How Bad Is Pacifist?

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Retanaru

Retanaru

2 жыл бұрын

This time I'm covering a negative trait I never really thought about much. With the help of a mod I realized it makes a difference with a skill I really care about, and here we are with the results of my testing for pacifist as well as my new opinion on it.
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/ retanaru
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Пікірлер: 311
@SilentRaven8
@SilentRaven8 2 жыл бұрын
Everyone: listening to his math Me: panicking at the scene behind him
@TaRAAASHBAGS
@TaRAAASHBAGS 8 ай бұрын
Is nobody gonna talk about the groin full of broken glass?
@pablito340
@pablito340 3 ай бұрын
​@@TaRAAASHBAGS It's cus it's the CDDA challenge
@duende29
@duende29 2 жыл бұрын
My take on Pacifist is this: Weapon skills are the most important skills in the game. Are you gaining something of equal worth with those 4 extra points in exchange for reduced Melee/Firearm/Maintenance experience gain? A level of melee can be the difference between 1 hit and 2. Maintenance is painfully slow to level (and only applies on even levels). Aiming requires using ammo, a very limited resource.
@Damion176
@Damion176 2 жыл бұрын
doing a unemployed build with fast learner for my first run and every single combat skill after level 5 is so slow to grind up. So to me the pacifist trait is a cardinal sin as why would anyone want to hard cap themselves to level 5 of any combat skill when the majority of your time is fighting zombies in the game.
@grimjudgment6527
@grimjudgment6527 2 жыл бұрын
@@Damion176 The answer to this is pretty funny. In multiplayer this does not matter nearly as much and I played a 9 strength, 9 fitness starting character that had fast learner and pacifist because I needed to be the guy that could keep the base held down and learn all the skills ASAP. I maxed out carpentry, foraging, farming, metalworking and mechanics 25% faster for 2 trait points. Before we quit the server I had 7 in axes, 9 strength, 9 fitness. I had 5 aiming and 10 reloading. Basically, I was the king of constantly whipping out a bunch of stone axes and wasting hoardes to get XP. If they all broke I'd jump into my ambulance and drive the fuck away. I was also the guy that ensured we always had food, water, shelter and electricity. Killing zombies wasn't on my prio list.
@hk-4714
@hk-4714 2 жыл бұрын
@@grimjudgment6527 Commentary: While I can see the point to that...there are books and VHS tapes which accelerate the learning of all the non-combat skills. This is not true for maintenance or weapons. I suppose if you're playing on multiplayer and have access to a fully stocked base this is less of a problem, but I don't enjoy Pacifist on my single player at all. I've never died because I didn't have that extra point in Carpentry but I have died because my weapons were slow to level up. I usually pick Veteran or Police Officer under the notion that since ammo is relatively finite I'd rather be a bit better at shooting (mostly with pistols, at least) for those times when I might get caught a bit off guard by a horde or surprised when I'm tired.
@grimjudgment6527
@grimjudgment6527 2 жыл бұрын
@@hk-4714 To be quite honest, in singleplayer I oftentimes play a strong, athletic burglar just because of the fact that as soon as you find a decent car and a jerry can, combat barely matters. You get in your car, find somewhere to scavenge and get out. You clear zeds until you're winded which takes a while and seeing as how strength and stamina are the slowest skill, it's better to prioritize points towards that. So, I will always prioritize those combat skills over all weapon skills (Except axe) due to the fact that strength and stamina will always hard cap your zed killing potential much quicker than your weapon skills will. Either way, it's all a preference thing. I'm a very confident player that has been playing the game for a longass time so I kinda abuse all the tricks I can to do the lease amount of combat as humanly possible. I might try sprinters at some point and if I do, I'll probably need those combat skills for sure. (A car alarm and a molotov are great for clearing most of riverside for example.) If you want to go full minmax, here's the skinny. Every time you join a server, the VHS flags on whether or not they should give you XP reset. You can max out cooking, trapping, foraging, carpentry, mechanics, and fishing entirely by doing this. Then, you start with 0 strength and fitness as a repairman. Survive with spears and then hide in a safehouse ASAP and exercise glitch until STR/STA are now both at level 5.
@chronoatog5650
@chronoatog5650 2 жыл бұрын
I did the math on it, pretty much unless your character is purely combat stat in their starting bonuses than it's an easy pick up. No starting Bonus 2.5% less with the combo (With the combo you gain 97.5% Combat EXP) Starting bonus + 1 is 10% less with the combo (With the combo you gain 3.9x bonus exp instead of 4x bonus exp) Starting bonus +2 is 12.5% less exp than (With the combo you gain 4.875 x bonus exp instead of 5x bonus exp) Staring Bonus + 3 is 15% less with the combo (With the combo you gain 5.85x bonus exp instead of 6x bonus exp) THOUGH if you're pure combat stat bonuses fast learner alone is absurd Starting Bonus +1 goes from 4x exp to 5.25x exp Starting Bonus +2 goes from 5x exp to 6.5x exp Starting Bonus +3 goes from 6x exp to 7.8x exp
@albertalmodal4331
@albertalmodal4331 2 жыл бұрын
It gimping the maintenance skill was the reason I stopped using the trait. Grinding the skill takes long enough as it is.
@nerfherder4284
@nerfherder4284 2 жыл бұрын
Yeah those weapon/maintenance skills are slow to gain and yet increasingly powerful.
@arutemisemtrai9769
@arutemisemtrai9769 Жыл бұрын
One word, Crowbar. I had a 2 durability crowbar last 300 zombie kills.
@NatTardis
@NatTardis 2 жыл бұрын
Simple, fast learner is 1.3x, pacifist is 0.75x. The order is irrelevant, the math is just adding the multipliers together, which, as these are *multiplicative* and not *additive* (most multipliers usually are, so it should be your first assumption), is done that way : 1.3 x 0.75 = 0.975. Another way to look at it is 1 over 0.75 is 1.33x so you'd need a mult of 1.33x to counter a mult of 0.75x. And 1 over 1.3 is 0.77x so in the same way you'd need a 0.77x mult to counter a 1.3x mult. So you end up with a 1.3x multiplier for all non-combat skills, and 0.975x for all combat skills. Which is less than 1 which means you do lose some xp. You get 75% the amount of xp you would otherwise gain with just fast learner. This is bad, but not as bad as combining slow learner with pacifist which yields a 0.525x multiplier for all combat skills (or 2.47 times less than you'd get with just fast learner), or simply having just slow learner which yields 0.7x the xp. It's slightly worse than having nothing (at 1x). And of course that's just for combat skills. Every other one still gets the full 1.3x 4 points is not a lot, but when you're trying to squeeze out every last drop of juice from a build, well, it's not that bad either.
