Didn't know Daisuke was a mechanic before becoming a gamedev.
@ryan_109910 ай бұрын
Maybe he was a chef too
@Versitax10 ай бұрын
Dude was working with gears and said to himself “that should be a game.”
@carbon_juice10 ай бұрын
@@Versitax "make him guilty, too"
@microlips477910 ай бұрын
@@carbon_juice then name him Fredrick
@akgfilming10 ай бұрын
i'm seriously gonna delete youtube at this rate
@josiuwu10 ай бұрын
I love how all the footage of missing link is just sol doing the same infinite
@sillyBale10 ай бұрын
Even after all these years, he hasn't changed one bit.
@jreut0910 ай бұрын
Honestly not much of the footage he has on in the vid really ever has anything to do with what he talks about at the time
@NexTDesigns10 ай бұрын
@@jreut09 pretty much
@mibeador10 ай бұрын
If only they had made the AI air tech but alas
@jjh01harmon3810 ай бұрын
That's not even an infinite lol. You can tech out of it.
@_arkalis_557310 ай бұрын
Remember, in missing link the AI for the final fight can Kara cancel years before it was introduced and destroy you in 15 different ways
@Shodan13010 ай бұрын
you mean years before it was introduced in gg right ? kara canceling was used before missing link ever came out in other games
@_arkalis_557310 ай бұрын
@@Shodan130 yea I just didn't want to edit the comment again
@kzaanimefan483610 ай бұрын
@@_arkalis_5573i think "allowed" would've been a better word.
@Living_Target10 ай бұрын
We talking about Justice or Baiken?
@Ramsey276one10 ай бұрын
One of those was being SIREN HEAD BEAM FOREVERE
@PopfulAdvantage10 ай бұрын
Fun Fact: In GGX Advance Edition, if you enable "Original Mode" in the settings, Roman Cancel will power-up certain special moves as a nod to Charge Cancels.
@Ramsey276one10 ай бұрын
WAT
@Maxler579510 ай бұрын
i fucking love RCs because they can be as simple as doing a bnb twice, or as nuts as sol being able to do 351 damage with 100 meter.
@Vadered9910 ай бұрын
379 if you land a Heavy Mob Cemetary in the corner!
@Maxler579510 ай бұрын
@@Vadered99yup. I love that.
@kingstaze969610 ай бұрын
Or 899 if you're fighting Asuka with no mana in training mode
@MrSupedoSpade10 ай бұрын
Season 3 makes Strive feel particularly rich. The RPS with RC is some of my favorite. I really love Street Fighter 6 and the way Capcom integrated the Drive Gauge into all aspects of gameplay. It is critical to manage your meter in that game. And now Season 3 Strive feels similar. I much more enjoy the gameplay of Strive to SF6 and it's because of being able to RC at pretty much any moment if you have the meter. Its rather telling now that all the RCs are on such relatively equal footing. The ability to use them for defense, mixups, combos, whiff canceling, reversals, and plus frames makes the resource one of the best I've personally seen in a fighting game.
@davidwilkinson463410 ай бұрын
👍👍👍
@animaIpath10 ай бұрын
roman cancel is easily my favorite fighting game mechanic all time. so simple yet complex
@evilded210 ай бұрын
Say what you want about strive but, the way the RC system was overhaul is one of the best decisions the team made, even more so in the later seasons, it is genuinely incredible.
@cuecrunch10 ай бұрын
no, the frc system is objectively speaking the most well balanced and well done rc system, despite the flaws with the 2f barrier of entry on some frcs. Yrcs and the slowdown of RCs of xrd onward really boxed in the amount of decisions possible with any one move, frcs allowed more nuanced balancing decisions with any 1 move, and made the game feel fast paced. Additionally with the addition of slowdowns, all the characters kind of got homogenized as the slowdown allows for the same kind of mixups across the cast (in strive with blue rc fuzzies, in xrd with yrc projectile oki etc.), objectively speaking if they worked out the kinks with the frc system(make the minimum frc window 3-5 frames and a little bit more obvious, dont just give characters 25% rcs with specials that frc at f2-3) the game would be much much better
@theonetheycallheadspace289910 ай бұрын
@@cuecrunchnivr argument, unfortunately Oldhead
@goldsocks999910 ай бұрын
I only don't agree because i'm biased and XrdR2 is my favorite fighting game
@aut0mata10 ай бұрын
@@theonetheycallheadspace2899nivr argument?
