How To Get 100% Market Coverage In ANY Town In Manor Lords

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Strat Gaming Guides

Strat Gaming Guides

22 күн бұрын

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Пікірлер: 475
@derekgarvin6449
@derekgarvin6449 20 күн бұрын
I see the market got you sufficiently annoyed to finally figure it out. Nice.
@Strat-Guides
@Strat-Guides 20 күн бұрын
Lol yeah it was bothering me that I might have given bad advice yesterday on my livestream so I worked hard to figure it out and correct myself :)
@derekgarvin6449
@derekgarvin6449 20 күн бұрын
@@Strat-GuidesI could literally tell that's what happened. I felt your pain
@Jkizzle4996
@Jkizzle4996 9 күн бұрын
Same
@thp8777
@thp8777 18 күн бұрын
How to get 100% market coverage: Build a medieval Amazon store. 😂
@Strat-Guides
@Strat-Guides 18 күн бұрын
Lol pretty much!
@aramyl1836
@aramyl1836 13 күн бұрын
😂😂😂
@frankberger7035
@frankberger7035 12 күн бұрын
At least the donkey delivering my packets won't scream arab or turkish in his headphones...
@King-O-Hell
@King-O-Hell 11 күн бұрын
Lol. One giant Amazon warehouse would definitely give 100% town coverage.
@Hoentje-wp8ph
@Hoentje-wp8ph 17 күн бұрын
Wish we could control which buildings/families are allowed to own stalls, I don't want my hunter to own a stall. The meat needs to go to my granary and then the market. Goes for a lot of production cycles
@sandboy5880
@sandboy5880 5 күн бұрын
Yes, it's very annoying and inconvenient. Maybe it'll change in the future.
@josecipriano3048
@josecipriano3048 4 күн бұрын
That's such a huge pain, I've spent the last few hours trying to fix my town. Essentially your hunter isn't selling meat in the stall, they're selling their veggies/apples/eggs from their houses. The only solution I've found is having all your workers living in houses that don't produce food, but it's such a huge amount of work to fine tune everything. This system needs to be improved greatly.
@veevoir
@veevoir 20 күн бұрын
A good point you made in another video applies here too - ensure that the market supply storage only keeps the stuff that is sold on the market. To avoid your warehouse workers going everywhere and hauling all other stuff - which in turn hurts the market supply. Components, construction stuff etc should have its own storehouse! Similar with granaries - making sure that market granary only has final products, instead of workers running aaaaall the way to the farms to pick up wheat for god knows what reason.
@HighlanderJosh
@HighlanderJosh 20 күн бұрын
YES!! This here is vital for when you're expanding out and especially if you have farms being built far away from your original storage places.
@Cataphract1236
@Cataphract1236 19 күн бұрын
Yeah this is true, specializing your storehouses is a game changer
@Definedd
@Definedd 19 күн бұрын
omg I've just seen this button for my granaries thisll be helpful for my 2nd save, I have a 350pop village now too large for me to manage that lol
@BiglerSakura
@BiglerSakura 12 күн бұрын
Based on the same considerations, I tried to "streamline" or "straighten" production processes by excluding storing from them. For example, the ale flow. I buy barley, have a malthouse to produce malt, a 4-family brewery to make ale, a tavern to consume ale, and sell surplus ale via the trade post. So, the flow is: Trade post (barley) --> Malthouse (malt) ---> Brewery (ale) --> Tavern & Trade post. I restricted the Warehouse and Granary from accepting barley, malt and ale so they move only through production and consumption sites, without intermediate storage. However, recently I got ale shortage. Maybe because non-warehouse workers carry goods in hands 1 item at once while warehouse workers transport 10 items at once by carts? So should I establish a separate warehouse for just barley and malt to speed up the flow?
@swm934
@swm934 8 күн бұрын
@@BiglerSakura Great tip!
@thorwaldjohanson2526
@thorwaldjohanson2526 20 күн бұрын
Thanks for your content. Love how you actually test things and not just guess. Would love to see two things tested: 1. What is the maximum size of veggie garden and orchard. At some point it must get too big for the family to be able to harvest it. What is the optimum here? 2. Fertilization... How well does it work, how many sheep do you need, how can you get the sheep to spread to all the fields?... Also, I encountered a bug when building the fences, where workers deliver a plank, but when a worker +ox delivers a plank, it takes the planks away. Sometimes this prevents the fence to be built at all and keeps going forever.
