Monster Hunter Rise - The Digital Foundry Tech Review - A Bespoke Switch Experience

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Digital Foundry

Digital Foundry

3 жыл бұрын

Note: at 10:30 the Monster Hunter World and Rise logos are reversed.
Capcom's Monster Hunter franchise has a long and storied history - from technically impressive beginnings on PlayStation 2, through its transition to Nintendo machines back to Sony and Microsoft home consoles with Monster Hunter World, the series now arrives on Switch in a bespoke adventure made for the machine. John gives you the full low-down.
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@McGregor43
@McGregor43 3 жыл бұрын
"Monster Hunter has finally arrived on Nintendo Switch with Monster Hunter Rise" MH Generations Ultimate: **cries**
@morganwhaley9119
@morganwhaley9119 3 жыл бұрын
This is the first BESPOKE Monster Hunter game for the Switch
@logospaint4290
@logospaint4290 3 жыл бұрын
well, the other was a port of a game that was actually released on 3ds in japan
@BenjaMan64
@BenjaMan64 3 жыл бұрын
They should have phrased it as the first made directly for Switch MH. Generations Ultimate was an enhanced port, I think.
@kingkobra4910
@kingkobra4910 3 жыл бұрын
GU is a port this was made purely for the switch And PC
@MisterLindsay
@MisterLindsay 3 жыл бұрын
I had far more fun with Generations Ultimate on Switch than I did with World on PC, and ended up spending at least 3x more time playing it, so here's hoping that Rise is a great balance of the two and doesn't lean so hard into the 'Western friendly' features of World.
@DigitalFoundry
@DigitalFoundry 3 жыл бұрын
Well, annoyingly, at 10:30 in the video, the Monster Hunter World and Rise logos are backwards. It's at least obvious which is which but it's frustrating.
@rainman6632
@rainman6632 3 жыл бұрын
I still love you papi
@Tyranniod
@Tyranniod 3 жыл бұрын
I had noticed but everyone was too busy pointing out wankard pooser 😂
@AidenR19
@AidenR19 3 жыл бұрын
Just a reminder that not all old mh games had unlocked fps, mhgu on the switch and 3ds had a locked 30fps but it not all stable tho.
@Emanouche
@Emanouche 3 жыл бұрын
Yeah, I've noticed. But no biggie, you guys did a great job on this video, and I'm not even a fan of the franchise.
@Mrdeniro100
@Mrdeniro100 2 жыл бұрын
9/10 then.
@TheSevenFaces3
@TheSevenFaces3 3 жыл бұрын
I really appreciate how DF essentially breaks down for us the engineering decisions devs make when developing for switch and other platforms - it’s like getting an inside look at the industry.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
Well, he's wrong about some things: World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. It would not have made a difference performance wise. He's just right about the reduced shadow quality on vegetation and trough water and the palico reacting to beeing attacked.
@kittenburger_prime
@kittenburger_prime 3 жыл бұрын
@@HermesderWetterbote good point. IIRC from the demo, the areas don’t have those cases where you run into an invisible wall in the terrain and you have to manually enter the adjacent area, right? In Rise it seems they handle segmentation of maps by 1) making segment “doorways” line up with real world geometry and 2) hiding level loading with “corridor” areas. That’s what I got from the demo level I played. Edit: regarding “feet touching ground” my assumption would be that a game would have a “collision” geometry and a “viewable” geometry. To save resources you would use a simpler geometry for collision. Or it could be that their method for placing “decorations” gave them freedom but didn’t mesh (pun intended) with their collision system.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
@@kittenburger_prime Yeah, about the ground your first assumption is correct :) They have a collision and a viewable geometry. Interestingly when you climb a mountain they match. It's just in the areas on the ground that there is a difference. It's to increase the smoothness of the gliding leviathan monsters. (And probably why they could not be included in mh world - on rough surfaces with collision it would look really buggy.)
@WTFWHATara
@WTFWHATara 3 жыл бұрын
@@HermesderWetterbote an openworld continuously load in the background. It's more a choice of game design than a technical constraint. Collision detection can only be applied to the hero, it wouldn't make sense for big monsters.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
@@WTFWHATara true, but that is more work i suppose. They simply have objects with and objects without collision detection. Also when you go to areas where Monsters can't get, objets like tree trunks and rocks have collision detection. so it's clearly for the monsters. And yeah, Openworlds do load constantly in the background, but if you look closely in world the areas further away are not loaded at all. it's like the last of us or old james bond games. so they have a lot more recourses free for close details. and since you cant leave any area except trough the tight corridors they also dont need to add stuff where the player will never go. in rise however you can climb on the top of a mountain and see the monsters/ players all the way to the other side of the map. as well as all trees, rivers etc. at once.
@LateNightHalo
@LateNightHalo 3 жыл бұрын
It speaks to the talent of the artists that the game looks genuinely beautiful despite not being as “advanced” as World. The game looks gorgeous in-motion
@lobstergod8993
@lobstergod8993 3 жыл бұрын
@Spencer Madden thank you bot very cool
@nikkoa.3639
@nikkoa.3639 3 жыл бұрын
@Kylan Ira Thanks other bot! Very cool as well
@fcukugimmeausername
@fcukugimmeausername 3 жыл бұрын
@@nikkoa.3639 These damn Instagram hack bots are so annoying.