@rachetmarvel93110 ай бұрын
@cuecrunch I kinda agree,that's why I prefer BBCF RC,because it was more like ac+r.
@Micha-Hil10 ай бұрын
I love Roman Cancels so much. No, scratch that. Any kind of Metered Cancel is welcome in any fighting game. FADCs in SF4, V-Trigger cancels in SF5, Drive Rush cancels in SF6, Rapid Cancels in BlazBlue, Sparking Blast in DBFZ, Report Cancels in Among Us Arena, Max Mode Cancels in KOF, Kyanta Cancels in Ultra Fight Da Kyanta 2, and really anything else you can think of that lets players extend their combos to whatever degree they want. It's beautiful. More games need these kinds of systems.
@Ramsey276one10 ай бұрын
Fully agree Even in Guilty Gear Exceed CCG!
@Ramsey276one10 ай бұрын
Google Guilty Gear Board Game And get yourselves a Demo Deck, people!
@EliTheGleason10 ай бұрын
People always talking about roman cancels, but no on ever asks what happened to the germanic tribal cancels
@leschroder777310 ай бұрын
The mechanic that made guilty gear is READY OR???? TIME TO REALIZE
@cloud253710 ай бұрын
When he said "before I was born" I died.
@OccuredJakub1210 ай бұрын
About Missing Link, they actually did consider doing 3D graphics for Missing Link but I think didn't choose it out of budget limitations or just 2D was easier to do
@Ramsey276one10 ай бұрын
Smart choice
@yugijak10 ай бұрын
So happy you brought up blazblue It's kind of comforting the series is still remembered
@Ramsey276one9 ай бұрын
GALAHAD
@hhaammzzaattaarraaff331310 ай бұрын
in +R you can't rc your attacks if you're not hitting the opponent That's why frc is the only way to cancel attacks without hitting the opponent which is hard but some moves are way easier to frc than other and also more important if you want to learn FRC start with something like canceling a projectile
@p99chan9910 ай бұрын
Any of ya'll miss how the announcer would say "Romantic" during an RC?
@Ramsey276one9 ай бұрын
Romance is subjective, it seems... XD
@Cambiony10 ай бұрын
To be fair, the 25 meter options in the older games were pretty dominant over other metered options. It is incredibly strong being able to do a thing 4 times instead of 2 times. I was about to say that I wish if they add force breaks to strive they are also 50 meter, but WA and deflect already have the inputs FBs would most likely have, so idk if are getting any more tension options in strive.
@Toxic-Pyro10 ай бұрын
Wish you picked some better footage, it was really obvious when you were talking about strive Roman cancels. I get it cause digging through footage is really annoying, but it was a little disappointing
@plutoniocoyote10 ай бұрын
Hey this is a fine video on the informative side (although please be very careful when lumping together X and all versions of XX under "+R" because these are different games that have varying mechanics, for example the video fails to address FRCs came with XX which is a bit of a bummer). However what's really frustrating are the background clips, in a video like this it would add so much to the explanation to have clips actually showcasing what you are talking about, explaining RCs while a clip without a single RC plays in the background would probably confuse people who aren't already familiar with the mechanics (which is pretty unfortunate for a video that aims to explain how those mechanics work). It's even worse when it's like 4-5 clips being played on loop for 5 minutes or so and gets really tiring to watch. I think the worst part is probably the PRC explanation in Xrd where there's probably one (?) PRC shown during the full section
@NoirLouisStream10 ай бұрын
I mean before +R there are moves with wide FRC window and there are 1 frame FRC windows. As of +R the FRC windows only as small as 2 frames, so it’s not right to lump it together. Edit: I forgot to add some FRC windows are wide enough for people to execute as of +R. The applications of this kind of mechanic can make it interesting or dull depending on how it communicate with system around it.