@Strat-Guides
@Strat-Guides 20 күн бұрын
Thanks! I've got a lot more guides and videos planned soon :) I'm not sure if you saw the previous video, but I catalogued all production buildings including veggie gardens. IMO optimal size is around 4 - 5 house-sized veggie plots. So make the burgage plot long enough to fit 5 - 6 houses (1 for the house and the rest for veggies). I'll see what size they stop working properly lol
@thorwaldjohanson2526
@thorwaldjohanson2526 20 күн бұрын
@@Strat-Guides yeah, I saw that video. Was exactly the kind of content I was waiting for, and it answered the first half of the question about veggie garden size I had. But the upper limit is still a question mark. Somewhere between 5 house sizes and half the regional map, there must be a limit :p
@TheTaxxor
@TheTaxxor 20 күн бұрын
@@thorwaldjohanson2526 With a plot that has an additional housing spot, you have 4 families living on that plot at level 3, you can definitely go very large with 4 families ^^
@evinoge5834
@evinoge5834 16 күн бұрын
As for the sheep, I don’t think real fertilization has been added. But if you just allow them to breed, eventually they’re spread across all your fields and pastures
@gabrielhorbuch
@gabrielhorbuch 18 күн бұрын
this is the only channel so far that ACTUALLY tests stuff and tells precise things, so far i was only finding people guessing or just repeating what others were talking about. Keep up the nice work! thanks
@Broadside388
@Broadside388 17 күн бұрын
I’ve been spreading my stalls out and rebuilding them, as I thought they had an area of influence! Good to finally realise I was doing it all wrong. I hope that the game gets better with explaining such information as I feel I need to start again (again) as I kept loosing lots of resources on the floor after you demolish a stall. 😢 Thanks.
@NapFloridian
@NapFloridian 15 күн бұрын
Same here... I will go home tonight and rethink my approach...
@justinsinke2088
@justinsinke2088 20 күн бұрын
Very useful information to have. It's refreshing to actually get information from someone who's taken the time to understand the system. It gets frustrating watching people who seem to make no effort to learn the systems of the game and then fail to understand why they're having problems, assuming that the game is bugged or flawed because they can't master the game blindfolded. Or worse, complain that the game isn't optimizing itself to their desires, like the game should, for some reason, do all the work for the player. I think the biggest takeaway here for me is to work on having your storage workers run the stalls instead of the goods producers. Most videos I've seen treat the storehouse and granary like an afterthought, something you avoid putting families into because it doesn't produce anything. Staffing them makes your market far more efficient, which makes providing goods more efficient and your laborers more efficient because it allows your entire industry to largely focus on their specialty, minimizing overall transportation downtime.
@Strat-Guides
@Strat-Guides 20 күн бұрын
Thanks, I appreciate the kind words! I'm about 180 hours into Manor Lords at this point and I only started making guides a few days ago and fully agree with your assessment of the KZfaq landscape. I understand people are trying to earn a living or side hustle or whatever, but take some pride in your damn work lol instead they regurgitate in-game tips or like you said spout nonsense and say it's not working. Manor Lords is deceptively complex - it seems really simple but there are layers of complexity that you just don't get until you're 100+ hours in (or like me and just make fake towns to run testing and experiments lol).
@alexandermayr7
@alexandermayr7 19 күн бұрын
I mean... that's game design, right? You want to design your systems so people can understand them without having to put PhD level effort into it ut still complex enough to generate depth. It's very valid to criticize things ike that. Doesn't mean those people are too lazy to learn the game. Maybe they just think more about game design than you do
@justinsinke2088
@justinsinke2088 19 күн бұрын
@@alexandermayr7 I'd give such content creators more credit if they appeared to even try to understand the context of the game as opposed to "I don't need tutorials" followed by "this stupid game doesn't explain anything". Yes, Manor Lords does not stop to explicitly explain every single one of it's systems, but players should be expected to at least try to meet the developers halfway in trying to understand how a game works if they're initial assumptions appear to be incorrect. Teaching by intuitive understanding is a high bar to reach and not always practical to attain. Yes, this level of guide is more than I would expect from most early adopters of the game, but it's certainly better than "I don't understand it within the 5 seconds I've allocated to think during a recording session, so the game must be bugged."
@makmaz
@makmaz 19 күн бұрын
How do we even stop producers to run market stalls?
@MrTuts4life
@MrTuts4life 18 күн бұрын
@@justinsinke2088 the thing I find most annoying about this game is, it’s so hard to find info, normally if you want to understand something about an item in a game, all the stats, what it does, how to use it, you look at the games wiki, but this games wiki has such little info. I know it’s early access, but for me, having info on each of the key items in the game would’ve helped immensely.
@iiqon6709
@iiqon6709 20 күн бұрын
I was only able to get on the game for about 5 hours since I had a busy family weekend so far, as soon as I got to 30 pop I was having issues with the marketplace and was itching to ask/do some research tonight. As soon as I load up KZfaq I see your vid as recommended. Gotta love the algorithm. As many have said before, I really appreciate you taking your time and putting mad work in to your vids and researching everything. I'm definitely going to show some love on your patreon memberships and sub to your other channels to show some appreciation for your commitment to all of your guides.
