Unreal Engine 5 First Generation Games: Brilliant Visuals & Growing Pains

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Digital Foundry

Digital Foundry

8 ай бұрын

First revealed back in 2020, Unreal Engine 5 promised next generation detail and lighting quality - and since then, the technology has only got better and better. Three years on, we're finally getting to play actual games using cutting-edge tech like Lumen, Nanite and virtual shadowmaps, so just how well is the engine shaping up in actual shipping titles? Alex Battaglia checks out the first wave of UE5 games including Immortals of Aveum, Jusant, RoboCop: Rogue City, Remnant 2, Fort Solis and Desordre to discover where UE5 excels, where it needs improvements and how developers can better utilise the features it has for PC gamers.
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Пікірлер: 1 000
@Obraxis
@Obraxis
We’re working in Unreal Engine 5 for the next Subnautica… trying to be mindful as we work. UE5 really does let you do amazing visuals. Can’t wait to show people when we’re ready! Thanks for the video, always great to see what other Devs do with the same tools.
@limpa756
@limpa756
I swear every iteration of unreal has a handful of decent games then the rest is just soulless garbage
@Varil92
@Varil92
Unreal Engine is destroying PC gaming. Change my mind.
@OptimumSlinky
@OptimumSlinky
Something worth noting: For good multithreading to come to more game engines and more games, the industry itself has to change. Writing MT code is hard. Writing good MT code takes experience and expertise that isn’t found in the games industry frequently, as the programmers good enough to do it will leave to go make more money elsewhere and not risk getting laid off every 12-18 months. Turnover, compensation, and retention actively stand in the way of progress in this regard.
@jmtradbr
@jmtradbr
Stuttering Engine 5
@richardmana4007
@richardmana4007
I hate the TAA + 720p softness of All of them
@fapnawb
@fapnawb
UE5's CPU utilization is such a joke. I honestly can't help but snicker whenever I see how incredibly bad it is.
@rangounchained2892
@rangounchained2892
getting performance by decreasing cores and threads is insane, that makes me not want to play unreal engine games.
@ha-nocri9923
@ha-nocri9923
God, it's all about RT from this nVidia marketing channel
@Lightsaglowllc
@Lightsaglowllc
CDPR made a massive mistake my moving to Unreal 5.
@sgtsanity
@sgtsanity
My guess as to the reason for flat lighting in Lords of the Fallen: you can set a minimum lighting level (and it looks like they set it too high). This is usually to avoid the fizzling you point out in really dark areas lacking in samples. Fortnite uses the same trick but chooses a more appropriate value so you don’t really notice it.
@wrong1189
@wrong1189
As an avid Unreal Tournament 99 player still to this day, I love when Alex uses music from the OST in his vids just like in this one.
@Kubose
@Kubose
The RoboCop shader stutter situation gives me a little hope for UE5 games, that demo had the classic shader compilation stutter on day 1, but the devs saw the complaints about it and got a patch out within a few days that basically cleared it up. My hope is that if devs can tackle 95% of stuttering that quickly through UE5 tools, it'll just stop being a thing for future games, but that's probably hopium.
@Anna_Rae
@Anna_Rae
Hearing that UE5 is going to parallelize more of the work is the biggest thing i needed to hear.
@konga382
@konga382
Jusant definitely has the most stable-looking implementation of Lumen I've seen. I've noticed very few light leak issues and almost no "boiling" shadows. The virtual shadow maps also seem really well implemented, with a perfect amount of softness. There are also some indirect shadows that look so good that I'm convinced some of them are faked (not that I mind). In an odd way, the high-fidelity lighting model really compliments the untextured aesthetic. That game makes the best use of the UE5 feature set so far, in my opinion.
@charlieni645
@charlieni645
4:30
@nomercy8989
@nomercy8989
I honestly hope we see more games with their own art style and not just realistic graphics in the future...
@Cinetyk
@Cinetyk
We need this kind of DF videos from time to time and for the devs to watch them and take heed. I also appreciate A LOT the scalability argument for PC. In my life over the years it has been excellent to upgrade my GPU and go back to my favourite games (sometimes with 2 GPU upgrades after) and be mind blown with how good it looks with probably a better and higher resolution monitor and also the better performance.
@sebastianlosecke8160
@sebastianlosecke8160
Great video Alex. I really appreciate Johns and your Content.
@GianniCostanzi
@GianniCostanzi
I find these videos very interesting, I love to understand issues and features behind the technologies that power videogames. Nice job!
THEY WANTED TO TAKE ALL HIS GOODIES 🍫🥤🍟😂
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