@plutoniocoyote10 ай бұрын
@@NoirLouisStream Yeah that's what I was saying, not all versions of XX are identical to +R in their mechanics
@NoirLouisStream10 ай бұрын
@@plutoniocoyote there are definitely differences between version updates, so points are taken
@juniperrodley984310 ай бұрын
tbf it was very funny that all the footage of the first game was the same infinite
@atomu279 ай бұрын
@@juniperrodley9843nah it was kind of annoying tbh 😂
@nkirmath862110 ай бұрын
Guess not everyone knows this, but xrd had a unique form of super attack that used burst meter to deal extra damage and get some burst on return. It's literally drive assault without the fully animated super, but with the new bonus of taking their meter.
@cerdi_997 ай бұрын
burst supers steal burst?!
@Hazard_sys10 ай бұрын
"The roman cancel system took the charge cancel system from the original game and gave it some rules around it so it wasn't so unwieldy" HOS players:
@Ramsey276one9 ай бұрын
HOS??
@starbutter27309 ай бұрын
@@Ramsey276oneHoly Order Sol
@Ramsey276one9 ай бұрын
@@starbutter2730 oh Godd old Fred! XD
@Farm-Key9 ай бұрын
0:10 It’s Bridget , just Bridget . The answers Bridget.
@TheNobleFive9 ай бұрын
It was the bestselling GG game before Bridget.
@felman8710 ай бұрын
"before I was even born" This just makes me feel old.
@Rambrant10 ай бұрын
Really liking the longer videos
@fernandozavaletabustos2056 ай бұрын
Thank you for another great video!!
@logiepro7610 ай бұрын
Solid vid! Really sad though you didn't talk about FD cancels from the older versions of X.
@ckorp66610 ай бұрын
really wish we couldve gotten more about fast RCs in strive, the way they preserve pre-existing momentum while also adding drift momentum, AND - crucially - have way lower meter gain penalty than a normal RC, meaning they functionally cost even less than the ~40% that you spend on em. (try doing a blockstring with fast RRC, pay attention to the meter gain, then compare it against the same string with a normal RRC) it's actually pretty similar to the strategic considerations you talked about making in +R, because you're never gonna make effective use of them unless you've labbed out a setup, but it gives you the kinds of wild options + meter benefits that FRC does in a more open-ended way. i can forgive the lack of research on older titles, but for the game that's currently alive and highly documented, it's rly frustrating to see that in a video with an authoritative tone
@juniperrodley984310 ай бұрын
Nothing fast RC can do matters except Nagoriyuki Overhead Jumpscare
@evilded210 ай бұрын
Rc is goodlike. One of if not the best system mechanics of all time.
@neodeli812710 ай бұрын
I would say is on par with 3rd strike parry, such great mechanics
@juniperrodley984310 ай бұрын
@@neodeli8127 Imagine Strive with Parry... or 3S with RC...
@yserareborn10 ай бұрын
You weren't even born in 1998? Just... really feeling the concept of time right now.
@feel6510 ай бұрын
Thank you for explaining drift RC, I didn’t know how to and needed to search it just forgot to
@juniperrodley984310 ай бұрын
To fix the explanation a little, it's not *only* double tap a direction and then RC. It's dash and then RC. So you can double tap, or use a dash macro.
@alessandrobaggi61294 ай бұрын
@@juniperrodley9843Macro in FGs? 🤦 That's why the genre has DEVOLVED into just learning strings of commands instead of reacting to situations... 😢
@juniperrodley98434 ай бұрын
@@alessandrobaggi6129 IDK what world you live in, but here in reality, the importance of learning complex combos has been decreasing steadily for the past 20 years
@stevenpaul14769 ай бұрын
I remember Ky had an FRC window on his throw. Just his regular throw. He could get Real Damage off of it, and the timing lined up really well with the animation. Maybe one of the most satisfying things I ever did.
@Ramsey276one10 ай бұрын
21:37 music got me inspired... SMT Fighterz Block on a 3-frame window to Smirk Cancel Use 1 bar to Summon Cancel mid-combo (half cost if your Persona is already out!)
@HadesHatredEdge10 ай бұрын
I always found it amusing how dramatic Sol's RC animation was in Xrd. Dude looking like he wants to party.