@CounterFlow64
@CounterFlow64 3 жыл бұрын
@Spencer Madden Very helpful bot
@CounterFlow64
@CounterFlow64 3 жыл бұрын
I feel like we all were planning to give a actual comment, but replying to the bot took our energy away and we didn't bother saying what we actually wanted.
@jacobjordan8340
@jacobjordan8340 3 жыл бұрын
The art direction is just top tier
@bosschopper9441
@bosschopper9441 3 жыл бұрын
Honestly. I couldn’t even tell that it was at 500p on switch handheld. THATS the sign of excellence in art direction.
@edybocman76
@edybocman76 3 жыл бұрын
I look much better than mh world i like more the animated art style
@eSKAone-
@eSKAone- 3 жыл бұрын
Really cool what Capcom did with gameplay. Impressive what they achieved graphics wise. And the overall natural animations, the cute voice-over, and the adorable interactions between you and your buddies are the perfect sauce for this dish. On handheld the 30 fps are perfectly fine (on a big screen I get a headache, like with every low fps game). I believe Switch games are optimized for handheld first, and that's the right choice for me. I love it💟
@vancednatha1451
@vancednatha1451 3 жыл бұрын
I'm pretty sure the distant flying creatures lowering their fps also happened in MHW. At least I remember some creatures flying and looking choppier if i was far from them.
@flewis02
@flewis02 3 жыл бұрын
thats a fact, i thought it was weird
@jackgarcia5926
@jackgarcia5926 3 жыл бұрын
I was playing world just yesterday, and i can confirm.
@kuroyukishishio5669
@kuroyukishishio5669 3 жыл бұрын
They are also like this on 3DS, as a fun reference
@flewis02
@flewis02 3 жыл бұрын
@@kuroyukishishio5669 ur right! lol
@freshnesbro3792
@freshnesbro3792 3 жыл бұрын
Its the same on Psp with the flying creatures, this have been in games since so long 😅👍
@FrankenSama
@FrankenSama 3 жыл бұрын
I just notice the palico is called Leadbetter XD
@TheBestGamer43
@TheBestGamer43 3 жыл бұрын
Kitten Leadbetter
@batmangovno
@batmangovno 3 жыл бұрын
Witchard 3: Wild Cat
@selohcin
@selohcin 3 жыл бұрын
*Calico
@rorykurek643
@rorykurek643 3 жыл бұрын
I am so tempted to steal that idea for my Palico...
@dewinter1411
@dewinter1411 3 жыл бұрын
Rich Leadbetter from Digital Foundry.
@RaginScotsmanVids
@RaginScotsmanVids 3 жыл бұрын
Wankard Pooser?! Tremendous work from whoever named their OG Monster Hunter character
@Mad_Ice_King
@Mad_Ice_King 3 жыл бұрын
Switch games on this channel always get me hooked. It's so interesting to see what techniques and compromises have been made to have the gameplay and presentation shine.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
But some are incorrect: The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. That's why they wherent in world. The collision detection when they glide over the ground would create lots of bugs. World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. It would not have made a difference performance wise.
@maugod6972
@maugod6972 3 жыл бұрын
@@HermesderWetterbote your last point is wrong since it does have a performance hit lol if it didn't why would they cut the framerate in that way? everything else is ok I guess
@bearpuns5910
@bearpuns5910 3 жыл бұрын
John "Bespoke" Linneman
@SallyMangos
@SallyMangos 3 жыл бұрын
"Exactly"
@gamerxt333
@gamerxt333 3 жыл бұрын
Yeah
@RandomUser179
@RandomUser179 3 жыл бұрын
Game is being released on PC later lol.
@vintatsh
@vintatsh 3 жыл бұрын
"Precisely"
@bearpuns5910
@bearpuns5910 3 жыл бұрын
@@vintatsh "In the here and now" "As I see it" "The meat and drink"
@frostygraybob
@frostygraybob 3 жыл бұрын
I can see John sitting there chuckling to himself while naming his monster hunter character "wankard pooser"
@rowanunderwood
@rowanunderwood 3 жыл бұрын
And here I thought that was the default name lol.
@arials101
@arials101 3 жыл бұрын
And the cat mascot is 'leadbetter'.
@neilpeartspurplenose8739
@neilpeartspurplenose8739 3 жыл бұрын
The Switch is a pretty amazing machine. Pretty wild that a portable game looks a billion times better than console releases years ago, and open world to boot. Between this game, Skyrim, And The Witcher 3 port, Console quality, fully featured Open world on the go is now a reality. We've come a long way from the Gameboy, folks!
@unbearifiedbear1885
@unbearifiedbear1885 3 жыл бұрын
"Wankard Pooser" ...we just gonna ignore that, then?
@LemonRush7777
@LemonRush7777 3 жыл бұрын
And he was beating monsters till he got his raw meat.
@unbearifiedbear1885
@unbearifiedbear1885 3 жыл бұрын
@@LemonRush7777 😂🙈
@madmax2069
@madmax2069 3 жыл бұрын
Lmao
@doctorcrankyflaps1724
@doctorcrankyflaps1724 3 жыл бұрын
He was a real US politician from years ago. Best name ever : )
@ClockedIt
@ClockedIt 3 жыл бұрын
Looks like we might have another 'This is one of the best title screens ever!' in a game. Really looking forward to digging into this game, I think it looks and sounds amazing.
