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When F-Zero launched in 1991 alongside the SNES, it brought with it the promise of a next generation experience. But the truth remains that multiple console generations have come and gone without the promise of a new grand prix. However, in 2017, things are starting to change and if there was ever the time to argue for the return of the F-Zero franchise- that time would be now.
Special thanks to Jonah for emailing me about F-Zero and offering up some resources he found on the subject.
Sources:
- Sales figures for titles ( www.neogaf.com/forum/showthrea... and www.vgchartz.com/gamedb/?name=... )
- SNES Mute City Map ( www.snesmaps.com/ )
- How Sega caught up to Nintendo in the 16-bit era (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
- The inner workings of Mode 7 ( ericjmritz.wordpress.com/2013...)
- Great summary on what made F-Zero special ( kotaku.com/what-made-f-zero-g... )
- The track is rotating around the cars in F-Zero ( www.webcitation.org/5sD3Kr6UX?... )
- N64s launch lineup ( en.wikipedia.org/wiki/Chronol... )
- BS F-Zero kept going after N64 released ( fzero.wikia.com/wiki/BS_F-Zero...
)
- “F-Zero 64” ( www.ign.com/articles/1997/06/1... )
- F-Zero SNES shared a background with Super Mario Kart ( www.nintendo.co.za/Iwata-Asks/... )
- Mario Kart 64 originally was supposed to be an n64 launch title (www.nintendo.co.za/Iwata-Asks/...)
- Critics gave F-Zero X flack for not looking as good as other racers (kotaku.com/what-made-f-zero-g...)
- F-Zero X ran at 60 FPS (www.ign.com/articles/1997/11/2...)
- Many other N64 racing titles sold better than F-Zero X (en.wikipedia.org/wiki/List_of...)
- The creation of Nd Cube (nintendo.wikia.com/wiki/Nd_Cube)
- Nd Cube’s Annual Sales target (www.ign.com/articles/2000/08/2...)
- The creation of Tube Slider (en.wikipedia.org/wiki/Tube_Sl...)
- How the Triforce Arcade Board came to be (www.ign.com/articles/2002/02/2...)
- The reveal of the Triforce (www.ign.com/articles/2002/02/1...)
- Building new bridges between Sega and Nintendo (www.nintendoworldreport.com/ne...)
- Amusement Vision started with Monkey Ball (en.wikipedia.org/wiki/Amuseme...)
- AV wanted to make a racing game with the Triforce (www.n-europe.com/news-archive/...)
- Nagoshi worked on the Daytona Series (web.archive.org/web/200612241...)
- Differences between AX and GX (mutecity.org/wiki/F-Zero_AX)
- AV Could not do the GBA version (www.n-europe.com/news-archive/...)
- The creation of Suzak Inc (en.wikipedia.org/wiki/Suzak_Inc.)
- The GP Legend Anime (www.ign.com/articles/2003/08/2...)
- People generally liked GX (www.metacritic.com/game/gamecu...)
- Miyamoto is disappointed with F-Zero sales results (ew.com/article/2007/05/08/man-...)
- Climax was leaked (www.gamespot.com/articles/nin...)
- Wikipedia claims that Climax sold at least 5,049 copies (en.wikipedia.org/wiki/F-Zero_...)
- Nd Cube had a falling out (nintendo.wikia.com/wiki/Nd_Cube)
- “What do you want that we haven’t done before?” (www.nintendolife.com/news/2012...)
- Criterion was asked to pitch an F-Zero game for Wii U (www.nintendolife.com/news/2015...) NOTE: Article used in video was form Nintendo Life. Credit goes to them!
- 80% of Criterion moved to Ghost Games (www.vg247.com/2013/09/14/crit...)
For the full written article and the rest of the sources (they don't all fit within the description) please visit ( www.freelancenintendo.com/ ) Thanks!