@chronoatog5650
@chronoatog5650 2 жыл бұрын
Well it's better to look at it versus someone who picks up neither than only the positive as you have to pay off the negative somehow. Cause generally the combo is to boost your non combat skills. If you would pick up neither it's 2.75% exp loss. Essentially a combat character should avoid this but for non combat perks that have other traits so non lumberjack/veteran characters get more out of this combo than others. Park ranger is the best example of this. IF you're a pure combat character, Park Ranger +1 Axe (3.9 insteead of 4x) +1 Carpentry (5.25x instead of 4x) +2 Foraging (6.5x instead of 5x) +2 Trapping (6.5x instead of 5x)
@NatTardis
@NatTardis 2 жыл бұрын
@@chronoatog5650 2.5% in the end is nothing. If possible, one should take Fast Learner without Pacifist. If not possible, Pacifist + Fast Learner is ok, but one should also be aware of the other hidden choice: taking neither and getting 2 points back from it. I usually go neither because I don't care about boosting non-combat skills as these are typically the easier ones to level, what with books and tv shows. I would only take Fast Learner + Pacifist if I had 2 points I didn't know what to do with. When people say "Fast Learner counters Pacifist", even though they might not have the math completely right, they're still basically correct. In short, ideally you should only take Pacifist if you don't have enough points to get Fast Learner by itself but still have enough to take both _and_ you want the boost on non-combat skills. The one reason to go both rather than none is to get a 30% boost on Nimble and Sprinting at the cost of 2 points since there are no books for those and they're very grindy. Reloading too, although I personally don't see the point of that skill.
@jajajajajajajaja4015
@jajajajajajajaja4015 2 жыл бұрын
"4 points is not a lot, but when you're trying to squeeze out every last drop of juice from a build, well, it's not that bad either. " EXACTLY
@Dickstick
@Dickstick 2 жыл бұрын
Thats a cute pander. Also youre right.
@TheGamerUnknown
@TheGamerUnknown 2 жыл бұрын
The way it *should* work is to additively combine multipliers, *then* apply them. So it would be 1.0 * (+0.3 - 0.25). Much easier for an end user to check at the end, and means skills don't stack weirdly.
@sayethwe8683
@sayethwe8683 2 жыл бұрын
the percentage isn't additive it's multiplicative. -25% xp means you multiply your xp gain by 1-0.25=0.75 +30% xp means you multiply your xp by 1+0.30=1.30 then since multiplication is transitive, order doesn't matter. xp*1.3*0.75=xp*0.75*1.3=xp*0.975
@Hunterkiller667
@Hunterkiller667 2 жыл бұрын
I did calculate the same thing before and even tested it with 2 characters in split screen. One with both traits and other with none killing 100 zombies each on 10x xp multiplier. The one without those traits ended up with a higher lvl / xp. So yeah its not 30-25 equals +5% xp as some people thought so.
@Vennnaya
@Vennnaya Жыл бұрын
Those are some words.
@owenbar5055
@owenbar5055 2 жыл бұрын
I always found the crowbar really good at leveling maintenance. Besides its durability, is there any other reason? Are there better weapons to level it?
@Retanaru
@Retanaru 2 жыл бұрын
The crowbar is the least likely weapon to take durability damage, when your weapon doesn't take durability damage you gain maintenance experience.
@wannaadoptadogsosomuch
@wannaadoptadogsosomuch 2 жыл бұрын
IMO, when your maintenance skill is at lvl 3-4, spear is a really great weapon to grind maintenance skill to lvl 5 or higher. Because it has high attack speed so you gonna lvling up really fast when compared to other weapons.
@FumbleSquid
@FumbleSquid 2 жыл бұрын
I find just making a line of player built walls in your base, equipping a small pipe, and turning on a macro to just smack them (while crouch walking into it to also grind nimble) is a good method. It's very exploity tho.
@joshuajoshuajoshuajoshuajo982
@joshuajoshuajoshuajoshuajo982 2 жыл бұрын
you can set up a safe zone put one of your shittiest cars inside and build a door right next to one of the car windows. Start shoving repeatedly to level up maintenance with any weapon. you will not lose any durability and with SP's fast forward you can power level maintenance. on MP this would be slower but it is still safe with the added bonus of not losing weapon durability.
@NMJZ
@NMJZ 2 жыл бұрын
@@Retanaru Hold up. Using a weapon and NOT reducing it's durability is what actually levels up Maintenance???? I thought actually decreasing it's durability was what got the Maintenance skill up in the first place! Eg: I thought using a Hand Axe to fell a tree would give you a lot of Maintenance, because it takes more time and loses a lot of durability. Using a Wood Axe gives you less Maintenance, because that will take a lot less time and will barely lose any durability.
@Zeithri
@Zeithri 2 жыл бұрын
I always pick Pacifist. I prefer to avoid combat overall after all. But I thought Pacifist was a damage reduction, not experience reduction. Guess it makes sense why my character always tended to be great at murduring Zombies despite being a Pacifist, which led to my friend joking that Pacifist is the true killer. Even after this video I'll still keep taking Pacifist because it's just how I roll.
@Laireso
@Laireso 2 жыл бұрын
If it reduced damage nobody would take it, in the same way nobody takes restless sleeper or asthmatic. Anything permanently tampering with your melee performance is a big no-no. Since it lowers only exp gain, if you have fast learner you still get basically same exp as if you had neither trait (1 x 0.75 x 1.3 = 0.975). In theory you pay 2 points for +30% exp to everything apart from Passive/Combat skills, which is really good. I'm currently testing out builds with Fast Learner and without Pacifist to see how much it impacts long-term survival.
@chupetaparamahboy
@chupetaparamahboy 2 жыл бұрын
why would you avoid combat tho, it's the most fun part of the game
@thelegalmexican9860
@thelegalmexican9860 Жыл бұрын
Same
@thelegalmexican9860
@thelegalmexican9860 Жыл бұрын
@@Laireso I take restless sleeper since all I do is go to bed early and wake up early, doesn’t really affect my gameplay
@amanofculture6172
@amanofculture6172 Жыл бұрын
If you think about it, all it is doing is adding a difficulty ramp that goes away once surpassed. So if you max out a weapon skill despite having pacifist you are not only no longer burdened by it, but took more work to get there than someone without pacifist. It's like tying weights to your legs while you do pullups.
@rictuserectus6686
@rictuserectus6686 Жыл бұрын
With the “slow and steady” approach, I felt pacifist worked out well in single AND multiplayer. I’m level 6 long blunt with pacifist in my main playthrough, decimate with crowbars
@pandapruitt2542
@pandapruitt2542 2 жыл бұрын
I like the idea of building a character with the idea that he will EVENTUALLY be strong but isn't immediately....thus pacifist is great to me because while leveling slower can be tedious, the gains I would get for it are so much that by end game you will be so strong you would barely care
@NumbDiggers1998
@NumbDiggers1998 2 жыл бұрын
Still you'll get 97% for weapon skills and 130 % for others skills at the cost of only 2 points
@IschmarVI
@IschmarVI 11 ай бұрын
no. You reduce your weapon experience gain for 4 points. Whether or whether not you have fast learner has absolutely no relevance to the usefulness of pacifist.
@niwoh
@niwoh Ай бұрын
@@IschmarVI That's like saying the existence of outdoorsman doesn't matter to prone to illness, which is clearly very much not true.
@MsHojat
@MsHojat 2 жыл бұрын
It's not an order of operations issue really. It's just simply 130% multiplied by 75%. It's really simple; it's multiplication rather than addition. I don't know why so many people get it wrong; I suppose because sometimes some games _do_ have bonuses that stack additively (and it really annoys me when they do this and don't make it clear, or mix both and don't make it clear) And as a side note that I expect nobody to care about, but still hope some do: percentages are _always_ relative. If you have a 50% chance of something happening (outside of the game) and you increase it by 50%, it will become 75%, because it's adding 50% relative to the base amount of 50%. This is how percentages are supposed to work. If you want to describe going from 50% to 100% you need to say 50 percentage points, or 50 pp for short.
