Drakengard - This Game Destroyed Me

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Mister No Life

Mister No Life

Күн бұрын

I've been a long time fan of the NieR series, but I never checked out the Drakengard games that NieR originated from. After finally playing the first entry in the series, I can see why. But why did this game drive me insane?
Timecodes:
0:00:00 - Introduction
0:02:54 - Gameplay
0:14:39 - Soundtrack
0:17:42 - Story
0:45:34 - Route B, C & D
0:50:17 - Route E
0:55:11 - Yoko Taro
1:04:57 - Video Credits
1:05:46 - Neo is in the game files?
Twitter: / backupmister
Mister No Life Artwork by LADY GOAT: / yonasikaroodi
#Drakengard #NieR #NieRAutomata #YokoTaro

Пікірлер: 560
@Bi0mega
@Bi0mega Жыл бұрын
The party composition becomes legitimately hilarious when you realise that, ending-wise, your final fight outside of the secret/bonus ending is a mass of giant babies and, between Caim, Leonard and Arioche, you've got three people who, under no circumstances, should be allowed near children for one reason or another. You've spent the entire game building an anti-baby task force without even realising.
@codman4372wx
@codman4372wx 5 ай бұрын
Did someone say babies
@erikpinto12
@erikpinto12 2 ай бұрын
Bruh that is hilarious 🤣
@Toksyuryel
@Toksyuryel Жыл бұрын
What's really interesting is how Yoko Taro was affected by the September 11th attacks on the US- it actually changed his viewpoint on killing in video games. Where with Drakengard his position was that only a completely psychopath could enjoy that much killing, when it came to NieR his stance had shifted to "You don't necessarily have to be a psychopath, you just have to believe you're right" which perfectly sums up how the story of that game plays out. But despite this shift in perspective, he still kept to the principle that "murderers don't deserve happy endings" and so nobody really has a good time by the end.
@CURSEOFSANOGAWA
@CURSEOFSANOGAWA Жыл бұрын
i mean... Drakengard *did* come out on 9/11, 2003
@AngraMainiiu
@AngraMainiiu Жыл бұрын
The War on Terror was what influenced Nier, 9/11 was recreated for Drakengard ending E
@residentgrigo4701
@residentgrigo4701 Жыл бұрын
Nier 2 and the remake of 1 have forced happy endings where reality bends to restore our protagonists to life. None of that ever sat right with me. A weird back track.
@lunartears6761
@lunartears6761 Жыл бұрын
@@residentgrigo4701 even the ‘happiest’ endings in the original Nier were bittersweet at best. There was hope that at least the surviving characters could live their lives peacefully, though that positivity (as per the games talent), is somewhat lessened due to the player’s knowledge of the inevitability of the human race’s eventual complete extinction. Even if takes a century - millennia.
@peen2804
@peen2804 Жыл бұрын
that entire idea kinda falls apart when discussing video games lol, considering that, you know, you’re not actually killing anything. as far as applying it to real world violence… yeah, no shit. and grass is green more so than any of that faux-intellectualism garbo the biggest takeaway is simply thay context can change one’s perception. or it might not, kinda just depends lmao. as far as “bad ppl deserve bad ending”, that’s equally as much fairly tale logic as “good ppl deserve happy endings” regardless, getting the message across with “killing” doesn’t really mean anything, and only serves as a means to turn around and say “haha killing pplz akchooalee iz bad” It’s the same with things like the escort quests in nier replicant/automata. People bust their nuts about how it’s some deep commentary on game design. Using bad design to tell the player that said design is bad isn’t clever, it’s simply regurgitating more of said bad design into the world while saying “haha isn’t dis bad LOL” then proceeding to back yourself on the back. sure is bad, so why’s it here?
@Zeikier
@Zeikier Жыл бұрын
Fun fact: the chaotic dissonance that formed Drakengard's soundtrack sampled a lot of Stravinsky's "The Rite of Spring," which itself is pretty chaotic.
@matteste
@matteste Жыл бұрын
That's just the start. It samples from a lot of classic works to create this chaotic sound.
@GreenesThings
@GreenesThings Жыл бұрын
Yeah I personally loved the soundtrack. It is pure chaos which falls in line with he story.
@sageoftruth
@sageoftruth Жыл бұрын
That definitely says something. That music alone was enough to incite a riot among the audience that first heard it.
@VTWS
@VTWS 10 ай бұрын
Shout out to that other video that promotes Drakengard music as workout music
@miro.georgiev97
@miro.georgiev97 10 күн бұрын
Strangely, the soundtrack credits never acknowledge Stravinsky's Rite of Spring in its list of samples.
@Sunnyboy-ob4xz
@Sunnyboy-ob4xz Жыл бұрын
"What the fuck is this game" is perhaps the best description for Drakengard 1, how this game even got sequals, prequals, split off into a whole different franchise baffles me
@islandboy9381
@islandboy9381 Жыл бұрын
I guess they liked the premise of ace combat but dragons that much but it's still weird cause for 2 they kicked Yoko Taro out and made the story way less disturbing and macabre but also more generic and forgettable as a result yet they brought him back for 3 when he didn't really seem that interested in doing it, hence why the story in 3 feels a bit... lacking is how I would describe it. From what I heard some developers/producers at Square Enix find Yoko Taro just so amusing that they keep him around, also helps that Nier the spin off did pretty well commercial wise lol I never heard drakengard 1 got merch tho only 3 cause it's got the marketable moe girls
@WTFisTingispingis
@WTFisTingispingis Жыл бұрын
I think what broke me was the giant babies.
@savyc8318
@savyc8318 Жыл бұрын
So, you see, big jokes.
@misternolife2018
@misternolife2018 Жыл бұрын
This has been my best performing video of the past 17 months. Thank you very much to everyone who watched this video! Sacrificing my sanity on this game was well worth it! Check out some of my other stuff if you're interested in more videos like this. Edit: We reached 20K views! THANK YOU EVERYONE!!!
@raenpecro230
@raenpecro230 Жыл бұрын
Can you send me the link to a good guide so i can do the E ending? Please, i know that the game sucks but i want to have the satisfaction of beat all the game, i don't if it takes me a month doing it
@NebLleb
@NebLleb Жыл бұрын
If this leads to renewed interest in Drakengard, I'm all for it. This freakish manga-esque Dynasty Warriors 2-meets-Ace Combat game needs more attention.
@ulime
@ulime Жыл бұрын
You explained very well this thing!! Thanks man!
@SUPERSONICGIRLIFY
@SUPERSONICGIRLIFY Жыл бұрын
Since you play a mass murderer, the soundtrack's general theme is supposed to be madness. That's literally the note they gave the composer. Also, Tsukiru/Growing Wings is about Furiae's incestuous feelings for Caim. WELCOME TO DRAKENGARD.
@Hugsloth
@Hugsloth Жыл бұрын
"what genre should this soundtrack be?" "forks in a box being dropped down a long flight of stairs" "say no more fam"
@dragoneye6229
@dragoneye6229 Жыл бұрын
I am convinced Drakengard is recruitment material for Chaos Marines in 40k.
@senawarlock5343
@senawarlock5343 Жыл бұрын
THANK YOU SOMEONE GETS IT
@Korewarumine
@Korewarumine Жыл бұрын
Tsukiru is actually one of the most morbid and disturbing things that I've ever heard coming from a Videogame Soundtrack. The lifeless vocals of the singer (the Japanese original version), the poetically dark lyrics, and the hypnotic repetition of the song make it feels even worse, it is truly depressing, just as the game itself. Also, the Chapter XIII Closer is the most apocalyptic song ever conceived, I still can hear those bells clearly in my head.
@imthethriller
@imthethriller Жыл бұрын
@@Hugsloth ALL OF THEM!!!!
@junfaa
@junfaa Жыл бұрын
I actually think the unconventional disjointed music fits the dark, chaotic and eerie atmosphere of the game's story.
@nobodyinterestingyou
@nobodyinterestingyou Жыл бұрын
Totally the vibe they were going for. As chaotic sounding as It Is, these were not made by amateur. It's more of a musical deconstruction with droning and repeating loops, carefully orchestrated chaos to raise the listener anxiety levels.
@GrayderFox
@GrayderFox Жыл бұрын
I think it'd work a lot better if there were a good game behind it, honestly. The other parts don't really support the unconventional soundtrack, but it absolutely gives the game a distinct vibe.
