DmC: Devil May Cry Was A Mistake

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Mister No Life

Mister No Life

Күн бұрын

DmC: Devil May Cry has always been one of the most divisive video game reboots with its radical changes to the gameplay, characters and general style of the Devil May Cry series. Whilst it has its fans, the reboot has gained a reputation of "ruining" the Devil May Cry series. But, does the game hold any special value in of itself? Is it hated too much? Or did Ninja Theory really mess up the job of rebooting a beloved series?
Timecodes:
0:00:00 - Can't catch a break
0:00:43 - Chapter 1 - How we got here
0:08:37 - Chapter 2 - Gameplay (Weapons & Mechanics)
0:22:45 - Chapter 2 - Gameplay (Enemy Design)
0:28:06 - Chapter 2 - Gameplay (Boss Design)
0:34:00 - Chapter 2 - Gameplay (Level Design)
0:37:52 - Chapter 3 - Story & Characters
0:58:17 - Chapter 4 - Bonus Content & DLC
1:01:51 - Chapter 5 - Soundtrack
1:04:18 - Chapter 6 - Conclusion
1:06:32 - Video Credits
#dmcdevilmaycry #devilmaycry #dmc #capcom

Пікірлер: 113
@spirto1279
@spirto1279 9 ай бұрын
The reason why I don't think weapon switch combos would work in DMC5 is because of how weapon switching works, you'd only be able to combo with the next weapon in line. Sure, you can actually set them to any order you want in between missions, but the fact is, you'd only have access to one switch combo per weapon, which would incentivize you to find the strongest one, which goes against DMC's philosophy of variety being more important than viability
@misternolife2018
@misternolife2018 9 ай бұрын
Yeah that's a good point.
@FlamingBlades64
@FlamingBlades64 9 ай бұрын
It could work if they redisgned how weapon switching works. In the switch edition of Dmc3, holding down the weapon switch button pulls up a radial menu where you can switch to any weapon at any time
@hi.im.iris69420
@hi.im.iris69420 Ай бұрын
Just double/triple switch????
@R4NK4Z
@R4NK4Z Ай бұрын
their comment might be a little unhinged (hi.im.iris69420's) but i agree with them i dont see were the problem is to just press the weapon switch multiple times to get to the weapon/move you wanna perform and it also wouldnt go against dmc's philosophy because you could apply that argument to so many other scenarios which make that argument trivial and also it comes down to how YOU want to play the game if you prefer to implement as many moves as possible to be extra stylish and/or do combos that wouldnt be possible otherwise: go for it, but if you have fun spamming the most viable/strongest option, then also: go for it the game's purpose should only be to provide the necessary tools for you to do whatever you want at any given time
@dantegoat8568
@dantegoat8568 8 ай бұрын
this game just just disturbed me as a kid who had played 4 and 3.
@KiNETiKpoWerZ
@KiNETiKpoWerZ 4 ай бұрын
I liked the fun factor, but hated what they did with Dante and the writing.
@angeemmanuelassassindri8090
@angeemmanuelassassindri8090 13 күн бұрын
The original game writing was never that good anyway.
@NebLleb
@NebLleb 9 ай бұрын
You think? This and its older brother Devil May Cry 2 I dread the thought of playing. "El Donte" indeed! EDIT: I mean, when the gameplay is pretty good mostly, but the things that it's sandwiched between are dreadful, I'd dread going through the trite writing and dialogue and characters just to get to the gameplay, especially when it's this bad. I mean, I played a game called Psi-Ops: The Mindgate Conspiracy where the story is pretty bad, but it wasn't the focus, instead being the gameplay and the results were an 8/10 in my book. DmC? The game is drawing attention to the story and characters and it overpowers the taste of the gameplay, resulting in a 4/10 stomach-ache that I dread going through!
@Have4NiceDay
@Have4NiceDay 9 ай бұрын
Ninja Theory are better off making anything that isn't a character action game. Heavenly Sword and Enslaved are well presented games for their time, but, my god, the gameplay was mediocre. Still, Capcom are the ones to blame for letting a team of their caliber handle a Devil May Cry game, on top of ever thinking that the series need a reboot to begin with.
@misternolife2018
@misternolife2018 9 ай бұрын
I disagree that they shouldn't make another character action game. They clearly have more of an understanding of how to make this type of game than most western studios do and I would be interested to see how they handle an original IP within the genre.
@EggOnBeansOnToast
@EggOnBeansOnToast 6 ай бұрын
Im an advocate for the reboot, but I certainly understand some of your points.
@Mojavekight17
@Mojavekight17 9 ай бұрын
There is 1 thing I respectfully disagree on this video and it's about the enemies of devil may cry in general. Unlike souls games that are meant to be defeated the enemies of devil may cry games are meant to both be defeated and be styled on and that's a balancing act between being aggresive and for the player to read their moves to pull off combos 🤔
@misternolife2018
@misternolife2018 9 ай бұрын
I agree, the problem is balance. Devil May Cry 1 is the only game in the series where the enemies are aggressive enough to pose a challenge but still have a good variety of ways to style on them. As said, Devil May Cry 2 & 5 have enemies that are way too docile. So therefore there is no challenge. Devil May Cry 4 goes too far with enemy aggression to the point of the game basically being a fight for survival on Dante Must Die. And Devil May Cry 3 has too many gimmicky enemies to allow for opportunities to be stylish. I agree that a huge appeal for these games is playing stylishly, but that can't be the only substance.
@Mojavekight17
@Mojavekight17 9 ай бұрын
@@misternolife2018 Glad we agree, so about a video on balance of enemies in dmc games
@meeky6714
@meeky6714 Ай бұрын
Im currently playing the reboot just so i can make my own opinion. The first thought when i saw the opening cutscene was “this doesn’t feel like a dmc game. I enjoy the gameplay and think the weapon switching here is done better than all the other dmc games. The music for me is a mixed bag mainly because the genre of music just isn’t for me. The characters and story suck any ounce of fun i may be having. I refuse to skip them because I want to see how much of a dumpster fire the story is, but it is soul sucking. Any time DINO opens his mouth I immediately start wishing i was playing dmc1,3,4 or 5. Vergil hurts my soul here.
@R4NK4Z
@R4NK4Z Ай бұрын
no, it certainly was not a mistake yes the story/writing and characters were really not that great, however everything else was at least in the range of 'solid to good' the level design in particular is the best in the series, hands down and the little stronger focus on platforming sections also fits very well in a stylish action game with a very agile main character. i love dmc5 but everytime i play it and then play DmC, it makes me wish that the games were combined into a dmc game that has the best of both world, that being the map design, some of the good parts of its combat (f.e. interchangable pause combos) and platforming of DmC and the combat of dmc5
@Walamonga1313
@Walamonga1313 Ай бұрын
DCM1 having the best enemies is yet another reason why I love it so much. Any time I play the rest there's always 1 or 2 enemies that are just super boring and annoying.