@Strat-Guides
@Strat-Guides 20 күн бұрын
I appreciate the support! Don't feel obligated to though, watching and commenting are more than enough :) Thanks for watching and I'll be working on more guides this week - farming and trade coming up soon
@realnerdyviking812
@realnerdyviking812 18 күн бұрын
One other thing to note, if you are importing food, make sure your trading post is also right next to marketplace and granary. You’ll have hundreds of food but they won’t be able to stock it because it’s stuck far away in the trading post.
@patrickkelly6691
@patrickkelly6691 15 күн бұрын
A top tip 👍
@J-Kebab
@J-Kebab 19 күн бұрын
Amazing guide! I was stuck on this exact problem since games released, trying many different setups and ultimately leading to frustration. This was a quick and clear explanation. You just earned yourself another sub!
@Strat-Guides
@Strat-Guides 19 күн бұрын
Glad it helped!
@daniel19617
@daniel19617 20 күн бұрын
Thanks for figuring it out and sharing. It's way clearer to me now. I initially had multiple market locations around town and now I understand why it wasn't working well.
@hezo8958
@hezo8958 20 күн бұрын
Favorite YT'er, does everything spot on and never fakes interest in any game to get a couple of views or likes
@TRONRINZLER
@TRONRINZLER 20 күн бұрын
Seems like such a silly system, explains why no matter what even when the market has plenty of different food I still get homes saying there is none. I also noticed that some roads are bugged, they will still have buildings saying "connected to road network" but stuff won't get delivered, people won't find a path to market even when there is one. Going over the same roads twice a few times with new roads seem to fix it for me.
@TacticatGaming
@TacticatGaming 20 күн бұрын
Thank you! lol this makes so much sense for the issue i'm having. It's insane how freaking simple this is but i couldn't figure it out.
@GrabbaBeer
@GrabbaBeer 18 күн бұрын
It’s not your fault. It’s just a bad system and design.
@martiantexan7632
@martiantexan7632 20 күн бұрын
Thank you so much. I just started the game and was wondering what was going on. Enjoying this very much.
@fishybusiness7560
@fishybusiness7560 16 күн бұрын
Finally some good and working advice, all I managed to find was to build markets around town but still had issues, building them like this is supplying everyone very well
@jasper4331
@jasper4331 12 күн бұрын
Great video. Im learning so much from your channel. Greatly appreciated
@partofanonimos2733
@partofanonimos2733 17 күн бұрын
I have struggles playing this games manorlord, bannerlord etc; yet i see hope watching a content lord creator guide me. i've never seen a content creator soo much love for medieval dream game that analysis the game mechanics for us to rule, im looking forward to watching more of you're guides sometime in future dream medieval games. I will always watch you're guides like you'r a Curia regis.
@vincentuy7824
@vincentuy7824 15 күн бұрын
Thank you for your informative content about manor lords! I would love to see more crusader kings 3 content from your channel.
@manickronic
@manickronic 20 күн бұрын
Best Manor Lord content out there. Keep it up
@DavidKnight33
@DavidKnight33 19 күн бұрын
Thanks for the easy to understand explanation of how the market ties in to the granary and storehouse.
@ilep
@ilep 12 күн бұрын
Really good video. Thanks for that. Great explanation and tips.
@sandboy5880
@sandboy5880 5 күн бұрын
This is exactly what I needed. Well done.
@dzej16
@dzej16 20 күн бұрын
Strat you are doing great job. I watch your videos since few years. I am now on manor lords group on Facebook. A bunch of people are asking for tips. Every time I give link them to your channel 🥰
@jobo2331
@jobo2331 19 күн бұрын
as always: concise and helpful. thanks
@gabrielchcosta
@gabrielchcosta 16 күн бұрын
Great guide, explained it perfectly, and went directly to the point.
@vocalcynic2953
@vocalcynic2953 14 күн бұрын
Incredible video. Every player who picks up Manor Lords should watch this. I have 70+ hours in the game and I just learned a ton.
@StringDogg
@StringDogg 14 күн бұрын
Thanks for this! I think I built too many houses without understanding that each house needs fuel and not only construction. Great stuff
@jimiknewstubb
@jimiknewstubb 20 күн бұрын
You’re a weapon! Keep up the awesome work mate 🇳🇿
@Strat-Guides
@Strat-Guides 20 күн бұрын
Thanks for watching!