@melvinshine984110 ай бұрын
GekkoSquirrel wasn't alive yet in 1998? I was 11 in '98. Good lord, I'm old.👴
@itsjustkaden139310 ай бұрын
the music do infact be banging
@Kirex1710 ай бұрын
Oh hell yeah, we're early. Can't wait to watch another banger
@D00MSET10 ай бұрын
what was that song in the intro??? its been on my mind and i cant think of it
@Sleeper_687510 ай бұрын
Season 3 has made me want to finally get good at strive, it’s so fun. Currently maining Zato
@josiuwu10 ай бұрын
Ive never watched a video so soon after it came out
@sinshenlong10 ай бұрын
You are forgetting FD (Faultless Defense) cancelling as the true middle point between charge cancelling and Roman Cancelling. FD cancelling was a big staple in high level GGX. But it was also busted lol despite it's difficulty. So they added FRCs in GGX2 to keep the complexity that isnt in standard RCs
@TheMemeLord_10 ай бұрын
It’s funny I’ve actually been caught out so many times tryna hit a wild charge with no burst and I just end up parrying in back turn stance
@goldsocks999910 ай бұрын
My favorite version of the roman cancel is the YRC in Xrd. Dizzy has a nigh invisible projectile if you YRC her 236K
@rachetmarvel93110 ай бұрын
Yeah,Xrd Dizzy really benefits from yrc.TBH,she would definitely have been a worse character if yrc didn't exist.
@omegakrome393110 ай бұрын
whats the song that plays at the beginning?
@PeuPater10 ай бұрын
Damn, he must be a pretty good one.
@myass154710 ай бұрын
Daisuke actually planned to have the game be 3d but something made him change his mind, there was a japanese flyer or something that showed a 3d may that looked like it came from donkey kong
@texasred842410 ай бұрын
i like how all of the footage for missing link is sol's infinite
@stain2554 ай бұрын
Does anyone know the song playing at 17:46
@agreatoldone890210 ай бұрын
Love guilty gear nice vid
@JamieIsJammed10 ай бұрын
Hey dog I love your videos but also I think you're lacking in one element of the editing department, which is making sure that things on screen align with whats being said. I find myself a lot of the time getting tripped up cause what's on screen does not really match at all what you're talking about. I'd like to see how purple roman cancels affect gameplay as someone who's never played Xrd, but, that doesn't really track as I'm not getting a proper display of that, yknow? Your vids are great in pretty much every other aspect but I feel like this attention to visual aid is an important aspect of these styles of video that your videos tend to lack on.
@spidersloth146810 ай бұрын
🎉its here
@bunnybreaker10 ай бұрын
This is great coverage 👍🏽 I've played every Guilty Gear except Strive. Love them all for different reasons. Guilty Gear 1 was... a game, but very fun and the start of the modern "anime fighter" sub genre. Every game from GGX onwards has been amazing in its own right, with the exception of Isuka, but even that is fun for the lols with friends.
@TheoDoesVideos10 ай бұрын
I think RC’s in strive being what they are works for newcomers i think you have a point with the critiques and loving the system. Strive encourages players to use the RCs more which is why they have a 50% usage where it almost feels required but its so easy to have a simple understanding of it you will start enjoying it. I played xrd a lot but i never even used RCs in it while playing strive i started using them which translated me delving into xrd’s rc and it was a lot of fun. Like imagine if strive came out before xrd imagine how many people would be more willing to learn it. Like strive has a simple rc system then xrd would feel like a expansion of it. This does also feel like a dig on strive but i think its just a trend of fighters i still play xrd and love it but i cant say i dont have fun with strive. But playing both i honestly appreciate them both without strive i wouldnt have gotten better in xrd and vise versa. I really liked this vid because i think it dug into one of my many reasons i love GG.
@joao20able10 ай бұрын
Good video, however small nitpick: you had other stuff to do with Burst besides EMERGENCY in the both Xrd (Blitz Shield/Attack which is probably a predecessor to the new mechanics and Burst Supers to eke out some extra damage and close out rounds) and Blazblue (Overdrive is a more versatile Burst), so it's not something that Strive innovated with per se. In XX it definitely was mostly a EMERGENCY/flex button (Blue/Gold usage accordingly) though.
@arcfieri596510 ай бұрын
Blitz uses meter tho? It interacts with the burst gauge by giving you more if you land the blitz shield, and also stealing some burst from the opponent by hitting them with the birz attack but blitz itself doesn't spend burst to be used ever.
@takinames10 ай бұрын
that missing link gameplay was insane
@cooperlittlehales626810 ай бұрын
Yo why can't I change the quality settings?