@brownsauce0921
@brownsauce0921 7 ай бұрын
Great video my man!
@zetset8098
@zetset8098 9 ай бұрын
I very like this DmC. Graphics and music is good and optimization. I played this game at max settings on Intel HD 2500. You can play this game even using GeForce 6600 128 MB.
@marianpetrik2313
@marianpetrik2313 8 ай бұрын
Hi there! It's been quite a while. How're you doing? What's new in your life? First of all - I apologize for being late with watching your video. Finally I've managed to save some time for this and, gotta be honest, you're probably the first among gamers that has analyzed and dismantled DmC perfectly imo (I've been waiting for freaking YEARS when you're gonna tackle down this game!). I played the game (PC) back in 2013 and I enjoyed the gameplay, yeah, there were way too many unnecessary slurs and curse words, but it wasn't a bad game. I'm just unable to compare it with other DMC games because I've never played any (not even the latest one). To sum it up - I'm glad that you've managed to make this video and I agree with everything you've said regarding DmC. Great job as always, mate! 👍🍻
@javidwaldron8377
@javidwaldron8377 Ай бұрын
I feel like, capcom told ninja theory to revamp the series and that they didnt care what they did, but to make it edgy/ Then I think ninja theory went hard and created something they were proud of, and took it personal when fans went what is this? Personally I think they shouldve stuck to their guns, but there was definitely antagonization on both sides. The end result is a game I feel like neither side was really happy with. It wasnt devil may cry enough to appease old fans, and those who were open to the new direction, felt like it was just a watered down version of the old games. Its sad really, I wouldve loved to see their original vision.
@XxDruidmancerxX
@XxDruidmancerxX 9 ай бұрын
Surprisingly, I had a lot of fun with this entry, and yet, I'm struggling with DMC3. Don't get me wrong, it's a lot of fun too, ofc, but this one is more accessible I suppose, and the skill ceiling isn't as high as in 3. I feel like I can get more combos done in this one than on the other ones, since the margin for error is less strict. The timer for "do different attacks" on 3 seems super short lol. Watching the video made me want to play it again on harder difficulties actually lol. (Gotta finish 3 first though, last time I played it was over 10 years ago)
@misternolife2018
@misternolife2018 9 ай бұрын
I think Devil May Cry 5 is the best game in this regard because it has a low skill floor and is very accessible, but still has a high skill ceiling that allows for player expression and creativity. Though it is lacking many crazy mechanics from Devil May Cry 4. Plus starting with Nero is a good choice because his moveset is much more manageable than Dante's.
@XxDruidmancerxX
@XxDruidmancerxX 9 ай бұрын
​@@misternolife2018 So maybe jumping into 5 FIRST rather than 4 would be a better idea for someone that is KIND of a newcomer to the series?
@zetset8098
@zetset8098 9 ай бұрын
Yea I finished all difficulties on keyboard, that was very fun.
@misternolife2018
@misternolife2018 9 ай бұрын
Recommending a starting point for Devil May Cry is difficult. Really any game comes with a few caveats.@@XxDruidmancerxX
@ajflink
@ajflink Ай бұрын
Whenever a series is rebooted, there is fear amongst fans that the new iteration will be a husk of its previous iteration and will voice their opinion and the new creators will either, ignore them, take those criticisms into consideration, or urge people to wait until it is completed as they think the fans will love it. Devil May Cry hardcore fans and Ninja Theory did not act civil or rational at all. This probably distorted DmC from a passion project into one of fueled by hatred more or less.
@deathtoall5128
@deathtoall5128 2 ай бұрын
actually in hunter boss fight you can parry blade and claw attack with timed sword attack, stunning it. so its not that tedious but game never gives you any hint that you can do that
@misternolife2018
@misternolife2018 2 ай бұрын
I've had a few comments mention this. I did actually have footage of me parrying it but I forgot to mention it. I did have over 20 hours of footage for this game recorded so I was likely to misremember one or two things.
@deathtoall5128
@deathtoall5128 2 ай бұрын
@@misternolife2018 ah no problem,it just always bugged me that nobody mentioned/knew it when they were covering boss fights in this game
@CodeStew
@CodeStew Ай бұрын
I'm sure if you wanted, you could go on even longer about what this game does wrong or misunderstands about the OG series, I definitely could. Hell, the marketing was especially atrocious thanks to how Gaming Journo's added fuel to the flamewars at the time and still attempt act like the game was misunderstood. The part that gets me is that Capcom contracted NT out of all the Western studios at the time to make this reboot was because of their storytelling expertise which means that the games writing had to be a masterpiece or at the very least have better writing than the previous enties to justify its existence. Afterall, you weren't commissioning NT for their Game Design at the time. And what do you know, the games story and writing is a common criticism from both sides of the spectrum.
@TotalTech2.
@TotalTech2. 9 ай бұрын
It wasn't a bad game for what it was It just wasn't a (true) Devil May Cry game
@ededdandeddytv5164
@ededdandeddytv5164 Ай бұрын
What are the parentheses around “true” for
@TotalTech2.
@TotalTech2. Ай бұрын
@@ededdandeddytv5164 The character we played as *wasn't* Dante and the game didn't feel like a Devil May Cry game. It felt more like a spin off
@_Tzer
@_Tzer 21 күн бұрын
more dickish nero personality wise.
@Jimboh1637
@Jimboh1637 9 ай бұрын
I'm happy you mentioned weapon switch combos. I wish 3, 4, or 5 had that feature
@xRichieeex
@xRichieeex 6 ай бұрын
you can weapon switch combos in dmc4 and 5 what do you mean? you can in 3 also but you're limited to 2 melee and 2 guns .
@Jimboh1637
@Jimboh1637 6 ай бұрын
@@xRichieeex I mean the quick combo thing DmC had where transform/switch weapons mid pause combo and start up the second half of the weapon you switched too. For example rebellion, rebellion, (pause+switch to arbiter) trinity smash or Osiris, Osiris, (pause+switch to rebellion) death coil
@Mick2K
@Mick2K 9 ай бұрын
I'm a Devil May Cry fan and I liked DmC.
@misternolife2018
@misternolife2018 9 ай бұрын
I did too. Or at least I partly did.
@lapislazuli9465
@lapislazuli9465 9 ай бұрын
It's a fun enough game on it's own merits, it just isn't very DMC to me.
