I’d love to see a collaboration reviewing Guard lists with Mordian Glory. :)
@BloodBuffalo8 ай бұрын
I've said this too. He should do more collaborations with faction specific channels.
@alltat8 ай бұрын
I think Mordian Glory is thorough enough that there won't be much left for Auspex Tactics to add.
@BloodBuffalo8 ай бұрын
@@alltat is that a problem though? More people from a higher audience would get good information?
@ajaxthegreatest21918 ай бұрын
YYEEESSSSS!!!!
@4TheLion5 ай бұрын
Yeah cuz Mordian actually knows what he’s doing. None of those lists have the most OP unit of all time: the Cadian Tactical Blob (CTB). 20 Cadian shock troops, a Cadian command squad, and a Cadian Castellan. Watch Mordian’s video
@cavemansam84008 ай бұрын
Reject the Meta.. Embrace the Guard!
@Trazynn8 ай бұрын
Lord Solar feels like a mandatory pick.
@roguevector12688 ай бұрын
He basically is, and one of the biggest hurdles in putting together my Guard was finding a good proxy because man I did not like that model.
@premapavlu31348 ай бұрын
He has stupid big base and is a must for this army, his function is irreplaceable
@johnhildenbrand26428 ай бұрын
Short of super specific skew lists, he is.
@07734Jr8 ай бұрын
3 orders that can order anything is just too valuable. Not to mention his redeploy shenanigans. He'd have to be like 200+ points to ever not be worth taking. Creed as well is just so good for her points cost. You're only paying 55 for 2 regiment orders and a free use of fields of fire stratagem. The generic characters would either need substantial price drops or substantial buffs to be competitive. I lament the commissar functionally being a 30 point plasma pistol. He just isn't that good.
@nimric33488 ай бұрын
He is a must pick. He provides everything guard needs. Lots of orders to anyone and free command points. That's great anywhere especially with your best stratagems costing 2cp. Redeploys are icing on the cake.
@LysimedVenteel8 ай бұрын
Auspex, you’re a mind-reader. Just when I needed strong list ideas for an upcoming tournament, you deliver.
@nein45998 ай бұрын
'Internal balance isn't too bad' That's right, almost everything is overcosted equaly 😂
@auspextactics8 ай бұрын
Unironically yes, pretty good internal balance but weaker than most unfortunately
@Swordsmansmith878 ай бұрын
When tau can field more vehicles than guard at 2k the there's a definite problem.
@paulclifton94887 ай бұрын
Just compare a sentinel with a crisis suit - it throws game balance out of the window@@Swordsmansmith87
@cyanideinmycereal10778 ай бұрын
I hate how mandatory Leontus is. If you want orders for anything that isn’t an infantry squad, you NEED to have him on the field. Maybe this is me inserting the narrative a little too much but it feels weird to have the one and only Lord Solar at literally every battle ever.
@strawberrypuddin89197 ай бұрын
It's just really good imperial propaganda lmao
@cyanideinmycereal10777 ай бұрын
@@strawberrypuddin8919 He’s just on a constant world tour to every single battle ever
@migraine87468 ай бұрын
I love the way you mix “astra militarum”and “imperial guard” for us die hard fans 🫡
@nein45998 ай бұрын
You miss read the armored sentinels, mentioning the scout profile instead of the t8 2+ stats from the armored...
@auspextactics8 ай бұрын
Oh yeah, silly mistake on my part there. I've only been using scouts since the start of 10th, seems I sometimes forget how much tougher the armoured ones are!
@noapteapestrada71398 ай бұрын
If the marine codex is anything to go by , the guard codex might have a detachment with the old Born Soldiers rule.......for one turn
@quincykunz34818 ай бұрын
I would unironically take that with glee. I basically don't use the current rule as a mechanized player.
@ajalonzo27058 ай бұрын
My brother plays guard and that psychopath has 13 leemans, 3 tank commanders, 2 hellhounds, 5 chimeras, a baneblade, and I bought him the recent guard box that has 2 rogal dorns
@haltes8 ай бұрын
Just like the founding Emperor intended
@nos23427 ай бұрын
Sounds like he's got a good kill team.
@hurrsia8 ай бұрын
Lord Solar IS a mandatory pick. How else am I going to tell my two Shadowswords, Baneblade, and 4 Leman Russes what to do???