@Retanaru
@Retanaru 2 жыл бұрын
There's a ton of games with additive multipliers and its almost necessary to stop near exponential scaling if the game gives access to too many different multipliers. Path of Exile famously hunting down as many of the "double dipping" scaling options they had is a great example.
@thetaminus2334
@thetaminus2334 2 жыл бұрын
I remember having to ask MarcoStyle all the time about Division multipliers in our gear, devs could never be sure what to do with the stats.
@waluigitheprophet4406
@waluigitheprophet4406 2 жыл бұрын
I’m not inclined to use Pacifist myself as I use the same rationalization when never picking Slow Learner. Why would I want to gimp myself out of my characters potential? One line of reasoning I see quite often that I disagree with is “once you level the skill up to max, the trait becomes useless, therefore never take the trait”. While the logic here is theoretically correct, applying this into a standard game of Project Zomboid (one without altered starting points or xp gain rates), it would be unusually rare to have a character ever reach the highest level obtainable in a non-book skill. Fundamentally, the hardest part in a standard game of Project Zomboid is the early stage of the game. Speeding up your skill gain rate in combat related skills (and arguably other skills) functionally decreases time spent in the early stage of your game. Thus, I conclude that traits that increase skill gain rate are strong and should not be discounted simply because they can stop being useful at some point (if you even ever reach that point).
@Mekose
@Mekose 2 жыл бұрын
I used to always take slow learner before I watched a lot of Retanaru's videos. Then I realized it would take hundreds of hours of non stop zombie slaying and countless weapons to reach even the mid levels in my weapon skill of choice. It makes it basically impossible to level. This even applies to book skills. It would take dismantling hundreds of watches extra etc with slow learner which isn't feasible.
@NatTardis
@NatTardis 2 жыл бұрын
I see it as you having 3 choices. You can: 1. Optimize your build so that your character is strong right away and can destroy hordes very fast, doesn't need to hide or exercise. Strong + Athletic + 2 in maintenance. This is for the serial restarter / MPer. 2. Optimize your build so you start as absolute shit and have to build yourself up slowly but painfully. There is a lot of enjoyment in this, it's like building a cathedral by yourself. You can end up very attached to a character which makes its death all the more painful, and forces you to play carefully. I like this. 3. Just play what you think is fun RP-wise regardless of min-maxing, which is another great way to play the game. You can make your own story and roleplay your character. Though you can also do this with just a min-maxed build. Pacifist can fit into the 1st build (you already start at 2 maintenance, you can use spears) - but is best avoided. It doesn't fit into the 2nd build, since you have way too many points anyway, might as well not take it - but you can if you want the slowest progression possible (this is painful but can be an interesting challenge).
@NatTardis
@NatTardis 2 жыл бұрын
@@Mekose It is definitely feasible, it's just slow as hell and if you're not in for the challenge of leveling up slowly, then you might as well just go for an optimized build. I agree that it feels too slow though.
@chronoatog5650
@chronoatog5650 2 жыл бұрын
I did the math, it seems the combo is good for characters with hybrid gains or pure non combat gains. If your character only has PURE combat starting bonuses than you could say it's not worth it. No starting Bonus 2.5% less with the combo (With the combo you gain 97.5% Combat EXP) Starting bonus + 1 is 10% less with the combo (With the combo you gain 3.9x bonus exp instead of 4x bonus exp) Starting bonus +2 is 12.5% less exp than (With the combo you gain 4.875 x bonus exp instead of 5x bonus exp) Staring Bonus + 3 is 15% less with the combo (With the combo you gain 5.85x bonus exp instead of 6x bonus exp) THOUGH if you're pure combat stat bonuses fast learner alone is absurd Starting Bonus +1 goes from 4x exp to 5.25x exp Starting Bonus +2 goes from 5x exp to 6.5x exp Starting Bonus +3 goes from 6x exp to 7.8x exp How I see it Veteran/Lumberjack it's good to avoid. But lets take Police Officer doing this combo +3 Aiming (5.85x EXP multiplier instead of 6x) (Lose 15% EXP gain) +1 Nimble (5.25x exp multiplier instead of 4x) (gain 125% exp gain.) +2 Reloading (4.875x exp multiplier instead of 5x) (Lose 12.5% exp gain) That's meh and would put him in the middle of your choice as you get WAY more nimble for minor losses to aiming... now lets go someone a bit more op Park Ranger +1 Axe (3.9 insteead of 4x) +1 Carpentry (5.25x instead of 4x) +2 Foraging (6.5x instead of 5x) +2 Trapping (6.5x instead of 5x) You lose 10% exp gained in Axe to gain 125% exp gain in carpentry and 150% exp gain in foraging/trapping.
@jinz4246
@jinz4246 Жыл бұрын
I take it sometimes depending if I want to "cheat" cheesing zombies or not, If I will end mobbing or using an ambulance or police car to just burn zombies, I get it. but there is no fun on doing this, cause the game gets to easy.
@GaijinCartoonist
@GaijinCartoonist Жыл бұрын
Watches as he avoids all zombies making a train: "Haha, lol pacifist run." Watches as he trains all the zombies to fire so the entirety of my last starting neighborhood has no more zombies without a single swing: "Oh, big brain."
@joshuajoshuajoshuajoshuajo982
@joshuajoshuajoshuajoshuajo982 2 жыл бұрын
it essentially just gives all your weapon skills (with no other bonuses beyond pacifist + fast learner) a 0.975 multiplier. A 2 skill point cost and a 97.5% multiplier on weapon skills to get 130% learning on other skills isn't that bad.
@Mekose
@Mekose 2 жыл бұрын
Yeah but the argument is all the exp bonus you're gaining is for skills that can get massive multipliers from books. The difference between 530% isn't much more compared to 500%. But the difference between 130% on a weapon skill and 97.5% is, in my opinion.
@joshuajoshuajoshuajoshuajo982
@joshuajoshuajoshuajoshuajo982 2 жыл бұрын
@@Mekose thats fair. But to each their own i guess. Personally, if you plan to level up all weapons for some reason then dont get pacifist. But if youll just focus on 1 or 2 (which you most likely will) putting that 4 point cost of not taking pacifist onto brawler or an occupation might be better. If, however, you like guns a lot pacifist might be a no-go.
@nerfherder4284
@nerfherder4284 2 жыл бұрын
Weapon skills are king, as is maintenance. How does farming or metal working save you? Much better ways to get 4pts.
@josephburchanowski4636
@josephburchanowski4636 2 жыл бұрын
@@Mekose I'm pretty sure it is multiplicative when it comes to book xp. So it is more like 650% vs 500%. Also you can't get books for sprinting/lightfoot/nimble/sneaking. I'm still not going to run pacifist due to my reliance on maintenance though.
@Damion176
@Damion176 2 жыл бұрын
combat skills have diminishing xp gains the farther you go up in levels so reducing xp gains any further simply wastes your time and resources by making you take longer to grind up to higher ranks.
@NeosDany
@NeosDany 2 жыл бұрын
New players: do not choose pacifist. Experienced players: pacifist or no balls.
@matthewcollins9741
@matthewcollins9741 2 жыл бұрын
Project Zomboid X OSRS is a combo I didn't know I needed.