@Nightbanekaizer
@Nightbanekaizer 9 ай бұрын
Nobody's saying that as a DMC fan you're not allowed to like it. But you need to take experience into account. The DMC Reboot is an easier game but it can be appreciated for this. New players will get along nicely. But everyone who plays DMC 1 will experience a rising challenge which pushes you beyond the Reboot's skill ceiling. When you pass the DMD difficulty of the Reboot you can only go up from there. Hence people like me prefer DMC 1, DMC 3, DMC 4, & DMC 5 as the challenges rise further.
@DeadEndScreamer
@DeadEndScreamer 8 ай бұрын
@@lapislazuli9465 Nah the game is garbage on it's own merit as an action game.
@superboydj6667
@superboydj6667 4 ай бұрын
Bro same
@cheatsykoopa98
@cheatsykoopa98 2 ай бұрын
vergil in this game is also a terrible anarchist. one because anarchists dont want any kind of state period, specially state enforced violence, second because for an ideology that is based upon the organization of the worker's class, he presides over an organization of just 3 people. third because as an anarchist his ideology would be to take down the system that oppresses everyone, not take it over for a game that tries to be punk it does a terrible job showing what punks actually stood for and only mildy adapts the visual identity
@dantespardaposter5315
@dantespardaposter5315 Ай бұрын
Aquila is more like a strange copy of Kratos ' blades of chaos from how 3
@DRENIC10
@DRENIC10 9 ай бұрын
They missed the opportunity of calling “the order” Devil May Cry, and after the end, Dante would inherit the Devil May Cry and we could have a better cliffhanger
@_Tzer
@_Tzer 21 күн бұрын
fear 3, banjo kazooie nuts and bolts and the dmc reboot share something in common, if they werent attached to their franchises they'd be loved more. "good game but not a good dmc game ect..:
@akilarequiem9316
@akilarequiem9316 9 ай бұрын
Honestly the gameplay is pretty fun for this abomination. I cringed heavily at the dialogue and cutscenes but I enjoyed the gameplay itself.
@misternolife2018
@misternolife2018 9 ай бұрын
Same for me pretty much.
@NebLleb
@NebLleb 9 ай бұрын
Yeah, the gameplay is meant to be good, but everything surrounding the gameplay leaves a bad taste in the mouth.
@Crawmerax101
@Crawmerax101 8 ай бұрын
I actually really liked DmC: Devil May Cry. Limbo was such a cool and interesting location. Dante was Cringe asf and way too edgy but that was everything in the early 2010's
@zacharybufton4092
@zacharybufton4092 2 ай бұрын
How does dmc1 have the best enemy design?!!
@misternolife2018
@misternolife2018 2 ай бұрын
The enemy aggression in DMC 1 is a good amount. Enough to put pressure on the player whilst still allowing them to show off with flashy moves and there aren't any annoying enemy types aside from Sin scissors. Plus each provide good variety to combat. As said in the video, DMC 2 & 5's enemies are way too docile making the game too easy. DMC 4's enemies are overly aggressive to the point of discouraging the average player from experimentation. DMC 3's enemies are very gimmicky and suck.
@zacharybufton4092
@zacharybufton4092 2 ай бұрын
@@misternolife2018 overall, that's not how i'd describe my experience with DMC 1, with the exception of sin scissors... they are annoying. I know it is the first entry, but enemies feel static with fairly weak design. Perhaps it felt different closer to the time it was released.
@misternolife2018
@misternolife2018 2 ай бұрын
@@zacharybufton4092 I played DMC 1 after it's release. I played it after DMC 3 funny enough. I think DMC 3 is the overall better game, since DMC 1 does have some annoying segments. But its simplistic approach to combat means that things tend to function better overall.
@popjack-ir2zi
@popjack-ir2zi 8 ай бұрын
the only thing I liked about this game was the gameplay and the music, also vergil in this game doesn't even fight, he uses the Yamato, like a stick and also the devil trigger in this game is complete shit
@KoalaMarch77
@KoalaMarch77 9 ай бұрын
prom date!!
@susiel3407
@susiel3407 2 ай бұрын
While i like the classic series more, i began to like this game throughout the years. Also about the music part, i like some of the songs in DmC and as someone who is a fan of many music genres, it's DMC3 that got me thinking and feeling "this is something unique for me" when i first saw DMC3 thanks to a family friend in the mid 2000s. Heck even the "Shop" menu and "Mission" menu if i remembered right has this guy speaking or praying. This send some creeps on me back then. Now I was a kid back then and until now, imo DMC3 ost is the best. I didn't finish DMC1 cause if i remember right, there's already a freaking puzzle (which makes me think about DMC1 being born during the development of RE4 if i remember right) and as a kid i didn't like puzzles lol. As for DMC2 i remember fighting the "Zombie Tank" and then this huge ass head boss? Things are a blur with that game. Even as a kid, I got bored with it? As for DMC4, I enjoyed it but not the same enjoyment as DMC3. Also the OST is ok. Then DMC5 came and while I'm happy that the classic Dante is back, one thing i don't like there is V lol and i havent even finished the game yet. Im still with Nero and fought a huge boss which I don't even remember the name of. The only song that i like in that game so far is "Bury The Light" which is memed to oblivion. Oh and if DmC is the future forward and there's no DMC5, i think ill be more sad but will eventually like the reboot still. I'll fondly look back more on the classic series if this happened. But now that we have DMC5, i actually am interested in a DmC2 but of course i like the classic more so i also look forward to DMC6 XD Decent video btw
@JF-vz1ju
@JF-vz1ju 2 ай бұрын
A bad game, made by a bad team, for bad reasons, that had a bad effect on the franchise. It's an even worse entry than DMC2 and deserves to be forgotten. The combat is decent in the Definitive Edition, but if all you want is decent combat there are plenty of good games to play that don't shit all over their series and its fans.
@hi.im.iris69420
@hi.im.iris69420 Ай бұрын
DMC2 is a far worse game than the reboot. And the reboot doesn't shit all over DMC. Did it have some tasteless jokes? Sure. But it doesn't act like it's better or anything like that. And the story is not that bad. DMC has never been well known for it's story. None of the OG games have a particularly good story(you could argue the characters are good).
@bigpickenergy5321
@bigpickenergy5321 8 ай бұрын
I'll always love reboot. Put countless hours into this game and got me introduced to the series, albeit the correct version to play is definitive edition for sure. Never touched vanilla. Would love to see a continuation on reboot alongside a DMC5 sequel, but never gonna happen 🙁
@bubbajoe117
@bubbajoe117 6 ай бұрын
Yeah but that's the devs own fault though, even though the game would make some notable innovations on the gameplay formula itself (which would later go on to be redeemed through DMC V in small ways) the well was too thoroughly poisoned by the bad faith marketing and deliberate antagonism of fans of the original series that didn't feel like DMC needed a reboot to begin with, come to find out in a capitalist society, punching down on the primary market you're planning on selling your hot new product too isn't a good way to make back the cost of investment. As time goes on it's important to keep the main issues in focus as it gets easier and easier to forget the outrage went well and far beyond people just not liking the new Dante, it was a product made out of spite, arrogance and malice for the greatness that came before and it deserves every ounce of humiliation it got.
