Houdini Quickie: Concentric Shapes

  Рет қаралды 2,181

Professionally Incorrect

Professionally Incorrect

3 жыл бұрын

In this Houdini Quickie, Liam shows how to easily make concentric shapes using a for-each loop. One would think to first jump into a Copy Transform SOP, but you'll quickly learn it doesn't quite work as expected.
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Пікірлер: 15
@KonstantinMagnus
@KonstantinMagnus 2 жыл бұрын
Hi Liam, just try a tube, set its connectivity to rows, 0 height, first radius 0.1, and rows to 12. Append an end SOP with close U set to unroll with shared points.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 2 жыл бұрын
Holy smokes this is great. Thanks!
@RMAFIRE
@RMAFIRE Жыл бұрын
very cool to watch👆🧨
@ll6a6
@ll6a6 2 жыл бұрын
Man we miss you. We need your amazing tutorial about how to recreate c4d motion graphics in houdini
@everydayhero3610
@everydayhero3610 2 жыл бұрын
Tried to put this expression into a rotation vector and it gives really pretty patterns. Thank you!
@ProfessionallyIncorrect
@ProfessionallyIncorrect 2 жыл бұрын
Glad it helped! That sounds really cool! It can definitely be used in any of the parameters.
@MotionPunk
@MotionPunk 2 жыл бұрын
wow!
@koekezoet8988
@koekezoet8988 2 ай бұрын
Very helpful! How would you chang the expression to make it scale down instead of up?
@antoniopepe
@antoniopepe Жыл бұрын
I made an hda to make this type of concentric things but works with all shapes and fonts. Inside the foreach I put Poly Expand 2D. Works great with ends sop. 👍
@ProfessionallyIncorrect
@ProfessionallyIncorrect Жыл бұрын
That is super smart and sounds very simple. I'll give it a go. Thanks!
@ProfessionallyIncorrect
@ProfessionallyIncorrect Жыл бұрын
@@antoniopepe Thank you so much! I will for sure be taking a look!
@mangoship
@mangoship 2 жыл бұрын
Thx for sharing!
@ProfessionallyIncorrect
@ProfessionallyIncorrect 2 жыл бұрын
You bet!
@avinashlobo
@avinashlobo Жыл бұрын
Another way is Point Generate (set to number of circles you want), Enumerate, Attribute Adjust Float pscale (set to Remap Attribute), and then Copy to Points. This way is likely faster than the loop. You also get all the controls of the Attribute Adjust Float to tweak the distribution of the circles, which is nice. i.imgur.com/B69sfJU.png
@ProfessionallyIncorrect
@ProfessionallyIncorrect 11 ай бұрын
Awesome! Thank you!
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