@overdog15748 ай бұрын
11:16 Ursula creed is not attached to the kasrkin, the kasrkin can be affected by two orders by default and can order themselves once.
@mattkelly62268 ай бұрын
fun fact a karskin unit with creed has the ability to be effected by 3 orders
@overdog15748 ай бұрын
@@mattkelly6226 true, but having 3 orders on one unit isn’t efficient at all
@mattkelly62268 ай бұрын
@@overdog1574 depends on the job of the unit. I have had great luck with my karskin unit getting cover rapid fire and being able to hold in combat
@patrickmccarty69538 ай бұрын
The lord Solar is not surprising auto include. The Gaunts Ghosts are surprising but welcome.
@quercusalba68338 ай бұрын
Great and informative video, just one clarification. The Hogtowner is a semi-comp event using custom missions and an emphasis on fluffy lists, not to take away from Lukas victory but it may not be the best metric for measuring competitive viability.
@insanescotsman18 ай бұрын
Thanks for this video!. I have been seeking info on this subject
@GoblinWizardry8 ай бұрын
Tempestus Scions and/or Valkyrie's need some love, gimme that vietnam ride of the valkyries feel!
@DogseatDogs7 ай бұрын
Glad to these lists. Thank you.
@adamjmacleod8 ай бұрын
Triple Tank Commander is interesting but a huge problem is the only unit that can order a tank command is Lord Solar. So if you want those tanks at bs+1 you are committing all of solars orders to them.
@khimeraQ8 ай бұрын
I've noticed that Player Placed Terrain gives guard a much more favorable matchup on the board when compared to WTC and GW terrain. Overall PPT usually has less terrain overall and doesn't swiss cheese the firing lanes as much as the other styles, so that it allows the Leman Russes and Rogals to be much more valuable on the field. Before then, Guard had to rely on artillery cause it doesn't have enough dedicated melee and short range defenses to take on higher tier factions, and the points nerfs to artillery has hurt them a lot, but now everything is more equalized if underperforming when it comes to fighting the way GW wants them to. If the Munitorum Field Manual gives them an extra 100-150 points next pass Guard will be pretty nice.
@totalfan58018 ай бұрын
Reject the meta, Embrace the Guard!
@roguevector12688 ай бұрын
You know one thing I'm debating as I'm putting together my Guard (I got the Cadian Defense Force box) is whether my elite infantry budget should go into Gaunt's Ghosts (100pts), Kasrkin (100pts), a 10-man Tempestus or two 5-man Tempestus teams.
@elRandomTk8 ай бұрын
I'm also new to the faction, my opinion is both the Kasrkin and two 5-man Scions are good, I would actually have both in 2000 pts and Scions if forced to take only one. Ghosts are cool and powerful, but I really try to go for discount boxes, and unique models doubles can ruin my fun :(
@percymacdonald66578 ай бұрын
Gaunts Ghosts easy. Lone operative means they stay alive, they are 10 points cheaper than 2 5 man scion squads, teleport every turn, occasionally snipe a character and have 2 orders, one for themselves and one for whatever is next to them like spare sentinels
@CinderellasStinkyFoot8 ай бұрын
Ghosts, callidus and cyclops is all you need for mission play, drop scions and use kasrkin as flanking vehicle poppers
@jacket28486 ай бұрын
They aren't the same role. Gaunts ghosts are objective monkeys which some small damage
@Nobleheart1118 ай бұрын
Glory for the first man to die! And Praise to the algorithm!
@dustinhaus11652 ай бұрын
Bring all 3 legs, artillery, armor, infantry. Guard does not need too much help on the wound roll, but do need help on hit rolls, and AP. Orders, scout sentinels, exterminator, fields of fire
@biowepcosmic8 ай бұрын
🐙Reject the meta embrace the guard 🐙
@a-o20638 ай бұрын
I just wish the banblade chassis vehicles were a bit cheaper. I still run a hellhammer and that thing just annihilates infantry, heavy infantry, and some weaker vehicles. It used to be far more brutal when it could overwatch.
@jamesmee42278 ай бұрын
been wating for this!!
@stephengower18498 ай бұрын
Was curious about the banesword pick so I want to watch the Hogtowner game. Lukas played it well and the only game i saw was vs black templar where he won through scorched earth burning objectives. The terrain was certainly favorable for a superheavy pick however
@oblivionfan345Tony8 ай бұрын
Guard super heavy units are good, just need excellent positioning or favorable terrain
@jakejohnson95528 ай бұрын
5:25 it sounds like you might be saying the third catachan squad is body guarding Lord Solar “or” the platoon command squad. My guess is that it’s both to give Lord Solar the master vox’s 24” order range. In general it seemed like this combination went unnoticed throughout your take on the lists in general. I think all these lists are combining lord solar and the platoon command squads with the infantry.