@bigpickenergy5321
@bigpickenergy5321 6 ай бұрын
@@bubbajoe117 you said so much yet so little. That's skill right there 👏
@bubbajoe117
@bubbajoe117 6 ай бұрын
@@bigpickenergy5321 Why're you being so hostile?
@toniuchi315
@toniuchi315 9 ай бұрын
I havent even watched this video yet but just by the title i can say GET THIS MAN A TRUE....
@abcdoooabcd
@abcdoooabcd 6 ай бұрын
i couldnt finish the game because of that ugly baby monster
@shawnkiller90
@shawnkiller90 3 ай бұрын
YO mah man, from a time in the past... Whered ya go?!
@CelesteLunaRael
@CelesteLunaRael 10 күн бұрын
No. It's not a mistake. It's flaws are a result of the vitriolic gatekeeping attitude of the extremist fans who gave d3a7h thr34ts to a small developer company, who in turn realized they're not wanted and had to give what they were told, and move on. Plus some of the questionable business decisions Capcom was making. Remember Remember Me? That's also another Capcom published indie dev company game that had development issues. DmC had long lost its chance since day one. Doesn't negate the actual faults of corporate choices AND the mindless hateful horde of fans who want to bring down anyone who simply wants to give the game a chance. Since their unhappiness is _such_ a priority to this day.
@Ovlam5555h
@Ovlam5555h 9 ай бұрын
I actually enjoyed Dante's edgy character on this one, bu the story was so awful and the combat got boring after two hours.
@rushchoppy217
@rushchoppy217 9 ай бұрын
i personally really enjoyed the game. The new take on Vergil was awful. I did honestly like the story, the gameplay, and the soundtrack. As long as you don't see DmC as canon, it's fairly enjoyable
@RiderWithTheScarf
@RiderWithTheScarf 9 ай бұрын
First of all : Rest in Peace Buichi Terasawa, creator of Cobra. On to the video : DmC is seeped in toxicity from all sides, it's not a game that will ever be freed of it; everything around it was a huge mistake, from Capcom's westaboo attitudes due to Inafune's lunacy at the time, to the director's narcissism to the point where the first Donte was made in his spitting image, to the decisiviness of the title that lead to the death of two DMC forums at the time and a swarm of new fanboys that screeched louder in defence of the title since they thought it was going to be the New Vegas of DMC games(fucking LOL). The only good things that came out of this shitheap were the El Donte y Virgin mod packs, with an appropriately mexican soap aporea atmosphere, highly approve of them. And the laughs from the Vergil's downfall story being basically "what british toonami watchers understood Bleach was all about". What a riot. Which becomes even funnier when you recognise that "Bleach" as a plot happened with DMC4, on Nero's part, the guy who is voiced by Johnny Yong Bosch aka Ichigo, trying to rescue Kyrie, who was voiced by Stephanie Sheh aka Orihime. Not only that, Ninja Theory recruit the gy who voiced Virgin out of the Power Rangers because Dan Southworth used to be in Power Rangers as well and was a beloved character in the show. As for the game it was just dogshit when it came out and the worst thing was that it was MOGGED by other western action games at the time to the point where it was laughable. I know people like to meme how the west doesn't make good action games but after DMC3 came out, the west did steroids in order to catch up. To give you an example of games BETTER than DmC at the time it came out(some are still better than the Definitive Edition of DmC, some people would contest that GOW3 is superior due to the insane combo potential it gets) : >Ghost Rider (PS2) >Darksiders 1&2 (PS360) >Dante's Inferno (PS360) >God of War 3 & Ascension (PS360) >Lords of Shadow 1&2 (PS360) >Spider-man Web of Shadows (PS360) And Ghost Rider and Darksiders 1 were effectively Devil May Cry clones, with Darksiders 2 being a Bayonetta clone with weapon switching combos done better than DmC did at the time. And they were on a far tighter budget than Ninja Theory's DmC, that had at least double the budget of DMC4. Many people even sleep on these games despite there being combo mad videos by dedicated Truestyle tournament-level players; heck one guy has a Lv1 No Upgrade, No Damage challenge of Lords of Shadow 2 on his channel, shwocasing the depth of that game. And keep in mind, Lords of Shadow 1 and 2 use the same stupid "Hold the L/R Trigger to make your weapon glow red/blue/change into Chaos/Law weapon" and even they had a far better understanding of that system, without colour coded enemies and did better than Ninja Theory did in 2013 with DmC; something Ninja Theory should have learned, considering they pulled a similar system with Heavenly Sword and it was crap back then as well. FUCKING DRACULA is better at being a streamlined Dante with a whip, Ifrit/Gilamesh/Beowulf and Rebelion and his Swordmaster/Royalguard/Trickster gimmicks all rolled into one compared to Donte. They learned nothing. And that's not even the best part; the combat was WORSE before Itsuno flew and fixed some parts of the original and then helped with Vergil's Downfall. And to make the title good, there needed to be a DE with full Itsuno control; the guy had to fix the game TWICE to be playable. And it's not even due to UE3 as an engine because the fucking Lords of Shadow games have the UE3 engine and play better than DmC. And shit, at least three of them have miles better stories, characters, voice acting, music and artstyles than DmC could ever dream to have. Calling it "more enjoyable than a lot of western hack'n'slash games" is fairly myopic, especially at the time period. As for DMC4, part of the criticisms back then also had a few things to say about the cut content from DMC 3 : >Move changes / Frame advantage due to Stylish rank (Somewhat is in the game via the Devil Trigger enhanced moves but only barely) >Turbo Mode was missing(despite the default speed of DMC4 being that of DMC3's turbo mode and TM being added later) >A few weapons and moves Dante had were cut from DMC3 and to this day, have never been added back, not even for other characters >Guns were nerfed horribly While the combat was good, it was sadly missing a lot due to the game getting rushed by higher ups, which is a shame because we could have seen what a "proper" DMC4 should have been at the time with a glimpse from DC4DE and another series that ran at the same time and Devil May Cry used as a base to model DMC4 and DMC4DE : Sengoku Basara. If I try and compare how many moves and animations were ported over to DMC4 DE just to get it out of the door, we'll be here by tomorrow so I'll say that just compare Vergil, Lady's and Trish's movesets to the following characters from Basara : >Ishida Mitsunari >Uesugi Kenshin >Saiga Magoichi >Kasuga And to be fair, Sengoku Basara did have a history of copying moves from DMC, you have Date Masamune to thank for that; problem is, it never shared assets until DMC4 DE needed to do so, due to higher ups refusing to give it more of a budget. Also the fact that Oda Nobunaga after SB2 coped Nero's Devil Trigger gimmick and actually manifested it better than Nero did in his own game, again, because DMC4 was rushed out of the door really fast. Nowadays nobody cares about that since DMC5 exists but back then there was a real fear that the asset flipped DMC4 DE would be the last thing from DMC that we'd ever get(aside from Sengou Basara 4 Sumeragi). But it's still a shame because a lot of the gimmicks and unique gameplay mechanics from both DMC3 and 4 were sadly not ported to DMC5, some understandably(gravity and physics) but others are bafflingly absent. Oh and the final gut punch of them all? Did you know there was to be Devil May Cry Portable game for the PSP? Yeah, there was one. After DMC3, one of