@Crow-P5
@Crow-P5 Жыл бұрын
I get that it's an artistic choice but something about glitchy sounding loops drive me insane
@ninja011
@ninja011 Жыл бұрын
@@Crow-P5 This was the point. That it is meant to drive you insane. It's to make you feel crazy like the characters.
@danielelbow
@danielelbow Жыл бұрын
It is intentionally dissonant and I love it
@rayegincho
@rayegincho Жыл бұрын
I love the soundtrack. It's like if insanity had a soundtrack
@qwerty_artist
@qwerty_artist Жыл бұрын
Any faves? All I know specifically is Growing Wings from Game 2
@JJKMagic
@JJKMagic Жыл бұрын
@@qwerty_artist The only non-crazy song? lol Also Growing Wings also appears in the first game but in a crazier version more fitting for the series.
@tovi3280
@tovi3280 Жыл бұрын
my fav version of growing wings is the piano version from DOD3, it's beautiful and i think done by a composer for DOD1
@l.e.b.3541
@l.e.b.3541 Жыл бұрын
I'm more of a Chapter1 in the castle & Chapter 2 on the ground kinda guy. Ps.:The queenbeasts song is really good if you have insomnia :)
@Homodemon
@Homodemon Жыл бұрын
Is like if the concept of intrusive throughs was translated into a music sheet And then someone massshooted the orchestra playing it
@SA-mo3hq
@SA-mo3hq Жыл бұрын
I've always had the impression Drakengard is supposed to a painful, hostile, alien experience. It's a horrible, dying world inhabited by horrible, nihilistic people. Everything about it is sick to the point of being un-saveable. You solve every problem with mass murder, so much so that it becomes a gruelling dirge. This world ending is frankly a mercy kill. And as things progress, things only get more diseased and more horrifying. An awful experience, and I maintain intentionally so.
@GreenesThings
@GreenesThings Жыл бұрын
Fantastically put
@GrayderFox
@GrayderFox Жыл бұрын
I think that's giving way too much credit to how much control devs had over a product that was jerked around in development. But...I do think it kind of works, in a way. It IS painful, hostile and alien. It's not a forgettable game, that's for certain.
@AzureRoxe
@AzureRoxe Жыл бұрын
It actually IS designed to be a bit of a mess. It's supposed to make you realize how fucked up it is and to notice that "happy endings" in this world legitimately do not exist. The "best" choices still involve massive deaths and sacrifices.
@soularth
@soularth Жыл бұрын
I feel like alot of the music at the very least was designed to feel like that as growing wings is in this game so yoko clearly knew how to make good game ost's at that point
@Nattybumco
@Nattybumco Жыл бұрын
A game designed to be bad....is bad
@Zeikier
@Zeikier Жыл бұрын
Even tho Drakengard 2 is a hot mess, one of my favorite parts about it is that Caim and Angelus are boss fights, and killing Caim is such an impossibility for the protagonists that *the dragon driven insane by ceaseless agony* is the easier of the two to kill.
@RegalRoyalWasTaken
@RegalRoyalWasTaken Жыл бұрын
It's so good. They fight Caim, he kills the GRIM REAPER, and they decide "yeah uh maybe the dragon would be an easier target".
@thatjrpganimefanplayerjusi8003
@thatjrpganimefanplayerjusi8003 Жыл бұрын
Not only that it’s the only game of the branch to this day that continues the world of Midgand aka drakengard world past drakengard 1 wither people like that or not it’s official in the timeline lore I hope one day yoko taro redeems ending A timeline world of drakengard by creating a crazy ass dark bloody drakengard 4 past drakengard 2 in the future with platinum games a update to this timeline since 2006 DG2 hey I can dream can’t I?!!!! Ps drakengard timeline events of A and E it kinda reminds of the Zelda series after ocarina of time of adult and child It’s pretty similar when you think about it Child timeline 🏰 🌳 🗡 of OOT is pretty much drakengard ending A majora mask = DG2 the direct sequel Adult timeline 🌊 🏰 🚂 of OOT is pretty much drakengard ending E Nier aka it went out to do something new away from the original universe and story connected only by a thread 🪡 a spin off sequel just like how wind waker left everything behind for something new while also being connected by a thread 🪡 aka spirit link Zelda blood and demise hatred cycle Sorry iam just trying to use the Zelda analogy don’t mind me lol 😂
@genyakozlov1316
@genyakozlov1316 Жыл бұрын
@@thatjrpganimefanplayerjusi8003 Yoko Taro doesn't make everything crazy and bloody just for the sake of it, it always has a point. Notice how none of his games are like each other? In that way 2 fits, it's also not like the others. It's actually my second favourite game of the series behind Nier Gestalt.
@unknownuser494
@unknownuser494 Жыл бұрын
@@thatjrpganimefanplayerjusi8003 thinking about it ww, pH and St are pretty weird.
@JJKMagic
@JJKMagic Жыл бұрын
I agree with everything being said here except for Ending A being a "good ending". Caim literally lost the only person/creature still alive he had any kind of connection with. In a way it's worse than the endings where they die together and Drakengard 2 proves that.
@minime96100
@minime96100 Жыл бұрын
Although it's the closest to a "good ending", you're correct in that it's still a bad ending. As someone much smarter than me put it: "Why would the game reward you for even more senseless killing when it's basically abolishing you for it since the beginning?"
@RosenshineRewby
@RosenshineRewby Жыл бұрын
It’s so interesting hearing how you favor ending D, as to me it’s the most *dreadful* Sere’s entire quest was to find a way to help everyone, he wanted to be a hero and let everybody live. A happily ever after. But that’s not what E is. Sere uses his power to infinitely stop time, and hope with all of his heart that everyone will be okay. But if time is stunted for eternity, there is nothing to return to. It’s only delaying the inevitable indefinitely. A lingering will. The “hero’s” don’t go back and rebuild society. The gods don’t smite the remaining specs of humanity. Only stagnation. And that, to me, is an awful fate; Infinity beyond infinity, *dreading* that one day it might all end as you’ve feared. (this is all assuming they’re conscious during the stagnation. if they’re not then it’s effectively the same thing as death)
@Ergeniz
@Ergeniz Жыл бұрын
If they're conscious, its even worse. It means they will experience the agony of being devoured by the Queen babies forever.
@laelhochberg9497
@laelhochberg9497 Жыл бұрын
I remember playing Drakengard 3 about 8 years ago, I was a freshmen at college at the time. Unfortunately, I was never able to finish it. But it did leave me bewildered and astonished in awe when I learned that Yoko Taro made Drakengard 3, as well as the first game, as a form of backlash to known genres and tropes we've come to know. Drakengard 1 was made as a backlash towards the cliched yet traditional story of the courageous, selfless and kind hero who defeats the main villain, rescues the damsel, and saves the day. Yoko Taro also stated that he hated the trope/cliché/theme of the MC's younger sister who has secret feelings of romantic love towards her own brother, which is why Furiae gets killed off. Speaking of which, you left out the part where Manah reveals Furiae's love for Caim right in front of him, which leads to Furiae killing herself with a dagger in shame, but that's ok, I understand that this game is one crazy roller coaster with five characters that range from scum to…just unforgivable deranged. I apologize if it drove you…insane. But on side note, ever since Nier Automata came out, it again left me bewildered and astonished in awe. But also feeling a bit of acceptance, and accepting what happened within the Drakengard/Nier universe. To think that all of humanity went extinct, all because of one small parasitic flower.
@TheXell
@TheXell Жыл бұрын
While I believe artist should be able to create whatever they want, contrarianism seems like a poor source for inspiration.
@pravum3150
@pravum3150 Жыл бұрын
@@TheXell And yet it lead to something beloved by many weirdoes like myself who enjoy tragedy and experience suffering accompanying that through gameplay, soundtrack and story. If it leads to something good, then I don't think what or how the inspiration came to be matters.
@Exel3nce
@Exel3nce Жыл бұрын
automata is unfortuantly a bit timid ....on pretty much all fronts. a shame cause automata gets milked over and over again and its getting annoying
@Homodemon
@Homodemon Жыл бұрын
@@Exel3nce Yoko Taro: "Don't you guys love ASS??"