@KingCalb
@KingCalb 2 жыл бұрын
Go in depth on Fractures 1.What activity may increase or decrease fracture recovery rate. 2. How long do they typically take to heal. 3.How much does the Slow Healer trait effect recovery rate. 4. Does the comfrey poultice need to be applied more than once to gain benefits. 5.Does exercising effects recovery rate. (It would be extra helpful if you did it for a separate body part like Torso which can't be bandaged)
@TheAnton024
@TheAnton024 2 жыл бұрын
Sees the exp gain mod “wow it’s like RuneScape” narrator then goes on to point out the RuneScape music in the background lol thank you for that idk why but that made my day :)
@Retanaru
@Retanaru 2 жыл бұрын
Somehow the runescape skill system is following me around in all the games I like.
@chronoatog5650
@chronoatog5650 2 жыл бұрын
So doing the math of Positives followed by negatives it's (1 + X) * Y so (1+0.3) * 0.75 = 97.5. So you lose 2.5% exp gained in combat skills. Here is how I view it. Singleplayer: Net positive, your character needs to be a jack of all trades. 1.3 x to Sprinting/Lightfooted/Nimble/Sneaking/Carpentry/Cooking/Farming/First Aid/Electrical/Metalworking/Mechanics/Tailoring/Fishing/Trapping/Foraging 0.975 x to Combat / Gun traits. Base EXP is 25% EXP so 0.25 to simplify it Quick Learning 0.25 * 1.3 = 0.325 1.3 x EXP Quick Learning + Pacifist is 0.35 * 0.75 = 0.24375 so a loss of 0.00625 exp gain or .625% 0.975x exp gain Now Lets look at Starting Bonus +1 (0.25+0.75) = 1 4x exp gain Quick learning + Starting Bonus 1 = (0.25+0.75)*1.3)) = 1.3 5.25x exp gain Quick Learning + Pacifist + Starting Bonus 1 = 1.3*0.75 = 0.975 3.9x exp gain Starting Bonus + 2 = 1.25 5x exp gain Quick learning + Starting Bonus 2 = 1.25 * 1.3 = 1.625 6.5x exp gain Quick Learning + Pacifist + Starting Bonus 2 = (1.25 * 1.3) * 0.75 = 1.21875 4.875x exp gain Starting Bonus +3 = 1.5 6x exp gain Quick learning + Starting Bonus 3 = 1.5 * 1.3 = 1.95 7.8x exp gain Quick Learning + Pacifist + Starting Bonus 3 = (1.5 * 1.3) * 0.75 = 1.4625 5.85x exp gain So looking at the results No starting Bonus 2.5% less with the combo Starting bonus + 1 is 10% less with the combo Starting bonus +2 is 12.5% less exp than Staring Bonus + 3 is 15% less with the combo So what it looks like is Starting build has a lot of starting bonuses in non combat skills, DO THIS Starting build has only combat bonuses, DONT DO THIS Starting build is mixed, DO THIS as the losses are next to nothing.
@butterphli3z
@butterphli3z 2 жыл бұрын
omg that ending is a stuff of nightmares "it will fester in your mind"
@chinois11
@chinois11 2 жыл бұрын
For me, maintenance is the best stat, that's why i play as a "repairman". I only use spears as weapon because i love spears
@grimjudgment6527
@grimjudgment6527 2 жыл бұрын
yeah, repairman is top tier levels of busted since this also works for stone axes. If you have maint and axes at 10 ASAP, you'll never need normal axes.
@cr4yv3n
@cr4yv3n 2 жыл бұрын
You could just take Handy lol
@grimjudgment6527
@grimjudgment6527 2 жыл бұрын
@@cr4yv3n The XP multiplier difference is also important, and leveling maintenance is just like leveling fishing. The more levels you have in it before you start using it, the easier it will he to gain XP for it early as it will ONLY provide XP on a successful use of said skill. (We're not gonna talk exploits here, because at that point you should just increase the XP rate in your world/server.) So starting out with 3 maintenance will make it so that you get 125% versus 25%. This adds up QUICKLY if you take into account that early game weapons have a higher break chance and give shit for maintenance. Luckily having 3 levels in it means that you actually have a higher chance of gaining XP every hit. Then, once you have a crowbar you cam go ham on zeds to get a shit load of XP due to the fact kt has a very low natural chance to break and gets even more ridiculous with 5 maint. Maint will never be as slow to develop as strength or fitness, but I can 100 guarantee that maint saves so much resources if you just hunker down and level it a bit. It's the difference between being able to use two stone axes to cut a tree versus being able to cut a couple with your axe.
@cr4yv3n
@cr4yv3n 2 жыл бұрын
@@grimjudgment6527 hence why you take Handy. It gives that multiplier you talk about 🤔
@IschmarVI
@IschmarVI 11 ай бұрын
@@cr4yv3n repairman gives 2 points in maintenance, handy only gives one. Thus, the multipliers are also different.
@murph3292
@murph3292 2 жыл бұрын
I only ever take pacifist when I'm using repairman occupation, 125% extra maintenance and you can have maintenance 4 and short blunt 4 by day 2, its great
@nerfherder4284
@nerfherder4284 2 жыл бұрын
Maybe the only scenario where I could see taking it.
@chronoatog5650
@chronoatog5650 2 жыл бұрын
@@nerfherder4284 It's good in general. It's only a 2.5% exp loss in total of not running it. Doing the math if you starting skill bonus 1/2/3 bonus its a 10/12/15% less exp gained than not running the combo. BUT you do get absurd exp if you go
@aloofid9872
@aloofid9872 2 жыл бұрын
Thanks for making this 👍
@StringsOfTheHarp
@StringsOfTheHarp 2 жыл бұрын
One thing I think many people ignore, usually strawmanning that 'once you hit max level xp doesn't matter' Is the concept of skill. A good player can theoretically survive with 0 in every skill, think those 'all negative trait' runs that are popular in many youtube series. I myself haven't done one of those challenges because it seems like a lesson in futility, but it would be an experience, the same as the CDDA challenge. To me, pacifist reduces weapon xp gain, but it also doesn't make me incapable of doing what I've done for hundreds of hours, and it doesn't prevent me from getting crafting levels to progress the rest of my character where carpentry L7 was required till the new city, to get efficient rain barrels or cooking to level 7 for cooking rotten ingredients. While weapon skills can be the difference between only a few hits or many hits, if you are able to play well you won't be making enough mistakes that the game can punish you for using the trait. I ran pacifist right from the start from the moment I learnt how to reliably instant kill many versions ago, before I knew it was weapon xp, because damage didn't matter in A40 with the knife instant kill, skill decided how many zombies I could kill, even with a pen or butterknife, it was more reliable than most other weapons due to the extremely exploitable instant kill with stabbing weapons. And so I've kept that habit, even if its slower, I'm still many times more effective at kiting zombies, picking fights, luring them even compared to my friends in multiplayer who with trait mods, take weapon specialist traits. If you play project zomboid with the intent to go and play for a long time, penalties might add up, I agree; to a point where most end up with that 'max level xp doesn't matter' strawman, but there are many other elements to the conversation. The same could be said about dying repeatedly. If you keep dying then it doesn't matter how many 200% bonuses you get to a weapon skill, you will be reset back. Over the course of a long playthrough on a server, I'll end up with the highest weapon skill, even though I took pacifist, because I go and hunt zombies, to clear the area for my friends who aren't as good at those things. Its also worth noting that Project zomboid isn't an RPG, enemies don't (without mods) scale. Zombies don't get bonus health, don't do bonus damage or get extra speed the further you get in. Many games have that with 7 days to die adding harder zombie varieties. So no matter what, your targets aren't improving, there is no 'arms race' that people keep running after if you are playing PvE. Once you can 'one hit' most zombies, was there a point of getting that ability at only level 6 in the weapon type? And I completely agree with the replies I'm likely to get of 'skill based' or 'elitism' it does sound like that, but this isn't a 'get gud' moment. This is me saying that always playing with good traits, optimising builds, can end up with you using those good skills as a crutch. That when the skill rework comes in A42, where they remake most skills, many people who relied on specific good traits, will find themselves hating the rebalance. Its fun to debate the value of traits, the good ones to take and the bad, the ones you are required to take or should leave unless forced to grab. But there needs to be consideration for the use of it. For a crafter, especially with mods like hydrocraft on multiplayer with friends, you could argue weapon xp gain doesn't matter. For players who expect to die a lot because they are learning, it can be free points to let them grab some extra things they need. For people who want to train combat awareness and learn how to not get caught in a bad spot, requiring those extra few hits helps train you for the moment RNG doesn't instant kill a zombie. The place pacifist has no place in, would be people with only a hundred hours or so in the game, or for people who want to go for a long time in a world with potentially higher difficulty settings. There are disadvantages beyond just 'gaining skill levels slower', you would find it easier to die and be overwhelmed, which at that playtime, I would expect someone would be learning how to build and farm usually, dying would impede that area of learning. Same for people learning mechanics around the same amount of playtime. There are uses for every trait and reasons not to use them.