@joesterling4299
@joesterling4299 3 жыл бұрын
The game is not my cup of tea; but I'll fire up the demo now and then, and just let it play that haunting intro for a while.
@Camdavis11
@Camdavis11 3 жыл бұрын
I'm personally a huge fan of Xenoblade Chronicles titles screen... So good
@justinrowan4539
@justinrowan4539 3 жыл бұрын
I love the idea of being able to play this on a flight... you know when the world isn’t so terrible
@freshnesbro3792
@freshnesbro3792 3 жыл бұрын
Yeah forget about flying soon. Don't take that mask off there is a "dangerous varus".
@justinrowan4539
@justinrowan4539 3 жыл бұрын
@@freshnesbro3792 is varus a monster hunter joke? I’m relatively new to the series.
@freshnesbro3792
@freshnesbro3792 3 жыл бұрын
@@justinrowan4539 nah i mean covid, the bullshit varus.
@Hathos9
@Hathos9 3 жыл бұрын
Correction. MH4U on the 3DS had an unlocked framerate while MHX and MHXX were capped at 30fps
@alinepiroutek8932
@alinepiroutek8932 3 жыл бұрын
And MH3U was 30fps too I think. I never noticed unstable things
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
and on the new 3ds it was often hitting 60fps
@BadEnd98
@BadEnd98 3 жыл бұрын
Mh3u is 60fps and if you turn off 3D in game setting, it will mostly more than 60fps+ (actually it reach more than 80fps on new 3ds... Insane right?)
@resonatingraptorid6519
@resonatingraptorid6519 3 жыл бұрын
"So that's it? What? We some kinda.... Bespoke?" - John Linneman
@ErenTheWarcriminal
@ErenTheWarcriminal 3 жыл бұрын
I CLAPPED
@theadhi3216
@theadhi3216 3 жыл бұрын
I only really hear “bespoke” on this channel.
@RandomUser179
@RandomUser179 3 жыл бұрын
@@theadhi3216 And when you do, it is used incorrectly.
@teacherfromthejungles6671
@teacherfromthejungles6671 3 жыл бұрын
@@RandomUser179 right. first of all, to bespoke is a verb...
@jayg339
@jayg339 3 жыл бұрын
You bespoke, i bespoke, we bespoke...its first grade stuff Spongebob
@IamThatChris
@IamThatChris 3 жыл бұрын
The PSP era of MH. Damn that brings back so many great memories. Must have spent several 1000 hours on that. Even used Hamachi to be able to connect to other players on the internet.
@steel5897
@steel5897 3 жыл бұрын
PSP and 3DS eras were the best (minus the hand cramps), did not enjoy the World era nearly as much. I'm excited for Rise.
@FireStormUnleashed
@FireStormUnleashed 3 жыл бұрын
Man those were the days!
@HollowRick
@HollowRick 3 жыл бұрын
@@steel5897 this ^
@GetToThePointAlready
@GetToThePointAlready 3 жыл бұрын
10:29 - 10:41 - Logos at the top left are incorrect. First shot is World footage and the second shot is Rise footage.
@louonthesun3325
@louonthesun3325 3 жыл бұрын
Digital Fraudry caught in 4K faking footage to make Switch look more powerful than it is once again, paid by Nintendo surely. /s
@condor6327
@condor6327 3 жыл бұрын
@@louonthesun3325 Please remove the /s man. If people can't tell without it, then all hope is lost.
@ancientflounder
@ancientflounder 3 жыл бұрын
Quite happy to see how well-tuned this is for the Switch hardware.
@sadstormtrooper
@sadstormtrooper 3 жыл бұрын
13:35 Did John really name his palico Leadbetter? Lmao!
@Z50nemesis
@Z50nemesis 3 жыл бұрын
explain the reference plis
@Case_
@Case_ 3 жыл бұрын
Not just one of the hosts, he's the OG digital founder, the big boss.
@KnightOfTheWind2401
@KnightOfTheWind2401 3 жыл бұрын
@@Z50nemesis Richard Leadbetter is the head of Digital Foundry
@K-Lowe
@K-Lowe Жыл бұрын
A game looks this good on switch, while pokemon scarlet and violet looks like a ps2 game and runs at 15fps
@Artourne
@Artourne 3 жыл бұрын
I think it’s one of my favorite video of digital foundry. A little history of the serie, time to explain the choices of developers, comparison with MH world to better understand these choices, talking animation, sound... It was really interesting and well balanced. Thanks John ! And I’m really impressed by the game, the art direction is beautiful.
@bim8498
@bim8498 3 жыл бұрын
Yes! I'm always a fan of some RE Engine sorcery!
@JaimeIsJaime
@JaimeIsJaime 3 жыл бұрын
The art design is great but thats about it. Technically is not more advanced than a typical x360 game with high res textures. No sorcery of any kind.
@bim8498
@bim8498 3 жыл бұрын
@@JaimeIsJaime Remember that they're rendering this with like 10 watts of power, compared to the 160 watts of 360. Also, RE Engine definitely has at least a little witchery cause you can get like 200 fps on PC on some the best looking games ever made.
