Houdini is HIP - Part 16: Sparkling Water Project 2

  Рет қаралды 8,478

Nine Between

Nine Between

Күн бұрын

bit.ly/carbonated_p2
00:00 Intro
00:42 Reference Material Analysis
03:00 Collider Corrections
05:30 Fluid Simulation Adjustments
06:00 Time, FPS and Age
11:30 Reaping Foam Particles
18:50 Setting up the Final Simulation
21:00 Simulation Caching and Compressing
26:00 FLIP Concepts Revision
31:30 The ID Attribute
37:20 Bubble Scaling
43:13 Bubble Culling
48:00 Fluid Meshing with Bubbles
54:00 Creating a Foam Volume
1:01:30 Outro

Пікірлер: 37
@Djoshua1000
@Djoshua1000 Ай бұрын
I just recently started trying to learn Houdini, thanks for the detailed and clear lessons with explanations!
@tmotionman9199
@tmotionman9199 6 ай бұрын
Finally!! You always deliver 🔥🔥🔥
@user-tz4ir1kb4r
@user-tz4ir1kb4r 6 ай бұрын
upup
@philippwelsing9108
@philippwelsing9108 6 ай бұрын
Absolutely incredible. Thank you so much for this. ❤
@SpaceSenpai
@SpaceSenpai 3 ай бұрын
these tutorials as always are so helpful, from watching tutorials i follow along to the T i find it makes troubleshooting so much easier because something inevitably goes wrong or does not look the same, and with that in mind when you did the Bubble culling part oyu sped right through the amounts you used on the ramps if in future you could maybe just put a text overhead stating the values and you can even continue along the video but makes it easier to pause and read the numbers. keep up the amazing work
@pant0n1k
@pant0n1k 6 ай бұрын
This is a super useful tutorial! Thanks a lot mate!
@frigbychilwether
@frigbychilwether 6 ай бұрын
Hi, another great tutorial, loads of useful information and techniques - some things I've never seen before. Thanks.
@jannesopanen8032
@jannesopanen8032 6 ай бұрын
Cracked it. I had to adjust my flip domain (volume limits) since when those 'match size' nodes were bypassed my glass geometry went below 0 at the y-axis.
@danielnewman7067
@danielnewman7067 14 күн бұрын
Thanks! This saved me alot of trouble!
@0128maerd
@0128maerd 6 ай бұрын
Thank you I was waiting for this! 😊 UR the best
@bram_gunst
@bram_gunst 6 ай бұрын
Thank you for everything you are amazing and i want to say KEEP IT UP!
@serialvision
@serialvision 6 ай бұрын
Great tutorial thanks a lot
@jannesopanen8032
@jannesopanen8032 6 ай бұрын
I believe this happens since the outer shell of the fluid is so close to then inner shell of the glass geometry in the boolean subtract operation. Using peak with very low value helps a bit but still few frames has holes in it.
@matthewjackson1473
@matthewjackson1473 6 ай бұрын
Amazing !
@spiderbrr
@spiderbrr 6 ай бұрын
Thank you 🙂
@user-ls2sf8do4w
@user-ls2sf8do4w 6 ай бұрын
super . thank you broooooooooo
@MM-cn1wk
@MM-cn1wk 4 ай бұрын
Hello Nine Between, Amazing tutorial again, thank you for this ! As a small improvement, especially regarding performance, I would suggest to do the Boolean operation at 51:51 with a second "vdb combine" node on "SDF Difference" to subtract bubbles, using a vdb reshape on Erode mode before it. Then convert the whole to geometry with a convert vdb. It seems to be much faster on my side, what do you think ?
@XavierX212
@XavierX212 18 күн бұрын
"Threshold" parm(parameter) error which probably I the only who have it, but still I want to share situation and the fix / Houdini version 20.0.506/ 43:13 Bubble Culling So if I name parameter node "threshold", then start changing value very little all theparticles will just disappear. Fix: create parm(parameter) and leave it as default. go back to geometry(geo) area and click on scaler (attribute VOP) got to "life_scaler" and change "parm"(where threshold should be) value number till use see particles disappear just in video tutorial. after that you can change "parm" name to "Threshold". I'm using this tutorial for my own project and I'm very thankful!