the producers, Tsuyoshi Tanaka had the project in his hands and wanted to make a portable DMC, this time set in France, before DMC4, just so he could refine the DMC3 mechanics even more and streamline them a bit so that player could feel at ease when jumping from DMC3's Dante to DMC4's. The game got delayed and ultimately cancelled. Why? Because by the time it got the green light to resume development back in 2009, Inafune cancelled it because he bought in Ninja Theory and the portable game had to go. So yeah, not a great start. And how the game would have ended up? If the rumours are true, look at the mobile game DMC : Peak of Combat before the "gameplay update" it had a few months ago. The mobile DMC game first started circulation and its earliest cinematic was a teaser trailer from 2012, about the same time Capcom reportedly sold the Megaman PSP game engines to chinese studios. A few years later, the chinese studios made Megaman X DiVE out of that game engine and with those sold assets, so put 2 and 2 together and you can guess where the half finished assets and game engine of the portable DMC ended up, ESPECIALLY WHEN THE FUCKING SHITTY MOBILE GAME HAS DMC3 DANTE IN IT FOR NO REASON! In short, fuck Inafune, fuck Ninja Theory and fuck DmC, they spoiled so much at the time, cancelled games and destroyed forums and the attacks on the players didn't help either. People should never forget those times and shouldn't give the game a pass, now, after Itsuno busted his ass twice to fix it. The man's effort is admirable but that doesn't excuse the game itself especially when he was called to fix it, a similar situation with DMC2 and people don't cut that game nearly as much slack.
@misternolife2018
@misternolife2018 9 ай бұрын
There's a lot a good points here, but to respond about your comment of me being 'myopic' due to me saying DmC has a fairly enjoyable combat system compared to other games in the western market: I probably could have clarified this better in the video, but me saying this isn't me saying that "western hack & slash games are bad" or that "DmC is the best one". I myself would argue that games such as God of War or Darksiders are better designed, paced, have more variety, etc. But I'm talking in terms of the overall genre itself and not just what is at the top. It's the same way I would refer to Bayonetta or Devil May Cry 5 as "some of the best Japanese character action games". It's not me saying that Japanese character action games are bad or anything, I just believe these games to be a cut above many other entries in the genre from Japan. Apologies for any confusion, I did enjoy reading your comment and perspective. As I said in the video, I probably would have more sympathy for Ninja Theory if they handled the situation better but their smug attitude makes it hard to root for them. Maybe that's where their Dante gets his personality.
@NebLleb
@NebLleb 9 ай бұрын
A bit long, but yeah. Inafune is a hack, and we can do much better when it comes to western character action adventure titles.
@RiderWithTheScarf
@RiderWithTheScarf 9 ай бұрын
@@misternolife2018 Don't worry, it's all good man; it's just unfortunate that this was and still somewhat is the prevalent theory about western hack'n'slashes when DMC3 did so much for the entire global market and it's shame that studios that did have passion for these kinds of games are now either not functioning in the same capacity, have closed down or work on more "mellowed out" games. My use of myopic is in the sense of the history, of the scope of the whole thing, sadly we all forget and that tends to lead to a myopic view when revisiting things from the past. And I get what you mean. Sadly we only get very few games ported over here from the genre and that has also caused a false view of what the genre has achieved or done. Doesn't help when the journos used to bash those games hard back in the day. Even if these games are old, there's merit in playing them to see what was achieved, what has been forgotten nowadays and what can be improved. Because some of the ideas you might want might be in those older games; did you know that Ghost Rider had an in-game Must Style mode with enemies that required a certain Stylish Rank achieved in order to be damaged? It was done to encourage difficulty in the later parts of the game and make players use all of Ghost Rider's combos, something that was slammed when it came out by the critics as "too tedious" for a gameplay mechanic. Most of Ninja Theory's problems can even be surmised and concentrated into the singularity of a single person, Tameem "SuperNinjaTamTam" Antoniades and no, I wish I was joking, his SuperNinjaTam handle was his infamous twitter name that is also in DmC and is shown right before the final Vergil fight, among the many tweets. The man is just an asshat, top to bottom and he should have been reigned in because most of the studio did know how to keep silent, Alex Garland showed that when he worked on Enslaved, same with the rest of the studio. Somebody should have told him to shut up.
@misternolife2018
@misternolife2018 9 ай бұрын
@@RiderWithTheScarf Indeed. Often times innovation or progress in the industry is first hit with negative reception. Super Mario 64 was criticised because people didn't like the idea of using the analogue stick over the D-Pad, because that's what they were used to when it came to Mario. But nowadays the analogue stick is the default control scheme for most games, with the D-Pad usually being used for menus and stuff like that. Similar thing happened when duel-analogue came around, most people didn't like the idea of using two sticks at the same time, but now it's the default control method. Change is something people need to get used to with games, otherwise the industry will stagnate. And a lot of innovation can be found in old games that had interesting ideas that the industry has left behind. P.S. I should check out that Ghost Rider game.
@RiderWithTheScarf
@RiderWithTheScarf 9 ай бұрын
@@misternolife2018 Yeah, I remember when people lambasted the Alien PS1 game for daring to have ~GASP~ shooting on the shoulder buttons and moving the camera with the right analog stick! How barbaric at the time. And now it's default FPS control scheme but sales sadly did sfuffer for a time, mostly because of the negative reviews at the time. Or (journos mostly) crapping on Operation Winback and Resident Evil 4, when both of them basically created the modern 3rd person cover shooter gameplay flow and control scheme. Thankfully, we're at a point where we can more or less say with confidence what kind of works and what doesn't and we can explore new frontiers from there on out, the days of basic experimentation are behind us by now; too bad newer game devs and people seem to forget that at times and refuse to go and explore the smaller innovations of yesteryear, resulting in a lot of lost cool aspects nowadays. Many PS2 games, even the crappier ones, have some really good ideas that if explored fully, with a proper budget, could lead to more innovations nowadays, especially now that the technology allows for that so devs can avoid more Bioshock Infinite (Prototype) or Nosgoth situations, where the technology simply wasn't there and the game ideas were impossible to manifest; in the case of Nosgoth, for as much of a travesty it was to the Legacy of Kain series, the concept of gameplay was so unique and ambitious it needed the PS5's DLSS to even be possible and so far, only Ratchet and Clank PS5 and the new Lords of the Fallen experiment and fiddle with that concept of seemless realm switching and portaling to different worlds. You won't regret it, it even has a "Vergil Mode" with an unlockable character that plays very differently.