@JaimeIsJaime
@JaimeIsJaime 3 жыл бұрын
@@bim8498 on PC maybe. just not here on switch
@adam145
@adam145 3 жыл бұрын
@@JaimeIsJaime Ah yes, I love to take my X360 out on the train and play it.
@jimjam4627
@jimjam4627 3 жыл бұрын
This game definitely looks better than most x360 games ..I still play a lot of old exclusives on it. Rose tinted glasses really make old games pop .
@oak3684
@oak3684 3 жыл бұрын
“Finally arrived”? Then where is my copy!?😂
@KenBladehart
@KenBladehart 3 жыл бұрын
>Wankard Pooser ..... Im going to use that name for my alts
@solwhitehorn
@solwhitehorn 3 жыл бұрын
The amount of work and love you put in each video makes your channel one of the best here. Just the fact that you took time to show older titles in order to better show how the game evolved... Thanks for the dedication.
@Jaekization
@Jaekization 3 жыл бұрын
Capcom’s resurgence of amazing experiences since RE7 is so nice. I’m hoping they keep it up.
@markellhawthorne2921
@markellhawthorne2921 3 жыл бұрын
I wish Konami could follow suit.
@BrianMillerCEO
@BrianMillerCEO 3 жыл бұрын
So many details that I never would have paid attention to, but now have a very high appreciation for the talent of the developers working on both versions.
@Durwood71
@Durwood71 3 жыл бұрын
Details you would have never noticed, and now will never _not_ notice.
@nikkoa.3639
@nikkoa.3639 3 жыл бұрын
@@Durwood71 That is unfortunately what's gonna happen
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
Well, he's wrong about some things: World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. It would not have made a difference performance wise. He's just right about the reduced shadow quality on vegetation and trough water and the palico reacting to beeing attacked.
@Durwood71
@Durwood71 3 жыл бұрын
@@HermesderWetterbote Interesting insight. Thank you for that.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
@@Durwood71 I'm glad that you appreciate it :3
@woidmoasta4673
@woidmoasta4673 3 жыл бұрын
I will see this on the switch pro 2022/2023 with DLSS upscaling 720p to 4k on tv
@flufflenuggit6499
@flufflenuggit6499 3 жыл бұрын
I'm waiting for that too. Upscaling can make a huge difference.
@mag3slay4
@mag3slay4 3 жыл бұрын
TIL Leadbetter is a cat and John attacked his boss with knives
@RNonconformist
@RNonconformist 3 жыл бұрын
One thing to note, the distant creatures being animated at 15 fps are also present in World
@DeathtotheAshes
@DeathtotheAshes 3 жыл бұрын
The RE engine seems to have this flaw. It happens in the Resi remakes too.
@zianyang1011
@zianyang1011 3 жыл бұрын
When I hear the background music from the older village I almost want to cry. I have been playing this this series for more than a decade(from MH2 on PSP) when I was in elementary school. I am really surprised and grateful that MHW is a big hit in the western world and MH series became one of the biggest titles in the grand scheme of games. I miss my childhood friends ;_;
@MagentaLux456
@MagentaLux456 2 жыл бұрын
This game is proof that there can be some really impressive games on Switch.
@MykeBatez
@MykeBatez 3 жыл бұрын
Always happy to see DF and Monster Hunter in the same video. Great job John!
@mr_m4613
@mr_m4613 3 жыл бұрын
Regardless of this analyzing, this game is about to do numbers. Especially in Japan.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
Well, the analysis is wrong about some things: World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. It would not have made a difference performance wise. He's just right about the reduced shadow quality on vegetation and trough water and the palico reacting to beeing attacked.
@downgrade101
@downgrade101 3 жыл бұрын
@@HermesderWetterbote I was thinking about the Leviathan skeleton when he mentioned the rock collision. That makes a lot of sense.
@vals9838
@vals9838 3 жыл бұрын
And here I am still waiting for a new Switch version. Might as well just pull a trigger on the current one lol.
@mr_m4613
@mr_m4613 3 жыл бұрын
@@vals9838 theres not going to be a new switch, its a rumor to slow down the sales of the current switch, just get it now.
@vals9838
@vals9838 3 жыл бұрын
@@mr_m4613 I was not referring to rumors that are going sround for years, just hoping for next gen version st some point. But yeah, you are right. No harm in getting current gen. It should be relevant for at least few more years.
@bswift1991
@bswift1991 3 жыл бұрын
I've not even started the video yet and already seen the word bespoke. This must be digital foundry
@devilmikey00
@devilmikey00 3 жыл бұрын
Once I heard it was using the RE engine my worries disappeared. That engine is insane and you can run just about any game using it on a toaster while still looking pretty good.
@claire6452
@claire6452 3 жыл бұрын
Game barely output over 720p in docked. That's not that impressive. It's better than UE on Switch, sure, but is it good? Not really. RE Engine is fantastic on mid-range hardware, especially for how good it looks. But even this engine can't make the Switch do miracles.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
@@claire6452 over 720p in a openworld map with up to 5 extremely detailed monsters at once is very impressive... Even mh world had a max. of 3 monsters on screen at once. And it still used zones, just without loading times between them, so it's less taxing because you dont have to add detail at places players cant reach.