@AzureRoxe
@AzureRoxe Жыл бұрын
In the Japanese version, Furiae kills herself out of pure embarrassment and sadness after Caim learns of her feelings for him, but does not feel that way for her [since to him, she's his sibling and never saw her as a lover]. This love from Furiae to Caim is also why Inuart is so jealous of Caim [despite the fact Caim doesn't reciprocate the feeling and obviously didn't even notice at first]. In the novels, it's even worse, with Furiae actively snapping by the end and going full on insane. In the Western version, they actually don't really say why she does it in most endings since Manah revealing anything to Caim was removed. In ending C, Manah does reveal all her insecurities [although again, in our version, the implication that she had SEXUAL feelings for Caim is heavily downplayed]. It's honestly crazy how much stuff was censored.
@coast2coast-295
@coast2coast-295 Жыл бұрын
This is one of my favorite games of all time. And also one where when people say 'I hate it.' I say .... 'I get it.' Haha But despite the jank on ALL grounds, this whole game was more like an emotional fever dream. I played as a kid, replayed it all the time. I had every Dynasty Warriors game, yet I always came back to Caim's two square one triangle combo. No other game was this dark, this mentally unstable, and unafraid to be a JRPG full of TERRIBLE people as the party. I fell in-love, KNOWING this game was essentially garbage. The music was droning, unsettling, yet it gripped me more than any repeating guitar riff in DW that abused by ears for years. (Don't get me wrong, I love that crap too.) But Drakengard was just that... 'window' into a madman's mind in the form of a janky game. (Not just Yoko Taro, MANY people collaborated in making all this junk.) Caim was based on Guts, and I LIVED for the insanity. This wasn't a game, it was an experience, and lord knows that is NOT for everyone. I love the odd, the macabre, and the strange. So if none of that vibes with your taste of dark fantasy? Then all this is... is just a fucking TERRIBLE game, and I 100% get that. lol Bless you for still giving it a shot, and your thoughts are fully valid. But this IS the game that started it all, and it makes me laugh tot his day knowing that a bunch of fellow weirdos like myself helped Nier be born by being JUST big enough and saying 'Give us more Drakengard.' Haha!
@mikalfatale8329
@mikalfatale8329 Жыл бұрын
I cannot agree with you more.
@phar0ahad3
@phar0ahad3 Жыл бұрын
me too loved it
@cherismith6006
@cherismith6006 Жыл бұрын
My favorite too even got Caims mark as a tattoo
@VarionusNW
@VarionusNW Жыл бұрын
You summed it up pretty well. Drakengard is one of my favorite experiences, though an objectively bad game
@crustycrustacean5267
@crustycrustacean5267 Жыл бұрын
I love Drakengard, even after playing through it and felt the pain of the exhaustion after grinding all the other endings. I love the underline feeling of dread the game has, through the latter part of the game. The soundtrack adds to it i think. Especially for ending E. God i wish this game was remade, and given more depth. Great video!
@SquallSZ
@SquallSZ Жыл бұрын
And to think there is a drakengard soundtrack called exhaustion. Those games are meant to be be "bad" (and less exhausting among them, drakengard 2, is the less memorable.). All that is most likely intentional.
@ratharos
@ratharos Жыл бұрын
The soundtrack is actually a masterpice. You just need to develop a taste for tension and uncomfortable sounds.
@galahadsoundscape6365
@galahadsoundscape6365 Жыл бұрын
And repetition as well. I noticed, people who dislike repetition dislike this soundtrack... sad, because I think the repetition is the best part.
@sorryyourenotawinner2506
@sorryyourenotawinner2506 Жыл бұрын
@@galahadsoundscape6365 nah is not repetitive.
@TheCristianalvarez
@TheCristianalvarez Жыл бұрын
Absolutely hate this soundtrack, so yeah not a big "subversion" fan. Something that's bad on purpose is still just bad. I don't care for that nonsense.
@lunartears6761
@lunartears6761 Жыл бұрын
The fact that it makes the person uncomfortable and uneasy means the composers did their jobs right. That’s what was intended.
@chstens
@chstens Жыл бұрын
​@@TheCristianalvarez It's not subverting anything, it's meant to sound uncomfortable and disturbing.
@son-of-1810
@son-of-1810 Жыл бұрын
I do hope this game one day gets a remake, with the same themes and characters, just more fleshed out with better gameplay and varied objectives. Looking forward to when you (hopefully) do the Nier series. Respect to Yoko Taro for doing what he wants and believes in, love him. I’m honestly excited to see what his next big series will be, or single game.
@DreadnoughtDT
@DreadnoughtDT Жыл бұрын
I will admit that Leonard is my favorite character in the game, because he is in my personal opinion a genuinely morally good person who *knows* he has some fucked up fetishes and hates himself for it. He never acts on those urges and became a monk specifically so he'd be forced to take a vow of celibacy to prevent himself from acting on his lusts. I find that that takes a lot stronger of a moral compass than most people would have. Also he has my respect for killing that annoying fucking fairy with his sacrificial explosion spell, so cheers for that.
@AngraMainiiu
@AngraMainiiu Жыл бұрын
The only likeable No-MAP lol
@dragoneye6229
@dragoneye6229 Жыл бұрын
This game was designed to hurt you in ways you weren't even aware of at the time unless you were an adult. The music is to convey madness, the gameplay is to convey the never ending slog that is war that will only end with your death or you giving up, the story and all of it's endings meant to punish you for powering through the madness of war. Each ending being just as bad or worse than the last completely in contrast to every other game with multiple endings where at least one of them is a good ending. Even in the storyline where you save the damsel in distress she kills herself out of shame because it's revealed she has romantic thoughts about her own brother. You cannot win. War is madness and it will never end. Should you power through you will come out a broken man. This game did what it intended to do judging by the video title.
@l.e.b.3541
@l.e.b.3541 Жыл бұрын
I must make a confession: I can sleep REALLY well to the Drakengard Ost
@cricker1998
@cricker1998 Жыл бұрын
Glad I'm not the only one
@KAZ64OST
@KAZ64OST Жыл бұрын
Well, i must try..
@sorryyourenotawinner2506
@sorryyourenotawinner2506 Жыл бұрын
yesssssssss
@user-el1zz1mx4v
@user-el1zz1mx4v Жыл бұрын
yeah, idk why but the more dreadful the soundtrack is, the lull it become for my brain. but there's one exception : the final song. That soundtrack instead making me calm, it make my brain sleep because overthinking. It makes me feel exhausted because the song itself is too draining and sometimes I remember I need to watch tutorial on yt for god know how many, just to beat the final boss.
@szaka9395
@szaka9395 4 ай бұрын
I got so many drakengard and nier ost on phone. I listen to them every few days. They all are masterpieces. Never will get bored. So painfull. So beautiful.
@SquallSZ
@SquallSZ Жыл бұрын
The voice acting is overall very good. Especially the dragon's
@calvinwilson3617
@calvinwilson3617 Жыл бұрын
Literally sends chills down my spine hearing her. brings back memories of playing it shortly after release
@TheSylvirr
@TheSylvirr Жыл бұрын
I unironically love the harsh, clanging, beating drone of the soundtrack. There is nothing good in it. There's metal, harsh strings, banging, clashing dissonance. It's perfect. I was lowkey upset at the beginning when you started using In The Sky Chapter One and we didn't get to the dissonant skipping lol.
@danielelbow
@danielelbow Жыл бұрын
The final boss from Route E is referenced in the FFXIV Nier raids. There is a section where players are marked with the black/white rings which are used to counter the wave attacks from the boss.
@Whosthathufflepuff
@Whosthathufflepuff Жыл бұрын
I loved your ending section! A lot of people talk about Drakengard without really contextualising why it is the way it is, and I think you really nailed it. Yoko Taro loves to deconstruct games and really examine why the players do things, asking them questions with their own actions, and really pushing the boundaries about what the narrative even means. Automata is definitely the most perfected example of this, with its hopeful outlook on struggle in a meaningless world and helping each other to get through. Like you’ve pointed out, Drakengard is much earlier along this thought process, a bit less refined and darker on purpose. The deconstruction in this case is kind of like asking “Do you still want to play this game if murder isn’t fun? If the gameplay isn’t fun? If the characters are awful? If the story only gets worse the further you go?” It’s a really neat exploration of what games can be, and I think it’s really telling just how much of these concepts make completing the game actually feel worthwhile, even though it is the way it is. Also congrats on all the views! I’m glad you didn’t lose your sanity for nothing!
@Ceeckoful
@Ceeckoful Жыл бұрын
Angelus's voice actor did a great job actually it's very memorable, also the music was like that to cause discomfort which it often did.