@DavidPurcell-hl3mz8 ай бұрын
Yep, the three go together.
@Huronzo8 ай бұрын
I thought you couldn't have more than one character in a squad?
@DavidPurcell-hl3mz8 ай бұрын
@@Huronzo Guard has a few units that allow you to attach two characters
@ericmumper68218 ай бұрын
I really hate it when they make named characters auto-includes.
@viellieb30058 ай бұрын
i love your "strong list for every faction" videos, but can u make a video about the most fluffiest list ?! would be awesome :)
@MildTabascofries8 ай бұрын
Ah guard. My favorite army I can’t afford
@virado2558 ай бұрын
"The internal balance isnt too bad" yeah but the things that are out of balance are horrendously out of balance. Codex units are massively over-costed and or underpowered (Deathstrike, Valkyrie, Wyvern, FOB, Aegis) FW units have eaten nerfs for no reason (Colossus), nerfs that strike them from even casual play (Earthshaker carriage), and I know for a fact they still havnt fixed the fact that the marauder bomber is missing an entire weapon from its datasheet.
@TheMarcosvolta8 ай бұрын
lol wut? not every unit has to be amazing, meta, or in line with every other unit. deathstrike has never been good because its deathstrike and its a one trick pony. why are you complaining about that? if you like the model, run the model. if youre just complaining, find something else to do with your time and energy. GW has nerfed aircraft across the board in 10th, following the nerfs of 9th. they dont want to create a flying meta again, so theyve been relegated to casual play and meme lists for the most part. i mean just look at flight rules in general, fucking DUH dude. it just seems to me that youre not paying attention and are looking for something to cry about. FOB is fine, any buff could make it over powered, but buffing it wont sell models as everyone has a few already from the combat patrols. Aegis doesnt need to meet any specific standards that you have arbitrarily determined and have not communicated. Your opinions were formed in a vacuum with a knowledge base of zero, it seems. FW, same story as flight. GW is shifting their business model away from finecast, but theyre still holding on a bit for now. havent you heard of Warhammer Legends? do you lack the simple observational awareness to see what GW is doing? or do you not pay attention and then just whine ignorantly into the abyss because it makes you feel something other than existential dread? come on dude, at least try engaging with reality a bit before speaking up about shit you clearly dont understand. you're just a self entitled dude who wants things a specific way, it sounds like, but i really doubt you care about any of those units you mentioned because no fucking list would run any combo of them together. like wtf dude? every unit must meet your specific critieria for strength? who died and made you arbiter of 40k balance? its a goddamn good thing GW ignores their playerbase and uses their own methods and experience to determine rule balance. Why the hell would earth shaker carriage get struck from casual play? thats stupid, thats not how casual play works. i'm running an ES carriage because i like it and i think its fucking cool. it fills a nice spot in my army and the increased point cost was warranted as it became more in line with the points costs of other artillery available. as for the bomber, they arent required to bring every weapon from previous editions. they simplified things and removed a lot of stuff intentionally, but here you are talking like, "i know for a fact they still havent fixed." dude, theres nothing to fix, how are you so certain about shit you clearly dont understand??? it was intentional, you DONT KNOW FOR A FACT, youre just out here ignorantly assuming shit and proclaiming your self entitlement without even making any sort of statement as to how you think anyone could "fix" what you see as some sort of terrible crisis. its a fucking game. you have no say in balance. you dont even understand game balance. you're just here to cry. thank you for coming to my ted talk.
@fendelphi8 ай бұрын
Considering the large list of units available to them, it seems that only a few are "bad". Which might get fixed once the codex is out.
@yoyoimokazaki8 ай бұрын
@@fendelphi copium that we even get a codex this edition
@brandoncrabtree66327 ай бұрын
So many vehicles
@SChen-ei8gx8 ай бұрын
Need some fire support ipdates. Curious what your thoughts are on the Field Ordinance Battery in 10th.