@swm934
@swm934 8 күн бұрын
I find demolishing empty marketplace stalls dramatically helps. The problem I noticed is that I'd have a vast surplus of materials, like say firewood, but not all plots would be supplied. This is because I frequently toggle families onto and off of gathering buildings as those materials are needed. Each time they're added to a building a new stall will be set up and linked to the gathering building. Then when the family is rotated off the building, the stall will remain linked to the gathering building which has no inventory to pull from. My marketplace would fill up with empty stalls over time. There's an 'abandoned stall' mechanism in the game but it doesn't correct for this issue. After going through and demolishing all stalls with empty or single material of supplies, my logistics workers were able to establish stalls linked to the stockhouse/granary inventories and keep inventories maintained. It also helped with overall town efficiency because unassigned families weren't wasting time often walking back to the marketplace to construct useless stalls while building projects would idle.
@fleshreap
@fleshreap 7 күн бұрын
I've been wondering about this. Great to know!
@nam430
@nam430 20 күн бұрын
woppaaaaaaaaa and after seeing how many people asking you this within like the first 30 min of the stream yesterday i kinda expected you would make a seperate vid
@Strat-Guides
@Strat-Guides 20 күн бұрын
It's one of my kid's bday today so I'm not supposed to be working - I woke up at 3am to get this video done and out before anyone else woke up ;)
@erickceballos3558
@erickceballos3558 20 күн бұрын
@@Strat-Guides thank you. Hope you have a great time with your family!
@nam430
@nam430 20 күн бұрын
@@Strat-Guides eyyy mate have a great day with your family
@TheHilariousGoldenChariot
@TheHilariousGoldenChariot 17 күн бұрын
I think they should just make the families shop at the market and pickup what they need themselves, this could also add some cool dynamic demand for food.
@twankersten9804
@twankersten9804 17 күн бұрын
Came to your channel through Reggie. Stayed for your tutorials!
@TheAlienpope
@TheAlienpope 20 күн бұрын
I'm at almost 300 pop right now, and markets have been my main headache! I was putting them down all over town with none of them close to any storage or granary. Thanks for saving me from further headache!
@Strat-Guides
@Strat-Guides 20 күн бұрын
No problem! Good luck with your big town!! You going for 1k??
@digitalempirellc6118
@digitalempirellc6118 20 күн бұрын
@@Strat-GuidesI had to redo my save at 200 pop. Didnt see a bandit and they burned down the firewood stalls. Never wss able to get it higher than 11%. Trying to have the store workers be in the storehouses is pretty smart. My workers always end up being the shopkeeper no matter what I do
@TheAlienpope
@TheAlienpope 20 күн бұрын
@@Strat-Guides Not this save haha. But I will go for it one day soon. Just need to learn a bit more. Naturally you'll be a big help!
@fromheretothere6074
@fromheretothere6074 15 күн бұрын
A well put together explanation! On the other hand "you dont like distance managing in city builders, play anno games" got it :)) Jokes aside i hope this game turns out well in the end
@call_me_ettal
@call_me_ettal 18 күн бұрын
Fantastic guide, thank you! Have you considered doing a video on optimal town layout, and how you'd stage its development? I followed this guide re. marketplaces being right next to warehouses and granaries, but made the mistake of putting my trading post on another side of the granaries and warehouses not realising it couldn't be relocated (as industry buildings can be). I also had a little trouble with placing industries close enough to the warehouses as I expanded the number of buildings of a given type, and when expanding to additional industries due to oversaturation of the good I was exporting.
@Strat-Guides
@Strat-Guides 18 күн бұрын
That's a great topic to cover and I don't have enough information to make that assessment yet! I'm currently working on a complete guide to farming, then trade next. I think one I tackle those 2, I can better determine what the optimal build would be. The tricky part is it changes over time - what works at 50 families doesn't work so well at 300 so there will be some growing pains. I'll give it a shot once I get through everything though!
@reynauldc984
@reynauldc984 15 күн бұрын
Thank you!! Very helpful.... here I thought making the market close to the homes was going to help, but I was still having problems!
@Na-ez6mz
@Na-ez6mz 20 күн бұрын
Keep going with the guides they are super good and easy to acctually understand and thats very rare these days.
@Strat-Guides
@Strat-Guides 20 күн бұрын
Will do! I'm working on farming testing right now and then I'll tackle the new trade system they implemented after that. I'll probably do one on how to get an army up fast enough to deal with the AI to - seems to catch a lot of people off guard
@Na-ez6mz
@Na-ez6mz 14 күн бұрын
@@Strat-Guidessounds good man if possible do a food one when i get into the higher populations it goes down hill fast. I always end up with land that you cant farm on
@blablubb4553
@blablubb4553 17 күн бұрын
Thank you for this helpful information! I was having a lot of trouble with unsupplied buildings and could not figure out on my own what was going wrong.
@bograt1980
@bograt1980 20 күн бұрын
Yeah ive this issue now in my game, thats what happens when you follow his grandma guide when he tells you to place them next to the berries and hunting. That being said you do, do a good job and very informative guides 👏
@Strat-Guides
@Strat-Guides 20 күн бұрын
I didn't want to get technical in the grandma guide and go over minmax stuff, but you should still have good coverage with that build. I might have been a little light on the market stalls, so you can add another 2 or 3 and it should be fine :)
@eols2190
@eols2190 5 күн бұрын
Brilliant! Thank you.