@Exel3nce
@Exel3nce Жыл бұрын
huh, its one of the voices i completly hate in drakengard. its just not fitting imo
@Ceeckoful
@Ceeckoful Жыл бұрын
@@Exel3nce She literally sounds like a female dragon lol
@Homodemon
@Homodemon Жыл бұрын
"Kill me if you desire... But you can never dirty my soul, wretched human."
@Orphim
@Orphim Жыл бұрын
@@Homodemon My favorite quote by Angelus happens to be one of my favorite quotes of all time. "Only a fool fears great failure, for it is the small losses that break a man down." Probably one of the truest statements ever.
@deku5268
@deku5268 Жыл бұрын
I absolutely love yoko taro and everything he stands for
@sethcarnius3548
@sethcarnius3548 Жыл бұрын
I leveled all the weapons, just because of a feature, that started in this game and is now in nier: gestalt and Nier: Automata: the story of each weapon! Every Weapon has it's own tale and every lvl reveals part of it till you get the whole story at max LVL.
@heyou2424
@heyou2424 Жыл бұрын
Nice video! Drakengard to me has always been that really weird but highly intriguing game and I really appreciate those kinds of games existing. To push the boundaries of the norm. If I may offer a suggestion, during your story segments, I highly suggest to leave in some of the more important cutscenes and have it played as it will better hammer in some elements that are harder to express into words. Hope you cover more of Yoko Taro's madness!
@RoseLostinValley
@RoseLostinValley Жыл бұрын
Great video, tho I must confess I secretly love Drakengard 1's soundtrack. There's unironically a few bangers in it and I think the overall deranged sound was done on purpose
@christianhowell3140
@christianhowell3140 11 ай бұрын
I just genuinely like when music sounds kinda shitty
@danielhakushi
@danielhakushi Жыл бұрын
As crazy as it sounds, the Drakengard OST really helps me with my sleep Issues. It just...empties my Mind for some Reason.
@cherismith6006
@cherismith6006 Жыл бұрын
THIS
@blarghchan
@blarghchan Жыл бұрын
The Drakengard OST is a goddamn treasure. It's got a permanent seat in my playlist. Sorry to hear about your shit taste in music.
@misternolife2018
@misternolife2018 Жыл бұрын
I know. It's amazing. Truly.
@dantegoat8568
@dantegoat8568 Жыл бұрын
You said it King.
@galahadsoundscape6365
@galahadsoundscape6365 Жыл бұрын
It is! XD. I’m so sad you didn’t like it 😞 I guess the effect is strange, but it’s unique. And the composition itself is... well, pretty standard, actually. It’s not like he’s giving it a dissonant rhythm or strange time signature or anything that outlandish. Guaranteed, if the instrumentation was different, like if it were on a piano, a guitar, or any more traditional instrumental set, it would literally sound like any other rpg soundtrack.
@galahadsoundscape6365
@galahadsoundscape6365 Жыл бұрын
Well, maybe not for all the tracks, for some, the repetition is just baked into the track... but definitely for a few of them that use that “warped” effect.
@Null_Experis
@Null_Experis Жыл бұрын
The music really grows on you after 40 hours of collecting every weapon. I actually have the soundtrack and listen to it occasionally.
@asterius3287
@asterius3287 Жыл бұрын
The ground combat has that “Devil May Cry 2” energy.
@darkjet5053
@darkjet5053 Жыл бұрын
Wonderful video! An interesting thing about the final boss of ending E is the fact that it’s even HARDER if you’re good at rhythm games. It’s tempo and notes don’t match at all and when you a musician tries to get a feel for the beat you start to get lost in its absurdity and chaos. Definitely intentional and crazy but it’s a fun concept just executed very frustrating with the one hit kill 😂
@kwaddell
@kwaddell Жыл бұрын
That bit at the end about Yoko Taro really put a nice capstone on the review. Great video!
@RaccoonBrigade
@RaccoonBrigade Жыл бұрын
These games deserve remakes imo. Throw these into the Automata engine and change a lot about the presentation and you have really great games.
@djblaklite
@djblaklite Жыл бұрын
This is actually the first time I've actually heard any of these songs, and I must say. I super love them haha. It's legitimately like madness in audio form. Its fucking sick.
@thew00dsman79
@thew00dsman79 Жыл бұрын
Listened to the final bosses theme recently properly, and oh boy does it really make you feel bad, my chest started to tighten and I kinda got a clammy feeling, the song does wonders to make you feel awful with it’s immense tonal dissonance
@qwerty_artist
@qwerty_artist Жыл бұрын
I honestly just watched one guy do a 'I'm gonna play this game for you with my buddy so you don't have to suffer through it' kinda playthrough Watched it through in one night before I started Nier Replicant, goddamn I enjoyed the lore so much more having that sense of weird ass connection Like cmon Goddamn dragon particles Awesome (Also youtube must be on my wavelength because it recommended the playthrough I watched, maybe. Rasen Bran is the channel)
@night1952
@night1952 Жыл бұрын
I love how the music is like receiving constant mental damage. By the time you reach Ending A you're probably insane and will keep spiraling down.
@matteste
@matteste Жыл бұрын
Man, this game impacted me something fierce when I was younger. Me, being the naïve little runt I was, just found this cool looking game on the used games shelf with dragons in it. Popped into my PS2 and things were never the same for me ever again.
@BrandonLM777
@BrandonLM777 Жыл бұрын
Was this the game where it’s hinted at that the protagonist and the Dragon had feelings of love for one another?
@oscarftb
@oscarftb Жыл бұрын
They WHAT!?
@Gitskreig
@Gitskreig Жыл бұрын
It's not hinted. It is explicit
@TheSylvirr
@TheSylvirr Жыл бұрын
@@Gitskreig ...we all know Caim fucked that dragon. =|
@islandboy9381
@islandboy9381 Жыл бұрын
It is made completely clear and the sister literally kills herself because MC rejects those feelings, the maker of this video shouldn't have skipped over that scene.
@HarbingerOfDeath0
@HarbingerOfDeath0 Жыл бұрын
I remember getting into this game when it came out. I had played an unhealthy amount of dynasty warriors, before playing this. After all these years and learning more about yoko taro, as well as going back to the game 4 yrs ago- I find it pretty "art housey" (if those are even the right words.) It feels kinda meta, like Caim is a self insert for those who played/addicted to musou games. "we" are caim. I say that because I enjoyed slaughtering and getting the big number up/kill count- always aiming for a thousand or more. It was a hell of an experience for me back then. Especially the part where you're slaughtering kids basically, at first that part rang super hollow when I was younger(they were just another number to the ever growing kill count) . Now I can appreciate what they tried to do there. Sure the game didn't play so great, story felt lacking, and the soundtrack ...I think it was like that on purpose(repetitive, like you're going mad. Maybe to simulate the character you are? I'll admit, it's not good. But I found myself strangely enjoying the ost). I don't think Taro and Cavias ideas were executed well in what they were trying to say with their art, but it got through to some. Even some parts I may have read to far into(reaching for what might not even be there lol). One of my favorite games that I refuse to play through all over again. (oh god I left a paragraph with my opinion on a game that I played 19 years ago- kill me now)
@RiderWithTheScarf
@RiderWithTheScarf Жыл бұрын
The OST is done on purpose like that, to parody Susumu Hirasawa's experimental soundtrack for the Berserk series. Sano, the musician for Drakengard is actually known for his contribution to the first three Tekken games and the early Ridge Racer games. So one has to wonder what the devs wanted to do with him before Taro made it as grimdark...the stages having Tekken-styled rock tunes to mimmick Dynasty Warriors OST and Ridge Racer tunes for the Dragon stages perhaps?
@HarbingerOfDeath0
@HarbingerOfDeath0 Жыл бұрын
@@RiderWithTheScarf that is an interesting and cool thing I didn't know. Their intentions definitely changed then. Unless they were going to aim for something heavier sounding, like metal genre. Sounds interesting to but, I can see why taro wouldn't want that for drakengard.
@RiderWithTheScarf
@RiderWithTheScarf Жыл бұрын
@@HarbingerOfDeath0 Who knows, I wouldn't object to that though, given that Drakengard goes far too well with heavy metal given their short stint in Lord of Vermillion, mosly due to the unbelievably charming 2000s edge Caim alone has through his design. I'd rather have those tunes or Koei's remixes of the Berserk music however rather than Drakengard 2's very generic music or Drakengard 3's "hey look we're being very ironic in our use of Nier music" which is not the best.