@mdmagnusson8 ай бұрын
Field Ordinance Battery needs to be split up in to separate datasheets for the indirect fire and direct fire weapons at the very least
@TheMarcosvolta8 ай бұрын
@@mdmagnusson nah, just add the rule where once deployed you can treat them each as a separate unit and they would auto become more useful. then you could run them in any combo and put them in sneakier spots with those giant 100mm bases.
@fendelphi8 ай бұрын
@@TheMarcosvolta The issue is not placing them in sneaky locations, but that several of the options(the direct fire ones) are not worth the point cost when you compare them to alternatives. Even the Indirect fire option has a lot of alternatives, making it often "not worth it".
@CinderellasStinkyFoot8 ай бұрын
They need to go back to 100 pts. At 120 they ain't worth it. I'll take a bassy instead
@fendelphi8 ай бұрын
@@CinderellasStinkyFoot That or just Heavy Weapons Teams. They are 60 pts for 3 models if I remember correctly. Odds are they will pay for themselves or divert enough attention onto them that will save more expensive/important stuff.
@chaosheaven238 ай бұрын
Funny how my buddy is pretty much *the* unbeatable player w/ Guard as Demolisher Cannons are just something no one has a solution to among us. I'm truly not sure why they're struggling in the competitive scene. I don't know what can eat more than 2 Demolisher volleys.
@foxnut138 ай бұрын
D6 damage is Fiesta at the best of times 😂
@Proiteus8 ай бұрын
Was surprised by the 6 Bullgryn units in 2 of the lists, are they really that effective for their points?
@DavidPurcell-hl3mz8 ай бұрын
Yes! 6 dudes at T6 3W 4++ 6+++ -1D is really hard for any gun profile to efficiently kill. They also put out a fair bit of melee punch and are a great target for the grenades strat.
@paulclifton94887 ай бұрын
Yes, massively massively so
@chopsworth38338 ай бұрын
I'm curious if the lack of Krieg bricks is because they aren't competitive, or because they are expensive?
@t3hSpAdEs8 ай бұрын
I ran a 20 man catachan blob with Straken and platoon cmd sqd with heavy flamer, and let me tell you, no light infantry can withstand all that fire
@chrisbingley8 ай бұрын
My planned (Traitor) Guard army is: Tank Commander; Demolisher, lascannon, Multi-meltas, HK, Stubber Command Platoon; Vox, medi-pack, standard, Chainswords, bolt pistol and powerfist Ogryn Bodyguard; Bullgryn Maul, slab shield Command Platoon; Vox, Missile Launcher, Plasmagun, Bolt pistol and powerfist 2 x 10 Cadians, Plasmagun, Grenade Launcher, Vox 4 x 10 Infantry, Missile launcher, grenade launcher, Vox, Boltgun and power weapon 2 Heavy Weapon squads, Missile launchers 3 Leman Russ Battle Tanks; Lascannon, Plasmacannons, HK, Stubber 3 Basilisks, Heavy bolters 3 Chimeras, Multi-laser, Heavy Bolter, HK, Stubber
@hardrada84078 ай бұрын
There’s so little infantry in these lists. I personally think officers are way over costed/orders too expensive for their benefit and the army rule very low impact so it’s hard to get really nice synergies on infantry
@PF_K8 ай бұрын
Yeah, officers cost as much as an entire extra unit of infantry. The maths on making a single unit slightly more efficient, versus simply including another one... don't really shake out. They either need to slash the cost of officers, or give them all an extra order.
@DocC9938 ай бұрын
@@PF_Kyou're not wrong, but also consider that a cadian command squad also gives immunity to all roll modifications except AP, feel no pain on 6's, OC+1, gives orders up to 24" instead of the usual 6", and allows squads with vox-casters to gain 1cp back on 4+ instead of 5+ when affected by your strategems. May not be extremely significant, but they do more than just add another order to your regiments, so I still find them useful
@hardrada84078 ай бұрын
@@DocC993yes agreed. Command squads are the best value and are what i include in my infantry heavy army for all the reasons above (even then sparingly - 2 + grand strategist gets you a lot for the points). Drop down to 45 points and you have the cadian castellan - his orders are short range, just 1 model (immaterial combat bonus) and sustained hits which imo has v low impact even on a big squad of battle line. Overall the buffs have to be superb to justify him instead of hopping up just a few points for more infantry bodies. In contrast Straken is 55, great combat, 2 orders as well as some unit buffs (albeit restrictive to close combat/ catachans). If the internal balance of guard is weak somewhere it’s probably within the officers
@alexzander76298 ай бұрын
Wait, am I just crazy? Where does it say you can take "Regimental Attaches" for a Platoon Command Squad? I can't find anything referencing it in the rules Also, can a Platoon Command Squad lead an infantry squad? I seem to have conflicting sources
@xeroprotagonist8 ай бұрын
It's on the Regimental Attaches datasheet, it says that it joins a Command Squad unit when you declare battle formations and is then treated as part of that unit. And the PCS's datasheet says it can be attached to an infantry squad. And the Infantry Squad's datasheet says it can have two leaders attached to it if only one is a Command Squad.
