұрын
Happy new year! and thank you very much :)
@ZemieMore
@ZemieMore 6 ай бұрын
Great Video
@GraemeBull
@GraemeBull 6 ай бұрын
Thanks!
@YerkYT
@YerkYT 6 ай бұрын
love your videos! would love to work with you in some capacity
@GraemeBull
@GraemeBull 6 ай бұрын
Thanks! I'm pretty busy at the moment unfortunately and can't take on new work right now
@SA_Weqzy
@SA_Weqzy 6 ай бұрын
I am a beginner in verse but I understand how class, variables or things like that work but im far to perfectly understand verse (Im still learning with videos like yours). So for a next tutorial, could you make ''How to make ''Infinite Rounds Mode'' like for ZoneWars, BoxFight (that kind of stuff) instead of putting the round system of Fortnite that is really limited. Like making a player go to the ''Hub'' when the player die, waiting for the last survivor to win the game, then waiting for a countdown (for example) and boom another round start. I would lovely see that to understand how that work. This would solve a lot of problems for people who want for example; to track something in the game but can't keep the data between rounds etc. And really cool and great explanations as usual. Keep it up !
@RlayerLP
@RlayerLP 6 ай бұрын
Yeah i want a tutorial about it too! One more question about rounds. Is it possible to have infinite amount of rounds, that the game will never end? Or is it hard limited at 100 in "island settings"???
@GraemeBull
@GraemeBull 6 ай бұрын
You can code your own rounds, but otherwise the max is 100
@swiggityswag4734
@swiggityswag4734 6 ай бұрын
Awesome video like always! Super informative, easy to digest for beginners. This helped me get the foundation of my map built. I do have a question, is it possible to subscribe an event to multiple player spawn pads/spawnevents? When a player spawns on a certain spawn pad, I would like for it to change their class to a specific class. SpawnPad1 -> Class1 ; SpawnPad2 -> Class2, etc... Hopefully I explained this correctly I am new to coding/programming, sorry if this is makes no sense. Great video can't wait to see what else you have in store for us!
@GraemeBull
@GraemeBull 6 ай бұрын
Thanks! Glad you enjoyed it. Yes, it's possible to do that. Just listen for the event as usual and then trigger the class and team device to change them up :)
@virtueNA1
@virtueNA1 6 ай бұрын
Hey Graeme, thank you for this amazing tutorial. I had a question, do you know to make it so that instead of the player going inside the class selector to select a class they already have it at the start of a game. So when a player spawns as soon as they spawn they have a class selected for them at random? Thanks!
@GraemeBull
@GraemeBull 6 ай бұрын
just run a function when a player spawns that gets a random int and based on that number it applies a class to the player. Simple.
@ryancooper1335
@ryancooper1335 6 ай бұрын
Would you be able to make a video on possibly being able to implement a ranked system which saves progress over game sessions such as ones in the finest 1v1 simulator games?
@GraemeBull
@GraemeBull 6 ай бұрын
It's on the list
@lxrenz141
@lxrenz141 6 ай бұрын
Great Video, I would be interested in how to display the Score of each player on each of their screens.
@GraemeBull
@GraemeBull 6 ай бұрын
Thanks! It's on the list
@gabbo717.
@gabbo717. 6 ай бұрын
Would you recommend using integers as class recognizers over anything else? I'm trying to use inheritance but as soon as I switch from a class to another it gives me all sort of proplems with creative devices, will it be an issue using integers?
@GraemeBull
@GraemeBull 6 ай бұрын
I'm not entirely sure I understand what you're saying.
@bkpedroxrojobk6856
@bkpedroxrojobk6856 6 ай бұрын
May sound like a silly question but how did you get vscode to format your code so well? Even functions etc with different colors almost like c++
@GraemeBull
@GraemeBull 6 ай бұрын
Nothing... it just did that out of the box
@1v1mith5dollersplz4
@1v1mith5dollersplz4 6 ай бұрын
how do people create customs lvl systems i assume they use verso for it because i cant see how they would do it with creative stuff
@GraemeBull
@GraemeBull 6 ай бұрын
yes
@HollowParadigm
@HollowParadigm 6 ай бұрын
Could you do a tutorial about using a signal remote or emoting to teleport behind a player? There's currently no tutorial on this, and I would love to see how to do it!