@deazee2288
@deazee2288 9 ай бұрын
I didn't mind the gameplay, I minded how their devs has such a cringe approach to everything else The story is ripped out straight out of they live, the dialogue is your garden variety fight the machine government bad wake up sheeple (also squirrel semen was mentioned which shouldn't exist in any dialogue let alone DMC) and the enemy designs felt less DMC and more DOOM
@AgentZero07
@AgentZero07 17 күн бұрын
Dude DmC was the best version of the franchise, it actually has a story that makes sense. Even the best way to show why Virgil and Dante have the relationship they have. Shit 5 games in the original franchise and the story is like 80s cartoon, with absolutely no story that makes sense at all. Where DmC is more of an action movie or an adult Manga. People just bitch to bitch. I wish they would of continued is franchise over the boring road runner cartoon that we got that was 5.
@misternolife2018
@misternolife2018 16 күн бұрын
I'd disagree for all the reasons stated in this video.
@kakuzeusmedia713
@kakuzeusmedia713 9 ай бұрын
Say what you want about everything but gameplay, style and music were flawless.
@DeadEndScreamer
@DeadEndScreamer 8 ай бұрын
Gameplay was not, it wasn't even mediocre, it was awful, and that's a fact not an opinion.
@kakuzeusmedia713
@kakuzeusmedia713 8 ай бұрын
@@DeadEndScreamer niggas on steam will tell you straight up if a game is trash and you’re going to be a bias white hair Dante fan boy and say it’s not sitting at a 9/10 with 16k plus reviews from regular people? Get from under your rock kid. The main issue people had with that came was the HAIR COLOR 🤡 seriously. Y’all were pathetic and once people got past that ended up enjoying it. Sure some people hated it genuinely but people also like it’s just as much. Stating a shit take and calling it a fact is so last year.
@kakuzeusmedia713
@kakuzeusmedia713 8 ай бұрын
@@DeadEndScreamer I only played 4, reboot and 5 until earlier this year and beat the first 3 and you’re going to sit here and say it’s worse than 2? Don’t even call yourself a gamer a again. Hell even better than one. My rank goes: 5, 4, reboot, 3, 1 and then 2. As far as gameplay goes.
@DeadEndScreamer
@DeadEndScreamer 8 ай бұрын
@@kakuzeusmedia713 Did I say DMC2 was good, if that kind of a strawman argument is the best you can do you can go ahead and fuck right off. Reboot is worse that DMC1 by a fucking landslide because at it's core Reboot is at best a mediocre action game with confused core game designs that work agains eachother.
@gregoryrosario3289
@gregoryrosario3289 2 ай бұрын
It seems you forget something. In this unnecessary reboot, the Donte is a selfinsert of the game's director, Tameen Antoniades. The same reason why I consider NinjaTheory to be one of the first woke studies, because already in 2013 they had committed all the sins and specific behaviors of what we call woke studies today. Arrogance, hanging on to another author's work and pretending that they can do it better, detesting and disrespecting the original material and its fans. Self-insertion and a marked and unnecessary Americanization of a product that already had its own essence.
@hmmmp
@hmmmp 9 ай бұрын
you were a mistake
@misternolife2018
@misternolife2018 9 ай бұрын
My parents should have bought stronger condoms I guess.
@dantegoat8568
@dantegoat8568 8 ай бұрын
you can bond over that shared trait then.
@skipperg4436
@skipperg4436 9 ай бұрын
Having plenty of moves that do essentially the same thing does not make a combat system deeper. DmC of guilty of that too but to lesser extent that older entries. Yes, I know, I know, you should use different move to get higher style rating... I believe the reason why added color coded enemies is to make you do moves that you otherwise wouldn't (because there is more damaging alternative). And honestly idea of color coded enemies is not bad, its the execution. One problem you correctly named as the stun on attack and the other is the particular enemies that were color coded - shield wearing guys and rages. Only way to kill blue guys effectively is to parry their ice long range attack, other is to use blue grapple kick but that would put you in trouble if there is more than one enemy, or you can attack its shield like an idiot. Red shield guys have to be attacked by single target weapons that have clumsy AoE. And rages are rages... Not that bad of enemy but you have just one effective strategy to deal with them (stunlock blue one with Aquilla - or parry - and kill the other first). Also you can't use any gun against them which is a shame, unless... Devil Trigger in this game "bleaches" color-coded enemies so you can kill them with whatever but for some weird reason it was never told in the game. Witches are far, far more obnoxious to deal with. And then there are Wisps. Sigh... The first boss annoying projectile can be parried and in fact it can be parried very easily. I always thought that this fight was supposed to teach you to parry, if not on the first but definitely on the second playthrough (and as far as I remember they DO give you a hint about parrying projectiles in the 1st level of the game). You can parry almost everything in this game actually. You can teleport through enemies. Okay it plays dodge animation but it is still non-collision move. You can teleport this way even through tyrant (big fat thing charging at you). Feels nice to put max amount of darts into his back, aggro him dodge through him to activate demon evasion buff and then explode him while not even looking at him (not enough damage from just darts on higher difficulty levels though - you will need to smash with other things a couple of times first). The biggest gameplay crime of this game is lack of display of lock-on. However the way lock-on implemented in e.g. DMC5 is also bad. I can't believe I'm saying it but lock on control was so much better in DarkSouls... PS. Kat was a good character. Not everybody has to be an over-the-top demon slayer. She was competent support and she was not a damsel in distress - she did explored chief demon level while she was captured in out-of-body form (ability of hers that was mentioned multiple times).