@richterdelgan123
@richterdelgan123 2 жыл бұрын
@Dizzy Gear and you can record gameplay clips. In more demanding games for the switch, they only allow the option to take screenshots
@pobbityboppity1110
@pobbityboppity1110 3 жыл бұрын
Hooray, a quality Linneman video on Monster Hunter Rise! I'm glad y'all are giving this one a good video :D
@ParrotMan01276
@ParrotMan01276 3 жыл бұрын
I'm hoping that they patch in the Palico reacting to your weapon swings. That was such a cool little detail.
@HunterTinsley
@HunterTinsley 3 жыл бұрын
"Bespoke" in the title? You already know this is a hot Linneman joint...
@Derkman99
@Derkman99 3 жыл бұрын
The hype is real! Friday cannot come fast enough lol.
@sagewaterdragon
@sagewaterdragon 3 жыл бұрын
What a great video. Thanks for being the best at what you do, John.
@gavinmueller
@gavinmueller 3 жыл бұрын
Hey @DF not sure if y'all edit videos after they're up but there's just a slight typo at around the 10:20 mark. The footage labels are switched I believe :) Great vid!
@nicklong27
@nicklong27 3 жыл бұрын
As soon as I saw the word 'bespoke' in the title I knew this was a Jon Linneman video :)
@Jcantu118
@Jcantu118 3 жыл бұрын
My most anticipated game on the Switch this year! Can’t wait for Friday
@andymilenovic8829
@andymilenovic8829 3 жыл бұрын
Anyone else see the splash image and was like, "Is that Count Olaf...wtf"?
@noaharce6921
@noaharce6921 3 жыл бұрын
Awesome, going to watch this later. Love these Switch analysis. The little console that could.
@JackFrost-1856
@JackFrost-1856 3 жыл бұрын
Are we not going to talk about how gorgeous the (presumably in-game) cutscenes look with their high detail character models? Eg. Look at 5:55
@nikkoa.3639
@nikkoa.3639 3 жыл бұрын
It's all that beautiful color
@claire6452
@claire6452 3 жыл бұрын
Cutscenes are the highlight of the game. Then you go in game and it looks terrible. I hope it's a good indicator of how good the PC version will look, but considering how bad World was when it came out on PC, probably not ..
@JackFrost-1856
@JackFrost-1856 3 жыл бұрын
@@claire6452 that's normal though. Even DMC5 cutscenes look mind-blowing but actual gameplay quality is worse. And this is the same engine as DMC5. Control is another game that does this.
@nathandrake735
@nathandrake735 3 жыл бұрын
The feet clipping through the terrain also is an issue that is consistent in ghost of tsushima.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. That's why they wherent in world. The collision detection when they glide over the ground would create lots of bugs. Some other points: World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. It would not have made a difference performance wise.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
@Walther Penne there is a reason some games use this. its for easier animations and to prevent collision bugs. In Xenoblade x its because of the skells that they choose to disable it for moving objects and decorative terrain, in monster hunter the gliding leviathan monsters are the couse. (that's why they where absent in world) it doesn't save performance.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
@Walther Penne true, but there's no collision with cars and people :)
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
@Walther Penne yeah, exactly... imagine your skell hitting people 😅
@remotecontrolaxe
@remotecontrolaxe 3 жыл бұрын
Err oops! Starting at 10:30, you mislabeled the 2 games. It says Rise in the upper left on the World footage and vice versa. Anyway, great stuff as always, keep up the excellent work!
@ambro2786
@ambro2786 3 жыл бұрын
Great video as always John but at the 10:45 mark, the logos are incorrectly swapped
@reyjustine7116
@reyjustine7116 3 жыл бұрын
i was honestly surpised by the handheld resolution being 540p. been playing the demo since it got released and it looks pretty sharp that i could have sworn it was native 720p. still tho, great job on the video and also amazing job to the devs! can't wait to get this game 🔥
@nikkoa.3639
@nikkoa.3639 3 жыл бұрын
Tbf, pure resolution matters so little nowadays compared to texture quality and such
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
that's why i turn off anti aliasing in witcher 3 on switch xD sadly doom doesn't have such an option.
@TexelGuy
@TexelGuy 3 жыл бұрын
@@HermesderWetterbote Turning off TAA in some games can cause massive shimmering though. It works fine in this game because it was probably fine tuned to reduce shimmering because of its relatively simple geometry most of the time. You can still find shimmering in Rise but it's very rare and this is probably why they decided to not use TAA.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
@@TexelGuy yeah, but i prefer a sharp shimmering game with sharp textures than everything blurry just to reduce shimmering 😅 No wii game had anti aliasing and still most of them looked fine. but anti aliasing on top of 480p ? that looks horrible 😅
@sacmienboi916
@sacmienboi916 3 жыл бұрын
Omg. That monster hunter portable 2 theme. Chills.
@davidfernandez9
@davidfernandez9 3 жыл бұрын
I'm just 3 minutes into the video, and man... what a fantastic job, Mr Linneman!
@chrislewerercalcapone9385
@chrislewerercalcapone9385 3 жыл бұрын
I love the art style Monster Hunter rise. Bright and colourful! The armour sets and weapons look amazing! Compared to world's dark, Neutral Earth tones.
@GeneralKenobi69420
@GeneralKenobi69420 3 жыл бұрын
Alex: "PlayStation 4 Professional" John: "PlayStation Portable"
@Zer01neBDTDev
@Zer01neBDTDev 3 жыл бұрын
???