@timetoplaytr721
@timetoplaytr721 2 жыл бұрын
very well said
@NatTardis
@NatTardis 2 жыл бұрын
I used to think that way, then I reached 2 months with my apocalypse save, 7 in spears and maintenance, 5 in str, 4 in fit, and I thought I'd start a new game to change things up. So I spawned with 0 fit, 0 str, 1 maintenance, and it suddenly hit me. "Oh my god this suuuuuuuucckkkksssss" I had completely taken for granted the carry weight, the swing speed, the one-shotting ability. Mostly the carry weight though. So I continued playing for a couple of hours, got to 1 or 2 strength, and then thought "why am I doing this?". I made another new game with 9 fit, 9 str, 2 maintenance. Wayyyy more playable, way less limits to my gameplay. Of course, it still somewhat sucked because "well... what do I do now?" but that's just me burning out from playing too much. I have a "I like to hurt myself" 0/0/0/0/0/0/0 everything build, and a "I enjoy life" 9/9 build with 2 maintenance. I can play both, but I am way less limited with the latter. It's not a crutch, it's a cheatcode for skipping the part where you grind your ass out for tens of hours, which I found fun as hell at first, but now I find boring ("been there done that"). Trying out CD DA or 6 months later, even with the "I enjoy life" build, it's hard as fuck. I can't even start to imagine how impossible and frustrating it would be with a 0 skills character.
@StringsOfTheHarp
@StringsOfTheHarp 2 жыл бұрын
@@NatTardis I would to a degree argue thats my point. People getting used to good builds is going to bite them in the ass when A42 with the traits rework comes out. The fixes they are putting out now, are overdue and only the beginning of the update they were putting towards it. I truly hope the meta gets thrown out of the window by the devs, that their 'traits' system becomes a bit more 'realistic' in a sense. The game is using a type of point buy system that only really works when age is a 'consumed' resource, otherwise it makes very little sense for everyone to have an extremely equal starting point and for most professions to require negative traits. I've seen many issues with it in tabletop games like Vampire the Masquerade where one clan, the Malkavians are required to take a flaw. People will just take something whacky and make it up as they go along even though those flaws are mental or physical things usually meant to develop the character through the things that define them. I do wish, even if age meant you had a slight modifier to speed or healing factor, that there is some way to do more than everyone spawning at the same age, with the same value of perks. I love playing with a simpler, sometimes really easy build, I don't like lessons in futility so half the time I'm playing with 50-100 bonus trait points at times, if I'm not using the mod for +300 or more. Just because you could learn to play with all negative traits and AllZero, that doesn't mean its going to constantly be fun. But at the same time, becoming accustomed to an optimised build, makes you rely too much on the game being nice to you. I'd argue many people who love the one shotting, likely have gotten rusty in some areas of stealth and otherwise. Which as I said, is perfectly fine, and there are many situations where combat isn't your focus, farming, mechanics; every job with high amounts of interaction. Especially in multiplayer when you have a few friends who can specialise in their own ways. Fighting isn't the only gameplay loop and so there needs to be ways to accommodate those players, something PZ does really well with them having such an open sandbox gamemode. I happened to love tactics in combat, with low skills exploiting the overly broken one shot mechanic, and it made me extremely useful to clear areas for my friends, who didn't understand spacing, kiting and otherwise. The amount of panic I caused my team a few years ago taking on a horde of about 300+ with a handful of knives was funny due to the lower difficulty settings since they were learning, vs my experience in the game. I had friends trying to dive in to 'save me' when I kept telling them I didn't need help. As much as they completely nerfed the instant kill mechanic, I'm glad its gone in a way, because now I can't just rely on it to ignore the animations update. Even when I play CDDA, Unreal World and many other harder games, I'm there to have fun, sometimes with modded high stats, to the point of modding my own loadouts to make the game more about exploring and less about hardcore survival.
@NatTardis
@NatTardis 2 жыл бұрын
@@StringsOfTheHarp Oh always playing the "meta" build and destroying everything with spears is *for sure* making me worse at playing carefully and avoiding zombies. I mean I'm getting used to being able to go anywhere I want and killing everything I see. But that's just the game (or to me it is) - figuring out the best way to play. It's a very different way from when I started out and thought stealth was a thing. I hope it is at some point, the game needs to be balanced. But until it is, we're gonna play how the game wants us to play, there's nothing to be done about it. If and when the game changes we'll see and we'll adapt. What you're talking about here is the difference between how the both of us play and how most people play. Idk about you but games have always been more about the *challenge* to me than anything else. I appreciate good storytelling etc... but the games that keep me playing for hundreds of hours are the games that challenge me. Zomboid challenges me. There always comes a point where I beat the game, and that's when I lose interest. But at the same time I understand and respect that this is not how most people play games, if just because, unlike me (and I would suppose you too), video games are not the sole focus of their lives. My gaming mentality probably comes from the fact that video games are about the only thing in life that I am 100% passionate about - my identity is built around them, and so is my pride and ego, and I have lots of time to sink into them. Your friends are probably way less passionate about video games, or have way less time to sink into them, or hell maybe you're just "smarter" than them *at games* (I strongly believe we're all smart in different ways). I can tell you derive a lot of pride and satisfaction from being good at games, and I do too. As far as I can tell, this is how people get really good at something: by intensely enjoying being good at it, and *desiring* to be good at it. I'd guess that's what separates you from your friends. Passion and desire. Not really which build you play or they play, but rather the underlying reason why you play the way you do and they play the way they do.