@jannesopanen8032
@jannesopanen8032 6 ай бұрын
hey! thanks for the cool tutorial. hey when i bypass my 'match size' nodes something odd happens. my glass is not filling up anymore since there appears to be a hole at the bottom of the glass. any ideas why ?
@MrJemabaris
@MrJemabaris Ай бұрын
Awesome tutorial series! I do have one problem though; After writing the animation to disk and then reading it back in (Load from Disk is checked) I still seem to have the exact same playback speed as when it's calculating it. In the video you can basically scrub through the sequence instantaniously and also there is no more caching going on. On my end it still get's cached to ram as indicated by the timeline turning blue. Please help! EDIT: I just discovered that the problem resolves when I restart Houdini. Still wonder why this is happening though (I'm running Houdini 20).
@Puppetmaster-sy
@Puppetmaster-sy 4 ай бұрын
hey!! Great tutorial. By the way could you give us script of vex code (in pdf or anything) also so we can learn how to do it in vex...
@Puppetmaster-sy
@Puppetmaster-sy 4 ай бұрын
I have a problem, when we do a second boolean, it work but when i playback it, the bigger sphere keep poping up and i thought it was bug then i render the mesh and even in render, it keep poping up. What should i do?
@mikmad97
@mikmad97 6 ай бұрын
What software are you using for that blackboard type of note-taking / explaining part? :D
@jannesopanen8032
@jannesopanen8032 6 ай бұрын
My colliders are intact, both of them, surface and volume.
@rpgamer8917
@rpgamer8917 5 ай бұрын
Why is the fluid level different on open cl computing? You did all the calculations on the CPU, and I did them in open cl, but my result is different. I tried so many settings to match your fluid level, but I couldn’t… I was so frustrated, but at the end I matched that fluid level by switching off the open cl… If I am wrong, please correct me 🙂
@philippwelsing9108
@philippwelsing9108 6 ай бұрын
I am afraid, the "bypass match size" around 25:00 does not work. It breaks the sim. Fluid will leak, even after pushing down the volume limits. :(
@Alex-pq4zl
@Alex-pq4zl 2 ай бұрын
I'm a bit confused when creating the "foam density" attribute. I have it in my geometry spreadsheet but its always set to 0... Why might this be happening?
@ivanpreskocil5723
@ivanpreskocil5723 2 ай бұрын
if u still have volumeslice disable it
@brenschaefer
@brenschaefer 4 ай бұрын
“So we looked at age, but we didn’t really look at life. What is life?” Me when a friend starts a conversation about CG for the first and last time
@NineBetween
@NineBetween 4 ай бұрын
It sounded so deep that I didn't even realize it was being quoted from me😂 I mean, it's a fair question🤷‍♂️
@jannesopanen8032
@jannesopanen8032 6 ай бұрын
The last boolean operation before 'fluid_surface_out'-null will mess the geometry leaving missing primitives on the geometry ?
@jannesopanen8032
@jannesopanen8032 6 ай бұрын
The one which cut the glass geometry out from the fluid.
@jannesopanen8032
@jannesopanen8032 6 ай бұрын
I tried to use clean-sop and fuse-sop for merging near particles but didnt work
@kirederf7862
@kirederf7862 5 ай бұрын
@@jannesopanen8032 I have the same issue
@piano7802
@piano7802 5 ай бұрын
I still using version 19.5 and i don't have Remesh Bubble node, what node can i replace for remesh bubble node ? pls help me :(
@SpaceSenpai
@SpaceSenpai 3 ай бұрын
the easiest i could find is to just do a copy to points node and to add spheres that should do roughly the same just adjust the size of the spheres
@AndreiTheBadger
@AndreiTheBadger 6 ай бұрын
RENDER THE BLOODY THING !!!
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