@amilyester
@amilyester 3 жыл бұрын
Rich: PlayStation 4 Amateur
@andr0zzsenpai
@andr0zzsenpai 3 жыл бұрын
Nintendo Dual Screen
@onerandomguy4832
@onerandomguy4832 3 жыл бұрын
The fact that this game looks and plays this good on a portable system and calling it "not mind-blowing" shows how much the media expects from graphics now...
@devilduckietu
@devilduckietu 3 жыл бұрын
This is such a cool way to look at the game. I’m not a graphics guy, so learning all of these neat little things about the engine and considerations are awesome.
@chrisbridston3438
@chrisbridston3438 3 жыл бұрын
One of the many Reasons why I got a Switch to compliment my SERIES X and PS5.. I’m lucky enough to be able to get the Trifecta .. each console serves its own purchase .. so I dont have a fav.. this game is prob one of the better looking games I’ve gotten on Switch that’s not mario or zelda .. first monster Hunter was World AFTER I got my PS5.. better late than never I guess .. but this game in particular helped me grab a switch after being beyond addicted to MH WORLD.. I’m impressed.. Capcom did one hell of job on this game! Thank u again for doing such a great job with you’re channel .. u guys serve an amazing purpose that I’ve noticed most channels are attempting to copy .. one of a kind purpose u guys serve in the gaming world .. and we ALL REVERE what this channel does :)
@pensologohesito
@pensologohesito 3 жыл бұрын
As a long time fan, this game will be a godsend for me. The quality of life stuff from World plus all the mechanics of generations will be for one of the best MH games ever. I seriously can’t wait!
@mauryj.3415
@mauryj.3415 3 жыл бұрын
Sadly this game isn't as good as world, metacritic scores rated this game as just average at best
@wilsonzea5616
@wilsonzea5616 3 жыл бұрын
@@mauryj.3415 Judge yourself and not be influenced by just number
@sonicandroxas
@sonicandroxas 3 жыл бұрын
@@mauryj.3415 how the fuck is 86 from 56 reviews avg?
@mauryj.3415
@mauryj.3415 3 жыл бұрын
@@sonicandroxas that's very average for today's standards, 90+ is what we consider good games these and 94+ would be great games
@mauryj.3415
@mauryj.3415 3 жыл бұрын
@@wilsonzea5616 metacritic is mostly very accurate
@VitoNotVito
@VitoNotVito 3 жыл бұрын
"Leadbetter" :)
@fernandoportal5422
@fernandoportal5422 2 жыл бұрын
i love that there's an option to activate gyro aiming whenever you activate a weapon that needs aiming
@stevewilson8733
@stevewilson8733 3 жыл бұрын
Got my preorder set for Friday my first monster hunter can’t wait!
@Choom89
@Choom89 3 жыл бұрын
Same here, the dog mount was a game changer for me!
@chrishall6337
@chrishall6337 3 жыл бұрын
I demand to see a video of Richard saying 'Meow! What a fur-ightful monster!'
@bearpuns5910
@bearpuns5910 3 жыл бұрын
I can picture the hand gestures now
@startedtech
@startedtech 3 жыл бұрын
1:29 "Wankard Pooser" brilliant name Edit: apparently that's the name of a real politician in the 1940s
@rowanunderwood
@rowanunderwood 3 жыл бұрын
Really impressed by the shear amount of foliage in the bamboo area, imagine a scene like that holding 30fps on say a Xbox 360 lol. Looking excellent!
@susu5331
@susu5331 3 жыл бұрын
This video is so objective and rich in details, however I really want to hear about your thoughts about the map: it's smaller and has less fast travel camps but it is now mostly free of invisible walls and offer a better sense of exploration (at least in my opinion)?
@kierenbuckley370
@kierenbuckley370 3 жыл бұрын
the review for the PC version of Monster Hunter Rise will be very interesting
@xtherealhughesy
@xtherealhughesy 3 жыл бұрын
This looks stunning for a game running on Switch. Looking forward to playing it
@danielfurtado8625
@danielfurtado8625 3 жыл бұрын
Oh the sweet "Nintendo Switch Free Pass". If you want a game with PS2 terrain textures to be called "stunning" just put it on Switch and everything will be fine.
@eSKAone-
@eSKAone- 3 жыл бұрын
Really cool what Capcom did with gameplay. Impressive what they achieved graphics wise. And the overall natural animations, the cute voice-over, and the adorable interactions between you and your buddies are the perfect sauce for this dish. On handheld the 30 fps are perfectly fine (on a big screen I get a headache, like with every low fps game). I believe Switch games are optimized for handheld first, and that's the right choice for me. I love it💟
@TerribleLizard
@TerribleLizard 3 жыл бұрын
I started playing during MH3. The ocean and water environments blew me away!
@Ben-do1bf
@Ben-do1bf 3 жыл бұрын
Bespoke is an underrated word
@ErenTheWarcriminal
@ErenTheWarcriminal 3 жыл бұрын
Quite
@jeveritt8398
@jeveritt8398 3 жыл бұрын
I like your profile picture :D
@FelixS.