@o_O29866
@o_O29866 20 күн бұрын
Great as always!
@erice.9514
@erice.9514 18 күн бұрын
I just try to build based on historical townplans, from one of the advisors of the game, and it worked out quite well so far. I build a german "egg village" or "Rundling" with an oval space in the middle and all houses plottet around it, short ways really help to spread good evenly around.
@BiglerSakura
@BiglerSakura 12 күн бұрын
Yes, even if it's square-grid, there should be one big Marktplatz in the centre in front of the Church, rather than multiple little markets scattered around.
@King-O-Hell
@King-O-Hell 11 күн бұрын
Yep.... my town is laid out really ineffecient and stupid. This vid was really helpful. Thanks a lot man👍👍
@bryanmyers9977
@bryanmyers9977 19 күн бұрын
Good tips. The only downside to think of would be a lightning strike or other fire.. I just lost a storehouse that was completely full that way
@Nikkisfloof
@Nikkisfloof 19 күн бұрын
Absolute legend, thank you.
@KinGAtash
@KinGAtash 16 күн бұрын
Thanks ❤ well explained
@Zarl451
@Zarl451 19 күн бұрын
Thanks for the video - have you found any way to force a stall of a particular type? In my most recent playthrough I bricked out because all 3 families I could assign to my storehouse insisted on making firewood stalls, so I had no way of distributing clothes. Even when I demolished them, they just rebuilt more firewood stalls, whilst all my plots went to 0 clothing provision.
@AGSx37
@AGSx37 15 күн бұрын
The logistics in this game are insane. I really like Frostpunk and now I love this game even more because there is no such problem)
@ob1983
@ob1983 19 күн бұрын
Hi Strat, so glad you picked this game up and gave it the Bannerlords analytics treatment... I would love if you reviewed all the soldiers and broke down strengths and weaknesses. Not reached large battles yet and your views would be greatly appreciated. 🍻
@Strat-Guides
@Strat-Guides 19 күн бұрын
Hey Ob!! Yeah I'm really getting into Manor Lords. It's going to take some time for them to finish it, but I imagine it will be just like Bannerlords - good fun for a couple months at a time around patch time and then off to play other games in between :) I'm going to tackle combat later this week or early next week.
@DCTriv
@DCTriv 19 күн бұрын
Thanks, really useful info. What's your opinion on duplexes? Are they worth it in the long run?
@benjaminclement8437
@benjaminclement8437 16 күн бұрын
I use them for family's doing vegies, apples or if I plan to turn them into artisans
@pluki1357
@pluki1357 15 күн бұрын
And that's how malls / Wallmarts / IKEA etc. all started ;) Some medieval manor lord got annoyed by inefficiency, calculated things and came up with the above setup. No more cosy sleepy villages with curved roads. Only right angles, square blocks, straight streets. 🙃😂
@Strat-Guides
@Strat-Guides 15 күн бұрын
Haha exactly! Pack em tight and sell em cheap :D
@lowfpsman1483
@lowfpsman1483 16 күн бұрын
Ok. Actually helpfull. My most struggle with a firewood.
@RoronoaZoroSensei
@RoronoaZoroSensei 20 күн бұрын
Very good information, thanks. I'm nearing 100 families, and was very confused about how markets worked, and having trouble getting proper coverage.
@Strat-Guides
@Strat-Guides 20 күн бұрын
100 families is a pretty good size - you should still be able to keep 100%. The problem is they drain supply so fast, it's hard to keep up with it but if your markets are right next to the warehouses then it should be doable!
@whatx11
@whatx11 20 күн бұрын
this was Massive info , Ty.
@mikeb3553
@mikeb3553 16 күн бұрын
Thanks for the analysis. Makes sense. Now, my personal battle will be to find the balance between aesthetics and efficiency.
@sociomatt_
@sociomatt_ 19 күн бұрын
OMG thank you! As much as I love this game the help section could use a little love lol
@Strat-Guides
@Strat-Guides 19 күн бұрын
Yeah for sure lol it's basically useless at best and misleading at worst :) I've got more guides coming up this week to help out
@JohnRocks7193
@JohnRocks7193 20 күн бұрын
Hey man, nice video. Question: how do I control the stall-owning families? If i see someone open a stall, it's not clear to me how to change what family goes where.
@sicecko
@sicecko 18 күн бұрын
I've been running into this problem too. I wish there was a market designation tab
@Matt-uk7zq
@Matt-uk7zq 16 күн бұрын
seems like the only way is to limit the number of stalls to the number of warehouse/granary workers and then demolish stalls when necessary
@TheBeertruck85
@TheBeertruck85 14 күн бұрын
Yeah a great video as usual, but he really should have touched on this since he brought it up several times. I still have no idea how to control who puts a stall where.