@jellymouthx396910 ай бұрын
I think you kinda missed Blitz and its relation to the S3 Strive updates there. Sure not as influential as Roman Cancel in terms of both the Series and the "usual" rounds you'll experience in the games, but at least in Xrd (rev2 specifically) they were responsible for some of the most fun or just ridiculous tournament moments the game had to offer. Also as a Potemkin player, Blitz being an optimal corner combo setup on dizzy status just makes me want to mention it.
@Kathanay9 ай бұрын
1998 was before you were born? Dang i feel old now
@tchbast166110 ай бұрын
Something i like in strive is the number of deffensive tools
@imaplaygames6334 ай бұрын
Take a shot every time he says cancel if you want liver failure.
@Ramsey276one10 ай бұрын
22:57 Calvados Disagrees Mortobato apologizes XD
@Seloliva101510 ай бұрын
I think that in missing link the IA doesn't know how to get out of those infinitrs you showed, but people can by teching (I never played it though)
@tabkg580210 ай бұрын
Frc's is the best thing GG has ever had. Honestly feel like they would work really well with Strive if they will tweak positive bonus a bit. Them not slowing down the game while also not being braindead easy like Xrd YRC is awesome
@m000285610 ай бұрын
"Having two bars to manage instead of one..." Me, an Asuka main: Pretend there's a hackerman gif where the guy has like three different keyboards and 10 different monitors plastered on his wall and he's going to town swapping between the keyboards and monitors and stuff.
@Ramsey276one9 ай бұрын
O M G XD
@leonardodelimaferreira850910 ай бұрын
Nice video... but, you could've done a better job illustrating the different types of RC, instead most of the times you showed a completely unrelated clip of Johnny comboing, I still don't know what a good example or blue RC is; of course I may be severely wrong and you did show good examples of it and bc I'm not used to Guilty Gear as a whole, I couldn't notice, and if it's the case I apologize
@espurrseyes4210 ай бұрын
Even then, Rapid Cancels works notably different from Roman Cancels to make them unique. EDIT: Different from Modern Roman Cancels at least. Since pre-XRD didn't have the pause.
@bbbedchu_fg_PD10 ай бұрын
They did not remove the charging system they just gave it to order sol my beloved
@absoul11210 ай бұрын
It is interesting how many games have 2 meters to manage.
@Ambibop6 ай бұрын
Idk why but I REALLY want Gekko to make a video on Guilty Gear 2 Overture
@goldsocks999910 ай бұрын
Ooh i just had an idea: What if they add ex moves like XX's hidden supers that cost half of the burst meter? Like fafnir into tyrant rave for half burst meter so you sacrifice half of your burst to get a wallbreak or sumn
@Ramsey276one9 ай бұрын
Still in AC+R??
@yo-nyxie88310 ай бұрын
21:43 Bro really forgot Wild Assault
@ProfessorLester10 ай бұрын
He said that the script was written before the patch
@heardofrvb10 ай бұрын
Where are the GGX clips?
@wendigomaneiro88929 ай бұрын
Kinda crazy that this is such a unique and interesting mechanic that even Nickelodeon is implementing in their upcoming All Star Brawl 2
@Ramsey276one10 ай бұрын
11:30 Xrd CMYKancel
@Ramsey276one10 ай бұрын
16:40 Strive Cancels
@alisdaiross10 ай бұрын
Wow in 1998 I was 9 😢
@scivoid10 ай бұрын
Changing Dead Angle into Roman Cancel does have a gameplay effect. Since in the older games each Dead Angle was a different animation that meant they had different effective hitboxes. By turning it into a Roman Cancel now everybody's Dead Angle is the same. It's a great change overall since it's always iffy when universal mechanics aren't actually universal and some characters just get given shittier Dead Angles for no reason.
@rachetmarvel93110 ай бұрын
I mean, yrc just isn't as good as dead angle at the end of the day,so I call bs on this claim.
@keeichidarow10 ай бұрын
By this logic they should've turned 6Ps into roman cancels too
@scivoid10 ай бұрын
@@keeichidarow Yes. They should. They should also turn air dashing, burst, gatling and dust attacks into Roman Cancels.