@HarbingerOfDeath0
@HarbingerOfDeath0 Жыл бұрын
@@RiderWithTheScarf yeah as much as I like the Nier ost and stuff. Metal would be pretty fitting given all the crazy shit in Drakengard. (Giant babies eating people, an evil cult, immoral "heroes", medieval combat, dragons burning shit, child murder, etc. )
@RiderWithTheScarf
@RiderWithTheScarf Жыл бұрын
@@HarbingerOfDeath0 The utter irony is that if they had played it straight like they did with Lord of Vermilion, we'd end up with basically the swordsman version of Dark Schneider, considering how much lore from Bastard!! Drakengard lifts before Nier Automata and its focus on foreskin aliens. Heck, we'd already have the songs ready : kzfaq.info/get/bejne/qaddmZWHtLWvfJc.html Even for the watchers and Manah : kzfaq.info/get/bejne/a-CVq7KqydOYkWw.html and then Caim : kzfaq.info/get/bejne/iduqqMKCqanJkoU.html you can even do a Furiae : kzfaq.info/get/bejne/ptqTn9WFncemY40.html I mean it's either that or you hire Susumu Hirasawa and let her re-do Sign as the Godhand intended : kzfaq.info/get/bejne/as-Ze5Op0am8n5s.html
@xPancake
@xPancake Жыл бұрын
This is probably the best video on Drakengard, I keep revisiting this and recommending it to my friends! Great job.
@misternolife2018
@misternolife2018 Жыл бұрын
Thanks!
@xPancake
@xPancake Жыл бұрын
@@misternolife2018 Thank you for this gem of a video!
@DannyGallowsTunes
@DannyGallowsTunes Жыл бұрын
I still play my PS2, and this game has always been in my top collection. I had never experienced a game like this before when i first played it, and i'll never forget the feeling it produced. Although the story is light it's very affecting, the art direction/design is brilliant, the soundtrack is a masterpiece, the gameplay is addicting, the world is epic. As an avid fantasy/fanfiction writer, this is one of my many side projects that i create movie scripts for. I would honestly love to see this game turned into a full anime movie someday!
@user-el1zz1mx4v
@user-el1zz1mx4v Жыл бұрын
I remember mom giving me this game as a present for my birthday, and I play it without knowing the value behind this game. of course, as a child, I always complain about the game being janky, weird and difficult to navigate but I still play it because I like how bizzare and vague the story is. I am a fully adult now, and last month I revisit this game. at first I get that "nostalgic" feeling, but the long I play this game, the more dillemas inside this game exposed to me, and after I pass the true end, now I understand the real reason of this game : to make you cannot choose between what is right and what you believe is right. everything inside this game perfectly design to torture you, morally grey character is there to mock your decision indirectly, janky movement is there to add nuance of how fucked up you (as the MC) are, the chaotic soundtrack is there to mess with your judgement and your focus. and finally you get through the true end, what you got? A children saying "thank you for playing" with such empty, cheerful yet mocking voice that sounds like she blames your decisions and doom the future into dark time (which is lead to Nier universe). Yoko Taro really clever to insert so many dillema inside this game, utilize it to make a game that constantly questioning your concept of ethic and moral.
@tryhardnobouken465
@tryhardnobouken465 Жыл бұрын
Honestly i love Nier, but the Drakenguard universe allways intregde me more. if badly executed at times, The concept of fusing once soul with another life has so much potential is actually crazy. But i also like the way Nier deconstrucst the whole idea of what a soul really is.
@lunartears6761
@lunartears6761 Жыл бұрын
The one thing I found visually unique about this game was how it used the color red. It’s not bright or loud In gameplay, nor is it dull or bland in character designs.
@Joshua-xs4or
@Joshua-xs4or Жыл бұрын
Gameplay aside, coming back to this to experience the madness is such a treat. There are so many games nowadays that are too generic and don’t give me any sort of emotion. Drakengard may not give me good vibes but I still feel something. It’s like how people watch horror movies to be scared.
@rebellyanmagic6409
@rebellyanmagic6409 Жыл бұрын
Those fucking bells in Ending E will always haunt my goddamned nightmares
@TheSylvirr
@TheSylvirr Жыл бұрын
I play FFXIV and there's a boss in an optional Nier raid... and the *bells*. The BELLS. There are those who were like 'oh what a weird song' and then there were those who immediately had PTSD Rhythm Game flashback.
@rebellyanmagic6409
@rebellyanmagic6409 Жыл бұрын
@@TheSylvirr I play FFXIV too and the first time I got to the final boss, I bricked myself when I heard those fucking bells. I remember another person going LALALALALA and everyone else in chat thought we'd lost our minds
@carow7135
@carow7135 3 ай бұрын
Late to this whole thing but I must say. I heard the bell song once. ONCE. And it haunts me. And not just because of its apparent repetitiveness because I remember every single note…. It’s horrifyingly amazing xD
@haroldjorge7856
@haroldjorge7856 Жыл бұрын
The fact that I played this as a kid... got all of the endings....I'm....amazed...go younger me. Also explains how fucked up my mental health was after lol It's a deep game.
@SquigglyDestroyerofWorlds
@SquigglyDestroyerofWorlds Жыл бұрын
Gotta admit, yoko taro is a fuckin trip
@RiderWithTheScarf
@RiderWithTheScarf Жыл бұрын
While MGS is probably the first game I can think of that did it in a mainstream setting in a "family approved environment", and with lots of money as Taro makes, it wasn't the first one to brutally tackle those issues with these kinds of characters. The NEC PC libraries and the various erotic games of Japan during the 90s also brutally tackled such themes with arguably worse protagonists. One such game was Atlach=Nacha which is very beloved and famous in underground music circles in japan for its soundtrack, being an Alicesoft game. Another is arguably the Rance series before the "softened edges" remakes that people know today. Most of these follow a simple patter of calling into attention various trends and mock them that were prevalent at the time they were so they come as dated nowadays since no one has the context for that weird time in japanese game / anime story development. And to be fair, a little bit of that is formed by a little bit of jealousy and hatred from the creators themselves, some admit it outright, others don't ; Taro is half and half, since he created Furiae and her storyline purely because he was sick of a romance anime at the time so he twisted so hard it became an incestuous story where the player would, supposedly, feel disgusted about the character being like that in the story of Drakengard...the same story where two of your allies go off into the forest and 69 each other while you and the cannibal murder countless soldiers. In general, if one wants to find something similar to Drakngard they need to find series and creators that have that kind of poison in them for the things they want to talk about, like Taro for the "killing games", despite the other creator of Drakengard loving the idea of marrying Musou combat with Ace Combat levels and initially wanted it to be similar to Dragon Quest of all things (rofl) only to later change it into a more Berserk / BASTARD!! kind of setting before Taro made it as it is(hence why Caim is supposedly so handsome, he riffs on Dark Schneider). Other examples include the Rance series and Seinarukana series for the state of Strategy-RPGs at the time and the whole "goody two shoes hero gets a willing harem of babes to follow him around" trope that existed and so on. Despite that, I still like Drakengard despite its jank, same with Nier. People tend to gravitate towards Taro for being the meme man but he works best when he has someone that knows him best when it comes to overload of ideas, like Takuya Iwasaki, the producer of Drakengard and Nier at the time, that can keep the vision in check. When he's unrestrained, it's not really that good, lest he has something really good to excuse all that mess. But it's true, the games have a cult following in the west since he keeps pushing the boundaries for what games are allowed in the space of A-AAA development in your home consoles. Something Japan doesn't care for as it already had those things, just in their PCs, Sega CDs, PC-Engines and so on, not really in the space of "winner mainstream consoles" like Nintendo, Microsoft and Sony. Not like anyone cares, history just repeats itself. Edit : Despite all that, I'd still wish that Square-Enix once upon a time did remake Drakengard 1 and expanded on the endings a little bit, making it more grim and disgusting when they were going through their own grimdark phase with Lord of Vermillion and redesigned Caim, Lenard and Arioch for that game with outfits they'd had changed during their journey to show progression and I'd be down to mow thousands once again, playing like that. And it's more interesting remaking that than Nier, which was already very good.
@islandboy9381
@islandboy9381 Жыл бұрын
They were more inspired by Evangelion for the biblical apocalyptic setting than Berserk to be honest and Caim seems like the version of Guts that didn't grow beyond his dark trauma.