@misternolife2018
@misternolife2018 9 ай бұрын
I'll address this paragraph by paragraph. 1. I wouldn't say older entries are guilty of this at all really. Every weapon in the older games (besides DMC 2) has a unique moveset that can be used in a variety of different ways. I wouldn't say there's any moves that 'essentially' do the same thing. They might have similar aspects such as launching enemies into the air, but the effects of which are different. Such as how rebellion and gilgamesh's launch attacks and ground slam attacks work. 2. The problem with colour coded enemies is that is severely limits player expression and combat variety in a game entirely designed around those pillars. The variety of weapons and their versatility should be a good enough reason to switch weapons and use different attacks for different situations. Forcing the player to use those attacks by making enemies immune to any other option is a lazy solution to get them to utilize the moveset of a weapon. It's not challenging to see a red enemy and switch to a demon weapon. It's just irritating because the game is arbitrarily limiting my moveset for no good reason. Sure there are effective ways to deal with the red & blue enemies correctly, but all this does is bottleneck the player's style of play into spamming overpowered moves or strategies...in a game designed around player expression and combat variety. Allowing the player to use whatever weapon they want in Devil Trigger is a band aid solution. 3. I am aware that a lot of attacks in this game can be parried. I did play it three times alone for this video. Bare in mind that I recorded around 20 hours of footage for this game, so the 1 hour of footage that you see in this video is a fraction of the time I spent with the game. 4. I am also aware of a teleport dodge and how it works. That's not what I was referring to in the video. I was referring to trickster dodge in Devil May Cry 3 & 4 which allows your to teleport above a locked on enemy. DmC: Devil May Cry does not feature this. Instead you have the angel and demon hooks which pull either you towards an enemy or the enemy towards you. Both of which are really only useful for enemies in the air or exploiting weak points. It wasn't worth removing trickster dodge for this. 5. The way Lock-on works in Dark Souls & Devil May Cry 5 is completely different and they are also completely different games with a different style of gameplay. So I'm not sure you can even compare the two. In my over 600 hours of playing Devil May Cry 5, the Lock-on has never been a problem. It's reliable for which enemy you want to attack, the directional inputs are responsive and the enemy's health bar is made clear. The only complaint I have is that you can't change target whilst moving (like in Devil May Cry 3), but considering how easy it is to get into the air and change targets, it's more of a small blemish. Though I hope they change that for any future entries. 6. I never said Kat had to be an over-the-top demon slayer, I was comparing her to previous female characters in the series and concluded that she was weaker because she has no defining personality traits like Lady & Trish do, she doesn't do anything fun or campy or at least memorable, and instead is just an exposition machine. Also yes, she was still a damsel in distress. Having her do out of body exploration doesn't change the fact that she was captured by Mundus leaving Dante and Vergil had to negotiate a hostage exchange. I am aware of her abilities, that doesn't change the fact that she has nothing to her character to make her stand out.
@skipperg4436
@skipperg4436 9 ай бұрын
@@misternolife2018 1) my point was that if move have slightly different hitboxes and slightly different speed/damage than the other move it doesn't produce a better game. Biggest example of this is Darksiders3 where they gave you 5 beautifully animated weapons (not to mention top sound effects) that all have nearly identical moveset (there are some small feature variations) making using them pointless. In DMC Rebelion and Arbiter launch and slam work in a different way: Rebellion affects individual target and Arbiter does line AoE, however Arbiter is slow and you can not dodge cancel Arbiter moves on top of that thus using it is a high commitment. So that's an example of different moves. By the way, doesn't DmC Rebellion Charge move (hold Y) works and same way as Round Trip? 2) Generally I agree with most of what you said. Except rages. They are very aggressive, thus you can't just switch to another weapon because they keep pressing you. Fight with them is quite challenging (assuming you are aiming for high score no hit run of course). Shield wearing guys already force you to use red weapons to break their shield so making them color-coded on top of that was very bad move. 3) I was talking specifically about first boss fight. Which btw would actually be good boss fight if not the fact that you kill Hunter in ~10 seconds. You mentioned specifically his projectile that keeps flying toward you when Hunter exhales darkness. This projectile is very easy to parry and after you do darkness go away and Hunter lies on the ground stunned. So you can kill him easily if you managed not to kill him before he exhaled darkness in the first place. 4) Ah, sort of how one of DmC Vergil's dodges move, except Vergil teleports above the position he is currently is. Demon Hook can pull the enemy to you when you are in the air which is quite useful. Angel hook have its uses outside of air combat too, but they are more niche. Generally I liked how Vergil plays much more. A shame that you can't play as him in the main campaign. 5) My point was that holding LB to stay locked on a target is very inconvenient. And - yes - something is very wrong with switching target you are locked on currently. 6) Getting captured by enemy doesn't automatically make somebody a "damsel-in-distress". Kat was useful, loyal and nice. Bad character was a truck upgrade woman from DMC5 who was annoying - both with her dialogs and her antics (e.g. she smoked and in a way most annoying to Nero with the sole purpose of being annoying, she told Lady to go digging while undressed, etc.). Not to mention that the poses she stood in and her tatoos make her look like a prostitute. And by the way both she and Nero swear just as much as DmC Dante and in even less creative way. Making them both quite unlikeable (okay I myself swear a lot when under stress and I am not proud of it, but I can understand Nero; truck upgrade woman don't have even this excuse).
@skipperg4436
@skipperg4436 9 ай бұрын
@@misternolife2018 FYI I am actually working on hack-n-slash game in my free time so I am genuinely interested in other people's opinion especially when it is different from mine. And as long as it is not some haters lunacy (like claim that Darksiders combat is better than DmC one; not that I think that DS1-2 are bad games - they had their moments). It is also unlikely that I'm going to complete it since my job and other duties leave me with very little free time... But I enjoy the process nevertheless.
@misternolife2018
@misternolife2018 9 ай бұрын
@@skipperg4436 1. I agree with this and the rebellion/arbiter example works, but what is the point you're trying to make with this example? As I said, the older DMC titles don't have this problem. Pretty mech every moveset is unique and even thoughts with similar attributes have different effects and overall results on enemies. Also, Round Trip is Dante throwing the sword. Holding Y/Triangle in the reboot causes him to do the 'Drive' move. Round trip was moved to Aquila. 2. Actually, I can just switch to another weapon. In one combat encounter on Dante Must Die, I switched to Arbiter, spammed the OP moves and still got SSS rank. I tried the same with Eryx and got the same result. Colour coded enemies add zero meaningful challenge to the game. 3. Yes, I know you can beat him this way. I did have footage of me using this technique, but it didn't end up in the video because like I said, it's a 1 hour video trying to use the most appropriate parts of 20 hours of footage. 4. Agreed. Despite the summon swords being inconsistent with who they target, I found Vergil to be more fun to play as due to his speed and movement options. Plus Doppleganger was a nice addition. 5. Personal taste I guess, but I've never found holding bumper buttons on Xbox, PlayStation, Nintendo or SEGA Controllers to ever be inconvenient. Metal Gear Solid 4 for example uses the bumpers to aim and shoot and it works just fine. 6. A woman being kidnapped so that the hero has to save them is what a damsel in distress is. A character being useful isn't enough for them to be memorable and her moments of loyalty and being nice aren't either. Most of her character interactions is: Dante saying a stupid line and she has zero reaction to it beyond the occasional groan. Aside from the squirrel semen line, I genuinely can't remember a single line of dialogue or character moment she had other than being kidnapped and stopping Dante from killing Vergil. Neither of which are very character defining. If you like her, then sure. I struggled to remember her after I turned the game off and struggled even more to think of what to say about her when writing the video. And I completely disagree with your perspective on Nico in Devil May Cry 5. Her brash tomboyish attitude mixed well with Nero's hotheaded nature to create a brother/sister dynamic where they both annoy the hell out of each other and argue from time to time but still care for each other. Even if they won't fully express it. Furthermore, she didn't make Lady dig whilst undressed. She gave Lady her clothes for the time being, so I'm not sure where you got that from. And Nico is nothing like a prostitute in looks or personality. As said, she has a fiesty and snarky personality and her design and body language is meant to emulate that. It's nothing like the stereotypes you see of prostitutes. Also, Nico only swears 7 times in the entire game of Devil May Cry 5. Nowhere near as much as Dante in DmC.