@CheddarGetter10 ай бұрын
I personally enjoy the baroque system from TvC or the conversion technique from DNF Duel more than RC. But RC is dope AF
@KaitouKaiju10 ай бұрын
Baroque was soooo broken though, straight up unblockables
@CheddarGetter10 ай бұрын
@@KaitouKaiju well yeah but that wasn't exactly intended. I just mean more the idea of sacrificing gray health to cancel any move into any other. It's a really sick mechanic and the resource management of your health gets another level.
@Champion919Games4 ай бұрын
the mechanic is fishing.
@Blue-hf3xc8 ай бұрын
No mention of potemkin doing hammer fall into roman cancel into potemkin buster smh
@Michirin980110 ай бұрын
I actually do go back and play GGX, but I'm nowhere near good enough to know wth to do with cancels, so I can't confirm or deny how the mechanic works in that game...
@anniedabreak725810 ай бұрын
Love seeing A B.A.
@owencmyk10 ай бұрын
I love almost everything about the wild assault system, but I don't like the ability to steal burst meter. To me, that defeats the point of bursts to begin with
@juniperrodley984310 ай бұрын
Nah I feel stealing burst on hit is aight, what with it always costing the aggressor way more burst of their own to do. I think it is kinda dumb that it steals burst on block, though. That seems minorly unfair, and more like a remnant from the Drive Impact inspiration than a well-thought-out mechanic of Wild Assault.
@owencmyk10 ай бұрын
@@juniperrodley9843 Yeah, on block is my least favourite part. But still, I think even on hit, the idea of taking away your ability to get out of combos, right as a long-ass combo starts feels... Contradictory.
@juniperrodley984310 ай бұрын
@@owencmyk I get that
@xephassloremaster622010 ай бұрын
As a HoS player I already know what charge is I'll be it you can only do it on on your normals
@faragaroruga322910 ай бұрын
Little known fact bout infinites in GGML; there's actually wayyy fewer than people think there is ! You can tech by pressing any button, and this makes most "infinites" like sol's most notorious one with 66K completly fake
@vOddy7510 ай бұрын
Only grounded charge cancel infinites are real
@MrCoolMiner10 ай бұрын
I don’t even know what Roman cancel is
@spoopu9947Ай бұрын
Strive is the game that got me into fighting games. Is what I would say if I enjoyed any other than strive lol. I’ve always been a super smash bros enjoyer and no fighting game ever clicked with me until this one! They’ve always felt super sluggish and unintuitive. Maybe it’s the air dash, maybe it’s th- JUST KIDDING ITS BECAUSE YOU CAN TURN OFF TAP JUMP (on pc at least) WHICH MEANS I CAN USE THE JOYSTICK AND NOT THE DPAD WHICH SUCKS!! Dpads hurt my fingers it’s an unrelated tangent 😅 Anyway I like strive :3
@blackstar-genX10 ай бұрын
Naoto crip gang stand up
@RycoreXIII10 ай бұрын
Random thing to note, while missing link DOES have infinites, that 66K infinite at the start isn't actually real, the game has a tech out system that it never explains and the AI doesn't use, there are a lot of "infinites" that aren't real combos. Missing Link is a fucked up game and absolutely a Kusoge but it's a very misunderstood game, mainly because it completely fails to explain most of its core mechanics.
@xilef_007810 ай бұрын
I hope A.B.A makes it
@beerasaurus10 ай бұрын
Durned Roman Candles
@user-cf7wj3gj1l9 ай бұрын
This man really made a 20 min video on a 2 second move.
@G_Travel9910 ай бұрын
FRC is fun
@Chopperjaxon3 ай бұрын
Who is Roman? And why was he canceled?
@ggmasterguiltygear631510 ай бұрын
I thought you were gonna tawk about instant kills😩
@zed3ty9 ай бұрын
huh daisuke was in fact fazed by the 3D fighters bc we know that some of the first GG prototypes were 3D based
@ember_falls10 ай бұрын
can't believe you didn't mention that Roman Cancel is actually short for Romantic Cancel, because there's nothing more romantic than canceling your recovery frames
@katakuna280610 ай бұрын
Sol Badguy
@3_14pie10 ай бұрын
Wait until they add vandal cancel
@djukor10 ай бұрын
Basically first GG was a Dojin game.
@strikeforce150010 ай бұрын
I wonder why System Arc would want to cancel the Roman empire,but each to their own