@RiderWithTheScarf
@RiderWithTheScarf Жыл бұрын
@@islandboy9381 Pretty much for Caim. Then again, Caim didn't get a chance in DoD 1 since by the time the adventure ended, that's when he found his Casca. In japanese it's even more impactful since Caim just grew to care about the dragon who at that point, everyone thought was male due to the voice and in the end it's only revealed that the dragon sounds like that because she's an old lady. Then Yoko Taro used it as a joke for Drakengard 3's dragons when that wasn't the intention. The final boss is inspired by End of Evangelion, sure, the devs have said so, the aesthetics aren't exactly unique to Evangelion though. Such enemies and red-sky apocalypse had been done before in Bastard and Ultraman, the latter of which is one of the two core pillars Evangelion is created upon.
@theazureknight9399
@theazureknight9399 Жыл бұрын
Rance is just satire though. Rance is by all means a rapist and a slave owner, but you're not supposed to feel disgusted by his actions as was Yoko Taro's intention with the Drakengard cast, instead it's supposed to be funny because of the absurdity. At least that was clearly creator's vision. Rance also didn't start as a strategy game. The strategy Rance game that people know about because it has some compelling gameplay, Sengoku Rance, is the 7th game in the series if I recall correctly. Rance was never supposed to subvert any genre of story or be controversial, it's dumb comedy smut. I think it's the same thing with Evangelion by the way. The entire fanbase says it's this big subversion of "otaku culture", all the while the creator lines his pockets with licensed merchandise bought by you-know-who. If anything Evangelion pushed it instead of subverting it. At best he doesn't realize what how sanctimonious this makes his work seem, if subervision was actually his original intent that is, which I don't think it was. Yoko Taro does it right in my opinion. One of the very few creators that can pull it off.
@RiderWithTheScarf
@RiderWithTheScarf Жыл бұрын
​@@theazureknight9399 We talking about the character or the series? Because Rance's just Dark Schneider with shark teeth to an extend, the world he inhabited was fucking grim before the reboot. Rance was ironically the one absurd thing, in a good way, in his fucked up world. It may not seem as fucked up as Drakengard, because the latter is messed up due to senseless violence and cosmic horror while the former had a sense of dread and hopelessness that only japanese existential horror can have since most people derive the pain they feel in their empty lives, as someone explained. The channel that existential dread they feel walking and seeing dead-eyed salarymen with no feelings amongst them, as they slowly become the same. Rance did start the strategy parts much earlier, his 5th game IIRC, Kichikuou Rance who traded the retro-dungeon crawling to an SRPG afair and even turned the grimdarkness to an absurd degree to the point where it stands out amongst his other games to the point where it was relegated as a "what-if" but they tried to change the formula from what Fire Emblem and Koei's grandscale tactics games were doing a tthe time. People are more aware of Rance these days through popularity, the steam releases(or GOG, I wouldn't know), the various OVAs produced and the remake games that have been more popular than the others, despite Alicesoft releasing the old game for free. I'm fine either way but the difference is very apparent as is the difference between the original volumes of Bastard and the re-releases with the new artstyle. As for fanbases, the less I start running my mouth the better but anyone who says that about Evangelion is better of getting a lobotomy to rid the world of their stupidity. Evangelion is a massive otaku fan project byt the world's self admitted "biggest Gundam and biggest Ultraman fan", Anno himself. If anything it was the opposite, he made something that would bring series like Gundam and Ultraman even more otaku attention during an era were interest was kind of waning. Taro can do it well but he needs a bit of restrain as I mentioned somewhere. Him going full Lucas spoils the previous games he's worked on.
@loganmillan7540
@loganmillan7540 Жыл бұрын
"just flat out wrong individuals" *camera proceeds to pan to leonard* 57:24
@grimoireweissfan6969
@grimoireweissfan6969 Жыл бұрын
Watching this during my online class with my camera on was a bad idea, as I bursted out laughing at 52:40. 10/10 would watch again
@Max-tq5fs
@Max-tq5fs Жыл бұрын
This game is proof video games don't have to be fun to be a worthwhile experience. I thoroughly enjoyed my suffering with drakengard.
@KirbyIsCute
@KirbyIsCute Жыл бұрын
Appreciate that you played to get all endings. I wouldn't have the patience for it especially with having to deal with boss E rhythm game. I feel Drakengard would benefit with a remake where they flesh out the characters more and make the gameplay less tedious. But judging what I heard the creator say at the end, the bad gameplay might have been intentional and wouldn't want to change it.
@VincenzoMGREX
@VincenzoMGREX Жыл бұрын
Soundtrack is amazing and fits the game really well. It's vomit inducing and it goes perfectly with the story and visuals.
@literallyjustchickensandwich
@literallyjustchickensandwich Жыл бұрын
I love the soundtrack, unironically, fight me
@misternolife2018
@misternolife2018 Жыл бұрын
DUN DUN DUN DUN DUN DUN DUN DUN DUN DUN DUN
@islandboy9381
@islandboy9381 Жыл бұрын
I'm with you on that fellow mad lad brother
@Hikaru0kamiki
@Hikaru0kamiki Жыл бұрын
Ah my fascination with drakengard/nier, yoko taro is a man who wants to break the insvible barrier meaning, meaning do a story, that crosses that and consist of an emotional peak, also drakengard was a insane ass game XD
@SuperLlama42
@SuperLlama42 Жыл бұрын
Drakengard is one of those games that absolutely needs a remake. Really harness how much of a fucking serial killer the protagonist is in the combat. And keep the soundtrack the same, it's perfect for the kind of atmosphere the game is going for.
@LovelyPariah
@LovelyPariah Жыл бұрын
The soundtrack is the best. It mixes so many interesting classical melodies, and I give it bonus points for really making you feel like an actual mad prince!
@observer.b_e_l_l_i_s
@observer.b_e_l_l_i_s Жыл бұрын
Love it as well, it encapsulates the sheer madness of the entire experience.
@IronKeroro
@IronKeroro Жыл бұрын
talking about route b without acknowledging growing wings / exhausted is a crime
@RegalRoyalWasTaken
@RegalRoyalWasTaken Жыл бұрын
Drakengard literally killed the part of me that sees words like 'good' or 'bad' as anything other than subjective terms relaying personal preference when it comes to entertainment media. I genuinely enjoyed it all the way through, and I'm not ashamed to admit it. Is it clunky, janky, and monotonous? Yeah. So? Still had a great time.
@BronzeSeiya
@BronzeSeiya Жыл бұрын
I have such a weird relationship with this game. Basically, my brother (who is much older than I am) bought it when I was 7 (so when it was released) and I would watch him play it as I always did whenever he played games. Now at the time, I was too young to tell if it was a mechanically solid game or not, to me there was a guy fighting loads of enemies, you could fly a dragon and there were all sorts of weird monsters. Basically it looked really cool, so sometimes I would even secretly play the game. The issue here was that I was a pretty impressionable kid, when I watched The Lion King I was Simba, when Harry Potter came out I was Harry Potter. See where I'm going with this? Yeah. I was a 7 year old pretending to be Caim which as you might have guessed caused a few "incidents" at school and at home. Safe to say I wasn't allowed anywhere near the game until I was roughly about 10/11 (I think). Anyways, cue to me actually becoming a normal(ish) kid and not being too affected by what I was playing. The level after the big battle around the mid section of the game, so the one where the dead come back to life, freaked me the fuck out. The music and the aesthetic, terrified me, I still have that fucking violin melody in my mind. It took me centuries to even get to Ending A (which I had already seen when my brother was playing) and Ending B because I didn't want to finish that level. The funny thing about this whole thing is that for some reason I can actually go back to this game and have fun now. I know it makes no sense but to me it's like, eating a super weird food combo that for some reason hits the spot. Yep. I think this game fucked me up as a kid and I'm still damaged by it. I love it.
@matroska_5625
@matroska_5625 Жыл бұрын
Whatever else you can say about this game, I played it when it came out when I was 20. I haven't played it since and yet I've never forgotten it - I often watch, play or read something and think "this kind of reminds me of Drakengard," or I use it as a shorthand reference point to my friend when there's something that feels so doom-laden or grim. There's something so unique and emotive about it that it just becomes part of your mental landscape. It definitely helped playing it back then rather than now since so many games back then had similar jank - even ones considered to be great. The lack of camera control was the same in the Zelda series until BotW, for example. The 60 minute time limit despite missions being way shorter is a Dynasty Warriors staple. The tedious collectathon of weapons is actually less tedious than, say, collecting all Pokémon. It's just jarring playing this for the first time more recently rather than if you'd played a long running series with similar issues or peculiarities.