@misternolife2018
@misternolife2018 9 ай бұрын
@@skipperg4436 I wish you the best for your game then and I hope you are able to complete it. 👍
@ReisSns
@ReisSns 9 ай бұрын
This is a good game bro.
@SirJacobDale
@SirJacobDale 9 ай бұрын
Those who don't appreciate DmC Devil May Cry can kiss my ass because the game is just too damn fucking good to be deserving of a bad review.
@sleepy_killer
@sleepy_killer 8 ай бұрын
It was not a mistake in fact its better than dmc5 gameplay wise, dmc definitive edition brings something new to the table and it actually is hard on the other hand dmc5 brings absolutely nothing new to the table, 95% of the enemies are walking combo bags and the game is nothing but a combo game there's nothing else to it also i don't even want to talk about the shitty photorealistic artstyle I know what kind of reviewer you are when you say dmc4 enemies are not designed for dante just because you can't combo an enemy it doesn't mean the enemy is bad I wonder what's your opinion on the new god of wars
@misternolife2018
@misternolife2018 8 ай бұрын
Regarding Devil May Cry 5's enemy design, I addressed this in the video. I think it's too docile on anything besides Dante Must Die, and Dante Must Die makes the enemies a chore to fight. So in regards to enemy aggression, I believe DmC handles that aspect better. I also won't describe the photorealistic artstyle in Devil May Cry 5 as "shitty". I personally do prefer the Anime inspired look of Devil May Cry 4 and I generally prefer games with unique aesthetics, but Devil May Cry 5's visuals and environmental design is still very well done and beautiful in a lot of areas. Redgrave in particular feels like a genuine city (most of it was based on London haha). I also never said that an enemy was bad because you couldn't combo it. My complains with a lot of the enemies in the series is that either their hitbox is very strange and inaccurate, their moveset is irritating to deal with, or the enemy is very gimmicky and there's only one way to fight them. I don't think every enemy needs to have endless combo potential, but it does help give the player more freedom of expression. Which is what these games are about. I don't remember saying that DMC 4's enemies weren't designed for Dante. In my video on Devil May Cry 4 I believe I said something along the lines of "the enemies don't work with the Special Edition characters". As in Vergil & Lady. I'll need a citation on that one because I could very well be misremembering. About the new God of War games: I haven't played Ragnarök yet, but I did enjoy the 2018 game.
@lesteryaytrippy7282
@lesteryaytrippy7282 4 ай бұрын
Yeah this is another disappointing take on DmC😢 And yes I may come from loving this version, it's obvious it's not perfect. But oh my god.......Sir no life, you realize you can parry that Hunter boss' blade right?😂 Also badass moments AREN'T indicative of good characterizations or good storytelling. Just ask the mediocre state of Disney+ Marvel superhero series coming out that last few years. It's been over a decade now. Go love DMC all you want. That Dante isn't bad. He's highy entertaining..... But to treat him like he's a masterpiece is insane. HIS characterization wasn't even consistent! You people only liked Reuben Langdon's version from 3 and they tried to keep that consistent to 5. And let's not even begin the barely taped together lore for Vergil. His manga and novels did all the heavy work but that couldn't be put on the game? ....yeah idk Capcom🥱
@misternolife2018
@misternolife2018 4 ай бұрын
I'll address point by point. 1. Yes I know you can parry the blade. I did actually have footage of me doing so but it didn't end up in the video. Keep in mind that I recorded around 20 hours of footage for this game. Maybe more. So the footage you're seeing is a fraction of what my overall experience was. Apologies for the confusion if I caused any. 2. The point I was making in showing badass moments with Dante is that he is simultaneously very entertaining to watch whilst having very consistent character development across the 5 games. Devil May Cry isn't god tier levels of writing by any stretch, but the storytelling in the games and characterization is done well for the most part. Should also be mentioned that I, and many others, don't only enjoy Dante for Reuben Langdon. Although that is a factor. If that were the case then why was Dante beloved in the first game when he was portrayed by Drew Coombs? I also spent a few minutes of this video going through his character development from Devil May Cry 1 - 4 and even including the Anime and explaining why his character worked in these games and Anime. I feel like you're ignoring that part. 3. I would actually agree with you on this point when it comes to Devil May Cry 5. Vergil comes back with a lot of unanswered questions that require the player to look to other material. Some of it is explained in Nico's notes. but they give very hand wave explanations. Which is silly. However, in DMC 3 Vergil's motivations, goals and characterization is all well established.
@lesteryaytrippy7282
@lesteryaytrippy7282 4 ай бұрын
@@misternolife2018 We can agree to disagree. There's so much I can counter about other things. In the end I just know you and many others aren't going to see the best things and chose the negative ones. Almost the same narrative as it's been over a decade now. I am sorry that I don't know what happens behind video making. And it is better than some others. I think so many didn't even try. I am gonna clarify I don't hate DMC. In my perspective however, i can tell there's barely any direction when 4 ended. Capcom is a bit too tight lipped about their production on games, but I'm sure the devs spoke as much as they could and recorded it for the art books. But anyway that's what I felt. To me it was the change and more focused direction that got me going for the reboot. No one's gonna like reading this or agree, but it had put a lot of substance to their unique style, that not even DMC 5 could even try to replicate, despite the RE engine. And fanservice can only take you far. And I'm not even talking about the female characters. DMC 5 is highly popular for their dedicated demographic. And I applaud the seamless combat mechanics. I'll leave it to professional combo makers what they really think of the combat, though. That has a more devoted niche.... And lastly, the DmC OST is goated. People can go ahead and enjoy Bury The Light and stuff, they're fine. But before that, reboot Vergil has 2 dedicated soundtracks. And Lilith has remixes. Even the haters admitted those were really good.
Devil May Cry 4: Special Edition Retrospective
1:05:50
Mister No Life
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