@yazmeliayzol624
@yazmeliayzol624 16 күн бұрын
I may have figured out the best town layout... start with the well... put road around it... choose two opposite corners and draw straight roads off quite a way... then put a market each side of the well roads... I go 2 lock points past the junctions... making it kind of hexagonal... usually I get 14 stalls per side... then put roads around the markets joining to the main well road... on the middle side, so now 90 degrees from the well road, run two more roads out a ways from the middle of the markets... then put single home plots with workshop extensions around the markets... I go with 5 per quadrant... I turn the market road plots into 2 artisans and the well road plots into 2 chicken coops and 1 goat shed... ending with 8 workshops, 8 coops, and 4 sheds... then on the market roads past the plots on each side I put a warehouse and granary... finally off the well road I add the veggie patches in extra large double plots that wrap up behind the single plots meeting with the storages... I usually make 2 veg and 2 orchards... then put resource collection/industry where needed... typically I put most industry on the kings road side and most res/farm on the other side... stick the tavern on one end of the well road and the church on the other, and you're good to go...
@ZeChainwarden
@ZeChainwarden 13 күн бұрын
There is always a flaw in city building games for me, that comes down to logistics in most cases, that makes me want to stop playing them. While your explanation helped me with this game, this market simulation seems unnecessarily fiddly and restrained.
@marcosantos9512
@marcosantos9512 17 күн бұрын
Even with this video I still could not get 100%. So I made some tests and think I got the reason. I think you explained this now that I think about it but I'll explain here. Remember that you may need multiple barracks of each type in the market. As each stall gets only 50 if you have 50 families and want to fullfill 2 kinds of food, you will need space for 100 itens or 2 stalls only for food. plus 2 barracks only for clothes if needed 2 types and 1 barracks only for fuel. But a point that gave me problems if you have works in the deposit and there you have fuel and clothes, the families working there not necessarly gonna sell fuel and clothes, they may sell more clothes than fuel for example. So in the next playthrough I will try to make separated deposits only for clothes and only for fuel to see if it works
@johannesdolch
@johannesdolch 19 күн бұрын
Amazing. I finally understood why i always thought the whole system is bugged.
@DougalJacobs
@DougalJacobs 20 күн бұрын
Thanks dude, this helped clarify how markets/item transports work! I was kinda confused after a few hours. If I had some small criticism it would be that your voice is a bit loud and boomy in this video in a way I haven't noticed in others. (I've been watching you since I found your Bannerlord videos a couple years ago!) If you have a compressor on maybe turn it down a bit, it can reduce listening fatigue :)
@stormcrow3096
@stormcrow3096 18 күн бұрын
Excellent, thank you.
@erickf1919
@erickf1919 19 күн бұрын
holy shit THANK YOU this has been so frustrating for me omg
@moaii3311
@moaii3311 19 күн бұрын
Thanks for the video, I understand now that placing marketplace next to houses doesn't really makes sense even tho its quite intuitive lol.
@MainOffenderKZ
@MainOffenderKZ 20 күн бұрын
straight to the point. thx alot.
@Strat-Guides
@Strat-Guides 20 күн бұрын
Thanks for watching!
@kodstergames
@kodstergames 20 күн бұрын
I was splitting stalls up to try to “reach” the other houses. I guess my people were just having to travel too far. Awesome guide
@Strat-Guides
@Strat-Guides 20 күн бұрын
Yeah it's an odd system, but basically stalls have infinite reach and the only bottleneck is the supply. So if you have a market stall at one end of the map and 50 houses at the other end of the map, as long as the market stays 100% full quickly, those house will have supply :)
@toshiroyamada2443
@toshiroyamada2443 20 күн бұрын
I did that too, moved my market thinking maybe those houses are just out of range.
@patrickdecosta6508
@patrickdecosta6508 18 күн бұрын
@@Strat-Guides How do you ensure that the granary and storehouse workers are the ones that open market stalls?
@Strat-Guides
@Strat-Guides 18 күн бұрын
@@patrickdecosta6508 you can take workers out of their production building to clear their market stall owners, then put them into the warehouse so they have that job and the stall. Or you can move their job to the warehouse - click the production building, people tab, there a button there to resign their job.
@playalot8513
@playalot8513 17 күн бұрын
Thanks for the great video, it is so useful to have this mechanic explained properly. How do you make storage workers run a stall?
@dking6021
@dking6021 19 күн бұрын
Just to be clear, is it families that matter or plots? if I have a bunch of duplexes do I effectively cut my need in half if its plots?
@Effect_____
@Effect_____ 8 күн бұрын
Very helpful!