@FelixS. 3 жыл бұрын
I like my games and my suits bespoke ;)
@Ben-do1bf
@Ben-do1bf 3 жыл бұрын
@@jeveritt8398 Its from taiko no tatsujin, they had a breath of the wild collab
@stevepetrovich1169
@stevepetrovich1169 3 жыл бұрын
Can't wait! Both World and Rise were in development were at the same time, ideas being shared between the teams, and I'm glad for both games QOL features over the previous games.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
In Monster Hunter World the distant animation rate is also 15fps. The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. It would not have made a difference performance wise.
@Ryan-rz3nb
@Ryan-rz3nb 3 жыл бұрын
They did amazing on this game. It looks gorgeous and plays very well in both modes! Along with surround sound! Definitely one of the best 3rd party games on switch in terms of visuals and performance. Great job capcom!
@quinn562
@quinn562 3 жыл бұрын
Shoutout to Homer Junior "The kids can call you HoJu" lol
@16bitOtaku
@16bitOtaku 3 жыл бұрын
That distant monster frame rate drop was in World as well. I think it was more noticeable as it dropped it from around 60 to around 15 FPS
@JV-uq9cf
@JV-uq9cf 3 жыл бұрын
It's incredible what they've been able to accomplish on home consoles with the ancient MT Framework, and what they've been able to pull of with the new RE Engine on the humble Switch. I'm surprised the performance is as solid as it is on Switch. Curious to see what modders will be able to do on overclocked models.
@DarkLightBros
@DarkLightBros 3 жыл бұрын
We are so hyped for this game.
@ParrotMan01276
@ParrotMan01276 3 жыл бұрын
Also, I kind of wish that COVID wasn't a thing so you could test local multi-player.
@alinepiroutek8932
@alinepiroutek8932 3 жыл бұрын
Covid19 here is killing 3000 people per day. And 1000 in my city alone yesterday, a huge new record.
@NikolaBevanda
@NikolaBevanda 3 жыл бұрын
@@alinepiroutek8932 3000 per day is 90 000 people on month don't know what are you smoking but you should stop
@alinepiroutek8932
@alinepiroutek8932 3 жыл бұрын
@@NikolaBevanda Search for "Brazil Record Covid" and you will find your answer
@stephentrail7066
@stephentrail7066 3 жыл бұрын
This is a series I really need to get into. First World and now Rise.
@Hyperfludd
@Hyperfludd 3 жыл бұрын
Very nice breakdown, thanks for the good stuff!
@Aggrofool
@Aggrofool 3 жыл бұрын
Joel, we really are the Last Bespoke of Us
@bearpuns5910
@bearpuns5910 3 жыл бұрын
Wrong. He didn't say that
@calebb7012
@calebb7012 3 жыл бұрын
So DF just going to ignore the fact that generations ultimate was ported to Switch?
@flyingplantwhale545
@flyingplantwhale545 3 жыл бұрын
Yeah I kinda wish they focused more on the graphical improvements between that one and Rise. The jump in monster detail is really noticeable.
@calebb7012
@calebb7012 3 жыл бұрын
@@XZ-III not my point. They should have been comparisons to it, especially monsters.
@jbrittain77
@jbrittain77 3 жыл бұрын
Great analysis as always. Thanks so much
@ahmedabdullah5705
@ahmedabdullah5705 3 жыл бұрын
Awesome reviews as always!
@MetalJody1990
@MetalJody1990 3 жыл бұрын
MH on PSP was my first and only MH experience. It was epic, especially online. It's so cool to see how far the series has come. I might buy this one for my kids.
@LTCloud9
@LTCloud9 Жыл бұрын
I always thought Digital Foundry was one of those wannabe reviewers. I'm happy to know I was wrong. These guys know clearly what they are talking about. The detail and depth of this review is what other reviewers should strive to reach.
@murattyngo
@murattyngo 11 ай бұрын
How did you manage to think like this on the first point, lol
@LTCloud9
@LTCloud9 11 ай бұрын
@@murattyngoThought it was one of those useless game review/journalism sites like ign, kotaku, etc.
@RagnaXBL
@RagnaXBL 3 жыл бұрын
you can turn off some of the hit effects. so that might boost the frame dips
@miecraftandmoregames
@miecraftandmoregames 3 жыл бұрын
man this game looks so clean! it's wierd thinking it's closer to 720p docked than 1080p
@noodlezeep5159
@noodlezeep5159 3 жыл бұрын
Not naming the Palico "Catbetter" was a missed opportunity imo xD
@malikcrim13
@malikcrim13 3 жыл бұрын
MH Rise looks great even next to World. I was worried by the frame rate issues in the promo, but they have cleaned this game up really well.
@T.O.Wallee
@T.O.Wallee 3 жыл бұрын
Thanks DF for making this quick. I’m still considering to get this. Is so hard to even enjoy 30fps games nowadays since next gen is already arrived
@axogreen876
@axogreen876 3 жыл бұрын
I just got a 144 hz monitor, but 30 fps still doesn't bother me so much. Depends on the game though. Some seem like they were made for 60+, like Witcher 3 and Kingdom Come.
@T.O.Wallee
@T.O.Wallee 3 жыл бұрын
@@axogreen876 I played it on docked on my 55” tv. It’s really hard to enjoy. But I think handheld is a lot more enjoyable. Most of my friends are not sensitive withe framerates. I’m so jealous that they can deal with any fps thrown to them. While I’m stuck with certain games.