@StringsOfTheHarp
@StringsOfTheHarp 2 жыл бұрын
​@@NatTardis My original talks about the pacifist trait were centered around the less 'used' arguments, that it can form good habits, or how many production focused players could afford to take it when playing with others. The comments section here seemed a lot about how most xp gain/loss traits only matter till max xp and both sides arguing that instead of the different sort of players. My comments about the trait rework is more my amusement at min-maxing and how it'll spur even more arguments than the thin vs thick skinned traits. It was fun to see people be unable to decide that one for ages, not that they completely decided an answer beyond preference. Heck, I wonder if there will be some video tape series to help with the illiterate trait, but requires like 10 different tapes to completely remove penalties to give a person slow reader instead. It wouldn't surprise me since the time the game is set in I'm pretty sure was one of those times where childrens TV with all the life lessons and teaching were played. I honestly prefer storytelling to the point of completely removing difficulty if needed. I want to enjoy making something and seeing something grow, than I am to want to keep doing something difficult and losing because of it. I have 2k hours in rimworld and I think I've only played at or above the normal difficulty once, and that was due to some OP prepared start I made for myself in the story I wanted to make. Gaming has slowly become something I'm less passionate about, mostly because my health has kept me indoors for about 5 years. After the last year or two with everything going on my focus has been trying to get away from the internet a lot more. I will admit I pick up things in games a bit quicker than a few people I know, usually my friends ask me for help when they need something done even if I don't know the game well but even that has its limit, if I was actually any good at games I'd have kept aiming to be a pro at some esports or something. My 'knowledge' could easily be boiled down to a jack of all trades. Theres so many people with better attention spans than me to do well at every sort of game, while I play whatever I feel like. And honestly I just loved the feeling of the instant kill 'exploit' in A40 and earlier, it was so fun to make my friends worried since you had to do the attack animation during a zombie lunge animation that they kept panicking that I'd get hurt since they were
@rosaparks6479
@rosaparks6479 2 жыл бұрын
hey Retanaru, do you know what counts as "rare loot" for the purposes of the unlucky/lucky traits?
@irfanhafif7866
@irfanhafif7866 Жыл бұрын
I love the background Runescape musics :D
@Swordofswordom
@Swordofswordom 2 жыл бұрын
With the new foraging update I was choosing between a Park Ranger build with a bunch of panic traits, or a Veteran build with a bunch of XP down traits like Pacifist. I take poor weight and fitness traits on the regular so I'm used to taking things slow, but my goodness Slow Learner x Pacifist is rough. 🤣
@henolson416
@henolson416 Жыл бұрын
That house you started in has been my base for my last 3 runs lmaoo
@Hypnotoadtrance
@Hypnotoadtrance 2 жыл бұрын
Bro, I would love to see a Trait Tier list video from you.
@ejparanal
@ejparanal 2 жыл бұрын
The ultimate question would be is the difference between skill exp gain greater than the skill points given? Would depend on what you prioritize imo.
@jurakarok3343
@jurakarok3343 2 жыл бұрын
PZ's % skill xp gains are added multiplicatively, so it doesn't really matter where they are added. X*1.3*.75 = X*.75*1.3. So any reductions will hit harder than any similarly sized boosts. It is nice to know that level 1 starting skill gives a lot more than it sounds like it will.
@frantisekvrana3902
@frantisekvrana3902 2 жыл бұрын
0:58 Warning: The math depends on whether multipliers like this stack additivly or multiplicativly. If additivly, then yes, +5%. If multiplicativly, then 0.75*1.3=0.975, so you get -2.5% with weapons.
@U6kCtBuN
@U6kCtBuN 2 жыл бұрын
this is covered in the video at 0:58
@Inkubun
@Inkubun 2 жыл бұрын
This seems beneficial for those of us that play a character in-game beyond a few months and can tolerate singleplayer!
@killerslikeblood6810
@killerslikeblood6810 2 жыл бұрын
when i get this game i wanna make my self as close as possible
@suudlor
@suudlor 2 жыл бұрын
I loss all focus listening to you explaining the topic and started to cheering on hard for the zombies to all catch fire while you elegantly brisk through them.
@warbeatler618
@warbeatler618 Жыл бұрын
I'm not really a fan of pacifist but on my current mp build it's the difference between having the awesome athletic trait or just fit. The way I see it as long as you pick trait or occupation that gives you at least 1 point in wep skill you mainly gonna use like axes, shortblunt or even maintenance the xp gain is actually still pretty fine.
@grub2928
@grub2928 2 жыл бұрын
Grub
@ausore9832
@ausore9832 2 жыл бұрын
thank you for your service
@Snootch
@Snootch 2 жыл бұрын
It's a free trait, all it does is lower weapon XP gain. Not actually making the weapon useless.
@lilsyrupshawty
@lilsyrupshawty 2 жыл бұрын
I've never noticed the lowered maintenance xp, because I'm in the crowbar gang.
@davidburnett5049
@davidburnett5049 2 жыл бұрын
I think it depends on settings and play style. If you are a zombie killer rather than a zombie avoider, pacifist is fine because you will be attacking so much that your skills will still rise. Plus i rarely get over 5 anyway.
@JKczolg
@JKczolg 2 жыл бұрын
can you make like a "settings for the most realistic experience" or smth like that? thanks :)
@ra8784
@ra8784 2 жыл бұрын
Thanks
@hitwalkhook3831
@hitwalkhook3831 2 жыл бұрын
0:59 Except if it is multiplicative bonus(which i have no idea wheter it is) if it is a multiplicative bonus you do NOT end up with 5% extra exp, you instead end up with 1.3*0.75 = 0.975 --> 97.5% exp total for weapon, so basically you get 2.5% less exp if you get both.
@manamancer
@manamancer 2 жыл бұрын
There are a few trait combos I think people underutilize but are almost direct upgrades imo. My favorites are Pacifist + Baseball Player, and Very Underweight + Fit.
@uwuaparker1813
@uwuaparker1813 2 жыл бұрын
i can't watch that footage goddamn thats anxiety inducing
@jenslyhne6921
@jenslyhne6921 Жыл бұрын
I didnt pay attention to a word you said, just the sick fucking background gameplay
@Blazingfury64
@Blazingfury64 Жыл бұрын
Taking handy can massievely negate any issues with maintenance xp gain as well as provide carpentry exp bonuses. A costly trait to take, but worth it in the long run imo.
@seducedbysasquatch
@seducedbysasquatch 2 жыл бұрын
subbed the moment i heard runescape music >
@ethanmcquerry9400
@ethanmcquerry9400 2 жыл бұрын
Could you do video on zombie memory settings? I've been trying to find exact stats for short, normal, and long with 0 luck
@Retanaru
@Retanaru 2 жыл бұрын
I messed around with it a few months ago and didn't notice any difference in the way zombies follow you.
@TocsTheWanderer
@TocsTheWanderer Жыл бұрын
Odd that the various adjustments to XP gain are multiplicative with eachother rather than additive.
@favageseline2081
@favageseline2081 10 ай бұрын
Pacifist is good with things like baseball player or any trait that gives u weapon xp boost since youll still come out positive for xp gain
@killerpeech
@killerpeech Жыл бұрын
Hey, that's the house me andvmy Budd decided to take for our spawn
@_skud
@_skud Жыл бұрын
this combo is best for long blunt users because maintenance isnt needed with crowbars. everywhere else, its much more suspect as you will miss that maint dearly when you are forced to use weapons outside your skills.
