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Tear through maps with countless chaining projectiles and one shot endgame bosses with a wickedly strong puncture! Thank you for watching, the support is always appreciated. Consider subscribing for more content just like this!
NOTE: Regretfully, this build has been retired following the massive balance changes in 3.15. This is painful but I believe it to be the best path forward. More details can be found in my recent community post. The original video and most recent PoB will be left intact.
Path of Building (Fork): pastebin.com/RQ5R7KH3
Last Updated: For 3.14
The guides now use the PoB Community Fork! Link: pathofbuilding.community
If you'd like to support the channel further: / esoroguides
NOTE: Use the alternative 6 link Puncture setup found in the video or PoB until you can pick up Assailum!
NOTE: Do not use a rare "penetrating arrow quiver" or Drillneck as you push towards endgame. This will prevent your Ensnaring Arrow from working properly, lowering damage consistency.
Video Shortcuts:
Introduction:
00:00 - Gameplay Trailer
01:52 - Clear Speed & Bossing
02:33 - Defense & Hardcore Viability
02:57 - Expense, League Start & SSF Viability
03:22 - Path of Building, Future Updates, Music & MTX
Build Basics:
03:45 - Bleed & Skill Breakdown
05:04 - Offensive Basics, Modifiers & Nodes
05:49 - Defensive Basics & Nodes
06:36 - Jewel Usage & Cluster Jewel Breakdown
07:39 - Bandits
07:47 - Pantheon
08:03- Ascendancy
Skills and Links:
09:15 - Split Arrow
10:13 - Puncture
11:06 - Movement, Utility & CWDT
12:34 - Auras
13:23 - Debuff
Strategy and Leveling:
14:15 - Keybinds & Map Modifiers
14:31 - Mapping
15:10 - Bossing
15:48 - Leveling Trees
16:00 - Leveling Gems
16:31 - Leveling Gear
Gearing Up:
16:58 - Price Disclaimer
17:06 - Bow
17:56 - Body Armour
18:48 - Quiver
19:07 - Helmet / Helmet Enchantments
19:29 - Gloves
19:41 - Boots / Boot Enchantments
20:00 - Amulet / Anointments
20:25 - Rings
21:00 - Belt
22:04 - Flasks
23:24 - Jewels
Wrapping Up:
23:53 - Credits
Build Updates:
NEW 3.14 CHANGES:
Bow:
- Our powerful elder mod was replaced with a Local Bleeding Damage over Time Multiplier modifier. This modifier caps out at +59%! Better than I expected.
- This allows us to create less powerful but more consistent Elder Bows with a ton of Damage Over Time Multiplier. These may be trickier to craft as there are more modifiers involved.
Tree:
- Red Storm has been removed and two new Physical Damage Over Time clusters have been added. (Vanquisher and Veteran Soldier)
- This provides a bit more power during the leveling process but only Vanquisher will be used in the later stages of progression. Resulting in a wash.
- A powerful new 6 cluster skill tree has been added and some meaningful changes have been made to all skill trees to accommodate new nodes and better pathing.
Gems:
- Flesh and Stone was increased to 35% mana reservation. This shouldn't prove problematic in the endgame. However if necessary drop War Banner until an Enlighten Level 3-4 can be acquired.
Gear:
- I took the time to make minor improvements and alterations to many of the gearsets.
TLDR:
- The build lost around a reasonable amount of its top end damage with new Elder Mod but is now more consistent.
- Some of this lost damage can be effectively "reclaimed" with the new 6 cluster skill tree but that top end damage remains lost.
- With Assailum our DPS can still reach these levels post nerf.
- Light Investment = 2-4 Million
- Recommended Investment = 7-11 Million
- High Investment = 12-16 Million
- Uber Investment = 18-23 Million
- The build will be just fine. However, mana reservation has become a bit tighter, crafting a good bow a bit trickier and heavily optimizing slightly more expensive.
OLD CHANGES:
Other Notes:
- Before a strong Elder Bow can be found or crafted run an affordable Lioneye's Glare, Crimson Storm, Slivertongue or a rare with Damage over Time Multiplier (24+%) and solid physical damage.
- A Replica Farrul's Fur can make for a fantastic high budget option for our body armour.
Leveling Notes:
Main Skills:
1-37: Split Arrow (G) + Pierce (G) + Chance to Bleed (R) + Vicious Projectiles (G) + Deadly Ailments (G)
38+ Split Arrow (G) + Chain (G) + Chance to Bleed (R) + Vicious Projectiles (G) + Deadly Ailments (G) + Brutality (R)
4+: Puncture (G) + Chance to Bleed (R) + Vicious Projectiles (G) + Deadly Ailments (G) + Swift Affliction (G) + Brutality (R)
Support Skills:
4+: Dash + Enduring Cry (R) + Second Wind (G)
4-23: War Banner (R) + Flesh and Stone (R)
16+: Ensnaring Arrow + Ballista Totem (R) + Maim (R) + Greater Multiple Projectiles (G) / Culling Strike (G)
24+: Flesh and Stone (R) + Malevolence (B)
38+: Immortal Call (R) + Cast when Damage Taken (R)
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