@alexzander76298 ай бұрын
Awesome. Thanks@@xeroprotagonist
@BloodBuffalo8 ай бұрын
The win rates are misleading. The guys who know guard in and out are using the variety and near unstoppable. Because its so popular people who are newer or limited on models dont do as well.
@ThijsSchrijnemakers8 ай бұрын
thanks
@jonasstenbergkarlsson59345 ай бұрын
So, Mecha-paladin is in all the lists. If a single unit is mandatory in all decent lists someone failed in codex balancing.
@warbozz12328 ай бұрын
Pure infantry guard is the way to go,FIX BAYONETS MEN
@heatblade128 ай бұрын
Now do one for dark angels please. Haha
@Fortunes.Fool.8 ай бұрын
What do we got for Krieg-themed lists?
@damnationdan52538 ай бұрын
NOTHING our codex will come out 9 second before 11th edition drops
@Fortunes.Fool.8 ай бұрын
@@damnationdan5253 I bought the 9th edition codex too :(
@strawberrypuddin89197 ай бұрын
@@damnationdan5253I really hope that doesn't happen again :'(
@laforethuey11608 ай бұрын
Is there any good list for WTC rules?
@akodotain8 ай бұрын
Guard are pretty ok at the moment. You can bring a wide variety of lists as balanced bruiser strategies that deal damage, soak damage and push onto objectives. They punish some skew lists. What they lack are easy cheese that can prevent the opponent interacting before the game is decided. (Closest guard get to that is slapping a big slow expensive squad with extra slow from earthshaker debuff) - Exterminators are good - Earthshakers are good - Straken is good - Expensive reinforcement targets are good - There are a few cheeky forgeworld units that are op that somehow arent showing up in "meta" lists. Probably due to availability or being less known about. - Orders are limited and give your opponents easy assassinate vp if you rely on lots of small order count characters. - Born soldiers basically doesn't exist and may as well just be printed on mortars etc rather than being an army rule. Some units are hilariously bad, like the Aegis, but mostly the index internally is decently balanced among the plastic kits. If you bring guard to a tournament, you will have fun games that come down to dice and good decision making against balanced meta lists. You arent going to win before the deployment roll in any game, so going undefeated will be a slog. Guard are fine imo.
@Harbley8 ай бұрын
What forgeworld units, I have found most data sheets to be extremely underwhelming
@nimric33488 ай бұрын
Tank lists are strong and cheaper probably. I think Infintry spam is also viable but I can't imagine the price of 120 death korps or krieg. Good but not even half your points. Still need alot morr That's what I run but I 3d print everything so no tornimemts for me.
@fendelphi8 ай бұрын
Yeah, I think vehicle lists are just overall easier to buy and paint(faster too) compared to massed infantry. Once the codex is out, detachment rules might make people want to focus more on Infantry for some lists.
@Crunch23278 ай бұрын
GW wants £37:50 for 10 Krieg in the veteran kill team box. That's £450 for only 120 DKoK A Mars 3 pro is less than £150 GW can get stuffed 🤷♂️
@nimric33488 ай бұрын
@@Crunch2327 we have gotten probably 15,000 points of figures out out of a 400$ printer set up after all the accessories. So I've got my ones worth. Resin printing best thing for the hobby
@haltes8 ай бұрын
@@Crunch2327Printable Kriegsmen models look dope too ('Grimguard' for eg.), some great alternatives for Forgeworld. I love the ww1 style big artillery much more than Basilisks for example, but its only in forgeworld, thankfully you can paint it too!