@yesIfuckPigs
@yesIfuckPigs Жыл бұрын
all of my runs are going like this: spawn in rosewood, hit up the school, get some bags, hit up some garages, get a hammer and a screwdriver, set up a base on a two story house wich is close to a wall separating it from the police station, loot the police station armory, get a shotgun and a bunch of shell boxes, hit up the court of justice for some lighters, siphon gas out of a car or get some bourbon, make molotovs, get a working car, rest and then its off to drive up to the gas station slowly, honking all the time, getting all the damn zombies on a horde, molotov and absolute blast those dummies with the shotgun. I managed to kill 225 zombies in my first day doing like this, not even counting the ones I burned. I cant survive a month but I sure can clear the majority of rosewood in the first day of the run 🤣 and bro I cant even imagine not using guns in this game, its so freaking fun, also leveling up aiming.
@galloviking4766
@galloviking4766 Жыл бұрын
The question for me at this point is, should I sacrifice some weapon exp for Runner or not?
@Fragman2012
@Fragman2012 2 жыл бұрын
your like my go to now instead of the wiki lol
@Water-rg7gp
@Water-rg7gp 2 жыл бұрын
for me i still pake pacifist for my repair man build because im still gaining a ton of extra xp in that group anyways, and in the build i have a +75 to both types of weapons i use
@joesgetndown
@joesgetndown 2 жыл бұрын
This reason this happens is because the numbers are multiplicative. Not because of order of operation (two multiplications don’t change the result if the order is changed). The final result is 97.5% experience gained. You can confirm this by taking the numbers you got, Retanaru, 4.86/4.98 to get 0.975904. Which is suspiciously close to the math equation 1 * 0.75 * 1.3 = 0.975 which converts to 97.5%. This is important because multiplicative gains and losses perform wildly different from additive gains and losses. Ie let’s say you gain 10x experience for some reason. 100% less experience would be 0% experience if multiplicative. But it would only reduce your gains from 10x to 9x if additive.
@spartanvi
@spartanvi 2 жыл бұрын
0:37 if you had pink hair, then you'd complete the MULTIPASS outfit.
@MrAGNTJ
@MrAGNTJ 2 жыл бұрын
honestly? for me?, it doesnt change much... i mean im already a wild card when it comes to this game, sometimes fighting sometimes running and just being unpredictable over all so... what does it change if i have that extra exp gain or not?
@2Spookeh4Me
@2Spookeh4Me 2 жыл бұрын
I always run strong athletic and either repair man or handy. it negates the negative from pacifist completely. Personally i don't see the need to go 10 str or 10 fit so i never run fire officer or lumber jack
@ieatvirgins
@ieatvirgins 2 жыл бұрын
I have mods that add books for weapon skills, so Pacifist is semi-tolerable. I couldn't imagine playing without books for every skill...
@nerfherder4284
@nerfherder4284 2 жыл бұрын
I have had problems with the books spawning lately 😢 I totally agree tho
@chupetaparamahboy
@chupetaparamahboy 2 жыл бұрын
funny how much grinding it's expected from the player in a game where you're not supposed to "live forever", seems counter productive which is why i always turn off infection. play with the susceptible mod instead, makes zombies just as dangerous without the rng crap
@FinetalPies
@FinetalPies Жыл бұрын
It's not an order of operations thing, plus 10% and minus 10% leave you with 99%. If you do the plus first, (110%), removing 10% of that gets amplified, taking away 11% If you do the minus first, (90%) adding 10% to that gets reduced, only adding 9% You can also find this by just multiply 1.1 with 0.9, which is how you would "add" or "remove" 10% of something, and gives a result of 0.99 For the relevant numbers here, 1.3 (+30%) multiplied by 0.75 (-25%) is 0.975 (-2.5%)
@FinetalPies
@FinetalPies Жыл бұрын
Basically the way to say this is that buffs in Zomboid are multiplicative rather than additive, and it makes sense to have developed an intuition for additive modifiers in games, since that's how lots of them do it. ie: two bonuses of +50% adding up to 100% before being applied, as opposed to having each 50% apply in turn, resulting in a total bonus of 125%
@maxcomstock1831
@maxcomstock1831 Жыл бұрын
Dude the osrs xp mod is fucking awesome
@Laireso
@Laireso 2 жыл бұрын
This is why chads go for Repairman with Brawler trait for axe builds. lvl up maintenance on short blunt/long blunt and then swing away with all the hoarded axes once lvled up! Also benefit to having so many weapon type multipliers makes you much less reliant on renewable weapons and makes the combat less repetitive when you can switch between 3 weapon types and if all goes wrong, there is always the OP spears, right?
@Retanaru
@Retanaru 2 жыл бұрын
With the axeman buff once you taste it the only other weapon with comparable speed is the OP spear.
@TheTSense
@TheTSense 2 жыл бұрын
I really hate how Pacifist appears in most games (and other media for that). A Pacifist is, but difinition, someone who wound run away from a zombie or hope really really really hard that he reconsiders attacking you before he reaches you. The moment the "Pacifist" picks up an item with the intent of swinging it after another being, he isn't a Pacifist anymore. This is like showing an Cannibal who starves to death because he doesn't want to eat human.
@AuthenticPeach
@AuthenticPeach Жыл бұрын
I always take the Pacifist trait on my mime characters. :D
@RoseDragoness
@RoseDragoness 2 жыл бұрын
This is neat. I did pacifist+fast learner combo before but I felt something is wrong with the gain. I decide to not to take pacifist with my next char, plus... weapon skills are harder to level than crafting.
@chronoatog5650
@chronoatog5650 2 жыл бұрын
It's a 2.5% loss on total exp.
@erob9446
@erob9446 Жыл бұрын
Lower the Weapon skill penalty and give it Unhappiness increase each Zombie or Player Kill, or if you like more drag add some Unhappiness gain when hunting and fishing.
@graydhd8688
@graydhd8688 Жыл бұрын
This makes me glad I decided against pacifist with my current lumberjack build
@DamienDarkside
@DamienDarkside 2 жыл бұрын
Here's my issue on both Fast Learner and Pacifist, or really any skill that increases XP gains: You stop gaining XP, and at a point combat means nothing. Some of you will play this game enough to get to this point as well. All of the Utility Skills (Construction, Cooking, Farming, etc) all are VERY easy to hit level 10 on. Even when Indie Stone does their revamp to the skills and crafting (coming SOONtm) there will still be a very easy path from 0-10 due to VHS and Book XP multipliers. This means that as soon as any of the Utility Skills becomes level 10, you devalued the perk. Casual basic play of PZ will result in maxing out of a lot of Utility skills before you're even finished the year. Without exploits. As for combat, there comes a point (usually ~4 blocks) where you are attacking quick enough and strong enough that minor and medium sized hordes becomes nothing. Spears especially, with their two different "instant kill" animations makes you a Spinning Spear of Death. Weapons aren't an issue in Project Zomboid, nor will they ever really be one. If you are in a situation where your weapons will not save you, then you made multiple mistakes that aren't related to your weapon choice. I don't take Pacifist for the opposite reason, there isn't any compelling reason to take it. Yeah I get more perk points but honestly after taking so many other perks, why bother? I already have 1 STR and 0 FIT, I don't need those extra 4 points. Not to mention for Aiming and Reloading, there are massive penalties after level 4. You're just making it even worse, on top of making your grind longer. Lucky is the best perk in the game.
@somersguy
@somersguy 2 жыл бұрын
Yay RuneScape music
@fahrradmittelfranken8207
@fahrradmittelfranken8207 2 жыл бұрын
Enginmagrey posted in january on steam that this exp behaviour with skill points you describe at around 1:30 is a bug btw.