@GraemeBull
@GraemeBull 6 ай бұрын
Ya, sure, I'll put it on the list
@kamikazeplays6818
@kamikazeplays6818 5 ай бұрын
@@GraemeBull oh yeah thats a good idea
@drewpappas7974
@drewpappas7974 5 ай бұрын
Is there an easier way to listen for spawn events other than adding all the spawn pads? I feel like it'd be cumbersome if you have a ton of spawn pads that need to listen for the event to add a custom player to the player map. Tags maybe?
@GraemeBull
@GraemeBull 5 ай бұрын
kzfaq.info/get/bejne/orxihqiQr76cias.html
@TheRealTerraPulsar
@TheRealTerraPulsar 4 ай бұрын
quick question if i have multiple spawners do i have to make a reference to the on player spawned function for each one? and if i didn't it won't work for new players right?
@GraemeBull
@GraemeBull 4 ай бұрын
yes
@TheRealTerraPulsar
@TheRealTerraPulsar 4 ай бұрын
@@GraemeBull ok thanks for letting me know, I just wanted to confirm because i was a little concerned it would hinder performance
@ducky_futures
@ducky_futures 6 ай бұрын
Can you pretty please teach us how to make custom rounds? Like those you see on prop hunt with no loading screen between rounds. Here is what I found on the UEFN dev site. Thank you! “I “Fake” rounds in multiple of my maps for the very reason of how bad the round change over time is. (You will literally loose players as they wait for the black screen to change over) As long as you are clear on when the round will end (Time based / Objective based / etc) then I feel you can do better then the round system in place. When I have things that need to get reset this is how I handle it: My GameManager (Verse device) will include a ResetTrigger editable variable that I Trigger in verse when I’m ready to do clean up. Then my devices I either want to disable or enable, item removers that need to take player items, portals that need to relocate players, all listen to the ResetTrigger. This simplifies the control flow of the state of your game loop. You will of course have to handle resetting other things in an appropriate way as well. For example some of my verse devices will listen to a reset trigger (or have a Reset function that gets called by some other device directly) then the device will do something like clear an array or change a variable the is referenced to a player in a map, etc.”
@GraemeBull
@GraemeBull 6 ай бұрын
It's on the list!
@ducky_futures
@ducky_futures 6 ай бұрын
@@GraemeBull Yes!!! I’ve been searching for weeks for this. I appreciate you soooo much!! Can’t wait. 🙌🏻
@sidharthkothari9282
@sidharthkothari9282 6 ай бұрын
Hey, you showed us that the we can change the variable “team” inside the custom player class but how does that change the players actual team ? That is if the variable is changed to 2 The player should then be in team 2
@GraemeBull
@GraemeBull 6 ай бұрын
Yes it does
@spam6541
@spam6541 6 ай бұрын
Hey Graeme perfect timing on this vid! I have a 2 team round-based game where I want the players to pick their class at the beginning of the game and not be able to change their class for the rest of it, I also want to disable the class selector that the player chooses so that there is only of each class on a team. It seems like I can't find a way to disable the class selectors indefinitely in verse (I am using a class selector UI which keeps showing on every round although I only want it to show once). any help would be appreciated!
@GraemeBull
@GraemeBull 6 ай бұрын
I would make a custom class selector then.
@spam6541
@spam6541 6 ай бұрын
@@GraemeBull Ill look into that, thanks!
@aey999
@aey999 6 ай бұрын
How can I set that you get life again when you kill a player ?
@AtiFNBR
@AtiFNBR 5 ай бұрын
use the down but not out device
@oioi6979
@oioi6979 6 ай бұрын
Hey man I’m having an issue with placing traps on ramps. It’s impossible because they never sit on the ramp right. Always sideways. Thanks
@GraemeBull
@GraemeBull 6 ай бұрын
no idea, thanks.
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