@mr.redhands8390
@mr.redhands8390 Жыл бұрын
I've never played this game, but I watched a walkthrough. Since I love dark ambient and drone music, I got the ost, and I listen to it quite often since. That's how good the soundtrack is, and it fits the game like a glove. It effectively portrays the feelings of madness and despair that the game wants to express. Sadly, it's not for everyone though, and most people will probably bash it for its and chaotic/dark nature. I really love the atmosphere of the game, I think it's beautiful in it's own way. I don't think Drakengard is a good game, but I certainly love it as a piece of art.
@chrispysaid
@chrispysaid Жыл бұрын
You failed to mention Caim was mortally wounded when he discovered the red dragon
@RrraverCrow
@RrraverCrow Жыл бұрын
I remember playing Drakengard roughly 18 years ago when I was still in high school. The dark and taboo themes left an impression on me that made it a more memorable story than most games were capable of at the time. That and how much of a pain unlocking some of the weapons were.
@lunartears6761
@lunartears6761 Жыл бұрын
The heavy angelic lore this game uses is noteworthy to: -All dragons in this franchise are named around angels, and like angels in some parts of Christianity, they are sexless. The English version kind of forgoes that with clearly distinct male or female voices, so it makes some of the dialogue a bit confusing at times. -The watchers are actually a group of rebellious angels in an old occult text known as the book of Enoch, where it’s implied that they either seduced or preyed on human women and thus the monstrous nephilem were born (and these things needed to die for EVERY living thing to live, as they ate plants, animals, and people, like they solely were born to annihilate life.) -the strange writings on magic sceen throughout the game (and the franchise) is from a real life existing occult phonetic system known as the celestial alphabet or angelic script. You can actually translate some of the writings in game using the many celestial alphabet guides online.
@AriaKyuKyu
@AriaKyuKyu Жыл бұрын
I just want to correct you one thing and thats the leveling system: Level up in this game only increases Caim/Angelus max health, if you want to increase the attack power for Angelus, you have to kill enemies with her and for the weapons, you have to kill a big amount of enemies with that particular weapon. Great video , I'm actually a big fan of both drakengard 1 and 3 despite the huge flaws
@alex-bi7xr
@alex-bi7xr 6 ай бұрын
15:35 who ever worked on OST probably thought he is second Kota Hoshino . Eccentric music is a fine art.
@vindicator0984
@vindicator0984 8 ай бұрын
When I was a little kid, no older than 8, I loved dragons. I was obsessed with them. I drew them on my notes at school more than I took actual notes. I was the weird kid who pretended to be a dragon. For the most part, my parents didn’t mind that I had an interest, and my dad specifically was happy I had something that captured me so much. He made regular trips into the city for work and one day while on his way to work stopped off in a game store. He decided to pick up a game for me and my brother. I woke up the next morning. A new game, with a Dragon on the cover art. I grew up with this game. I tried to puzzle it all out make it make sense but as a child it changed me a little. I didn’t understand. But I grew deeply interested in the concepts the game brought forward. Never picking up on the deeper subtext till I was much older. But I remember just becoming hypnotized by the game. One day I just clicked and realized the music was insane and horrible sounding, I thought the game was broken or something. I was bored but couldn’t stop I was to curious about how much darker it could go. I never knew about the other ending as a kid and only went so far as the first one. I was much older when I saw the later endings. Even now a days, people in my friend group, and my brother tell me how my creativity and ideas were so Influenced by this game. How I was influenced. My dad died this year as of writing it. I lost my play station and all my save data when our stuff was robbed. But sometime I think about this game and how sad and strange, and violent it all it. It’s something that has a profound place in my mind that’s hard to fully grasp for me. A story about the end of the world, and the world that keeps going.
@patricknorris9334
@patricknorris9334 Жыл бұрын
When you say "most games" let you dodge roll in any direction you mean most games today. I think even demon souls was released way after this game so it's not like the janky camera or only dodging left to right was exclusive issues to this game and not totally appropriate for the time. Don't get me wrong I'd lose my sanity going back to play this classic too(though that's kind of the point of the game) but for when it was released a lot of it's issues were much more forgivable in that era of games. I remember being legit blown away by the dragon ariel combat and my brother would take over for the ground missions and the amount of weapons you could get was bonkers for an early 2000s game.
@matroska_5625
@matroska_5625 Жыл бұрын
Even in Demon's Souls and Dark Souls 1, you could only dodge in 4 directions, not any direction. You'd maybe try to dodge forward and right but the game would make you either dodge directly forward or directly right. And yeah, Dark Souls was 8 years after this game.
@PoweredByFlow
@PoweredByFlow Жыл бұрын
I completely resonate with Yoko Taro's thinking when he said that protagonists who kill tons of people should be quite insane and bad. This is something which bothers me too in a lot of games and causes quite the disconnect to the character i'm playing compared on how he is portrayed in the story, which turns the character into a psychopath in its own way but without consiquences or questioning of the characters actions which i find pretty disdurbing, even though its not the intention of the developers. The worst offender in this might be Nathan Drake from Uncharted who is this wise cracking lovable funny guy who kills thousands of people so he can get his hands on some treasure without any sign of guilt. This is just really off putting and disdurbing for me and makes me think that the game was designed by psychopaths themselves who think that there is nothing wrong with it. Now i'm not saying that this is actually the case but it surely comes across that way.
@dadevi
@dadevi 8 ай бұрын
To me, Drakengard was on of the games in 2003 that turned video gaming on it's head. Specifically, it overturned the expectation that gamers had had since Mario Bros.: Throughout many trials, if you rescue the girl, it will all be worth it. You never get the sense that you truely accomplish anything purely good in any of the endings of this game, just relief that the trials are over. In many ways, it set the tone for Dark Souls and the rest of the lore heavy rogue type games that we got in the 2010s.
@VaunDoomYT
@VaunDoomYT Жыл бұрын
I can't lie, playing this game when it came out in 2003, I was memorized by this game lol Drakengard has a weird effect on you, as bad as it is its still such an amazing dark crazy game you can't forget it lol plus the soundtrack is badass to me but I'm a hip hop producer so I love the loops n samples lol. Thanks to the success of Nier im hoping for a DoD1 remake soon!
@johanmanurung8227
@johanmanurung8227 Жыл бұрын
I truly want Taro Yoko to release new mainline drakengard series, not gonna lie.
@islandboy9381
@islandboy9381 Жыл бұрын
I hope if he does it will be more like 1 and less like 2&3
@bretginn1419
@bretginn1419 Жыл бұрын
Drakengard certainly is an...experience. That's the best thing I can compare it to. I first learned of it via Nier. After going through Nier, and loving it despite the gameplay, here comes an issue of Game Informer talking about Drakengard 3. "Oh, hey, that looks cool. I enjoyed Nier, it'll probably be more of the same." And it was there I saw the sheer fuckery that was Drakengard. I enjoyed it, but it was certainly a different experience. Especially the final fight. Still have trauma from that. So I went through Drakengard 1 and 2. 1 was a horrible, janky mess that was edgy by 2000 standards and could've came off of a fanfic site. It was a horrible experience, but it was one of a kind, and I was actually kind of glad to go through it. 2 wasn't good. I'll leave it at that. In short: horrible game full of jank and edge, that led to more jank. 10/10 experience. Definitely worth going through. Fuck the flower.
@Nyikili
@Nyikili Жыл бұрын
listening to the soundtrack may summon a sleep paralysis demon...
@eletgres519
@eletgres519 4 ай бұрын
drakengards ost is so good. best shit ive ever heard. it’s great for work
@S_Hyde
@S_Hyde Жыл бұрын
The OST may be...what it is, but one of the ending songs, Tsukiru, is quite a thing to experience. As nausea inducing as it can be, I've grown to love it. Exhausted, I believe it was called in english.
@Exel3nce
@Exel3nce Жыл бұрын
its just haunting. hearing that track right after the ending scene is .... just marvelous. not sure which one i like more, this one or the track from ending c
@Darth_Bateman
@Darth_Bateman Жыл бұрын
To be fair about the soundtrack….The world has been without the intoners for years at this point and after hearing the Intoners music and you don’t hear them anymore? You go insane. Like violently so.