@axogreen876
@axogreen876 3 жыл бұрын
@@T.O.Wallee Yeah I totally get it. Everyone has different tolerances - and different eyes, for that matter. While it typically isn't an issue for me, sometimes a few hours of 30 fps gaming does give me some eye strain.
@johnhorak2000
@johnhorak2000 3 жыл бұрын
That water comparison was messed up a little or did I miss something? :) Game logos were switched probably
@KaiSchSp
@KaiSchSp 3 жыл бұрын
"Solid animations"? MH has incredible character animation imo.
@KaiSchSp
@KaiSchSp 3 жыл бұрын
@Walther Penne Huh, never seen anyone gush about Xenoblade Chronicles X' animations. I did play that game and liked it. Character animations weren't as meaty and weighted like those of Monster Hunter though imo. I'd say that things like movement actually look kinda bad, but they do so in most big scale JRPGs, so it didn't really bother me. So I do not agree.
@somebodyyoudontknow3980
@somebodyyoudontknow3980 3 жыл бұрын
@@KaiSchSp neither do I and I love the game. Animations are definetely better in monster hunter. Though honestly they are very different games
@condor6327
@condor6327 3 жыл бұрын
@Walther Penne I never thought I would see someone bring up Xenoblade Chronicles X in such a way and be so wrong. I love that series, but this comparison makes absolutely no sense. The framedrops you're referring to occurred as a result of an odd glitch involving having too many people on your Switch friends list---50 or more I believe. This was a problem in the first demo but was fixed in the second, and given the positive impression of the performance in multiples reviews I've seen, I have no doubt the framerate will be just fine online in the full release.
@DenkyManner
@DenkyManner 3 жыл бұрын
Now it has been pointed out, I can't stop seeing the character feet sinking below the surface of the ground. what a strange decision
@mightyone3914
@mightyone3914 3 жыл бұрын
Same happens in Ghost of Tsushima. DF runined the beauty of that game for me 😁😉
@DroneCorpse
@DroneCorpse 3 жыл бұрын
There are loads of games that do this on PC and PS4/XBONE. It’s annoying but you learn to ignore it.
@nikkoa.3639
@nikkoa.3639 3 жыл бұрын
Never really noticed it tbh because my character was so far zoomed out and I was just rushing for the bosses but now I'll never not notice it
@RyhtymFiend
@RyhtymFiend 3 жыл бұрын
Meh. This is a switch release and a damn good looking one at that. No need to nitpick small details. The gameplay is amazing and that's all that matters. The fact that I can charge in to battle on the back of a wild dog, brandishing a weapon several times my own body weight is more than enough for me.
@HermesderWetterbote
@HermesderWetterbote 3 жыл бұрын
Some things i want to point out: The clipping trough ground in the walking animation is because they removed collision detection from decorative stones/ objects in order to make the leviathan monsters work. That's why they wherent in world. The collision detection when they glide over the ground would create lots of bugs. Some other points: World didn't have visible loading zones, however it was still using zones and could load nearby ones in the background. There always is one specific entry and exit point. In rise on the other hand it's one seamless openworld map. Like the big levels in mario odysee. So rises take on it is actually more demanding. In Monster Hunter World the distant animation rate is also 15fps. It would not have made a difference performance wise.
@xopher314
@xopher314 3 жыл бұрын
10:39 shows the MH Rise logo but footage from World, and then vice versa for the next scene.
@vintatsh
@vintatsh 3 жыл бұрын
Amazing to see that RE Engine can scale this well to Switch hardware. I hope we see more games utilizing this incredible engine in the future, especially with something like the Switch Pro (RE8 maybe?). RE2- and RE3 Remake have to come to Switch at some point right?
@Granhier
@Granhier 3 жыл бұрын
Rise looks pretty damn amazing, but it also gives me an even larger appreciation for World. It's insane how good that game looks despite the ancient engine.
@Kabodanki
@Kabodanki 3 жыл бұрын
World is incredible, I play on an ultra wide with everything topped, it's incredible, a new DLC could a been great. the long sword is so incredible with the DLC
@nikkoa.3639
@nikkoa.3639 3 жыл бұрын
Despite all the frame drops originally, it's phenomenal that it even ran like it did on that old architecture. Can't help but be excited for Rise now because of the new engine.
@ImPolonn
@ImPolonn 3 жыл бұрын
@@nikkoa.3639 Rise on pc will be amazing for sure
@mssunshine8971
@mssunshine8971 3 жыл бұрын
@@ImPolonn Yeah I cant wait for the release in 1 year
@50Personas
@50Personas 3 жыл бұрын
@@ImPolonn This video got me thinking. At first I thought it was strange for the PC version to take a whole year to be finished. I thought they were just being cautious due to COVID and/or the decision to release on PC was indeed as last-minute as they made it sound like. And while all of that may still be true, now I'd add another factor: maybe they'll actually revert some or all the compromises mentioned here. I mean, I'd be happy with just a port upscaled to higher resolutions and framerates, but considering the amount of PC-specific stuff they added to World over time (DLSS, CAS Fidelity, high-res texture pack, new keybind options and so on)... I expect them to go beyond a simple upscaled port with Rise.
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