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When can we expect future Star Fox games to arrive on Nintendo platforms, if at all, and how did we get to this point in the first place? Lets dive straight into how Fox McCloud went from hero on the SNES to zero on the Wii U.
Sources:
- Sales figures for titles ( www.neogaf.com/forum/showthrea... and www.vgchartz.com/gamedb/?name=... )
- Starglider was inspired by Star Wars ( www.eurogamer.net/articles/201... )
- Argonaunt made two prototypes ( www.blamethecontrolpad.com/arg... )
- NESGlider was the foundation of Star Fox SNES ( www.blamethecontrolpad.com/arg... )
- The 3 Game Partnership ( www.eurogamer.net/articles/201... )
- Miyamoto suggested animals ( iwataasks.nintendo.com/intervi... )
- Star Fox 2's new features ( iwataasks.nintendo.com/intervi... )
- Miyamoto stating why they did not release SF2 ( iwataasks.nintendo.com/intervi... )
- Argonaut was not getting along with Nintendo ( www.eurogamer.net/articles/201... )
- The Rumble Pak ( en.wikipedia.org/wiki/Rumble_Pak )
- Miyamoto seeing Dinosaur Planet ( www.ign.com/articles/2001/03/0... )
- Nintendo suggested Rare uses SF ( www.nintendolife.com/news/2012... )
- Nintendo strikes deal with Namco ( www.ign.com/articles/2002/05/0... )
- Q Games was interested in working on SF ( www.ign.com/articles/2006/09/0... )
- Cuthbert was challenged to make a DS prototype ( www.ign.com/articles/2006/09/0... )
- Reception of Command ( en.wikipedia.org/wiki/Star_Fo... )
- Miyamoto's thoughts on SF Sales ( www.nintendoworldreport.com/ne... )
- Star Fox Wii ( time.com/2850146/shigeru-miyam... )
- Why Star Fox for 3DS? ( iwataasks.nintendo.com/intervi... )
- 3DS's troubled price cut ( kotaku.com/5825495/nintendo-3d... )
- Wii U's struggles ( www.nintendo.co.jp/ir/en/stoc... )
- Iwata announces Gamepad centric game development ( www.nintendo.co.jp/ir/en/even... )
- Miyamoto wanted to finish Zero ASAP ( www.usatoday.com/story/tech/g... )
- Searched for a third party dev to make Zero ( www.wired.com/2014/06/nintend... )
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