@CinderellasStinkyFoot8 ай бұрын
Nothing stopping you from saying plastic cadians are kriegers in game, or catachams
@CatharsisChaser8 ай бұрын
Guard aren’t particularly weak per say, they are just an deceptively high skill army with widespread variance that you have to account for For starters born soldiers is incredibly meh outside of the occasional artillery or tank boost… fire and maneuver is mandatory on modern boards The current stratagems are also super meh with fields of fire being the only real standout since infantry is not a strong mainstay (despite reinforcements being quite good)with the widespread blast in the current meta Aaaand the enhancements are pure rhinox dung except for grand strategists giving a tank commander a boost At the moment it really feels like the best list has been solved which is kinda boring since the army has such a wide range of units that could create some of the most varied army compositions in the game… but currently you will be best suited running Solar with his command retinue, Ghosts, maybe Creed, 2-3 catachan in chimeras, some bullgryn, various armored heavy firepower of your choice, and a supplement of artillery and sentinels You can theory craft all you’d like but a variation of that list is the only thing to secure major victories for his Imperial Guard this edition
@dominicl58628 ай бұрын
nah
@CatharsisChaser8 ай бұрын
@@dominicl5862 Interesting… didn’t know they let servitors use the keyboards now
@dominicl58628 ай бұрын
@@CatharsisChaser :-D hahaha good one
@mariottbunbury19858 ай бұрын
Personally I invented in earthquake carriages so I could spend a few extra points for kriegers and just advance them turn 1 to comp for cattys 6 Scout move
@bankerpiggy47218 ай бұрын
Do this for tau trust
@ryanhancock58378 ай бұрын
One minute gang
@Damnedlegion40k8 ай бұрын
Add a comment...
@Swordsmansmith878 ай бұрын
3 TC and lord solar in 1 list is trash idc how well it did in that 1 tournament. That's completely unoptimized. Waste of 60 points, just take a regular demolisher, Exterminator, battlecannon etc and order them with Lord solar. At most 1 TC with grand Strategist. Shooting bc you die is not a good ability.
@dominicl58628 ай бұрын
whiteroom theorycraft. The Solar can order the TCs and the TCs can support other tanks. And then the TC's get extra shots on death. There is value there theoretically, and literal game data.
@DavidPurcell-hl3mz8 ай бұрын
It gave me 6 orders (3 from lord solar, 1 from each tank commander) and 6 order targets (3 tank commanders, basilisk, manticore, executioner). Occasionally I'd have to pull an order off of a tank commander to bump the movement or WS of the bullgryn or a Chimera. Shooting because you die is SUCH a good ability. Allows you to push out onto a risky angle, blast away at a target of close to but not equal value (ex. a forgefiend, hammerhead, or trukk) and then if you die on the crack back you can regain any missing point value by shooting it again. The only thing to watch out for is dying while in melee during the fight phase, but not getting your tanks touched should be a skill most guard players already have. Also even if you do value orders and shoot on death at 0 its not a waste of 60 points its a "waste" of 15, tank commanders cost 5 more than demolisher russes.
@auspextactics8 ай бұрын
Thanks for sharing the thinking behind the list. I'll admit I really wasn't too sure how it was meant to play! I absolutely loved vengeful salute last edition, could be absolutely game changing on russes playing aggressively with good lines of fire.
@Swordsmansmith878 ай бұрын
@auspextactics terrain dependent possibly. The thing with the tank commander is he only gets vengeful salute and not the gun variants other ability. So he can't shoot blast into combat with a demolisher like that variant can.
@GloomyMime8 ай бұрын
It's pretty sad you must take named characters to win 😔
@Kingofsea75918 ай бұрын
Then dont and lose its simple really
@GloomyMime8 ай бұрын
@@Kingofsea7591 that's rough, buddy.
@mattkelly62268 ай бұрын
@@Kingofsea7591 and that is just wrong. You can win games without named characters. In fact i have won games simply because i didnt have a meta guard list.
@nimric33488 ай бұрын
I find it fitting flavor wise. Guard has a chain of command that gives such valuable assets that you need it. I think it provides the right fealing the gaurd should have. Your should have a main commander giving invaluable abilities.
@mattkelly62268 ай бұрын
@@nimric3348 You shouldnt have to take a named character for your army to be effective.
@dominicl58628 ай бұрын
"The Guard meta is solved, there's no variation." Bruh the Guard community keeps the winrate down. People getting upset that every list has the Supreme Commander, tanks, sentinels, and artillery. Cry over your thousands of dollars of plastic. Reminds me of "Wow all these space marine armies are the same, they have a bunch of elite infantry in them."