@TechbotALPHA
@TechbotALPHA 14 күн бұрын
This will hopefully help me out, I'm stuck with a Tier 2 house complaining they can't get firewood when I have tons, but my stores are spread out and I'd tried making another market to make it easier? I might have to try Game 3, there's definitely plenty to learn about this game ^^;
@makmaz
@makmaz 19 күн бұрын
Do the production numbers in your notion sheet still apply to the patch that is live?
@tbhgodrick6120
@tbhgodrick6120 20 күн бұрын
This has been driving me mad. Thank you!
@burakbayr1626
@burakbayr1626 18 күн бұрын
So useful video, thank you for that but I have a question or two. How can I have store and granary workers running stalls? Isn't it so random to control?
@css1743
@css1743 16 күн бұрын
Stupid question, but do supplies (leather, linen, shoes etc) disappear over time? Or are they a static item that just exists forever?
@mihaimimi3965
@mihaimimi3965 16 күн бұрын
I've just started this new map and built market slots next to granary(which is placed next to the hunters') but the stubborn workers keep on placing the food stall next to the firewood stall even though this one is on the other side of the city and the market place closest to them is empty... I deleted it , they built it in same place. Demolished it again after changing the family working in the granary, they proceed to build it in the furthest market again :( LE: in case this happens EVEN stalls can be moved to another location. Awesome!
@BiglerSakura
@BiglerSakura 12 күн бұрын
Yes, stalls can be relocated. Also you can designate and limit the operation areas of granaries and warehouses.
@rileyxbell
@rileyxbell 17 күн бұрын
I fixed my market coverage issues for food and other items by adding a ton more granary workers. For my big town I think I have some 30-40 or more granary workers and maybe 20 on storage.
@6foot7dad
@6foot7dad 20 күн бұрын
Great video! Am I able to control what type of market stall is opened? For example, clothing VS firewood, VS food? Etc
@Strat-Guides
@Strat-Guides 20 күн бұрын
Not exactly, but you can help get what you want. If you see too many stalls of one type (like 0 inventory after a long time) you can demolish that individual stall. They might try to rebuild it again - just find out where they work and take them off the job, demolish the stall and let someone else build a stall there. Then you can put the worker back on!
@6foot7dad
@6foot7dad 20 күн бұрын
@@Strat-Guides great, thank you for taking the time to reply. cheers
@Klaisak
@Klaisak 19 күн бұрын
Hello, I have a 2 part question: 1) you talk about not making too many stalls, but apart from the size of the market place, I cant really choose how many stalls are actually build, no? Like there is no UI (or that I could find) for this exact purpose (apart from building the policy firewood + bread stalls, but thats a separate issue...) 2) How do I force people into the stalls (as you have in your storehouse + granary)? Again, I dont see any direct UI element for it... 2,5) What is that good for exactly? Thank you in advance for the tips!
@Lornext
@Lornext 19 күн бұрын
Should I delete stalls put up by the main sources of food materials like hunters and berryhuts, will that force it so that the stalls always work from the Granary instead?
@jerrybuck9236
@jerrybuck9236 20 күн бұрын
Thanks…this was pissing me off to no end for the last hour or so.
@slevinlaine
@slevinlaine 19 күн бұрын
Thank you very much!!
@KingofDiamonds117
@KingofDiamonds117 17 күн бұрын
I did the storage thing you advised before... It didn't work, but some how placing a granary on the opposite side of the town did...
@vadicus-tcp
@vadicus-tcp 18 күн бұрын
Use the "Limit Work Area" feature on your storehouse and granary on your market and inly store what your Stalls require.
@curtthehurt9262
@curtthehurt9262 20 күн бұрын
Hey Strat, im having trouble keeping my market stocked with fuel even though my storehouse right next door has over 100 and i have 35 houses. I have 3 workers on my storehouse... any thoughts?
@martinez206045
@martinez206045 9 күн бұрын
I'd love to see short video of the pro-s and con-s of the duplex burgage plots. When are they useful and when are they doing more damage than helping?
@KG-1
@KG-1 11 күн бұрын
Duplex thing. Just to note early in the video you refer to plots or burgages on basis of supply, but then clarified later that storage cap in stalls is families not plots. Had to chk date on this video, the 3hr AMA was anti duplex, but that was April 26, 1 day before this. Now Im bk to dplx hsg again thx to thiis.
@jackabsolute5525
@jackabsolute5525 18 күн бұрын
I'll try this approach for my 3rd retry since I didn't understand how the distribution of supplies work.
@andreijeltyi7453
@andreijeltyi7453 19 күн бұрын
Thank you so much. I was struggling and trying to figure out why I had over 1k vegetables yet still had food issues. Thinking it was like banished and market had range, and apparently they dont. Already went from 70% food to 100%.