@Ashamedofmypast
@Ashamedofmypast Жыл бұрын
I was 8 or 9 when I played this first. I did not get it. Loved it though.
@Prophecyx01
@Prophecyx01 Жыл бұрын
You mentioned the only game you can think of before Drakengard that delved into the meta concept of killing in video games being Metal Gear Solid, but Marathon from 1994 (one of Bungie's first games) also delves into this subject in surprisingly insane detail that rivals the Drakengard/Nier meta timeline shenanigans. I recommend watching Mandalore's videos on the series, including his Pathways into Darkness video (it's also somehow related the Marathon meta narrative)!
@Slvrwlf
@Slvrwlf Жыл бұрын
Back when it was released I didn't have many games, it was one or two a month tops which I had to ask for, so perhaps I cherished it more because of that limited game selection, but... The dark story was gripping, the insane characters memorable, Angelus... oh god I cried for Angelus, I grew attached just as Caim did over my time with the game. So to see her sacrifice herself for *humans* of all things, then having to kill her later because of the chaos shift.. I cried. The soundtrack after all those years now does for some parts sound like a mess, yet even if some are droning loops there are others that are great in their insanity, invoking feelings of unease, urgency, panic. .. Not to mention some of the tracks are straight up bangers, for real. This is not a complaint on the video. I can accept a lot of the criticism especially with a today's mindset, we have so much better in terms of gameplay and storytelling.
@calvinwilson3617
@calvinwilson3617 Жыл бұрын
It also makes a huge different playing back when it was released compared to now. As time has gone on so many games and tv shows have raised the bar of what we view as a good game. Game mechanics and story development have advanced so much, yet Drakengard was SO different from anything before, and still stands apart now.
@TheoVorster
@TheoVorster Жыл бұрын
Great video breaking down the gameplay and story of Drakengard into simple to understand portions while also going in depth with the greater analysis of the experience of Drakengard and its greater value and ambition despite not even necessarily being a fun game to play (though I am surprised you chose not to mention how the circumstances of Furiae’s death change in the process of unlocking the other endings, one of which is the infamous scene of Manah forcing Furiae’s incestuous to be spilled out to Caim; and then his rejection/disgust subsequently causing Furiae to kill herself).
@SuperBlahblahblah182
@SuperBlahblahblah182 Жыл бұрын
The manic vibe the soundtrack fits perfectly with the game.
@Robodob0
@Robodob0 Жыл бұрын
I dont know what it is, but back on the PS2, this ended up to be one of my favorite games on the platform.
@chaelmavik
@chaelmavik Жыл бұрын
"I'm probably making this game sound worse than it actually is" yes, you are. The game certainly has flaws, but its story was pretty crazy for its time. Criticizing the game from 2022 is like criticizing a 1940s film for not having modern special effects and cutscenes.
@islandboy9381
@islandboy9381 Жыл бұрын
Games that came out at the same time of Drakengard had better gameplay so that's not a good excuse, Drakengard is a rare example of games where it's gameplay is mid but the narrative and visual/audio carry it
@chaelmavik
@chaelmavik Жыл бұрын
@@islandboy9381 That's why I said it had its flaws. I didn't say it was a masterpiece.
@angelajessie6553
@angelajessie6553 Жыл бұрын
I love how chaotic this series is
@islandboy9381
@islandboy9381 Жыл бұрын
Man you skipped over one of the best quotes in gaming said by Inuart ''Welcome to a world without song''
@CodeRed001
@CodeRed001 Жыл бұрын
Drakengard is one of my favorite game ever made. Like many of Yoko Taro's earlier works, they were intentionally made to be painful. The act of killing is made excessive and ceaseless. The soundtrack is amazing, you may not like it personally but I really think it's hard to say they don't stand out and reflect a chaotic world on the brink of collapse. I absolutely love it. Yes it's a repetitive game but so is Drakengard 3 and Nier Gestalt and I still think they are better than any other games i've ever invested my time in. You say the characters are not fleshed out but that's only if you didn't read the manga and the novellas which do a great job at explaining the history and motives of these unique characters. The world of Drakengard and Nier are as expansive and as interesting as you are willing to invest your time into. The Yokoverse is a expansive multimedia experience. In order to understand even the basic motivations of the main character Zero of Drakengard 3, I had to obtain the special edition of the game that came with a book that contained 12 novellas telling the backstories of all the characters, THEN I had to read the prequel FAN TRANSLATED mangas cause most of this shit never got a American release which is honestly the biggest sin, Yoko Taro claims that you don't have to do any of this but my personality type demands that if I commit my time to something as big as this that I understand and put all the missing pieces together. Some people HATE that sort of thing. As a Twin Peaks fan, I live for this shit. So ultimately these games are not going to be satisfying to the casual single playthough kinda crowd and i'm perfectly ok with that. Most people praise Nier Automata as the best in the series but I disagree and think 2b is normie bait with no interesting backstory or motivations. I feel that the more popular that Yoko's works become the greatest threat to his creativity is the demand from the higher ups to make more and more casual and conventional gameplay choices. There's a really good video on this called "can games be bad on purpose?" that does a better job than me at explaining this. I just hope Yoko doesn't fold and continues to give them the middle finger.
@Bluecho4
@Bluecho4 Жыл бұрын
I first learned about Drakengard while reading a text Let's Play by the user The Dark Id. He covered the whole DrakeNieR series, and many other games besides. I read those Let's Plays many years ago, so I have a certain affection for Drakengard. Despite, by any objective measure, the game not being something anyone should actually play. That explanation about Yoko Taro's design process - with the invisible wall and pushing design space - really puts his whole body of work into perspective. For better or worse, whenever you see something really different in a Yoko Taro game, you never forget it.
@theEisbergmann
@theEisbergmann Жыл бұрын
Personally, I think the soundtrack fits the games mood quite well. And personally, I liked the voice acting. I also enjoyed this game for a looooong time. I leveled up all weapons to lvl. 4 and completed it 100%. I can accept subpar gameplay for an intriguing storyline.
@aggersoul23
@aggersoul23 Жыл бұрын
Look here mister! Loved your editing, the script, your style, your comedy and those reference to anime weeb shiz i grew up with and I absolutely love... That use of the pillow's little busters was spot on. I love it! You rock man.
@misternolife2018
@misternolife2018 Жыл бұрын
Thank you. Only got around to watching FlCl recently.
@EtherealRune
@EtherealRune Жыл бұрын
And now: Drakengard 3! Would be curious about that take of yours. And how you would connect that part to the rest (because it throws more questions at you rather than giving answers) of the series.
@misternolife2018
@misternolife2018 Жыл бұрын
I'll be covering the entire Drakengard/NieR series.
@LTDLetsPlays
@LTDLetsPlays 2 ай бұрын
@@misternolife2018a year has passed so update?
@misternolife2018
@misternolife2018 2 ай бұрын
@@LTDLetsPlays Almost two years actually haha. I kind of addressed this in recent videos but I was experiencing burnout on KZfaq and almost considered quitting to pursue other hobbies. Though I still have video plans. So we'll see.
@leadintea
@leadintea 4 ай бұрын
Drakengard's OST is easily one of the highlights of the game IMO.
@ags8507
@ags8507 Жыл бұрын
gameplay is meant to be awful, but even yoko taro said he overdid that part, the ost is like no other tho, elevates everything immensely
@WinstonHofler
@WinstonHofler Жыл бұрын
Ah, Drakengard. The game that I absolutely loved and absolutely hated all at once. Gameplay is repetitive, unpolished, and flat out cheap, yet its narrative is so meticulously raw, gritty, ugly, and twisted in every sense you wanna see where it goes. I also think the gameplay was made awful intentionally. The moments where I got frustrated and started banging my ps2 controller really makes you feel like you’re in Caim’s mind, fighting without remorse and full of hate. Drakengard is definitely the most interesting of Taro’s games given his trajectory with the Nier series, which is more depressing, but hopeful. In many ways, Drakengard is essentially, Neon Genesis Evangelion: fantasy edition. And that music. THAT MUSIC. It practically drills into your head and makes you feel mad. Honestly, Drakengard is probably one of the best indirect horror games ever. It doesn’t have jumpscares, ridiculous scenes, or anything wild or OTT, but over time, it starts to feel off and only continues to become more grimy and ugly. I’m not afraid to say that the late chapters set in Midgard with the blood red sky background and empty, broken city streets had me feeling uncomfortable and frightened.
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