@HyperlordB
@HyperlordB 2 жыл бұрын
I like to level long blade whenever i can (get my hands on one), and pacifist makes it even more painful, so no thanks.
@Retanaru
@Retanaru 2 жыл бұрын
It didn't work on long blade until a recent patch too.
@janpieprzycki6032
@janpieprzycki6032 Жыл бұрын
0:57 you understand difference between percent and point percent?
@hiyukelavie2396
@hiyukelavie2396 Жыл бұрын
So the UI was, surprisingly, accurate when it says the trait makes you less effective with weapons
@bunnyonabunwithagunnicepun5689
@bunnyonabunwithagunnicepun5689 Жыл бұрын
Favorite build; Pacifistic Psychopath (Psychopathcifist/Pacpsycho).
@alphabitt
@alphabitt 2 жыл бұрын
THANK YOU for confirming this combination. On one of my first multiplayer playthroughs I took the pacifist+fast learner combo and found I was leveling combat skills like aiming significantly more slowly than a friend who did not have either trait. I stopped using the combination since as I had a sneaking suspicion this combination was not actually providing an xp boost to combat and never looked back. Beyond that, I've stopped using fast learner entirely as it is much more effective to start with a point in a combat skill and find books for non combat which offer a way bigger xp boost than fast learner will. I treat fast learner as the same way I treat herbalist - don't waste skill points on things you can learn in game. I would recommend fast learner to anyone who is new and may have to go through rebuilds more often but if you're getting a 2+ month character more consistently then fast learner seems like a waste. Until NPCs arrive the beginning and mid game are the best part - late game when you have every item/skill you want the game largely becomes less about survival as you've likely reached self reliance between base defense and renewable food/water.
@numberguy1
@numberguy1 2 жыл бұрын
One thing I'd like to confirm is, does the pacifist also make you slightly slower to swing weapons? I can't remember if your previous videos covered this part or not.
@NatTardis
@NatTardis 2 жыл бұрын
Where do you take that from?
@toottoot7316
@toottoot7316 2 жыл бұрын
When you said that maintenance is a weapons skill my entire world fell apart and all my struggles suddenly made sense
@chronoatog5650
@chronoatog5650 2 жыл бұрын
It's a 2.5% exp loss if you did the combo compared to not running the combo.
@toottoot7316
@toottoot7316 2 жыл бұрын
@@chronoatog5650 i often dont take fast learner because i dont mind grinding for a bit longer and play on servers with 1.5 times XP gain but i never could get maintenance to a respectable level before dying
@darthbrooks4933
@darthbrooks4933 Жыл бұрын
If it affects maintenance, that’s already out the window. Maintenance is easily one of the best skills in game
@doga4336
@doga4336 Жыл бұрын
What is the mod that you are using the xp amount that you gain top right?
@idiotinfrontofadesk1583
@idiotinfrontofadesk1583 Жыл бұрын
I thought you were playing the theme song to that George Lopez show at first
@Herbatka_PL
@Herbatka_PL 2 жыл бұрын
"limited amount of axes" *dude* i literally find them in zombies all the time not even talking about the small ones i find the big ones wedged in zombie skulls more often than even knifes and im playing vanilla i just have the luck perk on and that increases the chance of finding a weapon ig either way i use small ones to level up axe and maintenance skill and i stomp on zombies whenever i get a chance to and that increases the maintenance at least ive noticed it happening That way i save my axe for bigger ammounts of zombies and level up stuff so i think pacifist is like free points I thought it was gonna be worse ill definitely take it on my next play through Ill finally be able to take my dream build
@Devakiinable
@Devakiinable 2 жыл бұрын
is that background music crash bandicoot?
@Retanaru
@Retanaru 2 жыл бұрын
It's old school runescape music. Song names are in the description.
@Dennis19901
@Dennis19901 Жыл бұрын
Ironically, those exp pop-ups originate from Rs2, and look more like Rs3 today
@tobipickle
@tobipickle 2 жыл бұрын
youre telling me this music isnt toontown?
@REDandBLUEandORANGE
@REDandBLUEandORANGE 2 жыл бұрын
If the numbers are multiplicative +30% and -25% comes out to 97.5% total. I would imagine most % based multipliers would work this way in most games
@dirtlord7257
@dirtlord7257 2 жыл бұрын
honestly, while it's not great to earn reduced maintenance, pacifist doesn't make THAT much of a difference, especially with fast learner. if you take an occupation / trait with weapon skills it matters even less. free 4 trait points imo.
@MadAtMax.300Blackout
@MadAtMax.300Blackout 2 жыл бұрын
Honestly I've had the game less than a month and I've used pacifist the entire time as well as fast learner (for other skills) etc etc. Anyhow, I kill most z's in one swing unless I'm tired. Have multiple levels in long blad, long blunt and short blunt. It has not hindered me -at all. At least... I don't feel that it has.
@kevenbouchard7973
@kevenbouchard7973 Жыл бұрын
It's all about roleplaying
@Totallynotkyubey
@Totallynotkyubey 2 жыл бұрын
Is there any chance you could dissect lucky/unlucky?
@robertwildschwein7207
@robertwildschwein7207 Жыл бұрын
It sucks because I want my LONK BLUNT SKILL!!!
@tomsonlarrson3318
@tomsonlarrson3318 2 жыл бұрын
I always take a trait or profession that gives me maintenance, so pacifist is a nice way to get 4 of the 6 points of fast learner back. With actually getting 1.0 xp instead of .25 from the one maintenance skill alone, .975 overall does not mean much to me. Used to take Handy, but cook is actually a cheaper option for a single maintenance and before the animation update short blades used to easily one shot any zombie in the world with the under-the-mouth stab.
@Retanaru
@Retanaru 2 жыл бұрын
You can still reliably one shot zombies with the jaw stab. One at a time though.
@taepyeoon8245
@taepyeoon8245 2 жыл бұрын
I feel like project zomboid is misleading on purpose when it comes to things like trait information. Keeping it vague gives you less information, less information = more RNG to work with. It's like an extra layer of stakes. Will you risk taking overweight or slow learner? Pacifist or high thirst? I feel that keeping it vague is great but only for single player. Now that multiplayer is functional, every server that has PvP on should have that trait mod so players can min-max their character faster for their specific needs.
@Uber.spooky
@Uber.spooky Жыл бұрын
I chose it every time
@eliteguard225
@eliteguard225 Жыл бұрын
Maintenance isn't that important IMO. A month or two into the game, you can acquire so many fireaxes and other good weapons from zombies that it's actually weird seeing so many of them rotting in crates. Always carry a back up weapon regardless.
@cryzz0n
@cryzz0n 2 жыл бұрын
i use the pacifist trait. after this video however, i will still use the pacifist trait. the reason you use it is because you are sacrificing exp for those points. i will sacrifice some exp gained to get another point in something, like brawler.
@KAIIRU.
@KAIIRU. Жыл бұрын
I love watching zomboid videos but I had to 1.9 hours refund it because I just can not calmly walk around zombies like that. I tried to calmly tread around and my muscle memory kept kicking in and I would just run around like a maniac alerting everything and dying.
@belltowersubductions5104
@belltowersubductions5104 2 жыл бұрын
"Maintenance is a weapon skill" ... I'm never, ever taking pacifist again, it seems.
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