@pavelperina7629
@pavelperina7629 15 күн бұрын
Hi. Is it good layout? Part of the mechanics which is confusing to me is that my initial understanding of storage workers was transporting goods by a cart using pull-mechanics from production sites, then I realized it's supply of market either as well or as their primary goal. Now I'm confused. If houses have significant production from garden, isn't it actually better to move granary and market close to houses? But in case of granary I'm not sure, one winter my houses had 360 apples, which was enough to support 300 people (100 families) for about 3 months, but whole village was getting only some eggs, vegetables and meat when I upgraded many buildings to L3. Another thing I do not understand is if oxen behave as storage workers with carts.
@genghistron7035
@genghistron7035 3 күн бұрын
Heý Strat, Thanks for another great video. Just to clarify: I can allocate who works at the granary and storehouse by assigning via the home, but how do I ensure those workers are also working market stalls?
@Strat-Guides
@Strat-Guides 3 күн бұрын
I've got a video being edited right now that shows a few different ways to ensure the market stalls are ran by the people you want - I should be done today and have it posted!
@1969PrOphet
@1969PrOphet 19 күн бұрын
Great video bud. How do you have a person in the warehouse also running a stall?
@Strat-Guides
@Strat-Guides 19 күн бұрын
Thanks! If you have a production building that has a stall and you want to move them over to the warehouses, click on the building they work at, click the people tab, click reassign button to the right of their job info, then click on the warehouse building you want them to transfer to. You can control who works where!
@samblack5313
@samblack5313 18 күн бұрын
@Strat-Guides This info should definitely have been in the video. (Maybe it was and I missed it)
@xxxxdddddss
@xxxxdddddss 20 күн бұрын
they should allow to overcap the stalls a little bit, maybe like 1.5x times the supply, or just allow us to set the amount we want
@Strat-Guides
@Strat-Guides 20 күн бұрын
There is a way to do that and I don't think they patched it yet... it's a bit of an exploit lol. I havn't covered it yet because I need it for one of my challenge runs :) Basically you need to spam housing, make sure you have a bunch that people have not moved into yet and then build a bank of them along the edge of your region. Quickly upgrade those to level 2 plots and upgrade the shop to any artisan shop. Once it's done, pause the building and you'll never have someone move in - the pause stops immigration to that house, but the cap is increased by 1 with no family to take up the supply.
@userdude36
@userdude36 8 күн бұрын
If I have a firewood stall operator and I tell them to work at the storage depot right next to the stall what prevents the stall opperator from walking across the map to collect more fire wood? I am having issues with my stalls actually getting full. All the workers are assigned to the graneries and storage sheds right next to the market. The buildings are full with years of supply but I cant get it to the stalls efficiently.
@donloder1
@donloder1 20 күн бұрын
I have this weird bottlenecc which made the unassigned families took their dang sweet ahh time to get the ox(es) to start dragging timber for construction. I've plenty of timbers lying around and the other materials for the construction is already filled in.This happens with any type of building.
@theorixlux2605
@theorixlux2605 20 күн бұрын
I was playing through a hardest difficulty challenge (maxed all the sliders). I am having issues dealing with AI abandoning market stalls early game (due to my juggling families around a few necessary jobs) and no one reopening any stalls in time before approval irreversibly tanks (its like a six month window) i have the right jobs assigned, i build extra market spaces in desperation, i restart the game. No dice. Have you noticed any ways to force/encourage a stall to open or any trends with the AI? Does a family with only two people open stall less frequently than a full family? Does the approval affect market opening rates? None of my testing has been especially enlightening so far.
@pallidknight8600
@pallidknight8600 18 күн бұрын
Would love to hear your ideal starting region. Any specific region you like? specific rich deposits to start with? Great vids on a great game, looking forward to so much more from this dev :)
@Strat-Guides
@Strat-Guides 18 күн бұрын
It really depends on what kind of town you're going for. Personally, I like to have ale production in my largest town, so having rich soil is really nice, but you can make anything work just fine. Another good one is rich iron and clay since those can both be infinite. I'm not a fan of rich stone though, totally useless lol you can import stone for practically free and only a few buildings use it now. Once Castle walls are a thing, then it will change I think
@pallidknight8600
@pallidknight8600 18 күн бұрын
@@Strat-Guides what's your favorite region you like starting on? Waldbrand seems nice to be in the middle of everything however I almost rarely get it as a roll lol
@Strat-Guides
@Strat-Guides 18 күн бұрын
@@pallidknight8600 I prefer the edge of the map since it's closer to the trade routes. The center is nice to get to the bandit camps quicker though
@RhmnLego
@RhmnLego 11 күн бұрын
Hei, I had a set up close to yours with one large storehouse and one granary, but I still found myself with low food and firewood. Somebody on KZfaq recommended two different locations with market and storehouse/granary. I'm trying that solution right now to see if it works. Most of my supplies are near the storing place
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